[{"data":1,"prerenderedAt":5500},["ShallowReactive",2],{"i-lucide:search":3,"i-lucide:sun":8,"i-lucide:github":10,"i-lucide:menu":13,"i-lucide:git-pull-request-arrow":15,"machine-stern-pirates-of-the-caribbean-2006":17,"i-lucide:file-json-2":5442,"i-lucide:map-pin":5444,"i-lucide:shield-check":5446,"i-lucide:toggle-left":5448,"i-lucide:zap":5450,"i-lucide:cable":5452,"i-lucide:disc-3":5454,"i-lucide:library-big":5456,"i-lucide:triangle-alert":5458,"i-lucide:plug-zap":5460,"i-lucide:arrow-up-right":5462,"i-lucide:info":5464,"i-lucide:monitor":5466,"i-lucide:log-out":5468,"i-lucide:sparkles":5470,"i-lucide:rotate-cw":5472,"i-lucide:cog":5474,"i-lucide:chevron-down":5476,"i-lucide:list":5478,"i-lucide:cpu":5480,"i-lucide:book-open":5482,"i-lucide:user-check":5484,"i-lucide:file-code-2":5486,"i-lucide:table-2":5488,"i-lucide:notebook-pen":5490,"i-lucide:message-square-warning":5492,"i-lucide:chevron-right":5494,"i-lucide:quote":5496,"i-lucide:image":5498},{"left":4,"top":4,"width":5,"height":5,"rotate":4,"vFlip":6,"hFlip":6,"body":7},0,24,false,"\u003Cg fill=\"none\" stroke=\"currentColor\" stroke-linecap=\"round\" stroke-linejoin=\"round\" stroke-width=\"2\">\u003Cpath d=\"m21 21l-4.34-4.34\"\u002F>\u003Ccircle cx=\"11\" cy=\"11\" r=\"8\"\u002F>\u003C\u002Fg>",{"left":4,"top":4,"width":5,"height":5,"rotate":4,"vFlip":6,"hFlip":6,"body":9},"\u003Cg fill=\"none\" stroke=\"currentColor\" stroke-linecap=\"round\" stroke-linejoin=\"round\" stroke-width=\"2\">\u003Ccircle cx=\"12\" cy=\"12\" r=\"4\"\u002F>\u003Cpath d=\"M12 2v2m0 16v2M4.93 4.93l1.41 1.41m11.32 11.32l1.41 1.41M2 12h2m16 0h2M6.34 17.66l-1.41 1.41M19.07 4.93l-1.41 1.41\"\u002F>\u003C\u002Fg>",{"left":4,"top":4,"width":5,"height":5,"rotate":4,"vFlip":6,"hFlip":6,"body":11,"hidden":12},"\u003Cg fill=\"none\" stroke=\"currentColor\" stroke-linecap=\"round\" stroke-linejoin=\"round\" stroke-width=\"2\">\u003Cpath d=\"M15 22v-4a4.8 4.8 0 0 0-1-3.5c3 0 6-2 6-5.5c.08-1.25-.27-2.48-1-3.5c.28-1.15.28-2.35 0-3.5c0 0-1 0-3 1.5c-2.64-.5-5.36-.5-8 0C6 2 5 2 5 2c-.3 1.15-.3 2.35 0 3.5A5.4 5.4 0 0 0 4 9c0 3.5 3 5.5 6 5.5c-.39.49-.68 1.05-.85 1.65S8.93 17.38 9 18v4\"\u002F>\u003Cpath d=\"M9 18c-4.51 2-5-2-7-2\"\u002F>\u003C\u002Fg>",true,{"left":4,"top":4,"width":5,"height":5,"rotate":4,"vFlip":6,"hFlip":6,"body":14},"\u003Cpath fill=\"none\" stroke=\"currentColor\" stroke-linecap=\"round\" stroke-linejoin=\"round\" stroke-width=\"2\" d=\"M4 5h16M4 12h16M4 19h16\"\u002F>",{"left":4,"top":4,"width":5,"height":5,"rotate":4,"vFlip":6,"hFlip":6,"body":16},"\u003Cg fill=\"none\" stroke=\"currentColor\" stroke-linecap=\"round\" stroke-linejoin=\"round\" stroke-width=\"2\">\u003Ccircle cx=\"5\" cy=\"6\" r=\"3\"\u002F>\u003Cpath d=\"M5 9v12\"\u002F>\u003Ccircle cx=\"19\" cy=\"18\" r=\"3\"\u002F>\u003Cpath d=\"m15 9l-3-3l3-3\"\u002F>\u003Cpath d=\"M12 6h5a2 2 0 0 1 2 2v7\"\u002F>\u003C\u002Fg>",{"detail":18,"summary":5291},{"conflicts":19,"controller":45,"coverage":48,"displays":59,"drivers":73,"format":191,"inputs":192,"knowledge":2315,"machine":2317,"mechanisms":2326,"outputs":2450,"relationships":5260,"schema_version":426,"sources":5266,"slug":5356,"sourcePath":5357,"knowledgePath":2316,"knowledgeHtml":5358,"knowledgeHeadings":5359,"knowledgeSummary":5387,"catalogDrivers":5388,"related":5418,"family":5291},[20,28,34,40],{"description":21,"id":22,"path":23,"source_refs":24},"The controller profile pinmame.sam declares inversion_applied_by_emulator: true as a platform capability, matching every WPC profile this project has curated. For Stern S.A.M. pinned PinMAME applies none. sam.c's INITGAME macro expands to a positional aggregate initializer that stops at the hw sub-struct, so core_gameData->wpc.invSw is left at its C zero-initialization default, and core.c copies those zeros straight into coreGlobals.invSw at machine init. Searching the whole of src\u002Fwpc\u002Fsam.c for invSw returns no assignment anywhere, so this is a platform-wide fact to check on every future S.A.M. curation rather than a defect specific to this game -- the same shape as the Whitestar gap already recorded for Stern The Simpsons Pinball Party. Against that, this manual positively identifies seven switches as opto pairs: 3 (Hit Chest), 4 (Plunder Exit) and 11 (Plunder Enter) annotated (OPTO PAIR), 21 (Trough #1) annotated (VUK OPTO), 22 (Trough Jam) annotated (STACK OPTO), and 60 (Skill Hole Made) and 61 (Ship Made) annotated (OPTO PAIR); 21 and 22 additionally print transmitter and receiver part numbers 515-0173-00 and 515-0174-00 in place of a mechanical switch part. That set is the exhaustive result of sweeping all 64 printed cells for both of this page's own cues, and the page carries no shaded-cell legend and shades nothing. Physical construction is therefore known for seven addresses while their emulator-side normalization is not, and the manual never states normally-open or normally-closed for any individual switch either -- its own switch-wiring schematic inset labels all three terminals generically. Resolution path: a LibPinMAME gameplay-harness trace of a legal potc ROM observing the idle public state of switches 3, 4, 11, 21, 22, 60 and 61 with and without a ball present. Unresolved.","conflict.sam-invsw-never-populated","controller.inversion_applied_by_emulator; inputs[binding.device=3,4,11,21,22,60,61]",[25,26,27],"pinmame.core.4ec52ff0ac13","manual.stern.pirates-of-the-caribbean.2006","controller-profile.pinmame-sam",{"description":29,"id":30,"path":31,"source_refs":32},"The manual disagrees with itself about how its five flasher bulbs are split between the playfield and the back panel. The Coils Detailed Chart Table prints public solenoid 22 as FLASH: REAR CENTER (X2) and public solenoid 30 as FLASH: BACK RIGHT [X3], both #89 bulbs. The Coil & Flash Lamp Locations page draws one 22 callout and one 30 callout inside its back-panel inset with the grey 'Coils \u002F Flash Lamps on Back Panel' shading, plus one 22 and two 30 callouts on the playfield plan -- which adds up to both printed quantities. But printed page 91 (Back Panel Assembly, Individual Parts Only) lists exactly two #89 sockets on the back panel as its ITEM 5 (QTY. 2) and labels both of them Q22 FLASH, with no Q30 socket drawn or listed anywhere on the page. The two pages cannot both be right. The retained known-working table is consistent with page 91 for address 22 (two co-located F22 Light objects at the playfield's own rear edge, normalized y 0.019 and 0.020) but also adds a third F22 light further onto the playfield, and for address 30 it models two playfield lights plus a co-located pair at the rear edge -- so it reproduces both readings at once and settles nothing. This record follows page 91's explicit parts list for address 22 and gives it a controlled cabinet_or_service spatial record with quantity 2. For address 30 no placement set can be produced whose count matches the printed quantity of three without choosing a side, so that record carries no spatial key at all. Resolution path: a photograph or lamp test of an unrestored machine's back panel showing how many #89 sockets are fitted and which driver each is wired to. Unresolved.","conflict.flasher-back-panel-bulb-count","outputs[binding.device=22,30]",[26,33],"vpx-table.potc-stern-2006",{"description":35,"id":36,"path":37,"source_refs":38},"The manual names the three pop bumpers LEFT, RIGHT and BOTTOM consistently on both of its own pages -- SW. #30\u002F#31\u002F#32 on the Switch Matrix Grid and #9\u002F#10\u002F#11 in the Coils Detailed Chart Table -- and its Coil & Flash Lamp Locations plan draws the three coil callouts at the bumper cluster's left, right and player-nearest positions in that order. The retained known-working script binds them the other way: its three Bumper objects pulse switches 30, 31 and 32 in naive numeric order (Bumper1 -> 30, Bumper2 -> 31, Bumper3 -> 32), and those objects sit at normalized (0.764, 0.290), (0.634, 0.219) and (0.843, 0.205), which makes the script's LEFT bumper the player-nearest one and its BOTTOM bumper the rightmost. Only one bijection between three names and three positions is geometrically coherent, and the manual's two pages plus the table's own geometry agree on it against the script's identifier ordering alone, so this record uses the manual's reading for all six placements. The disagreement is recorded rather than silently resolved because the runtime script is normally this project's authority for address semantics and it is the source being overruled. Resolution path: a photograph of the physical playfield with the bumper harness visible, or a coil test on real hardware. Unresolved.","conflict.pop-bumper-position-naming","inputs[binding.device=30,31,32]; outputs[binding.device=9,10,11]",[26,39,33],"vpx-script.potc-stern-2006",{"description":41,"id":42,"path":43,"source_refs":44},"Pinned sam.c disagrees with itself about which of the two red coin-door adjustment buttons lands on public switch -2 and which on -1. Its descriptive comment block over dedswitch_upper_r reads 'D21 - DED #22 - Plus (Coin Door)' then 'D22 - DED #23 - Minus', while its own keyboard input-port table SAM_COMPORTS assigns 'Minus' to the port bit that CORE_SETKEYSW shifts into switch-column-0 bit 5 (public -2) and 'Plus' to the bit that becomes bit 6 (public -1). This manual's own dedicated-switch block agrees with the input-port table: D-22 is MINUS (\u003C \u002F - RED BUTTON), part 180-5192-02, and D-23 is PLUS (+ \u002F > RED BUTTON), same part. Two sources against one resolve it in favour of Minus at -2 and Plus at -1, which is what this record uses. It is recorded as a first-class conflict for provenance completeness in the same spirit as the naming defect already recorded for Williams Bram Stoker's Dracula, even though both addresses are coin-door service buttons and neither can affect an authored playfield device. Unresolved in pinned source.","conflict.coin-door-adjust-button-order","inputs[binding.device=-2,-1]",[25,26],{"hardware_generation":46,"inversion_applied_by_emulator":12,"platform":47},"0x100000000000","pinmame.sam",{"status":49,"missing":50,"dimensions":55},"partial",[51,52,53,54],"polarity","spatial_placement","unresolved_conflicts","recreation_notes",{"address_enumeration":56,"catalog_identity":56,"mechanisms":56,"physical_wiring":57,"recreation_knowledge":58,"semantic_naming":56,"spatial_placement":58,"variant_coverage":56},"validated","conflicted","observed",[60],{"controller_index":4,"height":61,"id":62,"kind":63,"label":64,"provenance":65,"spatial":67,"width":72},32,"display.dmd","dmd","128x32 Dot Matrix Display",{"source_refs":66,"status":56},[25,26],{"provenance":68,"reason":70,"status":71},{"source_refs":69,"status":56},[25,26],"cabinet_or_service","not_applicable",128,[74,81,86,90,94,98,102,106,110,114,118,122,126,130,134,138,142,146,151,155,159,163,167,171,175,179,183,187],{"description":75,"flags":4,"id":76,"manufacturer":77,"physical_compatibility":78,"variant_notes":79,"year":80},"Pirates of the Caribbean (V6.0 English, French)","potc_600af","Stern","identical","PinMAME's clone-tree parent and this definition's reference driver for address semantics. It is the 2008 V6.0 English\u002FFrench firmware, not the 2006 production firmware; every potc_* driver shares the one static potcGameData struct produced by sam.c's INITGAME macro, so the choice of parent carries no controller-address, polarity, or playfield consequence. This is also the driver the retained known-working table binds (Const cGameName=\"potc_600af\") and the only one for which sam.c sets a fast-flip watch address (samlocals.fastflipaddr = 0x0105a7fe for any driver whose short name starts potc_600).","2008",{"clone_of":76,"description":82,"flags":4,"id":83,"manufacturer":77,"physical_compatibility":78,"variant_notes":84,"year":85},"Pirates of the Caribbean (V1.08 English, Spanish)","potc_108as","Stern V1.08 English\u002FSpanish game ROM for the same physical machine, dated 2006 in the pinned catalog. It shares the one static potcGameData struct with every other potc_* driver, so no controller address, switch polarity, lamp, solenoid, or playfield fact differs from the reference driver.","2006",{"clone_of":76,"description":87,"flags":4,"id":88,"manufacturer":77,"physical_compatibility":78,"variant_notes":89,"year":85},"Pirates of the Caribbean (V1.09 English, Italian)","potc_109ai","Stern V1.09 English\u002FItalian game ROM for the same physical machine, dated 2006 in the pinned catalog. It shares the one static potcGameData struct with every other potc_* driver, so no controller address, switch polarity, lamp, solenoid, or playfield fact differs from the reference driver.",{"clone_of":76,"description":91,"flags":4,"id":92,"manufacturer":77,"physical_compatibility":78,"variant_notes":93,"year":85},"Pirates of the Caribbean (V1.09 English, Spanish)","potc_109as","Stern V1.09 English\u002FSpanish game ROM for the same physical machine, dated 2006 in the pinned catalog. It shares the one static potcGameData struct with every other potc_* driver, so no controller address, switch polarity, lamp, solenoid, or playfield fact differs from the reference driver.",{"clone_of":76,"description":95,"flags":4,"id":96,"manufacturer":77,"physical_compatibility":78,"variant_notes":97,"year":85},"Pirates of the Caribbean (V1.09 German, French)","potc_109gf","Stern V1.09 German\u002FFrench game ROM for the same physical machine, dated 2006 in the pinned catalog. It shares the one static potcGameData struct with every other potc_* driver, so no controller address, switch polarity, lamp, solenoid, or playfield fact differs from the reference driver.",{"clone_of":76,"description":99,"flags":4,"id":100,"manufacturer":77,"physical_compatibility":78,"variant_notes":101,"year":85},"Pirates of the Caribbean (V1.10 English, French)","potc_110af","Stern V1.10 English\u002FFrench game ROM for the same physical machine, dated 2006 in the pinned catalog. It shares the one static potcGameData struct with every other potc_* driver, so no controller address, switch polarity, lamp, solenoid, or playfield fact differs from the reference driver.",{"clone_of":76,"description":103,"flags":4,"id":104,"manufacturer":77,"physical_compatibility":78,"variant_notes":105,"year":85},"Pirates of the Caribbean (V1.10 English, Italian)","potc_110ai","Stern V1.10 English\u002FItalian game ROM for the same physical machine, dated 2006 in the pinned catalog. It shares the one static potcGameData struct with every other potc_* driver, so no controller address, switch polarity, lamp, solenoid, or playfield fact differs from the reference driver.",{"clone_of":76,"description":107,"flags":4,"id":108,"manufacturer":77,"physical_compatibility":78,"variant_notes":109,"year":85},"Pirates of the Caribbean (V1.10 German, French)","potc_110gf","Stern V1.10 German\u002FFrench game ROM for the same physical machine, dated 2006 in the pinned catalog. It shares the one static potcGameData struct with every other potc_* driver, so no controller address, switch polarity, lamp, solenoid, or playfield fact differs from the reference driver.",{"clone_of":76,"description":111,"flags":4,"id":112,"manufacturer":77,"physical_compatibility":78,"variant_notes":113,"year":85},"Pirates of the Caribbean (V1.11 English, Spanish)","potc_111as","Stern V1.11 English\u002FSpanish game ROM for the same physical machine, dated 2006 in the pinned catalog. It shares the one static potcGameData struct with every other potc_* driver, so no controller address, switch polarity, lamp, solenoid, or playfield fact differs from the reference driver.",{"clone_of":76,"description":115,"flags":4,"id":116,"manufacturer":77,"physical_compatibility":78,"variant_notes":117,"year":85},"Pirates of the Caribbean (V1.13 English, French)","potc_113af","Stern V1.13 English\u002FFrench game ROM for the same physical machine, dated 2006 in the pinned catalog. It shares the one static potcGameData struct with every other potc_* driver, so no controller address, switch polarity, lamp, solenoid, or playfield fact differs from the reference driver.",{"clone_of":76,"description":119,"flags":4,"id":120,"manufacturer":77,"physical_compatibility":78,"variant_notes":121,"year":85},"Pirates of the Caribbean (V1.13 English, Italian)","potc_113ai","Stern V1.13 English\u002FItalian game ROM for the same physical machine, dated 2006 in the pinned catalog. It shares the one static potcGameData struct with every other potc_* driver, so no controller address, switch polarity, lamp, solenoid, or playfield fact differs from the reference driver.",{"clone_of":76,"description":123,"flags":4,"id":124,"manufacturer":77,"physical_compatibility":78,"variant_notes":125,"year":85},"Pirates of the Caribbean (V1.13 English, Spanish)","potc_113as","Stern V1.13 English\u002FSpanish game ROM for the same physical machine, dated 2006 in the pinned catalog. It shares the one static potcGameData struct with every other potc_* driver, so no controller address, switch polarity, lamp, solenoid, or playfield fact differs from the reference driver.",{"clone_of":76,"description":127,"flags":4,"id":128,"manufacturer":77,"physical_compatibility":78,"variant_notes":129,"year":85},"Pirates of the Caribbean (V1.13 German, French)","potc_113gf","Stern V1.13 German\u002FFrench game ROM for the same physical machine, dated 2006 in the pinned catalog. It shares the one static potcGameData struct with every other potc_* driver, so no controller address, switch polarity, lamp, solenoid, or playfield fact differs from the reference driver.",{"clone_of":76,"description":131,"flags":4,"id":132,"manufacturer":77,"physical_compatibility":78,"variant_notes":133,"year":85},"Pirates of the Caribbean (V1.15 English, French)","potc_115af","Stern V1.15 English\u002FFrench game ROM for the same physical machine, dated 2006 in the pinned catalog. It shares the one static potcGameData struct with every other potc_* driver, so no controller address, switch polarity, lamp, solenoid, or playfield fact differs from the reference driver.",{"clone_of":76,"description":135,"flags":4,"id":136,"manufacturer":77,"physical_compatibility":78,"variant_notes":137,"year":85},"Pirates of the Caribbean (V1.15 English, Italian)","potc_115ai","Stern V1.15 English\u002FItalian game ROM for the same physical machine, dated 2006 in the pinned catalog. It shares the one static potcGameData struct with every other potc_* driver, so no controller address, switch polarity, lamp, solenoid, or playfield fact differs from the reference driver.",{"clone_of":76,"description":139,"flags":4,"id":140,"manufacturer":77,"physical_compatibility":78,"variant_notes":141,"year":85},"Pirates of the Caribbean (V1.15 English, Spanish)","potc_115as","Stern V1.15 English\u002FSpanish game ROM for the same physical machine, dated 2006 in the pinned catalog. It shares the one static potcGameData struct with every other potc_* driver, so no controller address, switch polarity, lamp, solenoid, or playfield fact differs from the reference driver.",{"clone_of":76,"description":143,"flags":4,"id":144,"manufacturer":77,"physical_compatibility":78,"variant_notes":145,"year":85},"Pirates of the Caribbean (V1.15 German, French)","potc_115gf","Stern V1.15 German\u002FFrench game ROM for the same physical machine, dated 2006 in the pinned catalog. It shares the one static potcGameData struct with every other potc_* driver, so no controller address, switch polarity, lamp, solenoid, or playfield fact differs from the reference driver.",{"clone_of":76,"description":147,"flags":4,"id":148,"manufacturer":77,"physical_compatibility":78,"variant_notes":149,"year":150},"Pirates of the Caribbean (V3.00 English, French)","potc_300af","Stern V3.00 English\u002FFrench game ROM for the same physical machine, dated 2007 in the pinned catalog. It shares the one static potcGameData struct with every other potc_* driver, so no controller address, switch polarity, lamp, solenoid, or playfield fact differs from the reference driver.","2007",{"clone_of":76,"description":152,"flags":4,"id":153,"manufacturer":77,"physical_compatibility":78,"variant_notes":154,"year":150},"Pirates of the Caribbean (V3.00 English, Italian)","potc_300ai","Stern V3.00 English\u002FItalian game ROM for the same physical machine, dated 2007 in the pinned catalog. It shares the one static potcGameData struct with every other potc_* driver, so no controller address, switch polarity, lamp, solenoid, or playfield fact differs from the reference driver.",{"clone_of":76,"description":156,"flags":4,"id":157,"manufacturer":77,"physical_compatibility":78,"variant_notes":158,"year":150},"Pirates of the Caribbean (V3.00 English, Spanish)","potc_300al","Stern V3.00 English\u002FSpanish game ROM for the same physical machine, dated 2007 in the pinned catalog. It shares the one static potcGameData struct with every other potc_* driver, so no controller address, switch polarity, lamp, solenoid, or playfield fact differs from the reference driver.",{"clone_of":76,"description":160,"flags":4,"id":161,"manufacturer":77,"physical_compatibility":78,"variant_notes":162,"year":150},"Pirates of the Caribbean (V3.00 German, French)","potc_300gf","Stern V3.00 German\u002FFrench game ROM for the same physical machine, dated 2007 in the pinned catalog. It shares the one static potcGameData struct with every other potc_* driver, so no controller address, switch polarity, lamp, solenoid, or playfield fact differs from the reference driver.",{"clone_of":76,"description":164,"flags":4,"id":165,"manufacturer":77,"physical_compatibility":78,"variant_notes":166,"year":150},"Pirates of the Caribbean (V4.00 English, French)","potc_400af","Stern V4.00 English\u002FFrench game ROM for the same physical machine, dated 2007 in the pinned catalog. It shares the one static potcGameData struct with every other potc_* driver, so no controller address, switch polarity, lamp, solenoid, or playfield fact differs from the reference driver.",{"clone_of":76,"description":168,"flags":4,"id":169,"manufacturer":77,"physical_compatibility":78,"variant_notes":170,"year":150},"Pirates of the Caribbean (V4.00 English, Italian)","potc_400ai","Stern V4.00 English\u002FItalian game ROM for the same physical machine, dated 2007 in the pinned catalog. It shares the one static potcGameData struct with every other potc_* driver, so no controller address, switch polarity, lamp, solenoid, or playfield fact differs from the reference driver.",{"clone_of":76,"description":172,"flags":4,"id":173,"manufacturer":77,"physical_compatibility":78,"variant_notes":174,"year":150},"Pirates of the Caribbean (V4.00 English, Spanish)","potc_400al","Stern V4.00 English\u002FSpanish game ROM for the same physical machine, dated 2007 in the pinned catalog. It shares the one static potcGameData struct with every other potc_* driver, so no controller address, switch polarity, lamp, solenoid, or playfield fact differs from the reference driver.",{"clone_of":76,"description":176,"flags":4,"id":177,"manufacturer":77,"physical_compatibility":78,"variant_notes":178,"year":150},"Pirates of the Caribbean (V4.00 German, French)","potc_400gf","Stern V4.00 German\u002FFrench game ROM for the same physical machine, dated 2007 in the pinned catalog. It shares the one static potcGameData struct with every other potc_* driver, so no controller address, switch polarity, lamp, solenoid, or playfield fact differs from the reference driver.",{"clone_of":76,"description":180,"flags":4,"id":181,"manufacturer":77,"physical_compatibility":78,"variant_notes":182,"year":80},"Pirates of the Caribbean (V6.0 English, Italian)","potc_600ai","Stern V6.0 English\u002FItalian game ROM for the same physical machine, dated 2008 in the pinned catalog. It shares the one static potcGameData struct with every other potc_* driver, so no controller address, switch polarity, lamp, solenoid, or playfield fact differs from the reference driver.",{"clone_of":76,"description":184,"flags":4,"id":185,"manufacturer":77,"physical_compatibility":78,"variant_notes":186,"year":80},"Pirates of the Caribbean (V6.0 English, Spanish)","potc_600as","Stern V6.0 English\u002FSpanish game ROM for the same physical machine, dated 2008 in the pinned catalog. It shares the one static potcGameData struct with every other potc_* driver, so no controller address, switch polarity, lamp, solenoid, or playfield fact differs from the reference driver.",{"clone_of":76,"description":188,"flags":4,"id":189,"manufacturer":77,"physical_compatibility":78,"variant_notes":190,"year":80},"Pirates of the Caribbean (V6.0 German, French)","potc_600gf","Stern V6.0 German\u002FFrench game ROM for the same physical machine, dated 2008 in the pinned catalog. It shares the one static potcGameData struct with every other potc_* driver, so no controller address, switch polarity, lamp, solenoid, or playfield fact differs from the reference driver.","pinmame-machine-definition",[193,224,249,273,294,319,342,364,386,419,445,474,500,520,546,566,593,620,646,672,699,725,751,774,797,817,840,861,882,904,925,949,971,994,1019,1042,1065,1088,1112,1135,1157,1177,1194,1211,1228,1252,1269,1292,1309,1326,1350,1373,1396,1419,1442,1465,1482,1502,1526,1549,1572,1595,1618,1641,1665,1689,1712,1729,1752,1775,1799,1820,1837,1861,1883,1905,1927,1950,1969,1993,2015,2045,2067,2093,2115,2134,2153,2172,2191,2210,2225,2240,2255,2270,2285,2300],{"aliases":194,"availability":201,"binding":202,"id":205,"kind":206,"label":207,"physical":208,"provenance":212,"roles":214,"spatial":216,"wiring":219},[195,198],{"namespace":196,"value":197},"pinmame.switch","-7",{"namespace":199,"value":200},"manual.address","SW. D-17","used",{"device":203,"group":204},-7,"pinmame.input.switch","switch.service-d17","switch","Tilt Pendulum (Plumb Bob)",{"location":209,"notes":210,"switch_type":211},"See Sec. 4, Chp. 1, Pg. 47 for cab. parts","Printed dedicated switch D-17. Read through sam.c's dedswitch_upper_r, which returns coreGlobals.swMatrix[0] as the low byte of the upper dedicated-switch word. The retained known-working script confirms the public address directly: vpmNudge.TiltSwitch = -7.","tilt",{"source_refs":213,"status":56},[26,25],[215],"cabinet.tilt",{"provenance":217,"reason":70,"status":71},{"source_refs":218,"status":56},[26],{"board":220,"return_component":221,"return_connection":222,"return_wire":223},"S.A.M. CPU\u002FSound board","IC-41","J13-P1","Light Green-Brown",{"aliases":225,"availability":230,"binding":231,"id":233,"kind":206,"label":234,"physical":235,"provenance":239,"roles":241,"spatial":243,"wiring":246},[226,228],{"namespace":196,"value":227},"-6",{"namespace":199,"value":229},"SW. D-18","optional",{"device":232,"group":204},-6,"switch.service-d18","Slam Tilt",{"location":236,"notes":237,"part_number":238,"switch_type":211},"Optional Kit","Printed dedicated switch D-18. Read through sam.c's dedswitch_upper_r, which returns coreGlobals.swMatrix[0] as the low byte of the upper dedicated-switch word.","502-5032-00",{"source_refs":240,"status":56},[26,25],[242],"cabinet.slam-tilt",{"provenance":244,"reason":70,"status":71},{"source_refs":245,"status":56},[26],{"board":220,"return_component":221,"return_connection":247,"return_wire":248},"J13-P3","Light Green-Red",{"aliases":250,"availability":230,"binding":255,"id":257,"kind":206,"label":258,"physical":259,"provenance":263,"roles":265,"spatial":267,"wiring":270},[251,253],{"namespace":196,"value":252},"-5",{"namespace":199,"value":254},"SW. D-19",{"device":256,"group":204},-5,"switch.service-d19","Ticket Notch",{"location":260,"notes":261,"part_number":262},"Below P\u002FF","Printed dedicated switch D-19. Read through sam.c's dedswitch_upper_r, which returns coreGlobals.swMatrix[0] as the low byte of the upper dedicated-switch word.","180-5119-02",{"source_refs":264,"status":56},[26,25],[266],"cabinet.ticket-notch",{"provenance":268,"reason":70,"status":71},{"source_refs":269,"status":56},[26],{"board":220,"return_component":221,"return_connection":271,"return_wire":272},"J13-P4","Light Green-Orange",{"aliases":274,"availability":279,"binding":280,"id":282,"kind":206,"label":283,"physical":284,"provenance":286,"spatial":288,"wiring":291},[275,277],{"namespace":196,"value":276},"-4",{"namespace":199,"value":278},"SW. D-20","unused",{"device":281,"group":204},-4,"switch.service-d20","Not Used",{"notes":285},"Printed dedicated switch D-20. Read through sam.c's dedswitch_upper_r, which returns coreGlobals.swMatrix[0] as the low byte of the upper dedicated-switch word.",{"source_refs":287,"status":56},[26,25],{"provenance":289,"reason":279,"status":71},{"source_refs":290,"status":56},[26],{"board":220,"return_component":221,"return_connection":292,"return_wire":293},"J13-P5","Light Green-Yellow",{"aliases":295,"availability":201,"binding":300,"id":302,"kind":206,"label":303,"physical":304,"provenance":309,"roles":311,"spatial":313,"wiring":316},[296,298],{"namespace":196,"value":297},"-3",{"namespace":199,"value":299},"SW. D-21",{"device":301,"group":204},-3,"switch.service-d21","Back (Green Button)",{"location":305,"notes":306,"part_number":307,"switch_type":308},"Coin Door","Printed dedicated switch D-21. Read through sam.c's dedswitch_upper_r, which returns coreGlobals.swMatrix[0] as the low byte of the upper dedicated-switch word.","180-5192-04","button",{"source_refs":310,"status":56},[26,25],[312],"cabinet.service.back",{"provenance":314,"reason":70,"status":71},{"source_refs":315,"status":56},[26],{"board":220,"return_component":221,"return_connection":317,"return_wire":318},"J13-P6","Light Green-Black",{"aliases":320,"availability":201,"binding":325,"id":327,"kind":206,"label":328,"physical":329,"provenance":332,"roles":334,"spatial":336,"wiring":339},[321,323],{"namespace":196,"value":322},"-2",{"namespace":199,"value":324},"SW. D-22",{"device":326,"group":204},-2,"switch.service-d22","Minus (Red Button)",{"location":305,"notes":330,"part_number":331,"switch_type":308},"Printed dedicated switch D-22. Read through sam.c's dedswitch_upper_r, which returns coreGlobals.swMatrix[0] as the low byte of the upper dedicated-switch word. Pinned sam.c disagrees with itself about which of the two red coin-door adjustment buttons this is: its descriptive comment block lists D21 as Plus and D22 as Minus, while its own keyboard input-port table (SAM_COMPORTS) puts Minus on the bit that becomes public -2 and Plus on the bit that becomes public -1. This manual agrees with the input-port table, so two sources against one resolve it that way; see conflict.coin-door-adjust-button-order.","180-5192-02",{"source_refs":333,"status":56},[26,25],[335],"cabinet.service.minus",{"provenance":337,"reason":70,"status":71},{"source_refs":338,"status":56},[26],{"board":220,"return_component":221,"return_connection":340,"return_wire":341},"J13-P7","Light Green-Blue",{"aliases":343,"availability":201,"binding":348,"id":350,"kind":206,"label":351,"physical":352,"provenance":354,"roles":356,"spatial":358,"wiring":361},[344,346],{"namespace":196,"value":345},"-1",{"namespace":199,"value":347},"SW. D-23",{"device":349,"group":204},-1,"switch.service-d23","Plus (Red Button)",{"location":305,"notes":353,"part_number":331,"switch_type":308},"Printed dedicated switch D-23. Read through sam.c's dedswitch_upper_r, which returns coreGlobals.swMatrix[0] as the low byte of the upper dedicated-switch word. Pinned sam.c disagrees with itself about which of the two red coin-door adjustment buttons this is: its descriptive comment block lists D21 as Plus and D22 as Minus, while its own keyboard input-port table (SAM_COMPORTS) puts Minus on the bit that becomes public -2 and Plus on the bit that becomes public -1. This manual agrees with the input-port table, so two sources against one resolve it that way; see conflict.coin-door-adjust-button-order.",{"source_refs":355,"status":56},[26,25],[357],"cabinet.service.plus",{"provenance":359,"reason":70,"status":71},{"source_refs":360,"status":56},[26],{"board":220,"return_component":221,"return_connection":362,"return_wire":363},"J13-P8","Light Green-Violet",{"aliases":365,"availability":201,"binding":370,"id":371,"kind":206,"label":372,"physical":373,"provenance":376,"roles":378,"spatial":380,"wiring":383},[366,368],{"namespace":196,"value":367},"0",{"namespace":199,"value":369},"SW. D-24",{"device":4,"group":204},"switch.service-d24","Select (Black Button)",{"location":305,"notes":374,"part_number":375,"switch_type":308},"Printed dedicated switch D-24. Read through sam.c's dedswitch_upper_r, which returns coreGlobals.swMatrix[0] as the low byte of the upper dedicated-switch word.","180-5192-00",{"source_refs":377,"status":56},[26,25],[379],"cabinet.service.select",{"provenance":381,"reason":70,"status":71},{"source_refs":382,"status":56},[26],{"board":220,"return_component":221,"return_connection":384,"return_wire":385},"J13-P9","Light Green-Gray",{"aliases":387,"availability":201,"binding":392,"id":394,"kind":206,"label":395,"physical":396,"provenance":400,"spatial":402,"wiring":412},[388,390],{"namespace":196,"value":389},"1",{"namespace":199,"value":391},"SW. #1",{"device":393,"group":204},1,"switch.matrix-1","Left Lane",{"location":397,"notes":398,"part_number":399},"below playfield","Printed switch-matrix drive row 1 (transistor Q1), return column 1. The manual states no construction type for this address beyond its part number, and its switch-wiring schematic inset labels normally-open, common and normally-closed terminals generically without saying which any individual switch uses, so switch_type is omitted rather than inferred from the part-number family.","500-6227-04",{"source_refs":401,"status":56},[26,25,39],{"placements":403,"status":56},[404],{"id":405,"provenance":406,"role":408,"space":409,"x":410,"y":411},"switch.matrix-1.sensor",{"source_refs":407,"status":56},[33,26],"sensor","playfield",0.060155,0.532107,{"board":220,"drive_connection":413,"drive_wire":414,"driver_transistor":415,"return_component":416,"return_connection":417,"return_wire":418},"J1-P1","Green-Brown","Q1","IC-U22A","J6-P9","White-Brown",{"aliases":420,"availability":201,"binding":425,"id":427,"kind":206,"label":428,"physical":429,"provenance":431,"spatial":433,"wiring":441},[421,423],{"namespace":196,"value":422},"2",{"namespace":199,"value":424},"SW. #2",{"device":426,"group":204},2,"switch.matrix-2","Right Lane",{"location":397,"notes":430,"part_number":399},"Printed switch-matrix drive row 1 (transistor Q1), return column 2. The manual states no construction type for this address beyond its part number, and its switch-wiring schematic inset labels normally-open, common and normally-closed terminals generically without saying which any individual switch uses, so switch_type is omitted rather than inferred from the part-number family.",{"source_refs":432,"status":56},[26,25,39],{"placements":434,"status":56},[435],{"id":436,"provenance":437,"role":408,"space":409,"x":439,"y":440},"switch.matrix-2.sensor",{"source_refs":438,"status":56},[33,26],0.936788,0.558887,{"board":220,"drive_connection":413,"drive_wire":414,"driver_transistor":415,"return_component":442,"return_connection":443,"return_wire":444},"IC-U22B","J6-P8","White-Red",{"aliases":446,"availability":201,"binding":451,"id":453,"kind":206,"label":454,"physical":455,"provenance":460,"spatial":462,"wiring":470},[447,449],{"namespace":196,"value":448},"3",{"namespace":199,"value":450},"SW. #3",{"device":452,"group":204},3,"switch.matrix-3","Hit Chest",{"location":456,"notes":457,"part_number":458,"switch_type":459},"above playfield","Printed switch-matrix drive row 1 (transistor Q1), return column 3. Printed in-cell annotation: (OPTO PAIR). Identified as opto construction by this manual's own in-cell annotation; the switch-matrix page carries no shaded-cell opto legend and shades nothing. Pinned PinMAME applies zero switch-matrix inversion for this driver -- sam.c's INITGAME macro leaves core_gameData->wpc.invSw at its C zero-initialization default and no Stern S.A.M. game in sam.c ever assigns it -- so the public switch state is raw hardware polarity, not emulator-normalized. Physical normally-closed construction and controller normalization are independent facts and neither is settled here; see conflict.sam-invsw-never-populated.","500-6775-00","opto",{"source_refs":461,"status":56},[26,25,39],{"placements":463,"status":56},[464],{"id":465,"provenance":466,"role":408,"space":409,"x":468,"y":469},"switch.matrix-3.sensor",{"source_refs":467,"status":56},[33,26],0.680835,0.452586,{"board":220,"drive_connection":413,"drive_wire":414,"driver_transistor":415,"return_component":471,"return_connection":472,"return_wire":473},"IC-U22C","J6-P7","White-Orange",{"aliases":475,"availability":201,"binding":480,"id":482,"kind":206,"label":483,"physical":484,"provenance":486,"spatial":488,"wiring":496},[476,478],{"namespace":196,"value":477},"4",{"namespace":199,"value":479},"SW. #4",{"device":481,"group":204},4,"switch.matrix-4","Plunder Exit",{"location":456,"notes":485,"part_number":458,"switch_type":459},"Printed switch-matrix drive row 1 (transistor Q1), return column 4. Printed in-cell annotation: (OPTO PAIR). Identified as opto construction by this manual's own in-cell annotation; the switch-matrix page carries no shaded-cell opto legend and shades nothing. Pinned PinMAME applies zero switch-matrix inversion for this driver -- sam.c's INITGAME macro leaves core_gameData->wpc.invSw at its C zero-initialization default and no Stern S.A.M. game in sam.c ever assigns it -- so the public switch state is raw hardware polarity, not emulator-normalized. Physical normally-closed construction and controller normalization are independent facts and neither is settled here; see conflict.sam-invsw-never-populated.",{"source_refs":487,"status":56},[26,25,39],{"placements":489,"status":56},[490],{"id":491,"provenance":492,"role":408,"space":409,"x":494,"y":495},"switch.matrix-4.sensor",{"source_refs":493,"status":56},[33,26],0.195862,0.158359,{"board":220,"drive_connection":413,"drive_wire":414,"driver_transistor":415,"return_component":497,"return_connection":498,"return_wire":499},"IC-U22D","J6-P6","White-Yellow",{"aliases":501,"availability":279,"binding":506,"id":508,"kind":206,"label":283,"physical":509,"provenance":511,"spatial":513,"wiring":516},[502,504],{"namespace":196,"value":503},"5",{"namespace":199,"value":505},"SW. #5",{"device":507,"group":204},5,"switch.matrix-5",{"notes":510},"Printed switch-matrix drive row 1 (transistor Q1), return column 5. Printed NOT USED with no part number and no location. The drive and return lines that reach this matrix position are the shared column and row harness lines, so nothing on the page is specific to it.",{"source_refs":512,"status":56},[26,25],{"provenance":514,"reason":279,"status":71},{"source_refs":515,"status":56},[26],{"board":220,"drive_connection":413,"drive_wire":414,"driver_transistor":415,"return_component":517,"return_connection":518,"return_wire":519},"IC-U15A","J6-P5","White-Green",{"aliases":521,"availability":201,"binding":526,"id":528,"kind":206,"label":529,"physical":530,"provenance":532,"spatial":534,"wiring":542},[522,524],{"namespace":196,"value":523},"6",{"namespace":199,"value":525},"SW. #6",{"device":527,"group":204},6,"switch.matrix-6","Chest Lock",{"location":456,"notes":531,"part_number":262},"Printed switch-matrix drive row 1 (transistor Q1), return column 6. The manual states no construction type for this address beyond its part number, and its switch-wiring schematic inset labels normally-open, common and normally-closed terminals generically without saying which any individual switch uses, so switch_type is omitted rather than inferred from the part-number family.",{"source_refs":533,"status":56},[26,25,39],{"placements":535,"status":56},[536],{"id":537,"provenance":538,"role":408,"space":409,"x":540,"y":541},"switch.matrix-6.sensor",{"source_refs":539,"status":56},[33,26],0.852067,0.343775,{"board":220,"drive_connection":413,"drive_wire":414,"driver_transistor":415,"return_component":543,"return_connection":544,"return_wire":545},"IC-U15B","J6-P3","White-Blue",{"aliases":547,"availability":279,"binding":552,"id":554,"kind":206,"label":283,"physical":555,"provenance":557,"spatial":559,"wiring":562},[548,550],{"namespace":196,"value":549},"7",{"namespace":199,"value":551},"SW. #7",{"device":553,"group":204},7,"switch.matrix-7",{"notes":556},"Printed switch-matrix drive row 1 (transistor Q1), return column 7. Printed NOT USED with no part number and no location. The drive and return lines that reach this matrix position are the shared column and row harness lines, so nothing on the page is specific to it.",{"source_refs":558,"status":56},[26,25],{"provenance":560,"reason":279,"status":71},{"source_refs":561,"status":56},[26],{"board":220,"drive_connection":413,"drive_wire":414,"driver_transistor":415,"return_component":563,"return_connection":564,"return_wire":565},"IC-U15C","J6-P2","White-Violet",{"aliases":567,"availability":201,"binding":572,"id":574,"kind":206,"label":575,"physical":576,"provenance":579,"spatial":581,"wiring":589},[568,570],{"namespace":196,"value":569},"8",{"namespace":199,"value":571},"SW. #8",{"device":573,"group":204},8,"switch.matrix-8","Left Orbit",{"location":456,"notes":577,"part_number":578},"Printed switch-matrix drive row 1 (transistor Q1), return column 8. The manual states no construction type for this address beyond its part number, and its switch-wiring schematic inset labels normally-open, common and normally-closed terminals generically without saying which any individual switch uses, so switch_type is omitted rather than inferred from the part-number family.","180-5087-00",{"source_refs":580,"status":56},[26,25,39],{"placements":582,"status":56},[583],{"id":584,"provenance":585,"role":408,"space":409,"x":587,"y":588},"switch.matrix-8.sensor",{"source_refs":586,"status":56},[33,26],0.073155,0.369644,{"board":220,"drive_connection":413,"drive_wire":414,"driver_transistor":415,"return_component":590,"return_connection":591,"return_wire":592},"IC-U15D","J6-P1","White-Gray",{"aliases":594,"availability":201,"binding":599,"id":601,"kind":206,"label":602,"physical":603,"provenance":606,"spatial":608,"wiring":616},[595,597],{"namespace":196,"value":596},"9",{"namespace":199,"value":598},"SW. #9",{"device":600,"group":204},9,"switch.matrix-9","Top Center VUK",{"location":397,"notes":604,"part_number":605},"Printed switch-matrix drive row 1 (transistor Q1), return column 9. Printed in-cell annotation: « D.O.T.S. ». The manual states no construction type for this address beyond its part number, and its switch-wiring schematic inset labels normally-open, common and normally-closed terminals generically without saying which any individual switch uses, so switch_type is omitted rather than inferred from the part-number family.","180-5209-00",{"source_refs":607,"status":56},[26,25,39],{"placements":609,"status":56},[610],{"id":611,"provenance":612,"role":408,"space":409,"x":614,"y":615},"switch.matrix-9.sensor",{"source_refs":613,"status":56},[33,26],0.481739,0.041539,{"board":220,"drive_connection":413,"drive_wire":414,"driver_transistor":415,"return_component":617,"return_connection":618,"return_wire":619},"IC-U35A","J12-P9","Tan-Black",{"aliases":621,"availability":201,"binding":626,"id":628,"kind":206,"label":629,"physical":630,"provenance":632,"spatial":634,"wiring":642},[622,624],{"namespace":196,"value":623},"10",{"namespace":199,"value":625},"SW. #10",{"device":627,"group":204},10,"switch.matrix-10","Left Ramp Enter",{"location":456,"notes":631,"part_number":578},"Printed switch-matrix drive row 1 (transistor Q1), return column 10. The manual states no construction type for this address beyond its part number, and its switch-wiring schematic inset labels normally-open, common and normally-closed terminals generically without saying which any individual switch uses, so switch_type is omitted rather than inferred from the part-number family.",{"source_refs":633,"status":56},[26,25,39],{"placements":635,"status":56},[636],{"id":637,"provenance":638,"role":408,"space":409,"x":640,"y":641},"switch.matrix-10.sensor",{"source_refs":639,"status":56},[33,26],0.141321,0.288959,{"board":220,"drive_connection":413,"drive_wire":414,"driver_transistor":415,"return_component":643,"return_connection":644,"return_wire":645},"IC-U35B","J12-P8","Tan-Red",{"aliases":647,"availability":201,"binding":652,"id":654,"kind":206,"label":655,"physical":656,"provenance":658,"spatial":660,"wiring":668},[648,650],{"namespace":196,"value":649},"11",{"namespace":199,"value":651},"SW. #11",{"device":653,"group":204},11,"switch.matrix-11","Plunder Enter",{"location":456,"notes":657,"part_number":458,"switch_type":459},"Printed switch-matrix drive row 1 (transistor Q1), return column 11. Printed in-cell annotation: (OPTO PAIR). Identified as opto construction by this manual's own in-cell annotation; the switch-matrix page carries no shaded-cell opto legend and shades nothing. Pinned PinMAME applies zero switch-matrix inversion for this driver -- sam.c's INITGAME macro leaves core_gameData->wpc.invSw at its C zero-initialization default and no Stern S.A.M. game in sam.c ever assigns it -- so the public switch state is raw hardware polarity, not emulator-normalized. Physical normally-closed construction and controller normalization are independent facts and neither is settled here; see conflict.sam-invsw-never-populated.",{"source_refs":659,"status":56},[26,25,39],{"placements":661,"status":56},[662],{"id":663,"provenance":664,"role":408,"space":409,"x":666,"y":667},"switch.matrix-11.sensor",{"source_refs":665,"status":56},[33,26],0.064984,0.093045,{"board":220,"drive_connection":413,"drive_wire":414,"driver_transistor":415,"return_component":669,"return_connection":670,"return_wire":671},"IC-U35C","J12-P7","Tan-Orange",{"aliases":673,"availability":201,"binding":678,"id":680,"kind":206,"label":681,"physical":682,"provenance":685,"spatial":687,"wiring":695},[674,676],{"namespace":196,"value":675},"12",{"namespace":199,"value":677},"SW. #12",{"device":679,"group":204},12,"switch.matrix-12","Left