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Kiss declares FLIP_SW(FLIP_L) and its flipper buttons are not matrix switches at all - on this generation they are wired directly through the K1 flipper-enable relay - so this address is an emulator mirror with no physical contact behind it.",{"source_refs":1256,"status":26},[1257,34],"controller-profile.pinmame-by35",{"provenance":1259,"reason":830,"status":42},{"source_refs":1260,"status":26},[1257,34],{"aliases":1262,"availability":830,"binding":1268,"id":1270,"kind":142,"label":1271,"physical":1272,"provenance":1273,"spatial":1275},[1263,1265,1266],{"namespace":131,"value":1264},"84",{"namespace":134,"value":1264},{"namespace":134,"value":1267},"084",{"device":1269,"group":140},84,"switch.unused-flipper-mirror-84","Unused emulator flipper-column position 84",{"notes":1254},{"source_refs":1274,"status":26},[1257,34],{"provenance":1276,"reason":830,"status":42},{"source_refs":1277,"status":26},[1257,34],{"aliases":1279,"availability":137,"binding":1284,"id":1286,"kind":1287,"label":1288,"physical":1289,"provenance":1292,"spatial":1294},[1280,1282],{"namespace":1281,"value":196},"pinmame.dip",{"namespace":203,"value":1283},"S1",{"device":45,"group":1285},"pinmame.input.dip","dip.option-switch-1","dip_switch","Credits per coin, coin chute #1 (hinge side) selector bit 1",{"notes":1290,"switch_type":1291},"Switches 1-5 select the credits awarded per coin on chute #1. Thirty-one ratios are available. The thirty-two option switches are on the MPU module A4 in the back box, in four sixteen-lead packages numbered S1-8, S9-16, S17-24 and S25-32.","dip",{"source_refs":1293,"status":26},[35],{"provenance":1295,"reason":1287,"status":42},{"source_refs":1296,"status":26},[35],{"aliases":1298,"availability":137,"binding":1302,"id":1303,"kind":1287,"label":1304,"physical":1305,"provenance":1306,"spatial":1308},[1299,1300],{"namespace":1281,"value":225},{"namespace":203,"value":1301},"S2",{"device":37,"group":1285},"dip.option-switch-2","Credits per coin, coin chute #1 (hinge side) selector bit 2",{"notes":1290,"switch_type":1291},{"source_refs":1307,"status":26},[35],{"provenance":1309,"reason":1287,"status":42},{"source_refs":1310,"status":26},[35],{"aliases":1312,"availability":137,"binding":1316,"id":1317,"kind":1287,"label":1318,"physical":1319,"provenance":1320,"spatial":1322},[1313,1314],{"namespace":1281,"value":249},{"namespace":203,"value":1315},"S3",{"device":64,"group":1285},"dip.option-switch-3","Credits per coin, coin chute #1 (hinge side) selector bit 3",{"notes":1290,"switch_type":1291},{"source_refs":1321,"status":26},[35],{"provenance":1323,"reason":1287,"status":42},{"source_refs":1324,"status":26},[35],{"aliases":1326,"availability":137,"binding":1330,"id":1331,"kind":1287,"label":1332,"physical":1333,"provenance":1334,"spatial":1336},[1327,1328],{"namespace":1281,"value":273},{"namespace":203,"value":1329},"S4",{"device":74,"group":1285},"dip.option-switch-4","Credits per coin, coin chute #1 (hinge side) selector bit 4",{"notes":1290,"switch_type":1291},{"source_refs":1335,"status":26},[35],{"provenance":1337,"reason":1287,"status":42},{"source_refs":1338,"status":26},[35],{"aliases":1340,"availability":137,"binding":1344,"id":1345,"kind":1287,"label":1346,"physical":1347,"provenance":1348,"spatial":1350},[1341,1342],{"namespace":1281,"value":297},{"namespace":203,"value":1343},"S5",{"device":84,"group":1285},"dip.option-switch-5","Credits per coin, coin chute #1 (hinge side) selector bit 5",{"notes":1290,"switch_type":1291},{"source_refs":1349,"status":26},[35],{"provenance":1351,"reason":1287,"status":42},{"source_refs":1352,"status":26},[35],{"aliases":1354,"availability":137,"binding":1358,"id":1359,"kind":1287,"label":1360,"physical":1361,"provenance":1363,"spatial":1365},[1355,1356],{"namespace":1281,"value":321},{"namespace":203,"value":1357},"S6",{"device":43,"group":1285},"dip.option-switch-6","High score to date award selector bit 1",{"notes":1362,"switch_type":1291},"Switches 6 and 7 select the high-score-to-date award: no award, one, two or three credits. The thirty-two option switches are on the MPU module A4 in the back box, in four sixteen-lead packages numbered S1-8, S9-16, S17-24 and S25-32.",{"source_refs":1364,"status":26},[35],{"provenance":1366,"reason":1287,"status":42},{"source_refs":1367,"status":26},[35],{"aliases":1369,"availability":137,"binding":1373,"id":1374,"kind":1287,"label":1375,"physical":1376,"provenance":1377,"spatial":1379},[1370,1371],{"namespace":1281,"value":342},{"namespace":203,"value":1372},"S7",{"device":350,"group":1285},"dip.option-switch-7","High score to date award selector bit 2",{"notes":1362,"switch_type":1291},{"source_refs":1378,"status":26},[35],{"provenance":1380,"reason":1287,"status":42},{"source_refs":1381,"status":26},[35],{"aliases":1383,"availability":137,"binding":1387,"id":1388,"kind":1287,"label":1389,"physical":1390,"provenance":1392,"spatial":1394},[1384,1385],{"namespace":1281,"value":365},{"namespace":203,"value":1386},"S8",{"device":373,"group":1285},"dip.option-switch-8","Melody option bit 1",{"notes":1391,"switch_type":1291},"Switches 8 and 32 select which of the game's melodies play on power-up, coin, player-up, score, replay, tilt, outhole and game over. The thirty-two option switches are on the MPU module A4 in the back box, in four sixteen-lead packages numbered S1-8, S9-16, S17-24 and S25-32.",{"source_refs":1393,"status":26},[35],{"provenance":1395,"reason":1287,"status":42},{"source_refs":1396,"status":26},[35],{"aliases":1398,"availability":137,"binding":1402,"id":1403,"kind":1287,"label":1404,"physical":1405,"provenance":1407,"spatial":1409},[1399,1400],{"namespace":1281,"value":392},{"namespace":203,"value":1401},"S9",{"device":400,"group":1285},"dip.option-switch-9","Credits per coin, coin chute #3 selector bit 1",{"notes":1406,"switch_type":1291},"Switches 9-13 select the credits awarded per coin on chute #3. The thirty-two option switches are on the MPU module A4 in the back box, in four sixteen-lead packages numbered S1-8, S9-16, S17-24 and S25-32.",{"source_refs":1408,"status":26},[35],{"provenance":1410,"reason":1287,"status":42},{"source_refs":1411,"status":26},[35],{"aliases":1413,"availability":137,"binding":1417,"id":1418,"kind":1287,"label":1419,"physical":1420,"provenance":1421,"spatial":1423},[1414,1415],{"namespace":1281,"value":414},{"namespace":203,"value":1416},"S10",{"device":50,"group":1285},"dip.option-switch-10","Credits per coin, coin chute #3 selector bit 2",{"notes":1406,"switch_type":1291},{"source_refs":1422,"status":26},[35],{"provenance":1424,"reason":1287,"status":42},{"source_refs":1425,"status":26},[35],{"aliases":1427,"availability":137,"binding":1431,"id":1432,"kind":1287,"label":1433,"physical":1434,"provenance":1435,"spatial":1437},[1428,1429],{"namespace":1281,"value":432},{"namespace":203,"value":1430},"S11",{"device":438,"group":1285},"dip.option-switch-11","Credits per coin, coin chute #3 selector bit 3",{"notes":1406,"switch_type":1291},{"source_refs":1436,"status":26},[35],{"provenance":1438,"reason":1287,"status":42},{"source_refs":1439,"status":26},[35],{"aliases":1441,"availability":137,"binding":1445,"id":1446,"kind":1287,"label":1447,"physical":1448,"provenance":1449,"spatial":1451},[1442,1443],{"namespace":1281,"value":451},{"namespace":203,"value":1444},"S12",{"device":457,"group":1285},"dip.option-switch-12","Credits per coin, coin chute #3 selector bit 4",{"notes":1406,"switch_type":1291},{"source_refs":1450,"status":26},[35],{"provenance":1452,"reason":1287,"status":42},{"source_refs":1453,"status":26},[35],{"aliases":1455,"availability":137,"binding":1459,"id":1460,"kind":1287,"label":1461,"physical":1462,"provenance":1463,"spatial":1465},[1456,1457],{"namespace":1281,"value":474},{"namespace":203,"value":1458},"S13",{"device":480,"group":1285},"dip.option-switch-13","Credits per coin, coin chute #3 selector bit 5",{"notes":1406,"switch_type":1291},{"source_refs":1464,"status":26},[35],{"provenance":1466,"reason":1287,"status":42},{"source_refs":1467,"status":26},[35],{"aliases":1469,"availability":137,"binding":1473,"id":1474,"kind":1287,"label":1475,"physical":1476,"provenance":1478,"spatial":1480},[1470,1471],{"namespace":1281,"value":497},{"namespace":203,"value":1472},"S14",{"device":503,"group":1285},"dip.option-switch-14","Special award selector bit 1",{"notes":1477,"switch_type":1291},"Switches 14 and 15 together select whether a special awards a replay, an extra ball or score only, for the outlanes, the A-B-C-D targets and K-I-S-S. The thirty-two option switches are on the MPU module A4 in the back box, in four sixteen-lead packages numbered S1-8, S9-16, S17-24 and S25-32.",{"source_refs":1479,"status":26},[35],{"provenance":1481,"reason":1287,"status":42},{"source_refs":1482,"status":26},[35],{"aliases":1484,"availability":137,"binding":1488,"id":1489,"kind":1287,"label":1490,"physical":1491,"provenance":1492,"spatial":1494},[1485,1486],{"namespace":1281,"value":520},{"namespace":203,"value":1487},"S15",{"device":526,"group":1285},"dip.option-switch-15","Special award selector bit 2",{"notes":1477,"switch_type":1291},{"source_refs":1493,"status":26},[35],{"provenance":1495,"reason":1287,"status":42},{"source_refs":1496,"status":26},[35],{"aliases":1498,"availability":137,"binding":1502,"id":1503,"kind":1287,"label":1504,"physical":1505,"provenance":1507,"spatial":1509},[1499,1500],{"namespace":1281,"value":543},{"namespace":203,"value":1501},"S16",{"device":549,"group":1285},"dip.option-switch-16","Balls per game",{"notes":1506,"switch_type":1291},"ON gives five balls per game, OFF gives three. The thirty-two option switches are on the MPU module A4 in the back box, in four sixteen-lead packages numbered S1-8, S9-16, S17-24 and S25-32.",{"source_refs":1508,"status":26},[35],{"provenance":1510,"reason":1287,"status":42},{"source_refs":1511,"status":26},[35],{"aliases":1513,"availability":137,"binding":1517,"id":1518,"kind":1287,"label":1519,"physical":1520,"provenance":1522,"spatial":1524},[1514,1515],{"namespace":1281,"value":564},{"namespace":203,"value":1516},"S17",{"device":570,"group":1285},"dip.option-switch-17","Maximum credits selector bit 1",{"notes":1521,"switch_type":1291},"Switches 17, 18 and 19 select one of eight maximum credit limits. The thirty-two option switches are on the MPU module A4 in the back box, in four sixteen-lead packages numbered S1-8, S9-16, S17-24 and S25-32.",{"source_refs":1523,"status":26},[35],{"provenance":1525,"reason":1287,"status":42},{"source_refs":1526,"status":26},[35],{"aliases":1528,"availability":137,"binding":1532,"id":1533,"kind":1287,"label":1534,"physical":1535,"provenance":1536,"spatial":1538},[1529,1530],{"namespace":1281,"value":587},{"namespace":203,"value":1531},"S18",{"device":59,"group":1285},"dip.option-switch-18","Maximum credits selector bit 2",{"notes":1521,"switch_type":1291},{"source_refs":1537,"status":26},[35],{"provenance":1539,"reason":1287,"status":42},{"source_refs":1540,"status":26},[35],{"aliases":1542,"availability":137,"binding":1546,"id":1547,"kind":1287,"label":1548,"physical":1549,"provenance":1550,"spatial":1552},[1543,1544],{"namespace":1281,"value":609},{"namespace":203,"value":1545},"S19",{"device":615,"group":1285},"dip.option-switch-19","Maximum credits selector bit 3",{"notes":1521,"switch_type":1291},{"source_refs":1551,"status":26},[35],{"provenance":1553,"reason":1287,"status":42},{"source_refs":1554,"status":26},[35],{"aliases":1556,"availability":137,"binding":1560,"id":1561,"kind":1287,"label":1562,"physical":1563,"provenance":1565,"spatial":1567},[1557,1558],{"namespace":1281,"value":632},{"namespace":203,"value":1559},"S20",{"device":638,"group":1285},"dip.option-switch-20","Credit display",{"notes":1564,"switch_type":1291},"ON displays the credit count, OFF hides it. The thirty-two option switches are on the MPU module A4 in the back box, in four sixteen-lead packages numbered S1-8, S9-16, S17-24 and S25-32.",{"source_refs":1566,"status":26},[35],{"provenance":1568,"reason":1287,"status":42},{"source_refs":1569,"status":26},[35],{"aliases":1571,"availability":137,"binding":1575,"id":1576,"kind":1287,"label":1577,"physical":1578,"provenance":1580,"spatial":1582},[1572,1573],{"namespace":1281,"value":655},{"namespace":203,"value":1574},"S21",{"device":661,"group":1285},"dip.option-switch-21","Match feature",{"notes":1579,"switch_type":1291},"ON enables the match feature, which shows a random number in the Match\u002FBall in Play window and awards a free game when it matches the tens digit of a player's score. The thirty-two option switches are on the MPU module A4 in the back box, in four sixteen-lead packages numbered S1-8, S9-16, S17-24 and S25-32.",{"source_refs":1581,"status":26},[35],{"provenance":1583,"reason":1287,"status":42},{"source_refs":1584,"status":26},[35],{"aliases":1586,"availability":137,"binding":1590,"id":1591,"kind":1287,"label":1592,"physical":1593,"provenance":1595,"spatial":1597},[1587,1588],{"namespace":1281,"value":678},{"namespace":203,"value":1589},"S22",{"device":684,"group":1285},"dip.option-switch-22","K-I-S-S rollover hold-over",{"notes":1594,"switch_type":1291},"After completing the KISS card three times, ON carries any KISS rollover made over to the next ball; OFF does not. The thirty-two option switches are on the MPU module A4 in the back box, in four sixteen-lead packages numbered S1-8, S9-16, S17-24 and S25-32.",{"source_refs":1596,"status":26},[35],{"provenance":1598,"reason":1287,"status":42},{"source_refs":1599,"status":26},[35],{"aliases":1601,"availability":137,"binding":1605,"id":1606,"kind":1287,"label":1607,"physical":1608,"provenance":1610,"spatial":1612},[1602,1603],{"namespace":1281,"value":701},{"namespace":203,"value":1604},"S23",{"device":707,"group":1285},"dip.option-switch-23","K-I-S-S special lamp behaviour",{"notes":1609,"switch_type":1291},"ON keeps the lamp lit until the KISS special lights; OFF flashes it on and off until then. The thirty-two option switches are on the MPU module A4 in the back box, in four sixteen-lead packages numbered S1-8, S9-16, S17-24 and S25-32.",{"source_refs":1611,"status":26},[35],{"provenance":1613,"reason":1287,"status":42},{"source_refs":1614,"status":26},[35],{"aliases":1616,"availability":137,"binding":1620,"id":1621,"kind":1287,"label":1622,"physical":1623,"provenance":1625,"spatial":1627},[1617,1618],{"namespace":1281,"value":724},{"namespace":203,"value":1619},"S24",{"device":5,"group":1285},"dip.option-switch-24","K-I-S-S special timing",{"notes":1624,"switch_type":1291},"ON lights the special together with colossal; OFF lights it after colossal. The thirty-two option switches are on the MPU module A4 in the back box, in four sixteen-lead packages numbered S1-8, S9-16, S17-24 and S25-32.",{"source_refs":1626,"status":26},[35],{"provenance":1628,"reason":1287,"status":42},{"source_refs":1629,"status":26},[35],{"aliases":1631,"availability":137,"binding":1635,"id":1636,"kind":1287,"label":1637,"physical":1638,"provenance":1640,"spatial":1642},[1632,1633],{"namespace":1281,"value":746},{"namespace":203,"value":1634},"S25",{"device":752,"group":1285},"dip.option-switch-25","Credits per coin, coin chute #2 selector bit 1",{"notes":1639,"switch_type":1291},"Switches 25-28 select the credits awarded per coin on chute #2, or the same ratio as chute #1. The thirty-two option switches are on the MPU module A4 in the back box, in four sixteen-lead packages numbered S1-8, S9-16, S17-24 and S25-32.",{"source_refs":1641,"status":26},[35],{"provenance":1643,"reason":1287,"status":42},{"source_refs":1644,"status":26},[35],{"aliases":1646,"availability":137,"binding":1650,"id":1651,"kind":1287,"label":1652,"physical":1653,"provenance":1654,"spatial":1656},[1647,1648],{"namespace":1281,"value":781},{"namespace":203,"value":1649},"S26",{"device":69,"group":1285},"dip.option-switch-26","Credits per coin, coin chute #2 selector bit 2",{"notes":1639,"switch_type":1291},{"source_refs":1655,"status":26},[35],{"provenance":1657,"reason":1287,"status":42},{"source_refs":1658,"status":26},[35],{"aliases":1660,"availability":137,"binding":1664,"id":1665,"kind":1287,"label":1666,"physical":1667,"provenance":1668,"spatial":1670},[1661,1662],{"namespace":1281,"value":803},{"namespace":203,"value":1663},"S27",{"device":809,"group":1285},"dip.option-switch-27","Credits per coin, coin chute #2 selector bit 3",{"notes":1639,"switch_type":1291},{"source_refs":1669,"status":26},[35],{"provenance":1671,"reason":1287,"status":42},{"source_refs":1672,"status":26},[35],{"aliases":1674,"availability":137,"binding":1678,"id":1679,"kind":1287,"label":1680,"physical":1681,"provenance":1682,"spatial":1684},[1675,1676],{"namespace":1281,"value":826},{"namespace":203,"value":1677},"S28",{"device":832,"group":1285},"dip.option-switch-28","Credits per coin, coin chute #2 selector bit 4",{"notes":1639,"switch_type":1291},{"source_refs":1683,"status":26},[35],{"provenance":1685,"reason":1287,"status":42},{"source_refs":1686,"status":26},[35],{"aliases":1688,"availability":137,"binding":1692,"id":1693,"kind":1287,"label":1694,"physical":1695,"provenance":1697,"spatial":1699},[1689,1690],{"namespace":1281,"value":846},{"namespace":203,"value":1691},"S29",{"device":851,"group":1285},"dip.option-switch-29","Gate lite-continue",{"notes":1696,"switch_type":1291},"ON keeps the gate lamp lit; OFF lights it one time in three. The thirty-two option switches are on the MPU module A4 in the back box, in four sixteen-lead packages numbered S1-8, S9-16, S17-24 and S25-32.",{"source_refs":1698,"status":26},[35],{"provenance":1700,"reason":1287,"status":42},{"source_refs":1701,"status":26},[35],{"aliases":1703,"availability":137,"binding":1707,"id":1708,"kind":1287,"label":1709,"physical":1710,"provenance":1712,"spatial":1714},[1704,1705],{"namespace":1281,"value":863},{"namespace":203,"value":1706},"S30",{"device":869,"group":1285},"dip.option-switch-30","Light-a-line next ball",{"notes":1711,"switch_type":1291},"ON lights Light-A-Line for the next ball; OFF comes up the same as the last ball. The thirty-two option switches are on the MPU module A4 in the back box, in four sixteen-lead packages numbered S1-8, S9-16, S17-24 and S25-32.",{"source_refs":1713,"status":26},[35],{"provenance":1715,"reason":1287,"status":42},{"source_refs":1716,"status":26},[35],{"aliases":1718,"availability":137,"binding":1722,"id":1723,"kind":1287,"label":1724,"physical":1725,"provenance":1727,"spatial":1729},[1719,1720],{"namespace":1281,"value":886},{"namespace":203,"value":1721},"S31",{"device":892,"group":1285},"dip.option-switch-31","A-B-C-D memory",{"notes":1726,"switch_type":1291},"ON holds any A-B-C-D target made in memory for the next ball; OFF does not. The thirty-two option switches are on the MPU module A4 in the back box, in four sixteen-lead packages numbered S1-8, S9-16, S17-24 and S25-32.",{"source_refs":1728,"status":26},[35],{"provenance":1730,"reason":1287,"status":42},{"source_refs":1731,"status":26},[35],{"aliases":1733,"availability":137,"binding":1737,"id":1738,"kind":1287,"label":1739,"physical":1740,"provenance":1741,"spatial":1743},[1734,1735],{"namespace":1281,"value":909},{"namespace":203,"value":1736},"S32",{"device":914,"group":1285},"dip.option-switch-32","Melody option bit 2",{"notes":1391,"switch_type":1291},{"source_refs":1742,"status":26},[35],{"provenance":1744,"reason":1287,"status":42},{"source_refs":1745,"status":26},[35],{"path":1747,"status":1748},"knowledge\u002Fbally\u002Fkiss-1979.md","complete",{"id":1750,"ipdb_id":1751,"kind":1752,"manufacturer":97,"name":95,"playfield":1753,"year":1759},"bally.kiss.1979",1386,"physical_pinball",{"height":1754,"provenance":1755,"units":1757,"width":1758},1976.471,{"source_refs":1756,"status":26},[217],"vpx",952.941,1979,[1761,1774,1788,1798,1806,1817,1828],{"actuators":1762,"assembly_part_number":1764,"behavior":1765,"id":1766,"kind":1767,"label":1768,"provenance":1769,"sensors":1773},[1763],"device.drop-target-reset","NO-26-1900","The machine's single four-bank drop target, on the left of the playfield, printed A at the top through D at the bottom and running diagonally up and to the right. One shared reset coil and no individual down coils, so the bank resets only as a whole and its home state is all four up; a target's switch closes as it falls. The reset coil is the NO-26-1900 Drop Target Reset in the parts list and is mounted beneath the bank. Switch 25, printed \"Drop Target and 2 Rebs.