Top Lane",{"location":456,"notes":683,"part_number":684},"Printed switch-matrix drive row 1 (transistor Q1), return column 12. The manual states no construction type for this address beyond its part number, and its switch-wiring schematic inset labels normally-open, common and normally-closed terminals generically without saying which any individual switch uses, so switch_type is omitted rather than inferred from the part-number family. The matching indicator lamp for this lane, LP. #78 (Left Top Lane), is a back-panel device rather than a playfield insert; see the lamp record for address 78.","180-5183-00",{"source_refs":686,"status":56},[26,25,39],{"placements":688,"status":56},[689],{"id":690,"provenance":691,"role":408,"space":409,"x":693,"y":694},"switch.matrix-12.sensor",{"source_refs":692,"status":56},[33,26],0.652119,0.162314,{"board":220,"drive_connection":413,"drive_wire":414,"driver_transistor":415,"return_component":696,"return_connection":697,"return_wire":698},"IC-U35D","J12-P6","Tan-Yellow",{"aliases":700,"availability":201,"binding":705,"id":707,"kind":206,"label":708,"physical":709,"provenance":711,"spatial":713,"wiring":721},[701,703],{"namespace":196,"value":702},"13",{"namespace":199,"value":704},"SW. #13",{"device":706,"group":204},13,"switch.matrix-13","Middle Top Lane",{"location":456,"notes":710,"part_number":578},"Printed switch-matrix drive row 1 (transistor Q1), return column 13. The manual states no construction type for this address beyond its part number, and its switch-wiring schematic inset labels normally-open, common and normally-closed terminals generically without saying which any individual switch uses, so switch_type is omitted rather than inferred from the part-number family. The matching indicator lamp for this lane, LP. #79 (Middle Top Lane), is a back-panel device rather than a playfield insert; see the lamp record for address 79.",{"source_refs":712,"status":56},[26,25,39],{"placements":714,"status":56},[715],{"id":716,"provenance":717,"role":408,"space":409,"x":719,"y":720},"switch.matrix-13.sensor",{"source_refs":718,"status":56},[33,26],0.737736,0.146153,{"board":220,"drive_connection":413,"drive_wire":414,"driver_transistor":415,"return_component":722,"return_connection":723,"return_wire":724},"IC-U40A","J12-P4","Tan-Green",{"aliases":726,"availability":201,"binding":731,"id":733,"kind":206,"label":734,"physical":735,"provenance":737,"spatial":739,"wiring":747},[727,729],{"namespace":196,"value":728},"14",{"namespace":199,"value":730},"SW. #14",{"device":732,"group":204},14,"switch.matrix-14","Right Top Lane",{"location":456,"notes":736,"part_number":684},"Printed switch-matrix drive row 1 (transistor Q1), return column 14. The manual states no construction type for this address beyond its part number, and its switch-wiring schematic inset labels normally-open, common and normally-closed terminals generically without saying which any individual switch uses, so switch_type is omitted rather than inferred from the part-number family. The matching indicator lamp for this lane, LP. #80 (Right Top Lane), is a back-panel device rather than a playfield insert; see the lamp record for address 80.",{"source_refs":738,"status":56},[26,25,39],{"placements":740,"status":56},[741],{"id":742,"provenance":743,"role":408,"space":409,"x":745,"y":746},"switch.matrix-14.sensor",{"source_refs":744,"status":56},[33,26],0.821797,0.162531,{"board":220,"drive_connection":413,"drive_wire":414,"driver_transistor":415,"return_component":748,"return_connection":749,"return_wire":750},"IC-U40B","J12-P3","Tan-Blue",{"aliases":752,"availability":201,"binding":757,"id":759,"kind":206,"label":760,"physical":761,"provenance":765,"spatial":767,"wiring":770},[753,755],{"namespace":196,"value":754},"15",{"namespace":199,"value":756},"SW. #15",{"device":758,"group":204},15,"switch.matrix-15","Tournament Start",{"location":762,"notes":763,"part_number":764,"switch_type":308},"Front Molding","Printed switch-matrix drive row 1 (transistor Q1), return column 15. Printed CABINET; a cabinet button rather than a playfield switch.","180-5119-03",{"source_refs":766,"status":56},[26,25],{"provenance":768,"reason":70,"status":71},{"source_refs":769,"status":56},[26],{"board":220,"drive_connection":413,"drive_wire":414,"driver_transistor":415,"return_component":771,"return_connection":772,"return_wire":773},"IC-U40C","J12-P2","Tan-Violet",{"aliases":775,"availability":201,"binding":780,"id":782,"kind":206,"label":783,"physical":784,"provenance":788,"spatial":790,"wiring":793},[776,778],{"namespace":196,"value":777},"16",{"namespace":199,"value":779},"SW. #16",{"device":781,"group":204},16,"switch.matrix-16","Start Button",{"location":785,"notes":786,"part_number":787,"switch_type":308},"In Cabinet","Printed switch-matrix drive row 1 (transistor Q1), return column 16. Printed CABINET; a cabinet button rather than a playfield switch.","180-5174-00",{"source_refs":789,"status":56},[26,25],{"provenance":791,"reason":70,"status":71},{"source_refs":792,"status":56},[26],{"board":220,"drive_connection":413,"drive_wire":414,"driver_transistor":415,"return_component":794,"return_connection":795,"return_wire":796},"IC-U40D","J12-P1","Tan-White",{"aliases":798,"availability":279,"binding":803,"id":805,"kind":206,"label":283,"physical":806,"provenance":808,"spatial":810,"wiring":813},[799,801],{"namespace":196,"value":800},"17",{"namespace":199,"value":802},"SW. #17",{"device":804,"group":204},17,"switch.matrix-17",{"notes":807},"Printed switch-matrix drive row 2 (transistor Q2), return column 1. Printed NOT USED with no part number and no location. The drive and return lines that reach this matrix position are the shared column and row harness lines, so nothing on the page is specific to it.",{"source_refs":809,"status":56},[26,25],{"provenance":811,"reason":279,"status":71},{"source_refs":812,"status":56},[26],{"board":220,"drive_connection":814,"drive_wire":815,"driver_transistor":816,"return_component":416,"return_connection":417,"return_wire":418},"J1-P3","Green-Red","Q2",{"aliases":818,"availability":201,"binding":823,"id":825,"kind":206,"label":826,"physical":827,"provenance":829,"spatial":831,"wiring":839},[819,821],{"namespace":196,"value":820},"18",{"namespace":199,"value":822},"SW. #18",{"device":824,"group":204},18,"switch.matrix-18","Trough #4 (L)",{"location":397,"notes":828,"part_number":262},"Printed switch-matrix drive row 2 (transistor Q2), return column 2. Printed in-cell annotation: (4-BALL). The manual states no construction type for this address beyond its part number, and its switch-wiring schematic inset labels normally-open, common and normally-closed terminals generically without saying which any individual switch uses, so switch_type is omitted rather than inferred from the part-number family.",{"source_refs":830,"status":56},[26,25,39],{"placements":832,"status":56},[833],{"id":834,"provenance":835,"role":408,"space":409,"x":837,"y":838},"switch.matrix-18.sensor",{"source_refs":836,"status":56},[33,26],0.878522,0.867797,{"board":220,"drive_connection":814,"drive_wire":815,"driver_transistor":816,"return_component":442,"return_connection":443,"return_wire":444},{"aliases":841,"availability":201,"binding":846,"id":848,"kind":206,"label":849,"physical":850,"provenance":852,"spatial":854,"wiring":860},[842,844],{"namespace":196,"value":843},"19",{"namespace":199,"value":845},"SW. #19",{"device":847,"group":204},19,"switch.matrix-19","Trough #3",{"location":397,"notes":851,"part_number":262},"Printed switch-matrix drive row 2 (transistor Q2), return column 3. Printed in-cell annotation: (4-BALL). The manual states no construction type for this address beyond its part number, and its switch-wiring schematic inset labels normally-open, common and normally-closed terminals generically without saying which any individual switch uses, so switch_type is omitted rather than inferred from the part-number family.",{"source_refs":853,"status":56},[26,25,39],{"placements":855,"status":56},[856],{"id":857,"provenance":858,"role":408,"space":409,"x":837,"y":838},"switch.matrix-19.sensor",{"source_refs":859,"status":56},[33,26],{"board":220,"drive_connection":814,"drive_wire":815,"driver_transistor":816,"return_component":471,"return_connection":472,"return_wire":473},{"aliases":862,"availability":201,"binding":867,"id":869,"kind":206,"label":870,"physical":871,"provenance":873,"spatial":875,"wiring":881},[863,865],{"namespace":196,"value":864},"20",{"namespace":199,"value":866},"SW. #20",{"device":868,"group":204},20,"switch.matrix-20","Trough #2",{"location":397,"notes":872,"part_number":262},"Printed switch-matrix drive row 2 (transistor Q2), return column 4. Printed in-cell annotation: (4-BALL). The manual states no construction type for this address beyond its part number, and its switch-wiring schematic inset labels normally-open, common and normally-closed terminals generically without saying which any individual switch uses, so switch_type is omitted rather than inferred from the part-number family.",{"source_refs":874,"status":56},[26,25,39],{"placements":876,"status":56},[877],{"id":878,"provenance":879,"role":408,"space":409,"x":837,"y":838},"switch.matrix-20.sensor",{"source_refs":880,"status":56},[33,26],{"board":220,"drive_connection":814,"drive_wire":815,"driver_transistor":816,"return_component":497,"return_connection":498,"return_wire":499},{"aliases":883,"availability":201,"binding":888,"id":890,"kind":206,"label":891,"physical":892,"provenance":895,"spatial":897,"wiring":903},[884,886],{"namespace":196,"value":885},"21",{"namespace":199,"value":887},"SW. #21",{"device":889,"group":204},21,"switch.matrix-21","Trough #1 (R)",{"notes":893,"part_number":894,"switch_type":459},"Printed switch-matrix drive row 2 (transistor Q2), return column 5. Printed in-cell annotation: (VUK OPTO). Identified as opto construction by this manual's own in-cell annotation; the switch-matrix page carries no shaded-cell opto legend and shades nothing. Pinned PinMAME applies zero switch-matrix inversion for this driver -- sam.c's INITGAME macro leaves core_gameData->wpc.invSw at its C zero-initialization default and no Stern S.A.M. game in sam.c ever assigns it -- so the public switch state is raw hardware polarity, not emulator-normalized. Physical normally-closed construction and controller normalization are independent facts and neither is settled here; see conflict.sam-invsw-never-populated. The manual leaves this row's location cell blank because the transmitter and receiver part numbers occupy it; the other three switches of the same four-ball trough print \"below playfield\". No location is asserted here rather than carried across from a neighbouring row.","515-0173-00 (TX) \u002F 515-0174-00 (RX)",{"source_refs":896,"status":56},[26,25,39],{"placements":898,"status":56},[899],{"id":900,"provenance":901,"role":408,"space":409,"x":837,"y":838},"switch.matrix-21.sensor",{"source_refs":902,"status":56},[33,26],{"board":220,"drive_connection":814,"drive_wire":815,"driver_transistor":816,"return_component":517,"return_connection":518,"return_wire":519},{"aliases":905,"availability":201,"binding":910,"id":912,"kind":206,"label":913,"physical":914,"provenance":916,"spatial":918,"wiring":924},[906,908],{"namespace":196,"value":907},"22",{"namespace":199,"value":909},"SW. #22",{"device":911,"group":204},22,"switch.matrix-22","Trough Jam",{"notes":915,"part_number":894,"switch_type":459},"Printed switch-matrix drive row 2 (transistor Q2), return column 6. Printed in-cell annotation: (STACK OPTO). Identified as opto construction by this manual's own in-cell annotation; the switch-matrix page carries no shaded-cell opto legend and shades nothing. Pinned PinMAME applies zero switch-matrix inversion for this driver -- sam.c's INITGAME macro leaves core_gameData->wpc.invSw at its C zero-initialization default and no Stern S.A.M. game in sam.c ever assigns it -- so the public switch state is raw hardware polarity, not emulator-normalized. Physical normally-closed construction and controller normalization are independent facts and neither is settled here; see conflict.sam-invsw-never-populated. The manual leaves this row's location cell blank because the transmitter and receiver part numbers occupy it; the other three switches of the same four-ball trough print \"below playfield\". No location is asserted here rather than carried across from a neighbouring row.",{"source_refs":917,"status":56},[26,25,39],{"placements":919,"status":56},[920],{"id":921,"provenance":922,"role":408,"space":409,"x":837,"y":838},"switch.matrix-22.sensor",{"source_refs":923,"status":56},[33,26],{"board":220,"drive_connection":814,"drive_wire":815,"driver_transistor":816,"return_component":543,"return_connection":544,"return_wire":545},{"aliases":926,"availability":201,"binding":931,"id":933,"kind":206,"label":934,"physical":935,"provenance":938,"spatial":940,"wiring":948},[927,929],{"namespace":196,"value":928},"23",{"namespace":199,"value":930},"SW. #23",{"device":932,"group":204},23,"switch.matrix-23","Shooter Lane",{"location":456,"notes":936,"part_number":937},"Printed switch-matrix drive row 2 (transistor Q2), return column 7. The manual states no construction type for this address beyond its part number, and its switch-wiring schematic inset labels normally-open, common and normally-closed terminals generically without saying which any individual switch uses, so switch_type is omitted rather than inferred from the part-number family.","180-5157-00",{"source_refs":939,"status":56},[26,25,39],{"placements":941,"status":56},[942],{"id":943,"provenance":944,"role":408,"space":409,"x":946,"y":947},"switch.matrix-23.sensor",{"source_refs":945,"status":56},[33,26],0.938619,0.894553,{"board":220,"drive_connection":814,"drive_wire":815,"driver_transistor":816,"return_component":563,"return_connection":564,"return_wire":565},{"aliases":950,"availability":201,"binding":955,"id":956,"kind":206,"label":957,"physical":958,"provenance":960,"spatial":962,"wiring":970},[951,953],{"namespace":196,"value":952},"24",{"namespace":199,"value":954},"SW. #24",{"device":5,"group":204},"switch.matrix-24","Left Outlane",{"location":397,"notes":959,"part_number":399},"Printed switch-matrix drive row 2 (transistor Q2), return column 8. The manual states no construction type for this address beyond its part number, and its switch-wiring schematic inset labels normally-open, common and normally-closed terminals generically without saying which any individual switch uses, so switch_type is omitted rather than inferred from the part-number family.",{"source_refs":961,"status":56},[26,25,39],{"placements":963,"status":56},[964],{"id":965,"provenance":966,"role":408,"space":409,"x":968,"y":969},"switch.matrix-24.sensor",{"source_refs":967,"status":56},[33,26],0.057971,0.70361,{"board":220,"drive_connection":814,"drive_wire":815,"driver_transistor":816,"return_component":590,"return_connection":591,"return_wire":592},{"aliases":972,"availability":201,"binding":977,"id":979,"kind":206,"label":980,"physical":981,"provenance":983,"spatial":985,"wiring":993},[973,975],{"namespace":196,"value":974},"25",{"namespace":199,"value":976},"SW. #25",{"device":978,"group":204},25,"switch.matrix-25","Left Inlane",{"location":397,"notes":982,"part_number":399},"Printed switch-matrix drive row 2 (transistor Q2), return column 9. The manual states no construction type for this address beyond its part number, and its switch-wiring schematic inset labels normally-open, common and normally-closed terminals generically without saying which any individual switch uses, so switch_type is omitted rather than inferred from the part-number family.",{"source_refs":984,"status":56},[26,25,39],{"placements":986,"status":56},[987],{"id":988,"provenance":989,"role":408,"space":409,"x":991,"y":992},"switch.matrix-25.sensor",{"source_refs":990,"status":56},[33,26],0.133489,0.744156,{"board":220,"drive_connection":814,"drive_wire":815,"driver_transistor":816,"return_component":617,"return_connection":618,"return_wire":619},{"aliases":995,"availability":201,"binding":1000,"id":1002,"kind":206,"label":1003,"physical":1004,"provenance":1008,"spatial":1010,"wiring":1018},[996,998],{"namespace":196,"value":997},"26",{"namespace":199,"value":999},"SW. #26",{"device":1001,"group":204},26,"switch.matrix-26","Left Sling",{"location":1005,"notes":1006,"part_number":1007},"2 per Asm.","Printed switch-matrix drive row 2 (transistor Q2), return column 10. The manual states no construction type for this address beyond its part number, and its switch-wiring schematic inset labels normally-open, common and normally-closed terminals generically without saying which any individual switch uses, so switch_type is omitted rather than inferred from the part-number family.","180-5054-00",{"source_refs":1009,"status":56},[26,25,39],{"placements":1011,"status":56},[1012],{"id":1013,"provenance":1014,"role":408,"space":409,"x":1016,"y":1017},"switch.matrix-26.sensor",{"source_refs":1015,"status":56},[33,26],0.2243,0.736206,{"board":220,"drive_connection":814,"drive_wire":815,"driver_transistor":816,"return_component":643,"return_connection":644,"return_wire":645},{"aliases":1020,"availability":201,"binding":1025,"id":1027,"kind":206,"label":1028,"physical":1029,"provenance":1031,"spatial":1033,"wiring":1041},[1021,1023],{"namespace":196,"value":1022},"27",{"namespace":199,"value":1024},"SW. #27",{"device":1026,"group":204},27,"switch.matrix-27","Right Sling",{"location":1005,"notes":1030,"part_number":1007},"Printed switch-matrix drive row 2 (transistor Q2), return column 11. The manual states no construction type for this address beyond its part number, and its switch-wiring schematic inset labels normally-open, common and normally-closed terminals generically without saying which any individual switch uses, so switch_type is omitted rather than inferred from the part-number family.",{"source_refs":1032,"status":56},[26,25,39],{"placements":1034,"status":56},[1035],{"id":1036,"provenance":1037,"role":408,"space":409,"x":1039,"y":1040},"switch.matrix-27.sensor",{"source_refs":1038,"status":56},[33,26],0.686166,0.735225,{"board":220,"drive_connection":814,"drive_wire":815,"driver_transistor":816,"return_component":669,"return_connection":670,"return_wire":671},{"aliases":1043,"availability":201,"binding":1048,"id":1050,"kind":206,"label":1051,"physical":1052,"provenance":1054,"spatial":1056,"wiring":1064},[1044,1046],{"namespace":196,"value":1045},"28",{"namespace":199,"value":1047},"SW. #28",{"device":1049,"group":204},28,"switch.matrix-28","Right Inlane",{"location":397,"notes":1053,"part_number":399},"Printed switch-matrix drive row 2 (transistor Q2), return column 12. The manual states no construction type for this address beyond its part number, and its switch-wiring schematic inset labels normally-open, common and normally-closed terminals generically without saying which any individual switch uses, so switch_type is omitted rather than inferred from the part-number family.",{"source_refs":1055,"status":56},[26,25,39],{"placements":1057,"status":56},[1058],{"id":1059,"provenance":1060,"role":408,"space":409,"x":1062,"y":1063},"switch.matrix-28.sensor",{"source_refs":1061,"status":56},[33,26],0.77457,0.743852,{"board":220,"drive_connection":814,"drive_wire":815,"driver_transistor":816,"return_component":696,"return_connection":697,"return_wire":698},{"aliases":1066,"availability":201,"binding":1071,"id":1073,"kind":206,"label":1074,"physical":1075,"provenance":1077,"spatial":1079,"wiring":1087},[1067,1069],{"namespace":196,"value":1068},"29",{"namespace":199,"value":1070},"SW. #29",{"device":1072,"group":204},29,"switch.matrix-29","Right Outlane",{"location":397,"notes":1076,"part_number":399},"Printed switch-matrix drive row 2 (transistor Q2), return column 13. The manual states no construction type for this address beyond its part number, and its switch-wiring schematic inset labels normally-open, common and normally-closed terminals generically without saying which any individual switch uses, so switch_type is omitted rather than inferred from the part-number family.",{"source_refs":1078,"status":56},[26,25,39],{"placements":1080,"status":56},[1081],{"id":1082,"provenance":1083,"role":408,"space":409,"x":1085,"y":1086},"switch.matrix-29.sensor",{"source_refs":1084,"status":56},[33,26],0.847818,0.751321,{"board":220,"drive_connection":814,"drive_wire":815,"driver_transistor":816,"return_component":722,"return_connection":723,"return_wire":724},{"aliases":1089,"availability":201,"binding":1094,"id":1096,"kind":206,"label":1097,"physical":1098,"provenance":1101,"spatial":1103,"wiring":1111},[1090,1092],{"namespace":196,"value":1091},"30",{"namespace":199,"value":1093},"SW. #30",{"device":1095,"group":204},30,"switch.matrix-30","Left Bumper",{"location":397,"notes":1099,"part_number":1100},"Printed switch-matrix drive row 2 (transistor Q2), return column 14. The manual states no construction type for this address beyond its part number, and its switch-wiring schematic inset labels normally-open, common and normally-closed terminals generically without saying which any individual switch uses, so switch_type is omitted rather than inferred from the part-number family. The manual names the three pop bumpers LEFT, RIGHT and BOTTOM on both its switch page (SW. #30\u002F#31\u002F#32) and its coil page (#9\u002F#10\u002F#11), and its Coil & Flash Lamp Locations plan draws the three coil callouts at the cluster's left, right and player-nearest positions in that order. The retained table's three Bumper objects sit at normalized (0.634, 0.219), (0.843, 0.205) and (0.764, 0.290), which admits exactly one bijection consistent with those three names. The retained script instead binds them in naive numeric order (Bumper1 -> 30, Bumper2 -> 31, Bumper3 -> 32), which puts LEFT on the player-nearest bumper; this record follows the manual and the table's own geometry for placement and records the disagreement as conflict.pop-bumper-position-naming.","180-5015-04",{"source_refs":1102,"status":56},[26,25,39],{"placements":1104,"status":56},[1105],{"id":1106,"provenance":1107,"role":408,"space":409,"x":1109,"y":1110},"switch.matrix-30.sensor",{"source_refs":1108,"status":56},[33,26],0.634287,0.218747,{"board":220,"drive_connection":814,"drive_wire":815,"driver_transistor":816,"return_component":748,"return_connection":749,"return_wire":750},{"aliases":1113,"availability":201,"binding":1118,"id":1120,"kind":206,"label":1121,"physical":1122,"provenance":1124,"spatial":1126,"wiring":1134},[1114,1116],{"namespace":196,"value":1115},"31",{"namespace":199,"value":1117},"SW. #31",{"device":1119,"group":204},31,"switch.matrix-31","Right Bumper",{"location":397,"notes":1123,"part_number":1100},"Printed switch-matrix drive row 2 (transistor Q2), return column 15. The manual states no construction type for this address beyond its part number, and its switch-wiring schematic inset labels normally-open, common and normally-closed terminals generically without saying which any individual switch uses, so switch_type is omitted rather than inferred from the part-number family. The manual names the three pop bumpers LEFT, RIGHT and BOTTOM on both its switch page (SW. #30\u002F#31\u002F#32) and its coil page (#9\u002F#10\u002F#11), and its Coil & Flash Lamp Locations plan draws the three coil callouts at the cluster's left, right and player-nearest positions in that order. The retained table's three Bumper objects sit at normalized (0.634, 0.219), (0.843, 0.205) and (0.764, 0.290), which admits exactly one bijection consistent with those three names. The retained script instead binds them in naive numeric order (Bumper1 -> 30, Bumper2 -> 31, Bumper3 -> 32), which puts LEFT on the player-nearest bumper; this record follows the manual and the table's own geometry for placement and records the disagreement as conflict.pop-bumper-position-naming.",{"source_refs":1125,"status":56},[26,25,39],{"placements":1127,"status":56},[1128],{"id":1129,"provenance":1130,"role":408,"space":409,"x":1132,"y":1133},"switch.matrix-31.sensor",{"source_refs":1131,"status":56},[33,26],0.843513,0.205462,{"board":220,"drive_connection":814,"drive_wire":815,"driver_transistor":816,"return_component":771,"return_connection":772,"return_wire":773},{"aliases":1136,"availability":201,"binding":1141,"id":1142,"kind":206,"label":1143,"physical":1144,"provenance":1146,"spatial":1148,"wiring":1156},[1137,1139],{"namespace":196,"value":1138},"32",{"namespace":199,"value":1140},"SW. #32",{"device":61,"group":204},"switch.matrix-32","Bottom Bumper",{"location":397,"notes":1145,"part_number":1100},"Printed switch-matrix drive row 2 (transistor Q2), return column 16. The manual states no construction type for this address beyond its part number, and its switch-wiring schematic inset labels normally-open, common and normally-closed terminals generically without saying which any individual switch uses, so switch_type is omitted rather than inferred from the part-number family. The manual names the three pop bumpers LEFT, RIGHT and BOTTOM on both its switch page (SW. #30\u002F#31\u002F#32) and its coil page (#9\u002F#10\u002F#11), and its Coil & Flash Lamp Locations plan draws the three coil callouts at the cluster's left, right and player-nearest positions in that order. The retained table's three Bumper objects sit at normalized (0.634, 0.219), (0.843, 0.205) and (0.764, 0.290), which admits exactly one bijection consistent with those three names. The retained script instead binds them in naive numeric order (Bumper1 -> 30, Bumper2 -> 31, Bumper3 -> 32), which puts LEFT on the player-nearest bumper; this record follows the manual and the table's own geometry for placement and records the disagreement as conflict.pop-bumper-position-naming.",{"source_refs":1147,"status":56},[26,25,39],{"placements":1149,"status":56},[1150],{"id":1151,"provenance":1152,"role":408,"space":409,"x":1154,"y":1155},"switch.matrix-32.sensor",{"source_refs":1153,"status":56},[33,26],0.764428,0.289786,{"board":220,"drive_connection":814,"drive_wire":815,"driver_transistor":816,"return_component":794,"return_connection":795,"return_wire":796},{"aliases":1158,"availability":279,"binding":1163,"id":1165,"kind":206,"label":283,"physical":1166,"provenance":1168,"spatial":1170,"wiring":1173},[1159,1161],{"namespace":196,"value":1160},"33",{"namespace":199,"value":1162},"SW. #33",{"device":1164,"group":204},33,"switch.matrix-33",{"notes":1167},"Printed switch-matrix drive row 3 (transistor Q3), return column 1. Printed NOT USED with no part number and no location. The drive and return lines that reach this matrix position are the shared column and row harness lines, so nothing on the page is specific to it.",{"source_refs":1169,"status":56},[26,25],{"provenance":1171,"reason":279,"status":71},{"source_refs":1172,"status":56},[26],{"board":220,"drive_connection":1174,"drive_wire":1175,"driver_transistor":1176,"return_component":416,"return_connection":417,"return_wire":418},"J1-P4","Green-Orange","Q3",{"aliases":1178,"availability":279,"binding":1183,"id":1185,"kind":206,"label":283,"physical":1186,"provenance":1188,"spatial":1190,"wiring":1193},[1179,1181],{"namespace":196,"value":1180},"34",{"namespace":199,"value":1182},"SW. #34",{"device":1184,"group":204},34,"switch.matrix-34",{"notes":1187},"Printed switch-matrix drive row 3 (transistor Q3), return column 2. Printed NOT USED with no part number and no location. The drive and return lines that reach this matrix position are the shared column and row harness lines, so nothing on the page is specific to it.",{"source_refs":1189,"status":56},[26,25],{"provenance":1191,"reason":279,"status":71},{"source_refs":1192,"status":56},[26],{"board":220,"drive_connection":1174,"drive_wire":1175,"driver_transistor":1176,"return_component":442,"return_connection":443,"return_wire":444},{"aliases":1195,"availability":279,"binding":1200,"id":1202,"kind":206,"label":283,"physical":1203,"provenance":1205,"spatial":1207,"wiring":1210},[1196,1198],{"namespace":196,"value":1197},"35",{"namespace":199,"value":1199},"SW. #35",{"device":1201,"group":204},35,"switch.matrix-35",{"notes":1204},"Printed switch-matrix drive row 3 (transistor Q3), return column 3. Printed NOT USED with no part number and no location. The drive and return lines that reach this matrix position are the shared column and row harness lines, so nothing on the page is specific to it.",{"source_refs":1206,"status":56},[26,25],{"provenance":1208,"reason":279,"status":71},{"source_refs":1209,"status":56},[26],{"board":220,"drive_connection":1174,"drive_wire":1175,"driver_transistor":1176,"return_component":471,"return_connection":472,"return_wire":473},{"aliases":1212,"availability":279,"binding":1217,"id":1219,"kind":206,"label":283,"physical":1220,"provenance":1222,"spatial":1224,"wiring":1227},[1213,1215],{"namespace":196,"value":1214},"36",{"namespace":199,"value":1216},"SW. #36",{"device":1218,"group":204},36,"switch.matrix-36",{"notes":1221},"Printed switch-matrix drive row 3 (transistor Q3), return column 4. Printed NOT USED with no part number and no location. The drive and return lines that reach this matrix position are the shared column and row harness lines, so nothing on the page is specific to it.",{"source_refs":1223,"status":56},[26,25],{"provenance":1225,"reason":279,"status":71},{"source_refs":1226,"status":56},[26],{"board":220,"drive_connection":1174,"drive_wire":1175,"driver_transistor":1176,"return_component":497,"return_connection":498,"return_wire":499},{"aliases":1229,"availability":201,"binding":1234,"id":1236,"kind":206,"label":1237,"physical":1238,"provenance":1241,"spatial":1243,"wiring":1251},[1230,1232],{"namespace":196,"value":1231},"37",{"namespace":199,"value":1233},"SW. #37",{"device":1235,"group":204},37,"switch.matrix-37","L. Bonus Treasure",{"location":397,"notes":1239,"part_number":1240},"Printed switch-matrix drive row 3 (transistor Q3), return column 5. Printed in-cell annotation: YEL 1-1\u002F2\" S\u002FU. The manual states no construction type for this address beyond its part number, and its switch-wiring schematic inset labels normally-open, common and normally-closed terminals generically without saying which any individual switch uses, so switch_type is omitted rather than inferred from the part-number family.","515-6027-06",{"source_refs":1242,"status":56},[26,25,39],{"placements":1244,"status":56},[1245],{"id":1246,"provenance":1247,"role":408,"space":409,"x":1249,"y":1250},"switch.matrix-37.sensor",{"source_refs":1248,"status":56},[33,26],0.11911,0.539315,{"board":220,"drive_connection":1174,"drive_wire":1175,"driver_transistor":1176,"return_component":517,"return_connection":518,"return_wire":519},{"aliases":1253,"availability":279,"binding":1258,"id":1260,"kind":206,"label":283,"physical":1261,"provenance":1263,"spatial":1265,"wiring":1268},[1254,1256],{"namespace":196,"value":1255},"38",{"namespace":199,"value":1257},"SW. #38",{"device":1259,"group":204},38,"switch.matrix-38",{"notes":1262},"Printed switch-matrix drive row 3 (transistor Q3), return column 6. Printed NOT USED with no part number and no location. The drive and return lines that reach this matrix position are the shared column and row harness lines, so nothing on the page is specific to it.",{"source_refs":1264,"status":56},[26,25],{"provenance":1266,"reason":279,"status":71},{"source_refs":1267,"status":56},[26],{"board":220,"drive_connection":1174,"drive_wire":1175,"driver_transistor":1176,"return_component":543,"return_connection":544,"return_wire":545},{"aliases":1270,"availability":201,"binding":1275,"id":1277,"kind":206,"label":1278,"physical":1279,"provenance":1281,"spatial":1283,"wiring":1291},[1271,1273],{"namespace":196,"value":1272},"39",{"namespace":199,"value":1274},"SW. #39",{"device":1276,"group":204},39,"switch.matrix-39","R. Bonus Treasure",{"location":397,"notes":1280,"part_number":1240},"Printed switch-matrix drive row 3 (transistor Q3), return column 7. Printed in-cell annotation: YEL 1-1\u002F2\" S\u002FU. The manual states no construction type for this address beyond its part number, and its switch-wiring schematic inset labels normally-open, common and normally-closed terminals generically without saying which any individual switch uses, so switch_type is omitted rather than inferred from the part-number family.",{"source_refs":1282,"status":56},[26,25,39],{"placements":1284,"status":56},[1285],{"id":1286,"provenance":1287,"role":408,"space":409,"x":1289,"y":1290},"switch.matrix-39.sensor",{"source_refs":1288,"status":56},[33,26],0.845732,0.556299,{"board":220,"drive_connection":1174,"drive_wire":1175,"driver_transistor":1176,"return_component":563,"return_connection":564,"return_wire":565},{"aliases":1293,"availability":279,"binding":1298,"id":1300,"kind":206,"label":283,"physical":1301,"provenance":1303,"spatial":1305,"wiring":1308},[1294,1296],{"namespace":196,"value":1295},"40",{"namespace":199,"value":1297},"SW. #40",{"device":1299,"group":204},40,"switch.matrix-40",{"notes":1302},"Printed switch-matrix drive row 3 (transistor Q3), return column 8. Printed NOT USED with no part number and no location. The drive and return lines that reach this matrix position are the shared column and row harness lines, so nothing on the page is specific to it.",{"source_refs":1304,"status":56},[26,25],{"provenance":1306,"reason":279,"status":71},{"source_refs":1307,"status":56},[26],{"board":220,"drive_connection":1174,"drive_wire":1175,"driver_transistor":1176,"return_component":590,"return_connection":591,"return_wire":592},{"aliases":1310,"availability":279,"binding":1315,"id":1317,"kind":206,"label":283,"physical":1318,"provenance":1320,"spatial":1322,"wiring":1325},[1311,1313],{"namespace":196,"value":1312},"41",{"namespace":199,"value":1314},"SW. #41",{"device":1316,"group":204},41,"switch.matrix-41",{"notes":1319},"Printed switch-matrix drive row 3 (transistor Q3), return column 9. Printed NOT USED with no part number and no location. The drive and return lines that reach this matrix position are the shared column and row harness lines, so nothing on the page is specific to it.",{"source_refs":1321,"status":56},[26,25],{"provenance":1323,"reason":279,"status":71},{"source_refs":1324,"status":56},[26],{"board":220,"drive_connection":1174,"drive_wire":1175,"driver_transistor":1176,"return_component":617,"return_connection":618,"return_wire":619},{"aliases":1327,"availability":201,"binding":1332,"id":1334,"kind":206,"label":1335,"physical":1336,"provenance":1339,"spatial":1341,"wiring":1349},[1328,1330],{"namespace":196,"value":1329},"42",{"namespace":199,"value":1331},"SW. #42",{"device":1333,"group":204},42,"switch.matrix-42","Plunder 1",{"location":456,"notes":1337,"part_number":1338},"Printed switch-matrix drive row 3 (transistor Q3), return column 10. The manual states no construction type for this address beyond its part number, and its switch-wiring schematic inset labels normally-open, common and normally-closed terminals generically without saying which any individual switch uses, so switch_type is omitted rather than inferred from the part-number family. The retained known-working script does not assert this address: it defines Sub sw43_Hit twice, once pulsing switch 42 and once pulsing switch 43, and defines no sw42_Hit at all, so only one of the two definitions can survive and Plunder 1 goes unreported at runtime. The table does contain a correctly positioned sw42 HitTarget object, which is what this record's placement uses; the missing handler is a defect in the retained recreation, not evidence about the physical machine.","180-5133-02",{"source_refs":1340,"status":56},[26,25,39],{"placements":1342,"status":56},[1343],{"id":1344,"provenance":1345,"role":408,"space":409,"x":1347,"y":1348},"switch.matrix-42.sensor",{"source_refs":1346,"status":56},[33,26],0.037871,0.095256,{"board":220,"drive_connection":1174,"drive_wire":1175,"driver_transistor":1176,"return_component":643,"return_connection":644,"return_wire":645},{"aliases":1351,"availability":201,"binding":1356,"id":1358,"kind":206,"label":1359,"physical":1360,"provenance":1362,"spatial":1364,"wiring":1372},[1352,1354],{"namespace":196,"value":1353},"43",{"namespace":199,"value":1355},"SW. #43",{"device":1357,"group":204},43,"switch.matrix-43","Plunder 2",{"location":456,"notes":1361,"part_number":1338},"Printed switch-matrix drive row 3 (transistor Q3), return column 11. The manual states no construction type for this address beyond its part number, and its switch-wiring schematic inset labels normally-open, common and normally-closed terminals generically without saying which any individual switch uses, so switch_type is omitted rather than inferred from the part-number family.",{"source_refs":1363,"status":56},[26,25,39],{"placements":1365,"status":56},[1366],{"id":1367,"provenance":1368,"role":408,"space":409,"x":1370,"y":1371},"switch.matrix-43.sensor",{"source_refs":1369,"status":56},[33,26],0.032115,0.052009,{"board":220,"drive_connection":1174,"drive_wire":1175,"driver_transistor":1176,"return_component":669,"return_connection":670,"return_wire":671},{"aliases":1374,"availability":201,"binding":1379,"id":1381,"kind":206,"label":1382,"physical":1383,"provenance":1385,"spatial":1387,"wiring":1395},[1375,1377],{"namespace":196,"value":1376},"44",{"namespace":199,"value":1378},"SW. #44",{"device":1380,"group":204},44,"switch.matrix-44","Plunder 3",{"location":456,"notes":1384,"part_number":1338},"Printed switch-matrix drive row 3 (transistor Q3), return column 12. The manual states no construction type for this address beyond its part number, and its switch-wiring schematic inset labels normally-open, common and normally-closed terminals generically without saying which any individual switch uses, so switch_type is omitted rather than inferred from the part-number family.",{"source_refs":1386,"status":56},[26,25,39],{"placements":1388,"status":56},[1389],{"id":1390,"provenance":1391,"role":408,"space":409,"x":1393,"y":1394},"switch.matrix-44.sensor",{"source_refs":1392,"status":56},[33,26],0.088183,0.018027,{"board":220,"drive_connection":1174,"drive_wire":1175,"driver_transistor":1176,"return_component":696,"return_connection":697,"return_wire":698},{"aliases":1397,"availability":201,"binding":1402,"id":1404,"kind":206,"label":1405,"physical":1406,"provenance":1408,"spatial":1410,"wiring":1418},[1398,1400],{"namespace":196,"value":1399},"45",{"namespace":199,"value":1401},"SW. #45",{"device":1403,"group":204},45,"switch.matrix-45","Plunder 4",{"location":456,"notes":1407,"part_number":1338},"Printed switch-matrix drive row 3 (transistor Q3), return column 13. The manual states no construction type for this address beyond its part number, and its switch-wiring schematic inset labels normally-open, common and normally-closed terminals generically without saying which any individual switch uses, so switch_type is omitted rather than inferred from the part-number family.",{"source_refs":1409,"status":56},[26,25,39],{"placements":1411,"status":56},[1412],{"id":1413,"provenance":1414,"role":408,"space":409,"x":1416,"y":1417},"switch.matrix-45.sensor",{"source_refs":1415,"status":56},[33,26],0.183567,0.008208,{"board":220,"drive_connection":1174,"drive_wire":1175,"driver_transistor":1176,"return_component":722,"return_connection":723,"return_wire":724},{"aliases":1420,"availability":201,"binding":1425,"id":1427,"kind":206,"label":1428,"physical":1429,"provenance":1431,"spatial":1433,"wiring":1441},[1421,1423],{"namespace":196,"value":1422},"46",{"namespace":199,"value":1424},"SW. #46",{"device":1426,"group":204},46,"switch.matrix-46","Plunder 5",{"location":456,"notes":1430,"part_number":1338},"Printed switch-matrix drive row 3 (transistor Q3), return column 14. The manual states no construction type for this address beyond its part number, and its switch-wiring schematic inset labels normally-open, common and normally-closed terminals generically without saying which any individual switch uses, so switch_type is omitted rather than inferred from the part-number family.",{"source_refs":1432,"status":56},[26,25,39],{"placements":1434,"status":56},[1435],{"id":1436,"provenance":1437,"role":408,"space":409,"x":1439,"y":1440},"switch.matrix-46.sensor",{"source_refs":1438,"status":56},[33,26],0.270231,0.027079,{"board":220,"drive_connection":1174,"drive_wire":1175,"driver_transistor":1176,"return_component":748,"return_connection":749,"return_wire":750},{"aliases":1443,"availability":201,"binding":1448,"id":1450,"kind":206,"label":1451,"physical":1452,"provenance":1454,"spatial":1456,"wiring":1464},[1444,1446],{"namespace":196,"value":1445},"47",{"namespace":199,"value":1447},"SW. #47",{"device":1449,"group":204},47,"switch.matrix-47","Plunder 6",{"location":456,"notes":1453,"part_number":1338},"Printed switch-matrix drive row 3 (transistor Q3), return column 15. The manual states no construction type for this address beyond its part number, and its switch-wiring schematic inset labels normally-open, common and normally-closed terminals generically without saying which any individual switch uses, so switch_type is omitted rather than inferred from the part-number family.",{"source_refs":1455,"status":56},[26,25,39],{"placements":1457,"status":56},[1458],{"id":1459,"provenance":1460,"role":408,"space":409,"x":1462,"y":1463},"switch.matrix-47.sensor",{"source_refs":1461,"status":56},[33,26],0.307537,0.066323,{"board":220,"drive_connection":1174,"drive_wire":1175,"driver_transistor":1176,"return_component":771,"return_connection":772,"return_wire":773},{"aliases":1466,"availability":279,"binding":1471,"id":1473,"kind":206,"label":283,"physical":1474,"provenance":1476,"spatial":1478,"wiring":1481},[1467,1469],{"namespace":196,"value":1468},"48",{"namespace":199,"value":1470},"SW. #48",{"device":1472,"group":204},48,"switch.matrix-48",{"notes":1475},"Printed switch-matrix drive row 3 (transistor Q3), return column 16. Printed NOT USED with no part number and no location. The drive and return lines that reach this matrix position are the shared column and row harness lines, so nothing on the page is specific to it.",{"source_refs":1477,"status":56},[26,25],{"provenance":1479,"reason":279,"status":71},{"source_refs":1480,"status":56},[26],{"board":220,"drive_connection":1174,"drive_wire":1175,"driver_transistor":1176,"return_component":794,"return_connection":795,"return_wire":796},{"aliases":1483,"availability":279,"binding":1488,"id":1490,"kind":206,"label":283,"physical":1491,"provenance":1493,"spatial":1495,"wiring":1498},[1484,1486],{"namespace":196,"value":1485},"49",{"namespace":199,"value":1487},"SW. #49",{"device":1489,"group":204},49,"switch.matrix-49",{"notes":1492},"Printed switch-matrix drive row 4 (transistor Q4), return column 1. Printed NOT USED with no part number and no location. The drive and return lines that reach this matrix position are the shared column and row harness lines, so nothing on the page is specific to it.",{"source_refs":1494,"status":56},[26,25],{"provenance":1496,"reason":279,"status":71},{"source_refs":1497,"status":56},[26],{"board":220,"drive_connection":1499,"drive_wire":1500,"driver_transistor":1501,"return_component":416,"return_connection":417,"return_wire":418},"J1-P5","Green-Yellow","Q4",{"aliases":1503,"availability":201,"binding":1508,"id":1510,"kind":206,"label":1511,"physical":1512,"provenance":1515,"spatial":1517,"wiring":1525},[1504,1506],{"namespace":196,"value":1505},"50",{"namespace":199,"value":1507},"SW. #50",{"device":1509,"group":204},50,"switch.matrix-50","Pirate 1 (Left)",{"location":397,"notes":1513,"part_number":1514},"Printed switch-matrix drive row 4 (transistor Q4), return column 2. Printed in-cell annotation: GRN 1\u002F2\" S\u002FU. The manual states no construction type for this address beyond its part number, and its switch-wiring schematic inset labels normally-open, common and normally-closed terminals generically without saying which any individual switch uses, so switch_type is omitted rather than inferred from the part-number family.","515-7581-04",{"source_refs":1516,"status":56},[26,25,39],{"placements":1518,"status":56},[1519],{"id":1520,"provenance":1521,"role":408,"space":409,"x":1523,"y":1524},"switch.matrix-50.sensor",{"source_refs":1522,"status":56},[33,26],0.146317,0.37685,{"board":220,"drive_connection":1499,"drive_wire":1500,"driver_transistor":1501,"return_component":442,"return_connection":443,"return_wire":444},{"aliases":1527,"availability":201,"binding":1532,"id":1534,"kind":206,"label":1535,"physical":1536,"provenance":1538,"spatial":1540,"wiring":1548},[1528,1530],{"namespace":196,"value":1529},"51",{"namespace":199,"value":1531},"SW. #51",{"device":1533,"group":204},51,"switch.matrix-51","Pirate 2",{"location":397,"notes":1537,"part_number":1514},"Printed switch-matrix drive row 4 (transistor Q4), return column 3. Printed in-cell annotation: GRN 1\u002F2\" S\u002FU. The manual states no construction type for this address beyond its part number, and its switch-wiring schematic inset labels normally-open, common and normally-closed terminals generically without saying which any individual switch uses, so switch_type is omitted rather than inferred from the part-number family.",{"source_refs":1539,"status":56},[26,25,39],{"placements":1541,"status":56},[1542],{"id":1543,"provenance":1544,"role":408,"space":409,"x":1546,"y":1547},"switch.matrix-51.sensor",{"source_refs":1545,"status":56},[33,26],0.270067,0.347999,{"board":220,"drive_connection":1499,"drive_wire":1500,"driver_transistor":1501,"return_component":471,"return_connection":472,"return_wire":473},{"aliases":1550,"availability":201,"binding":1555,"id":1557,"kind":206,"label":1558,"physical":1559,"provenance":1561,"spatial":1563,"wiring":1571},[1551,1553],{"namespace":196,"value":1552},"52",{"namespace":199,"value":1554},"SW. #52",{"device":1556,"group":204},52,"switch.matrix-52","Pirate 3",{"location":397,"notes":1560,"part_number":1514},"Printed switch-matrix drive row 4 (transistor Q4), return column 4. Printed in-cell annotation: GRN 1\u002F2\" S\u002FU. The manual states no construction type for this address beyond its part number, and its switch-wiring schematic inset labels normally-open, common and normally-closed terminals generically without saying which any individual switch uses, so switch_type is omitted rather than inferred from the part-number family.",{"source_refs":1562,"status":56},[26,25,39],{"placements":1564,"status":56},[1565],{"id":1566,"provenance":1567,"role":408,"space":409,"x":1569,"y":1570},"switch.matrix-52.sensor",{"source_refs":1568,"status":56},[33,26],0.40261,0.318395,{"board":220,"drive_connection":1499,"drive_wire":1500,"driver_transistor":1501,"return_component":497,"return_connection":498,"return_wire":499},{"aliases":1573,"availability":201,"binding":1578,"id":1580,"kind":206,"label":1581,"physical":1582,"provenance":1584,"spatial":1586,"wiring":1594},[1574,1576],{"namespace":196,"value":1575},"53",{"namespace":199,"value":1577},"SW. #53",{"device":1579,"group":204},53,"switch.matrix-53","Pirate 4",{"location":397,"notes":1583,"part_number":1514},"Printed switch-matrix drive row 4 (transistor Q4), return column 5. Printed in-cell annotation: GRN 1\u002F2\" S\u002FU. The manual states no construction type for this address beyond its part number, and its switch-wiring schematic inset labels normally-open, common and normally-closed terminals generically without saying which any individual switch uses, so switch_type is omitted rather than inferred from the part-number family.",{"source_refs":1585,"status":56},[26,25,39],{"placements":1587,"status":56},[1588],{"id":1589,"provenance":1590,"role":408,"space":409,"x":1592,"y":1593},"switch.matrix-53.sensor",{"source_refs":1591,"status":56},[33,26],0.504065,0.387239,{"board":220,"drive_connection":1499,"drive_wire":1500,"driver_transistor":1501,"return_component":517,"return_connection":518,"return_wire":519},{"aliases":1596,"availability":201,"binding":1601,"id":1603,"kind":206,"label":1604,"physical":1605,"provenance":1607,"spatial":1609,"wiring":1617},[1597,1599],{"namespace":196,"value":1598},"54",{"namespace":199,"value":1600},"SW. #54",{"device":1602,"group":204},54,"switch.matrix-54","Pirate 5",{"location":397,"notes":1606,"part_number":1514},"Printed switch-matrix drive row 4 (transistor Q4), return column 6. Printed in-cell annotation: GRN 1\u002F2\" S\u002FU. The manual states no construction type for this address beyond its part number, and its switch-wiring schematic inset labels normally-open, common and normally-closed terminals generically without saying which any individual switch uses, so switch_type is omitted rather than inferred from the part-number family.",{"source_refs":1608,"status":56},[26,25,39],{"placements":1610,"status":56},[1611],{"id":1612,"provenance":1613,"role":408,"space":409,"x":1615,"y":1616},"switch.matrix-54.sensor",{"source_refs":1614,"status":56},[33,26],0.626928,0.44996,{"board":220,"drive_connection":1499,"drive_wire":1500,"driver_transistor":1501,"return_component":543,"return_connection":544,"return_wire":545},{"aliases":1619,"availability":201,"binding":1624,"id":1626,"kind":206,"label":1627,"physical":1628,"provenance":1630,"spatial":1632,"wiring":1640},[1620,1622],{"namespace":196,"value":1621},"55",{"namespace":199,"value":1623},"SW. #55",{"device":1625,"group":204},55,"switch.matrix-55","Pirate 6 (Right)",{"location":397,"notes":1629,"part_number":1514},"Printed switch-matrix drive row 4 (transistor Q4), return column 7. Printed in-cell annotation: GRN 1\u002F2\" S\u002FU. The manual states no construction type for this address beyond its part number, and its switch-wiring schematic inset labels normally-open, common and normally-closed terminals generically without saying which any individual switch uses, so switch_type is omitted rather than inferred from the part-number family.",{"source_refs":1631,"status":56},[26,25,39],{"placements":1633,"status":56},[1634],{"id":1635,"provenance":1636,"role":408,"space":409,"x":1638,"y":1639},"switch.matrix-55.sensor",{"source_refs":1637,"status":56},[33,26],0.749608,0.46683,{"board":220,"drive_connection":1499,"drive_wire":1500,"driver_transistor":1501,"return_component":563,"return_connection":564,"return_wire":565},{"aliases":1642,"availability":201,"binding":1647,"id":1649,"kind":206,"label":1650,"physical":1651,"provenance":1654,"spatial":1656,"wiring":1664},[1643,1645],{"namespace":196,"value":1644},"56",{"namespace":199,"value":1646},"SW. #56",{"device":1648,"group":204},56,"switch.matrix-56","Pop Eject",{"location":397,"notes":1652,"part_number":1653},"Printed switch-matrix drive row 4 (transistor Q4), return column 8. The manual states no construction type for this address beyond its part number, and its switch-wiring schematic inset labels normally-open, common and normally-closed terminals generically without saying which any individual switch uses, so switch_type is omitted rather than inferred from the part-number family.","180-5186-01",{"source_refs":1655,"status":56},[26,25,39],{"placements":1657,"status":56},[1658],{"id":1659,"provenance":1660,"role":408,"space":409,"x":1662,"y":1663},"switch.matrix-56.sensor",{"source_refs":1661,"status":56},[33,26],0.557229,0.277936,{"board":220,"drive_connection":1499,"drive_wire":1500,"driver_transistor":1501,"return_component":590,"return_connection":591,"return_wire":592},{"aliases":1666,"availability":201,"binding":1671,"id":1673,"kind":206,"label":1674,"physical":1675,"provenance":1678,"spatial":1680,"wiring":1688},[1667,1669],{"namespace":196,"value":1668},"57",{"namespace":199,"value":1670},"SW. #57",{"device":1672,"group":204},57,"switch.matrix-57","Jack Scoop Exit",{"location":456,"notes":1676,"part_number":1677},"Printed switch-matrix drive row 4 (transistor Q4), return column 9. The manual states no construction type for this address beyond its part number, and its switch-wiring schematic inset labels normally-open, common and normally-closed terminals generically without saying which any individual switch uses, so switch_type is omitted rather than inferred from the part-number family.","180-5210-00",{"source_refs":1679,"status":56},[26,25,39],{"placements":1681,"status":56},[1682],{"id":1683,"provenance":1684,"role":408,"space":409,"x":1686,"y":1687},"switch.matrix-57.sensor",{"source_refs":1685,"status":56},[33,26],0.560722,0.392456,{"board":220,"drive_connection":1499,"drive_wire":1500,"driver_transistor":1501,"return_component":617,"return_connection":618,"return_wire":619},{"aliases":1690,"availability":201,"binding":1695,"id":1697,"kind":206,"label":1698,"physical":1699,"provenance":1701,"spatial":1703,"wiring":1711},[1691,1693],{"namespace":196,"value":1692},"58",{"namespace":199,"value":1694},"SW. #58",{"device":1696,"group":204},58,"switch.matrix-58","Right Orbit",{"location":456,"notes":1700,"part_number":578},"Printed switch-matrix drive row 4 (transistor Q4), return column 10. The manual states no construction type for this address beyond its part number, and its switch-wiring schematic inset labels normally-open, common and normally-closed terminals generically without saying which any individual switch uses, so switch_type is omitted rather than inferred from the part-number family.",{"source_refs":1702,"status":56},[26,25,39],{"placements":1704,"status":56},[1705],{"id":1706,"provenance":1707,"role":408,"space":409,"x":1709,"y":1710},"switch.matrix-58.sensor",{"source_refs":1708,"status":56},[33,26],0.891305,0.421608,{"board":220,"drive_connection":1499,"drive_wire":1500,"driver_transistor":1501,"return_component":643,"return_connection":644,"return_wire":645},{"aliases":1713,"availability":279,"binding":1718,"id":1720,"kind":206,"label":283,"physical":1721,"provenance":1723,"spatial":1725,"wiring":1728},[1714,1716],{"namespace":196,"value":1715},"59",{"namespace":199,"value":1717},"SW. #59",{"device":1719,"group":204},59,"switch.matrix-59",{"notes":1722},"Printed switch-matrix drive row 4 (transistor Q4), return column 11. Printed NOT USED with no part number and no location. The drive and return lines that reach this matrix position are the shared column and row harness lines, so nothing on the page is specific to it.",{"source_refs":1724,"status":56},[26,25],{"provenance":1726,"reason":279,"status":71},{"source_refs":1727,"status":56},[26],{"board":220,"drive_connection":1499,"drive_wire":1500,"driver_transistor":1501,"return_component":669,"return_connection":670,"return_wire":671},{"aliases":1730,"availability":201,"binding":1735,"id":1737,"kind":206,"label":1738,"physical":1739,"provenance":1741,"spatial":1743,"wiring":1751},[1731,1733],{"namespace":196,"value":1732},"60",{"namespace":199,"value":1734},"SW. #60",{"device":1736,"group":204},60,"switch.matrix-60","Skill Hole Made",{"location":456,"notes":1740,"part_number":458,"switch_type":459},"Printed switch-matrix drive row 4 (transistor Q4), return column 12. Printed in-cell annotation: (OPTO PAIR). Identified as opto construction by this manual's own in-cell annotation; the switch-matrix page carries no shaded-cell opto legend and shades nothing. Pinned PinMAME applies zero switch-matrix inversion for this driver -- sam.c's INITGAME macro leaves core_gameData->wpc.invSw at its C zero-initialization default and no Stern S.A.M. game in sam.c ever assigns it -- so the public switch state is raw hardware polarity, not emulator-normalized. Physical normally-closed construction and controller normalization are independent facts and neither is settled here; see conflict.sam-invsw-never-populated.",{"source_refs":1742,"status":56},[26,25,39],{"placements":1744,"status":56},[1745],{"id":1746,"provenance":1747,"role":408,"space":409,"x":1749,"y":1750},"switch.matrix-60.sensor",{"source_refs":1748,"status":56},[33,26],0.736947,0.080391,{"board":220,"drive_connection":1499,"drive_wire":1500,"driver_transistor":1501,"return_component":696,"return_connection":697,"return_wire":698},{"aliases":1753,"availability":201,"binding":1758,"id":1760,"kind":206,"label":1761,"physical":1762,"provenance":1764,"spatial":1766,"wiring":1774},[1754,1756],{"namespace":196,"value":1755},"61",{"namespace":199,"value":1757},"SW. #61",{"device":1759,"group":204},61,"switch.matrix-61","Ship Made",{"location":456,"notes":1763,"part_number":458,"switch_type":459},"Printed switch-matrix drive row 4 (transistor Q4), return column 13. Printed in-cell annotation: (OPTO PAIR). Identified as opto construction by this manual's own in-cell annotation; the switch-matrix page carries no shaded-cell opto legend and shades nothing. Pinned PinMAME applies zero switch-matrix inversion for this driver -- sam.c's INITGAME macro leaves core_gameData->wpc.invSw at its C zero-initialization default and no Stern S.A.M. game in sam.c ever assigns it -- so the public switch state is raw hardware polarity, not emulator-normalized. Physical normally-closed construction and controller normalization are independent facts and neither is settled here; see conflict.sam-invsw-never-populated.",{"source_refs":1765,"status":56},[26,25,39],{"placements":1767,"status":56},[1768],{"id":1769,"provenance":1770,"role":408,"space":409,"x":1772,"y":1773},"switch.matrix-61.sensor",{"source_refs":1771,"status":56},[33,26],0.295276,0.261411,{"board":220,"drive_connection":1499,"drive_wire":1500,"driver_transistor":1501,"return_component":722,"return_connection":723,"return_wire":724},{"aliases":1776,"availability":201,"binding":1781,"id":1783,"kind":206,"label":1784,"physical":1785,"provenance":1788,"spatial":1790,"wiring":1798},[1777,1779],{"namespace":196,"value":1778},"62",{"namespace":199,"value":1780},"SW. #62",{"device":1782,"group":204},62,"switch.matrix-62","Ship Fully Sunk",{"location":397,"notes":1786,"part_number":1787},"Printed switch-matrix drive row 4 (transistor Q4), return column 14. The manual states no construction type for this address beyond its part number, and its switch-wiring schematic inset labels normally-open, common and normally-closed terminals generically without saying which any individual switch uses, so switch_type is omitted rather than inferred from the part-number family.","180-5189-00",{"source_refs":1789,"status":56},[26,25,39],{"placements":1791,"status":56},[1792],{"id":1793,"provenance":1794,"role":408,"space":409,"x":1796,"y":1797},"switch.matrix-62.sensor",{"source_refs":1795,"status":56},[33,26],0.358456,0.192749,{"board":220,"drive_connection":1499,"drive_wire":1500,"driver_transistor":1501,"return_component":748,"return_connection":749,"return_wire":750},{"aliases":1800,"availability":201,"binding":1805,"id":1807,"initial_active":12,"kind":206,"label":1808,"physical":1809,"provenance":1811,"spatial":1813,"wiring":1819},[1801,1803],{"namespace":196,"value":1802},"63",{"namespace":199,"value":1804},"SW. #63",{"device":1806,"group":204},63,"switch.matrix-63","Ship Home",{"location":397,"notes":1810,"part_number":1787},"Printed switch-matrix drive row 4 (transistor Q4), return column 15. The manual states no construction type for this address beyond its part number, and its switch-wiring schematic inset labels normally-open, common and normally-closed terminals generically without saying which any individual switch uses, so switch_type is omitted rather than inferred from the part-number family. The retained script sets Controller.Switch(63) = 1 in Table1_Init, so the ship rests at its home position with this switch made before the game controller starts.",{"source_refs":1812,"status":56},[26,25,39],{"placements":1814,"status":56},[1815],{"id":1816,"provenance":1817,"role":408,"space":409,"x":1796,"y":1797},"switch.matrix-63.sensor",{"source_refs":1818,"status":56},[33,26],{"board":220,"drive_connection":1499,"drive_wire":1500,"driver_transistor":1501,"return_component":771,"return_connection":772,"return_wire":773},{"aliases":1821,"availability":279,"binding":1826,"id":1828,"kind":206,"label":283,"physical":1829,"provenance":1831,"spatial":1833,"wiring":1836},[1822,1824],{"namespace":196,"value":1823},"64",{"namespace":199,"value":1825},"SW. #64",{"device":1827,"group":204},64,"switch.matrix-64",{"notes":1830},"Printed switch-matrix drive row 4 (transistor Q4), return column 16. Printed NOT USED with no part number and no location. The drive and return lines that reach this matrix position are the shared column and row harness lines, so nothing on the page is specific to it.",{"source_refs":1832,"status":56},[26,25],{"provenance":1834,"reason":279,"status":71},{"source_refs":1835,"status":56},[26],{"board":220,"drive_connection":1499,"drive_wire":1500,"driver_transistor":1501,"return_component":794,"return_connection":795,"return_wire":796},{"aliases":1838,"availability":201,"binding":1843,"id":1845,"kind":206,"label":1846,"physical":1847,"provenance":1850,"roles":1852,"spatial":1854,"wiring":1857},[1839,1841],{"namespace":196,"value":1840},"65",{"namespace":199,"value":1842},"SW. D-1",{"device":1844,"group":204},65,"switch.dedicated-65","Left Coin Slot",{"location":305,"notes":1848,"part_number":1849},"Printed dedicated switch D-1. Read through sam.c's dedswitch_lower_r, which returns coreGlobals.swMatrix[9] as the low byte of the dedicated-switch word.","180-5204-00",{"source_refs":1851,"status":56},[26,25],[1853],"cabinet.coin.1",{"provenance":1855,"reason":70,"status":71},{"source_refs":1856,"status":56},[26],{"board":220,"return_component":1858,"return_connection":1859,"return_wire":1860},"IC-U02","J2-P2","Pink-Brown",{"aliases":1862,"availability":201,"binding":1867,"id":1869,"kind":206,"label":1870,"physical":1871,"provenance":1873,"roles":1875,"spatial":1877,"wiring":1880},[1863,1865],{"namespace":196,"value":1864},"66",{"namespace":199,"value":1866},"SW. D-2",{"device":1868,"group":204},66,"switch.dedicated-66","Center Coin Slot\u002FDBA",{"location":305,"notes":1872,"part_number":1849},"Printed dedicated switch D-2. Read through sam.c's dedswitch_lower_r, which returns coreGlobals.swMatrix[9] as the low byte of the dedicated-switch word.",{"source_refs":1874,"status":56},[26,25],[1876],"cabinet.coin.2",{"provenance":1878,"reason":70,"status":71},{"source_refs":1879,"status":56},[26],{"board":220,"return_component":1858,"return_connection":1881,"return_wire":1882},"J2-P3","Pink-Red",{"aliases":1884,"availability":201,"binding":1889,"id":1891,"kind":206,"label":1892,"physical":1893,"provenance":1895,"roles":1897,"spatial":1899,"wiring":1902},[1885,1887],{"namespace":196,"value":1886},"67",{"namespace":199,"value":1888},"SW. D-3",{"device":1890,"group":204},67,"switch.dedicated-67","Right Coin Slot",{"location":305,"notes":1894,"part_number":1849},"Printed dedicated switch D-3. Read through sam.c's dedswitch_lower_r, which returns coreGlobals.swMatrix[9] as the low byte of the dedicated-switch word.",{"source_refs":1896,"status":56},[26,25],[1898],"cabinet.coin.3",{"provenance":1900,"reason":70,"status":71},{"source_refs":1901,"status":56},[26],{"board":220,"return_component":1858,"return_connection":1903,"return_wire":1904},"J2-P4","Pink-Orange",{"aliases":1906,"availability":201,"binding":1911,"id":1913,"kind":206,"label":1914,"physical":1915,"provenance":1917,"roles":1919,"spatial":1921,"wiring":1924},[1907,1909],{"namespace":196,"value":1908},"68",{"namespace":199,"value":1910},"SW. D-4",{"device":1912,"group":204},68,"switch.dedicated-68","Fourth Coin Slot",{"location":305,"notes":1916,"part_number":1849},"Printed dedicated switch D-4. Read through sam.c's dedswitch_lower_r, which returns coreGlobals.swMatrix[9] as the low byte of the dedicated-switch word.",{"source_refs":1918,"status":56},[26,25],[1920],"cabinet.coin.4",{"provenance":1922,"reason":70,"status":71},{"source_refs":1923,"status":56},[26],{"board":220,"return_component":1858,"return_connection":1925,"return_wire":1926},"J2-P6","Pink-Yellow",{"aliases":1928,"availability":230,"binding":1933,"id":1935,"kind":206,"label":1936,"physical":1937,"provenance":1940,"roles":1942,"spatial":1944,"wiring":1947},[1929,1931],{"namespace":196,"value":1930},"69",{"namespace":199,"value":1932},"SW. D-5",{"device":1934,"group":204},69,"switch.dedicated-69","Fifth Coin Slot",{"location":1938,"notes":1939},"printed \"IF USED\" with no part number","Printed dedicated switch D-5. Read through sam.c's dedswitch_lower_r, which returns coreGlobals.swMatrix[9] as the low byte of the dedicated-switch word.",{"source_refs":1941,"status":56},[26,25],[1943],"cabinet.coin.5",{"provenance":1945,"reason":70,"status":71},{"source_refs":1946,"status":56},[26],{"board":220,"return_component":1858,"return_connection":1948,"return_wire":1949},"J2-P7","Pink-Green",{"aliases":1951,"availability":279,"binding":1956,"id":1958,"kind":206,"label":283,"physical":1959,"provenance":1961,"spatial":1963,"wiring":1966},[1952,1954],{"namespace":196,"value":1953},"70",{"namespace":199,"value":1955},"SW. D-6",{"device":1957,"group":204},70,"switch.dedicated-70",{"notes":1960},"Printed dedicated switch D-6. Read through sam.c's dedswitch_lower_r, which returns coreGlobals.swMatrix[9] as the low byte of the dedicated-switch word.",{"source_refs":1962,"status":56},[26,25],{"provenance":1964,"reason":279,"status":71},{"source_refs":1965,"status":56},[26],{"board":220,"return_component":1858,"return_connection":1967,"return_wire":1968},"J2-P8","Pink-Blue",{"aliases":1970,"availability":230,"binding":1975,"id":1977,"kind":206,"label":1978,"physical":1979,"provenance":1983,"roles":1985,"spatial":1987,"wiring":1990},[1971,1973],{"namespace":196,"value":1972},"71",{"namespace":199,"value":1974},"SW. D-7",{"device":1976,"group":204},71,"switch.dedicated-71","L. Post Save (UK Only)",{"location":1980,"notes":1981,"part_number":1982,"switch_type":308},"Cabinet Side","Printed dedicated switch D-7. Read through sam.c's dedswitch_lower_r, which returns coreGlobals.swMatrix[9] as the low byte of the dedicated-switch word.","180-5160-01",{"source_refs":1984,"status":56},[26,25],[1986],"cabinet.post-save.left-uk",{"provenance":1988,"reason":70,"status":71},{"source_refs":1989,"status":56},[26],{"board":220,"return_component":1858,"return_connection":1991,"return_wire":1992},"J2-P9","Pink-Violet",{"aliases":1994,"availability":230,"binding":1999,"id":2001,"kind":206,"label":2002,"physical":2003,"provenance":2005,"roles":2007,"spatial":2009,"wiring":2012},[1995,1997],{"namespace":196,"value":1996},"72",{"namespace":199,"value":1998},"SW. D-8",{"device":2000,"group":204},72,"switch.dedicated-72","R. Post Save (UK Only)",{"location":1980,"notes":2004,"part_number":1982,"switch_type":308},"Printed dedicated switch D-8. Read through sam.c's dedswitch_lower_r, which returns coreGlobals.swMatrix[9] as the low byte of the dedicated-switch word.",{"source_refs":2006,"status":56},[26,25],[2008],"cabinet.post-save.right-uk",{"provenance":2010,"reason":70,"status":71},{"source_refs":2011,"status":56},[26],{"board":220,"return_component":1858,"return_connection":2013,"return_wire":2014},"J2-P10","Pink-Gray",{"aliases":2016,"availability":201,"binding":2021,"id":2023,"kind":206,"label":2024,"physical":2025,"provenance":2029,"roles":2031,"spatial":2033,"wiring":2041},[2017,2019],{"namespace":196,"value":2018},"81",{"namespace":199,"value":2020},"SW. D-12",{"device":2022,"group":204},81,"switch.flipper-81","Right Flipper E.O.S.",{"location":2026,"notes":2027,"part_number":2028},"Flipper Asm.","Printed dedicated switch D-12. Read through PinMAME's flipper switch column (CORE_FLIPPERSWCOL = 11), bit CORE_SWLRFLIPEOSBIT (0x01). sam.c's dedswitch_lower_r reverses each nibble of that column to reach the hardware's own D-9 to D-16 order, which is why the printed D-number and the public address run in opposite directions within each group of four. An end-of-stroke switch on the flipper assembly. sam.c's switch read synthesizes the EOS state from its own flipper button bit (data |= (data & (bit8|bit10|bit12|bit14)) \u003C\u003C 1, with the source comment 'SAM is not using standard VPM flipper coils, so the EOS simulation does not take place, and the ROM reports technician errors'), so a recreation does not need to drive this address independently even though the physical switch exists.","180-5149-00",{"source_refs":2030,"status":56},[26,25],[2032],"cabinet.flipper.right-eos",{"placements":2034,"status":56},[2035],{"id":2036,"provenance":2037,"role":408,"space":409,"x":2039,"y":2040},"switch.flipper-81.sensor",{"source_refs":2038,"status":56},[33,26],0.620861,0.844229,{"board":220,"return_component":2042,"return_connection":2043,"return_wire":2044},"IC-U04","J3-P5","Gray-Yellow",{"aliases":2046,"availability":201,"binding":2051,"id":2053,"kind":206,"label":2054,"physical":2055,"provenance":2057,"roles":2059,"spatial":2061,"wiring":2064},[2047,2049],{"namespace":196,"value":2048},"82",{"namespace":199,"value":2050},"SW. D-11",{"device":2052,"group":204},82,"switch.flipper-82","R. Flipper Button",{"location":1980,"notes":2056,"part_number":1982,"switch_type":308},"Printed dedicated switch D-11. Read through PinMAME's flipper switch column (CORE_FLIPPERSWCOL = 11), bit CORE_SWLRFLIPBUTBIT (0x02). sam.c's dedswitch_lower_r reverses each nibble of that column to reach the hardware's own D-9 to D-16 order, which is why the printed D-number and the public address run in opposite directions within each group of four.",{"source_refs":2058,"status":56},[26,25],[2060],"cabinet.flipper.right-button",{"provenance":2062,"reason":70,"status":71},{"source_refs":2063,"status":56},[26],{"board":220,"return_component":2042,"return_connection":2065,"return_wire":2066},"J3-P4","Gray-Orange",{"aliases":2068,"availability":201,"binding":2073,"id":2075,"kind":206,"label":2076,"physical":2077,"provenance":2079,"roles":2081,"spatial":2083,"wiring":2090},[2069,2071],{"namespace":196,"value":2070},"83",{"namespace":199,"value":2072},"SW. D-10",{"device":2074,"group":204},83,"switch.flipper-83","Left Flipper E.O.S.",{"location":2026,"notes":2078,"part_number":2028},"Printed dedicated switch D-10. Read through PinMAME's flipper switch column (CORE_FLIPPERSWCOL = 11), bit CORE_SWLLFLIPEOSBIT (0x04). sam.c's dedswitch_lower_r reverses each nibble of that column to reach the hardware's own D-9 to D-16 order, which is why the printed D-number and the public address run in opposite directions within each group of four. An end-of-stroke switch on the flipper assembly. sam.c's switch read synthesizes the EOS state from its own flipper button bit (data |= (data & (bit8|bit10|bit12|bit14)) \u003C\u003C 1, with the source comment 'SAM is not using standard VPM flipper coils, so the EOS simulation does not take place, and the ROM reports technician errors'), so a recreation does not need to drive this address independently even though the physical switch exists.",{"source_refs":2080,"status":56},[26,25],[2082],"cabinet.flipper.left-eos",{"placements":2084,"status":56},[2085],{"id":2086,"provenance":2087,"role":408,"space":409,"x":2089,"y":2040},"switch.flipper-83.sensor",{"source_refs":2088,"status":56},[33,26],0.28719,{"board":220,"return_component":2042,"return_connection":2091,"return_wire":2092},"J3-P2","Gray-Red",{"aliases":2094,"availability":201,"binding":2099,"id":2101,"kind":206,"label":2102,"physical":2103,"provenance":2105,"roles":2107,"spatial":2109,"wiring":2112},[2095,2097],{"namespace":196,"value":2096},"84",{"namespace":199,"value":2098},"SW. D-9",{"device":2100,"group":204},84,"switch.flipper-84","Left Flipper Button",{"location":1980,"notes":2104,"part_number":1982,"switch_type":308},"Printed dedicated switch D-9. Read through PinMAME's flipper switch column (CORE_FLIPPERSWCOL = 11), bit CORE_SWLLFLIPBUTBIT (0x08). sam.c's dedswitch_lower_r reverses each nibble of that column to reach the hardware's own D-9 to D-16 order, which is why the printed D-number and the public address run in opposite directions within each group of four.",{"source_refs":2106,"status":56},[26,25],[2108],"cabinet.flipper.left-button",{"provenance":2110,"reason":70,"status":71},{"source_refs":2111,"status":56},[26],{"board":220,"return_component":2042,"return_connection":2113,"return_wire":2114},"J3-P1","Gray-Brown",{"aliases":2116,"availability":279,"binding":2121,"id":2123,"kind":206,"label":283,"physical":2124,"provenance":2126,"spatial":2128,"wiring":2131},[2117,2119],{"namespace":196,"value":2118},"85",{"namespace":199,"value":2120},"SW. D-16",{"device":2122,"group":204},85,"switch.flipper-85",{"notes":2125},"Printed dedicated switch D-16. Read through PinMAME's flipper switch column (CORE_FLIPPERSWCOL = 11), bit CORE_SWURFLIPEOSBIT (0x10). sam.c's dedswitch_lower_r reverses each nibble of that column to reach the hardware's own D-9 to D-16 order, which is why the printed D-number and the public address run in opposite directions within each group of four. Structurally unreachable for this driver as well as printed NOT USED: potcGameData's hw.flippers is FLIP_SW(FLIP_L) | FLIP_SOL(FLIP_L), so core.c's locals.flipMask evaluates to 0x0f and core_updateSw never writes any of the four upper-flipper bits of the flipper column.",{"source_refs":2127,"status":56},[26,25],{"provenance":2129,"reason":279,"status":71},{"source_refs":2130,"status":56},[26],{"board":220,"return_component":2042,"return_connection":2132,"return_wire":2133},"J3-P9","Gray-Black",{"aliases":2135,"availability":279,"binding":2140,"id":2142,"kind":206,"label":283,"physical":2143,"provenance":2145,"spatial":2147,"wiring":2150},[2136,2138],{"namespace":196,"value":2137},"86",{"namespace":199,"value":2139},"SW. D-15",{"device":2141,"group":204},86,"switch.flipper-86",{"notes":2144},"Printed dedicated switch D-15. Read through PinMAME's flipper switch column (CORE_FLIPPERSWCOL = 11), bit CORE_SWURFLIPBUTBIT (0x20). sam.c's dedswitch_lower_r reverses each nibble of that column to reach the hardware's own D-9 to D-16 order, which is why the printed D-number and the public address run in opposite directions within each group of four. Structurally unreachable for this driver as well as printed NOT USED: potcGameData's hw.flippers is FLIP_SW(FLIP_L) | FLIP_SOL(FLIP_L), so core.c's locals.flipMask evaluates to 0x0f and core_updateSw never writes any of the four upper-flipper bits of the flipper column.",{"source_refs":2146,"status":56},[26,25],{"provenance":2148,"reason":279,"status":71},{"source_refs":2149,"status":56},[26],{"board":220,"return_component":2042,"return_connection":2151,"return_wire":2152},"J3-P8","Gray-Violet",{"aliases":2154,"availability":279,"binding":2159,"id":2161,"kind":206,"label":283,"physical":2162,"provenance":2164,"spatial":2166,"wiring":2169},[2155,2157],{"namespace":196,"value":2156},"87",{"namespace":199,"value":2158},"SW. D-14",{"device":2160,"group":204},87,"switch.flipper-87",{"notes":2163},"Printed dedicated switch D-14. Read through PinMAME's flipper switch column (CORE_FLIPPERSWCOL = 11), bit CORE_SWULFLIPEOSBIT (0x40). sam.c's dedswitch_lower_r reverses each nibble of that column to reach the hardware's own D-9 to D-16 order, which is why the printed D-number and the public address run in opposite directions within each group of four. Structurally unreachable for this driver as well as printed NOT USED: potcGameData's hw.flippers is FLIP_SW(FLIP_L) | FLIP_SOL(FLIP_L), so core.c's locals.flipMask evaluates to 0x0f and core_updateSw never writes any of the four upper-flipper bits of the flipper column.",{"source_refs":2165,"status":56},[26,25],{"provenance":2167,"reason":279,"status":71},{"source_refs":2168,"status":56},[26],{"board":220,"return_component":2042,"return_connection":2170,"return_wire":2171},"J3-P7","Gray-Blue",{"aliases":2173,"availability":279,"binding":2178,"id":2180,"kind":206,"label":283,"physical":2181,"provenance":2183,"spatial":2185,"wiring":2188},[2174,2176],{"namespace":196,"value":2175},"88",{"namespace":199,"value":2177},"SW. D-13",{"device":2179,"group":204},88,"switch.flipper-88",{"notes":2182},"Printed dedicated switch D-13. Read through PinMAME's flipper switch column (CORE_FLIPPERSWCOL = 11), bit CORE_SWULFLIPBUTBIT (0x80). sam.c's dedswitch_lower_r reverses each nibble of that column to reach the hardware's own D-9 to D-16 order, which is why the printed D-number and the public address run in opposite directions within each group of four. Structurally unreachable for this driver as well as printed NOT USED: potcGameData's hw.flippers is FLIP_SW(FLIP_L) | FLIP_SOL(FLIP_L), so core.c's locals.flipMask evaluates to 0x0f and core_updateSw never writes any of the four upper-flipper bits of the flipper column.",{"source_refs":2184,"status":56},[26,25],{"provenance":2186,"reason":279,"status":71},{"source_refs":2187,"status":56},[26],{"board":220,"return_component":2042,"return_connection":2189,"return_wire":2190},"J3-P6","Gray-Green",{"aliases":2192,"availability":201,"binding":2197,"id":2199,"kind":2200,"label":2201,"physical":2202,"provenance":2205,"spatial":2207},[2193,2195],{"namespace":2194,"value":389},"pinmame.dip",{"namespace":199,"value":2196},"SW. D-25",{"device":393,"group":2198},"pinmame.input.dip","dip.sw1-1","dip_switch","CPU\u002FSound Board SW1 DIP Position #1",{"location":2203,"notes":2204},"CPU\u002FSound board, SW1, located between connectors J3\u002FJ13","Printed as SW. D-25 on the same page as the dedicated switches, with the cell reading DIP SWITCH POSITION #1 and ON \u002F OFF. sam.c reads the bank through dedswitch_upper_r as the high byte of the upper dedicated-switch word and exposes it on PinMAME's own DIP channel, not as a switch address. The low five bits select the country setting; the manual's own operating pages document positions 6, 7 and 8 as unused by the country table.",{"source_refs":2206,"status":56},[26,25],{"provenance":2208,"reason":2200,"status":71},{"source_refs":2209,"status":56},[26],{"aliases":2211,"availability":201,"binding":2215,"id":2216,"kind":2200,"label":2217,"physical":2218,"provenance":2220,"spatial":2222},[2212,2213],{"namespace":2194,"value":422},{"namespace":199,"value":2214},"SW. D-26",{"device":426,"group":2198},"dip.sw1-2","CPU\u002FSound Board SW1 DIP Position #2",{"location":2203,"notes":2219},"Printed as SW. D-26 on the same page as the dedicated switches, with the cell reading DIP SWITCH POSITION #2 and ON \u002F OFF. sam.c reads the bank through dedswitch_upper_r as the high byte of the upper dedicated-switch word and exposes it on PinMAME's own DIP channel, not as a switch address. The low five bits select the country setting; the manual's own operating pages document positions 6, 7 and 8 as unused by the country table.",{"source_refs":2221,"status":56},[26,25],{"provenance":2223,"reason":2200,"status":71},{"source_refs":2224,"status":56},[26],{"aliases":2226,"availability":201,"binding":2230,"id":2231,"kind":2200,"label":2232,"physical":2233,"provenance":2235,"spatial":2237},[2227,2228],{"namespace":2194,"value":448},{"namespace":199,"value":2229},"SW. D-27",{"device":452,"group":2198},"dip.sw1-3","CPU\u002FSound Board SW1 DIP Position #3",{"location":2203,"notes":2234},"Printed as SW. D-27 on the same page as the dedicated switches, with the cell reading DIP SWITCH POSITION #3 and ON \u002F OFF. sam.c reads the bank through dedswitch_upper_r as the high byte of the upper dedicated-switch word and exposes it on PinMAME's own DIP channel, not as a switch address. The low five bits select the country setting; the manual's own operating pages document positions 6, 7 and 8 as unused by the country table.",{"source_refs":2236,"status":56},[26,25],{"provenance":2238,"reason":2200,"status":71},{"source_refs":2239,"status":56},[26],{"aliases":2241,"availability":201,"binding":2245,"id":2246,"kind":2200,"label":2247,"physical":2248,"provenance":2250,"spatial":2252},[2242,2243],{"namespace":2194,"value":477},{"namespace":199,"value":2244},"SW. D-28",{"device":481,"group":2198},"dip.sw1-4","CPU\u002FSound Board SW1 DIP Position #4",{"location":2203,"notes":2249},"Printed as SW. D-28 on the same page as the dedicated switches, with the cell reading DIP SWITCH POSITION #4 and ON \u002F OFF. sam.c reads the bank through dedswitch_upper_r as the high byte of the upper dedicated-switch word and exposes it on PinMAME's own DIP channel, not as a switch address. The low five bits select the country setting; the manual's own operating pages document positions 6, 7 and 8 as unused by the country table.",{"source_refs":2251,"status":56},[26,25],{"provenance":2253,"reason":2200,"status":71},{"source_refs":2254,"status":56},[26],{"aliases":2256,"availability":201,"binding":2260,"id":2261,"kind":2200,"label":2262,"physical":2263,"provenance":2265,"spatial":2267},[2257,2258],{"namespace":2194,"value":503},{"namespace":199,"value":2259},"SW. D-29",{"device":507,"group":2198},"dip.sw1-5","CPU\u002FSound Board SW1 DIP Position #5",{"location":2203,"notes":2264},"Printed as SW. D-29 on the same page as the dedicated switches, with the cell reading DIP SWITCH POSITION #5 and ON \u002F OFF. sam.c reads the bank through dedswitch_upper_r as the high byte of the upper dedicated-switch word and exposes it on PinMAME's own DIP channel, not as a switch address. The low five bits select the country setting; the manual's own operating pages document positions 6, 7 and 8 as unused by the country table.",{"source_refs":2266,"status":56},[26,25],{"provenance":2268,"reason":2200,"status":71},{"source_refs":2269,"status":56},[26],{"aliases":2271,"availability":201,"binding":2275,"id":2276,"kind":2200,"label":2277,"physical":2278,"provenance":2280,"spatial":2282},[2272,2273],{"namespace":2194,"value":523},{"namespace":199,"value":2274},"SW. D-30",{"device":527,"group":2198},"dip.sw1-6","CPU\u002FSound Board SW1 DIP Position #6",{"location":2203,"notes":2279},"Printed as SW. D-30 on the same page as the dedicated switches, with the cell reading DIP SWITCH POSITION #6 and ON \u002F OFF. sam.c reads the bank through dedswitch_upper_r as the high byte of the upper dedicated-switch word and exposes it on PinMAME's own DIP channel, not as a switch address. The low five bits select the country setting; the manual's own operating pages document positions 6, 7 and 8 as unused by the country table.",{"source_refs":2281,"status":56},[26,25],{"provenance":2283,"reason":2200,"status":71},{"source_refs":2284,"status":56},[26],{"aliases":2286,"availability":201,"binding":2290,"id":2291,"kind":2200,"label":2292,"physical":2293,"provenance":2295,"spatial":2297},[2287,2288],{"namespace":2194,"value":549},{"namespace":199,"value":2289},"SW. D-31",{"device":553,"group":2198},"dip.sw1-7","CPU\u002FSound Board SW1 DIP Position #7",{"location":2203,"notes":2294},"Printed as SW. D-31 on the same page as the dedicated switches, with the cell reading DIP SWITCH POSITION #7 and ON \u002F OFF. sam.c reads the bank through dedswitch_upper_r as the high byte of the upper dedicated-switch word and exposes it on PinMAME's own DIP channel, not as a switch address. The low five bits select the country setting; the manual's own operating pages document positions 6, 7 and 8 as unused by the country table.",{"source_refs":2296,"status":56},[26,25],{"provenance":2298,"reason":2200,"status":71},{"source_refs":2299,"status":56},[26],{"aliases":2301,"availability":201,"binding":2305,"id":2306,"kind":2200,"label":2307,"physical":2308,"provenance":2310,"spatial":2312},[2302,2303],{"namespace":2194,"value":569},{"namespace":199,"value":2304},"SW. D-32",{"device":573,"group":2198},"dip.sw1-8","CPU\u002FSound Board SW1 DIP Position #8",{"location":2203,"notes":2309},"Printed as SW. D-32 on the same page as the dedicated switches, with the cell reading DIP SWITCH POSITION #8 and ON \u002F OFF. sam.c reads the bank through dedswitch_upper_r as the high byte of the upper dedicated-switch word and exposes it on PinMAME's own DIP channel, not as a switch address. The low five bits select the country setting; the manual's own operating pages document positions 6, 7 and 8 as unused by the country table.",{"source_refs":2311,"status":56},[26,25],{"provenance":2313,"reason":2200,"status":71},{"source_refs":2314,"status":56},[26],{"path":2316,"status":49},"knowledge\u002Fstern\u002Fpirates-of-the-caribbean-2006.md",{"id":2318,"kind":2319,"manufacturer":77,"name":2320,"playfield":2321,"year":2325},"stern.pirates-of-the-caribbean.2006","physical_pinball","Pirates of the Caribbean",{"height":2322,"units":2323,"width":2324},2155,"vpx",952,2006,[2327,2356,2365,2374,2383,2408,2419],{"actuators":2328,"behavior":2330,"id":2331,"kind":2332,"label":2333,"positions":2334,"provenance":2353,"sensors":2355},[2329],"solenoid.1","A four-ball trough below the playfield. The manual prints its four position switches as TROUGH #4 (L), #3, #2 and #1 (R) at public 18, 19, 20 and 21, and prints them as two different constructions on the same page: #4, #3 and #2 are mechanical switches (180-5119-02) while #1 is an opto pair annotated (VUK OPTO) with transmitter and receiver parts 515-0173-00 and 515-0174-00. A fifth address, public 22, is a second opto pair annotated (STACK OPTO) and named TROUGH JAM in italics; it sits in the trough's own exit path rather than at a ball rest position. Solenoid 1 (Trough Up-Kicker, 26-1200) lifts one ball out to the shooter lane. The retained known-working script models the whole assembly as one cvpmBallStack (bsTROUGH.InitSw 0,21,20,19,18,0,0,0 with InitKick BallRelease and Balls = 4) and asserts the jam opto as a pulse from inside SolTrough (vpmTimer.PulseSw 22), which is the ball crossing that opto as it leaves rather than the coil actuating the switch. None of the five switches has its own object in the retained table, so all five placements are documented projections onto the trough's own ball-release kicker. Default state at rest with a full trough is all four position switches made; solenoid 1 is a single pulse per ball, not a hold.","mech.ball-trough","kicker","Four-Ball Trough",[2335,2339,2342,2345,2349],{"id":2336,"label":2337,"sensors":2338},"trough.ball-4","Trough #4 (left, furthest from the kicker)",[825],{"id":2340,"label":849,"sensors":2341},"trough.ball-3",[848],{"id":2343,"label":870,"sensors":2344},"trough.ball-2",[869],{"id":2346,"label":2347,"sensors":2348},"trough.ball-1","Trough #1 (right, at the kicker)",[890],{"id":2350,"label":2351,"sensors":2352},"trough.jam","Trough Jam \u002F stack opto in the exit path",[912],{"source_refs":2354,"status":56},[26,25,39],[825,848,869,890,912],{"actuators":2357,"behavior":2359,"id":2360,"kind":2332,"label":2361,"provenance":2362,"sensors":2364},[2358],"solenoid.2","A 23-800 auto-launch coil in the shooter lane, fired by the ROM to put a served ball into play without the player pulling the plunger. Public switch 23 (Shooter Lane, 180-5157-00) reports the ball waiting in the lane. The retained script wires solenoid 2 to a cvpmImpulseP plunger (PlungerIM.AutoFire) at the plunger's own position. The coil does not actuate the switch: the ball resting on the lane switch is what closes it, and launching releases it.","mech.auto-launch","Auto Launch",{"source_refs":2363,"status":56},[26,25,39],[933],{"actuators":2366,"behavior":2368,"id":2369,"kind":2332,"label":2370,"provenance":2371,"sensors":2373},[2367],"solenoid.3","A vertical up-kicker at the top centre of the playfield, coil 26-1200 on public solenoid 3, with public switch 9 (Top Center VUK, 180-5119-02-family part 180-5209-00) reporting a ball held in the kicker's own cup. The switch cell carries the manual's D.O.T.S. annotation, which the Lamp Locations page defines as 'Diode On Terminal Strip' -- a wiring note, not a construction type. The retained script models it as a cvpmBallStack kicker (bsL.InitSw 0, 9 with InitKick sw9, 89, 20), so the ball is captured, held on the switch, and then kicked upward at a steep angle.","mech.top-center-vuk","Top Center Vertical Up-Kicker",{"source_refs":2372,"status":56},[26,25,39],[601],{"actuators":2375,"behavior":2377,"id":2378,"kind":2332,"label":2379,"provenance":2380,"sensors":2382},[2376],"solenoid.18","An eject hole in the pop-bumper area: public switch 56 (Pop Eject, 180-5186-01) reports a ball in the hole and public solenoid 18 (Pop Bumper Eject, 26-1200) ejects it. The retained script models it as a saucer (bsPOP.InitSaucer sw56, 56, 75, 8), so the ball is held on the switch until the ROM fires the coil. This is the ejector for the hole beside the three pop bumpers, not the pop bumpers themselves, whose own coils are public 9, 10 and 11.","mech.pop-bumper-eject","Pop Bumper Eject Hole",{"source_refs":2381,"status":56},[26,25,39],[1649],{"actuators":2384,"behavior":2388,"id":2389,"kind":2390,"label":2391,"positions":2392,"provenance":2405,"sensors":2407},[2385,2386,2387],"solenoid.4","solenoid.19","solenoid.20","A hinged treasure chest on the right side of the playfield that opens its lid to accept a ball and locks it. Public solenoid 4 (Chest Lid, 27-1400) opens and closes the lid; the retained script's SolChest drops the ChestOpen wall while raising ChestClosed and a companion timer rotates the chest Primitive from RotX 0 to 66 degrees in 3-degree steps, so the lid is a flap that swings up rather than a cover that slides. Public solenoid 19 (Chest Kicker, 26-1200) releases a locked ball: the script's SolChestExit raises and lowers the ChestPin wall at the chest exit. Public switch 3 (Hit Chest) is an opto pair in front of the chest that registers a shot at it; public switch 6 (Chest Lock, 180-5119-02, above playfield) registers a ball actually captured inside. Public solenoid 20 (Flash: Chest, one #89 bulb) is the chest's own flasher. Neither coil actuates either switch: the ball does. Default state is lid closed with the release pin up.","mech.treasure-chest","toy","Treasure Chest",[2393,2397,2401],{"id":2394,"label":2395,"sensors":2396},"chest.closed","Lid closed",[],{"id":2398,"label":2399,"sensors":2400},"chest.open","Lid open",[],{"id":2402,"label":2403,"sensors":2404},"chest.locked","Ball captured inside",[528],{"source_refs":2406,"status":56},[26,25,39],[453,528],{"actuators":2409,"behavior":2412,"id":2413,"kind":2414,"label":2415,"provenance":2416,"sensors":2418},[2410,2411],"solenoid.6","solenoid.23","A motorised disc at the rear left of the playfield, ringed by six stand-up targets. Public solenoid 6 (Plunder Disk Motor, 'Motor 12V', part 511-5024-04) spins the disc continuously while asserted; it is a motor output, not a pulsed coil, and the manual prints it in the High Current group alongside the coils. The disc has no position sensor of any kind: no printed switch reports its angle and the retained script drives it as a cvpmTurnTable (mDISC.InitTurnTable Plunder, 20, SpinUp 1000, SpinDown 10) whose visible rotation is a free-running timer stepping RotatingPlatform.RotZ by 7 degrees, so a recreation gets speed but not phase. Public switch 11 (Plunder Enter) and public switch 4 (Plunder Exit) are both opto pairs at the entrance and exit and are how the ROM knows a ball is on the disc; the retained script keeps its own BallinSpin counter off exactly those two. Public switches 42 to 47 (Plunder 1 to Plunder 6, 180-5133-02, above playfield) are