\", is a separate three-contact address covering the rebound rubbers beside the bank rather than the targets themselves.","mech.drop-target-bank","drop_target_bank","Four-bank drop target",{"source_refs":1770,"status":26},[35,1771,1772,36],"ipdb.1386","vpx-script.kiss-2-1",[281,257,233,205],{"actuators":1775,"assembly_part_number":1780,"behavior":1781,"id":1782,"kind":1783,"label":1784,"provenance":1785,"sensors":1787},[1776,1777,1778,1779],"device.top-thumper-bumper","device.left-thumper-bumper","device.right-thumper-bumper","device.bottom-thumper-bumper","AN-26-1200","Four thumper bumpers arranged as a diamond in the upper middle of the playfield: top and bottom on the centre line, left and right either side below the top one. Each has its own skirt switch and its own AN-26-1200 coil, and the printed switch table notes that the thumper bumper coils energize when the switch is made, so the pairing is direct rather than software-mediated. The top and bottom pair share one illumination lamp on A5J1-11 and the left and right pair share another on A5J3-20.","mech.thumper-bumpers","other","Four thumper bumpers",{"source_refs":1786,"status":26},[35,1771,217,36],[1046,1092,1069,1024],{"actuators":1789,"assembly_part_number":1780,"behavior":1792,"id":1793,"kind":1783,"label":1794,"provenance":1795,"sensors":1797},[1790,1791],"device.left-slingshot","device.right-slingshot","The usual pair of slingshots above the flippers. As with the thumper bumpers the printed switch table notes that the slingshot coils energize when the switch is made, so each kicks directly off its own switch.","mech.slingshots","Two slingshots",{"source_refs":1796,"status":26},[35,1771,217],[1001,978],{"actuators":1799,"behavior":1800,"id":1801,"kind":1783,"label":1802,"provenance":1803,"sensors":1805},[],"Two rollunder spinning targets, one in each upper corner lane. Each closes its switch once per revolution, so the ROM counts pulses rather than reading a level. They have no coil of their own; their lamps are on A5J1-12 and A5J1-27.","mech.spinners","Two rollunder spinners",{"source_refs":1804,"status":26},[35,1771,217],[893,870],{"actuators":1807,"assembly_part_number":1809,"behavior":1810,"id":1811,"kind":1812,"label":1813,"provenance":1814,"sensors":1816},[1808],"device.right-bottom-gate","GA-34-4000","A solenoid-operated gate at the right outlane which, when energized, diverts a ball that would otherwise drain into the right return lane. IPDB lists it among the machine's notable features as the right outlane detour gate, and the parts list carries one GA-34-4000 Gate coil. It is driven from a continuous output rather than a momentary one, so it is held open rather than pulsed, and the second retained script binds public 17 to a diverter routine. Option switch 29 selects whether the gate lamp stays lit or lights one time in three.","mech.right-outlane-detour-gate","gate","Right outlane detour gate",{"source_refs":1815,"status":26},[35,1771,1772,36],[],{"actuators":1818,"assembly_part_number":1780,"behavior":1820,"id":1821,"kind":1822,"label":1823,"provenance":1824,"sensors":1827},[1819],"device.outhole-kicker","A single-ball outhole at the bottom right. The outhole switch closes when a drained ball settles in it and the AN-26-1200 outhole kicker throws the ball up the shooter lane. This is a 1979 machine with no ball trough in the later sense: one ball, one switch, one kicker. Both retained scripts model it as a trough-to-plunger-lane release bound to public 7.","mech.outhole","kicker","Outhole and ball release",{"source_refs":1825,"status":26},[35,1826,1772,36],"vpx-script.kiss-2-0-0",[374],{"actuators":1829,"assembly_part_number":1842,"behavior":1843,"id":1844,"kind":1783,"label":1845,"provenance":1846,"sensors":1850},[1830,1831,1832,1833,1834,1835,1836,1837,1838,1839,1840,1841],"lamp.back-box-k1-k2","lamp.back-box-k3-k4","lamp.back-box-k5-k6","lamp.back-box-i1","lamp.back-box-i2","lamp.back-box-i3","lamp.back-box-sa1-sa2-left","lamp.back-box-sa3-left","lamp.back-box-sa4-left","lamp.back-box-sb1-sb2-right","lamp.back-box-sb3-right","lamp.back-box-sb4-right","AS-2518-43","The four letters of K-I-S-S on the backglass, lit by the Auxiliary Lamp Driver A9. Each letter is driven by three circuits, one per lamp data line group: K on public 65, 66 and 67, I on 81, 82 and 83, the left S on 97, 98 and 99 and the right S on 113, 114 and 115. IPDB describes the effect as backglass light animation in which the letters light up when scored and animate during Game Over, and the retained runtime trace shows exactly that grouping: the twelve circuits switch in four groups of three while the four unpopulated positions stay latched. This is the only reason the machine carries an auxiliary lamp board at all - the main A5 board still has a spare circuit.","mech.backglass-kiss-animation","Backglass K-I-S-S letter animation",{"source_refs":1847,"status":26},[1771,1848,1849,36],"schematic.as-2518-43-auxiliary-lamp-driver","lamp-chart.bally.kiss.1979",[],[1852,1874,1892,1910,1928,1946,1964,1982,1999,2022,2040,2056,2073,2087,2100,2118,2136,2154,2172,2190,2208,2226,2244,2261,2284,2302,2316,2333,2347,2365,2383,2401,2419,2437,2455,2473,2491,2508,2525,2549,2567,2585,2603,2617,2635,2653,2673,2693,2713,2732,2752,2772,2791,2810,2836,2856,2876,2896,2911,2931,2951,2966,2981,2996,3011,3026,3039,3054,3067,3082,3097,3112,3127,3142,3157,3172,3187,3207,3222,3237,3252,3267,3287,3310,3330,3350,3368,3387,3404,3421,3441,3455,3475,3493,3512],{"aliases":1853,"availability":137,"binding":1856,"id":1858,"kind":1859,"label":1860,"physical":1861,"provenance":1863,"spatial":1865},[1854],{"namespace":1855,"value":196},"pinmame.lamp",{"device":45,"group":1857},"pinmame.output.lamp","lamp.red-k","lamp","Red \"K\"",{"notes":1862,"quantity":45},"Lamp Driver A5, SCR Q14 to A5J1-18, which the plug-connector sheet reads \"Red \"K\"\". The address decomposes as public = 16*k + lampadr + 1, where k is the lamp data line PD0-PD3 and lampadr is the latched lamp address; that follows algebraically from by35_lampStrobe in the pinned PinMAME source, and lampadr 15 is skipped, which is why 16, 32, 48 and 64 are unreachable decoder slots rather than unused lamps. On the AS-2518-23 the decoder output drives one of sixty SCRs. Decoder-output-to-SCR is a property of the board and is the same on every machine that carries one, but the SCR does not necessarily reach a single connector pin: W-1182-14 fans eight of them out to two branches, and which branch a game's harness plugs is game-specific. Kiss's own schematic gives the endpoints and its plug-connector sheet gives the function printed against each pin.",{"source_refs":1864,"status":26},[35,217],{"placements":1866,"status":26},[1867],{"id":1868,"provenance":1869,"role":1871,"space":219,"x":1872,"y":1873},"lamp.red-k.emitter",{"source_refs":1870,"status":26},[217,35],"emitter",0.36036,0.541179,{"aliases":1875,"availability":137,"binding":1877,"id":1878,"kind":1859,"label":1879,"physical":1880,"provenance":1882,"spatial":1884},[1876],{"namespace":1855,"value":225},{"device":37,"group":1857},"lamp.white-k","White \"K\"",{"notes":1881,"quantity":45},"Lamp Driver A5, SCR Q12 to A5J1-19, which the plug-connector sheet reads \"White \"K\"\". The address decomposes as public = 16*k + lampadr + 1, where k is the lamp data line PD0-PD3 and lampadr is the latched lamp address; that follows algebraically from by35_lampStrobe in the pinned PinMAME source, and lampadr 15 is skipped, which is why 16, 32, 48 and 64 are unreachable decoder slots rather than unused lamps. On the AS-2518-23 the decoder output drives one of sixty SCRs. Decoder-output-to-SCR is a property of the board and is the same on every machine that carries one, but the SCR does not necessarily reach a single connector pin: W-1182-14 fans eight of them out to two branches, and which branch a game's harness plugs is game-specific. Kiss's own schematic gives the endpoints and its plug-connector sheet gives the function printed against each pin.",{"source_refs":1883,"status":26},[35,217],{"placements":1885,"status":26},[1886],{"id":1887,"provenance":1888,"role":1871,"space":219,"x":1890,"y":1891},"lamp.white-k.emitter",{"source_refs":1889,"status":26},[217,35],0.360936,0.570948,{"aliases":1893,"availability":137,"binding":1895,"id":1896,"kind":1859,"label":1897,"physical":1898,"provenance":1900,"spatial":1902},[1894],{"namespace":1855,"value":249},{"device":64,"group":1857},"lamp.yellow-k","Yellow \"K\"",{"notes":1899,"quantity":45},"Lamp Driver A5, SCR Q13 to A5J1-17, which the plug-connector sheet reads \"Yellow \"K\"\". The address decomposes as public = 16*k + lampadr + 1, where k is the lamp data line PD0-PD3 and lampadr is the latched lamp address; that follows algebraically from by35_lampStrobe in the pinned PinMAME source, and lampadr 15 is skipped, which is why 16, 32, 48 and 64 are unreachable decoder slots rather than unused lamps. On the AS-2518-23 the decoder output drives one of sixty SCRs. Decoder-output-to-SCR is a property of the board and is the same on every machine that carries one, but the SCR does not necessarily reach a single connector pin: W-1182-14 fans eight of them out to two branches, and which branch a game's harness plugs is game-specific. Kiss's own schematic gives the endpoints and its plug-connector sheet gives the function printed against each pin.",{"source_refs":1901,"status":26},[35,217],{"placements":1903,"status":26},[1904],{"id":1905,"provenance":1906,"role":1871,"space":219,"x":1908,"y":1909},"lamp.yellow-k.emitter",{"source_refs":1907,"status":26},[217,35],0.360256,0.601564,{"aliases":1911,"availability":137,"binding":1913,"id":1914,"kind":1859,"label":1915,"physical":1916,"provenance":1918,"spatial":1920},[1912],{"namespace":1855,"value":273},{"device":74,"group":1857},"lamp.green-k","Green \"K\"",{"notes":1917,"quantity":45},"Lamp Driver A5, SCR Q8 to A5J1-23, which the plug-connector sheet reads \"Green \"K\"\". The address decomposes as public = 16*k + lampadr + 1, where k is the lamp data line PD0-PD3 and lampadr is the latched lamp address; that follows algebraically from by35_lampStrobe in the pinned PinMAME source, and lampadr 15 is skipped, which is why 16, 32, 48 and 64 are unreachable decoder slots rather than unused lamps. On the AS-2518-23 the decoder output drives one of sixty SCRs. Decoder-output-to-SCR is a property of the board and is the same on every machine that carries one, but the SCR does not necessarily reach a single connector pin: W-1182-14 fans eight of them out to two branches, and which branch a game's harness plugs is game-specific. Kiss's own schematic gives the endpoints and its plug-connector sheet gives the function printed against each pin.",{"source_refs":1919,"status":26},[35,217],{"placements":1921,"status":26},[1922],{"id":1923,"provenance":1924,"role":1871,"space":219,"x":1926,"y":1927},"lamp.green-k.emitter",{"source_refs":1925,"status":26},[217,35],0.360228,0.63069,{"aliases":1929,"availability":137,"binding":1931,"id":1932,"kind":1859,"label":1933,"physical":1934,"provenance":1936,"spatial":1938},[1930],{"namespace":1855,"value":297},{"device":84,"group":1857},"lamp.red-arrow","Red Arrow",{"notes":1935,"quantity":45},"Lamp Driver A5, SCR Q9 to A5J1-14, which the plug-connector sheet reads \"Red Arrow\". The address decomposes as public = 16*k + lampadr + 1, where k is the lamp data line PD0-PD3 and lampadr is the latched lamp address; that follows algebraically from by35_lampStrobe in the pinned PinMAME source, and lampadr 15 is skipped, which is why 16, 32, 48 and 64 are unreachable decoder slots rather than unused lamps. On the AS-2518-23 the decoder output drives one of sixty SCRs. Decoder-output-to-SCR is a property of the board and is the same on every machine that carries one, but the SCR does not necessarily reach a single connector pin: W-1182-14 fans eight of them out to two branches, and which branch a game's harness plugs is game-specific. Kiss's own schematic gives the endpoints and its plug-connector sheet gives the function printed against each pin.",{"source_refs":1937,"status":26},[35,217],{"placements":1939,"status":26},[1940],{"id":1941,"provenance":1942,"role":1871,"space":219,"x":1944,"y":1945},"lamp.red-arrow.emitter",{"source_refs":1943,"status":26},[217,35],0.289844,0.540944,{"aliases":1947,"availability":137,"binding":1949,"id":1950,"kind":1859,"label":1951,"physical":1952,"provenance":1954,"spatial":1956},[1948],{"namespace":1855,"value":321},{"device":43,"group":1857},"lamp.k-amber-arrow","\"K\" Amber Arrow",{"notes":1953,"quantity":45},"Lamp Driver A5, SCR Q10 to A5J1-15, which the plug-connector sheet reads \"\"K\" Amber Arrow\". The address decomposes as public = 16*k + lampadr + 1, where k is the lamp data line PD0-PD3 and lampadr is the latched lamp address; that follows algebraically from by35_lampStrobe in the pinned PinMAME source, and lampadr 15 is skipped, which is why 16, 32, 48 and 64 are unreachable decoder slots rather than unused lamps. On the AS-2518-23 the decoder output drives one of sixty SCRs. Decoder-output-to-SCR is a property of the board and is the same on every machine that carries one, but the SCR does not necessarily reach a single connector pin: W-1182-14 fans eight of them out to two branches, and which branch a game's harness plugs is game-specific. Kiss's own schematic gives the endpoints and its plug-connector sheet gives the function printed against each pin.",{"source_refs":1955,"status":26},[35,217],{"placements":1957,"status":26},[1958],{"id":1959,"provenance":1960,"role":1871,"space":219,"x":1962,"y":1963},"lamp.k-amber-arrow.emitter",{"source_refs":1961,"status":26},[217,35],0.36065,0.66526,{"aliases":1965,"availability":137,"binding":1967,"id":1968,"kind":1859,"label":1969,"physical":1970,"provenance":1972,"spatial":1974},[1966],{"namespace":1855,"value":342},{"device":350,"group":1857},"lamp.red-kiss-amber-arrow","Red Kiss Amber Arrow",{"notes":1971,"quantity":45},"Lamp Driver A5, SCR Q11 to A5J1-16, which the plug-connector sheet reads \"Red Kiss Amber Arrow\". The address decomposes as public = 16*k + lampadr + 1, where k is the lamp data line PD0-PD3 and lampadr is the latched lamp address; that follows algebraically from by35_lampStrobe in the pinned PinMAME source, and lampadr 15 is skipped, which is why 16, 32, 48 and 64 are unreachable decoder slots rather than unused lamps. On the AS-2518-23 the decoder output drives one of sixty SCRs. Decoder-output-to-SCR is a property of the board and is the same on every machine that carries one, but the SCR does not necessarily reach a single connector pin: W-1182-14 fans eight of them out to two branches, and which branch a game's harness plugs is game-specific. Kiss's own schematic gives the endpoints and its plug-connector sheet gives the function printed against each pin.",{"source_refs":1973,"status":26},[35,217],{"placements":1975,"status":26},[1976],{"id":1977,"provenance":1978,"role":1871,"space":219,"x":1980,"y":1981},"lamp.red-kiss-amber-arrow.emitter",{"source_refs":1979,"status":26},[217,35],0.616831,0.541002,{"aliases":1983,"availability":137,"binding":1985,"id":1986,"kind":1859,"label":528,"physical":1987,"provenance":1989,"spatial":1991},[1984],{"namespace":1855,"value":365},{"device":373,"group":1857},"lamp.a-target",{"notes":1988,"quantity":45},"Lamp Driver A5, SCR Q4 to A5J1-28, which the plug-connector sheet reads \"\"A\" Target\". The address decomposes as public = 16*k + lampadr + 1, where k is the lamp data line PD0-PD3 and lampadr is the latched lamp address; that follows algebraically from by35_lampStrobe in the pinned PinMAME source, and lampadr 15 is skipped, which is why 16, 32, 48 and 64 are unreachable decoder slots rather than unused lamps. On the AS-2518-23 the decoder output drives one of sixty SCRs. Decoder-output-to-SCR is a property of the board and is the same on every machine that carries one, but the SCR does not necessarily reach a single connector pin: W-1182-14 fans eight of them out to two branches, and which branch a game's harness plugs is game-specific. Kiss's own schematic gives the endpoints and its plug-connector sheet gives the function printed against each pin.",{"source_refs":1990,"status":26},[35,217],{"placements":1992,"status":26},[1993],{"id":1994,"provenance":1995,"role":1871,"space":219,"x":1997,"y":1998},"lamp.a-target.emitter",{"source_refs":1996,"status":26},[217,35],0.716848,0.45304,{"aliases":2000,"availability":137,"binding":2002,"id":2003,"kind":1859,"label":731,"physical":2004,"provenance":2006,"spatial":2008},[2001],{"namespace":1855,"value":392},{"device":400,"group":1857},"lamp.k-rollover",{"notes":2005,"quantity":37},"Lamp Driver A5, SCR Q1 to A5J1-24, which the plug-connector sheet reads \"\"K\" Rollover\". The address decomposes as public = 16*k + lampadr + 1, where k is the lamp data line PD0-PD3 and lampadr is the latched lamp address; that follows algebraically from by35_lampStrobe in the pinned PinMAME source, and lampadr 15 is skipped, which is why 16, 32, 48 and 64 are unreachable decoder slots rather than unused lamps. On the AS-2518-23 the decoder output drives one of sixty SCRs. Decoder-output-to-SCR is a property of the board and is the same on every machine that carries one, but the SCR does not necessarily reach a single connector pin: W-1182-14 fans eight of them out to two branches, and which branch a game's harness plugs is game-specific. Kiss's own schematic gives the endpoints and its plug-connector sheet gives the function printed against each pin.",{"source_refs":2007,"status":26},[35,217],{"placements":2009,"status":26},[2010,2016],{"id":2011,"provenance":2012,"role":1871,"space":219,"x":2014,"y":2015},"lamp.k-rollover.emitter-1",{"source_refs":2013,"status":26},[217,35],0.243934,0.119819,{"id":2017,"provenance":2018,"role":1871,"space":219,"x":2020,"y":2021},"lamp.k-rollover.emitter-2",{"source_refs":2019,"status":26},[217,35],0.124329,0.578244,{"aliases":2023,"availability":137,"binding":2025,"id":2026,"kind":1859,"label":2027,"physical":2028,"provenance":2030,"spatial":2032},[2024],{"namespace":1855,"value":414},{"device":50,"group":1857},"lamp.a-b-c-d-target-extra-ball","A-B-C-D Target Extra Ball",{"notes":2029,"quantity":45},"Lamp Driver A5, SCR Q2 to A5J1-25, which the plug-connector sheet reads \"A-B-C-D Target Extra Ball\". The address decomposes as public = 16*k + lampadr + 1, where k is the lamp data line PD0-PD3 and lampadr is the latched lamp address; that follows algebraically from by35_lampStrobe in the pinned PinMAME source, and lampadr 15 is skipped, which is why 16, 32, 48 and 64 are unreachable decoder slots rather than unused lamps. On the AS-2518-23 the decoder output drives one of sixty SCRs. Decoder-output-to-SCR is a property of the board and is the same on every machine that carries one, but the SCR does not necessarily reach a single connector pin: W-1182-14 fans eight of them out to two branches, and which branch a game's harness plugs is game-specific. Kiss's own schematic gives the endpoints and its plug-connector sheet gives the function printed against each pin.",{"source_refs":2031,"status":26},[35,217],{"placements":2033,"status":26},[2034],{"id":2035,"provenance":2036,"role":1871,"space":219,"x":2038,"y":2039},"lamp.a-b-c-d-target-extra-ball.emitter",{"source_refs":2037,"status":26},[217,35],0.647192,0.467962,{"aliases":2041,"availability":137,"binding":2043,"id":2044,"kind":1859,"label":2045,"physical":2046,"provenance":2049,"roles":2051,"spatial":2053},[2042],{"namespace":1855,"value":432},{"device":438,"group":1857},"lamp.shoot-again","Shoot Again",{"location":2047,"notes":2048},"backbox","Lamp Driver A5, SCR Q3 to A5J2-21. The lamp driver schematic marks the A5 J2 connector TO BACKBOX, so this is a back box lamp and carries no playfield coordinate. The address decomposes as public = 16*k + lampadr + 1, where k is the lamp data line PD0-PD3 and lampadr is the latched lamp address; that follows algebraically from by35_lampStrobe in the pinned PinMAME source, and lampadr 15 is skipped, which is why 16, 32, 48 and 64 are unreachable decoder slots rather than unused lamps. On the AS-2518-23 the decoder output drives one of sixty SCRs. Decoder-output-to-SCR is a property of the board and is the same on every machine that carries one, but the SCR does not necessarily reach a single connector pin: W-1182-14 fans eight of them out to two branches, and which branch a game's harness plugs is game-specific. Kiss's own schematic gives the endpoints and its plug-connector sheet gives the function printed against each pin. This is one of the fanned-out SCRs: Q3 also reaches A5J1-26, which the plug-connector sheet marks N\u002FU, so only the A5J2-21 branch drives a lamp.",{"source_refs":2050,"status":26},[35,34],[2052],"cabinet.backglass",{"provenance":2054,"reason":41,"status":42},{"source_refs":2055,"status":26},[35,34],{"aliases":2057,"availability":137,"binding":2059,"id":2060,"kind":1859,"label":871,"physical":2061,"provenance":2063,"spatial":2065},[2058],{"namespace":1855,"value":451},{"device":457,"group":1857},"lamp.right-spinner",{"notes":2062,"quantity":45},"Lamp Driver A5, SCR Q7 to A5J1-27, which the plug-connector sheet reads \"Right Spinner\". The address decomposes as public = 16*k + lampadr + 1, where k is the lamp data line PD0-PD3 and lampadr is the latched lamp address; that follows algebraically from by35_lampStrobe in the pinned PinMAME source, and lampadr 15 is skipped, which is why 16, 32, 48 and 64 are unreachable decoder slots rather than unused lamps. On the AS-2518-23 the decoder output drives one of sixty SCRs. Decoder-output-to-SCR is a property of the board and is the same on every machine that carries one, but the SCR does not necessarily reach a single connector pin: W-1182-14 fans eight of them out to two branches, and which branch a game's harness plugs is game-specific. Kiss's own schematic gives the endpoints and its plug-connector sheet gives the function printed against each pin. This is one of the fanned-out SCRs: Q7 also reaches A5J2-13, which the plug-connector sheet marks N\u002FU, so only the A5J1-27 branch drives a lamp.",{"source_refs":2064,"status":26},[35,217],{"placements":2066,"status":26},[2067],{"id":2068,"provenance":2069,"role":1871,"space":219,"x":2071,"y":2072},"lamp.right-spinner.emitter",{"source_refs":2070,"status":26},[217,35],0.751023,0.249967,{"aliases":2074,"availability":137,"binding":2076,"id":2077,"kind":1859,"label":2078,"physical":2079,"provenance":2081,"roles":2083,"spatial":2084},[2075],{"namespace":1855,"value":474},{"device":480,"group":1857},"lamp.ball-in-play","Ball In Play",{"location":2047,"notes":2080},"Lamp Driver A5, SCR Q16 to A5J2-22. The lamp driver schematic marks the A5 J2 connector TO BACKBOX, so this is a back box lamp and carries no playfield coordinate. The address decomposes as public = 16*k + lampadr + 1, where k is the lamp data line PD0-PD3 and lampadr is the latched lamp address; that follows algebraically from by35_lampStrobe in the pinned PinMAME source, and lampadr 15 is skipped, which is why 16, 32, 48 and 64 are unreachable decoder slots rather than unused lamps. On the AS-2518-23 the decoder output drives one of sixty SCRs. Decoder-output-to-SCR is a property of the board and is the same on every machine that carries one, but the SCR does not necessarily reach a single connector pin: W-1182-14 fans eight of them out to two branches, and which branch a game's harness plugs is game-specific. Kiss's own schematic gives the endpoints and its plug-connector sheet gives