the six stand-up targets around the disc. Public solenoid 23 (Plunder Pin, 22-900) is a retractable post at the disc; the retained script raises and lowers its TortugaPost wall. None of the coils actuates any of the switches.","mech.plunder-disc","rotary","Plunder Spinning Disc",{"source_refs":2417,"status":56},[26,25,39],[482,654,1334,1358,1381,1404,1427,1450],{"actuators":2420,"behavior":2427,"id":2428,"kind":2429,"label":2430,"positions":2431,"provenance":2447,"sensors":2449},[2421,2422,2423,2424,2425,2426],"solenoid.5","solenoid.21","solenoid.27","solenoid.28","solenoid.29","solenoid.32","The machine's headline mechanism: a model ship at the rear left that rotates about its beam to dive bow-down through a series of positions as the player sinks it, with its masts folding forward as it goes. It is driven by a 24 volt motor (public solenoid 21, Ship Motor, part 041-5101-00) whose direction is set by a separate relay PCB (public solenoid 27, Ship Motor Relay, part 511-5024-03) rather than by reversing the motor output itself: the retained script's SolShipMotor only enables the position timer while SolMotorDir sets the sign the timer steps by, so a recreation must read 27 to know which way 21 will travel. Two limit switches report the ends of travel, both 180-5189-00 below the playfield: public switch 63 (Ship Home) at the upright rest position and public switch 62 (Ship Fully Sunk) at the far end. Between the two ends neither switch is made, so the mechanism reports three distinguishable states, not a continuous position. Public switch 61 (Ship Made) is a separate opto pair in the ship's own shot path, not a position sensor. Two more coils act on the sails rather than the hull: public solenoid 5 (Raise Sails, 26-1200) and public solenoid 28 (Lower Sails Latch, 29-1400) set the mast attitude, and the retained script only accepts either while the hull is at home (both subs test If ShipPos = 0). Public solenoid 29 (Ship Pin, printed 'UP POST', 26-1200) is a retractable post in front of the ship, and public solenoid 32 (Flash: Ship, one #89 bulb) is its flasher. Startup and reset behavior: the retained script sets Controller.Switch(63) = 1 at load, so the ship rests at home with the home switch made and the sails latched down. The motor does not actuate either limit switch through the coil; the hull reaching the end of travel closes it.","mech.black-pearl-ship","motorized","Sinking Ship",[2432,2437,2442],{"description":2433,"id":2434,"label":2435,"sensors":2436},"Rest position. The retained script's own position counter reads 0 here and both sails coils are only accepted in this state.","ship.home","Home (upright, sails down)",[1807],{"description":2438,"id":2439,"label":2440,"sensors":2441},"Neither limit switch is made. The retained script steps an internal counter through two intermediate sink attitudes here, which is table modelling rather than reported hardware state.","ship.travelling","Travelling between the ends",[],{"description":2443,"id":2444,"label":2445,"sensors":2446},"Far end of travel, reported by the Ship Fully Sunk limit switch.","ship.fully-sunk","Fully sunk",[1783],{"source_refs":2448,"status":56},[26,25,39],[1760,1783,1807],[2451,2482,2506,2525,2548,2572,2598,2616,2634,2655,2676,2697,2715,2733,2752,2778,2803,2822,2843,2866,2893,2915,2934,2958,2980,3002,3023,3045,3067,3089,3104,3127,3149,3163,3176,3187,3198,3211,3222,3233,3244,3255,3266,3277,3288,3301,3313,3325,3337,3350,3362,3375,3387,3399,3411,3423,3435,3447,3459,3471,3483,3495,3507,3519,3531,3543,3555,3579,3598,3621,3643,3665,3687,3708,3737,3760,3781,3802,3823,3844,3865,3886,3907,3930,3951,3972,3993,4014,4035,4056,4078,4101,4122,4156,4177,4198,4219,4240,4261,4282,4298,4314,4330,4346,4362,4378,4399,4422,4443,4464,4485,4506,4527,4548,4569,4592,4612,4632,4652,4672,4693,4714,4735,4758,4779,4800,4821,4842,4863,4884,4905,4929,4950,4972,4993,5014,5035,5056,5077,5103,5126,5149,5172,5195,5213,5230,5247],{"aliases":2452,"availability":201,"binding":2457,"id":2329,"kind":2459,"label":2460,"physical":2461,"provenance":2464,"roles":2466,"spatial":2468,"wiring":2475},[2453,2455],{"namespace":2454,"value":389},"pinmame.solenoid",{"namespace":199,"value":2456},"#1",{"device":393,"group":2458},"pinmame.output.solenoid","coil","Trough Up-Kicker",{"notes":2462,"part_number":2463},"Printed in the Coils Detailed Chart Table under High Current Coils Group 1, drive transistor Q1 on the I\u002FO Power Driver board.","26-1200 \u002F 090-5044-00-ND",{"source_refs":2465,"status":56},[26,25,39],[2467],"trough.eject",{"placements":2469,"status":56},[2470],{"id":2471,"provenance":2472,"role":2474,"space":409,"x":837,"y":838},"solenoid.1.effect",{"source_refs":2473,"status":56},[33,26],"effect",{"board":2476,"control_connection":2477,"control_wire":2478,"driver_transistor":415,"nominal_voltage_v":1509,"power_connection":2479,"power_wire":2480,"voltage_type":2481},"S.A.M. I\u002FO Power Driver board","J8-P1","Brown-Black","J10-P9\u002F10","Yellow-Violet","dc",{"aliases":2483,"availability":201,"binding":2487,"id":2358,"kind":2459,"label":2361,"physical":2488,"provenance":2491,"roles":2493,"spatial":2495,"wiring":2503},[2484,2485],{"namespace":2454,"value":422},{"namespace":199,"value":2486},"#2",{"device":426,"group":2458},{"notes":2489,"part_number":2490},"Printed in the Coils Detailed Chart Table under High Current Coils Group 1, drive transistor Q2 on the I\u002FO Power Driver board.","23-800 \u002F 090-5001-00-ND",{"source_refs":2492,"status":56},[26,25,39],[2494],"shooter.autolaunch",{"placements":2496,"status":56},[2497],{"id":2498,"provenance":2499,"role":2474,"space":409,"x":2501,"y":2502},"solenoid.2.effect",{"source_refs":2500,"status":56},[33,26],0.940617,0.982041,{"board":2476,"control_connection":2504,"control_wire":2505,"driver_transistor":816,"nominal_voltage_v":1509,"power_connection":2479,"power_wire":2480,"voltage_type":2481},"J8-P3","Brown-Red",{"aliases":2507,"availability":201,"binding":2511,"id":2367,"kind":2459,"label":602,"physical":2512,"provenance":2514,"spatial":2516,"wiring":2522},[2508,2509],{"namespace":2454,"value":448},{"namespace":199,"value":2510},"#3",{"device":452,"group":2458},{"notes":2513,"part_number":2463},"Printed in the Coils Detailed Chart Table under High Current Coils Group 1, drive transistor Q3 on the I\u002FO Power Driver board.",{"source_refs":2515,"status":56},[26,25,39],{"placements":2517,"status":56},[2518],{"id":2519,"provenance":2520,"role":2474,"space":409,"x":614,"y":615},"solenoid.3.effect",{"source_refs":2521,"status":56},[33,26],{"board":2476,"control_connection":2523,"control_wire":2524,"driver_transistor":1176,"nominal_voltage_v":1509,"power_connection":2479,"power_wire":2480,"voltage_type":2481},"J8-P4","Brown-Orange",{"aliases":2526,"availability":201,"binding":2530,"id":2385,"kind":2459,"label":2531,"physical":2532,"provenance":2535,"spatial":2537,"wiring":2545},[2527,2528],{"namespace":2454,"value":477},{"namespace":199,"value":2529},"#4",{"device":481,"group":2458},"Chest Lid",{"notes":2533,"part_number":2534},"Printed in the Coils Detailed Chart Table under High Current Coils Group 1, drive transistor Q4 on the I\u002FO Power Driver board. SolChest in the retained script drops the ChestOpen wall and raises ChestClosed, and a companion timer rotates the chest Primitive from RotX 0 to 66 degrees, so the lid is a hinged flap rather than a translating cover.","27-1400 \u002F 511-5031-00",{"source_refs":2536,"status":56},[26,25,39],{"placements":2538,"status":56},[2539],{"id":2540,"provenance":2541,"role":2474,"space":409,"x":2543,"y":2544},"solenoid.4.effect",{"source_refs":2542,"status":56},[33,26],0.783613,0.343387,{"board":2476,"control_connection":2546,"control_wire":2547,"driver_transistor":1501,"nominal_voltage_v":1509,"power_connection":2479,"power_wire":2480,"voltage_type":2481},"J8-P5","Brown-Yellow",{"aliases":2549,"availability":201,"binding":2553,"id":2421,"kind":2459,"label":2554,"physical":2555,"provenance":2558,"spatial":2560,"wiring":2568},[2550,2551],{"namespace":2454,"value":503},{"namespace":199,"value":2552},"#5",{"device":507,"group":2458},"Raise Sails",{"notes":2556,"part_number":2557},"Printed in the Coils Detailed Chart Table under High Current Coils Group 1, drive transistor Q5 on the I\u002FO Power Driver board.","26-1200 \u002F 500-7051-00",{"source_refs":2559,"status":56},[26,25,39],{"placements":2561,"status":56},[2562],{"id":2563,"provenance":2564,"role":2474,"space":409,"x":2566,"y":2567},"solenoid.5.effect",{"source_refs":2565,"status":56},[33,26],0.352074,0.210725,{"board":2476,"control_connection":2569,"control_wire":2570,"driver_transistor":2571,"nominal_voltage_v":1509,"power_connection":2479,"power_wire":2480,"voltage_type":2481},"J8-P6","Brown-Green","Q5",{"aliases":2573,"availability":201,"binding":2577,"id":2410,"kind":2578,"label":2579,"physical":2580,"provenance":2583,"spatial":2585,"wiring":2593},[2574,2575],{"namespace":2454,"value":523},{"namespace":199,"value":2576},"#6",{"device":527,"group":2458},"motor","Plunder Disk Motor",{"notes":2581,"part_number":2582},"Printed in the Coils Detailed Chart Table under High Current Coils Group 1, drive transistor Q6 on the I\u002FO Power Driver board. Drives the motorised Plunder disc. The retained script registers it as a cvpmTurnTable (mDISC.InitTurnTable Plunder, 20) and gates the disc's own rotation with SolSpinner, so this is a continuous motor output, not a pulsed coil.","Motor 12V \u002F 511-5024-04",{"source_refs":2584,"status":56},[26,25,39],{"placements":2586,"status":56},[2587],{"id":2588,"provenance":2589,"role":2474,"space":409,"x":2591,"y":2592},"solenoid.6.effect",{"source_refs":2590,"status":56},[33,26],0.168845,0.070088,{"board":2476,"control_connection":2594,"control_wire":2595,"driver_transistor":2596,"nominal_voltage_v":868,"power_connection":2479,"power_wire":2597,"voltage_type":2481},"J8-P7","Brown-Blue","Q6","Brown",{"aliases":2599,"availability":279,"binding":2603,"id":2604,"kind":2459,"label":283,"physical":2605,"provenance":2607,"spatial":2609,"wiring":2612},[2600,2601],{"namespace":2454,"value":549},{"namespace":199,"value":2602},"#7",{"device":553,"group":2458},"solenoid.7",{"notes":2606},"Printed in the Coils Detailed Chart Table under High Current Coils Group 1, drive transistor Q7 on the I\u002FO Power Driver board. Printed NOT USED. The drive transistor and its control-line wire colour and connector pin are populated, but the power line colour, the power voltage and the coil part are all blank, which is what shows nothing is fitted.",{"source_refs":2608,"status":56},[26,25],{"provenance":2610,"reason":279,"status":71},{"source_refs":2611,"status":56},[26],{"board":2476,"control_connection":2613,"control_wire":2614,"driver_transistor":2615,"power_connection":2479},"J8-P8","Brown-Violet","Q7",{"aliases":2617,"availability":279,"binding":2621,"id":2622,"kind":2459,"label":283,"physical":2623,"provenance":2625,"spatial":2627,"wiring":2630},[2618,2619],{"namespace":2454,"value":569},{"namespace":199,"value":2620},"#8",{"device":573,"group":2458},"solenoid.8",{"notes":2624},"Printed in the Coils Detailed Chart Table under High Current Coils Group 1, drive transistor Q8 on the I\u002FO Power Driver board. Printed NOT USED. The drive transistor and its control-line wire colour and connector pin are populated, but the power line colour, the power voltage and the coil part are all blank, which is what shows nothing is fitted.",{"source_refs":2626,"status":56},[26,25],{"provenance":2628,"reason":279,"status":71},{"source_refs":2629,"status":56},[26],{"board":2476,"control_connection":2631,"control_wire":2632,"driver_transistor":2633,"power_connection":2479},"J8-P9","Brown-Gray","Q8",{"aliases":2635,"availability":201,"binding":2639,"id":2640,"kind":2459,"label":1097,"physical":2641,"provenance":2643,"spatial":2645,"wiring":2651},[2636,2637],{"namespace":2454,"value":596},{"namespace":199,"value":2638},"#9",{"device":600,"group":2458},"solenoid.9",{"notes":2642,"part_number":2463},"Printed in the Coils Detailed Chart Table under High Current Coils Group 2, drive transistor Q9 on the I\u002FO Power Driver board. The manual names the three pop bumpers LEFT, RIGHT and BOTTOM on both its switch page (SW. #30\u002F#31\u002F#32) and its coil page (#9\u002F#10\u002F#11), and its Coil & Flash Lamp Locations plan draws the three coil callouts at the cluster's left, right and player-nearest positions in that order. The retained table's three Bumper objects sit at normalized (0.634, 0.219), (0.843, 0.205) and (0.764, 0.290), which admits exactly one bijection consistent with those three names. The retained script instead binds them in naive numeric order (Bumper1 -> 30, Bumper2 -> 31, Bumper3 -> 32), which puts LEFT on the player-nearest bumper; this record follows the manual and the table's own geometry for placement and records the disagreement as conflict.pop-bumper-position-naming.",{"source_refs":2644,"status":56},[26,25,39],{"placements":2646,"status":56},[2647],{"id":2648,"provenance":2649,"role":2474,"space":409,"x":1109,"y":1110},"solenoid.9.effect",{"source_refs":2650,"status":56},[33,26],{"board":2476,"control_connection":2652,"control_wire":2653,"driver_transistor":2654,"nominal_voltage_v":1509,"power_connection":2479,"power_wire":2480,"voltage_type":2481},"J9-P1","Blue-Brown","Q9",{"aliases":2656,"availability":201,"binding":2660,"id":2661,"kind":2459,"label":1121,"physical":2662,"provenance":2664,"spatial":2666,"wiring":2672},[2657,2658],{"namespace":2454,"value":623},{"namespace":199,"value":2659},"#10",{"device":627,"group":2458},"solenoid.10",{"notes":2663,"part_number":2463},"Printed in the Coils Detailed Chart Table under High Current Coils Group 2, drive transistor Q10 on the I\u002FO Power Driver board. The manual names the three pop bumpers LEFT, RIGHT and BOTTOM on both its switch page (SW. #30\u002F#31\u002F#32) and its coil page (#9\u002F#10\u002F#11), and its Coil & Flash Lamp Locations plan draws the three coil callouts at the cluster's left, right and player-nearest positions in that order. The retained table's three Bumper objects sit at normalized (0.634, 0.219), (0.843, 0.205) and (0.764, 0.290), which admits exactly one bijection consistent with those three names. The retained script instead binds them in naive numeric order (Bumper1 -> 30, Bumper2 -> 31, Bumper3 -> 32), which puts LEFT on the player-nearest bumper; this record follows the manual and the table's own geometry for placement and records the disagreement as conflict.pop-bumper-position-naming.",{"source_refs":2665,"status":56},[26,25,39],{"placements":2667,"status":56},[2668],{"id":2669,"provenance":2670,"role":2474,"space":409,"x":1132,"y":1133},"solenoid.10.effect",{"source_refs":2671,"status":56},[33,26],{"board":2476,"control_connection":2673,"control_wire":2674,"driver_transistor":2675,"nominal_voltage_v":1509,"power_connection":2479,"power_wire":2480,"voltage_type":2481},"J9-P2","Blue-Red","Q10",{"aliases":2677,"availability":201,"binding":2681,"id":2682,"kind":2459,"label":1143,"physical":2683,"provenance":2685,"spatial":2687,"wiring":2693},[2678,2679],{"namespace":2454,"value":649},{"namespace":199,"value":2680},"#11",{"device":653,"group":2458},"solenoid.11",{"notes":2684,"part_number":2463},"Printed in the Coils Detailed Chart Table under High Current Coils Group 2, drive transistor Q11 on the I\u002FO Power Driver board. The manual names the three pop bumpers LEFT, RIGHT and BOTTOM on both its switch page (SW. #30\u002F#31\u002F#32) and its coil page (#9\u002F#10\u002F#11), and its Coil & Flash Lamp Locations plan draws the three coil callouts at the cluster's left, right and player-nearest positions in that order. The retained table's three Bumper objects sit at normalized (0.634, 0.219), (0.843, 0.205) and (0.764, 0.290), which admits exactly one bijection consistent with those three names. The retained script instead binds them in naive numeric order (Bumper1 -> 30, Bumper2 -> 31, Bumper3 -> 32), which puts LEFT on the player-nearest bumper; this record follows the manual and the table's own geometry for placement and records the disagreement as conflict.pop-bumper-position-naming.",{"source_refs":2686,"status":56},[26,25,39],{"placements":2688,"status":56},[2689],{"id":2690,"provenance":2691,"role":2474,"space":409,"x":1154,"y":1155},"solenoid.11.effect",{"source_refs":2692,"status":56},[33,26],{"board":2476,"control_connection":2694,"control_wire":2695,"driver_transistor":2696,"nominal_voltage_v":1509,"power_connection":2479,"power_wire":2480,"voltage_type":2481},"J9-P4","Blue-Orange","Q11",{"aliases":2698,"availability":279,"binding":2702,"id":2703,"kind":2459,"label":283,"physical":2704,"provenance":2706,"spatial":2708,"wiring":2711},[2699,2700],{"namespace":2454,"value":675},{"namespace":199,"value":2701},"#12",{"device":679,"group":2458},"solenoid.12",{"notes":2705},"Printed in the Coils Detailed Chart Table under High Current Coils Group 2, drive transistor Q12 on the I\u002FO Power Driver board. Printed NOT USED. The drive transistor and its control-line wire colour and connector pin are populated, but the power line colour, the power voltage and the coil part are all blank, which is what shows nothing is fitted.",{"source_refs":2707,"status":56},[26,25],{"provenance":2709,"reason":279,"status":71},{"source_refs":2710,"status":56},[26],{"board":2476,"control_connection":2712,"control_wire":2713,"driver_transistor":2714,"power_connection":2479},"J9-P5","Blue-Yellow","Q12",{"aliases":2716,"availability":279,"binding":2720,"id":2721,"kind":2459,"label":283,"physical":2722,"provenance":2724,"spatial":2726,"wiring":2729},[2717,2718],{"namespace":2454,"value":702},{"namespace":199,"value":2719},"#13",{"device":706,"group":2458},"solenoid.13",{"notes":2723},"Printed in the Coils Detailed Chart Table under High Current Coils Group 2, drive transistor Q13 on the I\u002FO Power Driver board. Printed NOT USED. The drive transistor and its control-line wire colour and connector pin are populated, but the power line colour, the power voltage and the coil part are all blank, which is what shows nothing is fitted.",{"source_refs":2725,"status":56},[26,25],{"provenance":2727,"reason":279,"status":71},{"source_refs":2728,"status":56},[26],{"board":2476,"control_connection":2730,"control_wire":2731,"driver_transistor":2732,"power_connection":2479},"J9-P6","Blue-Green","Q13",{"aliases":2734,"availability":279,"binding":2738,"id":2739,"kind":2459,"label":283,"physical":2740,"provenance":2742,"spatial":2744,"wiring":2747},[2735,2736],{"namespace":2454,"value":728},{"namespace":199,"value":2737},"#14",{"device":732,"group":2458},"solenoid.14",{"notes":2741},"Printed in the Coils Detailed Chart Table under High Current Coils Group 2, drive transistor Q14 on the I\u002FO Power Driver board. Printed NOT USED. The drive transistor and its control-line wire colour and connector pin are populated, but the power line colour, the power voltage and the coil part are all blank, which is what shows nothing is fitted.",{"source_refs":2743,"status":56},[26,25],{"provenance":2745,"reason":279,"status":71},{"source_refs":2746,"status":56},[26],{"board":2476,"control_connection":2748,"control_wire":2749,"driver_transistor":2750,"power_connection":2751},"J9-P7","Blue-Black","Q14","J10-P6\u002F7",{"aliases":2753,"availability":201,"binding":2757,"id":2758,"kind":2459,"label":2759,"physical":2760,"provenance":2763,"roles":2765,"spatial":2767,"wiring":2773},[2754,2755],{"namespace":2454,"value":754},{"namespace":199,"value":2756},"#15",{"device":758,"group":2458},"solenoid.15","Left Flipper",{"notes":2761,"part_number":2762},"Printed in the Coils Detailed Chart Table under High Current Coils Group 2, drive transistor Q15 on the I\u002FO Power Driver board. S.A.M. flippers are fully CPU-controlled through a single ordinary numbered solenoid each, not through PinMAME's legacy lower-flipper addresses: sam.c writes only coreGlobals.solenoids and the physical output array and never touches coreGlobals.solenoids2, so public 45-48 stay dead for this platform. The retained known-working script confirms the binding directly with SolCallBack(15) = SolLFlipper and SolCallBack(16) = SolRFlipper. sam.c drives a 40 ms power pulse followed by a 1 ms hold pulse every 12 ms (SAM_SOL_FLIPSTART 13 to SAM_SOL_FLIPEND 16 carry a 14 ms switchDownLatency for this reason), so the single address carries both phases.","23-1100 \u002F 090-5030-00-ND",{"source_refs":2764,"status":56},[26,25,39],[2766],"flipper.left.coil",{"placements":2768,"status":56},[2769],{"id":2770,"provenance":2771,"role":2474,"space":409,"x":2089,"y":2040},"solenoid.15.effect",{"source_refs":2772,"status":56},[33,26],{"board":2476,"control_connection":2774,"control_wire":2775,"driver_transistor":2776,"nominal_voltage_v":1509,"power_connection":2751,"power_wire":2777,"voltage_type":2481},"J9-P8","Orange-Gray","Q15","Gray-Yellow to 3A Fuse to Red-Yellow",{"aliases":2779,"availability":201,"binding":2783,"id":2784,"kind":2459,"label":2785,"physical":2786,"provenance":2788,"roles":2790,"spatial":2792,"wiring":2798},[2780,2781],{"namespace":2454,"value":777},{"namespace":199,"value":2782},"#16",{"device":781,"group":2458},"solenoid.16","Right Flipper",{"notes":2787,"part_number":2762},"Printed in the Coils Detailed Chart Table under High Current Coils Group 2, drive transistor Q16 on the I\u002FO Power Driver board. S.A.M. flippers are fully CPU-controlled through a single ordinary numbered solenoid each, not through PinMAME's legacy lower-flipper addresses: sam.c writes only coreGlobals.solenoids and the physical output array and never touches coreGlobals.solenoids2, so public 45-48 stay dead for this platform. The retained known-working script confirms the binding directly with SolCallBack(15) = SolLFlipper and SolCallBack(16) = SolRFlipper. sam.c drives a 40 ms power pulse followed by a 1 ms hold pulse every 12 ms (SAM_SOL_FLIPSTART 13 to SAM_SOL_FLIPEND 16 carry a 14 ms switchDownLatency for this reason), so the single address carries both phases.",{"source_refs":2789,"status":56},[26,25,39],[2791],"flipper.right.coil",{"placements":2793,"status":56},[2794],{"id":2795,"provenance":2796,"role":2474,"space":409,"x":2039,"y":2040},"solenoid.16.effect",{"source_refs":2797,"status":56},[33,26],{"board":2476,"control_connection":2799,"control_wire":2800,"driver_transistor":2801,"nominal_voltage_v":1509,"power_connection":2751,"power_wire":2802,"voltage_type":2481},"J9-P9","Orange-Violet","Q16","Blue-Yellow to 3A Fuse to Red-Yellow",{"aliases":2804,"availability":279,"binding":2808,"id":2809,"kind":2459,"label":283,"physical":2810,"provenance":2812,"spatial":2814,"wiring":2817},[2805,2806],{"namespace":2454,"value":800},{"namespace":199,"value":2807},"#17",{"device":804,"group":2458},"solenoid.17",{"notes":2811},"Printed in the Coils Detailed Chart Table under Low Current Coils Group 1, drive transistor Q17 on the I\u002FO Power Driver board. Printed NOT USED. The drive transistor and its control-line wire colour and connector pin are populated, but the power line colour, the power voltage and the coil part are all blank, which is what shows nothing is fitted.",{"source_refs":2813,"status":56},[26,25],{"provenance":2815,"reason":279,"status":71},{"source_refs":2816,"status":56},[26],{"board":2476,"control_connection":2818,"control_wire":2819,"driver_transistor":2820,"power_connection":2821},"J7-P2","Violet-Brown","Q17","J7-P1",{"aliases":2823,"availability":201,"binding":2827,"id":2376,"kind":2459,"label":2828,"physical":2829,"provenance":2831,"spatial":2833,"wiring":2839},[2824,2825],{"namespace":2454,"value":820},{"namespace":199,"value":2826},"#18",{"device":824,"group":2458},"Pop Bumper Eject",{"notes":2830,"part_number":2463},"Printed in the Coils Detailed Chart Table under Low Current Coils Group 1, drive transistor Q18 on the I\u002FO Power Driver board.",{"source_refs":2832,"status":56},[26,25,39],{"placements":2834,"status":56},[2835],{"id":2836,"provenance":2837,"role":2474,"space":409,"x":1662,"y":1663},"solenoid.18.effect",{"source_refs":2838,"status":56},[33,26],{"board":2476,"control_connection":2840,"control_wire":2841,"driver_transistor":2842,"nominal_voltage_v":868,"power_connection":2821,"power_wire":2597,"voltage_type":2481},"J7-P3","Violet-Red","Q18",{"aliases":2844,"availability":201,"binding":2848,"id":2386,"kind":2459,"label":2849,"physical":2850,"provenance":2852,"spatial":2854,"wiring":2862},[2845,2846],{"namespace":2454,"value":843},{"namespace":199,"value":2847},"#19",{"device":847,"group":2458},"Chest Kicker",{"notes":2851,"part_number":2463},"Printed in the Coils Detailed Chart Table under Low Current Coils Group 1, drive transistor Q19 on the I\u002FO Power Driver board. Kicks the ball back out of the treasure chest. The retained script's SolChestExit raises and lowers the ChestPin wall rather than firing a kicker object, so the placement is that pin's own position at the chest exit.",{"source_refs":2853,"status":56},[26,25,39],{"placements":2855,"status":56},[2856],{"id":2857,"provenance":2858,"role":2474,"space":409,"x":2860,"y":2861},"solenoid.19.effect",{"source_refs":2859,"status":56},[33,26],0.885683,0.357643,{"board":2476,"control_connection":2863,"control_wire":2864,"driver_transistor":2865,"nominal_voltage_v":868,"power_connection":2821,"power_wire":2597,"voltage_type":2481},"J7-P4","Violet-Orange","Q19",{"aliases":2867,"availability":201,"binding":2871,"id":2387,"kind":2872,"label":2873,"physical":2874,"provenance":2877,"spatial":2879,"wiring":2888},[2868,2869],{"namespace":2454,"value":864},{"namespace":199,"value":2870},"#20",{"device":868,"group":2458},"flasher","Flash: Chest",{"notes":2875,"part_number":2876},"Printed in the Coils Detailed Chart Table under Low Current Coils Group 1, drive transistor Q20 on the I\u002FO Power Driver board. One of the five flasher outputs this game fits. The manual's own Test Flash Lamps note names them explicitly (This Game: Q20, Q22, Q30, Q31 & Q32) and pinned sam.c's own potc block declares exactly the same five addresses as #89 bulbs, with zero disagreement between the two.","#89 Bulb \u002F 165-5000-89",{"source_refs":2878,"status":56},[26,25,39],{"placements":2880,"status":56},[2881],{"id":2882,"provenance":2883,"role":2885,"space":409,"x":2886,"y":2887},"solenoid.20.emitter",{"source_refs":2884,"status":56},[33,26],"emitter",0.636135,0.324872,{"board":2476,"control_connection":2889,"control_wire":2890,"driver_transistor":2891,"nominal_voltage_v":868,"power_connection":2821,"power_wire":2892,"voltage_type":2481},"J7-P6","Violet-White","Q20","Orange",{"aliases":2894,"availability":201,"binding":2898,"id":2422,"kind":2578,"label":2899,"physical":2900,"provenance":2903,"spatial":2905,"wiring":2911},[2895,2896],{"namespace":2454,"value":885},{"namespace":199,"value":2897},"#21",{"device":889,"group":2458},"Ship Motor",{"notes":2901,"part_number":2902},"Printed in the Coils Detailed Chart Table under Low Current Coils Group 1, drive transistor Q21 on the I\u002FO Power Driver board. The ship's traverse motor. Direction comes from solenoid 27, not from this output: the retained script's SolShipMotor only enables the position timer, and SolMotorDir sets the sign the timer steps by.","Motor 24V \u002F 041-5101-00",{"source_refs":2904,"status":56},[26,25,39],{"placements":2906,"status":56},[2907],{"id":2908,"provenance":2909,"role":2474,"space":409,"x":1796,"y":1797},"solenoid.21.effect",{"source_refs":2910,"status":56},[33,26],{"board":2476,"control_connection":2912,"control_wire":2913,"driver_transistor":2914,"nominal_voltage_v":868,"power_connection":2821,"power_wire":2597,"voltage_type":2481},"J7-P7","Violet-Green","Q21",{"aliases":2916,"availability":201,"binding":2920,"id":2921,"kind":2872,"label":2922,"physical":2923,"provenance":2925,"spatial":2927,"wiring":2930},[2917,2918],{"namespace":2454,"value":907},{"namespace":199,"value":2919},"#22",{"device":911,"group":2458},"solenoid.22","Flash: Rear Center",{"notes":2924,"part_number":2876,"quantity":426},"Printed in the Coils Detailed Chart Table under Low Current Coils Group 1, drive transistor Q22 on the I\u002FO Power Driver board. One of the five flasher outputs this game fits. The manual's own Test Flash Lamps note names them explicitly (This Game: Q20, Q22, Q30, Q31 & Q32) and pinned sam.c's own potc block declares exactly the same five addresses as #89 bulbs, with zero disagreement between the two. Printed FLASH: REAR CENTER (X2), two #89 bulbs. Printed page 91 (Back Panel Assembly) lists exactly two #89 sockets on the back panel and labels both of them Q22 FLASH, so both bulbs are backbox devices with no playfield coordinate. The retained table models three F22 Light objects, two of them at the playfield's own rear edge and one further onto the playfield; the third is an extra render light, not a third bulb.",{"source_refs":2926,"status":56},[26,25],{"provenance":2928,"reason":70,"status":71},{"source_refs":2929,"status":56},[26],{"board":2476,"control_connection":2931,"control_wire":2932,"driver_transistor":2933,"nominal_voltage_v":868,"power_connection":2821,"power_wire":2892,"voltage_type":2481},"J7-P8","Violet-Blue","Q22",{"aliases":2935,"availability":201,"binding":2939,"id":2411,"kind":2459,"label":2940,"physical":2941,"provenance":2944,"spatial":2946,"wiring":2954},[2936,2937],{"namespace":2454,"value":928},{"namespace":199,"value":2938},"#23",{"device":932,"group":2458},"Plunder Pin",{"notes":2942,"part_number":2943},"Printed in the Coils Detailed Chart Table under Low Current Coils Group 1, drive transistor Q23 on the I\u002FO Power Driver board.","22-900 \u002F 090-5020-20-ND",{"source_refs":2945,"status":56},[26,25,39],{"placements":2947,"status":56},[2948],{"id":2949,"provenance":2950,"role":2474,"space":409,"x":2952,"y":2953},"solenoid.23.effect",{"source_refs":2951,"status":56},[33,26],0.185452,0.133558,{"board":2476,"control_connection":2955,"control_wire":2956,"driver_transistor":2957,"nominal_voltage_v":868,"power_connection":2821,"power_wire":2597,"voltage_type":2481},"J7-P9","Violet-Black","Q23",{"aliases":2959,"availability":230,"binding":2963,"id":2964,"kind":2459,"label":2965,"physical":2966,"provenance":2969,"spatial":2971,"wiring":2974},[2960,2961],{"namespace":2454,"value":952},{"namespace":199,"value":2962},"#24",{"device":5,"group":2458},"solenoid.24","Optional Coil",{"notes":2967,"part_number":2968},"Printed in the Coils Detailed Chart Table under Low Current Coils Group 1, drive transistor Q24 on the I\u002FO Power Driver board. Printed OPTIONAL COIL, the only 5 volt output on the board and the only one wired to J16 rather than J6\u002FJ7\u002FJ8\u002FJ9. The manual's own note reads: 'Coil Q24 is Optional. If either a Coin Meter, Token Dispenser or Knocker (all optional equipment) is required, call Technical Support.' The retained script's own SolCallback(24) = FastFlips.TiltSol line is commented out.","Opt. 5v",{"source_refs":2970,"status":56},[26,25],{"provenance":2972,"reason":70,"status":71},{"source_refs":2973,"status":56},[26],{"board":2476,"control_connection":2975,"control_wire":2976,"driver_transistor":2977,"nominal_voltage_v":507,"power_connection":2978,"power_wire":2979,"voltage_type":2481},"J7-P10","Violet-Gray","Q24","J16-P4>8","Red",{"aliases":2981,"availability":201,"binding":2985,"id":2986,"kind":2459,"label":2987,"physical":2988,"provenance":2990,"spatial":2992,"wiring":2998},[2982,2983],{"namespace":2454,"value":974},{"namespace":199,"value":2984},"#25",{"device":978,"group":2458},"solenoid.25","Left Slingshot",{"notes":2989,"part_number":2490},"Printed in the Coils Detailed Chart Table under Low Current Coils Group 2, drive transistor Q25 on the I\u002FO Power Driver board.",{"source_refs":2991,"status":56},[26,25,39],{"placements":2993,"status":56},[2994],{"id":2995,"provenance":2996,"role":2474,"space":409,"x":1016,"y":1017},"solenoid.25.effect",{"source_refs":2997,"status":56},[33,26],{"board":2476,"control_connection":591,"control_wire":2999,"driver_transistor":3000,"nominal_voltage_v":868,"power_connection":3001,"power_wire":2597,"voltage_type":2481},"Black-Brown","Q25","J6-P10",{"aliases":3003,"availability":201,"binding":3007,"id":3008,"kind":2459,"label":3009,"physical":3010,"provenance":3012,"spatial":3014,"wiring":3020},[3004,3005],{"namespace":2454,"value":997},{"namespace":199,"value":3006},"#26",{"device":1001,"group":2458},"solenoid.26","Right Slingshot",{"notes":3011,"part_number":2490},"Printed in the Coils Detailed Chart Table under Low Current Coils Group 2, drive transistor Q26 on the I\u002FO Power Driver board.",{"source_refs":3013,"status":56},[26,25,39],{"placements":3015,"status":56},[3016],{"id":3017,"provenance":3018,"role":2474,"space":409,"x":1039,"y":1040},"solenoid.26.effect",{"source_refs":3019,"status":56},[33,26],{"board":2476,"control_connection":564,"control_wire":3021,"driver_transistor":3022,"nominal_voltage_v":868,"power_connection":3001,"power_wire":2597,"voltage_type":2481},"Black-Red","Q26",{"aliases":3024,"availability":201,"binding":3028,"id":2423,"kind":3029,"label":3030,"physical":3031,"provenance":3034,"spatial":3036,"wiring":3042},[3025,3026],{"namespace":2454,"value":1022},{"namespace":199,"value":3027},"#27",{"device":1026,"group":2458},"relay","Ship Motor Relay",{"notes":3032,"part_number":3033},"Printed in the Coils Detailed Chart Table under Low Current Coils Group 2, drive transistor Q27 on the I\u002FO Power Driver board. A relay PCB rather than a coil: it reverses the ship motor's direction. See relationship rel.ship-motor-direction-relay.","Relay PCB \u002F 511-5024-03",{"source_refs":3035,"status":56},[26,25,39],{"placements":3037,"status":56},[3038],{"id":3039,"provenance":3040,"role":2474,"space":409,"x":1796,"y":1797},"solenoid.27.effect",{"source_refs":3041,"status":56},[33,26],{"board":2476,"control_connection":544,"control_wire":3043,"driver_transistor":3044,"nominal_voltage_v":868,"power_connection":3001,"power_wire":2597,"voltage_type":2481},"Black-Orange","Q27",{"aliases":3046,"availability":201,"binding":3050,"id":2424,"kind":2459,"label":3051,"physical":3052,"provenance":3055,"spatial":3057,"wiring":3063},[3047,3048],{"namespace":2454,"value":1045},{"namespace":199,"value":3049},"#28",{"device":1049,"group":2458},"Lower Sails Latch",{"notes":3053,"part_number":3054},"Printed in the Coils Detailed Chart Table under Low Current Coils Group 2, drive transistor Q28 on the I\u002FO Power Driver board.","29-1400 \u002F 500-7052-00",{"source_refs":3056,"status":56},[26,25,39],{"placements":3058,"status":56},[3059],{"id":3060,"provenance":3061,"role":2474,"space":409,"x":2566,"y":2567},"solenoid.28.effect",{"source_refs":3062,"status":56},[33,26],{"board":2476,"control_connection":3064,"control_wire":3065,"driver_transistor":3066,"nominal_voltage_v":868,"power_connection":3001,"power_wire":2597,"voltage_type":2481},"J6-P4","Black-Yellow","Q28",{"aliases":3068,"availability":201,"binding":3072,"id":2425,"kind":2459,"label":3073,"physical":3074,"provenance":3076,"spatial":3078,"wiring":3086},[3069,3070],{"namespace":2454,"value":1068},{"namespace":199,"value":3071},"#29",{"device":1072,"group":2458},"Ship Pin (Up Post)",{"notes":3075,"part_number":2463},"Printed in the Coils Detailed Chart Table under Low Current Coils Group 2, drive transistor Q29 on the I\u002FO Power Driver board.",{"source_refs":3077,"status":56},[26,25,39],{"placements":3079,"status":56},[3080],{"id":3081,"provenance":3082,"role":2474,"space":409,"x":3084,"y":3085},"solenoid.29.effect",{"source_refs":3083,"status":56},[33,26],0.28441,0.30521,{"board":2476,"control_connection":518,"control_wire":3087,"driver_transistor":3088,"nominal_voltage_v":868,"power_connection":3001,"power_wire":2597,"voltage_type":2481},"Black-Green","Q29",{"aliases":3090,"availability":201,"binding":3094,"id":3095,"kind":2872,"label":3096,"physical":3097,"provenance":3099,"wiring":3101},[3091,3092],{"namespace":2454,"value":1091},{"namespace":199,"value":3093},"#30",{"device":1095,"group":2458},"solenoid.30","Flash: Back Right",{"notes":3098,"part_number":2876,"quantity":452},"Printed in the Coils Detailed Chart Table under Low Current Coils Group 2, drive transistor Q30 on the I\u002FO Power Driver board. One of the five flasher outputs this game fits. The manual's own Test Flash Lamps note names them explicitly (This Game: Q20, Q22, Q30, Q31 & Q32) and pinned sam.c's own potc block declares exactly the same five addresses as #89 bulbs, with zero disagreement between the two. Printed FLASH: BACK RIGHT [X3], three #89 bulbs. The Coil & Flash Lamp Locations page draws two of the three callouts on the playfield and one in its back-panel inset, and the retained table independently models two F30 Light objects on the playfield plus a co-located pair at the playfield's own rear edge -- but printed page 91 lists no Q30 socket on the back panel at all. Because the split between playfield and backbox bulbs cannot be settled, no placement set can be produced whose count matches the printed quantity, so this record carries no spatial key; see conflict.flasher-back-panel-bulb-count.",{"source_refs":3100,"status":56},[26,25],{"board":2476,"control_connection":498,"control_wire":3102,"driver_transistor":3103,"nominal_voltage_v":868,"power_connection":3001,"power_wire":2892,"voltage_type":2481},"Black-Blue","Q30",{"aliases":3105,"availability":201,"binding":3109,"id":3110,"kind":2872,"label":3111,"physical":3112,"provenance":3114,"spatial":3116,"wiring":3124},[3106,3107],{"namespace":2454,"value":1115},{"namespace":199,"value":3108},"#31",{"device":1119,"group":2458},"solenoid.31","Flash: Back Left",{"notes":3113,"part_number":2876},"Printed in the Coils Detailed Chart Table under Low Current Coils Group 2, drive transistor Q31 on the I\u002FO Power Driver board. One of the five flasher outputs this game fits. The manual's own Test Flash Lamps note names them explicitly (This Game: Q20, Q22, Q30, Q31 & Q32) and pinned sam.c's own potc block declares exactly the same five addresses as #89 bulbs, with zero disagreement between the two.",{"source_refs":3115,"status":56},[26,25,39],{"placements":3117,"status":56},[3118],{"id":3119,"provenance":3120,"role":2885,"space":409,"x":3122,"y":3123},"solenoid.31.emitter",{"source_refs":3121,"status":56},[33,26],0.060078,0.166915,{"board":2476,"control_connection":472,"control_wire":3125,"driver_transistor":3126,"nominal_voltage_v":868,"power_connection":3001,"power_wire":2892,"voltage_type":2481},"Black-Violet","Q31",{"aliases":3128,"availability":201,"binding":3132,"id":2426,"kind":2872,"label":3133,"physical":3134,"provenance":3136,"spatial":3138,"wiring":3146},[3129,3130],{"namespace":2454,"value":1138},{"namespace":199,"value":3131},"#32",{"device":61,"group":2458},"Flash: Ship",{"notes":3135,"part_number":2876},"Printed in the Coils Detailed Chart Table under Low Current Coils Group 2, drive transistor Q32 on the I\u002FO Power Driver board. One of the five flasher outputs this game fits. The manual's own Test Flash Lamps note names them explicitly (This Game: Q20, Q22, Q30, Q31 & Q32) and pinned sam.c's own potc block declares exactly the same five addresses as #89 bulbs, with zero disagreement between the two.",{"source_refs":3137,"status":56},[26,25,39],{"placements":3139,"status":56},[3140],{"id":3141,"provenance":3142,"role":2885,"space":409,"x":3144,"y":3145},"solenoid.32.emitter",{"source_refs":3143,"status":56},[33,26],0.177401,0.215803,{"board":2476,"control_connection":443,"control_wire":3147,"driver_transistor":3148,"nominal_voltage_v":868,"power_connection":3001,"power_wire":2892,"voltage_type":2481},"Black-Gray","Q32",{"aliases":3150,"availability":201,"binding":3152,"id":3153,"kind":3154,"label":3155,"physical":3156,"provenance":3158,"spatial":3160},[3151],{"namespace":2454,"value":1160},{"device":1164,"group":2458},"solenoid.33","virtual","PinMAME SAM game-on state",{"notes":3157},"PinMAME's synthetic S.A.M. game-on state, not a driver-board transistor. sam.c's VBLANK handler reads one byte of game RAM at samlocals.fastflipaddr (0x0105a7fe for any driver whose short name starts potc_600) and publishes the result on public solenoid address 33 (SAM_FASTFLIPSOL), with core.c's own comment '33 SAM fake GameOn sol for fast flips'. sam.c explicitly declares it CORE_MODOUT_NONE so it carries no bulb or coil physics. A recreation reads it to know whether flipper power is enabled; nothing drives it.",{"source_refs":3159,"status":56},[25],{"provenance":3161,"reason":3154,"status":71},{"source_refs":3162,"status":56},[25],{"aliases":3164,"availability":279,"binding":3166,"id":3167,"kind":3154,"label":3168,"physical":3169,"provenance":3171,"spatial":3173},[3165],{"namespace":2454,"value":1180},{"device":1184,"group":2458},"solenoid.34","Unused (S.A.M. reads the game-on state here)",{"notes":3170},"Enumerated but carries no state a consumer can use. core_getSol's 33-36 branch returns the same synthetic game-on bit for every address in the range when the generation is GEN_SAM, but the two aggregate paths a consumer actually reads through -- core_getAllSol and core_getAllPhysicSols -- publish the game-on state at address 33 only and leave 34-36 at zero. No driver-board transistor exists behind any of them.",{"source_refs":3172,"status":56},[25],{"provenance":3174,"reason":3154,"status":71},{"source_refs":3175,"status":56},[25],{"aliases":3177,"availability":279,"binding":3179,"id":3180,"kind":3154,"label":3168,"physical":3181,"provenance":3182,"spatial":3184},[3178],{"namespace":2454,"value":1197},{"device":1201,"group":2458},"solenoid.35",{"notes":3170},{"source_refs":3183,"status":56},[25],{"provenance":3185,"reason":3154,"status":71},{"source_refs":3186,"status":56},[25],{"aliases":3188,"availability":279,"binding":3190,"id":3191,"kind":3154,"label":3168,"physical":3192,"provenance":3193,"spatial":3195},[3189],{"namespace":2454,"value":1214},{"device":1218,"group":2458},"solenoid.36",{"notes":3170},{"source_refs":3194,"status":56},[25],{"provenance":3196,"reason":3154,"status":71},{"source_refs":3197,"status":56},[25],{"aliases":3199,"availability":279,"binding":3201,"id":3202,"kind":3154,"label":3203,"physical":3204,"provenance":3206,"spatial":3208},[3200],{"namespace":2454,"value":1231},{"device":1235,"group":2458},"solenoid.37","Unused S.A.M. extra-solenoid address",{"notes":3205},"Enumerated by PinMAME's S.A.M. extra-solenoid range but never written for this platform. core_getAllSol and core_getAllPhysicSols mirror internal solenoid indices 41-48 into public 37-44 for GEN_ALLS11 | GEN_SAM | GEN_SPA, and sam.c writes nothing to those indices; core_getSol's own 37-44 branch does not even list GEN_SAM, so it returns zero. No physical output exists behind them and this manual prints no coil beyond #32.",{"source_refs":3207,"status":56},[25],{"provenance":3209,"reason":3154,"status":71},{"source_refs":3210,"status":56},[25],{"aliases":3212,"availability":279,"binding":3214,"id":3215,"kind":3154,"label":3203,"physical":3216,"provenance":3217,"spatial":3219},[3213],{"namespace":2454,"value":1255},{"device":1259,"group":2458},"solenoid.38",{"notes":3205},{"source_refs":3218,"status":56},[25],{"provenance":3220,"reason":3154,"status":71},{"source_refs":3221,"status":56},[25],{"aliases":3223,"availability":279,"binding":3225,"id":3226,"kind":3154,"label":3203,"physical":3227,"provenance":3228,"spatial":3230},[3224],{"namespace":2454,"value":1272},{"device":1276,"group":2458},"solenoid.39",{"notes":3205},{"source_refs":3229,"status":56},[25],{"provenance":3231,"reason":3154,"status":71},{"source_refs":3232,"status":56},[25],{"aliases":3234,"availability":279,"binding":3236,"id":3237,"kind":3154,"label":3203,"physical":3238,"provenance":3239,"spatial":3241},[3235],{"namespace":2454,"value":1295},{"device":1299,"group":2458},"solenoid.40",{"notes":3205},{"source_refs":3240,"status":56},[25],{"provenance":3242,"reason":3154,"status":71},{"source_refs":3243,"status":56},[25],{"aliases":3245,"availability":279,"binding":3247,"id":3248,"kind":3154,"label":3203,"physical":3249,"provenance":3250,"spatial":3252},[3246],{"namespace":2454,"value":1312},{"device":1316,"group":2458},"solenoid.41",{"notes":3205},{"source_refs":3251,"status":56},[25],{"provenance":3253,"reason":3154,"status":71},{"source_refs":3254,"status":56},[25],{"aliases":3256,"availability":279,"binding":3258,"id":3259,"kind":3154,"label":3203,"physical":3260,"provenance":3261,"spatial":3263},[3257],{"namespace":2454,"value":1329},{"device":1333,"group":2458},"solenoid.42",{"notes":3205},{"source_refs":3262,"status":56},[25],{"provenance":3264,"reason":3154,"status":71},{"source_refs":3265,"status":56},[25],{"aliases":3267,"availability":279,"binding":3269,"id":3270,"kind":3154,"label":3203,"physical":3271,"provenance":3272,"spatial":3274},[3268],{"namespace":2454,"value":1353},{"device":1357,"group":2458},"solenoid.43",{"notes":3205},{"source_refs":3273,"status":56},[25],{"provenance":3275,"reason":3154,"status":71},{"source_refs":3276,"status":56},[25],{"aliases":3278,"availability":279,"binding":3280,"id":3281,"kind":3154,"label":3203,"physical":3282,"provenance":3283,"spatial":3285},[3279],{"namespace":2454,"value":1376},{"device":1380,"group":2458},"solenoid.44",{"notes":3205},{"source_refs":3284,"status":56},[25],{"provenance":3286,"reason":3154,"status":71},{"source_refs":3287,"status":56},[25],{"aliases":3289,"availability":279,"binding":3291,"id":3292,"kind":3154,"label":3293,"physical":3294,"provenance":3296,"spatial":3298},[3290],{"namespace":2454,"value":1399},{"device":1403,"group":2458},"solenoid.45","Unused legacy lower-right flipper power address",{"notes":3295},"PinMAME's legacy lower-flipper addresses, dead on this platform. They are computed from coreGlobals.solenoids2, which