the function printed against each pin.",{"source_refs":2082,"status":26},[35,34],[2052],{"provenance":2085,"reason":41,"status":42},{"source_refs":2086,"status":26},[35,34],{"aliases":2088,"availability":830,"binding":2090,"id":2091,"kind":1859,"label":2092,"physical":2093,"provenance":2095,"spatial":2097},[2089],{"namespace":1855,"value":497},{"device":503,"group":1857},"lamp.unused-14","Unused lamp driver output 14",{"notes":2094},"Lamp Driver A5, SCR Q5 to A5J2-16, which the plug-connector sheet marks N\u002FU. Kiss uses fifty-nine of the board's sixty circuits; public 14 is the only spare. The retained runtime trace never drives this address. The address decomposes as public = 16*k + lampadr + 1, where k is the lamp data line PD0-PD3 and lampadr is the latched lamp address; that follows algebraically from by35_lampStrobe in the pinned PinMAME source, and lampadr 15 is skipped, which is why 16, 32, 48 and 64 are unreachable decoder slots rather than unused lamps. On the AS-2518-23 the decoder output drives one of sixty SCRs. Decoder-output-to-SCR is a property of the board and is the same on every machine that carries one, but the SCR does not necessarily reach a single connector pin: W-1182-14 fans eight of them out to two branches, and which branch a game's harness plugs is game-specific. Kiss's own schematic gives the endpoints and its plug-connector sheet gives the function printed against each pin.",{"source_refs":2096,"status":26},[35,36],{"provenance":2098,"reason":830,"status":42},{"source_refs":2099,"status":26},[35,36],{"aliases":2101,"availability":137,"binding":2103,"id":2104,"kind":1859,"label":2105,"physical":2106,"provenance":2108,"spatial":2110},[2102],{"namespace":1855,"value":520},{"device":526,"group":1857},"lamp.40-000-bonus","40,000 Bonus",{"notes":2107,"quantity":37},"Lamp Driver A5 to A5J2-14. This circuit lights two sockets, not one. The lamp driver schematic marks the A5J2 connector TO BACKBOX, but the plug-connector sheet's Table B routes this pin onward through the panel-to-back-cab plug to a playfield insert as well, and the retained table models that insert as an ordinary playfield light. The backglass socket has no coordinate of its own; the playfield insert is placed. The AS-2518-23 fans an SCR out to more than one connector branch, and which branch a game's harness plugs is game-specific, so the connector endpoint must be read from this game's own lamp driver schematic rather than carried over from another machine.",{"source_refs":2109,"status":26},[35,217],{"placements":2111,"status":26},[2112],{"id":2113,"provenance":2114,"role":1871,"space":219,"x":2116,"y":2117},"lamp.40-000-bonus.emitter",{"source_refs":2115,"status":26},[217,35],0.454135,0.723683,{"aliases":2119,"availability":137,"binding":2121,"id":2122,"kind":1859,"label":2123,"physical":2124,"provenance":2126,"spatial":2128},[2120],{"namespace":1855,"value":564},{"device":570,"group":1857},"lamp.red-i","Red \"I\"",{"notes":2125,"quantity":45},"Lamp Driver A5, SCR Q29 to A5J1-1, which the plug-connector sheet reads \"Red \"I\"\". The address decomposes as public = 16*k + lampadr + 1, where k is the lamp data line PD0-PD3 and lampadr is the latched lamp address; that follows algebraically from by35_lampStrobe in the pinned PinMAME source, and lampadr 15 is skipped, which is why 16, 32, 48 and 64 are unreachable decoder slots rather than unused lamps. On the AS-2518-23 the decoder output drives one of sixty SCRs. Decoder-output-to-SCR is a property of the board and is the same on every machine that carries one, but the SCR does not necessarily reach a single connector pin: W-1182-14 fans eight of them out to two branches, and which branch a game's harness plugs is game-specific. Kiss's own schematic gives the endpoints and its plug-connector sheet gives the function printed against each pin.",{"source_refs":2127,"status":26},[35,217],{"placements":2129,"status":26},[2130],{"id":2131,"provenance":2132,"role":1871,"space":219,"x":2134,"y":2135},"lamp.red-i.emitter",{"source_refs":2133,"status":26},[217,35],0.421873,0.541005,{"aliases":2137,"availability":137,"binding":2139,"id":2140,"kind":1859,"label":2141,"physical":2142,"provenance":2144,"spatial":2146},[2138],{"namespace":1855,"value":587},{"device":59,"group":1857},"lamp.white-i","White \"I\"",{"notes":2143,"quantity":45},"Lamp Driver A5, SCR Q27 to A5J1-9, which the plug-connector sheet reads \"White \"I\"\". The address decomposes as public = 16*k + lampadr + 1, where k is the lamp data line PD0-PD3 and lampadr is the latched lamp address; that follows algebraically from by35_lampStrobe in the pinned PinMAME source, and lampadr 15 is skipped, which is why 16, 32, 48 and 64 are unreachable decoder slots rather than unused lamps. On the AS-2518-23 the decoder output drives one of sixty SCRs. Decoder-output-to-SCR is a property of the board and is the same on every machine that carries one, but the SCR does not necessarily reach a single connector pin: W-1182-14 fans eight of them out to two branches, and which branch a game's harness plugs is game-specific. Kiss's own schematic gives the endpoints and its plug-connector sheet gives the function printed against each pin.",{"source_refs":2145,"status":26},[35,217],{"placements":2147,"status":26},[2148],{"id":2149,"provenance":2150,"role":1871,"space":219,"x":2152,"y":2153},"lamp.white-i.emitter",{"source_refs":2151,"status":26},[217,35],0.422449,0.570774,{"aliases":2155,"availability":137,"binding":2157,"id":2158,"kind":1859,"label":2159,"physical":2160,"provenance":2162,"spatial":2164},[2156],{"namespace":1855,"value":609},{"device":615,"group":1857},"lamp.yellow-i","Yellow \"I\"",{"notes":2161,"quantity":45},"Lamp Driver A5, SCR Q28 to A5J1-8, which the plug-connector sheet reads \"Yellow \"I\"\". The address decomposes as public = 16*k + lampadr + 1, where k is the lamp data line PD0-PD3 and lampadr is the latched lamp address; that follows algebraically from by35_lampStrobe in the pinned PinMAME source, and lampadr 15 is skipped, which is why 16, 32, 48 and 64 are unreachable decoder slots rather than unused lamps. On the AS-2518-23 the decoder output drives one of sixty SCRs. Decoder-output-to-SCR is a property of the board and is the same on every machine that carries one, but the SCR does not necessarily reach a single connector pin: W-1182-14 fans eight of them out to two branches, and which branch a game's harness plugs is game-specific. Kiss's own schematic gives the endpoints and its plug-connector sheet gives the function printed against each pin.",{"source_refs":2163,"status":26},[35,217],{"placements":2165,"status":26},[2166],{"id":2167,"provenance":2168,"role":1871,"space":219,"x":2170,"y":2171},"lamp.yellow-i.emitter",{"source_refs":2169,"status":26},[217,35],0.422766,0.60149,{"aliases":2173,"availability":137,"binding":2175,"id":2176,"kind":1859,"label":2177,"physical":2178,"provenance":2180,"spatial":2182},[2174],{"namespace":1855,"value":632},{"device":638,"group":1857},"lamp.green-i","Green \"I\"",{"notes":2179,"quantity":45},"Lamp Driver A5, SCR Q35 to A5J1-3, which the plug-connector sheet reads \"Green \"I\"\". The address decomposes as public = 16*k + lampadr + 1, where k is the lamp data line PD0-PD3 and lampadr is the latched lamp address; that follows algebraically from by35_lampStrobe in the pinned PinMAME source, and lampadr 15 is skipped, which is why 16, 32, 48 and 64 are unreachable decoder slots rather than unused lamps. On the AS-2518-23 the decoder output drives one of sixty SCRs. Decoder-output-to-SCR is a property of the board and is the same on every machine that carries one, but the SCR does not necessarily reach a single connector pin: W-1182-14 fans eight of them out to two branches, and which branch a game's harness plugs is game-specific. Kiss's own schematic gives the endpoints and its plug-connector sheet gives the function printed against each pin.",{"source_refs":2181,"status":26},[35,217],{"placements":2183,"status":26},[2184],{"id":2185,"provenance":2186,"role":1871,"space":219,"x":2188,"y":2189},"lamp.green-i.emitter",{"source_refs":2187,"status":26},[217,35],0.422738,0.630617,{"aliases":2191,"availability":137,"binding":2193,"id":2194,"kind":1859,"label":2195,"physical":2196,"provenance":2198,"spatial":2200},[2192],{"namespace":1855,"value":655},{"device":661,"group":1857},"lamp.white-arrow","White Arrow",{"notes":2197,"quantity":45},"Lamp Driver A5, SCR Q34 to A5J1-2, which the plug-connector sheet reads \"White Arrow\". The address decomposes as public = 16*k + lampadr + 1, where k is the lamp data line PD0-PD3 and lampadr is the latched lamp address; that follows algebraically from by35_lampStrobe in the pinned PinMAME source, and lampadr 15 is skipped, which is why 16, 32, 48 and 64 are unreachable decoder slots rather than unused lamps. On the AS-2518-23 the decoder output drives one of sixty SCRs. Decoder-output-to-SCR is a property of the board and is the same on every machine that carries one, but the SCR does not necessarily reach a single connector pin: W-1182-14 fans eight of them out to two branches, and which branch a game's harness plugs is game-specific. Kiss's own schematic gives the endpoints and its plug-connector sheet gives the function printed against each pin.",{"source_refs":2199,"status":26},[35,217],{"placements":2201,"status":26},[2202],{"id":2203,"provenance":2204,"role":1871,"space":219,"x":2206,"y":2207},"lamp.white-arrow.emitter",{"source_refs":2205,"status":26},[217,35],0.290047,0.571484,{"aliases":2209,"availability":137,"binding":2211,"id":2212,"kind":1859,"label":2213,"physical":2214,"provenance":2216,"spatial":2218},[2210],{"namespace":1855,"value":678},{"device":684,"group":1857},"lamp.i-amber-arrow","\"I\" Amber Arrow",{"notes":2215,"quantity":45},"Lamp Driver A5, SCR Q22 to A5J1-10, which the plug-connector sheet reads \"\"I\" Amber Arrow\". The address decomposes as public = 16*k + lampadr + 1, where k is the lamp data line PD0-PD3 and lampadr is the latched lamp address; that follows algebraically from by35_lampStrobe in the pinned PinMAME source, and lampadr 15 is skipped, which is why 16, 32, 48 and 64 are unreachable decoder slots rather than unused lamps. On the AS-2518-23 the decoder output drives one of sixty SCRs. Decoder-output-to-SCR is a property of the board and is the same on every machine that carries one, but the SCR does not necessarily reach a single connector pin: W-1182-14 fans eight of them out to two branches, and which branch a game's harness plugs is game-specific. Kiss's own schematic gives the endpoints and its plug-connector sheet gives the function printed against each pin.",{"source_refs":2217,"status":26},[35,217],{"placements":2219,"status":26},[2220],{"id":2221,"provenance":2222,"role":1871,"space":219,"x":2224,"y":2225},"lamp.i-amber-arrow.emitter",{"source_refs":2223,"status":26},[217,35],0.422901,0.665504,{"aliases":2227,"availability":137,"binding":2229,"id":2230,"kind":1859,"label":2231,"physical":2232,"provenance":2234,"spatial":2236},[2228],{"namespace":1855,"value":701},{"device":707,"group":1857},"lamp.white-kiss-amber-arrow","White Kiss Amber Arrow",{"notes":2233,"quantity":45},"Lamp Driver A5, SCR Q26 to A5J1-7, which the plug-connector sheet reads \"White Kiss Amber Arrow\". The address decomposes as public = 16*k + lampadr + 1, where k is the lamp data line PD0-PD3 and lampadr is the latched lamp address; that follows algebraically from by35_lampStrobe in the pinned PinMAME source, and lampadr 15 is skipped, which is why 16, 32, 48 and 64 are unreachable decoder slots rather than unused lamps. On the AS-2518-23 the decoder output drives one of sixty SCRs. Decoder-output-to-SCR is a property of the board and is the same on every machine that carries one, but the SCR does not necessarily reach a single connector pin: W-1182-14 fans eight of them out to two branches, and which branch a game's harness plugs is game-specific. Kiss's own schematic gives the endpoints and its plug-connector sheet gives the function printed against each pin.",{"source_refs":2235,"status":26},[35,217],{"placements":2237,"status":26},[2238],{"id":2239,"provenance":2240,"role":1871,"space":219,"x":2242,"y":2243},"lamp.white-kiss-amber-arrow.emitter",{"source_refs":2241,"status":26},[217,35],0.617263,0.571239,{"aliases":2245,"availability":137,"binding":2247,"id":2248,"kind":1859,"label":505,"physical":2249,"provenance":2251,"spatial":2253},[2246],{"namespace":1855,"value":724},{"device":5,"group":1857},"lamp.b-target",{"notes":2250,"quantity":45},"Lamp Driver A5, SCR Q25 to A5J1-6, which the plug-connector sheet reads \"\"B\" Target\". The address decomposes as public = 16*k + lampadr + 1, where k is the lamp data line PD0-PD3 and lampadr is the latched lamp address; that follows algebraically from by35_lampStrobe in the pinned PinMAME source, and lampadr 15 is skipped, which is why 16, 32, 48 and 64 are unreachable decoder slots rather than unused lamps. On the AS-2518-23 the decoder output drives one of sixty SCRs. Decoder-output-to-SCR is a property of the board and is the same on every machine that carries one, but the SCR does not necessarily reach a single connector pin: W-1182-14 fans eight of them out to two branches, and which branch a game's harness plugs is game-specific. Kiss's own schematic gives the endpoints and its plug-connector sheet gives the function printed against each pin.",{"source_refs":2252,"status":26},[35,217],{"placements":2254,"status":26},[2255],{"id":2256,"provenance":2257,"role":1871,"space":219,"x":2259,"y":2260},"lamp.b-target.emitter",{"source_refs":2258,"status":26},[217,35],0.730883,0.479356,{"aliases":2262,"availability":137,"binding":2264,"id":2265,"kind":1859,"label":709,"physical":2266,"provenance":2268,"spatial":2270},[2263],{"namespace":1855,"value":746},{"device":752,"group":1857},"lamp.i-rollover",{"notes":2267,"quantity":37},"Lamp Driver A5, SCR Q24 to A5J1-5, which the plug-connector sheet reads \"\"I\" Rollover\". The address decomposes as public = 16*k + lampadr + 1, where k is the lamp data line PD0-PD3 and lampadr is the latched lamp address; that follows algebraically from by35_lampStrobe in the pinned PinMAME source, and lampadr 15 is skipped, which is why 16, 32, 48 and 64 are unreachable decoder slots rather than unused lamps. On the AS-2518-23 the decoder output drives one of sixty SCRs. Decoder-output-to-SCR is a property of the board and is the same on every machine that carries one, but the SCR does not necessarily reach a single connector pin: W-1182-14 fans eight of them out to two branches, and which branch a game's harness plugs is game-specific. Kiss's own schematic gives the endpoints and its plug-connector sheet gives the function printed against each pin.",{"source_refs":2269,"status":26},[35,217],{"placements":2271,"status":26},[2272,2278],{"id":2273,"provenance":2274,"role":1871,"space":219,"x":2276,"y":2277},"lamp.i-rollover.emitter-1",{"source_refs":2275,"status":26},[217,35],0.346656,0.1121,{"id":2279,"provenance":2280,"role":1871,"space":219,"x":2282,"y":2283},"lamp.i-rollover.emitter-2",{"source_refs":2281,"status":26},[217,35],0.117434,0.326087,{"aliases":2285,"availability":137,"binding":2287,"id":2288,"kind":1859,"label":2289,"physical":2290,"provenance":2292,"spatial":2294},[2286],{"namespace":1855,"value":781},{"device":69,"group":1857},"lamp.top-bottom-thumper-bumper","Top & Bottom Thumper Bumper",{"notes":2291,"quantity":45},"Lamp Driver A5, SCR Q17 to A5J1-11, which the plug-connector sheet reads \"Top & Bottom Thumper Bumper\". The address decomposes as public = 16*k + lampadr + 1, where k is the lamp data line PD0-PD3 and lampadr is the latched lamp address; that follows algebraically from by35_lampStrobe in the pinned PinMAME source, and lampadr 15 is skipped, which is why 16, 32, 48 and 64 are unreachable decoder slots rather than unused lamps. On the AS-2518-23 the decoder output drives one of sixty SCRs. Decoder-output-to-SCR is a property of the board and is the same on every machine that carries one, but the SCR does not necessarily reach a single connector pin: W-1182-14 fans eight of them out to two branches, and which branch a game's harness plugs is game-specific. Kiss's own schematic gives the endpoints and its plug-connector sheet gives the function printed against each pin.",{"source_refs":2293,"status":26},[35,217],{"placements":2295,"status":26},[2296],{"id":2297,"provenance":2298,"role":1871,"space":219,"x":2300,"y":2301},"lamp.top-bottom-thumper-bumper.emitter",{"source_refs":2299,"status":26},[217,35],0.112087,0.949991,{"aliases":2303,"availability":137,"binding":2305,"id":2306,"kind":1859,"label":2307,"physical":2308,"provenance":2310,"roles":2312,"spatial":2313},[2304],{"namespace":1855,"value":803},{"device":809,"group":1857},"lamp.match","Match",{"location":2047,"notes":2309},"Lamp Driver A5, SCR Q23 to A5J2-8. The lamp driver schematic marks the A5 J2 connector TO BACKBOX, so this is a back box lamp and carries no playfield coordinate. The address decomposes as public = 16*k + lampadr + 1, where k is the lamp data line PD0-PD3 and lampadr is the latched lamp address; that follows algebraically from by35_lampStrobe in the pinned PinMAME source, and lampadr 15 is skipped, which is why 16, 32, 48 and 64 are unreachable decoder slots rather than unused lamps. On the AS-2518-23 the decoder output drives one of sixty SCRs. Decoder-output-to-SCR is a property of the board and is the same on every machine that carries one, but the SCR does not necessarily reach a single connector pin: W-1182-14 fans eight of them out to two branches, and which branch a game's harness plugs is game-specific. Kiss's own schematic gives the endpoints and its plug-connector sheet gives the function printed against each pin. This is one of the fanned-out SCRs: Q23 also reaches A5J1-4, which the plug-connector sheet marks N\u002FU, so only the A5J2-8 branch drives a lamp.",{"source_refs":2311,"status":26},[35,34],[2052],{"provenance":2314,"reason":41,"status":42},{"source_refs":2315,"status":26},[35,34],{"aliases":2317,"availability":137,"binding":2319,"id":2320,"kind":1859,"label":894,"physical":2321,"provenance":2323,"spatial":2325},[2318],{"namespace":1855,"value":826},{"device":832,"group":1857},"lamp.left-spinner",{"notes":2322,"quantity":45},"Lamp Driver A5, SCR Q21 to A5J1-12, which the plug-connector sheet reads \"Left Spinner\". The address decomposes as public = 16*k + lampadr + 1, where k is the lamp data line PD0-PD3 and lampadr is the latched lamp address; that follows algebraically from by35_lampStrobe in the pinned PinMAME source, and lampadr 15 is skipped, which is why 16, 32, 48 and 64 are unreachable decoder slots rather than unused lamps. On the AS-2518-23 the decoder output drives one of sixty SCRs. Decoder-output-to-SCR is a property of the board and is the same on every machine that carries one, but the SCR does not necessarily reach a single connector pin: W-1182-14 fans eight of them out to two branches, and which branch a game's harness plugs is game-specific. Kiss's own schematic gives the endpoints and its plug-connector sheet gives the function printed against each pin. This is one of the fanned-out SCRs: Q21 also reaches A5J2-12, which the plug-connector sheet marks N\u002FU, so only the A5J1-12 branch drives a lamp.",{"source_refs":2324,"status":26},[35,217],{"placements":2326,"status":26},[2327],{"id":2328,"provenance":2329,"role":1871,"space":219,"x":2331,"y":2332},"lamp.left-spinner.emitter",{"source_refs":2330,"status":26},[217,35],0.148278,0.24982,{"aliases":2334,"availability":137,"binding":2336,"id":2337,"kind":1859,"label":2338,"physical":2339,"provenance":2341,"roles":2343,"spatial":2344},[2335],{"namespace":1855,"value":846},{"device":851,"group":1857},"lamp.high-score-to-date","High Score To Date",{"location":2047,"notes":2340},"Lamp Driver A5, SCR Q15 to A5J2-23. The lamp driver schematic marks the A5 J2 connector TO BACKBOX, so this is a back box lamp and carries no playfield coordinate. The address decomposes as public = 16*k + lampadr + 1, where k is the lamp data line PD0-PD3 and lampadr is the latched lamp address; that follows algebraically from by35_lampStrobe in the pinned PinMAME source, and lampadr 15 is skipped, which is why 16, 32, 48 and 64 are unreachable decoder slots rather than unused lamps. On the AS-2518-23 the decoder output drives one of sixty SCRs. Decoder-output-to-SCR is a property of the board and is the same on every machine that carries one, but the SCR does not necessarily reach a single connector pin: W-1182-14 fans eight of them out to two branches, and which branch a game's harness plugs is game-specific. Kiss's own schematic gives the endpoints and its plug-connector sheet gives the function printed against each pin.",{"source_refs":2342,"status":26},[35,34],[2052],{"provenance":2345,"reason":41,"status":42},{"source_refs":2346,"status":26},[35,34],{"aliases":2348,"availability":137,"binding":2350,"id":2351,"kind":1859,"label":2352,"physical":2353,"provenance":2355,"spatial":2357},[2349],{"namespace":1855,"value":863},{"device":869,"group":1857},"lamp.light-a-line-when-lit","Light A Line When Lit",{"notes":2354,"quantity":37},"Lamp Driver A5 to A5J2-20. This circuit lights two sockets, not one. The lamp driver schematic marks the A5J2 connector TO BACKBOX, but the plug-connector sheet's Table B routes this pin onward through the panel-to-back-cab plug to a playfield insert as well, and the retained table models that insert as an ordinary playfield light. The backglass socket has no coordinate of its own; the playfield insert is placed. The AS-2518-23 fans an SCR out to more than one connector branch, and which branch a game's harness plugs is game-specific, so the connector endpoint must be read from this game's own lamp driver schematic rather than carried over from another