sam.c only ever writes as the game-on bit 0x10, and coreGlobals.hasModulatedFlippers is never set for S.A.M. This game's two flipper coils are the ordinary numbered solenoids 15 and 16.",{"source_refs":3297,"status":56},[25],{"provenance":3299,"reason":3154,"status":71},{"source_refs":3300,"status":56},[25],{"aliases":3302,"availability":279,"binding":3304,"id":3305,"kind":3154,"label":3306,"physical":3307,"provenance":3308,"spatial":3310},[3303],{"namespace":2454,"value":1422},{"device":1426,"group":2458},"solenoid.46","Unused legacy lower-right flipper hold address",{"notes":3295},{"source_refs":3309,"status":56},[25],{"provenance":3311,"reason":3154,"status":71},{"source_refs":3312,"status":56},[25],{"aliases":3314,"availability":279,"binding":3316,"id":3317,"kind":3154,"label":3318,"physical":3319,"provenance":3320,"spatial":3322},[3315],{"namespace":2454,"value":1445},{"device":1449,"group":2458},"solenoid.47","Unused legacy lower-left flipper power address",{"notes":3295},{"source_refs":3321,"status":56},[25],{"provenance":3323,"reason":3154,"status":71},{"source_refs":3324,"status":56},[25],{"aliases":3326,"availability":279,"binding":3328,"id":3329,"kind":3154,"label":3330,"physical":3331,"provenance":3332,"spatial":3334},[3327],{"namespace":2454,"value":1468},{"device":1472,"group":2458},"solenoid.48","Unused legacy lower-left flipper hold address",{"notes":3295},{"source_refs":3333,"status":56},[25],{"provenance":3335,"reason":3154,"status":71},{"source_refs":3336,"status":56},[25],{"aliases":3338,"availability":279,"binding":3340,"id":3341,"kind":3154,"label":3342,"physical":3343,"provenance":3345,"spatial":3347},[3339],{"namespace":2454,"value":1485},{"device":1489,"group":2458},"solenoid.49","PinMAME built-in ball simulator output",{"notes":3344},"PinMAME's own built-in ball simulator outputs (CORE_FIRSTSIMSOL = 49), answered by sim_getSol. The retained known-working script implements its own ball handling through cvpmBallStack instances and never references either address.",{"source_refs":3346,"status":56},[25],{"provenance":3348,"reason":3154,"status":71},{"source_refs":3349,"status":56},[25],{"aliases":3351,"availability":279,"binding":3353,"id":3354,"kind":3154,"label":3355,"physical":3356,"provenance":3357,"spatial":3359},[3352],{"namespace":2454,"value":1505},{"device":1509,"group":2458},"solenoid.50","PinMAME reserved simulated output",{"notes":3344},{"source_refs":3358,"status":56},[25],{"provenance":3360,"reason":3154,"status":71},{"source_refs":3361,"status":56},[25],{"aliases":3363,"availability":279,"binding":3365,"id":3366,"kind":2459,"label":3367,"physical":3368,"provenance":3370,"spatial":3372},[3364],{"namespace":2454,"value":1529},{"device":1533,"group":2458},"solenoid.51","Auxiliary driver output 1 (no auxiliary board fitted)",{"notes":3369},"Enumerated because sam.c's INITGAME macro hardcodes hw.custSol = 16 for every Stern S.A.M. game, so coreGlobals.nSolenoids is always CORE_FIRSTCUSTSOL - 1 + 16 = 66 and LibPinMAME's ChangedSolenoids contract always covers 51-66. No auxiliary driver board is fitted to this machine: potcGameData declares SAM_NO_AUX, so none of sam.c's auxiliary-board write paths (SAM_GAME_AUXSOL8_CSTB, SAM_GAME_AUXSOL8_DSTB, SAM_GAME_AUXSOL6, SAM_GAME_AUXSOL12, SAM_GAME_METALLICA_MAGNET, SAM_GAME_IJ4) is enabled and nothing ever writes these sixteen outputs. The manual prints no auxiliary coil table and its Coils Detailed Chart Table stops at #32.",{"source_refs":3371,"status":56},[25,26],{"provenance":3373,"reason":279,"status":71},{"source_refs":3374,"status":56},[25,26],{"aliases":3376,"availability":279,"binding":3378,"id":3379,"kind":2459,"label":3380,"physical":3381,"provenance":3382,"spatial":3384},[3377],{"namespace":2454,"value":1552},{"device":1556,"group":2458},"solenoid.52","Auxiliary driver output 2 (no auxiliary board fitted)",{"notes":3369},{"source_refs":3383,"status":56},[25,26],{"provenance":3385,"reason":279,"status":71},{"source_refs":3386,"status":56},[25,26],{"aliases":3388,"availability":279,"binding":3390,"id":3391,"kind":2459,"label":3392,"physical":3393,"provenance":3394,"spatial":3396},[3389],{"namespace":2454,"value":1575},{"device":1579,"group":2458},"solenoid.53","Auxiliary driver output 3 (no auxiliary board fitted)",{"notes":3369},{"source_refs":3395,"status":56},[25,26],{"provenance":3397,"reason":279,"status":71},{"source_refs":3398,"status":56},[25,26],{"aliases":3400,"availability":279,"binding":3402,"id":3403,"kind":2459,"label":3404,"physical":3405,"provenance":3406,"spatial":3408},[3401],{"namespace":2454,"value":1598},{"device":1602,"group":2458},"solenoid.54","Auxiliary driver output 4 (no auxiliary board fitted)",{"notes":3369},{"source_refs":3407,"status":56},[25,26],{"provenance":3409,"reason":279,"status":71},{"source_refs":3410,"status":56},[25,26],{"aliases":3412,"availability":279,"binding":3414,"id":3415,"kind":2459,"label":3416,"physical":3417,"provenance":3418,"spatial":3420},[3413],{"namespace":2454,"value":1621},{"device":1625,"group":2458},"solenoid.55","Auxiliary driver output 5 (no auxiliary board fitted)",{"notes":3369},{"source_refs":3419,"status":56},[25,26],{"provenance":3421,"reason":279,"status":71},{"source_refs":3422,"status":56},[25,26],{"aliases":3424,"availability":279,"binding":3426,"id":3427,"kind":2459,"label":3428,"physical":3429,"provenance":3430,"spatial":3432},[3425],{"namespace":2454,"value":1644},{"device":1648,"group":2458},"solenoid.56","Auxiliary driver output 6 (no auxiliary board fitted)",{"notes":3369},{"source_refs":3431,"status":56},[25,26],{"provenance":3433,"reason":279,"status":71},{"source_refs":3434,"status":56},[25,26],{"aliases":3436,"availability":279,"binding":3438,"id":3439,"kind":2459,"label":3440,"physical":3441,"provenance":3442,"spatial":3444},[3437],{"namespace":2454,"value":1668},{"device":1672,"group":2458},"solenoid.57","Auxiliary driver output 7 (no auxiliary board fitted)",{"notes":3369},{"source_refs":3443,"status":56},[25,26],{"provenance":3445,"reason":279,"status":71},{"source_refs":3446,"status":56},[25,26],{"aliases":3448,"availability":279,"binding":3450,"id":3451,"kind":2459,"label":3452,"physical":3453,"provenance":3454,"spatial":3456},[3449],{"namespace":2454,"value":1692},{"device":1696,"group":2458},"solenoid.58","Auxiliary driver output 8 (no auxiliary board fitted)",{"notes":3369},{"source_refs":3455,"status":56},[25,26],{"provenance":3457,"reason":279,"status":71},{"source_refs":3458,"status":56},[25,26],{"aliases":3460,"availability":279,"binding":3462,"id":3463,"kind":2459,"label":3464,"physical":3465,"provenance":3466,"spatial":3468},[3461],{"namespace":2454,"value":1715},{"device":1719,"group":2458},"solenoid.59","Auxiliary driver output 9 (no auxiliary board fitted)",{"notes":3369},{"source_refs":3467,"status":56},[25,26],{"provenance":3469,"reason":279,"status":71},{"source_refs":3470,"status":56},[25,26],{"aliases":3472,"availability":279,"binding":3474,"id":3475,"kind":2459,"label":3476,"physical":3477,"provenance":3478,"spatial":3480},[3473],{"namespace":2454,"value":1732},{"device":1736,"group":2458},"solenoid.60","Auxiliary driver output 10 (no auxiliary board fitted)",{"notes":3369},{"source_refs":3479,"status":56},[25,26],{"provenance":3481,"reason":279,"status":71},{"source_refs":3482,"status":56},[25,26],{"aliases":3484,"availability":279,"binding":3486,"id":3487,"kind":2459,"label":3488,"physical":3489,"provenance":3490,"spatial":3492},[3485],{"namespace":2454,"value":1755},{"device":1759,"group":2458},"solenoid.61","Auxiliary driver output 11 (no auxiliary board fitted)",{"notes":3369},{"source_refs":3491,"status":56},[25,26],{"provenance":3493,"reason":279,"status":71},{"source_refs":3494,"status":56},[25,26],{"aliases":3496,"availability":279,"binding":3498,"id":3499,"kind":2459,"label":3500,"physical":3501,"provenance":3502,"spatial":3504},[3497],{"namespace":2454,"value":1778},{"device":1782,"group":2458},"solenoid.62","Auxiliary driver output 12 (no auxiliary board fitted)",{"notes":3369},{"source_refs":3503,"status":56},[25,26],{"provenance":3505,"reason":279,"status":71},{"source_refs":3506,"status":56},[25,26],{"aliases":3508,"availability":279,"binding":3510,"id":3511,"kind":2459,"label":3512,"physical":3513,"provenance":3514,"spatial":3516},[3509],{"namespace":2454,"value":1802},{"device":1806,"group":2458},"solenoid.63","Auxiliary driver output 13 (no auxiliary board fitted)",{"notes":3369},{"source_refs":3515,"status":56},[25,26],{"provenance":3517,"reason":279,"status":71},{"source_refs":3518,"status":56},[25,26],{"aliases":3520,"availability":279,"binding":3522,"id":3523,"kind":2459,"label":3524,"physical":3525,"provenance":3526,"spatial":3528},[3521],{"namespace":2454,"value":1823},{"device":1827,"group":2458},"solenoid.64","Auxiliary driver output 14 (no auxiliary board fitted)",{"notes":3369},{"source_refs":3527,"status":56},[25,26],{"provenance":3529,"reason":279,"status":71},{"source_refs":3530,"status":56},[25,26],{"aliases":3532,"availability":279,"binding":3534,"id":3535,"kind":2459,"label":3536,"physical":3537,"provenance":3538,"spatial":3540},[3533],{"namespace":2454,"value":1840},{"device":1844,"group":2458},"solenoid.65","Auxiliary driver output 15 (no auxiliary board fitted)",{"notes":3369},{"source_refs":3539,"status":56},[25,26],{"provenance":3541,"reason":279,"status":71},{"source_refs":3542,"status":56},[25,26],{"aliases":3544,"availability":279,"binding":3546,"id":3547,"kind":2459,"label":3548,"physical":3549,"provenance":3550,"spatial":3552},[3545],{"namespace":2454,"value":1864},{"device":1868,"group":2458},"solenoid.66","Auxiliary driver output 16 (no auxiliary board fitted)",{"notes":3369},{"source_refs":3551,"status":56},[25,26],{"provenance":3553,"reason":279,"status":71},{"source_refs":3554,"status":56},[25,26],{"aliases":3556,"availability":201,"binding":3561,"id":3563,"kind":3564,"label":783,"physical":3565,"provenance":3569,"spatial":3571,"wiring":3574},[3557,3559],{"namespace":3558,"value":389},"pinmame.lamp",{"namespace":199,"value":3560},"LP. #1",{"device":393,"group":3562},"pinmame.output.lamp","lamp.1","lamp",{"location":3566,"notes":3567,"part_number":3568},"cabinet button","Printed lamp-matrix row 1 (ground transistor Q33), column 1 (IC-U17). Printed bulb type: #555 Clear. S.A.M. publishes its lamp matrix row-major, so the public address is (row - 1) * 8 + column: rows 1-8 carry public 1-64 through the eight main strobe lines and rows 9 and 10 carry public 65-80 through the Aux Lamp strobe's two data bits. This is the opposite axis order from the Whitestar switch matrix and had to be re-derived from this manual's own printed grid; sam.c's own per-game potc block confirms it independently by naming lamps 24, 32, 40, 48, 56, 64 and 72 as the H, E, A, R, T and two Heart Chest LEDs of board 520-5258-00, which is column 8 of rows 3 to 9. A cabinet button lamp: it is not drawn anywhere on the Lamp Locations playfield plan, and the retained table's AllLamps collection contains no object for it.","165-5002-00",{"source_refs":3570,"status":56},[26,25],{"provenance":3572,"reason":70,"status":71},{"source_refs":3573,"status":56},[26],{"board":2476,"drive_connection":384,"drive_wire":3575,"driver_transistor":3576,"nominal_voltage_v":824,"return_component":3577,"return_connection":795,"return_wire":3578,"voltage_type":2481},"Yellow-Brown","Q33","IC-U17","Ground Red-Brown",{"aliases":3580,"availability":201,"binding":3584,"id":3585,"kind":3564,"label":3586,"physical":3587,"provenance":3590,"spatial":3592,"wiring":3595},[3581,3582],{"namespace":3558,"value":422},{"namespace":199,"value":3583},"LP. #2",{"device":426,"group":3562},"lamp.2","Tournament Start Button",{"location":3566,"notes":3588,"part_number":3589},"Printed lamp-matrix row 1 (ground transistor Q33), column 2 (IC-U16). Printed bulb type: #CM86 Clr.. S.A.M. publishes its lamp matrix row-major, so the public address is (row - 1) * 8 + column: rows 1-8 carry public 1-64 through the eight main strobe lines and rows 9 and 10 carry public 65-80 through the Aux Lamp strobe's two data bits. This is the opposite axis order from the Whitestar switch matrix and had to be re-derived from this manual's own printed grid; sam.c's own per-game potc block confirms it independently by naming lamps 24, 32, 40, 48, 56, 64 and 72 as the H, E, A, R, T and two Heart Chest LEDs of board 520-5258-00, which is column 8 of rows 3 to 9. A cabinet button lamp: it is not drawn anywhere on the Lamp Locations playfield plan, and the retained table's AllLamps collection contains no object for it.","165-5103-00",{"source_refs":3591,"status":56},[26,25],{"provenance":3593,"reason":70,"status":71},{"source_refs":3594,"status":56},[26],{"board":2476,"drive_connection":362,"drive_wire":3596,"driver_transistor":3576,"nominal_voltage_v":824,"return_component":3597,"return_connection":795,"return_wire":3578,"voltage_type":2481},"Yellow-Red","IC-U16",{"aliases":3599,"availability":201,"binding":3603,"id":3604,"kind":3564,"label":3605,"physical":3606,"provenance":3608,"spatial":3610,"wiring":3618},[3600,3601],{"namespace":3558,"value":448},{"namespace":199,"value":3602},"LP. #3",{"device":452,"group":3562},"lamp.3","Shoot Again",{"notes":3607,"part_number":3568},"Printed lamp-matrix row 1 (ground transistor Q33), column 3 (IC-U15). Printed bulb type: #555 Clear. S.A.M. publishes its lamp matrix row-major, so the public address is (row - 1) * 8 + column: rows 1-8 carry public 1-64 through the eight main strobe lines and rows 9 and 10 carry public 65-80 through the Aux Lamp strobe's two data bits. This is the opposite axis order from the Whitestar switch matrix and had to be re-derived from this manual's own printed grid; sam.c's own per-game potc block confirms it independently by naming lamps 24, 32, 40, 48, 56, 64 and 72 as the H, E, A, R, T and two Heart Chest LEDs of board 520-5258-00, which is column 8 of rows 3 to 9.",{"source_refs":3609,"status":56},[26,25,39],{"placements":3611,"status":56},[3612],{"id":3613,"provenance":3614,"role":2885,"space":409,"x":3616,"y":3617},"lamp.3.emitter",{"source_refs":3615,"status":56},[33,26],0.455424,0.883256,{"board":2476,"drive_connection":340,"drive_wire":3619,"driver_transistor":3576,"nominal_voltage_v":824,"return_component":3620,"return_connection":795,"return_wire":3578,"voltage_type":2481},"Yellow-Orange","IC-U15",{"aliases":3622,"availability":201,"binding":3626,"id":3627,"kind":3564,"label":957,"physical":3628,"provenance":3630,"spatial":3632,"wiring":3640},[3623,3624],{"namespace":3558,"value":477},{"namespace":199,"value":3625},"LP. #4",{"device":481,"group":3562},"lamp.4",{"notes":3629,"part_number":3568},"Printed lamp-matrix row 1 (ground transistor Q33), column 4 (IC-U14). Printed bulb type: #555 Clear. S.A.M. publishes its lamp matrix row-major, so the public address is (row - 1) * 8 + column: rows 1-8 carry public 1-64 through the eight main strobe lines and rows 9 and 10 carry public 65-80 through the Aux Lamp strobe's two data bits. This is the opposite axis order from the Whitestar switch matrix and had to be re-derived from this manual's own printed grid; sam.c's own per-game potc block confirms it independently by naming lamps 24, 32, 40, 48, 56, 64 and 72 as the H, E, A, R, T and two Heart Chest LEDs of board 520-5258-00, which is column 8 of rows 3 to 9.",{"source_refs":3631,"status":56},[26,25,39],{"placements":3633,"status":56},[3634],{"id":3635,"provenance":3636,"role":2885,"space":409,"x":3638,"y":3639},"lamp.4.emitter",{"source_refs":3637,"status":56},[33,26],0.071352,0.662451,{"board":2476,"drive_connection":317,"drive_wire":3641,"driver_transistor":3576,"nominal_voltage_v":824,"return_component":3642,"return_connection":795,"return_wire":3578,"voltage_type":2481},"Yellow-Black","IC-U14",{"aliases":3644,"availability":201,"binding":3648,"id":3649,"kind":3564,"label":980,"physical":3650,"provenance":3652,"spatial":3654,"wiring":3662},[3645,3646],{"namespace":3558,"value":503},{"namespace":199,"value":3647},"LP. #5",{"device":507,"group":3562},"lamp.5",{"notes":3651,"part_number":3568},"Printed lamp-matrix row 1 (ground transistor Q33), column 5 (IC-U13). Printed bulb type: #555 Clear. S.A.M. publishes its lamp matrix row-major, so the public address is (row - 1) * 8 + column: rows 1-8 carry public 1-64 through the eight main strobe lines and rows 9 and 10 carry public 65-80 through the Aux Lamp strobe's two data bits. This is the opposite axis order from the Whitestar switch matrix and had to be re-derived from this manual's own printed grid; sam.c's own per-game potc block confirms it independently by naming lamps 24, 32, 40, 48, 56, 64 and 72 as the H, E, A, R, T and two Heart Chest LEDs of board 520-5258-00, which is column 8 of rows 3 to 9.",{"source_refs":3653,"status":56},[26,25,39],{"placements":3655,"status":56},[3656],{"id":3657,"provenance":3658,"role":2885,"space":409,"x":3660,"y":3661},"lamp.5.emitter",{"source_refs":3659,"status":56},[33,26],0.133853,0.680572,{"board":2476,"drive_connection":292,"drive_wire":3663,"driver_transistor":3576,"nominal_voltage_v":824,"return_component":3664,"return_connection":795,"return_wire":3578,"voltage_type":2481},"Yellow-Green","IC-U13",{"aliases":3666,"availability":201,"binding":3670,"id":3671,"kind":3564,"label":1051,"physical":3672,"provenance":3674,"spatial":3676,"wiring":3684},[3667,3668],{"namespace":3558,"value":523},{"namespace":199,"value":3669},"LP. #6",{"device":527,"group":3562},"lamp.6",{"notes":3673,"part_number":3568},"Printed lamp-matrix row 1 (ground transistor Q33), column 6 (IC-U12). Printed bulb type: #555 Clear. S.A.M. publishes its lamp matrix row-major, so the public address is (row - 1) * 8 + column: rows 1-8 carry public 1-64 through the eight main strobe lines and rows 9 and 10 carry public 65-80 through the Aux Lamp strobe's two data bits. This is the opposite axis order from the Whitestar switch matrix and had to be re-derived from this manual's own printed grid; sam.c's own per-game potc block confirms it independently by naming lamps 24, 32, 40, 48, 56, 64 and 72 as the H, E, A, R, T and two Heart Chest LEDs of board 520-5258-00, which is column 8 of rows 3 to 9.",{"source_refs":3675,"status":56},[26,25,39],{"placements":3677,"status":56},[3678],{"id":3679,"provenance":3680,"role":2885,"space":409,"x":3682,"y":3683},"lamp.6.emitter",{"source_refs":3681,"status":56},[33,26],0.77513,0.679964,{"board":2476,"drive_connection":271,"drive_wire":3685,"driver_transistor":3576,"nominal_voltage_v":824,"return_component":3686,"return_connection":795,"return_wire":3578,"voltage_type":2481},"Yellow-Blue","IC-U12",{"aliases":3688,"availability":201,"binding":3692,"id":3693,"kind":3564,"label":1074,"physical":3694,"provenance":3696,"spatial":3698,"wiring":3706},[3689,3690],{"namespace":3558,"value":549},{"namespace":199,"value":3691},"LP. #7",{"device":553,"group":3562},"lamp.7",{"notes":3695,"part_number":3568},"Printed lamp-matrix row 1 (ground transistor Q33), column 7 (IC-U11). Printed bulb type: #555 Clear. S.A.M. publishes its lamp matrix row-major, so the public address is (row - 1) * 8 + column: rows 1-8 carry public 1-64 through the eight main strobe lines and rows 9 and 10 carry public 65-80 through the Aux Lamp strobe's two data bits. This is the opposite axis order from the Whitestar switch matrix and had to be re-derived from this manual's own printed grid; sam.c's own per-game potc block confirms it independently by naming lamps 24, 32, 40, 48, 56, 64 and 72 as the H, E, A, R, T and two Heart Chest LEDs of board 520-5258-00, which is column 8 of rows 3 to 9.",{"source_refs":3697,"status":56},[26,25,39],{"placements":3699,"status":56},[3700],{"id":3701,"provenance":3702,"role":2885,"space":409,"x":3704,"y":3705},"lamp.7.emitter",{"source_refs":3703,"status":56},[33,26],0.835364,0.662223,{"board":2476,"drive_connection":247,"drive_wire":2480,"driver_transistor":3576,"nominal_voltage_v":824,"return_component":3707,"return_connection":795,"return_wire":3578,"voltage_type":2481},"IC-U11",{"aliases":3709,"availability":201,"binding":3713,"id":3714,"kind":3564,"label":3715,"physical":3716,"provenance":3718,"spatial":3720,"wiring":3734},[3710,3711],{"namespace":3558,"value":569},{"namespace":199,"value":3712},"LP. #8",{"device":573,"group":3562},"lamp.8","Four Winds",{"notes":3717,"part_number":3568,"quantity":426},"Printed lamp-matrix row 1 (ground transistor Q33), column 8 (IC-U10). Printed bulb type: #555 Clear. S.A.M. publishes its lamp matrix row-major, so the public address is (row - 1) * 8 + column: rows 1-8 carry public 1-64 through the eight main strobe lines and rows 9 and 10 carry public 65-80 through the Aux Lamp strobe's two data bits. This is the opposite axis order from the Whitestar switch matrix and had to be re-derived from this manual's own printed grid; sam.c's own per-game potc block confirms it independently by naming lamps 24, 32, 40, 48, 56, 64 and 72 as the H, E, A, R, T and two Heart Chest LEDs of board 520-5258-00, which is column 8 of rows 3 to 9. The matrix cell prints a quantity of 2 bulbs on this one address, so it carries 2 placements.",{"source_refs":3719,"status":56},[26,25,39],{"placements":3721,"status":56},[3722,3728],{"id":3723,"provenance":3724,"role":2885,"space":409,"x":3726,"y":3727},"lamp.8.emitter.1",{"source_refs":3725,"status":56},[33,26],0.469051,0.690183,{"id":3729,"provenance":3730,"role":2885,"space":409,"x":3732,"y":3733},"lamp.8.emitter.2",{"source_refs":3731,"status":56},[33,26],0.442966,0.691274,{"board":2476,"drive_connection":222,"drive_wire":3735,"driver_transistor":3576,"nominal_voltage_v":824,"return_component":3736,"return_connection":795,"return_wire":3578,"voltage_type":2481},"Yellow-Gray","IC-U10",{"aliases":3738,"availability":201,"binding":3742,"id":3743,"kind":3564,"label":3744,"physical":3745,"provenance":3747,"spatial":3749,"wiring":3757},[3739,3740],{"namespace":3558,"value":596},{"namespace":199,"value":3741},"LP. #9",{"device":600,"group":3562},"lamp.9","Compass - North",{"notes":3746,"part_number":3568},"Printed lamp-matrix row 2 (ground transistor Q34), column 1 (IC-U17). Printed bulb type: #555 Clear. S.A.M. publishes its lamp matrix row-major, so the public address is (row - 1) * 8 + column: rows 1-8 carry public 1-64 through the eight main strobe lines and rows 9 and 10 carry public 65-80 through the Aux Lamp strobe's two data bits. This is the opposite axis order from the Whitestar switch matrix and had to be re-derived from this manual's own printed grid; sam.c's own per-game potc block confirms it independently by naming lamps 24, 32, 40, 48, 56, 64 and 72 as the H, E, A, R, T and two Heart Chest LEDs of board 520-5258-00, which is column 8 of rows 3 to 9.",{"source_refs":3748,"status":56},[26,25,39],{"placements":3750,"status":56},[3751],{"id":3752,"provenance":3753,"role":2885,"space":409,"x":3755,"y":3756},"lamp.9.emitter",{"source_refs":3754,"status":56},[33,26],0.45375,0.627379,{"board":2476,"drive_connection":384,"drive_wire":3575,"driver_transistor":3758,"nominal_voltage_v":824,"return_component":3577,"return_connection":772,"return_wire":3759,"voltage_type":2481},"Q34","Ground Red-Black",{"aliases":3761,"availability":201,"binding":3765,"id":3766,"kind":3564,"label":3767,"physical":3768,"provenance":3770,"spatial":3772,"wiring":3780},[3762,3763],{"namespace":3558,"value":623},{"namespace":199,"value":3764},"LP. #10",{"device":627,"group":3562},"lamp.10","Compass - Sword Fight",{"notes":3769,"part_number":3568},"Printed lamp-matrix row 2 (ground transistor Q34), column 2 (IC-U16). Printed bulb type: #555 Clear. S.A.M. publishes its lamp matrix row-major, so the public address is (row - 1) * 8 + column: rows 1-8 carry public 1-64 through the eight main strobe lines and rows 9 and 10 carry public 65-80 through the Aux Lamp strobe's two data bits. This is the opposite axis order from the Whitestar switch matrix and had to be re-derived from this manual's own printed grid; sam.c's own per-game potc block confirms it independently by naming lamps 24, 32, 40, 48, 56, 64 and 72 as the H, E, A, R, T and two Heart Chest LEDs of board 520-5258-00, which is column 8 of rows 3 to 9.",{"source_refs":3771,"status":56},[26,25,39],{"placements":3773,"status":56},[3774],{"id":3775,"provenance":3776,"role":2885,"space":409,"x":3778,"y":3779},"lamp.10.emitter",{"source_refs":3777,"status":56},[33,26],0.515693,0.644314,{"board":2476,"drive_connection":362,"drive_wire":3596,"driver_transistor":3758,"nominal_voltage_v":824,"return_component":3597,"return_connection":772,"return_wire":3759,"voltage_type":2481},{"aliases":3782,"availability":201,"binding":3786,"id":3787,"kind":3564,"label":3788,"physical":3789,"provenance":3791,"spatial":3793,"wiring":3801},[3783,3784],{"namespace":3558,"value":649},{"namespace":199,"value":3785},"LP. #11",{"device":653,"group":3562},"lamp.11","Compass - Davy Jones",{"notes":3790,"part_number":3568},"Printed lamp-matrix row 2 (ground transistor Q34), column 3 (IC-U15). Printed bulb type: #555 Clear. S.A.M. publishes its lamp matrix row-major, so the public address is (row - 1) * 8 + column: rows 1-8 carry public 1-64 through the eight main strobe lines and rows 9 and 10 carry public 65-80 through the Aux Lamp strobe's two data bits. This is the opposite axis order from the Whitestar switch matrix and had to be re-derived from this manual's own printed grid; sam.c's own per-game potc block confirms it independently by naming lamps 24, 32, 40, 48, 56, 64 and 72 as the H, E, A, R, T and two Heart Chest LEDs of board 520-5258-00, which is column 8 of rows 3 to 9.",{"source_refs":3792,"status":56},[26,25,39],{"placements":3794,"status":56},[3795],{"id":3796,"provenance":3797,"role":2885,"space":409,"x":3799,"y":3800},"lamp.11.emitter",{"source_refs":3798,"status":56},[33,26],0.562968,0.665303,{"board":2476,"drive_connection":340,"drive_wire":3619,"driver_transistor":3758,"nominal_voltage_v":824,"return_component":3620,"return_connection":772,"return_wire":3759,"voltage_type":2481},{"aliases":3803,"availability":201,"binding":3807,"id":3808,"kind":3564,"label":3809,"physical":3810,"provenance":3812,"spatial":3814,"wiring":3822},[3804,3805],{"namespace":3558,"value":675},{"namespace":199,"value":3806},"LP. #12",{"device":679,"group":3562},"lamp.12","Compass - East",{"notes":3811,"part_number":3568},"Printed lamp-matrix row 2 (ground transistor Q34), column 4 (IC-U14). Printed bulb type: #555 Clear. S.A.M. publishes its lamp matrix row-major, so the public address is (row - 1) * 8 + column: rows 1-8 carry public 1-64 through the eight main strobe lines and rows 9 and 10 carry public 65-80 through the Aux Lamp strobe's two data bits. This is the opposite axis order from the Whitestar switch matrix and had to be re-derived from this manual's own printed grid; sam.c's own per-game potc block confirms it independently by naming lamps 24, 32, 40, 48, 56, 64 and 72 as the H, E, A, R, T and two Heart Chest LEDs of board 520-5258-00, which is column 8 of rows 3 to 9.",{"source_refs":3813,"status":56},[26,25,39],{"placements":3815,"status":56},[3816],{"id":3817,"provenance":3818,"role":2885,"space":409,"x":3820,"y":3821},"lamp.12.emitter",{"source_refs":3819,"status":56},[33,26],0.598385,0.691046,{"board":2476,"drive_connection":317,"drive_wire":3641,"driver_transistor":3758,"nominal_voltage_v":824,"return_component":3642,"return_connection":772,"return_wire":3759,"voltage_type":2481},{"aliases":3824,"availability":201,"binding":3828,"id":3829,"kind":3564,"label":3830,"physical":3831,"provenance":3833,"spatial":3835,"wiring":3843},[3825,3826],{"namespace":3558,"value":702},{"namespace":199,"value":3827},"LP. #13",{"device":706,"group":3562},"lamp.13","Compass - Heart SJP",{"notes":3832,"part_number":3568},"Printed lamp-matrix row 2 (ground transistor Q34), column 5 (IC-U13). Printed bulb type: #555 Clear. S.A.M. publishes its lamp matrix row-major, so the public address is (row - 1) * 8 + column: rows 1-8 carry public 1-64 through the eight main strobe lines and rows 9 and 10 carry public 65-80 through the Aux Lamp strobe's two data bits. This is the opposite axis order from the Whitestar switch matrix and had to be re-derived from this manual's own printed grid; sam.c's own per-game potc block confirms it independently by naming lamps 24, 32, 40, 48, 56, 64 and 72 as the H, E, A, R, T and two Heart Chest LEDs of board 520-5258-00, which is column 8 of rows 3 to 9.",{"source_refs":3834,"status":56},[26,25,39],{"placements":3836,"status":56},[3837],{"id":3838,"provenance":3839,"role":2885,"space":409,"x":3841,"y":3842},"lamp.13.emitter",{"source_refs":3840,"status":56},[33,26],0.562899,0.721896,{"board":2476,"drive_connection":292,"drive_wire":3663,"driver_transistor":3758,"nominal_voltage_v":824,"return_component":3664,"return_connection":772,"return_wire":3759,"voltage_type":2481},{"aliases":3845,"availability":201,"binding":3849,"id":3850,"kind":3564,"label":3851,"physical":3852,"provenance":3854,"spatial":3856,"wiring":3864},[3846,3847],{"namespace":3558,"value":728},{"namespace":199,"value":3848},"LP. #14",{"device":732,"group":3562},"lamp.14","Compass - All Pirates",{"notes":3853,"part_number":3568},"Printed lamp-matrix row 2 (ground transistor Q34), column 6 (IC-U12). Printed bulb type: #555 Clear. S.A.M. publishes its lamp matrix row-major, so the public address is (row - 1) * 8 + column: rows 1-8 carry public 1-64 through the eight main strobe lines and rows 9 and 10 carry public 65-80 through the Aux Lamp strobe's two data bits. This is the opposite axis order from the Whitestar switch matrix and had to be re-derived from this manual's own printed grid; sam.c's own per-game potc block confirms it independently by naming lamps 24, 32, 40, 48, 56, 64 and 72 as the H, E, A, R, T and two Heart Chest LEDs of board 520-5258-00, which is column 8 of rows 3 to 9.",{"source_refs":3855,"status":56},[26,25,39],{"placements":3857,"status":56},[3858],{"id":3859,"provenance":3860,"role":2885,"space":409,"x":3862,"y":3863},"lamp.14.emitter",{"source_refs":3861,"status":56},[33,26],0.516343,0.742581,{"board":2476,"drive_connection":271,"drive_wire":3685,"driver_transistor":3758,"nominal_voltage_v":824,"return_component":3686,"return_connection":772,"return_wire":3759,"voltage_type":2481},{"aliases":3866,"availability":201,"binding":3870,"id":3871,"kind":3564,"label":3872,"physical":3873,"provenance":3875,"spatial":3877,"wiring":3885},[3867,3868],{"namespace":3558,"value":754},{"namespace":199,"value":3869},"LP. #15",{"device":758,"group":3562},"lamp.15","Compass - South",{"notes":3874,"part_number":3568},"Printed lamp-matrix row 2 (ground transistor Q34), column 7 (IC-U11). Printed bulb type: #555 Clear. S.A.M. publishes its lamp matrix row-major, so the public address is (row - 1) * 8 + column: rows 1-8 carry public 1-64 through the eight main strobe lines and rows 9 and 10 carry public 65-80 through the Aux Lamp strobe's two data bits. This is the opposite axis order from the Whitestar switch matrix and had to be re-derived from this manual's own printed grid; sam.c's own per-game potc block confirms it independently by naming lamps 24, 32, 40, 48, 56, 64 and 72 as the H, E, A, R, T and two Heart Chest LEDs of board 520-5258-00, which is column 8 of rows 3 to 9.",{"source_refs":3876,"status":56},[26,25,39],{"placements":3878,"status":56},[3879],{"id":3880,"provenance":3881,"role":2885,"space":409,"x":3883,"y":3884},"lamp.15.emitter",{"source_refs":3882,"status":56},[33,26],0.456091,0.756364,{"board":2476,"drive_connection":247,"drive_wire":2480,"driver_transistor":3758,"nominal_voltage_v":824,"return_component":3707,"return_connection":772,"return_wire":3759,"voltage_type":2481},{"aliases":3887,"availability":201,"binding":3891,"id":3892,"kind":3564,"label":3893,"physical":3894,"provenance":3896,"spatial":3898,"wiring":3906},[3888,3889],{"namespace":3558,"value":777},{"namespace":199,"value":3890},"LP. #16",{"device":781,"group":3562},"lamp.16","Compass - Port Royal",{"notes":3895,"part_number":3568},"Printed lamp-matrix row 2 (ground transistor Q34), column 8 (IC-U10). Printed bulb type: #555 Clear. S.A.M. publishes its lamp matrix row-major, so the public address is (row - 1) * 8 + column: rows 1-8 carry public 1-64 through the eight main strobe lines and rows 9 and 10 carry public 65-80 through the Aux Lamp strobe's two data bits. This is the opposite axis order from the Whitestar switch matrix and had to be re-derived from this manual's own printed grid; sam.c's own per-game potc block confirms it independently by naming lamps 24, 32, 40, 48, 56, 64 and 72 as the H, E, A, R, T and two Heart Chest LEDs of board 520-5258-00, which is column 8 of rows 3 to 9.",{"source_refs":3897,"status":56},[26,25,39],{"placements":3899,"status":56},[3900],{"id":3901,"provenance":3902,"role":2885,"space":409,"x":3904,"y":3905},"lamp.16.emitter",{"source_refs":3903,"status":56},[33,26],0.391181,0.74236,{"board":2476,"drive_connection":222,"drive_wire":3735,"driver_transistor":3758,"nominal_voltage_v":824,"return_component":3736,"return_connection":772,"return_wire":3759,"voltage_type":2481},{"aliases":3908,"availability":201,"binding":3912,"id":3913,"kind":3564,"label":3914,"physical":3915,"provenance":3917,"spatial":3919,"wiring":3927},[3909,3910],{"namespace":3558,"value":800},{"namespace":199,"value":3911},"LP. #17",{"device":804,"group":3562},"lamp.17","Compass - Kraken",{"notes":3916,"part_number":3568},"Printed lamp-matrix row 3 (ground transistor Q35), column 1 (IC-U17). Printed bulb type: #555 Clear. S.A.M. publishes its lamp matrix row-major, so the public address is (row - 1) * 8 + column: rows 1-8 carry public 1-64 through the eight main strobe lines and rows 9 and 10 carry public 65-80 through the Aux Lamp strobe's two data bits. This is the opposite axis order from the Whitestar switch matrix and had to be re-derived from this manual's own printed grid; sam.c's own per-game potc block confirms it independently by naming lamps 24, 32, 40, 48, 56, 64 and 72 as the H, E, A, R, T and two Heart Chest LEDs of board 520-5258-00, which is column 8 of rows 3 to 9.",{"source_refs":3918,"status":56},[26,25,39],{"placements":3920,"status":56},[3921],{"id":3922,"provenance":3923,"role":2885,"space":409,"x":3925,"y":3926},"lamp.17.emitter",{"source_refs":3924,"status":56},[33,26],0.345726,0.721837,{"board":2476,"drive_connection":384,"drive_wire":3575,"driver_transistor":3928,"nominal_voltage_v":824,"return_component":3577,"return_connection":749,"return_wire":3929,"voltage_type":2481},"Q35","Ground Red-Orange",{"aliases":3931,"availability":201,"binding":3935,"id":3936,"kind":3564,"label":3937,"physical":3938,"provenance":3940,"spatial":3942,"wiring":3950},[3932,3933],{"namespace":3558,"value":820},{"namespace":199,"value":3934},"LP. #18",{"device":824,"group":3562},"lamp.18","Compass - West",{"notes":3939,"part_number":3568},"Printed lamp-matrix row 3 (ground transistor Q35), column 2 (IC-U16). Printed bulb type: #555 Clear. S.A.M. publishes its lamp matrix row-major, so the public address is (row - 1) * 8 + column: rows 1-8 carry public 1-64 through the eight main strobe lines and rows 9 and 10 carry public 65-80 through the Aux Lamp strobe's two data bits. This is the opposite axis order from the Whitestar switch matrix and had to be re-derived from this manual's own printed grid; sam.c's own per-game potc block confirms it independently by naming lamps 24, 32, 40, 48, 56, 64 and 72 as the H, E, A, R, T and two Heart Chest LEDs of board 520-5258-00, which is column 8 of rows 3 to 9.",{"source_refs":3941,"status":56},[26,25,39],{"placements":3943,"status":56},[3944],{"id":3945,"provenance":3946,"role":2885,"space":409,"x":3948,"y":3949},"lamp.18.emitter",{"source_refs":3947,"status":56},[33,26],0.313798,0.690143,{"board":2476,"drive_connection":362,"drive_wire":3596,"driver_transistor":3928,"nominal_voltage_v":824,"return_component":3597,"return_connection":749,"return_wire":3929,"voltage_type":2481},{"aliases":3952,"availability":201,"binding":3956,"id":3957,"kind":3564,"label":3958,"physical":3959,"provenance":3961,"spatial":3963,"wiring":3971},[3953,3954],{"namespace":3558,"value":843},{"namespace":199,"value":3955},"LP. #19",{"device":847,"group":3562},"lamp.19","Compass - Jack\u002FMonkey",{"notes":3960,"part_number":3568},"Printed lamp-matrix row 3 (ground transistor Q35), column 3 (IC-U15). Printed bulb type: #555 Clear. S.A.M. publishes its lamp matrix row-major, so the public address is (row - 1) * 8 + column: rows 1-8 carry public 1-64 through the eight main strobe lines and rows 9 and 10 carry public 65-80 through the Aux Lamp strobe's two data bits. This is the opposite axis order from the Whitestar switch matrix and had to be re-derived from this manual's own printed grid; sam.c's own per-game potc block confirms it independently by naming lamps 24, 32, 40, 48, 56, 64 and 72 as the H, E, A, R, T and two Heart Chest LEDs of board 520-5258-00, which is column 8 of rows 3 to 9.",{"source_refs":3962,"status":56},[26,25,39],{"placements":3964,"status":56},[3965],{"id":3966,"provenance":3967,"role":2885,"space":409,"x":3969,"y":3970},"lamp.19.emitter",{"source_refs":3968,"status":56},[33,26],0.34518,0.665861,{"board":2476,"drive_connection":340,"drive_wire":3619,"driver_transistor":3928,"nominal_voltage_v":824,"return_component":3620,"return_connection":749,"return_wire":3929,"voltage_type":2481},{"aliases":3973,"availability":201,"binding":3977,"id":3978,"kind":3564,"label":3979,"physical":3980,"provenance":3982,"spatial":3984,"wiring":3992},[3974,3975],{"namespace":3558,"value":864},{"namespace":199,"value":3976},"LP. #20",{"device":868,"group":3562},"lamp.20","Compass - Ship Sunk",{"notes":3981,"part_number":3568},"Printed lamp-matrix row 3 (ground transistor Q35), column 4 (IC-U14). Printed bulb type: #555 Clear. S.A.M. publishes its lamp matrix row-major, so the public address is (row - 1) * 8 + column: rows 1-8 carry public 1-64 through the eight main strobe lines and rows 9 and 10 carry public 65-80 through the Aux Lamp strobe's two data bits. This is the opposite axis order from the Whitestar switch matrix and had to be re-derived from this manual's own printed grid; sam.c's own per-game potc block confirms it independently by naming lamps 24, 32, 40, 48, 56, 64 and 72 as the H, E, A, R, T and two Heart Chest LEDs of board 520-5258-00, which is column 8 of rows 3 to 9.",{"source_refs":3983,"status":56},[26,25,39],{"placements":3985,"status":56},[3986],{"id":3987,"provenance":3988,"role":2885,"space":409,"x":3990,"y":3991},"lamp.20.emitter",{"source_refs":3989,"status":56},[33,26],0.391912,0.644775,{"board":2476,"drive_connection":317,"drive_wire":3641,"driver_transistor":3928,"nominal_voltage_v":824,"return_component":3642,"return_connection":749,"return_wire":3929,"voltage_type":2481},{"aliases":3994,"availability":201,"binding":3998,"id":3999,"kind":3564,"label":4000,"physical":4001,"provenance":4003,"spatial":4005,"wiring":4013},[3995,3996],{"namespace":3558,"value":885},{"namespace":199,"value":3997},"LP. #21",{"device":889,"group":3562},"lamp.21","Right Bonus Treasure",{"notes":4002,"part_number":3568},"Printed lamp-matrix row 3 (ground transistor Q35), column 5 (IC-U13). Printed bulb type: #555 Clear. S.A.M. publishes its lamp matrix row-major, so the public address is (row - 1) * 8 + column: rows 1-8 carry public 1-64 through the eight main strobe lines and rows 9 and 10 carry public 65-80 through the Aux Lamp strobe's two data bits. This is the opposite axis order from the Whitestar switch matrix and had to be re-derived from this manual's own printed grid; sam.c's own per-game potc block confirms it independently by naming lamps 24, 32, 40, 48, 56, 64 and 72 as the H, E, A, R, T and two Heart Chest LEDs of board 520-5258-00, which is column 8 of rows 3 to 9.",{"source_refs":4004,"status":56},[26,25,39],{"placements":4006,"status":56},[4007],{"id":4008,"provenance":4009,"role":2885,"space":409,"x":4011,"y":4012},"lamp.21.emitter",{"source_refs":4010,"status":56},[33,26],0.779175,0.563461,{"board":2476,"drive_connection":292,"drive_wire":3663,"driver_transistor":3928,"nominal_voltage_v":824,"return_component":3664,"return_connection":749,"return_wire":3929,"voltage_type":2481},{"aliases":4015,"availability":201,"binding":4019,"id":4020,"kind":3564,"label":4021,"physical":4022,"provenance":4024,"spatial":4026,"wiring":4034},[4016,4017],{"namespace":3558,"value":907},{"namespace":199,"value":4018},"LP. #22",{"device":911,"group":3562},"lamp.22","Left Side Lane Arrow",{"notes":4023,"part_number":3568},"Printed lamp-matrix row 3 (ground transistor Q35), column 6 (IC-U12). Printed bulb type: #555 Clear. S.A.M. publishes its lamp matrix row-major, so the public address is (row - 1) * 8 + column: rows 1-8 carry public 1-64 through the eight main strobe lines and rows 9 and 10 carry public 65-80 through the Aux Lamp strobe's two data bits. This is the opposite axis order from the Whitestar switch matrix and had to be re-derived from this manual's own printed grid; sam.c's own per-game potc block confirms it independently by naming lamps 24, 32, 40, 48, 56, 64 and 72 as the H, E, A, R, T and two Heart Chest LEDs of board 520-5258-00, which is column 8 of rows 3 to 9.",{"source_refs":4025,"status":56},[26,25,39],{"placements":4027,"status":56},[4028],{"id":4029,"provenance":4030,"role":2885,"space":409,"x":4032,"y":4033},"lamp.22.emitter",{"source_refs":4031,"status":56},[33,26],0.116542,0.600536,{"board":2476,"drive_connection":271,"drive_wire":3685,"driver_transistor":3928,"nominal_voltage_v":824,"return_component":3686,"return_connection":749,"return_wire":3929,"voltage_type":2481},{"aliases":4036,"availability":201,"binding":4040,"id":4041,"kind":3564,"label":4042,"physical":4043,"provenance":4045,"spatial":4047,"wiring":4055},[4037,4038],{"namespace":3558,"value":928},{"namespace":199,"value":4039},"LP. #23",{"device":932,"group":3562},"lamp.23","Ship Jackpot",{"notes":4044,"part_number":3568},"Printed lamp-matrix row 3 (ground transistor Q35), column 7 (IC-U11). Printed bulb type: #555 Clear. S.A.M. publishes its lamp matrix row-major, so the public address is (row - 1) * 8 + column: rows 1-8 carry public 1-64 through the eight main strobe lines and rows 9 and 10 carry public 65-80 through the Aux Lamp strobe's two data bits. This is the opposite axis order from the Whitestar switch matrix and had to be re-derived from this manual's own printed grid; sam.c's own per-game potc block confirms it independently by naming lamps 24, 32, 40, 48, 56, 64 and 72 as the H, E, A, R, T and two Heart Chest LEDs of board 520-5258-00, which is column 8 of rows 3 to 9.",{"source_refs":4046,"status":56},[26,25,39],{"placements":4048,"status":56},[4049],{"id":4050,"provenance":4051,"role":2885,"space":409,"x":4053,"y":4054},"lamp.23.emitter",{"source_refs":4052,"status":56},[33,26],0.367812,0.420696,{"board":2476,"drive_connection":247,"drive_wire":2480,"driver_transistor":3928,"nominal_voltage_v":824,"return_component":3707,"return_connection":749,"return_wire":3929,"voltage_type":2481},{"aliases":4057,"availability":201,"binding":4061,"id":4062,"kind":3564,"label":4063,"physical":4064,"provenance":4067,"spatial":4069,"wiring":4077},[4058,4059],{"namespace":3558,"value":952},{"namespace":199,"value":4060},"LP. #24",{"device":5,"group":3562},"lamp.24","(H)eart",{"notes":4065,"part_number":4066},"Printed lamp-matrix row 3 (ground transistor Q35), column 8 (IC-U10). Printed bulb type: LED on PCB. S.A.M. publishes its lamp matrix row-major, so the public address is (row - 1) * 8 + column: rows 1-8 carry public 1-64 through the eight main strobe lines and rows 9 and 10 carry public 65-80 through the Aux Lamp strobe's two data bits. This is the opposite axis order from the Whitestar switch matrix and had to be re-derived from this manual's own printed grid; sam.c's own per-game potc block confirms it independently by naming lamps 24, 32, 40, 48, 56, 64 and 72 as the H, E, A, R, T and two Heart Chest LEDs of board 520-5258-00, which is column 8 of rows 3 to 9. An LED on board 520-5258-00, the Heart Chest LED PCB, rather than a socketed bulb. Pinned sam.c's potc block names this exact address on that exact board.","520-5258-00",{"source_refs":4068,"status":56},[26,25,39],{"placements":4070,"status":56},[4071],{"id":4072,"provenance":4073,"role":2885,"space":409,"x":4075,"y":4076},"lamp.24.emitter",{"source_refs":4074,"status":56},[33,26],0.693112,0.382094,{"board":2476,"drive_connection":222,"drive_wire":3735,"driver_transistor":3928,"nominal_voltage_v":824,"return_component":3736,"return_connection":749,"return_wire":3929,"voltage_type":2481},{"aliases":4079,"availability":201,"binding":4083,"id":4084,"kind":3564,"label":4085,"physical":4086,"provenance":4088,"spatial":4090,"wiring":4098},[4080,4081],{"namespace":3558,"value":974},{"namespace":199,"value":4082},"LP. #25",{"device":978,"group":3562},"lamp.25","Davy Jones",{"notes":4087,"part_number":3568},"Printed lamp-matrix row 4 (ground transistor Q36), column 1 (IC-U17). Printed bulb type: #555 Clear. S.A.M. publishes its lamp matrix row-major, so the public address is (row - 1) * 8 + column: rows 1-8 carry public 1-64 through the eight main strobe lines and rows 9 and 10 carry public 65-80 through the Aux Lamp strobe's two data bits. This is the opposite axis order from the Whitestar switch matrix and had to be re-derived from this manual's own printed grid; sam.c's own per-game potc block confirms it independently by naming lamps 24, 32, 40, 48, 56, 64 and 72 as the H, E, A, R, T and two Heart Chest LEDs of board 520-5258-00, which is column 8 of rows 3 to 9.",{"source_refs":4089,"status":56},[26,25,39],{"placements":4091,"status":56},[4092],{"id":4093,"provenance":4094,"role":2885,"space":409,"x":4096,"y":4097},"lamp.25.emitter",{"source_refs":4095,"status":56},[33,26],0.36901,0.594555,{"board":2476,"drive_connection":384,"drive_wire":3575,"driver_transistor":4099,"nominal_voltage_v":824,"return_component":3577,"return_connection":723,"return_wire":4100,"voltage_type":2481},"Q36","Ground Red-Yellow",{"aliases":4102,"availability":201,"binding":4106,"id":4107,"kind":3564,"label":4108,"physical":4109,"provenance":4111,"spatial":4113,"wiring":4121},[4103,4104],{"namespace":3558,"value":997},{"namespace":199,"value":4105},"LP. #26",{"device":1001,"group":3562},"lamp.26","Timed Ball Lock",{"notes":4110,"part_number":3568},"Printed lamp-matrix row 4 (ground transistor Q36), column 2 (IC-U16). Printed bulb type: #555 Clear. S.A.M. publishes its lamp matrix row-major, so the public address is (row - 1) * 8 + column: rows 1-8 carry public 1-64 through the eight main strobe lines and rows 9 and 10 carry public 65-80 through the Aux Lamp strobe's two data bits. This is the opposite axis order from the Whitestar switch matrix and had to be re-derived from this manual's own printed grid; sam.c's own per-game potc block confirms it independently by naming lamps 24, 32, 40, 48, 56, 64 and 72 as the H, E, A, R, T and two Heart Chest LEDs of board 520-5258-00, which is column 8 of rows 3 to 9.",{"source_refs":4112,"status":56},[26,25,39],{"placements":4114,"status":56},[4115],{"id":4116,"provenance":4117,"role":2885,"space":409,"x":4119,"y":4120},"lamp.26.emitter",{"source_refs":4118,"status":56},[33,26],0.273024,0.519831,{"board":2476,"drive_connection":362,"drive_wire":3596,"driver_transistor":4099,"nominal_voltage_v":824,"return_component":3597,"return_connection":723,"return_wire":4100,"voltage_type":2481},{"aliases":4123,"availability":201,"binding":4127,"id":4128,"kind":3564,"label":4129,"physical":4130,"provenance":4133,"spatial":4135,"wiring":4155},[4124,4125],{"namespace":3558,"value":1022},{"namespace":199,"value":4126},"LP. #27",{"device":1026,"group":3562},"lamp.27","Pop Bumper",{"notes":4131,"part_number":4132,"quantity":452},"Printed lamp-matrix row 4 (ground transistor Q36), column 3 (IC-U15). Printed bulb type: #555 LED. S.A.M. publishes its lamp matrix row-major, so the public address is (row - 1) * 8 + column: rows 1-8 carry public 1-64 through the eight main strobe lines and rows 9 and 10 carry public 65-80 through the Aux Lamp strobe's two data bits. This is the opposite axis order from the Whitestar switch matrix and had to be re-derived from this manual's own printed grid; sam.c's own per-game potc block confirms it independently by naming lamps 24, 32, 40, 48, 56, 64 and 72 as the H, E, A, R, T and two Heart Chest LEDs of board 520-5258-00, which is column 8 of rows 3 to 9. The matrix cell prints a quantity of 3 bulbs on this one address, so it carries 3 placements.","112-5024-08",{"source_refs":4134,"status":56},[26,25,39],{"placements":4136,"status":56},[4137,4143,4149],{"id":4138,"provenance":4139,"role":2885,"space":409,"x":4141,"y":4142},"lamp.27.emitter.1",{"source_refs":4140,"status":56},[33,26],0.63438,0.219294,{"id":4144,"provenance":4145,"role":2885,"space":409,"x":4147,"y":4148},"lamp.27.emitter.2",{"source_refs":4146,"status":56},[33,26],0.843549,0.205802,{"id":4150,"provenance":4151,"role":2885,"space":409,"x":4153,"y":4154},"lamp.27.emitter.3",{"source_refs":4152,"status":56},[33,26],0.765333,0.290088,{"board":2476,"drive_connection":340,"drive_wire":3619,"driver_transistor":4099,"nominal_voltage_v":824,"return_component":3620,"return_connection":723,"return_wire":4100,"voltage_type":2481},{"aliases":4157,"availability":201,"binding":4161,"id":4162,"kind":3564,"label":4163,"physical":4164,"provenance":4166,"spatial":4168,"wiring":4176},[4158,4159],{"namespace":3558,"value":1045},{"namespace":199,"value":4160},"LP. #28",{"device":1049,"group":3562},"lamp.28","Left Orbit Arrow",{"notes":4165,"part_number":3568},"Printed lamp-matrix row 4 (ground transistor Q36), column 4 (IC-U14). Printed bulb type: #555 Clear. S.A.M. publishes its lamp matrix row-major, so the public address is (row - 1) * 8 + column: rows 1-8 carry public 1-64 through the eight main strobe lines and rows 9 and 10 carry public 65-80 through the Aux Lamp strobe's two data bits. This is the opposite axis order from the Whitestar switch matrix and had to be re-derived from this manual's own printed grid; sam.c's own per-game potc block confirms it independently by naming lamps 24, 32, 40, 48, 56, 64 and 72 as the H, E, A, R, T and two Heart Chest LEDs of board 520-5258-00, which is column 8 of rows 3 to 9.",{"source_refs":4167,"status":56},[26,25,39],{"placements":4169,"status":56},[4170],{"id":4171,"provenance":4172,"role":2885,"space":409,"x":4174,"y":4175},"lamp.28.emitter",{"source_refs":4173,"status":56},[33,26],0.081683,0.376663,{"board":2476,"drive_connection":317,"drive_wire":3641,"driver_transistor":4099,"nominal_voltage_v":824,"return_component":3642,"return_connection":723,"return_wire":4100,"voltage_type":2481},{"aliases":4178,"availability":201,"binding":4182,"id":4183,"kind":3564,"label":4184,"physical":4185,"provenance":4187,"spatial":4189,"wiring":4197},[4179,4180],{"namespace":3558,"value":1068},{"namespace":199,"value":4181},"LP. #29",{"device":1072,"group":3562},"lamp.29","Left Orbit Jackpot",{"notes":4186,"part_number":3568},"Printed lamp-matrix row 4 (ground transistor Q36), column 5 (IC-U13). Printed bulb type: #555 Clear. S.A.M. publishes its lamp matrix row-major, so the public address is (row - 1) * 8 + column: rows 1-8 carry public 1-64 through the eight main strobe lines and rows 9 and 10 carry public 65-80 through the Aux Lamp strobe's two data bits. This is the opposite axis order from the Whitestar switch matrix and had to be re-derived from this manual's own printed grid; sam.c's own per-game potc block confirms it independently by naming lamps 24, 32, 40, 48, 56, 64 and 72 as the H, E, A, R, T and two Heart Chest LEDs of board 520-5258-00, which is column 8 of rows 3 to 9.",{"source_refs":4188,"status":56},[26,25,39],{"placements":4190,"status":56},[4191],{"id":4192,"provenance":4193,"role":2885,"space":409,"x":4195,"y":4196},"lamp.29.emitter",{"source_refs":4194,"status":56},[33,26],0.126197,0.426192,{"board":2476,"drive_connection":292,"drive_wire":3663,"driver_transistor":4099,"nominal_voltage_v":824,"return_component":3664,"return_connection":723,"return_wire":4100,"voltage_type":2481},{"aliases":4199,"availability":201,"binding":4203,"id":4204,"kind":3564,"label":4205,"physical":4206,"provenance":4208,"spatial":4210,"wiring":4218},[4200,4201],{"namespace":3558,"value":1091},{"namespace":199,"value":4202},"LP. #30",{"device":1095,"group":3562},"lamp.30","Right Orbit Jackpot",{"notes":4207,"part_number":3568},"Printed lamp-matrix row 4 (ground transistor Q36), column 6 (IC-U12). Printed bulb type: #555 Clear. S.A.M. publishes its lamp matrix row-major, so the public address is (row - 1) * 8 + column: rows 1-8 carry public 1-64 through the eight main strobe lines and rows 9 and 10 carry public 65-80 through the Aux Lamp strobe's two data bits. This is the opposite axis order from the Whitestar switch matrix and had to be re-derived from this manual's own printed grid; sam.c's own per-game potc block confirms it independently by naming lamps 24, 32, 40, 48, 56, 64 and 72 as the H, E, A, R, T and two Heart Chest LEDs of board 520-5258-00, which is column 8 of rows 3 to 9.",{"source_refs":4209,"status":56},[26,25,39],{"placements":4211,"status":56},[4212],{"id":4213,"provenance":4214,"role":2885,"space":409,"x":4216,"y":4217},"lamp.30.emitter",{"source_refs":4215,"status":56},[33,26],0.855243,0.443051,{"board":2476,"drive_connection":271,"drive_wire":3685,"driver_transistor":4099,"nominal_voltage_v":824,"return_component":3686,"return_connection":723,"return_wire":4100,"voltage_type":2481},{"aliases":4220,"availability":201,"binding":4224,"id":4225,"kind":3564,"label":4226,"physical":4227,"provenance":4229,"spatial":4231,"wiring":4239},[4221,4222],{"namespace":3558,"value":1115},{"namespace":199,"value":4223},"LP. #31",{"device":1119,"group":3562},"lamp.31","Right Special",{"notes":4228,"part_number":3568},"Printed lamp-matrix row 4 (ground transistor Q36), column 7 (IC-U11). Printed bulb type: #555 Clear. S.A.M. publishes its lamp matrix row-major, so the public address is (row - 1) * 8 + column: rows 1-8 carry public 1-64 through the eight main strobe lines and rows 9 and 10 carry public 65-80 through the Aux Lamp strobe's two data bits. This is the opposite axis order from the Whitestar switch matrix and had to be re-derived from this manual's own printed grid; sam.c's own per-game potc block confirms it independently by naming lamps 24, 32, 40, 48, 56, 64 and 72 as the H, E, A, R, T and two Heart Chest LEDs of board 520-5258-00, which is column 8 of rows 3 to 9.",{"source_refs":4230,"status":56},[26,25,39],{"placements":4232,"status":56},[4233],{"id":4234,"provenance":4235,"role":2885,"space":409,"x":4237,"y":4238},"lamp.31.emitter",{"source_refs":4236,"status":56},[33,26],0.896151,0.509567,{"board":2476,"drive_connection":247,"drive_wire":2480,"driver_transistor":4099,"nominal_voltage_v":824,"return_component":3707,"return_connection":723,"return_wire":4100,"voltage_type":2481},{"aliases":4241,"availability":201,"binding":4245,"id":4246,"kind":3564,"label":4247,"physical":4248,"provenance":4250,"spatial":4252,"wiring":4260},[4242,4243],{"namespace":3558,"value":1138},{"namespace":199,"value":4244},"LP. #32",{"device":61,"group":3562},"lamp.32","H(e)art",{"notes":4249,"part_number":4066},"Printed lamp-matrix row 4 (ground transistor Q36), column 8 (IC-U10). Printed bulb type: LED on PCB. S.A.M. publishes its lamp matrix row-major, so the public address is (row - 1) * 8 + column: rows 1-8 carry public 1-64 through the eight main strobe lines and rows 9 and 10 carry public 65-80 through the Aux Lamp strobe's two data bits. This is the opposite axis order from the Whitestar switch matrix and had to be re-derived from this manual's own printed grid; sam.c's own per-game potc block confirms it independently by naming lamps 24, 32, 40, 48, 56, 64 and 72 as the H, E, A, R, T and two Heart Chest LEDs of board 520-5258-00, which is column 8 of rows 3 to 9. An LED on board 520-5258-00, the Heart Chest LED PCB, rather than a socketed bulb. Pinned sam.c's potc block names this exact address on that exact board.",{"source_refs":4251,"status":56},[26,25,39],{"placements":4253,"status":56},[4254],{"id":4255,"provenance":4256,"role":2885,"space":409,"x":4258,"y":4259},"lamp.32.emitter",{"source_refs":4257,"status":56},[33,26],0.714882,0.384867,{"board":2476,"drive_connection":222,"drive_wire":3735,"driver_transistor":4099,"nominal_voltage_v":824,"return_component":3736,"return_connection":723,"return_wire":4100,"voltage_type":2481},{"aliases":4262,"availability":201,"binding":4266,"id":4267,"kind":3564,"label":4268,"physical":4269,"provenance":4273,"spatial":4275,"wiring":4278},[4263,4264],{"namespace":3558,"value":1160},{"namespace":199,"value":4265},"LP. #33",{"device":1164,"group":3562},"lamp.33","Backpanel #1 (L)",{"location":4270,"notes":4271,"part_number":4272},"back panel","Printed lamp-matrix row 5 (ground transistor Q37), column 1 (IC-U17). Printed bulb type: #44 Red. S.A.M. publishes its lamp matrix row-major, so the public address is (row - 1) * 8 + column: rows 1-8 carry public 1-64 through the eight main strobe lines and rows 9 and 10 carry public 65-80 through the Aux Lamp strobe's two data bits. This is the opposite axis order from the Whitestar switch matrix and had to be re-derived from this manual's own printed grid; sam.c's own per-game potc block confirms it independently by naming lamps 24, 32, 40, 48, 56, 64 and 72 as the H, E, A, R, T and two Heart Chest LEDs of board 520-5258-00, which is column 8 of rows 3 to 9. A back-panel device, not a playfield insert. Printed page 91 (Back Panel Assembly) lists it among ITEM 3 (seven #44 Red sockets labelled LP. 33 to LP. 39) or ITEM 4 (three #44 Green sockets labelled LAMP 78 to LAMP 80), and the Lamp Locations page's own back-panel inset draws all ten with the grey 'Lamps on Back Panel' shading and counts them in its own note: 'THERE ARE 10 LAMPS (7 RED \u002F 3 GREEN) LOCATED ON THE BACK PANEL.' The retained table does model a Light object for each at the extreme rear edge of the playfield (normalized y between 0.020 and 0.022) as a visual proxy; those coordinates are recorded in the retained geometry dump and are deliberately not promoted to playfield placements.","165-5053-02-HF",{"source_refs":4274,"status":56},[26,25],{"provenance":4276,"reason":70,"status":71},{"source_refs":4277,"status":56},[26],{"board":2476,"drive_connection":384,"drive_wire":3575,"driver_transistor":4279,"nominal_voltage_v":824,"return_component":3577,"return_connection":4280,"return_wire":4281,"voltage_type":2481},"Q37","J12-P5","Ground Red-Green",{"aliases":4283,"availability":201,"binding":4287,"id":4288,"kind":3564,"label":4289,"physical":4290,"provenance":4292,"spatial":4294,"wiring":4297},[4284,4285],{"namespace":3558,"value":1180},{"namespace":199,"value":4286},"LP. #34",{"device":1184,"group":3562},"lamp.34","Backpanel #2",{"location":4270,"notes":4291,"part_number":4272},"Printed lamp-matrix row 5 (ground transistor Q37), column 2 (IC-U16). Printed bulb type: #44 Red. S.A.M. publishes its lamp matrix row-major, so the public address is (row - 1) * 8 + column: rows 1-8 carry public 1-64 through the eight main strobe lines and rows 9 and 10 carry public 65-80 through the Aux Lamp strobe's two data bits. This is the opposite axis order from the Whitestar switch matrix and had to be re-derived from this manual's own printed grid; sam.c's own per-game potc block confirms it independently by naming lamps 24, 32, 40, 48, 56, 64 and 72 as the H, E, A, R, T and two Heart Chest LEDs of board 520-5258-00, which is column 8 of rows 3 to 9. A back-panel device, not a playfield insert. Printed page 91 (Back Panel Assembly) lists it among ITEM 3 (seven #44 Red sockets labelled LP. 33 to LP. 39) or ITEM 4 (three #44 Green sockets labelled LAMP 78 to LAMP 80), and the Lamp Locations page's own back-panel inset draws all ten with the grey 'Lamps on Back Panel' shading and counts them in its own note: 'THERE ARE 10 LAMPS (7 RED \u002F 3 GREEN) LOCATED ON THE BACK PANEL.' The retained table does model a Light object for each at the extreme rear edge of the playfield (normalized y between 0.020 and 0.022) as a visual proxy; those coordinates are recorded in the retained geometry dump and are deliberately not promoted to playfield placements.",{"source_refs":4293,"status":56},[26,25],{"provenance":4295,"reason":70,"status":71},{"source_refs":4296,"status":56},[26],{"board":2476,"drive_connection":362,"drive_wire":3596,"driver_transistor":4279,"nominal_voltage_v":824,"return_component":3597,"return_connection":4280,"return_wire":4281,"voltage_type":2481},{"aliases":4299,"availability":201,"binding":4303,"id":4304,"kind":3564,"label":4305,"physical":4306,"provenance":4308,"spatial":4310,"wiring":4313},[4300,4301],{"namespace":3558,"value":1197},{"namespace":199,"value":4302},"LP. #35",{"device":1201,"group":3562},"lamp.35","Backpanel #3",{"location":4270,"notes":4307,"part_number":4272},"Printed lamp-matrix row 5 (ground transistor Q37), column 3 (IC-U15). Printed bulb type: #44 Red. S.A.M. publishes its lamp matrix row-major, so the public address is (row - 1) * 8 + column: rows 1-8 carry public 1-64 through the eight main strobe lines and rows 9 and 10 carry public 65-80 through the Aux Lamp strobe's two data bits. This is the opposite axis order from the Whitestar switch matrix and had to be re-derived from this manual's own printed grid; sam.c's own per-game potc block confirms it independently by naming lamps 24, 32, 40, 48, 56, 64 and 72 as the H, E, A, R, T and two Heart Chest LEDs of board 520-5258-00, which is column 8 of rows 3 to 9. A back-panel device, not a playfield insert. Printed page 91 (Back Panel Assembly) lists it among ITEM 3 (seven #44 Red sockets labelled LP. 33 to LP. 39) or ITEM 4 (three #44 Green sockets labelled LAMP 78 to LAMP 80), and the Lamp Locations page's own back-panel inset draws all ten with the grey 'Lamps on Back Panel' shading and counts them in its own note: 'THERE ARE 10 LAMPS (7 RED \u002F 3 GREEN) LOCATED ON THE BACK PANEL.' The retained table does model a Light object for each at the extreme rear edge of the playfield (normalized y between 0.020 and 0.022) as a visual proxy; those coordinates are recorded in the retained geometry dump and are deliberately not promoted to playfield placements.",{"source_refs":4309,"status":56},[26,25],{"provenance":4311,"reason":70,"status":71},{"source_refs":4312,"status":56},[26],{"board":2476,"drive_connection":340,"drive_wire":3619,"driver_transistor":4279,"nominal_voltage_v":824,"return_component":3620,"return_connection":4280,"return_wire":4281,"voltage_type":2481},{"aliases":4315,"availability":201,"binding":4319,"id":4320,"kind":3564,"label":4321,"physical":4322,"provenance":4324,"spatial":4326,"wiring":4329},[4316,4317],{"namespace":3558,"value":1214},{"namespace":199,"value":4318},"LP. #36",{"device":1218,"group":3562},"lamp.36","Backpanel #4",{"location":4270,"notes":4323,"part_number":4272},"Printed lamp-matrix row 5 (ground transistor Q37), column 4 (IC-U14). Printed bulb type: #44 Red. S.A.M. publishes its lamp matrix row-major, so the public address is (row - 1) * 8 + column: rows 1-8 carry public 1-64 through the eight main strobe lines and rows 9 and 10 carry public 65-80 through the Aux Lamp strobe's two data bits. This is the opposite axis order from the Whitestar switch matrix and had to be re-derived from this manual's own printed grid; sam.c's own per-game potc block confirms it independently by naming lamps 24, 32, 40, 48, 56, 64 and 72 as the H, E, A, R, T and two Heart Chest LEDs of board 520-5258-00, which is column 8 of rows 3 to 9. A back-panel device, not a playfield insert. Printed page 91 (Back Panel Assembly) lists it among ITEM 3 (seven #44 Red sockets labelled LP. 33 to LP. 39) or ITEM 4 (three #44 Green sockets labelled LAMP 78 to LAMP 80), and the Lamp Locations page's own back-panel inset draws all ten with the grey 'Lamps on Back Panel' shading and counts them in its own note: 'THERE ARE 10 LAMPS (7 RED \u002F 3 GREEN) LOCATED ON THE BACK PANEL.' The retained table does model a Light object for each at the extreme rear edge of the playfield (normalized y between 0.020 and 0.022) as a visual proxy; those coordinates are recorded in the retained geometry dump and are deliberately not promoted to playfield placements.",{"source_refs":4325,"status":56},[26,25],{"provenance":4327,"reason":70,"status":71},{"source_refs":4328,"status":56},[26],{"board":2476,"drive_connection":317,"drive_wire":3641,"driver_transistor":4279,"nominal_voltage_v":824,"return_component":3642,"return_connection":4280,"return_wire":4281,"voltage_type":2481},{"aliases":4331,"availability":201,"binding":4335,"id":4336,"kind":3564,"label":4337,"physical":4338,"provenance":4340,"spatial":4342,"wiring":4345},[4332,4333],{"namespace":3558,"value":1231},{"namespace":199,"value":4334},"LP. #37",{"device":1235,"group":3562},"lamp.37","Backpanel #5",{"location":4270,"notes":4339,"part_number":4272},"Printed lamp-matrix row 5 (ground transistor Q37), column 5 (IC-U13). Printed bulb type: #44 Red. S.A.M. publishes its lamp matrix row-major, so the public address is (row - 1) * 8 + column: rows 1-8 carry public 1-64 through the eight main strobe lines and rows 9 and 10 carry public 65-80 through the Aux Lamp strobe's two data bits. This is the opposite axis order from the Whitestar switch matrix and had to be re-derived from this manual's own printed grid; sam.c's own per-game potc block confirms it independently by naming lamps 24, 32, 40, 48, 56, 64 and 72 as the H, E, A, R, T and two Heart Chest LEDs of board 520-5258-00, which is column 8 of rows 3 to 9. A back-panel device, not a playfield insert. Printed page 91 (Back Panel Assembly) lists it among ITEM 3 (seven #44 Red sockets labelled LP. 33 to LP. 39) or ITEM 4 (three #44 Green sockets labelled LAMP 78 to LAMP 80), and the Lamp Locations page's own back-panel inset draws all ten with the grey 'Lamps on Back Panel' shading and counts them in its own note: 'THERE ARE 10 LAMPS (7 RED \u002F 3 GREEN) LOCATED ON THE BACK PANEL.' The retained table does model a Light object for each at the extreme rear edge of the playfield (normalized y between 0.020 and 0.022) as a visual proxy; those coordinates are recorded in the retained geometry dump and are deliberately not promoted to playfield placements.",{"source_refs":4341,"status":56},[26,25],{"provenance":4343,"reason":70,"status":71},{"source_refs":4344,"status":56},[26],{"board":2476,"drive_connection":292,"drive_wire":3663,"driver_transistor":4279,"nominal_voltage_v":824,"return_component":3664,"return_connection":4280,"return_wire":4281,"voltage_type":2481},{"aliases":4347,"availability":201,"binding":4351,"id":4352,"kind":3564,"label":4353,"physical":4354,"provenance":4356,"spatial":4358,"wiring":4361},[4348,4349],{"namespace":3558,"value":1255},{"namespace":199,"value":4350},"LP. #38",{"device":1259,"group":3562},"lamp.38","Backpanel #6",{"location":4270,"notes":4355,"part_number":4272},"Printed lamp-matrix row 5 (ground transistor Q37), column 6 (IC-U12). Printed bulb type: #44 Red. S.A.M. publishes its lamp matrix row-major, so the public address is (row - 1) * 8 + column: rows 1-8 carry public 1-64 through the eight main strobe lines and rows 9 and 10 carry public 65-80 through the Aux Lamp strobe's two data bits. This is the opposite axis order from the Whitestar switch matrix and had to be re-derived from this manual's own printed grid; sam.c's own per-game potc block confirms it independently by naming lamps 24, 32, 40, 48, 56, 64 and 72 as the H, E, A, R, T and two Heart Chest LEDs of board 520-5258-00, which is column 8 of rows 3 to 9. A back-panel device, not a playfield insert. Printed page 91 (Back Panel Assembly) lists it among ITEM 3 (seven #44 Red sockets labelled LP. 33 to LP. 39) or ITEM 4 (three #44 Green sockets labelled LAMP 78 to LAMP 80), and the Lamp Locations page's own back-panel inset draws all ten with the grey 'Lamps on Back Panel' shading and counts them in its own note: 'THERE ARE 10 LAMPS (7 RED \u002F 3 GREEN) LOCATED ON THE BACK PANEL.' The retained table does model a Light object for each at the extreme rear edge of the playfield (normalized y between 0.020 and 0.022) as a visual proxy; those coordinates are recorded in the retained geometry dump and are deliberately not promoted to playfield placements.",{"source_refs":4357,"status":56},[26,25],{"provenance":4359,"reason":70,"status":71},{"source_refs":4360,"status":56},[26],{"board":2476,"drive_connection":271,"drive_wire":3685,"driver_transistor":4279,"nominal_voltage_v":824,"return_component":3686,"return_connection":4280,"return_wire":4281,"voltage_type":2481},{"aliases":4363,"availability":201,"binding":4367,"id":4368,"kind":3564,"label":4369,"physical":4370,"provenance":4372,"spatial":4374,"wiring":4377},[4364,4365],{"namespace":3558,"value":1272},{"namespace":199,"value":4366},"LP. #39",{"device":1276,"group":3562},"lamp.39","Backpanel #7 (R)",{"location":4270,"notes":4371,"part_number":4272},"Printed lamp-matrix row 5 (ground transistor Q37), column 7 (IC-U11). Printed bulb type: #44 Red. S.A.M. publishes its lamp matrix row-major, so the public address is (row - 1) * 8 + column: rows 1-8 carry public 1-64 through the eight main strobe lines and rows 9 and 10 carry public 65-80 through the Aux Lamp strobe's two data bits. This is the opposite axis order from the Whitestar switch matrix and had to be re-derived from this manual's own printed grid; sam.c's own per-game potc block confirms it independently by naming lamps 24, 32, 40, 48, 56, 64 and 72 as the H, E, A, R, T and two Heart Chest LEDs of board 520-5258-00, which is column 8 of rows 3 to 9. A back-panel device, not a playfield insert. Printed page 91 (Back Panel Assembly) lists it among ITEM 3 (seven #44 Red sockets labelled LP. 33 to LP. 39) or ITEM 4 (three #44 Green sockets labelled LAMP 78 to LAMP 80), and the Lamp Locations page's own back-panel inset draws all ten with the grey 'Lamps on Back Panel' shading and counts them in its own note: 'THERE ARE 10 LAMPS (7 RED \u002F 3 GREEN) LOCATED ON THE BACK PANEL.' The retained table does model a Light object for each at the extreme rear edge of the playfield (normalized y between 0.020 and 0.022) as a visual proxy; those coordinates are recorded in the retained geometry dump and are deliberately not promoted to playfield placements.",{"source_refs":4373,"status":56},[26,25],{"provenance":4375,"reason":70,"status":71},{"source_refs":4376,"status":56},[26],{"board":2476,"drive_connection":247,"drive_wire":2480,"driver_transistor":4279,"nominal_voltage_v":824,"return_component":3707,"return_connection":4280,"return_wire":4281,"voltage_type":2481},{"aliases":4379,"availability":201,"binding":4383,"id":4384,"kind":3564,"label":4385,"physical":4386,"provenance":4388,"spatial":4390,"wiring":4398},[4380,4381],{"namespace":3558,"value":1295},{"namespace":199,"value":4382},"LP. #40",{"device":1299,"group":3562},"lamp.40","He(a)rt",{"notes":4387,"part_number":4066},"Printed lamp-matrix row 5 (ground transistor Q37), column 8 (IC-U10). Printed bulb type: LED on PCB. S.A.M. publishes its lamp matrix row-major, so the public address is (row - 1) * 8 + column: rows 1-8 carry public 1-64 through the eight main strobe lines and rows 9 and 10 carry public 65-80 through the Aux Lamp strobe's two data bits. This is the opposite axis order from the Whitestar switch matrix and had to be re-derived from this manual's own printed grid; sam.c's own per-game potc block confirms it independently by naming lamps 24, 32, 40, 48, 56, 64 and 72 as the H, E, A, R, T and two Heart Chest LEDs of board 520-5258-00, which is column 8 of rows 3 to 9. An LED on board 520-5258-00, the Heart Chest LED PCB, rather than a socketed bulb. Pinned sam.c's potc block names this exact address on that exact board.",{"source_refs":4389,"status":56},[26,25,39],{"placements":4391,"status":56},[4392],{"id":4393,"provenance":4394,"role":2885,"space":409,"x":4396,"y":4397},"lamp.40.emitter",{"source_refs":4395,"status":56},[33,26],0.739612,0.388583,{"board":2476,"drive_connection":222,"drive_wire":3735,"driver_transistor":4279,"nominal_voltage_v":824,"return_component":3736,"return_connection":4280,"return_wire":4281,"voltage_type":2481},{"aliases":4400,"availability":201,"binding":4404,"id":4405,"kind":3564,"label":4406,"physical":4407,"provenance":4409,"spatial":4411,"wiring":4419},[4401,4402],{"namespace":3558,"value":1312},{"namespace":199,"value":4403},"LP. #41",{"device":1316,"group":3562},"lamp.41","Pirate 6",{"notes":4408,"part_number":3568},"Printed lamp-matrix row 6 (ground transistor Q38), column 1 (IC-U17). Printed bulb type: #555 Clear. S.A.M. publishes its lamp matrix row-major, so the public address is (row - 1) * 8 + column: rows 1-8 carry public 1-64 through the eight main strobe lines and rows 9 and 10 carry public 65-80 through the Aux Lamp strobe's two data bits. This is the opposite axis order from the Whitestar switch matrix and had to be re-derived from this manual's own printed grid; sam.c's own per-game potc block confirms it independently by naming lamps 24, 32, 40, 48, 56, 64 and 72 as the H, E, A, R, T and two Heart Chest LEDs of board 520-5258-00, which is column 8 of rows 3 to 9.",{"source_refs":4410,"status":56},[26,25,39],{"placements":4412,"status":56},[4413],{"id":4414,"provenance":4415,"role":2885,"space":409,"x":4417,"y":4418},"lamp.41.emitter",{"source_refs":4416,"status":56},[33,26],0.728,0.495011,{"board":2476,"drive_connection":384,"drive_wire":3575,"driver_transistor":4420,"nominal_voltage_v":824,"return_component":3577,"return_connection":697,"return_wire":4421,"voltage_type":2481},"Q38","Ground Red-Blue",{"aliases":4423,"availability":201,"binding":4427,"id":4428,"kind":3564,"label":4429,"physical":4430,"provenance":4432,"spatial":4434,"wiring":4442},[4424,4425],{"namespace":3558,"value":1329},{"namespace":199,"value":4426},"LP. #42",{"device":1333,"group":3562},"lamp.42","Left Special",{"notes":4431,"part_number":3568},"Printed lamp-matrix row 6 (ground transistor Q38), column 2 (IC-U16). Printed bulb type: #555 Clear. S.A.M. publishes its lamp matrix row-major, so the public address is (row - 1) * 8 + column: rows 1-8 carry public 1-64 through the eight main strobe lines and rows 9 and 10 carry public 65-80 through the Aux Lamp strobe's two data bits. This is the opposite axis order from the Whitestar switch matrix and had to be re-derived from this manual's own printed grid; sam.c's own per-game potc block confirms it independently by naming lamps 24, 32, 40, 48, 56, 64 and 72 as the H, E, A, R, T and two Heart Chest LEDs of board 520-5258-00, which is column 8 of rows 3 to 9.",{"source_refs":4433,"status":56},[26,25,39],{"placements":4435,"status":56},[4436],{"id":4437,"provenance":4438,"role":2885,"space":409,"x":4440,"y":4441},"lamp.42.emitter",{"source_refs":4439,"status":56},[33,26],0.092708,0.486247,{"board":2476,"drive_connection":362,"drive_wire":3596,"driver_transistor":4420,"nominal_voltage_v":824,"return_component":3597,"return_connection":697,"return_wire":4421,"voltage_type":2481},{"aliases":4444,"availability":201,"binding":4448,"id":4449,"kind":3564,"label":4450,"physical":4451,"provenance":4453,"spatial":4455,"wiring":4463},[4445,4446],{"namespace":3558,"value":1353},{"namespace":199,"value":4447},"LP. #43",{"device":1357,"group":3562},"lamp.43","Left Bonus Treasure",{"notes":4452,"part_number":3568},"Printed lamp-matrix row 6 (ground transistor Q38), column 3 (IC-U15). Printed bulb type: #555 Clear. S.A.M. publishes its lamp matrix row-major, so the public address is (row - 1) * 8 + column: rows 1-8 carry public 1-64 through the eight main strobe lines and rows 9 and 10 carry public 65-80 through the Aux Lamp strobe's two data bits. This is the opposite axis order from the Whitestar switch matrix and had to be re-derived from this manual's own printed grid; sam.c's own per-game potc block confirms it independently by naming lamps 24, 32, 40, 48, 56, 64 and 72 as the H, E, A, R, T and two Heart Chest LEDs of board 520-5258-00, which is column 8 of rows 3 to 9.",{"source_refs":4454,"status":56},[26,25,39],{"placements":4456,"status":56},[4457],{"id":4458,"provenance":4459,"role":2885,"space":409,"x":4461,"y":4462},"lamp.43.emitter",{"source_refs":4460,"status":56},[33,26],0.187513,0.540853,{"board":2476,"drive_connection":340,"drive_wire":3619,"driver_transistor":4420,"nominal_voltage_v":824,"return_component":3620,"return_connection":697,"return_wire":4421,"voltage_type":2481},{"aliases":4465,"availability":201,"binding":4469,"id":4470,"kind":3564,"label":4471,"physical":4472,"provenance":4474,"spatial":4476,"wiring":4484},[4466,4467],{"namespace":3558,"value":1376},{"namespace":199,"value":4468},"LP. #44",{"device":1380,"group":3562},"lamp.44","Chest Arrow",{"notes":4473,"part_number":3568},"Printed lamp-matrix row 6 (ground transistor Q38), column 4 (IC-U14). Printed bulb type: #555 Clear. S.A.M. publishes its lamp matrix row-major, so the public address is (row - 1) * 8 + column: rows 1-8 carry public 1-64 through the eight main strobe lines and rows 9 and 10 carry public 65-80 through the Aux Lamp strobe's two data bits. This is the opposite axis order from the Whitestar switch matrix and had to be re-derived from this manual's own printed grid; sam.c's own per-game potc block confirms it independently by naming lamps 24, 32, 40, 48, 56, 64 and 72 as the H, E, A, R, T and two Heart Chest LEDs of board 520-5258-00, which is column 8 of rows 3 to 9.",{"source_refs":4475,"status":56},[26,25,39],{"placements":4477,"status":56},[4478],{"id":4479,"provenance":4480,"role":2885,"space":409,"x":4482,"y":4483},"lamp.44.emitter",{"source_refs":4481,"status":56},[33,26],0.662145,0.493739,{"board":2476,"drive_connection":317,"drive_wire":3641,"driver_transistor":4420,"nominal_voltage_v":824,"return_component":3642,"return_connection":697,"return_wire":4421,"voltage_type":2481},{"aliases":4486,"availability":201,"binding":4490,"id":4491,"kind":3564,"label":4492,"physical":4493,"provenance":4495,"spatial":4497,"wiring":4505},[4487,4488],{"namespace":3558,"value":1399},{"namespace":199,"value":4489},"LP. #45",{"device":1403,"group":3562},"lamp.45","Left Ramp Arrow",{"notes":4494,"part_number":3568},"Printed lamp-matrix row 6 (ground transistor Q38), column 5 (IC-U13). Printed bulb type: #555 Clear. S.A.M. publishes its lamp matrix row-major, so the public address is (row - 1) * 8 + column: rows 1-8 carry public 1-64 through the eight main strobe lines and rows 9 and 10 carry public 65-80 through the Aux Lamp strobe's two data bits. This is the opposite axis order from the Whitestar switch matrix and had to be re-derived from this manual's own printed grid; sam.c's own per-game potc block confirms it independently by naming lamps 24, 32, 40, 48, 56, 64 and 72 as the H, E, A, R, T and two Heart Chest LEDs of board 520-5258-00, which is column 8 of rows 3 to 9.",{"source_refs":4496,"status":56},[26,25,39],{"placements":4498,"status":56},[4499],{"id":4500,"provenance":4501,"role":2885,"space":409,"x":4503,"y":4504},"lamp.45.emitter",{"source_refs":4502,"status":56},[33,26],0.232204,0.405993,{"board":2476,"drive_connection":292,"drive_wire":3663,"driver_transistor":4420,"nominal_voltage_v":824,"return_component":3664,"return_connection":697,"return_wire":4421,"voltage_type":2481},{"aliases":4507,"availability":201,"binding":4511,"id":4512,"kind":3564,"label":4513,"physical":4514,"provenance":4516,"spatial":4518,"wiring":4526},[4508,4509],{"namespace":3558,"value":1422},{"namespace":199,"value":4510},"LP. #46",{"device":1426,"group":3562},"lamp.46","Port Royal",{"notes":4515,"part_number":3568},"Printed lamp-matrix row 6 (ground transistor Q38), column 6 (IC-U12). Printed bulb type: #555 Clear. S.A.M. publishes its lamp matrix row-major, so the public address is (row - 1) * 8 + column: rows 1-8 carry public 1-64 through the eight main strobe lines and rows 9 and 10 carry public 65-80 through the Aux Lamp strobe's two data bits. This is the opposite axis order from the Whitestar switch matrix and had to be re-derived from this manual's own printed grid; sam.c's own per-game potc block confirms it independently by naming lamps 24, 32, 40, 48, 56, 64 and 72 as the H, E, A, R, T and two Heart Chest LEDs of board 520-5258-00, which is column 8 of rows 3 to 9.",{"source_refs":4517,"status":56},[26,25,39],{"placements":4519,"status":56},[4520],{"id":4521,"provenance":4522,"role":2885,"space":409,"x":4524,"y":4525},"lamp.46.emitter",{"source_refs":4523,"status":56},[33,26],0.271623,0.454954,{"board":2476,"drive_connection":271,"drive_wire":3685,"driver_transistor":4420,"nominal_voltage_v":824,"return_component":3686,"return_connection":697,"return_wire":4421,"voltage_type":2481},{"aliases":4528,"availability":201,"binding":4532,"id":4533,"kind":3564,"label":4534,"physical":4535,"provenance":4537,"spatial":4539,"wiring":4547},[4529,4530],{"namespace":3558,"value":1445},{"namespace":199,"value":4531},"LP. #47",{"device":1449,"group":3562},"lamp.47","Tortuga",{"notes":4536,"part_number":3568},"Printed lamp-matrix row 6 (ground transistor Q38), column 7 (IC-U11). Printed bulb type: #555 Clear. S.A.M. publishes its lamp matrix row-major, so the public address is (row - 1) * 8 + column: rows 1-8 carry public 1-64 through the eight main strobe lines and rows 9 and 10 carry public 65-80 through the Aux Lamp strobe's two data bits. This is the opposite axis order from the Whitestar switch matrix and had to be re-derived from this manual's own printed grid; sam.c's own per-game potc block confirms it independently by naming lamps 24, 32, 40, 48, 56, 64 and 72 as the H, E, A, R, T and two Heart Chest LEDs of board 520-5258-00, which is column 8 of rows 3 to 9.",{"source_refs":4538,"status":56},[26,25,39],{"placements":4540,"status":56},[4541],{"id":4542,"provenance":4543,"role":2885,"space":409,"x":4545,"y":4546},"lamp.47.emitter",{"source_refs":4544,"status":56},[33,26],0.273725,0.487214,{"board":2476,"drive_connection":247,"drive_wire":2480,"driver_transistor":4420,"nominal_voltage_v":824,"return_component":3707,"return_connection":697,"return_wire":4421,"voltage_type":2481},{"aliases":4549,"availability":201,"binding":4553,"id":4554,"kind":3564,"label":4555,"physical":4556,"provenance":4558,"spatial":4560,"wiring":4568},[4550,4551],{"namespace":3558,"value":1468},{"namespace":199,"value":4552},"LP. #48",{"device":1472,"group":3562},"lamp.48","Hea(r)t",{"notes":4557,"part_number":4066},"Printed lamp-matrix row 6 (ground transistor Q38), column 8 (IC-U10). Printed bulb type: LED on PCB. S.A.M. publishes its lamp matrix row-major, so the public address is (row - 1) * 8 + column: rows 1-8 carry public 1-64 through the eight main strobe lines and rows 9 and 10 carry public 65-80 through the Aux Lamp strobe's two data bits. This is the opposite axis order from the Whitestar switch matrix and had to be re-derived from this manual's own printed grid; sam.c's own per-game potc block confirms it independently by naming lamps 24, 32, 40, 48, 56, 64 and 72 as the H, E, A, R, T and two Heart Chest LEDs of board 520-5258-00, which is column 8 of rows 3 to 9. An LED on board 520-5258-00, the Heart Chest LED PCB, rather than a socketed bulb. Pinned sam.c's potc block names this exact address on that exact board.",{"source_refs":4559,"status":56},[26,25,39],{"placements":4561,"status":56},[4562],{"id":4563,"provenance":4564,"role":2885,"space":409,"x":4566,"y":4567},"lamp.48.emitter",{"source_refs":4565,"status":56},[33,26],0.767152,0.392514,{"board":2476,"drive_connection":222,"drive_wire":3735,"driver_transistor":4420,"nominal_voltage_v":824,"return_component":3736,"return_connection":697,"return_wire":4421,"voltage_type":2481},{"aliases":4570,"availability":201,"binding":4574,"id":4575,"kind":3564,"label":4576,"physical":4577,"provenance":4579,"spatial":4581,"wiring":4589},[4571,4572],{"namespace":3558,"value":1485},{"namespace":199,"value":4573},"LP. #49",{"device":1489,"group":3562},"lamp.49","Pirate 1",{"notes":4578,"part_number":3568},"Printed lamp-matrix row 7 (ground transistor Q39), column 1 (IC-U17). Printed bulb type: #555 Clear. S.A.M. publishes its lamp matrix row-major, so the public address is (row - 1) * 8 + column: rows 1-8 carry public 1-64 through the eight main strobe lines and rows 9 and 10 carry public 65-80 through the Aux Lamp strobe's two data bits. This is the opposite axis order from the Whitestar switch matrix and had to be re-derived from this manual's own printed grid; sam.c's own per-game potc block confirms it independently by naming lamps 24, 32, 40, 48, 56, 64 and 72 as the H, E, A, R, T and two Heart Chest LEDs of board 520-5258-00, which is column 8 of rows 3 to 9.",{"source_refs":4580,"status":56},[26,25,39],{"placements":4582,"status":56},[4583],{"id":4584,"provenance":4585,"role":2885,"space":409,"x":4587,"y":4588},"lamp.49.emitter",{"source_refs":4586,"status":56},[33,26],0.173686,0.401491,{"board":2476,"drive_connection":384,"drive_wire":3575,"driver_transistor":4590,"nominal_voltage_v":824,"return_component":3577,"return_connection":644,"return_wire":4591,"voltage_type":2481},"Q39","Ground Red-Violet",{"aliases":4593,"availability":201,"binding":4597,"id":4598,"kind":3564,"label":1535,"physical":4599,"provenance":4601,"spatial":4603,"wiring":4611},[4594,4595],{"namespace":3558,"value":1505},{"namespace":199,"value":4596},"LP. #50",{"device":1509,"group":3562},"lamp.50",{"notes":4600,"part_number":3568},"Printed lamp-matrix row 7 (ground transistor Q39), column 2 (IC-U16). Printed bulb type: #555 Clear. S.A.M. publishes its lamp matrix row-major, so the public address is (row - 1) * 8 + column: rows 1-8 carry public 1-64 through the eight main strobe lines and rows 9 and 10 carry public 65-80 through the Aux Lamp strobe's two data bits. This is the opposite axis order from the Whitestar switch matrix and had to be re-derived from this manual's own printed grid; sam.c's own per-game potc block confirms it independently by naming lamps 24, 32, 40, 48, 56, 64 and 72 as the H, E, A, R, T and two Heart Chest LEDs of board 520-5258-00, which is column 8 of rows 3 to 9.",{"source_refs":4602,"status":56},[26,25,39],{"placements":4604,"status":56},[4605],{"id":4606,"provenance":4607,"role":2885,"space":409,"x":4609,"y":4610},"lamp.50.emitter",{"source_refs":4608,"status":56},[33,26],0.290923,0.376472,{"board":2476,"drive_connection":362,"drive_wire":3596,"driver_transistor":4590,"nominal_voltage_v":824,"return_component":3597,"return_connection":644,"return_wire":4591,"voltage_type":2481},{"aliases":4613,"availability":201,"binding":4617,"id":4618,"kind":3564,"label":1558,"physical":4619,"provenance":4621,"spatial":4623,"wiring":4631},[4614,4615],{"namespace":3558,"value":1529},{"namespace":199,"value":4616},"LP. #51",{"device":1533,"group":3562},"lamp.51",{"notes":4620,"part_number":3568},"Printed lamp-matrix row 7 (ground transistor Q39), column 3 (IC-U15). Printed bulb type: #555 Clear. S.A.M. publishes its lamp matrix row-major, so the public address is (row - 1) * 8 + column: rows 1-8 carry public 1-64 through the eight main strobe lines and rows 9 and 10 carry public 65-80 through the Aux Lamp strobe's two data bits. This is the opposite axis order from the Whitestar switch matrix and had to be re-derived from this manual's own printed grid; sam.c's own per-game potc block confirms it independently by naming lamps 24, 32, 40, 48, 56, 64 and 72 as the H, E, A, R, T and two Heart Chest LEDs of board 520-5258-00, which is column 8 of rows 3 to 9.",{"source_refs":4622,"status":56},[26,25,39],{"placements":4624,"status":56},[4625],{"id":4626,"provenance":4627,"role":2885,"space":409,"x":4629,"y":4630},"lamp.51.emitter",{"source_refs":4628,"status":56},[33,26],0.416209,0.346295,{"board":2476,"drive_connection":340,"drive_wire":3619,"driver_transistor":4590,"nominal_voltage_v":824,"return_component":3620,"return_connection":644,"return_wire":4591,"voltage_type":2481},{"aliases":4633,"availability":201,"binding":4637,"id":4638,"kind":3564,"label":1581,"physical":4639,"provenance":4641,"spatial":4643,"wiring":4651},[4634,4635],{"namespace":3558,"value":1552},{"namespace":199,"value":4636},"LP. #52",{"device":1556,"group":3562},"lamp.52",{"notes":4640,"part_number":3568},"Printed lamp-matrix row 7 (ground transistor Q39), column 4 (IC-U14). Printed bulb type: #555 Clear. S.A.M. publishes its lamp matrix row-major, so the public address is (row - 1) * 8 + column: rows 1-8 carry public 1-64 through the eight main strobe lines and rows 9 and 10 carry public 65-80 through the Aux Lamp strobe's two data bits. This is the opposite axis order from the Whitestar switch matrix and had to be re-derived from this manual's own printed grid; sam.c's own per-game potc block confirms it independently by naming lamps 24, 32, 40, 48, 56, 64 and 72 as the H, E, A, R, T and two Heart Chest LEDs of board 520-5258-00, which is column 8 of rows 3 to 9.",{"source_refs":4642,"status":56},[26,25,39],{"placements":4644,"status":56},[4645],{"id":4646,"provenance":4647,"role":2885,"space":409,"x":4649,"y":4650},"lamp.52.emitter",{"source_refs":4648,"status":56},[33,26],0.505682,0.420225,{"board":2476,"drive_connection":317,"drive_wire":3641,"driver_transistor":4590,"nominal_voltage_v":824,"return_component":3642,"return_connection":644,"return_wire":4591,"voltage_type":2481},{"aliases":4653,"availability":201,"binding":4657,"id":4658,"kind":3564,"label":1604,"physical":4659,"provenance":4661,"spatial":4663,"wiring":4671},[4654,4655],{"namespace":3558,"value":1575},{"namespace":199,"value":4656},"LP. #53",{"device":1579,"group":3562},"lamp.53",{"notes":4660,"part_number":3568},"Printed lamp-matrix row 7 (ground transistor Q39), column 5 (IC-U13). Printed bulb type: #555 Clear. S.A.M. publishes its lamp matrix row-major, so the public address is (row - 1) * 8 + column: rows 1-8 carry public 1-64 through the eight main strobe lines and rows 9 and 10 carry public 65-80 through the Aux Lamp strobe's two data bits. This is the opposite axis order from the Whitestar switch matrix and had to be re-derived from this manual's own printed grid; sam.c's own per-game potc block confirms it independently by naming lamps 24, 32, 40, 48, 56, 64 and 72 as the H, E, A, R, T and two Heart Chest LEDs of board 520-5258-00, which is column 8 of rows 3 to 9.",{"source_refs":4662,"status":56},[26,25,39],{"placements":4664,"status":56},[4665],{"id":4666,"provenance":4667,"role":2885,"space":409,"x":4669,"y":4670},"lamp.53.emitter",{"source_refs":4668,"status":56},[33,26],0.605549,0.477826,{"board":2476,"drive_connection":292,"drive_wire":3663,"driver_transistor":4590,"nominal_voltage_v":824,"return_component":3664,"return_connection":644,"return_wire":4591,"voltage_type":2481},{"aliases":4673,"availability":201,"binding":4677,"id":4678,"kind":3564,"label":4679,"physical":4680,"provenance":4682,"spatial":4684,"wiring":4692},[4674,4675],{"namespace":3558,"value":1598},{"namespace":199,"value":4676},"LP. #54",{"device":1602,"group":3562},"lamp.54","Heart Multiball",{"notes":4681,"part_number":3568},"Printed lamp-matrix row 7 (ground transistor Q39), column 6 (IC-U12). Printed bulb type: #555 Clear. S.A.M. publishes its lamp matrix row-major, so the public address is (row - 1) * 8 + column: rows 1-8 carry public 1-64 through