machine.",{"source_refs":2356,"status":26},[35,217],{"placements":2358,"status":26},[2359],{"id":2360,"provenance":2361,"role":1871,"space":219,"x":2363,"y":2364},"lamp.light-a-line-when-lit.emitter",{"source_refs":2362,"status":26},[217,35],0.454148,0.06773,{"aliases":2366,"availability":137,"binding":2368,"id":2369,"kind":1859,"label":2370,"physical":2371,"provenance":2373,"spatial":2375},[2367],{"namespace":1855,"value":886},{"device":892,"group":1857},"lamp.80-000-colossal","80,000 Colossal",{"notes":2372,"quantity":37},"Lamp Driver A5 to A5J2-15. This circuit lights two sockets, not one. The lamp driver schematic marks the A5J2 connector TO BACKBOX, but the plug-connector sheet's Table B routes this pin onward through the panel-to-back-cab plug to a playfield insert as well, and the retained table models that insert as an ordinary playfield light. The backglass socket has no coordinate of its own; the playfield insert is placed. The AS-2518-23 fans an SCR out to more than one connector branch, and which branch a game's harness plugs is game-specific, so the connector endpoint must be read from this game's own lamp driver schematic rather than carried over from another machine.",{"source_refs":2374,"status":26},[35,217],{"placements":2376,"status":26},[2377],{"id":2378,"provenance":2379,"role":1871,"space":219,"x":2381,"y":2382},"lamp.80-000-colossal.emitter",{"source_refs":2380,"status":26},[217,35],0.454118,0.771325,{"aliases":2384,"availability":137,"binding":2386,"id":2387,"kind":1859,"label":2388,"physical":2389,"provenance":2391,"spatial":2393},[2385],{"namespace":1855,"value":926},{"device":932,"group":1857},"lamp.red-s-left","Red \"S\" (Left)",{"notes":2390,"quantity":45},"Lamp Driver A5, SCR Q36 to A5J3-26, which the plug-connector sheet reads \"Red \"S\" (Left)\". The address decomposes as public = 16*k + lampadr + 1, where k is the lamp data line PD0-PD3 and lampadr is the latched lamp address; that follows algebraically from by35_lampStrobe in the pinned PinMAME source, and lampadr 15 is skipped, which is why 16, 32, 48 and 64 are unreachable decoder slots rather than unused lamps. On the AS-2518-23 the decoder output drives one of sixty SCRs. Decoder-output-to-SCR is a property of the board and is the same on every machine that carries one, but the SCR does not necessarily reach a single connector pin: W-1182-14 fans eight of them out to two branches, and which branch a game's harness plugs is game-specific. Kiss's own schematic gives the endpoints and its plug-connector sheet gives the function printed against each pin.",{"source_refs":2392,"status":26},[35,217],{"placements":2394,"status":26},[2395],{"id":2396,"provenance":2397,"role":1871,"space":219,"x":2399,"y":2400},"lamp.red-s-left.emitter",{"source_refs":2398,"status":26},[217,35],0.4837,0.541075,{"aliases":2402,"availability":137,"binding":2404,"id":2405,"kind":1859,"label":2406,"physical":2407,"provenance":2409,"spatial":2411},[2403],{"namespace":1855,"value":949},{"device":955,"group":1857},"lamp.white-s-left","White \"S\" (Left)",{"notes":2408,"quantity":45},"Lamp Driver A5, SCR Q38 to A5J3-25, which the plug-connector sheet reads \"White \"S\" (Left)\". The address decomposes as public = 16*k + lampadr + 1, where k is the lamp data line PD0-PD3 and lampadr is the latched lamp address; that follows algebraically from by35_lampStrobe in the pinned PinMAME source, and lampadr 15 is skipped, which is why 16, 32, 48 and 64 are unreachable decoder slots rather than unused lamps. On the AS-2518-23 the decoder output drives one of sixty SCRs. Decoder-output-to-SCR is a property of the board and is the same on every machine that carries one, but the SCR does not necessarily reach a single connector pin: W-1182-14 fans eight of them out to two branches, and which branch a game's harness plugs is game-specific. Kiss's own schematic gives the endpoints and its plug-connector sheet gives the function printed against each pin.",{"source_refs":2410,"status":26},[35,217],{"placements":2412,"status":26},[2413],{"id":2414,"provenance":2415,"role":1871,"space":219,"x":2417,"y":2418},"lamp.white-s-left.emitter",{"source_refs":2416,"status":26},[217,35],0.484277,0.570844,{"aliases":2420,"availability":137,"binding":2422,"id":2423,"kind":1859,"label":2424,"physical":2425,"provenance":2427,"spatial":2429},[2421],{"namespace":1855,"value":972},{"device":79,"group":1857},"lamp.yellow-s-left","Yellow \"S\" (Left)",{"notes":2426,"quantity":45},"Lamp Driver A5, SCR Q44 to A5J3-19, which the plug-connector sheet reads \"Yellow \"S\" (Left)\". The address decomposes as public = 16*k + lampadr + 1, where k is the lamp data line PD0-PD3 and lampadr is the latched lamp address; that follows algebraically from by35_lampStrobe in the pinned PinMAME source, and lampadr 15 is skipped, which is why 16, 32, 48 and 64 are unreachable decoder slots rather than unused lamps. On the AS-2518-23 the decoder output drives one of sixty SCRs. Decoder-output-to-SCR is a property of the board and is the same on every machine that carries one, but the SCR does not necessarily reach a single connector pin: W-1182-14 fans eight of them out to two branches, and which branch a game's harness plugs is game-specific. Kiss's own schematic gives the endpoints and its plug-connector sheet gives the function printed against each pin.",{"source_refs":2428,"status":26},[35,217],{"placements":2430,"status":26},[2431],{"id":2432,"provenance":2433,"role":1871,"space":219,"x":2435,"y":2436},"lamp.yellow-s-left.emitter",{"source_refs":2434,"status":26},[217,35],0.484174,0.601629,{"aliases":2438,"availability":137,"binding":2440,"id":2441,"kind":1859,"label":2442,"physical":2443,"provenance":2445,"spatial":2447},[2439],{"namespace":1855,"value":994},{"device":1000,"group":1857},"lamp.green-s-left","Green \"S\" (Left)",{"notes":2444,"quantity":45},"Lamp Driver A5, SCR Q49 to A5J3-17, which the plug-connector sheet reads \"Green \"S\" (Left)\". The address decomposes as public = 16*k + lampadr + 1, where k is the lamp data line PD0-PD3 and lampadr is the latched lamp address; that follows algebraically from by35_lampStrobe in the pinned PinMAME source, and lampadr 15 is skipped, which is why 16, 32, 48 and 64 are unreachable decoder slots rather than unused lamps. On the AS-2518-23 the decoder output drives one of sixty SCRs. Decoder-output-to-SCR is a property of the board and is the same on every machine that carries one, but the SCR does not necessarily reach a single connector pin: W-1182-14 fans eight of them out to two branches, and which branch a game's harness plugs is game-specific. Kiss's own schematic gives the endpoints and its plug-connector sheet gives the function printed against each pin.",{"source_refs":2446,"status":26},[35,217],{"placements":2448,"status":26},[2449],{"id":2450,"provenance":2451,"role":1871,"space":219,"x":2453,"y":2454},"lamp.green-s-left.emitter",{"source_refs":2452,"status":26},[217,35],0.484145,0.630756,{"aliases":2456,"availability":137,"binding":2458,"id":2459,"kind":1859,"label":2460,"physical":2461,"provenance":2463,"spatial":2465},[2457],{"namespace":1855,"value":1017},{"device":1023,"group":1857},"lamp.yellow-arrow","Yellow Arrow",{"notes":2462,"quantity":45},"Lamp Driver A5, SCR Q48 to A5J3-16, which the plug-connector sheet reads \"Yellow Arrow\". The address decomposes as public = 16*k + lampadr + 1, where k is the lamp data line PD0-PD3 and lampadr is the latched lamp address; that follows algebraically from by35_lampStrobe in the pinned PinMAME source, and lampadr 15 is skipped, which is why 16, 32, 48 and 64 are unreachable decoder slots rather than unused lamps. On the AS-2518-23 the decoder output drives one of sixty SCRs. Decoder-output-to-SCR is a property of the board and is the same on every machine that carries one, but the SCR does not necessarily reach a single connector pin: W-1182-14 fans eight of them out to two branches, and which branch a game's harness plugs is game-specific. Kiss's own schematic gives the endpoints and its plug-connector sheet gives the function printed against each pin.",{"source_refs":2464,"status":26},[35,217],{"placements":2466,"status":26},[2467],{"id":2468,"provenance":2469,"role":1871,"space":219,"x":2471,"y":2472},"lamp.yellow-arrow.emitter",{"source_refs":2470,"status":26},[217,35],0.289261,0.601143,{"aliases":2474,"availability":137,"binding":2476,"id":2477,"kind":1859,"label":2478,"physical":2479,"provenance":2481,"spatial":2483},[2475],{"namespace":1855,"value":1040},{"device":89,"group":1857},"lamp.left-s-amber-arrow","Left \"S\" Amber Arrow",{"notes":2480,"quantity":45},"Lamp Driver A5, SCR Q37 to A5J3-23, which the plug-connector sheet reads \"Left \"S\" Amber Arrow\". The address decomposes as public = 16*k + lampadr + 1, where k is the lamp data line PD0-PD3 and lampadr is the latched lamp address; that follows algebraically from by35_lampStrobe in the pinned PinMAME source, and lampadr 15 is skipped, which is why 16, 32, 48 and 64 are unreachable decoder slots rather than unused lamps. On the AS-2518-23 the decoder output drives one of sixty SCRs. Decoder-output-to-SCR is a property of the board and is the same on every machine that carries one, but the SCR does not necessarily reach a single connector pin: W-1182-14 fans eight of them out to two branches, and which branch a game's harness plugs is game-specific. Kiss's own schematic gives the endpoints and its plug-connector sheet gives the function printed against each pin.",{"source_refs":2482,"status":26},[35,217],{"placements":2484,"status":26},[2485],{"id":2486,"provenance":2487,"role":1871,"space":219,"x":2489,"y":2490},"lamp.left-s-amber-arrow.emitter",{"source_refs":2488,"status":26},[217,35],0.483831,0.664619,{"aliases":2492,"availability":137,"binding":2494,"id":2495,"kind":1859,"label":2496,"physical":2497,"provenance":2499,"spatial":2501},[2493],{"namespace":1855,"value":1062},{"device":1068,"group":1857},"lamp.yellow-kiss-amber-arrow","Yellow Kiss Amber Arrow",{"notes":2498,"quantity":45},"Lamp Driver A5, SCR Q32 to A5J3-27, which the plug-connector sheet reads \"Yellow Kiss Amber Arrow\". The address decomposes as public = 16*k + lampadr + 1, where k is the lamp data line PD0-PD3 and lampadr is the latched lamp address; that follows algebraically from by35_lampStrobe in the pinned PinMAME source, and lampadr 15 is skipped, which is why 16, 32, 48 and 64 are unreachable decoder slots rather than unused lamps. On the AS-2518-23 the decoder output drives one of sixty SCRs. Decoder-output-to-SCR is a property of the board and is the same on every machine that carries one, but the SCR does not necessarily reach a single connector pin: W-1182-14 fans eight of them out to two branches, and which branch a game's harness plugs is game-specific. Kiss's own schematic gives the endpoints and its plug-connector sheet gives the function printed against each pin.",{"source_refs":2500,"status":26},[35,217],{"placements":2502,"status":26},[2503],{"id":2504,"provenance":2505,"role":1871,"space":219,"x":1980,"y":2507},"lamp.yellow-kiss-amber-arrow.emitter",{"source_refs":2506,"status":26},[217,35],0.60125,{"aliases":2509,"availability":137,"binding":2511,"id":2512,"kind":1859,"label":482,"physical":2513,"provenance":2515,"spatial":2517},[2510],{"namespace":1855,"value":1085},{"device":1091,"group":1857},"lamp.c-target",{"notes":2514,"quantity":45},"Lamp Driver A5, SCR Q20 to A5J1-13, which the plug-connector sheet reads \"\"C\" Target\". The address decomposes as public = 16*k + lampadr + 1, where k is the lamp data line PD0-PD3 and lampadr is the latched lamp address; that follows algebraically from by35_lampStrobe in the pinned PinMAME source, and lampadr 15 is skipped, which is why 16, 32, 48 and 64 are unreachable decoder slots rather than unused lamps. On the AS-2518-23 the decoder output drives one of sixty SCRs. Decoder-output-to-SCR is a property of the board and is the same on every machine that carries one, but the SCR does not necessarily reach a single connector pin: W-1182-14 fans eight of them out to two branches, and which branch a game's harness plugs is game-specific. Kiss's own schematic gives the endpoints and its plug-connector sheet gives the function printed against each pin.",{"source_refs":2516,"status":26},[35,217],{"placements":2518,"status":26},[2519],{"id":2520,"provenance":2521,"role":1871,"space":219,"x":2523,"y":2524},"lamp.c-target.emitter",{"source_refs":2522,"status":26},[217,35],0.745714,0.505746,{"aliases":2526,"availability":137,"binding":2528,"id":2529,"kind":1859,"label":2530,"physical":2531,"provenance":2533,"spatial":2535},[2527],{"namespace":1855,"value":1108},{"device":1113,"group":1857},"lamp.s-inner-rollover","\"S\" Inner Rollover",{"notes":2532,"quantity":37},"Lamp Driver A5, SCR Q42 to A5J3-21, which the plug-connector sheet reads \"\"S\" Inner Rollover\". The address decomposes as public = 16*k + lampadr + 1, where k is the lamp data line PD0-PD3 and lampadr is the latched lamp address; that follows algebraically from by35_lampStrobe in the pinned PinMAME source, and lampadr 15 is skipped, which is why 16, 32, 48 and 64 are unreachable decoder slots rather than unused lamps. On the AS-2518-23 the decoder output drives one of sixty SCRs. Decoder-output-to-SCR is a property of the board and is the same on every machine that carries one, but the SCR does not necessarily reach a single connector pin: W-1182-14 fans eight of them out to two branches, and which branch a game's harness plugs is game-specific. Kiss's own schematic gives the endpoints and its plug-connector sheet gives the function printed against each pin.",{"source_refs":2534,"status":26},[35,217],{"placements":2536,"status":26},[2537,2543],{"id":2538,"provenance":2539,"role":1871,"space":219,"x":2541,"y":2542},"lamp.s-inner-rollover.emitter-1",{"source_refs":2540,"status":26},[217,35],0.557442,0.11211,{"id":2544,"provenance":2545,"role":1871,"space":219,"x":2547,"y":2548},"lamp.s-inner-rollover.emitter-2",{"source_refs":2546,"status":26},[217,35],0.787095,0.326914,{"aliases":2550,"availability":137,"binding":2552,"id":2553,"kind":1859,"label":2554,"physical":2555,"provenance":2557,"spatial":2559},[2551],{"namespace":1855,"value":1126},{"device":1131,"group":1857},"lamp.left-right-thumper-bumper","Left & Right Thumper Bumper",{"notes":2556,"quantity":45},"Lamp Driver A5, SCR Q41 to A5J3-20, which the plug-connector sheet reads \"Left & Right Thumper Bumper\". The address decomposes as public = 16*k + lampadr + 1, where k is the lamp data line PD0-PD3 and lampadr is the latched lamp address; that follows algebraically from by35_lampStrobe in the pinned PinMAME source, and lampadr 15 is skipped, which is why 16, 32, 48 and 64 are unreachable decoder slots rather than unused lamps. On the AS-2518-23 the decoder output drives one of sixty SCRs. Decoder-output-to-SCR is a property of the board and is the same on every machine that carries one, but the SCR does not necessarily reach a single connector pin: W-1182-14 fans eight of them out to two branches, and which branch a game's harness plugs is game-specific. Kiss's own schematic gives the endpoints and its plug-connector sheet gives the function printed against each pin.",{"source_refs":2558,"status":26},[35,217],{"placements":2560,"status":26},[2561],{"id":2562,"provenance":2563,"role":1871,"space":219,"x":2565,"y":2566},"lamp.left-right-thumper-bumper.emitter",{"source_refs":2564,"status":26},[217,35],0.145432,0.949547,{"aliases":2568,"availability":137,"binding":2570,"id":2571,"kind":1859,"label":2572,"physical":2573,"provenance":2575,"spatial":2577},[2569],{"namespace":1855,"value":1143},{"device":1148,"group":1857},"lamp.same-player-shoots-again","Same Player Shoots Again",{"notes":2574,"quantity":45},"Lamp Driver A5, SCR Q40. The schematic carries this SCR to two connector branches: A5J2-9, which the plug-connector sheet marks N\u002FU, and A5J3-22, which reads \"SAME PLAYER SHOOTS AGAIN\" on the connector block labelled TO PLAYFIELD. Only the J2 branch is unused; the lamp is real. The AS-2518-23 fans an SCR out to more than one connector branch, and which branch a game's harness plugs is game-specific, so the connector endpoint must be read from this game's own lamp driver schematic rather than carried over from another machine.",{"source_refs":2576,"status":26},[35,217],{"placements":2578,"status":26},[2579],{"id":2580,"provenance":2581,"role":1871,"space":219,"x":2583,"y":2584},"lamp.same-player-shoots-again.emitter",{"source_refs":2582,"status":26},[217,35],0.454416,0.86736,{"aliases":2586,"availability":137,"binding":2588,"id":2589,"kind":1859,"label":2590,"physical":2591,"provenance":2593,"spatial":2595},[2587],{"namespace":1855,"value":1160},{"device":1165,"group":1857},"lamp.right-out-special","Right Out Special",{"notes":2592,"quantity":45},"Lamp Driver A5, SCR Q39 to A5J3-24, which the plug-connector sheet reads \"Right Out Special\". The address decomposes as public = 16*k + lampadr + 1, where k is the lamp data line PD0-PD3 and lampadr is the latched lamp address; that follows algebraically from by35_lampStrobe in the pinned PinMAME source, and lampadr 15 is skipped, which is why 16, 32, 48 and 64 are unreachable decoder slots rather than unused lamps. On the AS-2518-23 the decoder output drives one of sixty SCRs. Decoder-output-to-SCR is a property of the board and is the same on every machine that carries one, but the SCR does not necessarily reach a single connector pin: W-1182-14 fans eight of them out to two branches, and which branch a game's harness plugs is game-specific. Kiss's own schematic gives the endpoints and its plug-connector sheet gives the function printed against each pin. This is one of the fanned-out SCRs: Q39 also reaches A5J2-4, which the plug-connector sheet marks N\u002FU, so only the A5J3-24 branch drives a lamp.",{"source_refs":2594,"status":26},[35,217],{"placements":2596,"status":26},[2597],{"id":2598,"provenance":2599,"role":1871,"space":219,"x":2601,"y":2602},"lamp.right-out-special.emitter",{"source_refs":2600,"status":26},[217,35],0.815602,0.638763,{"aliases":2604,"availability":137,"binding":2606,"id":2607,"kind":1859,"label":2608,"physical":2609,"provenance":2611,"roles":2613,"spatial":2614},[2605],{"namespace":1855,"value":1177},{"device":1182,"group":1857},"lamp.game-over","Game Over",{"location":2047,"notes":2610},"Lamp Driver A5, SCR Q33 to A5J2-11. The lamp driver schematic marks the A5 J2 connector TO BACKBOX, so this is a back box lamp and carries no playfield coordinate. The address decomposes as public = 16*k + lampadr + 1, where k is the lamp data line PD0-PD3 and lampadr is the latched lamp address; that follows algebraically from by35_lampStrobe in the pinned PinMAME source, and lampadr 15 is skipped, which is why 16, 32, 48 and 64 are unreachable decoder slots rather than unused lamps. On the AS-2518-23 the decoder output drives one of sixty SCRs. Decoder-output-to-SCR is a property of the board and is the same on every machine that carries one, but the SCR does not necessarily reach a single connector pin: W-1182-14 fans eight of them out to two branches, and which branch a game's harness plugs is game-specific. Kiss's own schematic gives the endpoints and its plug-connector sheet gives the function printed against each pin.",{"source_refs":2612,"status":26},[35,34],[2052],{"provenance":2615,"reason":41,"status":42},{"source_refs":2616,"status":26},[35,34],{"aliases":2618,"availability":137,"binding":2620,"id":2621,"kind":1859,"label":2622,"physical":2623,"provenance":2625,"spatial":2627},[2619],{"namespace":1855,"value":1194},{"device":1199,"group":1857},"lamp.open-gate-when-lit","Open Gate When Lit",{"notes":2624,"quantity":37},"Lamp Driver A5 to A5J2-6. This circuit lights two sockets, not one. The lamp driver schematic marks the A5J2 connector TO BACKBOX, but the plug-connector sheet's Table B routes this pin onward through the panel-to-back-cab plug to a playfield insert as well, and the retained table models that insert as an ordinary playfield light. The backglass socket has no coordinate of its own; the playfield insert is placed. The AS-2518-23 fans an SCR out to more than one connector branch, and which branch a game's harness plugs is game-specific, so the connector endpoint must be read from this game's own lamp driver schematic rather than carried over from another machine.",{"source_refs":2626,"status":26},[35,217],{"placements":2628,"status":26},[2629],{"id":2630,"provenance":2631,"role":1871,"space":219,"x":2633,"y":2634},"lamp.open-gate-when-lit.emitter",{"source_refs":2632,"status":26},[217,35],0.452775,0.103942,{"aliases":2636,"availability":137,"binding":2638,"id":2639,"kind":1859,"label":2640,"physical":2641,"provenance":2643,"spatial":2645},[2637],{"namespace":1855,"value":1211},{"device":1216,"group":1857},"lamp.kiss-special","Kiss Special",{"notes":2642,"quantity":37},"Lamp Driver A5 to A5J2-2. This circuit lights two sockets, not one. The lamp driver schematic marks the A5J2 connector TO BACKBOX, but the plug-connector sheet's Table B routes this pin onward through the panel-to-back-cab plug to a playfield insert as well, and the retained table models that insert as an ordinary playfield light. The backglass socket has no coordinate of its own; the playfield insert is placed. The AS-2518-23 fans an SCR out to more than one connector branch, and which branch a game's harness plugs is game-specific, so the connector endpoint must be read from this game's own lamp driver schematic rather than carried over from another machine.",{"source_refs":2644,"status":26},[35,217],{"placements":2646,"status":26},[2647],{"id":2648,"provenance":2649,"role":1871,"space":219,"x":2651,"y":2652},"lamp.kiss-special.emitter",{"source_refs":2650,"status":26},[217,35],0.453468,0.502359,{"aliases":2654,"availability":137,"binding":2657,"id":2659,"kind":1859,"label":2660,"physical":2661,"provenance":2663,"spatial":2665},[2655],{"namespace":1855,"value":2656},"49",{"device":2658,"group":1857},49,"lamp.red-s-right","Red \"S\" (Right)",{"notes":2662,"quantity":45},"Lamp Driver A5, SCR Q57 to A5J3-1, which the plug-connector sheet reads \"Red \"S\" (Right)\". The address decomposes as public = 16*k + lampadr + 1, where k is the lamp data line PD0-PD3 and lampadr is the latched lamp address; that follows algebraically from by35_lampStrobe in the pinned PinMAME source, and lampadr 15 is skipped, which is why 16, 32, 48 and 64 are unreachable decoder slots rather than unused lamps. On the AS-2518-23 the decoder output drives one of sixty SCRs. Decoder-output-to-SCR is a property of the board and is the same on every machine that carries one, but the SCR does not necessarily reach a single connector pin: W-1182-14 fans eight of them out to two branches, and which branch a game's harness plugs is game-specific. Kiss's own schematic gives the endpoints and its plug-connector sheet gives the function printed against each pin.",{"source_refs":2664,"status":26},[35,217],{"placements":2666,"status":26},[2667],{"id":2668,"provenance":2669,"role":1871,"space":219,"x":2671,"y":2672},"lamp.red-s-right.emitter",{"source_refs":2670,"status":26},[217,35],0.546119,0.541276,{"aliases":2674,"availability":137,"binding":2677,"id":2679,"kind":1859,"label":2680,"physical":2681,"provenance":2683,"spatial":2685},[2675],{"namespace":1855,"value":2676},"50",{"device":2678,"group":1857},50,"lamp.white-s-right","White \"S\" (Right)",{"notes":2682,"quantity":45},"Lamp Driver A5, SCR Q50 to A5J3-12, which the plug-connector sheet reads \"White \"S\" (Right)\". The address decomposes as public = 16*k + lampadr + 1, where k is the lamp data line PD0-PD3 and lampadr is the latched lamp address; that follows algebraically from by35_lampStrobe in the pinned PinMAME source, and lampadr 15 is skipped, which is why 16, 32, 48 and 64 are unreachable decoder slots rather than unused lamps. On the AS-2518-23 the decoder output drives one of sixty SCRs. Decoder-output-to-SCR is a property of the board and is the same on every machine that carries one, but the SCR does not necessarily reach a single connector pin: W-1182-14 fans eight of them out to two branches, and which branch a game's harness plugs is game-specific. Kiss's own schematic gives the endpoints and its plug-connector sheet gives the function printed against each pin.",{"source_refs":2684,"status":26},[35,217],{"placements":2686,"status":26},[2687],{"id":2688,"provenance":2689,"role":1871,"space":219,"x":2691,"y":2692},"lamp.white-s-right.emitter",{"source_refs":2690,"status":26},[217,35],0.546696,0.571045,{"aliases":2694,"availability":137,"binding":2697,"id":2699,"kind":1859,"label":2700,"physical":2701,"provenance":2703,"spatial":2705},[2695],{"namespace":1855,"value":2696},"51",{"device":2698,"group":1857},51,"lamp.yellow-s-right","Yellow \"S\" (Right)",{"notes":2702,"quantity":45},"Lamp Driver A5, SCR Q51 to A5J3-15, which the plug-connector sheet reads \"Yellow \"S\" (Right)\". The address decomposes as public = 16*k + lampadr + 1, where k is the lamp data line PD0-PD3 and lampadr is the latched lamp address; that follows algebraically from by35_lampStrobe in the pinned PinMAME source, and lampadr 15 is skipped, which is why 16, 32, 48 and 64 are unreachable decoder slots rather than unused lamps. On the AS-2518-23 the decoder output drives one of sixty SCRs. Decoder-output-to-SCR is a property of the board and is the same on every machine that carries one, but the SCR does not necessarily reach a single connector pin: W-1182-14 fans eight of them out to two branches, and which branch a game's harness plugs is game-specific. Kiss's own schematic gives the endpoints and its plug-connector sheet gives the function printed against each pin.",{"source_refs":2704,"status":26},[35,217],{"placements":2706,"status":26},[2707],{"id":2708,"provenance":2709,"role":1871,"space":219,"x":2711,"y":2712},"lamp.yellow-s-right.emitter",{"source_refs":2710,"status":26},[217,35],0.546508,0.60163,{"aliases":2714,"availability":137,"binding":2717,"id":2719,"kind":1859,"label":2720,"physical":2721,"provenance":2723,"spatial":2725},[2715],{"namespace":1855,"value":2716},"52",{"device":2718,"group":1857},52,"lamp.green-s-right","Green \"S\" (Right)",{"notes":2722,"quantity":45},"Lamp Driver A5, SCR Q54 to A5J3-11, which the plug-connector sheet reads \"Green \"S\" (Right)\". The address decomposes as public = 16*k + lampadr + 1, where k is the lamp data line PD0-PD3 and lampadr is the latched lamp address; that follows algebraically from by35_lampStrobe in the pinned PinMAME source, and lampadr 15 is skipped, which is why 16, 32, 48 and 64 are unreachable decoder slots rather than unused lamps. On the AS-2518-23 the decoder output drives one of sixty SCRs. Decoder-output-to-SCR is a property of the board and is the same on every machine that carries one, but the SCR does not necessarily reach a single connector pin: W-1182-14 fans eight of them out to two branches, and which branch a game's harness plugs is game-specific. Kiss's own schematic gives the endpoints and its plug-connector sheet gives the function printed against each pin.",{"source_refs":2724,"status":26},[35,217],{"placements":2726,"status":26},[2727],{"id":2728,"provenance":2729,"role":1871,"space":219,"x":2731,"y":2454},"lamp.green-s-right.emitter",{"source_refs":2730,"status":26},[217,35],0.546479,{"aliases":2733,"availability":137,"binding":2736,"id":2738,"kind":1859,"label":2739,"physical":2740,"provenance":2742,"spatial":2744},[2734],{"namespace":1855,"value":2735},"53",{"device":2737,"group":1857},53,"lamp.green-arrow","Green Arrow",{"notes":2741,"quantity":45},"Lamp Driver A5, SCR Q55 to A5J3-9, which the plug-connector sheet reads \"Green Arrow\". The address decomposes as public = 16*k + lampadr + 1, where k is the lamp data line PD0-PD3 and lampadr is the latched lamp address; that follows algebraically from by35_lampStrobe in the pinned PinMAME source, and lampadr 15 is skipped, which is why 16, 32, 48 and 64 are unreachable decoder slots rather than unused lamps. On the AS-2518-23 the decoder output drives one of sixty SCRs. Decoder-output-to-SCR is a property of the board and is the same on every machine that carries one, but the SCR does not necessarily reach a single connector pin: W-1182-14 fans eight of them out to two branches, and which branch a game's harness plugs is game-specific. Kiss's own schematic gives the endpoints and its plug-connector sheet gives the function printed against each pin.",{"source_refs":2743,"status":26},[35,217],{"placements":2745,"status":26},[2746],{"id":2747,"provenance":2748,"role":1871,"space":219,"x":2750,"y":2751},"lamp.green-arrow.emitter",{"source_refs":2749,"status":26},[217,35],0.289414,0.631281,{"aliases":2753,"availability":137,"binding":2756,"id":2758,"kind":1859,"label":2759,"physical":2760,"provenance":2762,"spatial":2764},[2754],{"namespace":1855,"value":2755},"54",{"device":2757,"group":1857},54,"lamp.right-s-amber-arrow","Right \"S\" Amber Arrow",{"notes":2761,"quantity":45},"Lamp Driver A5, SCR Q60 to A5J3-3, which the plug-connector sheet reads \"Right \"S\" Amber Arrow\". The address decomposes as public = 16*k + lampadr + 1, where k is the lamp data line PD0-PD3 and lampadr is the latched lamp address; that follows algebraically from by35_lampStrobe in the pinned PinMAME source, and lampadr 15 is skipped, which is why 16, 32, 48 and 64 are unreachable decoder slots rather than unused lamps. On the AS-2518-23 the decoder output drives one of sixty SCRs. Decoder-output-to-SCR is a property of the board and is the same on every machine that carries one, but the SCR does not necessarily reach a single connector pin: W-1182-14 fans eight of them out to two branches, and which branch a game's harness plugs is game-specific. Kiss's own schematic gives the endpoints and its plug-connector sheet gives the function printed against each pin.",{"source_refs":2763,"status":26},[35,217],{"placements":2765,"status":26},[2766],{"id":2767,"provenance":2768,"role":1871,"space":219,"x":2770,"y":2771},"lamp.right-s-amber-arrow.emitter",{"source_refs":2769,"status":26},[217,35],0.546004,0.665023,{"aliases":2773,"availability":137,"binding":2776,"id":2778,"kind":1859,"label":2779,"physical":2780,"provenance":2782,"spatial":2784},[2774],{"namespace":1855,"value":2775},"55",{"device":2777,"group":1857},55,"lamp.green-kiss-amber-arrow","Green Kiss Amber Arrow",{"notes":2781,"quantity":45},"Lamp Driver A5, SCR Q59 to A5J3-4, which the plug-connector sheet reads \"Green Kiss Amber Arrow\". The address decomposes as public = 16*k + lampadr + 1, where k is the lamp data line PD0-PD3 and lampadr is the latched lamp address; that follows algebraically from by35_lampStrobe in the pinned PinMAME source, and lampadr 15 is skipped, which is why 16, 32, 48 and 64 are unreachable decoder slots rather than unused lamps. On the AS-2518-23 the decoder output drives one of sixty SCRs. Decoder-output-to-SCR is a property of the board and is the same on every machine that carries one, but the SCR does not necessarily reach a single connector pin: W-1182-14 fans eight of them out to two branches, and which branch a game's harness plugs is game-specific. Kiss's own schematic gives the endpoints and its plug-connector sheet gives the function printed against each pin.",{"source_refs":2783,"status":26},[35,217],{"placements":2785,"status":26},[2786],{"id":2787,"provenance":2788,"role":1871,"space":219,"x":2242,"y":2790},"lamp.green-kiss-amber-arrow.emitter",{"source_refs":2789,"status":26},[217,35],0.631487,{"aliases":2792,"availability":137,"binding":2795,"id":2797,"kind":1859,"label":459,"physical":2798,"provenance":2800,"spatial":2802},[2793],{"namespace":1855,"value":2794},"56",{"device":2796,"group":1857},56,"lamp.d-target",{"notes":2799,"quantity":45},"Lamp Driver A5, SCR Q58 to A5J3-2, which the plug-connector sheet reads \"\"D\" Target\". The address decomposes as public = 16*k + lampadr + 1, where k is the lamp data line PD0-PD3 and lampadr is the latched lamp address; that follows algebraically from by35_lampStrobe in the pinned PinMAME source, and lampadr 15 is skipped, which is why 16, 32, 48 and 64 are unreachable decoder slots rather than unused lamps. On the AS-2518-23 the decoder output drives one of sixty SCRs. Decoder-output-to-SCR is a property of the board and is the same on every machine that carries one, but the SCR does not necessarily reach a single connector pin: W-1182-14 fans eight of them out to two branches, and which branch a game's harness plugs is game-specific. Kiss's own schematic gives the endpoints and its plug-connector sheet gives the function printed against each pin.",{"source_refs":2801,"status":26},[35,217],{"placements":2803,"status":26},[2804],{"id":2805,"provenance":2806,"role":1871,"space":219,"x":2808,"y":2809},"lamp.d-target.emitter",{"source_refs":2807,"status":26},[217,35],0.76067,0.531864,{"aliases":2811,"availability":137,"binding":2814,"id":2816,"kind":1859,"label":2817,"physical":2818,"provenance":2820,"spatial":2822},[2812],{"namespace":1855,"value":2813},"57",{"device":2815,"group":1857},57,"lamp.s-outer-rollover","\"S\" Outer Rollover",{"notes":2819,"quantity":37},"Lamp Driver A5, SCR Q56 to A5J3-10, which the plug-connector sheet reads \"\"S\" Outer Rollover\". The address decomposes as public = 16*k + lampadr + 1, where k is the lamp data line PD0-PD3 and lampadr is the latched lamp address; that follows algebraically from by35_lampStrobe in the pinned PinMAME source, and lampadr 15 is skipped, which is why 16, 32, 48 and 64 are unreachable decoder slots rather than unused lamps. On the AS-2518-23 the decoder output drives one of sixty SCRs. Decoder-output-to-SCR is a property of the board and is the same on every machine that carries one, but the SCR does not necessarily reach a single connector pin: W-1182-14 fans eight of them out to two branches, and which branch a game's harness plugs is game-specific. Kiss's own schematic gives the endpoints and its plug-connector sheet gives the function printed against each pin.",{"source_refs":2821,"status":26},[35,217],{"placements":2823,"status":26},[2824,2830],{"id":2825,"provenance":2826,"role":1871,"space":219,"x":2828,"y":2829},"lamp.s-outer-rollover.emitter-1",{"source_refs":2827,"status":26},[217,35],0.660427,0.120691,{"id":2831,"provenance":2832,"role":1871,"space":219,"x":2834,"y":2835},"lamp.s-outer-rollover.emitter-2",{"source_refs":2833,"status":26},[217,35],0.78115,0.577684,{"aliases":2837,"availability":137,"binding":2840,"id":2842,"kind":1859,"label":2843,"physical":2844,"provenance":2846,"spatial":2848},[2838],{"namespace":1855,"value":2839},"58",{"device":2841,"group":1857},58,"lamp.a-b-c-d-target-2x","A-B-C-D Target 2X",{"notes":2845,"quantity":45},"Lamp Driver A5, SCR Q46 to A5J3-18, which the plug-connector sheet reads \"A-B-C-D Target 2X\". The address decomposes as public = 16*k + lampadr + 1, where k is the lamp data line PD0-PD3 and lampadr is the latched lamp address; that follows algebraically from by35_lampStrobe in the pinned PinMAME source, and lampadr 15 is skipped, which is why 16, 32, 48 and 64 are unreachable decoder slots rather than unused lamps. On the AS-2518-23 the decoder output drives one of sixty SCRs. Decoder-output-to-SCR is a property of the board and is the same on every machine that carries one, but the SCR does not necessarily reach a single connector pin: W-1182-14 fans eight of them out to two branches, and which branch a game's harness plugs is game-specific. Kiss's own schematic gives the endpoints and its plug-connector sheet gives the function printed against each pin.",{"source_refs":2847,"status":26},[35,217],{"placements":2849,"status":26},[2850],{"id":2851,"provenance":2852,"role":1871,"space":219,"x":2854,"y":2855},"lamp.a-b-c-d-target-2x.emitter",{"source_refs":2853,"status":26},[217,35],0.627726,0.434401,{"aliases":2857,"availability":137,"binding":2860,"id":2862,"kind":1859,"label":2863,"physical":2864,"provenance":2866,"spatial":2868},[2858],{"namespace":1855,"value":2859},"59",{"device":2861,"group":1857},59,"lamp.credit-indicator","Credit Indicator",{"notes":2865,"quantity":45},"Lamp Driver A5, SCR Q52 to A5J3-13, which the plug-connector sheet reads \"Credit Indicator\". The address decomposes as public = 16*k + lampadr + 1, where k is the lamp data line PD0-PD3 and lampadr is the latched lamp address; that follows algebraically from by35_lampStrobe in the pinned PinMAME source, and lampadr 15 is skipped, which is why 16, 32, 48 and 64 are unreachable decoder slots rather than unused lamps. On the AS-2518-23 the decoder output drives one of sixty SCRs. Decoder-output-to-SCR is a property of the board and is the same on every machine that carries one, but the SCR does not necessarily reach a single connector pin: W-1182-14 fans eight of them out to two branches, and which branch a game's harness plugs is game-specific. Kiss's own schematic gives the endpoints and its plug-connector sheet gives the function printed against each pin. This is one of the fanned-out SCRs: Q52 also reaches A5J2-5, which the plug-connector sheet marks N\u002FU, so only the A5J3-13 branch drives a lamp.",{"source_refs":2867,"status":26},[35,217],{"placements":2869,"status":26},[2870],{"id":2871,"provenance":2872,"role":1871,"space":219,"x":2874,"y":2875},"lamp.credit-indicator.emitter",{"source_refs":2873,"status":26},[217,35],0.167626,0.882488,{"aliases":2877,"availability":137,"binding":2880,"id":2882,"kind":1859,"label":2883,"physical":2884,"provenance":2886,"spatial":2888},[2878],{"namespace":1855,"value":2879},"60",{"device":2881,"group":1857},60,"lamp.left-out-special","Left Out Special",{"notes":2885,"quantity":45},"Lamp Driver A5, SCR Q53 to A5J3-14, which the plug-connector sheet reads \"Left Out Special\". The address decomposes as public = 16*k + lampadr + 1, where k is the lamp data line PD0-PD3 and lampadr is the latched lamp address; that follows algebraically from by35_lampStrobe in the pinned PinMAME source, and lampadr 15 is skipped, which is why 16, 32, 48 and 64 are unreachable decoder slots rather than unused lamps. On the AS-2518-23 the decoder output drives one of sixty SCRs. Decoder-output-to-SCR is a property of the board and is the same on every machine that carries one, but the SCR does not necessarily reach a single connector pin: W-1182-14 fans eight of them out to two branches, and which branch a game's harness plugs is game-specific. Kiss's own schematic gives the endpoints and its plug-connector sheet gives the function printed against each pin. This is one of the fanned-out SCRs: Q53 also reaches A5J2-3, which the plug-connector sheet marks N\u002FU, so only the A5J3-14 branch drives a lamp.",{"source_refs":2887,"status":26},[35,217],{"placements":2889,"status":26},[2890],{"id":2891,"provenance":2892,"role":1871,"space":219,"x":2894,"y":2895},"lamp.left-out-special.emitter",{"source_refs":2893,"status":26},[217,35],0.087072,0.638725,{"aliases":2897,"availability":137,"binding":2900,"id":2902,"kind":1859,"label":352,"physical":2903,"provenance":2905,"roles":2907,"spatial":2908},[2898],{"namespace":1855,"value":2899},"61",{"device":2901,"group":1857},61,"lamp.tilt",{"location":2047,"notes":2904},"Lamp Driver A5, SCR Q47 to A5J2-10. The lamp driver schematic marks the A5 J2 connector TO BACKBOX, so this is a back box lamp and carries no playfield coordinate. The address decomposes as public = 16*k + lampadr + 1, where k is the lamp data line PD0-PD3 and lampadr is the latched lamp address; that follows algebraically from by35_lampStrobe in the pinned PinMAME source, and lampadr 15 is skipped, which is why 16, 32, 48 and 64 are unreachable decoder slots rather than unused lamps. On the AS-2518-23 the decoder output drives one of sixty SCRs. Decoder-output-to-SCR is a property of the board and is the same on every machine that carries one, but the SCR does not necessarily reach a single connector pin: W-1182-14 fans eight of them out to two branches, and which branch a game's harness plugs is game-specific. Kiss's own schematic gives the endpoints and its plug-connector sheet gives the function printed against each pin.",{"source_refs":2906,"status":26},[35,34],[2052],{"provenance":2909,"reason":41,"status":42},{"source_refs":2910,"status":26},[35,34],{"aliases":2912,"availability":137,"binding":2915,"id":2917,"kind":1859,"label":2918,"physical":2919,"provenance":2921,"spatial":2923},[2913],{"namespace":1855,"value":2914},"62",{"device":2916,"group":1857},62,"lamp.a-b-c-d-special","A-B-C-D Special",{"notes":2920,"quantity":37},"Lamp Driver A5 to A5J2-7. This circuit lights two sockets, not one. The lamp driver schematic marks the A5J2 connector TO BACKBOX, but the plug-connector sheet's Table B routes this pin onward through the panel-to-back-cab plug to a playfield insert as well, and the retained table models that insert as an ordinary playfield light. The backglass socket has no coordinate of its own; the playfield insert is placed. The AS-2518-23 fans an SCR out to more than one connector branch, and which branch a game's harness plugs is game-specific, so the connector endpoint must be read from this game's own lamp driver schematic rather than carried over from another machine.",{"source_refs":2922,"status":26},[35,217],{"placements":2924,"status":26},[2925],{"id":2926,"provenance":2927,"role":1871,"space":219,"x":2929,"y":2930},"lamp.a-b-c-d-special.emitter",{"source_refs":2928,"status":26},[217,35],0.665977,0.502181,{"aliases":2932,"availability":137,"binding":2935,"id":2937,"kind":1859,"label":2938,"physical":2939,"provenance":2941,"spatial":2943},[2933],{"namespace":1855,"value":2934},"63",{"device":2936,"group":1857},63,"lamp.2x-bonus","2X Bonus",{"notes":2940,"quantity":37},"Lamp Driver A5 to A5J2-1. This circuit lights two sockets, not one. The lamp driver schematic marks the A5J2 connector TO BACKBOX, but the plug-connector sheet's Table B routes this pin onward through the panel-to-back-cab plug to a playfield insert as well, and the retained table models that insert as an ordinary playfield light. The backglass socket has no coordinate of its own; the playfield insert is placed. The AS-2518-23 fans an SCR out to more than one connector branch, and which branch a game's harness plugs is game-specific, so the connector endpoint must be read from this game's own lamp driver schematic rather than carried over from another machine.",{"source_refs":2942,"status":26},[35,217],{"placements":2944,"status":26},[2945],{"id":2946,"provenance":2947,"role":1871,"space":219,"x":2949,"y":2950},"lamp.2x-bonus.emitter",{"source_refs":2948,"status":26},[217,35],0.453918,0.820182,{"aliases":2952,"availability":137,"binding":2955,"id":1830,"kind":1859,"label":2957,"physical":2958,"provenance":2960,"roles":2962,"spatial":2963},[2953],{"namespace":1855,"value":2954},"65",{"device":2956,"group":1857},65,"Back Box K1 & K2",{"location":2047,"notes":2959,"quantity":37},"Auxiliary Lamp Driver A9, decoder U2A output Q0 through SCR Q6 to A9J2-7. On the AS-2518-43 each lamp data line enables one MC14555B decoder half - PD0 to U2A, PD1 to U2B, PD2 to U3A, PD3 to U3B - and the two latched address bits select Q0, Q1 or Q2 of that half. Q3 is marked N\u002FU on all four halves, which is why latched address 3 reaches no bulb. It is a back box lamp, one of the twelve circuits that drive the K-I-S-S letter animation on the backglass, so it carries no playfield coordinate. The function is supplied by the Bally Kiss lamp chart as transcribed on PinWiki, which is a secondary source: that chart is not in the manual scan retained here. It is trusted for these twelve pin functions because its own SCR-to-connector column reproduces the primary AS-2518-43 schematic exactly on all twelve circuits, because the retained runtime trace drives them in precisely the four groups of three the chart implies, and because IPDB independently lists \"Backglass light animation (letters in K-I-S-S light up when scored, animate during Game Over)\" among the machine's notable features. The wiring above is primary; only the printed function is