the eight main strobe lines and rows 9 and 10 carry public 65-80 through the Aux Lamp strobe's two data bits. This is the opposite axis order from the Whitestar switch matrix and had to be re-derived from this manual's own printed grid; sam.c's own per-game potc block confirms it independently by naming lamps 24, 32, 40, 48, 56, 64 and 72 as the H, E, A, R, T and two Heart Chest LEDs of board 520-5258-00, which is column 8 of rows 3 to 9.",{"source_refs":4683,"status":56},[26,25,39],{"placements":4685,"status":56},[4686],{"id":4687,"provenance":4688,"role":2885,"space":409,"x":4690,"y":4691},"lamp.54.emitter",{"source_refs":4689,"status":56},[33,26],0.596859,0.584698,{"board":2476,"drive_connection":271,"drive_wire":3685,"driver_transistor":4590,"nominal_voltage_v":824,"return_component":3686,"return_connection":644,"return_wire":4591,"voltage_type":2481},{"aliases":4694,"availability":201,"binding":4698,"id":4699,"kind":3564,"label":4700,"physical":4701,"provenance":4703,"spatial":4705,"wiring":4713},[4695,4696],{"namespace":3558,"value":1621},{"namespace":199,"value":4697},"LP. #55",{"device":1625,"group":3562},"lamp.55","Ke(y)",{"notes":4702,"part_number":3568},"Printed lamp-matrix row 7 (ground transistor Q39), column 7 (IC-U11). Printed bulb type: #555 Clear. S.A.M. publishes its lamp matrix row-major, so the public address is (row - 1) * 8 + column: rows 1-8 carry public 1-64 through the eight main strobe lines and rows 9 and 10 carry public 65-80 through the Aux Lamp strobe's two data bits. This is the opposite axis order from the Whitestar switch matrix and had to be re-derived from this manual's own printed grid; sam.c's own per-game potc block confirms it independently by naming lamps 24, 32, 40, 48, 56, 64 and 72 as the H, E, A, R, T and two Heart Chest LEDs of board 520-5258-00, which is column 8 of rows 3 to 9.",{"source_refs":4704,"status":56},[26,25,39],{"placements":4706,"status":56},[4707],{"id":4708,"provenance":4709,"role":2885,"space":409,"x":4711,"y":4712},"lamp.55.emitter",{"source_refs":4710,"status":56},[33,26],0.688298,0.538174,{"board":2476,"drive_connection":247,"drive_wire":2480,"driver_transistor":4590,"nominal_voltage_v":824,"return_component":3707,"return_connection":644,"return_wire":4591,"voltage_type":2481},{"aliases":4715,"availability":201,"binding":4719,"id":4720,"kind":3564,"label":4721,"physical":4722,"provenance":4724,"spatial":4726,"wiring":4734},[4716,4717],{"namespace":3558,"value":1644},{"namespace":199,"value":4718},"LP. #56",{"device":1648,"group":3562},"lamp.56","Hear(t)",{"notes":4723,"part_number":4066},"Printed lamp-matrix row 7 (ground transistor Q39), column 8 (IC-U10). Printed bulb type: LED on PCB. S.A.M. publishes its lamp matrix row-major, so the public address is (row - 1) * 8 + column: rows 1-8 carry public 1-64 through the eight main strobe lines and rows 9 and 10 carry public 65-80 through the Aux Lamp strobe's two data bits. This is the opposite axis order from the Whitestar switch matrix and had to be re-derived from this manual's own printed grid; sam.c's own per-game potc block confirms it independently by naming lamps 24, 32, 40, 48, 56, 64 and 72 as the H, E, A, R, T and two Heart Chest LEDs of board 520-5258-00, which is column 8 of rows 3 to 9. An LED on board 520-5258-00, the Heart Chest LED PCB, rather than a socketed bulb. Pinned sam.c's potc block names this exact address on that exact board.",{"source_refs":4725,"status":56},[26,25,39],{"placements":4727,"status":56},[4728],{"id":4729,"provenance":4730,"role":2885,"space":409,"x":4732,"y":4733},"lamp.56.emitter",{"source_refs":4731,"status":56},[33,26],0.791692,0.394839,{"board":2476,"drive_connection":222,"drive_wire":3735,"driver_transistor":4590,"nominal_voltage_v":824,"return_component":3736,"return_connection":644,"return_wire":4591,"voltage_type":2481},{"aliases":4736,"availability":201,"binding":4740,"id":4741,"kind":3564,"label":4742,"physical":4743,"provenance":4745,"spatial":4747,"wiring":4755},[4737,4738],{"namespace":3558,"value":1668},{"namespace":199,"value":4739},"LP. #57",{"device":1672,"group":3562},"lamp.57","Scoop Arrow",{"notes":4744,"part_number":3568},"Printed lamp-matrix row 8 (ground transistor Q40), column 1 (IC-U17). Printed bulb type: #555 Clear. S.A.M. publishes its lamp matrix row-major, so the public address is (row - 1) * 8 + column: rows 1-8 carry public 1-64 through the eight main strobe lines and rows 9 and 10 carry public 65-80 through the Aux Lamp strobe's two data bits. This is the opposite axis order from the Whitestar switch matrix and had to be re-derived from this manual's own printed grid; sam.c's own per-game potc block confirms it independently by naming lamps 24, 32, 40, 48, 56, 64 and 72 as the H, E, A, R, T and two Heart Chest LEDs of board 520-5258-00, which is column 8 of rows 3 to 9.",{"source_refs":4746,"status":56},[26,25,39],{"placements":4748,"status":56},[4749],{"id":4750,"provenance":4751,"role":2885,"space":409,"x":4753,"y":4754},"lamp.57.emitter",{"source_refs":4752,"status":56},[33,26],0.548388,0.432206,{"board":2476,"drive_connection":384,"drive_wire":3575,"driver_transistor":4756,"nominal_voltage_v":824,"return_component":3577,"return_connection":618,"return_wire":4757,"voltage_type":2481},"Q40","Ground Red-Gray",{"aliases":4759,"availability":201,"binding":4763,"id":4764,"kind":3564,"label":4765,"physical":4766,"provenance":4768,"spatial":4770,"wiring":4778},[4760,4761],{"namespace":3558,"value":1692},{"namespace":199,"value":4762},"LP. #58",{"device":1696,"group":3562},"lamp.58","(J)ack",{"notes":4767,"part_number":3568},"Printed lamp-matrix row 8 (ground transistor Q40), column 2 (IC-U16). Printed bulb type: #555 Clear. S.A.M. publishes its lamp matrix row-major, so the public address is (row - 1) * 8 + column: rows 1-8 carry public 1-64 through the eight main strobe lines and rows 9 and 10 carry public 65-80 through the Aux Lamp strobe's two data bits. This is the opposite axis order from the Whitestar switch matrix and had to be re-derived from this manual's own printed grid; sam.c's own per-game potc block confirms it independently by naming lamps 24, 32, 40, 48, 56, 64 and 72 as the H, E, A, R, T and two Heart Chest LEDs of board 520-5258-00, which is column 8 of rows 3 to 9.",{"source_refs":4769,"status":56},[26,25,39],{"placements":4771,"status":56},[4772],{"id":4773,"provenance":4774,"role":2885,"space":409,"x":4776,"y":4777},"lamp.58.emitter",{"source_refs":4775,"status":56},[33,26],0.540978,0.474152,{"board":2476,"drive_connection":362,"drive_wire":3596,"driver_transistor":4756,"nominal_voltage_v":824,"return_component":3597,"return_connection":618,"return_wire":4757,"voltage_type":2481},{"aliases":4780,"availability":201,"binding":4784,"id":4785,"kind":3564,"label":4786,"physical":4787,"provenance":4789,"spatial":4791,"wiring":4799},[4781,4782],{"namespace":3558,"value":1715},{"namespace":199,"value":4783},"LP. #59",{"device":1719,"group":3562},"lamp.59","J(a)ck",{"notes":4788,"part_number":3568},"Printed lamp-matrix row 8 (ground transistor Q40), column 3 (IC-U15). Printed bulb type: #555 Clear. S.A.M. publishes its lamp matrix row-major, so the public address is (row - 1) * 8 + column: rows 1-8 carry public 1-64 through the eight main strobe lines and rows 9 and 10 carry public 65-80 through the Aux Lamp strobe's two data bits. This is the opposite axis order from the Whitestar switch matrix and had to be re-derived from this manual's own printed grid; sam.c's own per-game potc block confirms it independently by naming lamps 24, 32, 40, 48, 56, 64 and 72 as the H, E, A, R, T and two Heart Chest LEDs of board 520-5258-00, which is column 8 of rows 3 to 9.",{"source_refs":4790,"status":56},[26,25,39],{"placements":4792,"status":56},[4793],{"id":4794,"provenance":4795,"role":2885,"space":409,"x":4797,"y":4798},"lamp.59.emitter",{"source_refs":4796,"status":56},[33,26],0.534193,0.497785,{"board":2476,"drive_connection":340,"drive_wire":3619,"driver_transistor":4756,"nominal_voltage_v":824,"return_component":3620,"return_connection":618,"return_wire":4757,"voltage_type":2481},{"aliases":4801,"availability":201,"binding":4805,"id":4806,"kind":3564,"label":4807,"physical":4808,"provenance":4810,"spatial":4812,"wiring":4820},[4802,4803],{"namespace":3558,"value":1732},{"namespace":199,"value":4804},"LP. #60",{"device":1736,"group":3562},"lamp.60","Ja(c)k",{"notes":4809,"part_number":3568},"Printed lamp-matrix row 8 (ground transistor Q40), column 4 (IC-U14). Printed bulb type: #555 Clear. S.A.M. publishes its lamp matrix row-major, so the public address is (row - 1) * 8 + column: rows 1-8 carry public 1-64 through the eight main strobe lines and rows 9 and 10 carry public 65-80 through the Aux Lamp strobe's two data bits. This is the opposite axis order from the Whitestar switch matrix and had to be re-derived from this manual's own printed grid; sam.c's own per-game potc block confirms it independently by naming lamps 24, 32, 40, 48, 56, 64 and 72 as the H, E, A, R, T and two Heart Chest LEDs of board 520-5258-00, which is column 8 of rows 3 to 9.",{"source_refs":4811,"status":56},[26,25,39],{"placements":4813,"status":56},[4814],{"id":4815,"provenance":4816,"role":2885,"space":409,"x":4818,"y":4819},"lamp.60.emitter",{"source_refs":4817,"status":56},[33,26],0.527871,0.521232,{"board":2476,"drive_connection":317,"drive_wire":3641,"driver_transistor":4756,"nominal_voltage_v":824,"return_component":3642,"return_connection":618,"return_wire":4757,"voltage_type":2481},{"aliases":4822,"availability":201,"binding":4826,"id":4827,"kind":3564,"label":4828,"physical":4829,"provenance":4831,"spatial":4833,"wiring":4841},[4823,4824],{"namespace":3558,"value":1755},{"namespace":199,"value":4825},"LP. #61",{"device":1759,"group":3562},"lamp.61","Jac(k)",{"notes":4830,"part_number":3568},"Printed lamp-matrix row 8 (ground transistor Q40), column 5 (IC-U13). Printed bulb type: #555 Clear. S.A.M. publishes its lamp matrix row-major, so the public address is (row - 1) * 8 + column: rows 1-8 carry public 1-64 through the eight main strobe lines and rows 9 and 10 carry public 65-80 through the Aux Lamp strobe's two data bits. This is the opposite axis order from the Whitestar switch matrix and had to be re-derived from this manual's own printed grid; sam.c's own per-game potc block confirms it independently by naming lamps 24, 32, 40, 48, 56, 64 and 72 as the H, E, A, R, T and two Heart Chest LEDs of board 520-5258-00, which is column 8 of rows 3 to 9.",{"source_refs":4832,"status":56},[26,25,39],{"placements":4834,"status":56},[4835],{"id":4836,"provenance":4837,"role":2885,"space":409,"x":4839,"y":4840},"lamp.61.emitter",{"source_refs":4838,"status":56},[33,26],0.521664,0.545996,{"board":2476,"drive_connection":292,"drive_wire":3663,"driver_transistor":4756,"nominal_voltage_v":824,"return_component":3664,"return_connection":618,"return_wire":4757,"voltage_type":2481},{"aliases":4843,"availability":201,"binding":4847,"id":4848,"kind":3564,"label":4849,"physical":4850,"provenance":4852,"spatial":4854,"wiring":4862},[4844,4845],{"namespace":3558,"value":1778},{"namespace":199,"value":4846},"LP. #62",{"device":1782,"group":3562},"lamp.62","(K)ey",{"notes":4851,"part_number":4132},"Printed lamp-matrix row 8 (ground transistor Q40), column 6 (IC-U12). Printed bulb type: Lamp Note 1 (White LED Module, wedge base #555 style). S.A.M. publishes its lamp matrix row-major, so the public address is (row - 1) * 8 + column: rows 1-8 carry public 1-64 through the eight main strobe lines and rows 9 and 10 carry public 65-80 through the Aux Lamp strobe's two data bits. This is the opposite axis order from the Whitestar switch matrix and had to be re-derived from this manual's own printed grid; sam.c's own per-game potc block confirms it independently by naming lamps 24, 32, 40, 48, 56, 64 and 72 as the H, E, A, R, T and two Heart Chest LEDs of board 520-5258-00, which is column 8 of rows 3 to 9.",{"source_refs":4853,"status":56},[26,25,39],{"placements":4855,"status":56},[4856],{"id":4857,"provenance":4858,"role":2885,"space":409,"x":4860,"y":4861},"lamp.62.emitter",{"source_refs":4859,"status":56},[33,26],0.587537,0.522839,{"board":2476,"drive_connection":271,"drive_wire":3685,"driver_transistor":4756,"nominal_voltage_v":824,"return_component":3686,"return_connection":618,"return_wire":4757,"voltage_type":2481},{"aliases":4864,"availability":201,"binding":4868,"id":4869,"kind":3564,"label":4870,"physical":4871,"provenance":4873,"spatial":4875,"wiring":4883},[4865,4866],{"namespace":3558,"value":1802},{"namespace":199,"value":4867},"LP. #63",{"device":1806,"group":3562},"lamp.63","K(e)y",{"notes":4872,"part_number":3568},"Printed lamp-matrix row 8 (ground transistor Q40), column 7 (IC-U11). Printed bulb type: #555 Clear. S.A.M. publishes its lamp matrix row-major, so the public address is (row - 1) * 8 + column: rows 1-8 carry public 1-64 through the eight main strobe lines and rows 9 and 10 carry public 65-80 through the Aux Lamp strobe's two data bits. This is the opposite axis order from the Whitestar switch matrix and had to be re-derived from this manual's own printed grid; sam.c's own per-game potc block confirms it independently by naming lamps 24, 32, 40, 48, 56, 64 and 72 as the H, E, A, R, T and two Heart Chest LEDs of board 520-5258-00, which is column 8 of rows 3 to 9.",{"source_refs":4874,"status":56},[26,25,39],{"placements":4876,"status":56},[4877],{"id":4878,"provenance":4879,"role":2885,"space":409,"x":4881,"y":4882},"lamp.63.emitter",{"source_refs":4880,"status":56},[33,26],0.638745,0.530752,{"board":2476,"drive_connection":247,"drive_wire":2480,"driver_transistor":4756,"nominal_voltage_v":824,"return_component":3707,"return_connection":618,"return_wire":4757,"voltage_type":2481},{"aliases":4885,"availability":201,"binding":4889,"id":4890,"kind":3564,"label":4891,"physical":4892,"provenance":4894,"spatial":4896,"wiring":4904},[4886,4887],{"namespace":3558,"value":1823},{"namespace":199,"value":4888},"LP. #64",{"device":1827,"group":3562},"lamp.64","Heart 1 (double-dot)",{"notes":4893,"part_number":4066},"Printed lamp-matrix row 8 (ground transistor Q40), column 8 (IC-U10). Printed bulb type: LEDs \u002F PCB. S.A.M. publishes its lamp matrix row-major, so the public address is (row - 1) * 8 + column: rows 1-8 carry public 1-64 through the eight main strobe lines and rows 9 and 10 carry public 65-80 through the Aux Lamp strobe's two data bits. This is the opposite axis order from the Whitestar switch matrix and had to be re-derived from this manual's own printed grid; sam.c's own per-game potc block confirms it independently by naming lamps 24, 32, 40, 48, 56, 64 and 72 as the H, E, A, R, T and two Heart Chest LEDs of board 520-5258-00, which is column 8 of rows 3 to 9. An LED on board 520-5258-00, the Heart Chest LED PCB, rather than a socketed bulb. Pinned sam.c's potc block names this exact address on that exact board. The matrix cell prints the label with the suffix (double-dot) and pinned sam.c's own comment for both addresses reads 'Heart Chest double LED', so the LED package on the PCB shows two dots. Neither the matrix nor any parts page prints a bulb quantity for either address, so none is asserted and the single position on the PCB carries one placement.",{"source_refs":4895,"status":56},[26,25,39],{"placements":4897,"status":56},[4898],{"id":4899,"provenance":4900,"role":2885,"space":409,"x":4902,"y":4903},"lamp.64.emitter",{"source_refs":4901,"status":56},[33,26],0.742505,0.367196,{"board":2476,"drive_connection":222,"drive_wire":3735,"driver_transistor":4756,"nominal_voltage_v":824,"return_component":3736,"return_connection":618,"return_wire":4757,"voltage_type":2481},{"aliases":4906,"availability":201,"binding":4910,"id":4911,"kind":3564,"label":4912,"physical":4913,"provenance":4915,"spatial":4917,"wiring":4925},[4907,4908],{"namespace":3558,"value":1840},{"namespace":199,"value":4909},"LP. #65",{"device":1844,"group":3562},"lamp.65","Ship Arrow",{"notes":4914,"part_number":3568},"Printed lamp-matrix row 9 (ground transistor Q41), column 1 (IC-U17). Printed bulb type: #555 Clear. S.A.M. publishes its lamp matrix row-major, so the public address is (row - 1) * 8 + column: rows 1-8 carry public 1-64 through the eight main strobe lines and rows 9 and 10 carry public 65-80 through the Aux Lamp strobe's two data bits. This is the opposite axis order from the Whitestar switch matrix and had to be re-derived from this manual's own printed grid; sam.c's own per-game potc block confirms it independently by naming lamps 24, 32, 40, 48, 56, 64 and 72 as the H, E, A, R, T and two Heart Chest LEDs of board 520-5258-00, which is column 8 of rows 3 to 9.",{"source_refs":4916,"status":56},[26,25,39],{"placements":4918,"status":56},[4919],{"id":4920,"provenance":4921,"role":2885,"space":409,"x":4923,"y":4924},"lamp.65.emitter",{"source_refs":4922,"status":56},[33,26],0.35366,0.368068,{"board":2476,"drive_connection":384,"drive_wire":3575,"driver_transistor":4926,"nominal_voltage_v":824,"return_component":3577,"return_connection":4927,"return_wire":4928,"voltage_type":2481},"Q41","J12-P10","Ground Red-White",{"aliases":4930,"availability":201,"binding":4934,"id":4935,"kind":3564,"label":4936,"physical":4937,"provenance":4939,"spatial":4941,"wiring":4949},[4931,4932],{"namespace":3558,"value":1864},{"namespace":199,"value":4933},"LP. #66",{"device":1868,"group":3562},"lamp.66","Interceptor",{"notes":4938,"part_number":3568},"Printed lamp-matrix row 9 (ground transistor Q41), column 2 (IC-U16). Printed bulb type: #555 Clear. S.A.M. publishes its lamp matrix row-major, so the public address is (row - 1) * 8 + column: rows 1-8 carry public 1-64 through the eight main strobe lines and rows 9 and 10 carry public 65-80 through the Aux Lamp strobe's two data bits. This is the opposite axis order from the Whitestar switch matrix and had to be re-derived from this manual's own printed grid; sam.c's own per-game potc block confirms it independently by naming lamps 24, 32, 40, 48, 56, 64 and 72 as the H, E, A, R, T and two Heart Chest LEDs of board 520-5258-00, which is column 8 of rows 3 to 9.",{"source_refs":4940,"status":56},[26,25,39],{"placements":4942,"status":56},[4943],{"id":4944,"provenance":4945,"role":2885,"space":409,"x":4947,"y":4948},"lamp.66.emitter",{"source_refs":4946,"status":56},[33,26],0.368208,0.451973,{"board":2476,"drive_connection":362,"drive_wire":3596,"driver_transistor":4926,"nominal_voltage_v":824,"return_component":3597,"return_connection":4927,"return_wire":4928,"voltage_type":2481},{"aliases":4951,"availability":201,"binding":4955,"id":4956,"kind":3564,"label":4957,"physical":4958,"provenance":4961,"spatial":4963,"wiring":4971},[4952,4953],{"namespace":3558,"value":1886},{"namespace":199,"value":4954},"LP. #67",{"device":1890,"group":3562},"lamp.67","Dauntless",{"notes":4959,"part_number":4960},"Printed lamp-matrix row 9 (ground transistor Q41), column 3 (IC-U15). Printed bulb type: #44 Blue. S.A.M. publishes its lamp matrix row-major, so the public address is (row - 1) * 8 + column: rows 1-8 carry public 1-64 through the eight main strobe lines and rows 9 and 10 carry public 65-80 through the Aux Lamp strobe's two data bits. This is the opposite axis order from the Whitestar switch matrix and had to be re-derived from this manual's own printed grid; sam.c's own per-game potc block confirms it independently by naming lamps 24, 32, 40, 48, 56, 64 and 72 as the H, E, A, R, T and two Heart Chest LEDs of board 520-5258-00, which is column 8 of rows 3 to 9.","165-5053-05-HF",{"source_refs":4962,"status":56},[26,25,39],{"placements":4964,"status":56},[4965],{"id":4966,"provenance":4967,"role":2885,"space":409,"x":4969,"y":4970},"lamp.67.emitter",{"source_refs":4968,"status":56},[33,26],0.36934,0.484611,{"board":2476,"drive_connection":340,"drive_wire":3619,"driver_transistor":4926,"nominal_voltage_v":824,"return_component":3620,"return_connection":4927,"return_wire":4928,"voltage_type":2481},{"aliases":4973,"availability":201,"binding":4977,"id":4978,"kind":3564,"label":4979,"physical":4980,"provenance":4982,"spatial":4984,"wiring":4992},[4974,4975],{"namespace":3558,"value":1908},{"namespace":199,"value":4976},"LP. #68",{"device":1912,"group":3562},"lamp.68","Edinburgh Trader",{"notes":4981,"part_number":4960},"Printed lamp-matrix row 9 (ground transistor Q41), column 4 (IC-U14). Printed bulb type: #44 Blue. S.A.M. publishes its lamp matrix row-major, so the public address is (row - 1) * 8 + column: rows 1-8 carry public 1-64 through the eight main strobe lines and rows 9 and 10 carry public 65-80 through the Aux Lamp strobe's two data bits. This is the opposite axis order from the Whitestar switch matrix and had to be re-derived from this manual's own printed grid; sam.c's own per-game potc block confirms it independently by naming lamps 24, 32, 40, 48, 56, 64 and 72 as the H, E, A, R, T and two Heart Chest LEDs of board 520-5258-00, which is column 8 of rows 3 to 9.",{"source_refs":4983,"status":56},[26,25,39],{"placements":4985,"status":56},[4986],{"id":4987,"provenance":4988,"role":2885,"space":409,"x":4990,"y":4991},"lamp.68.emitter",{"source_refs":4989,"status":56},[33,26],0.368439,0.516446,{"board":2476,"drive_connection":317,"drive_wire":3641,"driver_transistor":4926,"nominal_voltage_v":824,"return_component":3642,"return_connection":4927,"return_wire":4928,"voltage_type":2481},{"aliases":4994,"availability":201,"binding":4998,"id":4999,"kind":3564,"label":5000,"physical":5001,"provenance":5003,"spatial":5005,"wiring":5013},[4995,4996],{"namespace":3558,"value":1930},{"namespace":199,"value":4997},"LP. #69",{"device":1934,"group":3562},"lamp.69","Terpsichore",{"notes":5002,"part_number":3568},"Printed lamp-matrix row 9 (ground transistor Q41), column 5 (IC-U13). Printed bulb type: #555 Clear. S.A.M. publishes its lamp matrix row-major, so the public address is (row - 1) * 8 + column: rows 1-8 carry public 1-64 through the eight main strobe lines and rows 9 and 10 carry public 65-80 through the Aux Lamp strobe's two data bits. This is the opposite axis order from the Whitestar switch matrix and had to be re-derived from this manual's own printed grid; sam.c's own per-game potc block confirms it independently by naming lamps 24, 32, 40, 48, 56, 64 and 72 as the H, E, A, R, T and two Heart Chest LEDs of board 520-5258-00, which is column 8 of rows 3 to 9.",{"source_refs":5004,"status":56},[26,25,39],{"placements":5006,"status":56},[5007],{"id":5008,"provenance":5009,"role":2885,"space":409,"x":5011,"y":5012},"lamp.69.emitter",{"source_refs":5010,"status":56},[33,26],0.36877,0.54765,{"board":2476,"drive_connection":292,"drive_wire":3663,"driver_transistor":4926,"nominal_voltage_v":824,"return_component":3664,"return_connection":4927,"return_wire":4928,"voltage_type":2481},{"aliases":5015,"availability":201,"binding":5019,"id":5020,"kind":3564,"label":5021,"physical":5022,"provenance":5024,"spatial":5026,"wiring":5034},[5016,5017],{"namespace":3558,"value":1953},{"namespace":199,"value":5018},"LP. #70",{"device":1957,"group":3562},"lamp.70","Award Compass",{"notes":5023,"part_number":4132},"Printed lamp-matrix row 9 (ground transistor Q41), column 6 (IC-U12). Printed bulb type: Lamp Note 1 (White LED Module, wedge base #555 style). S.A.M. publishes its lamp matrix row-major, so the public address is (row - 1) * 8 + column: rows 1-8 carry public 1-64 through the eight main strobe lines and rows 9 and 10 carry public 65-80 through the Aux Lamp strobe's two data bits. This is the opposite axis order from the Whitestar switch matrix and had to be re-derived from this manual's own printed grid; sam.c's own per-game potc block confirms it independently by naming lamps 24, 32, 40, 48, 56, 64 and 72 as the H, E, A, R, T and two Heart Chest LEDs of board 520-5258-00, which is column 8 of rows 3 to 9.",{"source_refs":5025,"status":56},[26,25,39],{"placements":5027,"status":56},[5028],{"id":5029,"provenance":5030,"role":2885,"space":409,"x":5032,"y":5033},"lamp.70.emitter",{"source_refs":5031,"status":56},[33,26],0.440373,0.497622,{"board":2476,"drive_connection":271,"drive_wire":3685,"driver_transistor":4926,"nominal_voltage_v":824,"return_component":3686,"return_connection":4927,"return_wire":4928,"voltage_type":2481},{"aliases":5036,"availability":201,"binding":5040,"id":5041,"kind":3564,"label":5042,"physical":5043,"provenance":5045,"spatial":5047,"wiring":5055},[5037,5038],{"namespace":3558,"value":1972},{"namespace":199,"value":5039},"LP. #71",{"device":1976,"group":3562},"lamp.71","Right Orbit Arrow",{"notes":5044,"part_number":3568},"Printed lamp-matrix row 9 (ground transistor Q41), column 7 (IC-U11). Printed bulb type: #555 Clear. S.A.M. publishes its lamp matrix row-major, so the public address is (row - 1) * 8 + column: rows 1-8 carry public 1-64 through the eight main strobe lines and rows 9 and 10 carry public 65-80 through the Aux Lamp strobe's two data bits. This is the opposite axis order from the Whitestar switch matrix and had to be re-derived from this manual's own printed grid; sam.c's own per-game potc block confirms it independently by naming lamps 24, 32, 40, 48, 56, 64 and 72 as the H, E, A, R, T and two Heart Chest LEDs of board 520-5258-00, which is column 8 of rows 3 to 9.",{"source_refs":5046,"status":56},[26,25,39],{"placements":5048,"status":56},[5049],{"id":5050,"provenance":5051,"role":2885,"space":409,"x":5053,"y":5054},"lamp.71.emitter",{"source_refs":5052,"status":56},[33,26],0.912179,0.395015,{"board":2476,"drive_connection":247,"drive_wire":2480,"driver_transistor":4926,"nominal_voltage_v":824,"return_component":3707,"return_connection":4927,"return_wire":4928,"voltage_type":2481},{"aliases":5057,"availability":201,"binding":5061,"id":5062,"kind":3564,"label":5063,"physical":5064,"provenance":5066,"spatial":5068,"wiring":5076},[5058,5059],{"namespace":3558,"value":1996},{"namespace":199,"value":5060},"LP. #72",{"device":2000,"group":3562},"lamp.72","Heart 2 (double-dot)",{"notes":5065,"part_number":4066},"Printed lamp-matrix row 9 (ground transistor Q41), column 8 (IC-U10). Printed bulb type: LEDs \u002F PCB. S.A.M. publishes its lamp matrix row-major, so the public address is (row - 1) * 8 + column: rows 1-8 carry public 1-64 through the eight main strobe lines and rows 9 and 10 carry public 65-80 through the Aux Lamp strobe's two data bits. This is the opposite axis order from the Whitestar switch matrix and had to be re-derived from this manual's own printed grid; sam.c's own per-game potc block confirms it independently by naming lamps 24, 32, 40, 48, 56, 64 and 72 as the H, E, A, R, T and two Heart Chest LEDs of board 520-5258-00, which is column 8 of rows 3 to 9. An LED on board 520-5258-00, the Heart Chest LED PCB, rather than a socketed bulb. Pinned sam.c's potc block names this exact address on that exact board. The matrix cell prints the label with the suffix (double-dot) and pinned sam.c's own comment for both addresses reads 'Heart Chest double LED', so the LED package on the PCB shows two dots. Neither the matrix nor any parts page prints a bulb quantity for either address, so none is asserted and the single position on the PCB carries one placement.",{"source_refs":5067,"status":56},[26,25,39],{"placements":5069,"status":56},[5070],{"id":5071,"provenance":5072,"role":2885,"space":409,"x":5074,"y":5075},"lamp.72.emitter",{"source_refs":5073,"status":56},[33,26],0.780789,0.375903,{"board":2476,"drive_connection":222,"drive_wire":3735,"driver_transistor":4926,"nominal_voltage_v":824,"return_component":3736,"return_connection":4927,"return_wire":4928,"voltage_type":2481},{"aliases":5078,"availability":201,"binding":5083,"id":5085,"kind":3564,"label":5086,"physical":5087,"provenance":5089,"spatial":5091,"wiring":5099},[5079,5081],{"namespace":3558,"value":5080},"73",{"namespace":199,"value":5082},"LP. #73",{"device":5084,"group":3562},73,"lamp.73","Kraken Mouth",{"notes":5088,"part_number":4272},"Printed lamp-matrix row 10 (ground transistor Q42), column 1 (IC-U17). Printed bulb type: #44 Red. S.A.M. publishes its lamp matrix row-major, so the public address is (row - 1) * 8 + column: rows 1-8 carry public 1-64 through the eight main strobe lines and rows 9 and 10 carry public 65-80 through the Aux Lamp strobe's two data bits. This is the opposite axis order from the Whitestar switch matrix and had to be re-derived from this manual's own printed grid; sam.c's own per-game potc block confirms it independently by naming lamps 24, 32, 40, 48, 56, 64 and 72 as the H, E, A, R, T and two Heart Chest LEDs of board 520-5258-00, which is column 8 of rows 3 to 9.",{"source_refs":5090,"status":56},[26,25,39],{"placements":5092,"status":56},[5093],{"id":5094,"provenance":5095,"role":2885,"space":409,"x":5097,"y":5098},"lamp.73.emitter",{"source_refs":5096,"status":56},[33,26],0.259149,0.19539,{"board":2476,"drive_connection":384,"drive_wire":3575,"driver_transistor":5100,"nominal_voltage_v":824,"return_component":3577,"return_connection":5101,"return_wire":5102,"voltage_type":2481},"Q42","J12-P11","Ground Red",{"aliases":5104,"availability":201,"binding":5109,"id":5111,"kind":3564,"label":5112,"physical":5113,"provenance":5115,"spatial":5117,"wiring":5125},[5105,5107],{"namespace":3558,"value":5106},"74",{"namespace":199,"value":5108},"LP. #74",{"device":5110,"group":3562},74,"lamp.74","Center Arrow",{"notes":5114,"part_number":3568},"Printed lamp-matrix row 10 (ground transistor Q42), column 2 (IC-U16). Printed bulb type: #555 Clear. S.A.M. publishes its lamp matrix row-major, so the public address is (row - 1) * 8 + column: rows 1-8 carry public 1-64 through the eight main strobe lines and rows 9 and 10 carry public 65-80 through the Aux Lamp strobe's two data bits. This is the opposite axis order from the Whitestar switch matrix and had to be re-derived from this manual's own printed grid; sam.c's own per-game potc block confirms it independently by naming lamps 24, 32, 40, 48, 56, 64 and 72 as the H, E, A, R, T and two Heart Chest LEDs of board 520-5258-00, which is column 8 of rows 3 to 9.",{"source_refs":5116,"status":56},[26,25,39],{"placements":5118,"status":56},[5119],{"id":5120,"provenance":5121,"role":2885,"space":409,"x":5123,"y":5124},"lamp.74.emitter",{"source_refs":5122,"status":56},[33,26],0.468807,0.347961,{"board":2476,"drive_connection":362,"drive_wire":3596,"driver_transistor":5100,"nominal_voltage_v":824,"return_component":3597,"return_connection":5101,"return_wire":5102,"voltage_type":2481},{"aliases":5127,"availability":201,"binding":5132,"id":5134,"kind":3564,"label":5135,"physical":5136,"provenance":5138,"spatial":5140,"wiring":5148},[5128,5130],{"namespace":3558,"value":5129},"75",{"namespace":199,"value":5131},"LP. #75",{"device":5133,"group":3562},75,"lamp.75","Center Jackpot",{"notes":5137,"part_number":4960},"Printed lamp-matrix row 10 (ground transistor Q42), column 3 (IC-U15). Printed bulb type: #44 Blue. S.A.M. publishes its lamp matrix row-major, so the public address is (row - 1) * 8 + column: rows 1-8 carry public 1-64 through the eight main strobe lines and rows 9 and 10 carry public 65-80 through the Aux Lamp strobe's two data bits. This is the opposite axis order from the Whitestar switch matrix and had to be re-derived from this manual's own printed grid; sam.c's own per-game potc block confirms it independently by naming lamps 24, 32, 40, 48, 56, 64 and 72 as the H, E, A, R, T and two Heart Chest LEDs of board 520-5258-00, which is column 8 of rows 3 to 9.",{"source_refs":5139,"status":56},[26,25,39],{"placements":5141,"status":56},[5142],{"id":5143,"provenance":5144,"role":2885,"space":409,"x":5146,"y":5147},"lamp.75.emitter",{"source_refs":5145,"status":56},[33,26],0.439639,0.402098,{"board":2476,"drive_connection":340,"drive_wire":3619,"driver_transistor":5100,"nominal_voltage_v":824,"return_component":3620,"return_connection":5101,"return_wire":5102,"voltage_type":2481},{"aliases":5150,"availability":201,"binding":5155,"id":5157,"kind":3564,"label":5158,"physical":5159,"provenance":5161,"spatial":5163,"wiring":5171},[5151,5153],{"namespace":3558,"value":5152},"76",{"namespace":199,"value":5154},"LP. #76",{"device":5156,"group":3562},76,"lamp.76","Extra Ball",{"notes":5160,"part_number":4960},"Printed lamp-matrix row 10 (ground transistor Q42), column 4 (IC-U14). Printed bulb type: #44 Blue. S.A.M. publishes its lamp matrix row-major, so the public address is (row - 1) * 8 + column: rows 1-8 carry public 1-64 through the eight main strobe lines and rows 9 and 10 carry public 65-80 through the Aux Lamp strobe's two data bits. This is the opposite axis order from the Whitestar switch matrix and had to be re-derived from this manual's own printed grid; sam.c's own per-game potc block confirms it independently by naming lamps 24, 32, 40, 48, 56, 64 and 72 as the H, E, A, R, T and two Heart Chest LEDs of board 520-5258-00, which is column 8 of rows 3 to 9.",{"source_refs":5162,"status":56},[26,25,39],{"placements":5164,"status":56},[5165],{"id":5166,"provenance":5167,"role":2885,"space":409,"x":5169,"y":5170},"lamp.76.emitter",{"source_refs":5168,"status":56},[33,26],0.440141,0.434602,{"board":2476,"drive_connection":317,"drive_wire":3641,"driver_transistor":5100,"nominal_voltage_v":824,"return_component":3642,"return_connection":5101,"return_wire":5102,"voltage_type":2481},{"aliases":5173,"availability":201,"binding":5178,"id":5180,"kind":3564,"label":5181,"physical":5182,"provenance":5184,"spatial":5186,"wiring":5194},[5174,5176],{"namespace":3558,"value":5175},"77",{"namespace":199,"value":5177},"LP. #77",{"device":5179,"group":3562},77,"lamp.77","Liars Dice",{"notes":5183,"part_number":4960},"Printed lamp-matrix row 10 (ground transistor Q42), column 5 (IC-U13). Printed bulb type: #555 Clear. S.A.M. publishes its lamp matrix row-major, so the public address is (row - 1) * 8 + column: rows 1-8 carry public 1-64 through the eight main strobe lines and rows 9 and 10 carry public 65-80 through the Aux Lamp strobe's two data bits. This is the opposite axis order from the Whitestar switch matrix and had to be re-derived from this manual's own printed grid; sam.c's own per-game potc block confirms it independently by naming lamps 24, 32, 40, 48, 56, 64 and 72 as the H, E, A, R, T and two Heart Chest LEDs of board 520-5258-00, which is column 8 of rows 3 to 9. The matrix cell prints the bulb type #555 Clear but the part number 165-5053-05-HF, which is the #44 Blue part used by lamps 67, 68, 75 and 76 on the same page. Both are transcribed verbatim in the excerpt; the disagreement is about a bulb type, not an address, and is not resolved here.",{"source_refs":5185,"status":56},[26,25,39],{"placements":5187,"status":56},[5188],{"id":5189,"provenance":5190,"role":2885,"space":409,"x":5192,"y":5193},"lamp.77.emitter",{"source_refs":5191,"status":56},[33,26],0.440437,0.465663,{"board":2476,"drive_connection":292,"drive_wire":3663,"driver_transistor":5100,"nominal_voltage_v":824,"return_component":3664,"return_connection":5101,"return_wire":5102,"voltage_type":2481},{"aliases":5196,"availability":201,"binding":5201,"id":5203,"kind":3564,"label":681,"physical":5204,"provenance":5207,"spatial":5209,"wiring":5212},[5197,5199],{"namespace":3558,"value":5198},"78",{"namespace":199,"value":5200},"LP. #78",{"device":5202,"group":3562},78,"lamp.78",{"location":4270,"notes":5205,"part_number":5206},"Printed lamp-matrix row 10 (ground transistor Q42), column 6 (IC-U12). Printed bulb type: #44 Green. S.A.M. publishes its lamp matrix row-major, so the public address is (row - 1) * 8 + column: rows 1-8 carry public 1-64 through the eight main strobe lines and rows 9 and 10 carry public 65-80 through the Aux Lamp strobe's two data bits. This is the opposite axis order from the Whitestar switch matrix and had to be re-derived from this manual's own printed grid; sam.c's own per-game potc block confirms it independently by naming lamps 24, 32, 40, 48, 56, 64 and 72 as the H, E, A, R, T and two Heart Chest LEDs of board 520-5258-00, which is column 8 of rows 3 to 9. A back-panel device, not a playfield insert. Printed page 91 (Back Panel Assembly) lists it among ITEM 3 (seven #44 Red sockets labelled LP. 33 to LP. 39) or ITEM 4 (three #44 Green sockets labelled LAMP 78 to LAMP 80), and the Lamp Locations page's own back-panel inset draws all ten with the grey 'Lamps on Back Panel' shading and counts them in its own note: 'THERE ARE 10 LAMPS (7 RED \u002F 3 GREEN) LOCATED ON THE BACK PANEL.' The retained table does model a Light object for each at the extreme rear edge of the playfield (normalized y between 0.020 and 0.022) as a visual proxy; those coordinates are recorded in the retained geometry dump and are deliberately not promoted to playfield placements.","165-5053-04-HF",{"source_refs":5208,"status":56},[26,25],{"provenance":5210,"reason":70,"status":71},{"source_refs":5211,"status":56},[26],{"board":2476,"drive_connection":271,"drive_wire":3685,"driver_transistor":5100,"nominal_voltage_v":824,"return_component":3686,"return_connection":5101,"return_wire":5102,"voltage_type":2481},{"aliases":5214,"availability":201,"binding":5219,"id":5221,"kind":3564,"label":708,"physical":5222,"provenance":5224,"spatial":5226,"wiring":5229},[5215,5217],{"namespace":3558,"value":5216},"79",{"namespace":199,"value":5218},"LP. #79",{"device":5220,"group":3562},79,"lamp.79",{"location":4270,"notes":5223,"part_number":5206},"Printed lamp-matrix row 10 (ground transistor Q42), column 7 (IC-U11). Printed bulb type: #44 Green. S.A.M. publishes its lamp matrix row-major, so the public address is (row - 1) * 8 + column: rows 1-8 carry public 1-64 through the eight main strobe lines and rows 9 and 10 carry public 65-80 through the Aux Lamp strobe's two data bits. This is the opposite axis order from the Whitestar switch matrix and had to be re-derived from this manual's own printed grid; sam.c's own per-game potc block confirms it independently by naming lamps 24, 32, 40, 48, 56, 64 and 72 as the H, E, A, R, T and two Heart Chest LEDs of board 520-5258-00, which is column 8 of rows 3 to 9. A back-panel device, not a playfield insert. Printed page 91 (Back Panel Assembly) lists it among ITEM 3 (seven #44 Red sockets labelled LP. 33 to LP. 39) or ITEM 4 (three #44 Green sockets labelled LAMP 78 to LAMP 80), and the Lamp Locations page's own back-panel inset draws all ten with the grey 'Lamps on Back Panel' shading and counts them in its own note: 'THERE ARE 10 LAMPS (7 RED \u002F 3 GREEN) LOCATED ON THE BACK PANEL.' The retained table does model a Light object for each at the extreme rear edge of the playfield (normalized y between 0.020 and 0.022) as a visual proxy; those coordinates are recorded in the retained geometry dump and are deliberately not promoted to playfield placements.",{"source_refs":5225,"status":56},[26,25],{"provenance":5227,"reason":70,"status":71},{"source_refs":5228,"status":56},[26],{"board":2476,"drive_connection":247,"drive_wire":2480,"driver_transistor":5100,"nominal_voltage_v":824,"return_component":3707,"return_connection":5101,"return_wire":5102,"voltage_type":2481},{"aliases":5231,"availability":201,"binding":5236,"id":5238,"kind":3564,"label":734,"physical":5239,"provenance":5241,"spatial":5243,"wiring":5246},[5232,5234],{"namespace":3558,"value":5233},"80",{"namespace":199,"value":5235},"LP. #80",{"device":5237,"group":3562},80,"lamp.80",{"location":4270,"notes":5240,"part_number":5206},"Printed lamp-matrix row 10 (ground transistor Q42), column 8 (IC-U10). Printed bulb type: #44 Green. S.A.M. publishes its lamp matrix row-major, so the public address is (row - 1) * 8 + column: rows 1-8 carry public 1-64 through the eight main strobe lines and rows 9 and 10 carry public 65-80 through the Aux Lamp strobe's two data bits. This is the opposite axis order from the Whitestar switch matrix and had to be re-derived from this manual's own printed grid; sam.c's own per-game potc block confirms it independently by naming lamps 24, 32, 40, 48, 56, 64 and 72 as the H, E, A, R, T and two Heart Chest LEDs of board 520-5258-00, which is column 8 of rows 3 to 9. A back-panel device, not a playfield insert. Printed page 91 (Back Panel Assembly) lists it among ITEM 3 (seven #44 Red sockets labelled LP. 33 to LP. 39) or ITEM 4 (three #44 Green sockets labelled LAMP 78 to LAMP 80), and the Lamp Locations page's own back-panel inset draws all ten with the grey 'Lamps on Back Panel' shading and counts them in its own note: 'THERE ARE 10 LAMPS (7 RED \u002F 3 GREEN) LOCATED ON THE BACK PANEL.' The retained table does model a Light object for each at the extreme rear edge of the playfield (normalized y between 0.020 and 0.022) as a visual proxy; those coordinates are recorded in the retained geometry dump and are deliberately not promoted to playfield placements.",{"source_refs":5242,"status":56},[26,25],{"provenance":5244,"reason":70,"status":71},{"source_refs":5245,"status":56},[26],{"board":2476,"drive_connection":222,"drive_wire":3735,"driver_transistor":5100,"nominal_voltage_v":824,"return_component":3736,"return_connection":5101,"return_wire":5102,"voltage_type":2481},{"aliases":5248,"availability":201,"binding":5251,"id":5253,"kind":5254,"label":5255,"physical":5256,"provenance":5258},[5249],{"namespace":5250,"value":367},"pinmame.gi",{"device":4,"group":5252},"pinmame.output.gi","gi.0","gi","General Illumination Relay",{"notes":5257},"Stern S.A.M. has exactly one general-illumination channel: sam.c sets coreGlobals.nGI = 1 and drives coreGlobals.gi[0] from bit 0 of the latch at I\u002FO address 0x0240002B with its own comment 'Bit 0 drives GI relay'. There is no per-string channel, so every physical illumination string behind the relay switches together. The retained known-working script matches that shape: its UpdateGI ignores the string number entirely and switches one GI collection of 85 members plus an empty GI2 collection. This manual prints no general-illumination bulb table anywhere. What it does state is that ten clear #44 sockets on the back panel are G.I. rather than matrix lamps (printed page 91 ITEM 2, QTY. 10, plus the Lamp Locations note 'THE TOP TEN CLEAR BULBS ARE G.I.s; NOT CONTROL LAMPS') and that the three LED modules on the right ramp are also G.I. ('THE 3 LEDS MODULES ON THE RIGHT RAMP ARE G.I.s; NOT CONTROL LAMPS'). The playfield G.I. bulb inventory is spread across the Section 4 assembly pages and was not exhaustively enumerated in this pass, so no bulb quantity and no placement set is asserted and this record carries no spatial key.",{"source_refs":5259,"status":58},[25,26,39],[5261],{"destination":2422,"id":5262,"kind":5263,"provenance":5264,"source":2423},"rel.ship-motor-direction-relay","relay_gated",{"source_refs":5265,"status":56},[26,25,39],[5267,5275,5278,5283,5330,5337,5344,5351],{"attribution":5268,"id":5269,"kind":5270,"license":5271,"locator":5272,"revision":5273,"uri":5274},"PinMAME contributors","pinmame.catalog.4ec52ff0ac13","pinmame_catalog","BSD-3-Clause","Pinned catalog driver records for the potc_* clone tree: CORE_GAMEDEF(potc, 600af, ...) plus 27 CORE_CLONEDEF(potc, ...) rows in src\u002Fwpc\u002Fsam.c","4ec52ff0ac133ac251681518aed2249e19fe26eb","https:\u002F\u002Fgithub.com\u002Fvpinball\u002Fpinmame",{"attribution":5268,"id":25,"kind":5276,"license":5271,"locator":5277,"revision":5273,"uri":5274},"pinmame_core","src\u002Fwpc\u002Fsam.c INITGAME(potc, GEN_SAM, sam_dmd128x32, SAM_2COL, SAM_NO_AUX), whose macro expands to potcGameData = {GEN_SAM, sam_dmd128x32, {FLIP_SW(FLIP_L)|FLIP_SOL(FLIP_L), 0, 2, 16, 0, 0, 0, 0, sam_getSol}} and leaves the trailing wpc\u002FsimData\u002Fsxx members at their C zero-initialization default, so wpc.invSw is all zero; grep for invSw across src\u002Fwpc\u002Fsam.c returns no assignment anywhere in the file. src\u002Fwpc\u002Fsam.c's own per-game potc_ block sets lamp 27 and lamps 24\u002F32\u002F40\u002F48\u002F56\u002F64\u002F72 to CORE_MODOUT_LED_STROBE_1_10MS with the comments 'Bumper 3 LEDs' and 'Board 520-5258-00: H\u002FE\u002FA\u002FR\u002FT LED' plus two 'Heart Chest double LED' entries, and solenoids 20, 22 and 30-32 to CORE_MODOUT_BULB_89_20V_DC_WPC. sam.c's I\u002FO decode maps SOL_B (0x02400021) to public solenoids 1-8, SOL_A (0x02400020) to 9-16, SOL_C (0x02400022) to 17-24 and FLSH_LMP (0x02400023) to 25-32, and its own address-decode comment documents ten lamp rows by eight lamp columns with rows 8 and 9 coming from the Aux Lamp strobe. src\u002Fwpc\u002Fcore.c MDRV_SWITCH_CONV\u002FMDRV_LAMP_CONV(core_swSeq2m, core_m2swSeq) with core_swSeq2m(no) = no+7, CORE_FLIPPERSWCOL = 11, CORE_SWLRFLIPEOSBIT 0x01 through CORE_SWULFLIPBUTBIT 0x80, the locals.flipMask construction that yields 0x0f for this game's hw.flippers, core_getSol's GEN_SAM branches, core_getAllSol\u002Fcore_getAllPhysicSols, and coreGlobals.nSolenoids = CORE_FIRSTCUSTSOL-1+hw.custSol = 66 with nLamps = 64+2*8 = 80 and nGI = 1; src\u002Fwpc\u002Fvpintf.c vp_getLamp\u002Fvp_getChangedSolenoids\u002Fvp_getChangedGI; src\u002Flibpinmame\u002Flibpinmame.h PINMAME_HARDWARE_GEN_SAM = 0x0100000000000",{"attribution":5268,"id":27,"kind":5279,"license":5271,"locator":5280,"revision":5281,"uri":5282},"human_review","Stern S.A.M. public switch, DIP, solenoid, lamp and single-GI address rules. Every rule the profile states was re-derived from pinned source for this curation and matched: sequential switch numbering with matrix 1-64, dedicated D-1 to D-8 at 65-72, dedicated D-17 to D-24 at -7 to 0, the flipper column at 81-88, solenoids 1-66 with 33 as the synthetic game-on state, and one aggregate GI channel at address 0. Two of the profile's prose notes are imprecise without affecting any address rule and were left unchanged rather than edited from inside a single game's curation: hw.custSol is hardcoded 16 by sam.c's INITGAME macro for every SAM game rather than configured per game, and the platform-level inversion_applied_by_emulator flag is true while pinned SAM source populates no inverted-switch mask at all (see conflict.sam-invsw-never-populated).","repository","internal:controllers\u002Fpinmame\u002Fsam.json",{"attribution":5284,"excerpts":5285,"id":26,"kind":5292,"license":5325,"locator":5326,"original_filename":5327,"rights":5325,"sha256":5328,"uri":5329},"Stern Pinball, Inc. \u002F Disney",[5286,5294,5299,5304,5309,5317],{"id":5287,"locator":5288,"html":5289,"path":5290,"imageUrl":5291,"imageDerivation":5291,"method":5292,"transcribedBy":5293,"reviewed":12},"excerpt.potc.switch-matrix","PDF page 6, printed DR. 4, SWITCH MATRIX GRID (#1-#64)","\u003Cp>Transcribed from \u003Ccode>Stern_2006_Pirates_of_the_Caribbean_Pinball_Service_Game_Manual.pdf\u003C\u002Fcode>,\nPDF page 6, printed &quot;DR. 4&quot; of the Find-It-In-Front \u002F Dr. Pinball section. The page is\nprinted landscape. Header reads\n\u003Ccode>SWITCH MATRIX GRID (#1-#64) {Switch Locations on the next page}\u003C\u002Fcode>.