secondary.",{"source_refs":2961,"status":26},[1848,1849,36,1771],[2052],{"provenance":2964,"reason":41,"status":42},{"source_refs":2965,"status":26},[1848,1849],{"aliases":2967,"availability":137,"binding":2970,"id":1831,"kind":1859,"label":2972,"physical":2973,"provenance":2975,"roles":2977,"spatial":2978},[2968],{"namespace":1855,"value":2969},"66",{"device":2971,"group":1857},66,"Back Box K3 & K4",{"location":2047,"notes":2974,"quantity":37},"Auxiliary Lamp Driver A9, decoder U2A output Q1 through SCR Q5 to A9J2-6. On the AS-2518-43 each lamp data line enables one MC14555B decoder half - PD0 to U2A, PD1 to U2B, PD2 to U3A, PD3 to U3B - and the two latched address bits select Q0, Q1 or Q2 of that half. Q3 is marked N\u002FU on all four halves, which is why latched address 3 reaches no bulb. It is a back box lamp, one of the twelve circuits that drive the K-I-S-S letter animation on the backglass, so it carries no playfield coordinate. The function is supplied by the Bally Kiss lamp chart as transcribed on PinWiki, which is a secondary source: that chart is not in the manual scan retained here. It is trusted for these twelve pin functions because its own SCR-to-connector column reproduces the primary AS-2518-43 schematic exactly on all twelve circuits, because the retained runtime trace drives them in precisely the four groups of three the chart implies, and because IPDB independently lists \"Backglass light animation (letters in K-I-S-S light up when scored, animate during Game Over)\" among the machine's notable features. The wiring above is primary; only the printed function is secondary.",{"source_refs":2976,"status":26},[1848,1849,36,1771],[2052],{"provenance":2979,"reason":41,"status":42},{"source_refs":2980,"status":26},[1848,1849],{"aliases":2982,"availability":137,"binding":2985,"id":1832,"kind":1859,"label":2987,"physical":2988,"provenance":2990,"roles":2992,"spatial":2993},[2983],{"namespace":1855,"value":2984},"67",{"device":2986,"group":1857},67,"Back Box K5 & K6",{"location":2047,"notes":2989,"quantity":37},"Auxiliary Lamp Driver A9, decoder U2A output Q2 through SCR Q4 to A9J2-5. On the AS-2518-43 each lamp data line enables one MC14555B decoder half - PD0 to U2A, PD1 to U2B, PD2 to U3A, PD3 to U3B - and the two latched address bits select Q0, Q1 or Q2 of that half. Q3 is marked N\u002FU on all four halves, which is why latched address 3 reaches no bulb. It is a back box lamp, one of the twelve circuits that drive the K-I-S-S letter animation on the backglass, so it carries no playfield coordinate. The function is supplied by the Bally Kiss lamp chart as transcribed on PinWiki, which is a secondary source: that chart is not in the manual scan retained here. It is trusted for these twelve pin functions because its own SCR-to-connector column reproduces the primary AS-2518-43 schematic exactly on all twelve circuits, because the retained runtime trace drives them in precisely the four groups of three the chart implies, and because IPDB independently lists \"Backglass light animation (letters in K-I-S-S light up when scored, animate during Game Over)\" among the machine's notable features. The wiring above is primary; only the printed function is secondary.",{"source_refs":2991,"status":26},[1848,1849,36,1771],[2052],{"provenance":2994,"reason":41,"status":42},{"source_refs":2995,"status":26},[1848,1849],{"aliases":2997,"availability":830,"binding":3000,"id":3002,"kind":1859,"label":3003,"physical":3004,"provenance":3006,"spatial":3008},[2998],{"namespace":1855,"value":2999},"68",{"device":3001,"group":1857},68,"lamp.unpopulated-aux-68","Unpopulated auxiliary matrix position 68",{"notes":3005},"No lamp behind this address: decoder half U2A output Q3 is marked N\u002FU on the AS-2518-43 schematic. On the AS-2518-43 each lamp data line enables one MC14555B decoder half - PD0 to U2A, PD1 to U2B, PD2 to U3A, PD3 to U3B - and the two latched address bits select Q0, Q1 or Q2 of that half. Q3 is marked N\u002FU on all four halves, which is why latched address 3 reaches no bulb. The retained runtime trace shows this address and its three siblings latching on early in the run and never changing again while the twelve fitted circuits switch independently throughout a game - the signature of a matrix bit with no socket behind it. PinMAME reports lamp-matrix bits rather than bulbs, so activity here is not evidence of a lamp.",{"source_refs":3007,"status":26},[1848,36],{"provenance":3009,"reason":830,"status":42},{"source_refs":3010,"status":26},[1848,36],{"aliases":3012,"availability":137,"binding":3015,"id":1833,"kind":1859,"label":3017,"physical":3018,"provenance":3020,"roles":3022,"spatial":3023},[3013],{"namespace":1855,"value":3014},"81",{"device":3016,"group":1857},81,"Back Box I1",{"location":2047,"notes":3019,"quantity":45},"Auxiliary Lamp Driver A9, decoder U2B output Q0 through SCR Q1 to A9J2-1. On the AS-2518-43 each lamp data line enables one MC14555B decoder half - PD0 to U2A, PD1 to U2B, PD2 to U3A, PD3 to U3B - and the two latched address bits select Q0, Q1 or Q2 of that half. Q3 is marked N\u002FU on all four halves, which is why latched address 3 reaches no bulb. It is a back box lamp, one of the twelve circuits that drive the K-I-S-S letter animation on the backglass, so it carries no playfield coordinate. The function is supplied by the Bally Kiss lamp chart as transcribed on PinWiki, which is a secondary source: that chart is not in the manual scan retained here. It is trusted for these twelve pin functions because its own SCR-to-connector column reproduces the primary AS-2518-43 schematic exactly on all twelve circuits, because the retained runtime trace drives them in precisely the four groups of three the chart implies, and because IPDB independently lists \"Backglass light animation (letters in K-I-S-S light up when scored, animate during Game Over)\" among the machine's notable features. The wiring above is primary; only the printed function is secondary.",{"source_refs":3021,"status":26},[1848,1849,36,1771],[2052],{"provenance":3024,"reason":41,"status":42},{"source_refs":3025,"status":26},[1848,1849],{"aliases":3027,"availability":137,"binding":3029,"id":1834,"kind":1859,"label":3030,"physical":3031,"provenance":3033,"roles":3035,"spatial":3036},[3028],{"namespace":1855,"value":1245},{"device":1250,"group":1857},"Back Box I2",{"location":2047,"notes":3032,"quantity":45},"Auxiliary Lamp Driver A9, decoder U2B output Q1 through SCR Q2 to A9J2-2. On the AS-2518-43 each lamp data line enables one MC14555B decoder half - PD0 to U2A, PD1 to U2B, PD2 to U3A, PD3 to U3B - and the two latched address bits select Q0, Q1 or Q2 of that half. Q3 is marked N\u002FU on all four halves, which is why latched address 3 reaches no bulb. It is a back box lamp, one of the twelve circuits that drive the K-I-S-S letter animation on the backglass, so it carries no playfield coordinate. The function is supplied by the Bally Kiss lamp chart as transcribed on PinWiki, which is a secondary source: that chart is not in the manual scan retained here. It is trusted for these twelve pin functions because its own SCR-to-connector column reproduces the primary AS-2518-43 schematic exactly on all twelve circuits, because the retained runtime trace drives them in precisely the four groups of three the chart implies, and because IPDB independently lists \"Backglass light animation (letters in K-I-S-S light up when scored, animate during Game Over)\" among the machine's notable features. The wiring above is primary; only the printed function is secondary.",{"source_refs":3034,"status":26},[1848,1849,36,1771],[2052],{"provenance":3037,"reason":41,"status":42},{"source_refs":3038,"status":26},[1848,1849],{"aliases":3040,"availability":137,"binding":3043,"id":1835,"kind":1859,"label":3045,"physical":3046,"provenance":3048,"roles":3050,"spatial":3051},[3041],{"namespace":1855,"value":3042},"83",{"device":3044,"group":1857},83,"Back Box I3",{"location":2047,"notes":3047,"quantity":45},"Auxiliary Lamp Driver A9, decoder U2B output Q2 through SCR Q3 to A9J2-3. On the AS-2518-43 each lamp data line enables one MC14555B decoder half - PD0 to U2A, PD1 to U2B, PD2 to U3A, PD3 to U3B - and the two latched address bits select Q0, Q1 or Q2 of that half. Q3 is marked N\u002FU on all four halves, which is why latched address 3 reaches no bulb. It is a back box lamp, one of the twelve circuits that drive the K-I-S-S letter animation on the backglass, so it carries no playfield coordinate. The function is supplied by the Bally Kiss lamp chart as transcribed on PinWiki, which is a secondary source: that chart is not in the manual scan retained here. It is trusted for these twelve pin functions because its own SCR-to-connector column reproduces the primary AS-2518-43 schematic exactly on all twelve circuits, because the retained runtime trace drives them in precisely the four groups of three the chart implies, and because IPDB independently lists \"Backglass light animation (letters in K-I-S-S light up when scored, animate during Game Over)\" among the machine's notable features. The wiring above is primary; only the printed function is secondary.",{"source_refs":3049,"status":26},[1848,1849,36,1771],[2052],{"provenance":3052,"reason":41,"status":42},{"source_refs":3053,"status":26},[1848,1849],{"aliases":3055,"availability":830,"binding":3057,"id":3058,"kind":1859,"label":3059,"physical":3060,"provenance":3062,"spatial":3064},[3056],{"namespace":1855,"value":1264},{"device":1269,"group":1857},"lamp.unpopulated-aux-84","Unpopulated auxiliary matrix position 84",{"notes":3061},"No lamp behind this address: decoder half U2B output Q3 is marked N\u002FU on the AS-2518-43 schematic. On the AS-2518-43 each lamp data line enables one MC14555B decoder half - PD0 to U2A, PD1 to U2B, PD2 to U3A, PD3 to U3B - and the two latched address bits select Q0, Q1 or Q2 of that half. Q3 is marked N\u002FU on all four halves, which is why latched address 3 reaches no bulb. The retained runtime trace shows this address and its three siblings latching on early in the run and never changing again while the twelve fitted circuits switch independently throughout a game - the signature of a matrix bit with no socket behind it. PinMAME reports lamp-matrix bits rather than bulbs, so activity here is not evidence of a lamp.",{"source_refs":3063,"status":26},[1848,36],{"provenance":3065,"reason":830,"status":42},{"source_refs":3066,"status":26},[1848,36],{"aliases":3068,"availability":137,"binding":3071,"id":1836,"kind":1859,"label":3073,"physical":3074,"provenance":3076,"roles":3078,"spatial":3079},[3069],{"namespace":1855,"value":3070},"97",{"device":3072,"group":1857},97,"Back Box SA1 & SA2 (Left)",{"location":2047,"notes":3075,"quantity":37},"Auxiliary Lamp Driver A9, decoder U3A output Q0 through SCR Q12 to A9J2-18. On the AS-2518-43 each lamp data line enables one MC14555B decoder half - PD0 to U2A, PD1 to U2B, PD2 to U3A, PD3 to U3B - and the two latched address bits select Q0, Q1 or Q2 of that half. Q3 is marked N\u002FU on all four halves, which is why latched address 3 reaches no bulb. It is a back box lamp, one of the twelve circuits that drive the K-I-S-S letter animation on the backglass, so it carries no playfield coordinate. The function is supplied by the Bally Kiss lamp chart as transcribed on PinWiki, which is a secondary source: that chart is not in the manual scan retained here. It is trusted for these twelve pin functions because its own SCR-to-connector column reproduces the primary AS-2518-43 schematic exactly on all twelve circuits, because the retained runtime trace drives them in precisely the four groups of three the chart implies, and because IPDB independently lists \"Backglass light animation (letters in K-I-S-S light up when scored, animate during Game Over)\" among the machine's notable features. The wiring above is primary; only the printed function is secondary.",{"source_refs":3077,"status":26},[1848,1849,36,1771],[2052],{"provenance":3080,"reason":41,"status":42},{"source_refs":3081,"status":26},[1848,1849],{"aliases":3083,"availability":137,"binding":3086,"id":1837,"kind":1859,"label":3088,"physical":3089,"provenance":3091,"roles":3093,"spatial":3094},[3084],{"namespace":1855,"value":3085},"98",{"device":3087,"group":1857},98,"Back Box SA3 (Left)",{"location":2047,"notes":3090,"quantity":45},"Auxiliary Lamp Driver A9, decoder U3A output Q1 through SCR Q11 to A9J2-19. On the AS-2518-43 each lamp data line enables one MC14555B decoder half - PD0 to U2A, PD1 to U2B, PD2 to U3A, PD3 to U3B - and the two latched address bits select Q0, Q1 or Q2 of that half. Q3 is marked N\u002FU on all four halves, which is why latched address 3 reaches no bulb. It is a back box lamp, one of the twelve circuits that drive the K-I-S-S letter animation on the backglass, so it carries no playfield coordinate. The function is supplied by the Bally Kiss lamp chart as transcribed on PinWiki, which is a secondary source: that chart is not in the manual scan retained here. It is trusted for these twelve pin functions because its own SCR-to-connector column reproduces the primary AS-2518-43 schematic exactly on all twelve circuits, because the retained runtime trace drives them in precisely the four groups of three the chart implies, and because IPDB independently lists \"Backglass light animation (letters in K-I-S-S light up when scored, animate during Game Over)\" among the machine's notable features. The wiring above is primary; only the printed function is secondary.",{"source_refs":3092,"status":26},[1848,1849,36,1771],[2052],{"provenance":3095,"reason":41,"status":42},{"source_refs":3096,"status":26},[1848,1849],{"aliases":3098,"availability":137,"binding":3101,"id":1838,"kind":1859,"label":3103,"physical":3104,"provenance":3106,"roles":3108,"spatial":3109},[3099],{"namespace":1855,"value":3100},"99",{"device":3102,"group":1857},99,"Back Box SA4 (Left)",{"location":2047,"notes":3105,"quantity":45},"Auxiliary Lamp Driver A9, decoder U3A output Q2 through SCR Q10 to A9J2-20. On the AS-2518-43 each lamp data line enables one MC14555B decoder half - PD0 to U2A, PD1 to U2B, PD2 to U3A, PD3 to U3B - and the two latched address bits select Q0, Q1 or Q2 of that half. Q3 is marked N\u002FU on all four halves, which is why latched address 3 reaches no bulb. It is a back box lamp, one of the twelve circuits that drive the K-I-S-S letter animation on the backglass, so it carries no playfield coordinate. The function is supplied by the Bally Kiss lamp chart as transcribed on PinWiki, which is a secondary source: that chart is not in the manual scan retained here. It is trusted for these twelve pin functions because its own SCR-to-connector column reproduces the primary AS-2518-43 schematic exactly on all twelve circuits, because the retained runtime trace drives them in precisely the four groups of three the chart implies, and because IPDB independently lists \"Backglass light animation (letters in K-I-S-S light up when scored, animate during Game Over)\" among the machine's notable features. The wiring above is primary; only the printed function is secondary.",{"source_refs":3107,"status":26},[1848,1849,36,1771],[2052],{"provenance":3110,"reason":41,"status":42},{"source_refs":3111,"status":26},[1848,1849],{"aliases":3113,"availability":830,"binding":3116,"id":3118,"kind":1859,"label":3119,"physical":3120,"provenance":3122,"spatial":3124},[3114],{"namespace":1855,"value":3115},"100",{"device":3117,"group":1857},100,"lamp.unpopulated-aux-100","Unpopulated auxiliary matrix position 100",{"notes":3121},"No lamp behind this address: decoder half U3A output Q3 is marked N\u002FU on the AS-2518-43 schematic. On the AS-2518-43 each lamp data line enables one MC14555B decoder half - PD0 to U2A, PD1 to U2B, PD2 to U3A, PD3 to U3B - and the two latched address bits select Q0, Q1 or Q2 of that half. Q3 is marked N\u002FU on all four halves, which is why latched address 3 reaches no bulb. The retained runtime trace shows this address and its three siblings latching on early in the run and never changing again while the twelve fitted circuits switch independently throughout a game - the signature of a matrix bit with no socket behind it. PinMAME reports lamp-matrix bits rather than bulbs, so activity here is not evidence of a lamp.",{"source_refs":3123,"status":26},[1848,36],{"provenance":3125,"reason":830,"status":42},{"source_refs":3126,"status":26},[1848,36],{"aliases":3128,"availability":137,"binding":3131,"id":1839,"kind":1859,"label":3133,"physical":3134,"provenance":3136,"roles":3138,"spatial":3139},[3129],{"namespace":1855,"value":3130},"113",{"device":3132,"group":1857},113,"Back Box SB1 & SB2 (Right)",{"location":2047,"notes":3135,"quantity":37},"Auxiliary Lamp Driver A9, decoder U3B output Q0 through SCR Q7 to A9J2-11. On the AS-2518-43 each lamp data line enables one MC14555B decoder half - PD0 to U2A, PD1 to U2B, PD2 to U3A, PD3 to U3B - and the two latched address bits select Q0, Q1 or Q2 of that half. Q3 is marked N\u002FU on all four halves, which is why latched address 3 reaches no bulb. It is a back box lamp, one of the twelve circuits that drive the K-I-S-S letter animation on the backglass, so it carries no playfield coordinate. The function is supplied by the Bally Kiss lamp chart as transcribed on PinWiki, which is a secondary source: that chart is not in the manual scan retained here. It is trusted for these twelve pin functions because its own SCR-to-connector column reproduces the primary AS-2518-43 schematic exactly on all twelve circuits, because the retained runtime trace drives them in precisely the four groups of three the chart implies, and because IPDB independently lists \"Backglass light animation (letters in K-I-S-S light up when scored, animate during Game Over)\" among the machine's notable features. The wiring above is primary; only the printed function is secondary.",{"source_refs":3137,"status":26},[1848,1849,36,1771],[2052],{"provenance":3140,"reason":41,"status":42},{"source_refs":3141,"status":26},[1848,1849],{"aliases":3143,"availability":137,"binding":3146,"id":1840,"kind":1859,"label":3148,"physical":3149,"provenance":3151,"roles":3153,"spatial":3154},[3144],{"namespace":1855,"value":3145},"114",{"device":3147,"group":1857},114,"Back Box SB3 (Right)",{"location":2047,"notes":3150,"quantity":45},"Auxiliary Lamp Driver A9, decoder U3B output Q1 through SCR Q8 to A9J2-12. On the AS-2518-43 each lamp data line enables one MC14555B decoder half - PD0 to U2A, PD1 to U2B, PD2 to U3A, PD3 to U3B - and the two latched address bits select Q0, Q1 or Q2 of that half. Q3 is marked N\u002FU on all four halves, which is why latched address 3 reaches no bulb. It is a back box lamp, one of the twelve circuits that drive the K-I-S-S letter animation on the backglass, so it carries no playfield coordinate. The function is supplied by the Bally Kiss lamp chart as transcribed on PinWiki, which is a secondary source: that chart is not in the manual scan retained here. It is trusted for these twelve pin functions because its own SCR-to-connector column reproduces the primary AS-2518-43 schematic exactly on all twelve circuits, because the retained runtime trace drives them in precisely the four groups of three the chart implies, and because IPDB independently lists \"Backglass light animation (letters in K-I-S-S light up when scored, animate during Game Over)\" among the machine's notable features. The wiring above is primary; only the printed function is secondary.",{"source_refs":3152,"status":26},[1848,1849,36,1771],[2052],{"provenance":3155,"reason":41,"status":42},{"source_refs":3156,"status":26},[1848,1849],{"aliases":3158,"availability":137,"binding":3161,"id":1841,"kind":1859,"label":3163,"physical":3164,"provenance":3166,"roles":3168,"spatial":3169},[3159],{"namespace":1855,"value":3160},"115",{"device":3162,"group":1857},115,"Back Box SB4 (Right)",{"location":2047,"notes":3165,"quantity":45},"Auxiliary Lamp Driver A9, decoder U3B output Q2 through SCR Q9 to A9J2-17. On the AS-2518-43 each lamp data line enables one MC14555B decoder half - PD0 to U2A, PD1 to U2B, PD2 to U3A, PD3 to U3B - and the two latched address bits select Q0, Q1 or Q2 of that half. Q3 is marked N\u002FU on all four halves, which is why latched address 3 reaches no bulb. It is a back box lamp, one of the twelve circuits that drive the K-I-S-S letter animation on the backglass, so it carries no playfield coordinate. The function is supplied by the Bally Kiss lamp chart as transcribed on PinWiki, which is a secondary source: that chart is not in the manual scan retained here. It is trusted for these twelve pin functions because its own SCR-to-connector column reproduces the primary AS-2518-43 schematic exactly on all twelve circuits, because the retained runtime trace drives them in precisely the four groups of three the chart implies, and because IPDB independently lists \"Backglass light animation (letters in K-I-S-S light up when scored, animate during Game Over)\" among the machine's notable features. The wiring above is primary; only the printed function is secondary.",{"source_refs":3167,"status":26},[1848,1849,36,1771],[2052],{"provenance":3170,"reason":41,"status":42},{"source_refs":3171,"status":26},[1848,1849],{"aliases":3173,"availability":830,"binding":3176,"id":3178,"kind":1859,"label":3179,"physical":3180,"provenance":3182,"spatial":3184},[3174],{"namespace":1855,"value":3175},"116",{"device":3177,"group":1857},116,"lamp.unpopulated-aux-116","Unpopulated auxiliary matrix position 116",{"notes":3181},"No lamp behind this address: decoder half U3B output Q3 is marked N\u002FU on the AS-2518-43 schematic. On the AS-2518-43 each lamp data line enables one MC14555B decoder half - PD0 to U2A, PD1 to U2B, PD2 to U3A, PD3 to U3B - and the two latched address bits select Q0, Q1 or Q2 of that half. Q3 is marked N\u002FU on all four halves, which is why latched address 3 reaches no bulb. The retained runtime trace shows this address and its three siblings latching on early in the run and never changing again while the twelve fitted circuits switch independently throughout a game - the signature of a matrix bit with no socket behind it. PinMAME reports lamp-matrix bits rather than bulbs, so activity here is not evidence of a lamp.",{"source_refs":3183,"status":26},[1848,36],{"provenance":3185,"reason":830,"status":42},{"source_refs":3186,"status":26},[1848,36],{"aliases":3188,"availability":830,"binding":3195,"id":3197,"kind":3198,"label":3199,"physical":3200,"provenance":3202,"spatial":3204},[3189,3191,3193,3194],{"namespace":3190,"value":196},"pinmame.coil",{"namespace":3192,"value":196},"vpe-legacy.coil",{"namespace":3192,"value":199},{"namespace":3192,"value":201},{"device":45,"group":3196},"pinmame.output.solenoid","device.unused-solenoid-1","coil","Unused solenoid output 1",{"notes":3201},"The printed solenoid identification table lists exactly twelve solenoids and none maps to this address, and the retained runtime trace never observes it asserted. Public 16 does not exist on this platform because selector value 15 is the idle state.",{"source_refs":3203,"status":26},[35,36],{"provenance":3205,"reason":830,"status":42},{"source_refs":3206,"status":26},[35,36],{"aliases":3208,"availability":830,"binding":3213,"id":3214,"kind":3198,"label":3215,"physical":3216,"provenance":3217,"spatial":3219},[3209,3210,3211,3212],{"namespace":3190,"value":225},{"namespace":3192,"value":225},{"namespace":3192,"value":228},{"namespace":3192,"value":230},{"device":37,"group":3196},"device.unused-solenoid-2","Unused solenoid output 2",{"notes":3201},{"source_refs":3218,"status":26},[35,36],{"provenance":3220,"reason":830,"status":42},{"source_refs":3221,"status":26},[35,36],{"aliases":3223,"availability":830,"binding":3228,"id":3229,"kind":3198,"label":3230,"physical":3231,"provenance":3232,"spatial":3234},[3224,3225,3226,3227],{"namespace":3190,"value":249},{"namespace":3192,"value":249},{"namespace":3192,"value":252},{"namespace":3192,"value":254},{"device":64,"group":3196},"device.unused-solenoid-3","Unused solenoid output 3",{"notes":3201},{"source_refs":3233,"status":26},[35,36],{"provenance":3235,"reason":830,"status":42},{"source_refs":3236,"status":26},[35,36],{"aliases":3238,"availability":830,"binding":3243,"id":3244,"kind":3198,"label":3245,"physical":3246,"provenance":3247,"spatial":3249},[3239,3240,3241,3242],{"namespace":3190,"value":273},{"namespace":3192,"value":273},{"namespace":3192,"value":276},{"namespace":3192,"value":278},{"device":74,"group":3196},"device.unused-solenoid-4","Unused solenoid output 4",{"notes":3201},{"source_refs":3248,"status":26},[35,36],{"provenance":3250,"reason":830,"status":42},{"source_refs":3251,"status":26},[35,36],{"aliases":3253,"availability":830,"binding":3258,"id":3259,"kind":3198,"label":3260,"physical":3261,"provenance":3262,"spatial":3264},[3254,3255,3256,3257],{"namespace":3190,"value":297},{"namespace":3192,"value":297},{"namespace":3192,"value":300},{"namespace":3192,"value":302},{"device":84,"group":3196},"device.unused-solenoid-5","Unused solenoid output 5",{"notes":3201},{"source_refs":3263,"status":26},[35,36],{"provenance":3265,"reason":830,"status":42},{"source_refs":3266,"status":26},[35,36],{"aliases":3268,"availability":137,"binding":3275,"id":3276,"kind":3198,"label":3277,"physical":3278,"provenance":3280,"roles":3282,"spatial":3284},[3269,3270,3271,3272,3273],{"namespace":3190,"value":321},{"namespace":3192,"value":321},{"namespace":3192,"value":324},{"namespace":3192,"value":326},{"namespace":3274,"value":225},"manual.self-test",{"device":43,"group":3196},"device.knocker","Knocker",{"location":145,"notes":3279},"Printed Self Test #02. The printed Self Test # is a test order, not a controller address; the manual's own troubleshooting section says a number is flashed on the player score displays as each solenoid is pulsed. Pairing each pulsed public address with that number across five identical complete cycles of the retained runtime trace gives this mapping.",{"source_refs":3281,"status":26},[35,36,1772],[3283],"cabinet.knocker",{"provenance":3285,"reason":41,"status":42},{"source_refs":3286,"status":26},[35],{"aliases":3288,"availability":137,"binding":3294,"id":1819,"kind":3198,"label":3295,"physical":3296,"provenance":3298,"roles":3300,"spatial":3301},[3289,3290,3291,3292,3293],{"namespace":3190,"value":342},{"namespace":3192,"value":342},{"namespace":3192,"value":345},{"namespace":3192,"value":347},{"namespace":3274,"value":196},{"device":350,"group":3196},"Outhole Kicker",{"notes":3297},"Printed Self Test #01. The printed Self Test # is a test order, not a controller address; the manual's own troubleshooting section says a number is flashed on the player score displays as each solenoid is pulsed. Pairing each pulsed public address with that number across five identical complete cycles of the retained runtime trace gives this mapping.",{"source_refs":3299,"status":26},[35,36,1772],[380],{"placements":3302,"status":26},[3303],{"id":3304,"provenance":3305,"role":3307,"space":219,"x":3308,"y":3309},"device.outhole-kicker.emitter",{"source_refs":3306,"status":26},[217,35],"effect",0.8341,0.8618,{"aliases":3311,"availability":137,"binding":3317,"id":1776,"kind":3198,"label":1047,"physical":3318,"provenance":3320,"spatial":3322},[3312,3313,3314,3315,3316],{"namespace":3190,"value":365},{"namespace":3192,"value":365},{"namespace":3192,"value":368},{"namespace":3192,"value":370},{"namespace":3274,"value":342},{"device":373,"group":3196},{"notes":3319},"Printed Self Test #07. The printed Self Test # is a test order, not a controller address; the manual's own troubleshooting section says a number is flashed on the player score displays as each solenoid is pulsed. Pairing each pulsed public address with that number across five identical complete cycles of the retained runtime trace gives this mapping.",{"source_refs":3321,"status":26},[35,36,1772],{"placements":3323,"status":26},[3324],{"id":3325,"provenance":3326,"role":3307,"space":219,"x":3328,"y":3329},"device.top-thumper-bumper.emitter",{"source_refs":3327,"status":26},[217,35],0.4541,0.2788,{"aliases":3331,"availability":137,"binding":3337,"id":1777,"kind":3198,"label":1093,"physical":3338,"provenance":3340,"spatial":3342},[3332,3333,3334,3335,3336],{"namespace":3190,"value":392},{"namespace":3192,"value":392},{"namespace":3192,"value":395},{"namespace":3192,"value":397},{"namespace":3274,"value":273},{"device":400,"group":3196},{"notes":3339},"Printed Self Test #04. The printed Self Test # is a test order, not a controller address; the manual's own troubleshooting section says a number is flashed on the player score displays as each solenoid is pulsed. Pairing each pulsed public address with that number across five identical complete cycles of the retained runtime trace gives this mapping.",{"source_refs":3341,"status":26},[35,36,1772],{"placements":3343,"status":26},[3344],{"id":3345,"provenance":3346,"role":3307,"space":219,"x":3348,"y":3349},"device.left-thumper-bumper.emitter",{"source_refs":3347,"status":26},[217,35],0.3134,0.3584,{"aliases":3351,"availability":137,"binding":3356,"id":1778,"kind":3198,"label":1070,"physical":3357,"provenance":3359,"spatial":3361},[3352,3353,3354,3355],{"namespace":3190,"value":414},{"namespace":3192,"value":414},{"namespace":3192,"value":417},{"namespace":3274,"value":297},{"device":50,"group":3196},{"notes":3358},"Printed Self Test #05. The printed Self Test # is a test order, not a controller address; the manual's own troubleshooting section says a number is flashed on the player score displays as each solenoid is pulsed. Pairing each pulsed public address with that number across five identical complete cycles of the retained runtime trace gives this mapping.",{"source_refs":3360,"status":26},[35,36,1772],{"placements":3362,"status":26},[3363],{"id":3364,"provenance":3365,"role":3307,"space":219,"x":3367,"y":3349},"device.right-thumper-bumper.emitter",{"source_refs":3366,"status":26},[217,35],0.5938,{"aliases":3369,"availability":137,"binding":3374,"id":1779,"kind":3198,"label":1025,"physical":3375,"provenance":3377,"spatial":3379},[3370,3371,3372,3373],{"namespace":3190,"value":432},{"namespace":3192,"value":432},{"namespace":3192,"value":435},{"namespace":3274,"value":321},{"device":438,"group":3196},{"notes":3376},"Printed Self Test #06. The printed Self Test # is a test order, not a controller address; the manual's own troubleshooting section says a number is flashed on the player score displays as each solenoid is pulsed. Pairing each pulsed public address with that number across five identical complete cycles of the retained runtime trace gives this mapping.",{"source_refs":3378,"status":26},[35,36,1772],{"placements":3380,"status":26},[3381],{"id":3382,"provenance":3383,"role":3307,"space":219,"x":3385,"y":3386},"device.bottom-thumper-bumper.emitter",{"source_refs":3384,"status":26},[217,35],0.4544,0.4382,{"aliases":3388,"availability":137,"binding":3393,"id":1790,"kind":3198,"label":1002,"physical":3394,"provenance":3396,"spatial":3398},[3389,3390,3391,3392],{"namespace":3190,"value":451},{"namespace":3192,"value":451},{"namespace":3192,"value":454},{"namespace":3274,"value":365},{"device":457,"group":3196},{"notes":3395},"Printed Self Test #08. The printed Self Test # is a test order, not a controller address; the manual's own troubleshooting section says a number is flashed on the player score displays as each solenoid is pulsed. Pairing each pulsed public address with that number across five identical complete cycles of the retained runtime trace gives this mapping.",{"source_refs":3397,"status":26},[35,36,1772],{"placements":3399,"status":26},[3400],{"id":3401,"provenance":3402,"role":3307,"space":219,"x":1012,"y":1013},"device.left-slingshot.emitter",{"source_refs":3403,"status":26},[217,35],{"aliases":3405,"availability":137,"binding":3410,"id":1791,"kind":3198,"label":979,"physical":3411,"provenance":3413,"spatial":3415},[3406,3407,3408,3409],{"namespace":3190,"value":474},{"namespace":3192,"value":474},{"namespace":3192,"value":477},{"namespace":3274,"value":392},{"device":480,"group":3196},{"notes":3412},"Printed Self Test #09. The printed Self Test # is a test order, not a controller address; the manual's own troubleshooting section says a number is flashed on the player score displays as each solenoid is pulsed. Pairing each pulsed public address with that number across five identical complete cycles of the retained runtime trace gives this mapping.",{"source_refs":3414,"status":26},[35,36,1772],{"placements":3416,"status":26},[3417],{"id":3418,"provenance":3419,"role":3307,"space":219,"x":989,"y":990},"device.right-slingshot.emitter",{"source_refs":3420,"status":26},[217,35],{"aliases":3422,"availability":137,"binding":3427,"id":1763,"kind":3198,"label":3428,"physical":3429,"provenance":3431,"spatial":3433},[3423,3424,3425,3426],{"namespace":3190,"value":497},{"namespace":3192,"value":497},{"namespace":3192,"value":500},{"namespace":3274,"value":249},{"device":503,"group":3196},"Drop Target Reset",{"notes":3430},"Printed Self Test #03. The printed Self Test # is a test order, not a controller address; the manual's own troubleshooting section says a number is flashed on the player score displays as each solenoid is pulsed. Pairing each pulsed public address with that number across five identical complete cycles of the retained runtime trace gives this mapping. The reset coil is mounted beneath the four-target bank rather than on the playfield surface, so its placement is a documented projection onto the bank it drives: the mean of the four drop target positions. Both retained scripts name public 14 the drop-target reset.",{"source_refs":3432,"status":26},[35,36,1772],{"placements":3434,"status":26},[3435],{"id":3436,"provenance":3437,"role":3307,"space":219,"x":3439,"y":3440},"device.drop-target-reset.emitter",{"source_refs":3438,"status":26},[217,35],0.1162,0.4638,{"aliases":3442,"availability":830,"binding":3446,"id":3447,"kind":3198,"label":3448,"physical":3449,"provenance":3450,"spatial":3452},[3443,3444,3445],{"namespace":3190,"value":520},{"namespace":3192,"value":520},{"namespace":3192,"value":523},{"device":526,"group":3196},"device.unused-solenoid-15","Unused solenoid output 15",{"notes":3201},{"source_refs":3451,"status":26},[35,36],{"provenance":3453,"reason":830,"status":42},{"source_refs":3454,"status":26},[35,36],{"aliases":3456,"availability":137,"binding":3461,"id":1808,"kind":3198,"label":3462,"physical":3463,"provenance":3465,"spatial":3467},[3457,3458,3459,3460],{"namespace":3190,"value":564},{"namespace":3192,"value":564},{"namespace":3192,"value":567},{"namespace":3274,"value":414},{"device":570,"group":3196},"Right Bottom Gate",{"notes":3464},"Printed Self Test #10. The printed Self Test # is a test order, not a controller address; the manual's own troubleshooting section says a number is flashed on the player score displays as each solenoid is pulsed. Pairing each pulsed public address with that number across five identical complete cycles of the retained runtime trace gives this mapping. This is the right outlane detour gate that IPDB lists among the machine's notable features. It is a continuous output rather than a momentary one, and the second retained script binds it as SolCallback(17) = \"SolDivertergate\". Note that a six-column BY35 game has to spend one continuous output on the sixth switch-column strobe; Kiss is a five-column game and does not, which is why this address is free to drive a coil here.",{"source_refs":3466,"status":26},[35,36,1772],{"placements":3468,"status":26},[3469],{"id":3470,"provenance":3471,"role":3307,"space":219,"x":3473,"y":3474},"device.right-bottom-gate.emitter",{"source_refs":3472,"status":26},[217,35],0.8142,0.7524,{"aliases":3476,"availability":137,"binding":3481,"id":3482,"kind":3198,"label":3483,"physical":3484,"provenance":3486,"roles":3488,"spatial":3490},[3477,3478,3479,3480],{"namespace":3190,"value":587},{"namespace":3192,"value":587},{"namespace":3192,"value":590},{"namespace":3274,"value":432},{"device":59,"group":3196},"device.coin-lockout","Coin Lockout Door",{"location":145,"notes":3485},"Printed Self Test #11. The printed Self Test # is a test order, not a controller address; the manual's own troubleshooting section says a number is flashed on the player score displays as each solenoid is pulsed. Pairing each pulsed public address with that number across five identical complete cycles of the retained runtime trace gives this mapping.",{"source_refs":3487,"status":26},[35,36,1772],[3489],"cabinet.coin-door",{"provenance":3491,"reason":41,"status":42},{"source_refs":3492,"status":26},[35],{"aliases":3494,"availability":137,"binding":3499,"id":3500,"kind":3501,"label":3502,"physical":3503,"provenance":3505,"roles":3507,"spatial":3509},[3495,3496,3497,3498],{"namespace":3190,"value":609},{"namespace":3192,"value":609},{"namespace":3192,"value":612},{"namespace":3274,"value":451},{"device":615,"group":3196},"device.k1-flipper-relay","relay","K1 Relay (Flipper Enable)",{"location":145,"notes":3504},"Printed Self Test #12. The printed Self Test # is a test order, not a controller address; the manual's own troubleshooting section says a number is flashed on the player score displays as each solenoid is pulsed. Pairing each pulsed public address with that number across five identical complete cycles of the retained runtime trace gives this mapping.",{"source_refs":3506,"status":26},[35,36,1772],[3508],"cabinet.relay",{"provenance":3510,"reason":41,"status":42},{"source_refs":3511,"status":26},[35],{"aliases":3513,"availability":830,"binding":3517,"id":3518,"kind":3198,"label":3519,"physical":3520,"provenance":3522,"spatial":3524},[3514,3515,3516],{"namespace":3190,"value":632},{"namespace":3192,"value":632},{"namespace":3192,"value":635},{"device":638,"group":3196},"device.unused-continuous-output-20","Unused continuous output 20",{"notes":3521},"The fourth continuous output. The printed table accounts for only three continuous devices - the right bottom gate, the coin lockout and the K1 flipper relay, at public 17, 18 and 19 - and the retained trace shows this address asserted only during the power-on pulse that briefly drives all four continuous lines, never once during a game. Do not read the absence of a pulse on a continuous output as proof it is unused; here the printed inventory and the observed behaviour agree.",{"source_refs":3523,"status":26},[35,36],{"provenance":3525,"reason":830,"status":42},{"source_refs":3526,"status":26},[35,36],[3528,3533,3537,3541,3545,3549],{"destination":1791,"id":3529,"kind":3530,"provenance":3531,"source":978},"rel.right-slingshot-fires-right-slingshot","direct",{"source_refs":3532,"status":26},[35],{"destination":1790,"id":3534,"kind":3530,"provenance":3535,"source":1001},"rel.left-slingshot-fires-left-slingshot",{"source_refs":3536,"status":26},[35],{"destination":1779,"id":3538,"kind":3530,"provenance":3539,"source":1024},"rel.bottom-thumper-bumper-fires-bottom-thumper-bumper",{"source_refs":3540,"status":26},[35],{"destination":1776,"id":3542,"kind":3530,"provenance":3543,"source":1046},"rel.top-thumper-bumper-fires-top-thumper-bumper",{"source_refs":3544,"status":26},[35],{"destination":1778,"id":3546,"kind":3530,"provenance":3547,"source":1069},"rel.right-thumper-bumper-fires-right-thumper-bumper",{"source_refs":3548,"status":26},[35],{"destination":1777,"id":3550,"kind":3530,"provenance":3551,"source":1092},"rel.left-thumper-bumper-fires-left-thumper-bumper",{"source_refs":3552,"status":26},[35],[3554,3560,3568,3574,3584,3591,3599,3602,3607,3614,3621,3626],{"attribution":3555,"id":1257,"kind":3556,"license":3557,"locator":3558,"uri":3559},"This repository","human_review","MIT","The Bally MPU AS-2518-35 controller profile: address groups, the selector+1 solenoid rule and the lamp address formula.","internal:controllers\u002Fpinmame\u002Fby35.json",{"acquired_at":3561,"attribution":3562,"id":1771,"kind":3556,"license":3563,"locator":3564,"rights":3565,"sha256":3566,"uri":3567},"2026-08-07T00:00:00.000000Z","The Internet Pinball Database","NOASSERTION","IPDB machine id 1386. IPDB entry 1386, KISS, June 1979, four players, Bally Manufacturing Corporation, model number 1152-E, MPU Bally AS-2518-35, 17,000 units confirmed, design by Jim Patla and art by Kevin O'Connor. Its notable-features line reads \"Flippers (2), Pop bumpers (4), Slingshots (2), Standup targets (8), Spinning targets (2), 4-bank drop targets (1), Right outlane detour gate. Backglass light animation (letters in K-I-S-S light up when scored, animate during Game Over).\" The model number matches the manual's own #1152-E, and every count matches the enumerated devices. The page is Cloudflare-gated and was retrieved with a headful browser; the retained text is at review-artifacts\u002Fkiss-1979\u002Fipdb-1386.txt.","Rights not asserted; the retained copy is the page text only, kept locally for curation","8f70f7e6876c0190bbda0675dc35877cb289d5c6de066b6489f842bdbc50b3ad","https:\u002F\u002Fwww.ipdb.org\u002Fmachine.cgi?id=1386",{"acquired_at":3561,"attribution":3569,"id":1849,"kind":3556,"license":3563,"locator":3570,"revision":3571,"sha256":3572,"uri":3573},"PinWiki contributors, transcribing the Bally Kiss lamp chart","The Bally Kiss lamp chart as transcribed on PinWiki, giving each auxiliary SCR its A9J2 pin, lamp function and wire number. This is a secondary source: the chart is not in the 57-page manual scan retained here. It is used only for the twelve A9J2 pin functions, and it is trusted for that because its own SCR-to-pin column reproduces the primary AS-2518-43 schematic exactly on all twelve circuits, an agreement that authenticates the transcription, and because the retained runtime trace drives the twelve circuits in exactly the four groups of three the chart implies. Every function it supplies is disclosed in the affected device notes rather than presented as primary evidence. The page text was retrieved on 2026-08-07 and retained at review-artifacts\u002Fkiss-1979\u002Fpinwiki-bally-kiss.txt so the transcription can be replayed against the hash recorded here.","sha256:6b1560451d9c43668c23854fbf40f8b5e4567dda63231e5fa7c866e1e89c7fc7","6b1560451d9c43668c23854fbf40f8b5e4567dda63231e5fa7c866e1e89c7fc7","https:\u002F\u002Fpinwiki.com\u002Fwiki\u002Findex.php\u002FBally_Kiss",{"acquired_at":3575,"attribution":3576,"id":839,"kind":3577,"license":3563,"locator":3578,"original_filename":3579,"revision":3580,"rights":3581,"sha256":3582,"uri":3583},"2026-08-06T00:00:00.000000Z","User-submitted corrections hosted alongside the Internet Archive manual item","manual","Four-page supplement listing three omissions in the English manual's schematics. It reproduces the MPU J2 switch-strobe block, confirming that Kiss drives five column strobes ST0 to ST4 on MPU J2 pins 1 to 5, and corrects the Feature Lamp Buss line on the switch matrix sheet.","Bally_1979_Kiss_Omissions_to_Schematic_Diagrams_user_submitted.pdf","sha256:2f39bd677aeecd26605ac832a419d5b6d3922e3016a7e0c64a1dd19b2e2d9e3e","Rights not asserted; retained locally for curation and not redistributed","2f39bd677aeecd26605ac832a419d5b6d3922e3016a7e0c64a1dd19b2e2d9e3e","external:pinmame-manuals\u002Fby-machine\u002Fbally.kiss.1979\u002FBally_1979_Kiss_Omissions_to_Schematic_Diagrams_user_submitted.pdf",{"acquired_at":3575,"attribution":3585,"id":35,"kind":3577,"license":3563,"locator":3586,"original_filename":3587,"revision":3588,"rights":3581,"sha256":3589,"uri":3590},"Bally Manufacturing Corporation; OCR-searchable scan retained locally","57-page scan of the Bally game #1152-E Kiss instruction manual. PDF page 21 describes the self-diagnostic sequence and states that a number is flashed on the player score displays as each solenoid is pulsed; PDF page 22 carries the solenoid and switch identification tables; PDF page 23 notes DOOR: 11, BACK BOX: 12 and CABINET: 02 against the solenoid numbers; PDF page 24 is the assembly-adjustment section; PDF page 25 is the parts list, which names the Auxiliary Lamp Driver A9 AS-2518-43 among the modules; PDF page 36 is the A9 assembly drawing and component parts list; PDF page 51 is the A5 lamp driver schematic W-1182-14; PDF page 52 is the plug-connector harness sheet, which tabulates every A5 J1, J2 and J3 pin with its lamp function and marks J2 TO BACKBOX.","Bally_1979_Kiss_Manual.pdf","sha256:b9f7b1dfbc76267bce3e14544f9f576b07a08b9909acc13913f3e906464292d1","b9f7b1dfbc76267bce3e14544f9f576b07a08b9909acc13913f3e906464292d1","external:pinmame-manuals\u002Fby-machine\u002Fbally.kiss.1979\u002FBally_1979_Kiss_Manual.pdf",{"attribution":3592,"id":3593,"kind":3594,"license":3595,"locator":3596,"revision":3597,"uri":3598},"PinMAME contributors","pinmame.catalog.4ec52ff0ac13","pinmame_catalog","BSD-3-Clause","PinmameGetGames entries for kiss and its five clones at the pinned revision.","4ec52ff0ac133ac251681518aed2249e19fe26eb","https:\u002F\u002Fgithub.com\u002Fvpinball\u002Fpinmame",{"attribution":3592,"id":34,"kind":3600,"license":3595,"locator":3601,"revision":3597,"uri":3598},"pinmame_core","src\u002Fwpc\u002Fby35games.c kissGameData GEN_BY35 with dispBy6, FLIP_SW(FLIP_L), lampCol=8 and SNDBRD_BY50, plus the kissb, kissc, kissd, kisse and kissf clone entries; src\u002Fwpc\u002Fby35.c pia1b_w solenoid selector, by35_lampStrobe column stride and the VBLANK solenoid accumulation.",{"attribution":3603,"id":36,"kind":3604,"license":3563,"locator":3605,"revision":3597,"uri":3606},"Generated locally from pinned PinMAME and the user-authorized ROM corpus; ROM bytes remain external","runtime_scenario","Pinned LibPinMAME harness runs that boot kiss from empty NVRAM. The first steps the self-test button into the ROM's solenoid test, which pulses each coil in turn while writing that coil's identification number to the player score displays; pairing each pulsed public address with the displayed number yields the printed-to-public mapping for all twelve coils, repeating identically across five complete cycles. The second coins up, starts a game and exercises playfield switches, and shows the twelve fitted auxiliary lamp circuits switching independently while the four unpopulated positions latch on and never change, and public solenoid 20 asserting only in the power-on pulse.","internal:evidence\u002Fruntime\u002Fby35\u002Fkiss-solenoid-self-test.json",{"acquired_at":3575,"attribution":3608,"id":1848,"kind":3577,"license":3563,"locator":3609,"original_filename":3610,"revision":3611,"rights":3581,"sha256":3612,"uri":3613},"Bally Manufacturing Corporation","PDF page 51, drawing W-1207-11: the AS-2518-43 Auxiliary Lamp Driver A9 schematic. The AS-2518-43 is generic Bally hardware and this sheet is cited for its board wiring only, which is identical in every machine that carries the board: lamp data lines PD0 to PD3 enable decoder halves U2A, U2B, U3A and U3B respectively, the two latched address bits select Q0, Q1 or Q2 of the enabled half, Q3 is marked N\u002FU on all four halves, and the twelve enabled outputs reach SCRs Q1 to Q12 and connector J2 as Q0->Q6->J2-7, Q1->Q5->J2-6, Q2->Q4->J2-5 on U2A; Q0->Q1->J2-1, Q1->Q2->J2-2, Q2->Q3->J2-3 on U2B; Q0->Q12->J2-18, Q1->Q11->J2-19, Q2->Q10->J2-20 on U3A; and Q0->Q7->J2-11, Q1->Q8->J2-12, Q2->Q9->J2-17 on U3B. Kiss's own manual carries the A9 assembly drawing and parts list but not this wiring sheet.","Bally_1981_Centaur_Installation_and_General_Game_Operation_Instructions_with_schematics_OCR_searchable.pdf","sha256:c5b151bfc2d2672fce7b405519bda07051bd54e115e9484f39fe05159d47bc23","c5b151bfc2d2672fce7b405519bda07051bd54e115e9484f39fe05159d47bc23","external:pinmame-manuals\u002Fby-machine\u002Fbally.centaur.1981\u002Fprojects-centaur\u002FBally_1981_Centaur_Installation_and_General_Game_Operation_Instructions_with_schematics_OCR_searchable.pdf",{"attribution":3615,"id":1826,"kind":3616,"license":3563,"locator":3617,"revision":3618,"sha256":3619,"uri":3620},"Community table authors; pinned copy in sverrewl\u002Fvpxtable_scripts","vpx_script","The embedded table script, which runs cGameName kisse and binds the switch and solenoid callbacks.","2.0.0","245b996baedb9e0ebb9fb6f986c17feb0d5ede66e214896b08621205d37015bb","external:pinmame-vpx-sources\u002Fbally\u002Fkiss-1979\u002Fsource\u002FKiss (Bally 1979) v2.0.0.vpx",{"attribution":3615,"id":1772,"kind":3616,"license":3563,"locator":3622,"revision":3623,"sha256":3624,"uri":3625},"A second, independently authored known-working script running cGameName kissc. Its SolCallback bindings name public 6 the knocker, public 7 the trough release, public 14 the drop-target reset and public 17 the diverter gate, independently confirming the self-test mapping read from the ROM.","2.1","6d0de2bcea486250133d52ba042e8eda168756d9061f5c9abd1ca0326736a440","external:pinmame-source-checkouts\u002Fvpxtable_scripts\u002FKiss (Bally 1979)2.1.vbs",{"attribution":3627,"id":217,"kind":3628,"license":3563,"locator":3629,"revision":3618,"sha256":3630,"uri":3620},"Community table authors; retained locally and not redistributed","vpx_table","vpxtool git:v0.33.3 extraction, 2605 files; playfield bounds left=0 top=0 right=952.941 bottom=1976.471, so normalized coordinates are x\u002F952.941 and y\u002F1976.471. Lamp positions are the centers of Light objects named l\u003Caddress>; switch positions are the centers of the primary object named sw\u003Caddress>, excluding the sw\u003Caddress>a, sw\u003Caddress>p and sw\u003Caddress>o render helpers stacked on it.","c46c74d640d95672acc02a70e5c2675493f9ce522f53d2f77f919f6beec32b5e","bally-kiss-1979","machines\u002Fauthor-ready\u002Fbally\u002Fkiss-1979.json","\u003Cp>Bally game #1152-E, June 1979, IPDB 1386. Four-player, solid-state, 17,000 units, design by\nJim Patla with art by Kevin O&#39;Connor. The second Bally MPU AS-2518-35 machine in this project and\nthe second to use \u003Ccode>controllers\u002Fpinmame\u002Fby35.json\u003C\u002Fcode>.\u003C\u002Fp>\n\u003Ch2 id=\"controller-platform\">Controller platform\u003C\u002Fh2>\n\u003Cp>Kiss is a five-column game: 40 switches, published as sequential positions 1-40 rather than in\ncolumn-times-ten notation. The schematic-omissions supplement reproduces the MPU J2 switch-strobe\nblock and shows only ST0 to ST4 on pins 1 to 5, so addresses 41-48 are never scanned. Public switch\n16 does exist (it is Slam) - it is the \u003Cem>solenoid\u003C\u002Fem> address 16 that does not, because on this platform\nthe public momentary solenoid is the PIA1:B selector plus one and selector 15 is the idle state.\u003C\u002Fp>\n\u003Cp>That five-column layout has a consequence worth carrying to every other BY35 game. A six-column\nmachine has to find a sixth column strobe somewhere, and it takes one of the four continuous\nsolenoid outputs to do it - on Centaur that is public 17, which is a strobe rather than a coil. Kiss\nneeds no sixth strobe, so public 17 is free, and Kiss spends it on a real playfield device: the\nright outlane detour gate. The same address is a strobe on one BY35 game and a coil on another.\nNever assume either without checking the column count first.\u003C\u002Fp>\n\u003Cp>Kiss&#39;s fourth continuous output, public 20, is genuinely unused. The printed table accounts for only\nthree continuous devices and the retained trace shows public 20 asserted only during the power-on\npulse that briefly drives all four continuous lines, never once during a game.\u003C\u002Fp>\n\u003Ch2 id=\"the-solenoid-mapping-came-from-the-rom-not-the-manual\">The solenoid mapping came from the ROM, not the manual\u003C\u002Fh2>\n\u003Cp>The manual prints a &quot;Self Test #&quot; column, and it is a test order, not a controller address. The\nmanual says so itself: its troubleshooting section instructs the operator to press the self-test\nswitch three times, and states that a number is flashed on the player score displays as each\nsolenoid is pulsed. Booting the ROM in the LibPinMAME harness, stepping into that test and pairing\neach pulsed public address with the displayed number gives the mapping directly, and it repeated\nidentically across five complete cycles.\u003C\u002Fp>\n\u003Ctable>\n\u003Cthead>\n\u003Ctr>\n\u003Cth>Self Test #\u003C\u002Fth>\n\u003Cth>printed name\u003C\u002Fth>\n\u003Cth>public\u003C\u002Fth>\n\u003C\u002Ftr>\n\u003C\u002Fthead>\n\u003Ctbody>\u003Ctr>\n\u003Ctd>01\u003C\u002Ftd>\n\u003Ctd>Outhole Kicker\u003C\u002Ftd>\n\u003Ctd>7\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>02\u003C\u002Ftd>\n\u003Ctd>Knocker\u003C\u002Ftd>\n\u003Ctd>6\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>03\u003C\u002Ftd>\n\u003Ctd>Drop Target Reset\u003C\u002Ftd>\n\u003Ctd>14\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>04\u003C\u002Ftd>\n\u003Ctd>Left Thumper Bumper\u003C\u002Ftd>\n\u003Ctd>9\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>05\u003C\u002Ftd>\n\u003Ctd>Right Thumper Bumper\u003C\u002Ftd>\n\u003Ctd>10\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>06\u003C\u002Ftd>\n\u003Ctd>Bottom Thumper Bumper\u003C\u002Ftd>\n\u003Ctd>11\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>07\u003C\u002Ftd>\n\u003Ctd>Top Thumper Bumper\u003C\u002Ftd>\n\u003Ctd>8\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>08\u003C\u002Ftd>\n\u003Ctd>Left Slingshot\u003C\u002Ftd>\n\u003Ctd>12\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>09\u003C\u002Ftd>\n\u003Ctd>Right Slingshot\u003C\u002Ftd>\n\u003Ctd>13\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>10\u003C\u002Ftd>\n\u003Ctd>Right Bottom Gate\u003C\u002Ftd>\n\u003Ctd>17\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>11\u003C\u002Ftd>\n\u003Ctd>Coin Lockout Door\u003C\u002Ftd>\n\u003Ctd>18\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>12\u003C\u002Ftd>\n\u003Ctd>K1 Relay (Flipper Enable)\u003C\u002Ftd>\n\u003Ctd>19\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003C\u002Ftbody>\u003C\u002Ftable>\n\u003Cp>The second retained script confirms four of these independently, binding public 6 to the knocker,\npublic 7 to the trough release, public 14 to the drop-target reset and public 17 to the diverter\ngate.\u003C\u002Fp>\n\u003Cp>Comparing this with Centaur establishes something that generalises: \u003Cstrong>the public solenoid address is\nthe physical driver-board position, and it is stable across BY35 machines.\u003C\u002Fstrong> The outhole kicker is\npublic 7 and the knocker public 6 on both games, and both put their thumper bumpers on 9, 10 and 11.\nWhat differs between the two games is the printed test order, not the address.\u003C\u002Fp>\n\u003Ch2 id=\"lamps-sixty-on-the-main-board-twelve-on-the-auxiliary\">Lamps: sixty on the main board, twelve on the auxiliary\u003C\u002Fh2>\n\u003Cp>The public lamp address decomposes as \u003Ccode>16 * k + lampadr + 1\u003C\u002Fcode>, where \u003Ccode>k\u003C\u002Fcode> is the lamp data line PD0-PD3\nand \u003Ccode>lampadr\u003C\u002Fcode> is the latched address, plus 64 on the auxiliary board. That follows algebraically from\n\u003Ccode>by35_lampStrobe\u003C\u002Fcode>, and \u003Ccode>lampadr\u003C\u002Fcode> 15 is skipped, so 16, 32, 48 and 64 are unreachable decoder slots\nrather than unused lamps.\u003C\u002Fp>\n\u003Cp>The rest of the chain is board wiring: on the AS-2518-23 the decoder output drives one of sixty\nSCRs, and the SCR reaches the output connectors. \u003Cstrong>An SCR does not reach exactly one pin.\u003C\u002Fstrong> The\nboard fans several of them out to more than one connector branch, and which branch a game&#39;s harness\nactually plugs is game-specific, so the endpoint has to be read from \u003Cem>this\u003C\u002Fem> game&#39;s lamp driver\nschematic. Reusing another machine&#39;s traced endpoint list silently drops whichever branch that\nmachine did not use - an error this record made and had to correct. Kiss&#39;s own schematic on manual\npage 51 and its plug-connector sheet on page 52 are the authority here. The result splits as:\u003C\u002Fp>\n\u003Cul>\n\u003Cli>\u003Cstrong>46 playfield-only addresses.\u003C\u002Fstrong>\u003C\u002Fli>\n\u003Cli>\u003Cstrong>7 addresses that light both a backglass socket and a playfield insert.\u003C\u002Fstrong> Public 15, 30, 31, 46,\n47, 62 and 63 sit on A5J2, which the schematic marks TO BACKBOX, but Table B on the connector\nsheet routes each of them onward through the panel-to-back-cab plug to a playfield insert as well.\nOnly the playfield insert has a coordinate; the backglass socket does not.\u003C\u002Fli>\n\u003Cli>\u003Cstrong>18 back box-only addresses\u003C\u002Fstrong>, being six on A5J2 - Shoot Again, Ball In Play, Match, Game Over,\nHigh Score To Date and Tilt - plus the twelve auxiliary circuits.\u003C\u002Fli>\n\u003Cli>\u003Cstrong>1 unused.\u003C\u002Fstrong> A5J2-16 is marked N\u002FU, so public 14 drives nothing.\u003C\u002Fli>\n\u003Cli>\u003Cstrong>4 unpopulated\u003C\u002Fstrong> auxiliary positions.\u003C\u002Fli>\n\u003C\u002Ful>\n\u003Cp>That makes 53 addresses feeding playfield lamps, and the retained community table models exactly 53\nlamp objects. That exact agreement is the check that the derivation is right rather than merely\nself-consistent, and it is what exposed the fan-out error: an earlier pass read only one endpoint\nper SCR, arrived at 45, and had to explain away the eight-lamp difference. The difference was real.\u003C\u002Fp>\n\u003Cp>Public 43 is the clearest case. Its SCR Q40 reaches both A5J2-9, which is marked N\u002FU, and A5J3-22,\nwhich reads &quot;SAME PLAYER SHOOTS AGAIN&quot; on the block labelled TO PLAYFIELD. Only the J2 branch is\nunused. A first pass called the whole address unused and dismissed the table&#39;s lamp as invented; the\ntable was right and the derivation was wrong.\u003C\u002Fp>\n\u003Cp>The geometry is what makes the mapping trustworthy. Every colour family lands in its own clean\nvertical column, and reading them left to right spells the title:\u003C\u002Fp>\n\u003Ctable>\n\u003Cthead>\n\u003Ctr>\n\u003Cth>column x\u003C\u002Fth>\n\u003Cth>addresses\u003C\u002Fth>\n\u003Cth>family\u003C\u002Fth>\n\u003C\u002Ftr>\n\u003C\u002Fthead>\n\u003Ctbody>\u003Ctr>\n\u003Ctd>0.289\u003C\u002Ftd>\n\u003Ctd>5, 21, 37, 53\u003C\u002Ftd>\n\u003Ctd>Red \u002F White \u002F Yellow \u002F Green Arrow\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>0.360\u003C\u002Ftd>\n\u003Ctd>1, 2, 3, 4, 6\u003C\u002Ftd>\n\u003Ctd>&quot;K&quot; letters and the K Amber Arrow\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>0.422\u003C\u002Ftd>\n\u003Ctd>17, 18, 19, 20, 22\u003C\u002Ftd>\n\u003Ctd>&quot;I&quot;\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>0.484\u003C\u002Ftd>\n\u003Ctd>33, 34, 35, 36, 38\u003C\u002Ftd>\n\u003Ctd>&quot;S&quot; (Left)\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>0.546\u003C\u002Ftd>\n\u003Ctd>49, 50, 51, 52, 54\u003C\u002Ftd>\n\u003Ctd>&quot;S&quot; (Right)\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>0.617\u003C\u002Ftd>\n\u003Ctd>7, 23, 39, 55\u003C\u002Ftd>\n\u003Ctd>Red \u002F White \u002F Yellow \u002F Green Kiss Amber Arrow\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003C\u002Ftbody>\u003C\u002Ftable>\n\u003Cp>The four top rollover switches run in the same order - 24 &quot;K&quot;, 23 &quot;I&quot;, 22 inner &quot;S&quot;, 21 outer &quot;S&quot;,\nleft to right across the top of the playfield.\u003C\u002Fp>\n\u003Ch2 id=\"the-auxiliary-board-exists-only-for-the-backglass\">The auxiliary board exists only for the backglass\u003C\u002Fh2>\n\u003Cp>Kiss carries an Auxiliary Lamp Driver A9 (AS-2518-43); the parts list names it among the modules and\nMPU A4 J1-8 runs to A9J1-3. What is worth understanding is \u003Cem>why\u003C\u002Fem>, because the main A5 board still\nhas a spare circuit - the machine did not run out of lamp drivers.\u003C\u002Fp>\n\u003Cp>It is there for the backglass animation. IPDB lists among the machine&#39;s notable features\n&quot;Backglass light animation (letters in K-I-S-S light up when scored, animate during Game Over)&quot;, and\nthe twelve auxiliary circuits are exactly those letters: three circuits per letter, K on public 65,\n66 and 67, I on 81, 82 and 83, the left S on 97, 98 and 99 and the right S on 113, 114 and 115. A\nboot-and-play harness run shows precisely that structure - the twelve switch in four groups of three\nwhile the four unpopulated positions latch on early and never change again.\u003C\u002Fp>\n\u003Cp>Every one of the twelve is a back box lamp, so none of them carries a playfield coordinate.\u003C\u002Fp>\n\u003Cp>The wiring is primary evidence and the functions are not, and the record says so. Decoder half to\nSCR to A9J2 pin is read from the AS-2518-43 schematic, which is generic Bally hardware; each data\nline enables one decoder half (PD0 to U2A, PD1 to U2B, PD2 to U3A, PD3 to U3B), the two latched\naddress bits pick Q0, Q1 or Q2, and \u003Cstrong>Q3 is marked N\u002FU on all four halves\u003C\u002Fstrong>, which is why latched\naddress 3 - public 68, 84, 100 and 116 - reaches no bulb at all. The function printed against each\nA9J2 pin comes from the Bally Kiss lamp chart as transcribed on PinWiki, which is a secondary source\nand is not in the manual scan retained here. It is trusted for those twelve functions on three\ngrounds: its own SCR-to-pin column reproduces the primary schematic exactly on all twelve circuits,\nwhich authenticates the transcription; the runtime trace groups the circuits exactly as the chart\nimplies; and IPDB independently describes the effect. Each affected device note discloses this.\u003C\u002Fp>\n\u003Ch2 id=\"mechanisms\">Mechanisms\u003C\u002Fh2>\n\u003Cp>Nothing here is exotic. Four thumper bumpers in a diamond, two slingshots, two rollunder spinners,\none four-bank drop target on the left with a single shared reset coil and no individual down coils,\neight standup targets, a single-ball outhole with its kicker, and the right outlane detour gate on a\ncontinuous output. IPDB&#39;s feature list matches the enumerated devices exactly: flippers (2), pop\nbumpers (4), slingshots (2), standup targets (8), spinning targets (2), 4-bank drop targets (1) and\nthe right outlane detour gate.\u003C\u002Fp>\n\u003Cp>Two pairings are hardware rather than software, and the printed switch table says so directly:\n&quot;slingshot and thumper bumper coils will energize when switch is made&quot;. A recreation should fire\nthose six coils from their own switches rather than waiting for the ROM.\u003C\u002Fp>\n\u003Cp>Switch 25 is printed &quot;Drop Target and 2 Rebs.&quot; and carries three parallel contacts; the retained\ntable models three separate rebound sensors, so all three are placed.\u003C\u002Fp>\n\u003Cp>The flipper buttons are not in the switch matrix at all. On this generation they are wired directly\nthrough the K1 flipper-enable relay, which is public 19, so there is no flipper button address to\nenumerate. PinMAME still publishes its generic flipper column at 81-88; those are emulator mirrors\nwith no physical contact behind them.\u003C\u002Fp>\n\u003Ch2 id=\"variants\">Variants\u003C\u002Fh2>\n\u003Cp>Six drivers, one physical machine. \u003Ccode>kiss\u003C\u002Fcode> is the 1979 production ROM and the reference for this\ndefinition. \u003Ccode>kissb\u003C\u002Fcode> and \u003Ccode>kisse\u003C\u002Fcode> are Bally\u002FOliver seven-digit display conversions from 2004 and 2022,\n\u003Ccode>kissc\u003C\u002Fcode> and \u003Ccode>kissd\u003C\u002Fcode> are 2008 free-play conversions - \u003Ccode>kissd\u003C\u002Fcode> divides scoring by ten to fit six\ndigits - and \u003Ccode>kissf\u003C\u002Fcode> is a further revision. All run on the same physical machine.\u003C\u002Fp>\n\u003Cp>Only \u003Ccode>kiss\u003C\u002Fcode> declares \u003Ccode>lampCol = 8\u003C\u002Fcode>, so it is the only driver through which PinMAME publishes the\nauxiliary lamp addresses. That is an emulator-side modelling choice, not a hardware difference: the\nA9 board is fitted to every Kiss, and the backglass letters animate on all of them. A recreation\nrunning one of the later conversions still needs to drive those letters; it simply will not receive\nthem from the emulator on those drivers.\u003C\u002Fp>\n\u003Cp>Note that the retained table runs \u003Ccode>kisse\u003C\u002Fcode>, so its lamp bindings cover the main board only. That is\nwhy the auxiliary identities here come from the schematic and the lamp chart rather than from the\ntable.\u003C\u002Fp>\n\u003Ch2 id=\"prototypes-are-out-of-scope\">Prototypes are out of scope\u003C\u002Fh2>\n\u003Cp>IPDB records two prototype lines that are not this machine and must not be folded into it: a\none-off talking Kiss built in a fiberglass cabinet for the 1979 AMOA show as a response to Williams&#39;\nGorgar, and about eleven &quot;Intel based, New Technology&quot; prototypes with blue vacuum-fluorescent\ndisplays, no speech and a completely different three-board architecture. PinMAME&#39;s \u003Ccode>kissp\u003C\u002Fcode> and\n\u003Ccode>kissp2\u003C\u002Fcode> are the \u003Cstrong>Intel prototypes\u003C\u002Fstrong>, not the talking one: they live in \u003Ccode>kissproto.c\u003C\u002Fcode> on an Intel\n8035 and are marked GAME_NOT_WORKING. The AMOA speech machine used the standard production board\nset in a one-off fiberglass cabinet and has no driver of its own. Neither line is this machine.\u003C\u002Fp>\n",[3635,3638,3641,3644,3647,3650,3653],{"id":3636,"text":3637},"controller-platform","Controller platform",{"id":3639,"text":3640},"the-solenoid-mapping-came-from-the-rom-not-the-manual","The solenoid mapping came from the ROM, not the manual",{"id":3642,"text":3643},"lamps-sixty-on-the-main-board-twelve-on-the-auxiliary","Lamps: sixty on the main board, twelve on the auxiliary",{"id":3645,"text":3646},"the-auxiliary-board-exists-only-for-the-backglass","The auxiliary board exists only for the backglass",{"id":3648,"text":3649},"mechanisms","Mechanisms",{"id":3651,"text":3652},"variants","Variants",{"id":3654,"text":3655},"prototypes-are-out-of-scope","Prototypes are out of 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