\u003C\u002Fp>\n\u003Cp>The whole region is transcribed, including every \u003Ccode>NOT USED\u003C\u002Fcode> cell, so that an unclaimed\nmatrix position is visible without opening the manual.\u003C\u002Fp>\n\u003Ch2>Return (row) lines, CPU\u002FSound Board\u003C\u002Fh2>\n\u003Ctable>\n\u003Cthead>\n\u003Ctr>\n\u003Cth>#\u003C\u002Fth>\n\u003Cth>IC\u003C\u002Fth>\n\u003Cth>Direction\u003C\u002Fth>\n\u003Cth>Wire\u003C\u002Fth>\n\u003Cth>Connector\u003C\u002Fth>\n\u003C\u002Ftr>\n\u003C\u002Fthead>\n\u003Ctbody>\u003Ctr>\n\u003Ctd>01\u003C\u002Ftd>\n\u003Ctd>IC-U22A\u003C\u002Ftd>\n\u003Ctd>RETURN\u003C\u002Ftd>\n\u003Ctd>WHT-BRN\u003C\u002Ftd>\n\u003Ctd>J6-P9\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>02\u003C\u002Ftd>\n\u003Ctd>IC-U22B\u003C\u002Ftd>\n\u003Ctd>RETURN\u003C\u002Ftd>\n\u003Ctd>WHT-RED\u003C\u002Ftd>\n\u003Ctd>J6-P8\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>03\u003C\u002Ftd>\n\u003Ctd>IC-U22C\u003C\u002Ftd>\n\u003Ctd>RETURN\u003C\u002Ftd>\n\u003Ctd>WHT-ORG\u003C\u002Ftd>\n\u003Ctd>J6-P7\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>04\u003C\u002Ftd>\n\u003Ctd>IC-U22D\u003C\u002Ftd>\n\u003Ctd>RETURN\u003C\u002Ftd>\n\u003Ctd>WHT-YEL\u003C\u002Ftd>\n\u003Ctd>J6-P6\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>05\u003C\u002Ftd>\n\u003Ctd>IC-U15A\u003C\u002Ftd>\n\u003Ctd>RETURN\u003C\u002Ftd>\n\u003Ctd>WHT-GRN\u003C\u002Ftd>\n\u003Ctd>J6-P5\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>06\u003C\u002Ftd>\n\u003Ctd>IC-U15B\u003C\u002Ftd>\n\u003Ctd>RETURN\u003C\u002Ftd>\n\u003Ctd>WHT-BLU\u003C\u002Ftd>\n\u003Ctd>J6-P3\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>07\u003C\u002Ftd>\n\u003Ctd>IC-U15C\u003C\u002Ftd>\n\u003Ctd>RETURN\u003C\u002Ftd>\n\u003Ctd>WHT-VIO\u003C\u002Ftd>\n\u003Ctd>J6-P2\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>08\u003C\u002Ftd>\n\u003Ctd>IC-U15D\u003C\u002Ftd>\n\u003Ctd>RETURN\u003C\u002Ftd>\n\u003Ctd>WHT-GRY\u003C\u002Ftd>\n\u003Ctd>J6-P1\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>09\u003C\u002Ftd>\n\u003Ctd>IC-U35A\u003C\u002Ftd>\n\u003Ctd>RETURN\u003C\u002Ftd>\n\u003Ctd>TAN-BLK\u003C\u002Ftd>\n\u003Ctd>J12-P9\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>10\u003C\u002Ftd>\n\u003Ctd>IC-U35B\u003C\u002Ftd>\n\u003Ctd>RETURN\u003C\u002Ftd>\n\u003Ctd>TAN-RED\u003C\u002Ftd>\n\u003Ctd>J12-P8\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>11\u003C\u002Ftd>\n\u003Ctd>IC-U35C\u003C\u002Ftd>\n\u003Ctd>RETURN\u003C\u002Ftd>\n\u003Ctd>TAN-ORG\u003C\u002Ftd>\n\u003Ctd>J12-P7\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>12\u003C\u002Ftd>\n\u003Ctd>IC-U35D\u003C\u002Ftd>\n\u003Ctd>RETURN\u003C\u002Ftd>\n\u003Ctd>TAN-YEL\u003C\u002Ftd>\n\u003Ctd>J12-P6\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>13\u003C\u002Ftd>\n\u003Ctd>IC-U40A\u003C\u002Ftd>\n\u003Ctd>RETURN\u003C\u002Ftd>\n\u003Ctd>TAN-GRN\u003C\u002Ftd>\n\u003Ctd>J12-P4\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>14\u003C\u002Ftd>\n\u003Ctd>IC-U40B\u003C\u002Ftd>\n\u003Ctd>RETURN\u003C\u002Ftd>\n\u003Ctd>TAN-BLU\u003C\u002Ftd>\n\u003Ctd>J12-P3\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>15\u003C\u002Ftd>\n\u003Ctd>IC-U40C\u003C\u002Ftd>\n\u003Ctd>RETURN\u003C\u002Ftd>\n\u003Ctd>TAN-VIO\u003C\u002Ftd>\n\u003Ctd>J12-P2\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>16\u003C\u002Ftd>\n\u003Ctd>IC-U40D\u003C\u002Ftd>\n\u003Ctd>RETURN\u003C\u002Ftd>\n\u003Ctd>TAN-WHT\u003C\u002Ftd>\n\u003Ctd>J12-P1\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003C\u002Ftbody>\u003C\u002Ftable>\n\u003Ch2>Drive (column) lines, CPU\u002FSound Board\u003C\u002Fh2>\n\u003Ctable>\n\u003Cthead>\n\u003Ctr>\n\u003Cth>#\u003C\u002Fth>\n\u003Cth>Drive transistor\u003C\u002Fth>\n\u003Cth>Wire\u003C\u002Fth>\n\u003Cth>Connector\u003C\u002Fth>\n\u003Cth>Switches\u003C\u002Fth>\n\u003C\u002Ftr>\n\u003C\u002Fthead>\n\u003Ctbody>\u003Ctr>\n\u003Ctd>01\u003C\u002Ftd>\n\u003Ctd>Q1\u003C\u002Ftd>\n\u003Ctd>GRN-BRN\u003C\u002Ftd>\n\u003Ctd>J1-P1\u003C\u002Ftd>\n\u003Ctd>SW. #1 - #16\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>02\u003C\u002Ftd>\n\u003Ctd>Q2\u003C\u002Ftd>\n\u003Ctd>GRN-RED\u003C\u002Ftd>\n\u003Ctd>J1-P3\u003C\u002Ftd>\n\u003Ctd>SW. #17 - #32\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>03\u003C\u002Ftd>\n\u003Ctd>Q3\u003C\u002Ftd>\n\u003Ctd>GRN-ORG\u003C\u002Ftd>\n\u003Ctd>J1-P4\u003C\u002Ftd>\n\u003Ctd>SW. #33 - #48\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>04\u003C\u002Ftd>\n\u003Ctd>Q4\u003C\u002Ftd>\n\u003Ctd>GRN-YEL\u003C\u002Ftd>\n\u003Ctd>J1-P5\u003C\u002Ftd>\n\u003Ctd>SW. #49 - #64\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003C\u002Ftbody>\u003C\u002Ftable>\n\u003Cp>The printed grid is four drive rows by sixteen return columns, numbered sequentially\n\u003Ccode>SW. #1\u003C\u002Fcode> through \u003Ccode>SW. #64\u003C\u002Fcode> across each drive row in turn.\u003C\u002Fp>\n\u003Ch2>Drive 01 (Q1, GRN-BRN, J1-P1): SW. #1 - #16\u003C\u002Fh2>\n\u003Ctable>\n\u003Cthead>\n\u003Ctr>\n\u003Cth>Switch\u003C\u002Fth>\n\u003Cth>In-cell annotation\u003C\u002Fth>\n\u003Cth>Label\u003C\u002Fth>\n\u003Cth>Part number\u003C\u002Fth>\n\u003Cth>Location\u003C\u002Fth>\n\u003C\u002Ftr>\n\u003C\u002Fthead>\n\u003Ctbody>\u003Ctr>\n\u003Ctd>SW. #1\u003C\u002Ftd>\n\u003Ctd>\u003C\u002Ftd>\n\u003Ctd>LEFT LANE\u003C\u002Ftd>\n\u003Ctd>500-6227-04\u003C\u002Ftd>\n\u003Ctd>below playfield\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>SW. #2\u003C\u002Ftd>\n\u003Ctd>\u003C\u002Ftd>\n\u003Ctd>RIGHT LANE\u003C\u002Ftd>\n\u003Ctd>500-6227-04\u003C\u002Ftd>\n\u003Ctd>below playfield\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>SW. #3\u003C\u002Ftd>\n\u003Ctd>(OPTO PAIR)\u003C\u002Ftd>\n\u003Ctd>HIT CHEST\u003C\u002Ftd>\n\u003Ctd>500-6775-00\u003C\u002Ftd>\n\u003Ctd>above playfield\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>SW. #4\u003C\u002Ftd>\n\u003Ctd>(OPTO PAIR)\u003C\u002Ftd>\n\u003Ctd>PLUNDER EXIT\u003C\u002Ftd>\n\u003Ctd>500-6775-00\u003C\u002Ftd>\n\u003Ctd>above playfield\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>SW. #5\u003C\u002Ftd>\n\u003Ctd>\u003C\u002Ftd>\n\u003Ctd>NOT USED\u003C\u002Ftd>\n\u003Ctd>\u003C\u002Ftd>\n\u003Ctd>\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>SW. #6\u003C\u002Ftd>\n\u003Ctd>\u003C\u002Ftd>\n\u003Ctd>CHEST LOCK\u003C\u002Ftd>\n\u003Ctd>180-5119-02\u003C\u002Ftd>\n\u003Ctd>above playfield\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>SW. #7\u003C\u002Ftd>\n\u003Ctd>\u003C\u002Ftd>\n\u003Ctd>NOT USED\u003C\u002Ftd>\n\u003Ctd>\u003C\u002Ftd>\n\u003Ctd>\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>SW. #8\u003C\u002Ftd>\n\u003Ctd>\u003C\u002Ftd>\n\u003Ctd>LEFT ORBIT\u003C\u002Ftd>\n\u003Ctd>180-5087-00\u003C\u002Ftd>\n\u003Ctd>above playfield\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>SW. #9\u003C\u002Ftd>\n\u003Ctd>« D.O.T.S. »\u003C\u002Ftd>\n\u003Ctd>TOP CENTER VUK\u003C\u002Ftd>\n\u003Ctd>180-5209-00\u003C\u002Ftd>\n\u003Ctd>below playfield\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>SW. #10\u003C\u002Ftd>\n\u003Ctd>\u003C\u002Ftd>\n\u003Ctd>LEFT RAMP ENTER\u003C\u002Ftd>\n\u003Ctd>180-5087-00\u003C\u002Ftd>\n\u003Ctd>above playfield\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>SW. #11\u003C\u002Ftd>\n\u003Ctd>(OPTO PAIR)\u003C\u002Ftd>\n\u003Ctd>PLUNDER ENTER\u003C\u002Ftd>\n\u003Ctd>500-6775-00\u003C\u002Ftd>\n\u003Ctd>above playfield\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>SW. #12\u003C\u002Ftd>\n\u003Ctd>\u003C\u002Ftd>\n\u003Ctd>LEFT TOP LANE\u003C\u002Ftd>\n\u003Ctd>180-5183-00\u003C\u002Ftd>\n\u003Ctd>above playfield\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>SW. #13\u003C\u002Ftd>\n\u003Ctd>\u003C\u002Ftd>\n\u003Ctd>MIDDLE TOP LANE\u003C\u002Ftd>\n\u003Ctd>180-5087-00\u003C\u002Ftd>\n\u003Ctd>above playfield\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>SW. #14\u003C\u002Ftd>\n\u003Ctd>\u003C\u002Ftd>\n\u003Ctd>RIGHT TOP LANE\u003C\u002Ftd>\n\u003Ctd>180-5183-00\u003C\u002Ftd>\n\u003Ctd>above playfield\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>SW. #15\u003C\u002Ftd>\n\u003Ctd>CABINET\u003C\u002Ftd>\n\u003Ctd>TOURNAMENT START\u003C\u002Ftd>\n\u003Ctd>180-5119-03\u003C\u002Ftd>\n\u003Ctd>Front Molding\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>SW. #16\u003C\u002Ftd>\n\u003Ctd>CABINET\u003C\u002Ftd>\n\u003Ctd>START BUTTON\u003C\u002Ftd>\n\u003Ctd>180-5174-00\u003C\u002Ftd>\n\u003Ctd>In Cabinet\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003C\u002Ftbody>\u003C\u002Ftable>\n\u003Ch2>Drive 02 (Q2, GRN-RED, J1-P3): SW. #17 - #32\u003C\u002Fh2>\n\u003Ctable>\n\u003Cthead>\n\u003Ctr>\n\u003Cth>Switch\u003C\u002Fth>\n\u003Cth>In-cell annotation\u003C\u002Fth>\n\u003Cth>Label\u003C\u002Fth>\n\u003Cth>Part number\u003C\u002Fth>\n\u003Cth>Location\u003C\u002Fth>\n\u003C\u002Ftr>\n\u003C\u002Fthead>\n\u003Ctbody>\u003Ctr>\n\u003Ctd>SW. #17\u003C\u002Ftd>\n\u003Ctd>\u003C\u002Ftd>\n\u003Ctd>NOT USED\u003C\u002Ftd>\n\u003Ctd>\u003C\u002Ftd>\n\u003Ctd>\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>SW. #18\u003C\u002Ftd>\n\u003Ctd>(4-BALL)\u003C\u002Ftd>\n\u003Ctd>TROUGH #4 (L)\u003C\u002Ftd>\n\u003Ctd>180-5119-02\u003C\u002Ftd>\n\u003Ctd>below playfield\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>SW. #19\u003C\u002Ftd>\n\u003Ctd>(4-BALL)\u003C\u002Ftd>\n\u003Ctd>TROUGH #3\u003C\u002Ftd>\n\u003Ctd>180-5119-02\u003C\u002Ftd>\n\u003Ctd>below playfield\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>SW. #20\u003C\u002Ftd>\n\u003Ctd>(4-BALL)\u003C\u002Ftd>\n\u003Ctd>TROUGH #2\u003C\u002Ftd>\n\u003Ctd>180-5119-02\u003C\u002Ftd>\n\u003Ctd>below playfield\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>SW. #21\u003C\u002Ftd>\n\u003Ctd>(VUK OPTO)\u003C\u002Ftd>\n\u003Ctd>TROUGH #1 (R)\u003C\u002Ftd>\n\u003Ctd>TRANS. \u002F REC.: TX 515-0173-00, RX 515-0174-00\u003C\u002Ftd>\n\u003Ctd>\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>SW. #22\u003C\u002Ftd>\n\u003Ctd>(STACK OPTO)\u003C\u002Ftd>\n\u003Ctd>TROUGH JAM \u003Cem>(printed in italics)\u003C\u002Fem>\u003C\u002Ftd>\n\u003Ctd>TRANS. \u002F REC.: TX 515-0173-00, RX 515-0174-00\u003C\u002Ftd>\n\u003Ctd>\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>SW. #23\u003C\u002Ftd>\n\u003Ctd>\u003C\u002Ftd>\n\u003Ctd>SHOOTER LANE\u003C\u002Ftd>\n\u003Ctd>180-5157-00\u003C\u002Ftd>\n\u003Ctd>above playfield\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>SW. #24\u003C\u002Ftd>\n\u003Ctd>\u003C\u002Ftd>\n\u003Ctd>LEFT OUTLANE\u003C\u002Ftd>\n\u003Ctd>500-6227-04\u003C\u002Ftd>\n\u003Ctd>below playfield\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>SW. #25\u003C\u002Ftd>\n\u003Ctd>\u003C\u002Ftd>\n\u003Ctd>LEFT INLANE\u003C\u002Ftd>\n\u003Ctd>500-6227-04\u003C\u002Ftd>\n\u003Ctd>below playfield\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>SW. #26\u003C\u002Ftd>\n\u003Ctd>\u003C\u002Ftd>\n\u003Ctd>LEFT SLING\u003C\u002Ftd>\n\u003Ctd>180-5054-00\u003C\u002Ftd>\n\u003Ctd>2 per Asm.\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>SW. #27\u003C\u002Ftd>\n\u003Ctd>\u003C\u002Ftd>\n\u003Ctd>RIGHT SLING\u003C\u002Ftd>\n\u003Ctd>180-5054-00\u003C\u002Ftd>\n\u003Ctd>2 per Asm.\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>SW. #28\u003C\u002Ftd>\n\u003Ctd>\u003C\u002Ftd>\n\u003Ctd>RIGHT INLANE\u003C\u002Ftd>\n\u003Ctd>500-6227-04\u003C\u002Ftd>\n\u003Ctd>below playfield\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>SW. #29\u003C\u002Ftd>\n\u003Ctd>\u003C\u002Ftd>\n\u003Ctd>RIGHT OUTLANE\u003C\u002Ftd>\n\u003Ctd>500-6227-04\u003C\u002Ftd>\n\u003Ctd>below playfield\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>SW. #30\u003C\u002Ftd>\n\u003Ctd>\u003C\u002Ftd>\n\u003Ctd>LEFT BUMPER\u003C\u002Ftd>\n\u003Ctd>180-5015-04\u003C\u002Ftd>\n\u003Ctd>below playfield\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>SW. #31\u003C\u002Ftd>\n\u003Ctd>\u003C\u002Ftd>\n\u003Ctd>RIGHT BUMPER\u003C\u002Ftd>\n\u003Ctd>180-5015-04\u003C\u002Ftd>\n\u003Ctd>below playfield\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>SW. #32\u003C\u002Ftd>\n\u003Ctd>\u003C\u002Ftd>\n\u003Ctd>BOTTOM BUMPER\u003C\u002Ftd>\n\u003Ctd>180-5015-04\u003C\u002Ftd>\n\u003Ctd>below playfield\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003C\u002Ftbody>\u003C\u002Ftable>\n\u003Ch2>Drive 03 (Q3, GRN-ORG, J1-P4): SW. #33 - #48\u003C\u002Fh2>\n\u003Ctable>\n\u003Cthead>\n\u003Ctr>\n\u003Cth>Switch\u003C\u002Fth>\n\u003Cth>In-cell annotation\u003C\u002Fth>\n\u003Cth>Label\u003C\u002Fth>\n\u003Cth>Part number\u003C\u002Fth>\n\u003Cth>Location\u003C\u002Fth>\n\u003C\u002Ftr>\n\u003C\u002Fthead>\n\u003Ctbody>\u003Ctr>\n\u003Ctd>SW. #33\u003C\u002Ftd>\n\u003Ctd>\u003C\u002Ftd>\n\u003Ctd>NOT USED\u003C\u002Ftd>\n\u003Ctd>\u003C\u002Ftd>\n\u003Ctd>\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>SW. #34\u003C\u002Ftd>\n\u003Ctd>\u003C\u002Ftd>\n\u003Ctd>NOT USED\u003C\u002Ftd>\n\u003Ctd>\u003C\u002Ftd>\n\u003Ctd>\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>SW. #35\u003C\u002Ftd>\n\u003Ctd>\u003C\u002Ftd>\n\u003Ctd>NOT USED\u003C\u002Ftd>\n\u003Ctd>\u003C\u002Ftd>\n\u003Ctd>\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>SW. #36\u003C\u002Ftd>\n\u003Ctd>\u003C\u002Ftd>\n\u003Ctd>NOT USED\u003C\u002Ftd>\n\u003Ctd>\u003C\u002Ftd>\n\u003Ctd>\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>SW. #37\u003C\u002Ftd>\n\u003Ctd>YEL 1-1\u002F2&quot; S\u002FU\u003C\u002Ftd>\n\u003Ctd>L. BONUS TREASURE\u003C\u002Ftd>\n\u003Ctd>515-6027-06\u003C\u002Ftd>\n\u003Ctd>below playfield\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>SW. #38\u003C\u002Ftd>\n\u003Ctd>\u003C\u002Ftd>\n\u003Ctd>NOT USED\u003C\u002Ftd>\n\u003Ctd>\u003C\u002Ftd>\n\u003Ctd>\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>SW. #39\u003C\u002Ftd>\n\u003Ctd>YEL 1-1\u002F2&quot; S\u002FU\u003C\u002Ftd>\n\u003Ctd>R. BONUS TREASURE\u003C\u002Ftd>\n\u003Ctd>515-6027-06\u003C\u002Ftd>\n\u003Ctd>below playfield\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>SW. #40\u003C\u002Ftd>\n\u003Ctd>\u003C\u002Ftd>\n\u003Ctd>NOT USED\u003C\u002Ftd>\n\u003Ctd>\u003C\u002Ftd>\n\u003Ctd>\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>SW. #41\u003C\u002Ftd>\n\u003Ctd>\u003C\u002Ftd>\n\u003Ctd>NOT USED\u003C\u002Ftd>\n\u003Ctd>\u003C\u002Ftd>\n\u003Ctd>\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>SW. #42\u003C\u002Ftd>\n\u003Ctd>\u003C\u002Ftd>\n\u003Ctd>PLUNDER 1\u003C\u002Ftd>\n\u003Ctd>180-5133-02\u003C\u002Ftd>\n\u003Ctd>above playfield\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>SW. #43\u003C\u002Ftd>\n\u003Ctd>\u003C\u002Ftd>\n\u003Ctd>PLUNDER 2\u003C\u002Ftd>\n\u003Ctd>180-5133-02\u003C\u002Ftd>\n\u003Ctd>above playfield\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>SW. #44\u003C\u002Ftd>\n\u003Ctd>\u003C\u002Ftd>\n\u003Ctd>PLUNDER 3\u003C\u002Ftd>\n\u003Ctd>180-5133-02\u003C\u002Ftd>\n\u003Ctd>above playfield\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>SW. #45\u003C\u002Ftd>\n\u003Ctd>\u003C\u002Ftd>\n\u003Ctd>PLUNDER 4\u003C\u002Ftd>\n\u003Ctd>180-5133-02\u003C\u002Ftd>\n\u003Ctd>above playfield\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>SW. #46\u003C\u002Ftd>\n\u003Ctd>\u003C\u002Ftd>\n\u003Ctd>PLUNDER 5\u003C\u002Ftd>\n\u003Ctd>180-5133-02\u003C\u002Ftd>\n\u003Ctd>above playfield\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>SW. #47\u003C\u002Ftd>\n\u003Ctd>\u003C\u002Ftd>\n\u003Ctd>PLUNDER 6\u003C\u002Ftd>\n\u003Ctd>180-5133-02\u003C\u002Ftd>\n\u003Ctd>above playfield\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>SW. #48\u003C\u002Ftd>\n\u003Ctd>\u003C\u002Ftd>\n\u003Ctd>NOT USED\u003C\u002Ftd>\n\u003Ctd>\u003C\u002Ftd>\n\u003Ctd>\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003C\u002Ftbody>\u003C\u002Ftable>\n\u003Ch2>Drive 04 (Q4, GRN-YEL, J1-P5): SW. #49 - #64\u003C\u002Fh2>\n\u003Ctable>\n\u003Cthead>\n\u003Ctr>\n\u003Cth>Switch\u003C\u002Fth>\n\u003Cth>In-cell annotation\u003C\u002Fth>\n\u003Cth>Label\u003C\u002Fth>\n\u003Cth>Part number\u003C\u002Fth>\n\u003Cth>Location\u003C\u002Fth>\n\u003C\u002Ftr>\n\u003C\u002Fthead>\n\u003Ctbody>\u003Ctr>\n\u003Ctd>SW. #49\u003C\u002Ftd>\n\u003Ctd>\u003C\u002Ftd>\n\u003Ctd>NOT USED\u003C\u002Ftd>\n\u003Ctd>\u003C\u002Ftd>\n\u003Ctd>\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>SW. #50\u003C\u002Ftd>\n\u003Ctd>GRN 1\u002F2&quot; S\u002FU\u003C\u002Ftd>\n\u003Ctd>PIRATE 1 (LEFT)\u003C\u002Ftd>\n\u003Ctd>515-7581-04\u003C\u002Ftd>\n\u003Ctd>below playfield\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>SW. #51\u003C\u002Ftd>\n\u003Ctd>GRN 1\u002F2&quot; S\u002FU\u003C\u002Ftd>\n\u003Ctd>PIRATE 2\u003C\u002Ftd>\n\u003Ctd>515-7581-04\u003C\u002Ftd>\n\u003Ctd>below playfield\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>SW. #52\u003C\u002Ftd>\n\u003Ctd>GRN 1\u002F2&quot; S\u002FU\u003C\u002Ftd>\n\u003Ctd>PIRATE 3\u003C\u002Ftd>\n\u003Ctd>515-7581-04\u003C\u002Ftd>\n\u003Ctd>below playfield\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>SW. #53\u003C\u002Ftd>\n\u003Ctd>GRN 1\u002F2&quot; S\u002FU\u003C\u002Ftd>\n\u003Ctd>PIRATE 4\u003C\u002Ftd>\n\u003Ctd>515-7581-04\u003C\u002Ftd>\n\u003Ctd>below playfield\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>SW. #54\u003C\u002Ftd>\n\u003Ctd>GRN 1\u002F2&quot; S\u002FU\u003C\u002Ftd>\n\u003Ctd>PIRATE 5\u003C\u002Ftd>\n\u003Ctd>515-7581-04\u003C\u002Ftd>\n\u003Ctd>below playfield\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>SW. #55\u003C\u002Ftd>\n\u003Ctd>GRN 1\u002F2&quot; S\u002FU\u003C\u002Ftd>\n\u003Ctd>PIRATE 6 (RIGHT)\u003C\u002Ftd>\n\u003Ctd>515-7581-04\u003C\u002Ftd>\n\u003Ctd>below playfield\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>SW. #56\u003C\u002Ftd>\n\u003Ctd>\u003C\u002Ftd>\n\u003Ctd>POP EJECT\u003C\u002Ftd>\n\u003Ctd>180-5186-01\u003C\u002Ftd>\n\u003Ctd>below playfield\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>SW. #57\u003C\u002Ftd>\n\u003Ctd>\u003C\u002Ftd>\n\u003Ctd>JACK SCOOP EXIT\u003C\u002Ftd>\n\u003Ctd>180-5210-00\u003C\u002Ftd>\n\u003Ctd>above playfield\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>SW. #58\u003C\u002Ftd>\n\u003Ctd>\u003C\u002Ftd>\n\u003Ctd>RIGHT ORBIT\u003C\u002Ftd>\n\u003Ctd>180-5087-00\u003C\u002Ftd>\n\u003Ctd>above playfield\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>SW. #59\u003C\u002Ftd>\n\u003Ctd>\u003C\u002Ftd>\n\u003Ctd>NOT USED\u003C\u002Ftd>\n\u003Ctd>\u003C\u002Ftd>\n\u003Ctd>\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>SW. #60\u003C\u002Ftd>\n\u003Ctd>(OPTO PAIR)\u003C\u002Ftd>\n\u003Ctd>SKILL HOLE MADE\u003C\u002Ftd>\n\u003Ctd>500-6775-00\u003C\u002Ftd>\n\u003Ctd>above playfield\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>SW. #61\u003C\u002Ftd>\n\u003Ctd>(OPTO PAIR)\u003C\u002Ftd>\n\u003Ctd>SHIP MADE\u003C\u002Ftd>\n\u003Ctd>500-6775-00\u003C\u002Ftd>\n\u003Ctd>above playfield\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>SW. #62\u003C\u002Ftd>\n\u003Ctd>\u003C\u002Ftd>\n\u003Ctd>SHIP FULLY SUNK\u003C\u002Ftd>\n\u003Ctd>180-5189-00\u003C\u002Ftd>\n\u003Ctd>below playfield\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>SW. #63\u003C\u002Ftd>\n\u003Ctd>\u003C\u002Ftd>\n\u003Ctd>SHIP HOME\u003C\u002Ftd>\n\u003Ctd>180-5189-00\u003C\u002Ftd>\n\u003Ctd>below playfield\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>SW. #64\u003C\u002Ftd>\n\u003Ctd>\u003C\u002Ftd>\n\u003Ctd>NOT USED\u003C\u002Ftd>\n\u003Ctd>\u003C\u002Ftd>\n\u003Ctd>\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003C\u002Ftbody>\u003C\u002Ftable>\n\u003Ch2>Notes on this page&#39;s own conventions\u003C\u002Fh2>\n\u003Cul>\n\u003Cli>Opto-constructed switches are marked by printing \u003Ccode>(OPTO PAIR)\u003C\u002Fcode>, \u003Ccode>(VUK OPTO)\u003C\u002Fcode> or\n\u003Ccode>(STACK OPTO)\u003C\u002Fcode> into the cell. This page carries \u003Cstrong>no\u003C\u002Fstrong> shaded-cell opto legend of the\nkind the Williams WPC-95 manuals used, and no cell on it is shaded for polarity.\u003C\u002Fli>\n\u003Cli>\u003Ccode>« D.O.T.S. »\u003C\u002Fcode> is defined on the following Lamp Locations page as\n\u003Ccode>DOTS: Diode On Terminal Strip\u003C\u002Fcode>. It is a wiring note, not an opto marker.\u003C\u002Fli>\n\u003Cli>\u003Ccode>S\u002FU\u003C\u002Fcode> denotes a stand-up target; the colour and height (\u003Ccode>YEL 1-1\u002F2&quot;\u003C\u002Fcode>, \u003Ccode>GRN 1\u002F2&quot;\u003C\u002Fcode>) are the\ntarget face, not a construction type.\u003C\u002Fli>\n\u003Cli>The \u003Ccode>Typical Switch Wiring Schematic\u003C\u002Fcode> inset on the following page shows\n\u003Ccode>Column: Switch Drive Wire (GRN-XXX)\u003C\u002Fcode> -&gt; blocking diode \u003Ccode>1N4004\u003C\u002Fcode> -&gt; \u003Ccode>Row: Switch Return Wire (WHT-XXX)\u003C\u002Fcode>, with \u003Ccode>N.O.\u003C\u002Fcode>, \u003Ccode>COM.\u003C\u002Fcode> and \u003Ccode>N.C.\u003C\u002Fcode> terminals labelled\n\u003Ccode>Normally Open Switch Terminal\u003C\u002Fcode>, \u003Ccode>Common Terminal\u003C\u002Fcode>, \u003Ccode>Normally Closed Switch Terminal\u003C\u002Fcode>.\nIt does not say which terminal any individual switch uses.\u003C\u002Fli>\n\u003C\u002Ful>\n","evidence\u002Fexcerpts\u002Fstern.pirates-of-the-caribbean.2006\u002Fswitch-matrix.md",null,"manual","curator, read from the 300 dpi rendered page",{"id":5295,"locator":5296,"html":5297,"path":5298,"imageUrl":5291,"imageDerivation":5291,"method":5292,"transcribedBy":5293,"reviewed":12},"excerpt.potc.dedicated-switches","PDF page 6, printed DR. 4, Dedicated Switches (D-1 - D-24) and CPU\u002FSOUND BD. SW1 DIP SWITCH blocks","\u003Cp>Transcribed from \u003Ccode>Stern_2006_Pirates_of_the_Caribbean_Pinball_Service_Game_Manual.pdf\u003C\u002Fcode>,\nPDF page 6, printed &quot;DR. 4&quot;, the two blocks below the Switch Matrix Grid on the same page.\nHeaders read \u003Ccode>Dedicated Switches (D-1 - D-24) {Ded. Sw. Locations on the next page}\u003C\u002Fcode> and\n\u003Ccode>CPU\u002FSOUND BD. SW1 DIP SWITCH (located between Connectors J3\u002FJ13)\u003C\u002Fcode>.\u003C\u002Fp>\n\u003Cp>The whole region is transcribed, including every \u003Ccode>NOT USED\u003C\u002Fcode> row.\u003C\u002Fp>\n\u003Ch2>D-1 - D-8 (CPU\u002FSND Board IC-U02, PNK-xxx, J2)\u003C\u002Fh2>\n\u003Ctable>\n\u003Cthead>\n\u003Ctr>\n\u003Cth>Switch\u003C\u002Fth>\n\u003Cth>Wire\u003C\u002Fth>\n\u003Cth>Connector\u003C\u002Fth>\n\u003Cth>Annotation\u003C\u002Fth>\n\u003Cth>Label\u003C\u002Fth>\n\u003Cth>Part number\u003C\u002Fth>\n\u003Cth>Location\u003C\u002Fth>\n\u003C\u002Ftr>\n\u003C\u002Fthead>\n\u003Ctbody>\u003Ctr>\n\u003Ctd>SW. D-1\u003C\u002Ftd>\n\u003Ctd>PNK-BRN\u003C\u002Ftd>\n\u003Ctd>J2-P2\u003C\u002Ftd>\n\u003Ctd>\u003C\u002Ftd>\n\u003Ctd>LEFT COIN SLOT\u003C\u002Ftd>\n\u003Ctd>180-5204-00\u003C\u002Ftd>\n\u003Ctd>Coin Door\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>SW. D-2\u003C\u002Ftd>\n\u003Ctd>PNK-RED\u003C\u002Ftd>\n\u003Ctd>J2-P3\u003C\u002Ftd>\n\u003Ctd>\u003C\u002Ftd>\n\u003Ctd>CENTER COIN SLOT\u002FDBA\u003C\u002Ftd>\n\u003Ctd>180-5204-00\u003C\u002Ftd>\n\u003Ctd>Coin Door\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>SW. D-3\u003C\u002Ftd>\n\u003Ctd>PNK-ORG\u003C\u002Ftd>\n\u003Ctd>J2-P4\u003C\u002Ftd>\n\u003Ctd>\u003C\u002Ftd>\n\u003Ctd>RIGHT COIN SLOT\u003C\u002Ftd>\n\u003Ctd>180-5204-00\u003C\u002Ftd>\n\u003Ctd>Coin Door\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>SW. D-4\u003C\u002Ftd>\n\u003Ctd>PNK-YEL\u003C\u002Ftd>\n\u003Ctd>J2-P6\u003C\u002Ftd>\n\u003Ctd>\u003C\u002Ftd>\n\u003Ctd>FOURTH COIN SLOT\u003C\u002Ftd>\n\u003Ctd>180-5204-00\u003C\u002Ftd>\n\u003Ctd>Coin Door\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>SW. D-5\u003C\u002Ftd>\n\u003Ctd>PNK-GRN\u003C\u002Ftd>\n\u003Ctd>J2-P7\u003C\u002Ftd>\n\u003Ctd>IF USED\u003C\u002Ftd>\n\u003Ctd>FIFTH COIN SLOT\u003C\u002Ftd>\n\u003Ctd>\u003C\u002Ftd>\n\u003Ctd>\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>SW. D-6\u003C\u002Ftd>\n\u003Ctd>PNK-BLU\u003C\u002Ftd>\n\u003Ctd>J2-P8\u003C\u002Ftd>\n\u003Ctd>\u003C\u002Ftd>\n\u003Ctd>NOT USED\u003C\u002Ftd>\n\u003Ctd>\u003C\u002Ftd>\n\u003Ctd>\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>SW. D-7\u003C\u002Ftd>\n\u003Ctd>PNK-VIO\u003C\u002Ftd>\n\u003Ctd>J2-P9\u003C\u002Ftd>\n\u003Ctd>\u003C\u002Ftd>\n\u003Ctd>L. POST SAVE (UK ONLY)\u003C\u002Ftd>\n\u003Ctd>180-5160-01\u003C\u002Ftd>\n\u003Ctd>Cabinet Side\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>SW. D-8\u003C\u002Ftd>\n\u003Ctd>PNK-GRY\u003C\u002Ftd>\n\u003Ctd>J2-P10\u003C\u002Ftd>\n\u003Ctd>\u003C\u002Ftd>\n\u003Ctd>R. POST SAVE (UK ONLY)\u003C\u002Ftd>\n\u003Ctd>180-5160-01\u003C\u002Ftd>\n\u003Ctd>Cabinet Side\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003C\u002Ftbody>\u003C\u002Ftable>\n\u003Ch2>D-9 - D-16 (CPU\u002FSND Board IC-U04, GRY-xxx, J3)\u003C\u002Fh2>\n\u003Ctable>\n\u003Cthead>\n\u003Ctr>\n\u003Cth>Switch\u003C\u002Fth>\n\u003Cth>Wire\u003C\u002Fth>\n\u003Cth>Connector\u003C\u002Fth>\n\u003Cth>Label\u003C\u002Fth>\n\u003Cth>Part number\u003C\u002Fth>\n\u003Cth>Location\u003C\u002Fth>\n\u003C\u002Ftr>\n\u003C\u002Fthead>\n\u003Ctbody>\u003Ctr>\n\u003Ctd>SW. D-9\u003C\u002Ftd>\n\u003Ctd>GRY-BRN\u003C\u002Ftd>\n\u003Ctd>J3-P1\u003C\u002Ftd>\n\u003Ctd>LEFT FLIPPER BUTTON\u003C\u002Ftd>\n\u003Ctd>180-5160-01\u003C\u002Ftd>\n\u003Ctd>Cabinet Side\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>SW. D-10\u003C\u002Ftd>\n\u003Ctd>GRY-RED\u003C\u002Ftd>\n\u003Ctd>J3-P2\u003C\u002Ftd>\n\u003Ctd>LEFT FLIPPER E.O.S.\u003C\u002Ftd>\n\u003Ctd>180-5149-00\u003C\u002Ftd>\n\u003Ctd>Flipper Asm.\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>SW. D-11\u003C\u002Ftd>\n\u003Ctd>GRY-ORG\u003C\u002Ftd>\n\u003Ctd>J3-P4\u003C\u002Ftd>\n\u003Ctd>R. FLIPPER BUTTON\u003C\u002Ftd>\n\u003Ctd>180-5160-01\u003C\u002Ftd>\n\u003Ctd>Cabinet Side\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>SW. D-12\u003C\u002Ftd>\n\u003Ctd>GRY-YEL\u003C\u002Ftd>\n\u003Ctd>J3-P5\u003C\u002Ftd>\n\u003Ctd>RIGHT FLIPPER E.O.S.\u003C\u002Ftd>\n\u003Ctd>180-5149-00\u003C\u002Ftd>\n\u003Ctd>Flipper Asm.\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>SW. D-13\u003C\u002Ftd>\n\u003Ctd>GRY-GRN\u003C\u002Ftd>\n\u003Ctd>J3-P6\u003C\u002Ftd>\n\u003Ctd>NOT USED\u003C\u002Ftd>\n\u003Ctd>\u003C\u002Ftd>\n\u003Ctd>\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>SW. D-14\u003C\u002Ftd>\n\u003Ctd>GRY-BLU\u003C\u002Ftd>\n\u003Ctd>J3-P7\u003C\u002Ftd>\n\u003Ctd>NOT USED\u003C\u002Ftd>\n\u003Ctd>\u003C\u002Ftd>\n\u003Ctd>\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>SW. D-15\u003C\u002Ftd>\n\u003Ctd>GRY-VIO\u003C\u002Ftd>\n\u003Ctd>J3-P8\u003C\u002Ftd>\n\u003Ctd>NOT USED\u003C\u002Ftd>\n\u003Ctd>\u003C\u002Ftd>\n\u003Ctd>\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>SW. D-16\u003C\u002Ftd>\n\u003Ctd>GRY-BLK\u003C\u002Ftd>\n\u003Ctd>J3-P9\u003C\u002Ftd>\n\u003Ctd>NOT USED\u003C\u002Ftd>\n\u003Ctd>\u003C\u002Ftd>\n\u003Ctd>\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003C\u002Ftbody>\u003C\u002Ftable>\n\u003Ch2>D-17 - D-24 (CPU\u002FSND Board IC-41, LGN-xxx, J13)\u003C\u002Fh2>\n\u003Ctable>\n\u003Cthead>\n\u003Ctr>\n\u003Cth>Switch\u003C\u002Fth>\n\u003Cth>Wire\u003C\u002Fth>\n\u003Cth>Connector\u003C\u002Fth>\n\u003Cth>Annotation\u003C\u002Fth>\n\u003Cth>Label\u003C\u002Fth>\n\u003Cth>Part number \u002F note\u003C\u002Fth>\n\u003C\u002Ftr>\n\u003C\u002Fthead>\n\u003Ctbody>\u003Ctr>\n\u003Ctd>SW. D-17\u003C\u002Ftd>\n\u003Ctd>LGN-BRN\u003C\u002Ftd>\n\u003Ctd>J13-P1\u003C\u002Ftd>\n\u003Ctd>\u003C\u002Ftd>\n\u003Ctd>TILT PENDULUM (PLUMB BOB)\u003C\u002Ftd>\n\u003Ctd>\u003Cem>See Sec. 4, Chp. 1, Pg. 47 for cab. parts\u003C\u002Fem>\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>SW. D-18\u003C\u002Ftd>\n\u003Ctd>LGN-RED\u003C\u002Ftd>\n\u003Ctd>J13-P3\u003C\u002Ftd>\n\u003Ctd>OPTIONAL\u003C\u002Ftd>\n\u003Ctd>SLAM TILT\u003C\u002Ftd>\n\u003Ctd>502-5032-00 Optional Kit\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>SW. D-19\u003C\u002Ftd>\n\u003Ctd>LGN-ORG\u003C\u002Ftd>\n\u003Ctd>J13-P4\u003C\u002Ftd>\n\u003Ctd>IF USED\u003C\u002Ftd>\n\u003Ctd>TICKET NOTCH\u003C\u002Ftd>\n\u003Ctd>180-5119-02 Below P\u002FF\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>SW. D-20\u003C\u002Ftd>\n\u003Ctd>LGN-YEL\u003C\u002Ftd>\n\u003Ctd>J13-P5\u003C\u002Ftd>\n\u003Ctd>\u003C\u002Ftd>\n\u003Ctd>NOT USED\u003C\u002Ftd>\n\u003Ctd>\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>SW. D-21\u003C\u002Ftd>\n\u003Ctd>LGN-BLK\u003C\u002Ftd>\n\u003Ctd>J13-P6\u003C\u002Ftd>\n\u003Ctd>\u003C\u002Ftd>\n\u003Ctd>BACK (GREEN BUTTON)\u003C\u002Ftd>\n\u003Ctd>180-5192-04 Coin Door\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>SW. D-22\u003C\u002Ftd>\n\u003Ctd>LGN-BLU\u003C\u002Ftd>\n\u003Ctd>J13-P7\u003C\u002Ftd>\n\u003Ctd>\u003C\u002Ftd>\n\u003Ctd>MINUS (&lt; \u002F - RED BUTTON)\u003C\u002Ftd>\n\u003Ctd>180-5192-02 Coin Door\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>SW. D-23\u003C\u002Ftd>\n\u003Ctd>LGN-VIO\u003C\u002Ftd>\n\u003Ctd>J13-P8\u003C\u002Ftd>\n\u003Ctd>\u003C\u002Ftd>\n\u003Ctd>PLUS (+ \u002F &gt; RED BUTTON)\u003C\u002Ftd>\n\u003Ctd>180-5192-02 Coin Door\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>SW. D-24\u003C\u002Ftd>\n\u003Ctd>LGN-GRY\u003C\u002Ftd>\n\u003Ctd>J13-P9\u003C\u002Ftd>\n\u003Ctd>\u003C\u002Ftd>\n\u003Ctd>SELECT (BLACK BUTTON)\u003C\u002Ftd>\n\u003Ctd>180-5192-00 Coin Door\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003C\u002Ftbody>\u003C\u002Ftable>\n\u003Ch2>D-25 - D-32: CPU\u002FSound Bd. SW1 DIP Switch (1-8)\u003C\u002Fh2>\n\u003Cp>The same page continues the dedicated-switch numbering into the CPU\u002FSound board&#39;s own SW1\nDIP bank. Every cell reads identically apart from the position number:\u003C\u002Fp>\n\u003Ctable>\n\u003Cthead>\n\u003Ctr>\n\u003Cth>Switch\u003C\u002Fth>\n\u003Cth>Label\u003C\u002Fth>\n\u003Cth>Setting\u003C\u002Fth>\n\u003C\u002Ftr>\n\u003C\u002Fthead>\n\u003Ctbody>\u003Ctr>\n\u003Ctd>SW. D-25\u003C\u002Ftd>\n\u003Ctd>DIP SWITCH POSITION #1\u003C\u002Ftd>\n\u003Ctd>ON \u002F OFF\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>SW. D-26\u003C\u002Ftd>\n\u003Ctd>DIP SWITCH POSITION #2\u003C\u002Ftd>\n\u003Ctd>ON \u002F OFF\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>SW. D-27\u003C\u002Ftd>\n\u003Ctd>DIP SWITCH POSITION #3\u003C\u002Ftd>\n\u003Ctd>ON \u002F OFF\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>SW. D-28\u003C\u002Ftd>\n\u003Ctd>DIP SWITCH POSITION #4\u003C\u002Ftd>\n\u003Ctd>ON \u002F OFF\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>SW. D-29\u003C\u002Ftd>\n\u003Ctd>DIP SWITCH POSITION #5\u003C\u002Ftd>\n\u003Ctd>ON \u002F OFF\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>SW. D-30\u003C\u002Ftd>\n\u003Ctd>DIP SWITCH POSITION #6\u003C\u002Ftd>\n\u003Ctd>ON \u002F OFF\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>SW. D-31\u003C\u002Ftd>\n\u003Ctd>DIP SWITCH POSITION #7\u003C\u002Ftd>\n\u003Ctd>ON \u002F OFF\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>SW. D-32\u003C\u002Ftd>\n\u003Ctd>DIP SWITCH POSITION #8\u003C\u002Ftd>\n\u003Ctd>ON \u002F OFF\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003C\u002Ftbody>\u003C\u002Ftable>\n\u003Ch2>Ground rows printed alongside the same blocks\u003C\u002Fh2>\n\u003Ctable>\n\u003Cthead>\n\u003Ctr>\n\u003Cth>Board\u003C\u002Fth>\n\u003Cth>Wire\u003C\u002Fth>\n\u003Cth>Connector\u003C\u002Fth>\n\u003C\u002Ftr>\n\u003C\u002Fthead>\n\u003Ctbody>\u003Ctr>\n\u003Ctd>CPU\u002FSND Board\u003C\u002Ftd>\n\u003Ctd>GROUND (BLK)\u003C\u002Ftd>\n\u003Ctd>J2-P1\u002F11 &amp; J3-P10\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>CPU\u002FSND Board\u003C\u002Ftd>\n\u003Ctd>GROUND (BLK)\u003C\u002Ftd>\n\u003Ctd>J13-P10\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003C\u002Ftbody>\u003C\u002Ftable>\n\u003Ch2>Wire colour abbreviations printed on the same page\u003C\u002Fh2>\n\u003Cp>\u003Ccode>BLK Black\u003C\u002Fcode>, \u003Ccode>BLU Blue\u003C\u002Fcode>, \u003Ccode>BRN Brown\u003C\u002Fcode>, \u003Ccode>GRY Gray\u003C\u002Fcode>, \u003Ccode>GRN Green\u003C\u002Fcode>, \u003Ccode>LGN Light Grn.\u003C\u002Fcode>,\n\u003Ccode>ORG Orange\u003C\u002Fcode>, \u003Ccode>PNK Pink\u003C\u002Fcode>, \u003Ccode>RED Red\u003C\u002Fcode>, \u003Ccode>TAN Tan\u003C\u002Fcode>, \u003Ccode>VIO Violet\u003C\u002Fcode>, \u003Ccode>WHT White\u003C\u002Fcode>, \u003Ccode>YEL Yellow\u003C\u002Fcode>.\u003C\u002Fp>\n\u003Ch2>Notes on this page&#39;s own conventions\u003C\u002Fh2>\n\u003Cul>\n\u003Cli>The \u003Ccode>Dedicated Switch Schematic\u003C\u002Fcode> inset on the following page shows\n\u003Ccode>Dedicated Switch Inputs (G??-XXX)\u003C\u002Fcode> and \u003Ccode>Ground (BLACK)\u003C\u002Fcode> with \u003Ccode>N.O.\u003C\u002Fcode> and \u003Ccode>COM.\u003C\u002Fcode> terminals\nlabelled \u003Ccode>Normally Open Switch\u003C\u002Fcode> and \u003Ccode>Common\u003C\u002Fcode>. No individual dedicated switch is\nidentified as normally closed anywhere on either page.\u003C\u002Fli>\n\u003Cli>The manual&#39;s own D-numbering runs 1-32 and covers the eight DIP positions as D-25 to\nD-32; it is a board-input numbering, not a PinMAME public switch address.\u003C\u002Fli>\n\u003C\u002Ful>\n","evidence\u002Fexcerpts\u002Fstern.pirates-of-the-caribbean.2006\u002Fdedicated-switches.md",{"id":5300,"locator":5301,"html":5302,"path":5303,"imageUrl":5291,"imageDerivation":5291,"method":5292,"transcribedBy":5293,"reviewed":12},"excerpt.potc.lamp-matrix","PDF page 8, printed DR. 6, LAMP MATRIX GRID (01-80)","\u003Cp>Transcribed from \u003Ccode>Stern_2006_Pirates_of_the_Caribbean_Pinball_Service_Game_Manual.pdf\u003C\u002Fcode>,\nPDF page 8, printed &quot;DR. 6&quot;. Header reads\n\u003Ccode>LAMP MATRIX GRID (01-80) {Lamp Locations on the next page}\u003C\u002Fcode>.\u003C\u002Fp>\n\u003Cp>The printed grid is ten ground rows by eight drive columns. Lamp numbers run\n\u003Cstrong>row-major\u003C\u002Fstrong>: row 01 carries LP. #1-#8, row 02 carries #9-#16, and so on to row 10 which\ncarries #73-#80. Rows 09 and 10 are the two auxiliary lamp rows.\u003C\u002Fp>\n\u003Cp>The whole region is transcribed, including every bulb type and part number.\u003C\u002Fp>\n\u003Ch2>Column (drive) lines, I\u002FO Power Driver Board\u003C\u002Fh2>\n\u003Ctable>\n\u003Cthead>\n\u003Ctr>\n\u003Cth>#\u003C\u002Fth>\n\u003Cth>IC\u003C\u002Fth>\n\u003Cth>Voltage\u003C\u002Fth>\n\u003Cth>Wire\u003C\u002Fth>\n\u003Cth>Connector\u003C\u002Fth>\n\u003C\u002Ftr>\n\u003C\u002Fthead>\n\u003Ctbody>\u003Ctr>\n\u003Ctd>01\u003C\u002Ftd>\n\u003Ctd>IC-U17\u003C\u002Ftd>\n\u003Ctd>18VDC\u003C\u002Ftd>\n\u003Ctd>YEL-BRN\u003C\u002Ftd>\n\u003Ctd>J13-P9\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>02\u003C\u002Ftd>\n\u003Ctd>IC-U16\u003C\u002Ftd>\n\u003Ctd>18VDC\u003C\u002Ftd>\n\u003Ctd>YEL-RED\u003C\u002Ftd>\n\u003Ctd>J13-P8\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>03\u003C\u002Ftd>\n\u003Ctd>IC-U15\u003C\u002Ftd>\n\u003Ctd>18VDC\u003C\u002Ftd>\n\u003Ctd>YEL-ORG\u003C\u002Ftd>\n\u003Ctd>J13-P7\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>04\u003C\u002Ftd>\n\u003Ctd>IC-U14\u003C\u002Ftd>\n\u003Ctd>18VDC\u003C\u002Ftd>\n\u003Ctd>YEL-BLK\u003C\u002Ftd>\n\u003Ctd>J13-P6\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>05\u003C\u002Ftd>\n\u003Ctd>IC-U13\u003C\u002Ftd>\n\u003Ctd>18VDC\u003C\u002Ftd>\n\u003Ctd>YEL-GRN\u003C\u002Ftd>\n\u003Ctd>J13-P5\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>06\u003C\u002Ftd>\n\u003Ctd>IC-U12\u003C\u002Ftd>\n\u003Ctd>18VDC\u003C\u002Ftd>\n\u003Ctd>YEL-BLU\u003C\u002Ftd>\n\u003Ctd>J13-P4\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>07\u003C\u002Ftd>\n\u003Ctd>IC-U11\u003C\u002Ftd>\n\u003Ctd>18VDC\u003C\u002Ftd>\n\u003Ctd>YEL-VIO\u003C\u002Ftd>\n\u003Ctd>J13-P3\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>08\u003C\u002Ftd>\n\u003Ctd>IC-U10\u003C\u002Ftd>\n\u003Ctd>18VDC\u003C\u002Ftd>\n\u003Ctd>YEL-GRY\u003C\u002Ftd>\n\u003Ctd>J13-P1\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003C\u002Ftbody>\u003C\u002Ftable>\n\u003Ch2>Row (ground) lines, I\u002FO Power Driver Board\u003C\u002Fh2>\n\u003Ctable>\n\u003Cthead>\n\u003Ctr>\n\u003Cth>#\u003C\u002Fth>\n\u003Cth>Drive transistor\u003C\u002Fth>\n\u003Cth>Wire\u003C\u002Fth>\n\u003Cth>Connector\u003C\u002Fth>\n\u003Cth>Lamps\u003C\u002Fth>\n\u003C\u002Ftr>\n\u003C\u002Fthead>\n\u003Ctbody>\u003Ctr>\n\u003Ctd>01\u003C\u002Ftd>\n\u003Ctd>Q33\u003C\u002Ftd>\n\u003Ctd>GROUND RED-BRN\u003C\u002Ftd>\n\u003Ctd>J12-P1\u003C\u002Ftd>\n\u003Ctd>LP. #1 - #8\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>02\u003C\u002Ftd>\n\u003Ctd>Q34\u003C\u002Ftd>\n\u003Ctd>GROUND RED-BLK\u003C\u002Ftd>\n\u003Ctd>J12-P2\u003C\u002Ftd>\n\u003Ctd>LP. #9 - #16\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>03\u003C\u002Ftd>\n\u003Ctd>Q35\u003C\u002Ftd>\n\u003Ctd>GROUND RED-ORG\u003C\u002Ftd>\n\u003Ctd>J12-P3\u003C\u002Ftd>\n\u003Ctd>LP. #17 - #24\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>04\u003C\u002Ftd>\n\u003Ctd>Q36\u003C\u002Ftd>\n\u003Ctd>GROUND RED-YEL\u003C\u002Ftd>\n\u003Ctd>J12-P4\u003C\u002Ftd>\n\u003Ctd>LP. #25 - #32\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>05\u003C\u002Ftd>\n\u003Ctd>Q37\u003C\u002Ftd>\n\u003Ctd>GROUND RED-GRN\u003C\u002Ftd>\n\u003Ctd>J12-P5\u003C\u002Ftd>\n\u003Ctd>LP. #33 - #40\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>06\u003C\u002Ftd>\n\u003Ctd>Q38\u003C\u002Ftd>\n\u003Ctd>GROUND RED-BLU\u003C\u002Ftd>\n\u003Ctd>J12-P6\u003C\u002Ftd>\n\u003Ctd>LP. #41 - #48\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>07\u003C\u002Ftd>\n\u003Ctd>Q39\u003C\u002Ftd>\n\u003Ctd>GROUND RED-VIO\u003C\u002Ftd>\n\u003Ctd>J12-P8\u003C\u002Ftd>\n\u003Ctd>LP. #49 - #56\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>08\u003C\u002Ftd>\n\u003Ctd>Q40\u003C\u002Ftd>\n\u003Ctd>GROUND RED-GRY\u003C\u002Ftd>\n\u003Ctd>J12-P9\u003C\u002Ftd>\n\u003Ctd>LP. #57 - #64\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>09\u003C\u002Ftd>\n\u003Ctd>Q41\u003C\u002Ftd>\n\u003Ctd>GROUND RED-WHT\u003C\u002Ftd>\n\u003Ctd>J12-P10\u003C\u002Ftd>\n\u003Ctd>LP. #65 - #72\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>10\u003C\u002Ftd>\n\u003Ctd>Q42\u003C\u002Ftd>\n\u003Ctd>GROUND RED\u003C\u002Ftd>\n\u003Ctd>J12-P11\u003C\u002Ftd>\n\u003Ctd>LP. #73 - #80\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003C\u002Ftbody>\u003C\u002Ftable>\n\u003Ch2>Cells, in printed order\u003C\u002Fh2>\n\u003Ctable>\n\u003Cthead>\n\u003Ctr>\n\u003Cth>Lamp\u003C\u002Fth>\n\u003Cth>Bulb type printed\u003C\u002Fth>\n\u003Cth>Label\u003C\u002Fth>\n\u003Cth>Part number\u003C\u002Fth>\n\u003C\u002Ftr>\n\u003C\u002Fthead>\n\u003Ctbody>\u003Ctr>\n\u003Ctd>LP. #1\u003C\u002Ftd>\n\u003Ctd>#555 Clear\u003C\u002Ftd>\n\u003Ctd>START BUTTON\u003C\u002Ftd>\n\u003Ctd>165-5002-00\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>LP. #2\u003C\u002Ftd>\n\u003Ctd>#CM86 Clr.\u003C\u002Ftd>\n\u003Ctd>TOURNAMENT START BUTTON\u003C\u002Ftd>\n\u003Ctd>165-5103-00\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>LP. #3\u003C\u002Ftd>\n\u003Ctd>#555 Clear\u003C\u002Ftd>\n\u003Ctd>SHOOT AGAIN\u003C\u002Ftd>\n\u003Ctd>165-5002-00\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>LP. #4\u003C\u002Ftd>\n\u003Ctd>#555 Clear\u003C\u002Ftd>\n\u003Ctd>LEFT OUTLANE\u003C\u002Ftd>\n\u003Ctd>165-5002-00\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>LP. #5\u003C\u002Ftd>\n\u003Ctd>#555 Clear\u003C\u002Ftd>\n\u003Ctd>LEFT INLANE\u003C\u002Ftd>\n\u003Ctd>165-5002-00\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>LP. #6\u003C\u002Ftd>\n\u003Ctd>#555 Clear\u003C\u002Ftd>\n\u003Ctd>RIGHT INLANE\u003C\u002Ftd>\n\u003Ctd>165-5002-00\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>LP. #7\u003C\u002Ftd>\n\u003Ctd>#555 Clear\u003C\u002Ftd>\n\u003Ctd>RIGHT OUTLANE\u003C\u002Ftd>\n\u003Ctd>165-5002-00\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>LP. #8\u003C\u002Ftd>\n\u003Ctd>#555 Clear\u003C\u002Ftd>\n\u003Ctd>FOUR WINDS (X2)\u003C\u002Ftd>\n\u003Ctd>165-5002-00\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>LP. #9\u003C\u002Ftd>\n\u003Ctd>#555 Clear\u003C\u002Ftd>\n\u003Ctd>COMPASS - NORTH\u003C\u002Ftd>\n\u003Ctd>165-5002-00\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>LP. #10\u003C\u002Ftd>\n\u003Ctd>#555 Clear\u003C\u002Ftd>\n\u003Ctd>COMPASS - SWORD FIGHT\u003C\u002Ftd>\n\u003Ctd>165-5002-00\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>LP. #11\u003C\u002Ftd>\n\u003Ctd>#555 Clear\u003C\u002Ftd>\n\u003Ctd>COMPASS - DAVY JONES\u003C\u002Ftd>\n\u003Ctd>165-5002-00\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>LP. #12\u003C\u002Ftd>\n\u003Ctd>#555 Clear\u003C\u002Ftd>\n\u003Ctd>COMPASS - EAST\u003C\u002Ftd>\n\u003Ctd>165-5002-00\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>LP. #13\u003C\u002Ftd>\n\u003Ctd>#555 Clear\u003C\u002Ftd>\n\u003Ctd>COMPASS - HEART SJP\u003C\u002Ftd>\n\u003Ctd>165-5002-00\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>LP. #14\u003C\u002Ftd>\n\u003Ctd>#555 Clear\u003C\u002Ftd>\n\u003Ctd>COMPASS - ALL PIRATES\u003C\u002Ftd>\n\u003Ctd>165-5002-00\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>LP. #15\u003C\u002Ftd>\n\u003Ctd>#555 Clear\u003C\u002Ftd>\n\u003Ctd>COMPASS - SOUTH\u003C\u002Ftd>\n\u003Ctd>165-5002-00\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>LP. #16\u003C\u002Ftd>\n\u003Ctd>#555 Clear\u003C\u002Ftd>\n\u003Ctd>COMPASS - PORT ROYAL\u003C\u002Ftd>\n\u003Ctd>165-5002-00\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>LP. #17\u003C\u002Ftd>\n\u003Ctd>#555 Clear\u003C\u002Ftd>\n\u003Ctd>COMPASS - KRAKEN\u003C\u002Ftd>\n\u003Ctd>165-5002-00\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>LP. #18\u003C\u002Ftd>\n\u003Ctd>#555 Clear\u003C\u002Ftd>\n\u003Ctd>COMPASS - WEST\u003C\u002Ftd>\n\u003Ctd>165-5002-00\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>LP. #19\u003C\u002Ftd>\n\u003Ctd>#555 Clear\u003C\u002Ftd>\n\u003Ctd>COMPASS - JACK\u002FMONKEY\u003C\u002Ftd>\n\u003Ctd>165-5002-00\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>LP. #20\u003C\u002Ftd>\n\u003Ctd>#555 Clear\u003C\u002Ftd>\n\u003Ctd>COMPASS - SHIP SUNK\u003C\u002Ftd>\n\u003Ctd>165-5002-00\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>LP. #21\u003C\u002Ftd>\n\u003Ctd>#555 Clear\u003C\u002Ftd>\n\u003Ctd>RIGHT BONUS TREASURE\u003C\u002Ftd>\n\u003Ctd>165-5002-00\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>LP. #22\u003C\u002Ftd>\n\u003Ctd>#555 Clear\u003C\u002Ftd>\n\u003Ctd>LEFT SIDE LANE ARROW\u003C\u002Ftd>\n\u003Ctd>165-5002-00\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>LP. #23\u003C\u002Ftd>\n\u003Ctd>#555 Clear\u003C\u002Ftd>\n\u003Ctd>SHIP JACKPOT\u003C\u002Ftd>\n\u003Ctd>165-5002-00\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>LP. #24\u003C\u002Ftd>\n\u003Ctd>LED on PCB\u003C\u002Ftd>\n\u003Ctd>(H) EART\u003C\u002Ftd>\n\u003Ctd>520-5258-00\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>LP. #25\u003C\u002Ftd>\n\u003Ctd>#555 Clear\u003C\u002Ftd>\n\u003Ctd>DAVY JONES\u003C\u002Ftd>\n\u003Ctd>165-5002-00\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>LP. #26\u003C\u002Ftd>\n\u003Ctd>#555 Clear\u003C\u002Ftd>\n\u003Ctd>TIMED BALL LOCK\u003C\u002Ftd>\n\u003Ctd>165-5002-00\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>LP. #27\u003C\u002Ftd>\n\u003Ctd>#555 LED, « D.O.T.S. »\u003C\u002Ftd>\n\u003Ctd>POP BUMPER (X3)\u003C\u002Ftd>\n\u003Ctd>112-5024-08\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>LP. #28\u003C\u002Ftd>\n\u003Ctd>#555 Clear\u003C\u002Ftd>\n\u003Ctd>LEFT ORBIT ARROW\u003C\u002Ftd>\n\u003Ctd>165-5002-00\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>LP. #29\u003C\u002Ftd>\n\u003Ctd>#555 Clear\u003C\u002Ftd>\n\u003Ctd>LEFT ORBIT JACKPOT\u003C\u002Ftd>\n\u003Ctd>165-5002-00\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>LP. #30\u003C\u002Ftd>\n\u003Ctd>#555 Clear\u003C\u002Ftd>\n\u003Ctd>RIGHT ORBIT JACKPOT\u003C\u002Ftd>\n\u003Ctd>165-5002-00\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>LP. #31\u003C\u002Ftd>\n\u003Ctd>#555 Clear\u003C\u002Ftd>\n\u003Ctd>RIGHT SPECIAL\u003C\u002Ftd>\n\u003Ctd>165-5002-00\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>LP. #32\u003C\u002Ftd>\n\u003Ctd>LED on PCB\u003C\u002Ftd>\n\u003Ctd>H (E) ART\u003C\u002Ftd>\n\u003Ctd>520-5258-00\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>LP. #33\u003C\u002Ftd>\n\u003Ctd>#44 Red\u003C\u002Ftd>\n\u003Ctd>BACKPANEL #1 (L)\u003C\u002Ftd>\n\u003Ctd>165-5053-02-HF\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>LP. #34\u003C\u002Ftd>\n\u003Ctd>#44 Red\u003C\u002Ftd>\n\u003Ctd>BACKPANEL #2\u003C\u002Ftd>\n\u003Ctd>165-5053-02-HF\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>LP. #35\u003C\u002Ftd>\n\u003Ctd>#44 Red\u003C\u002Ftd>\n\u003Ctd>BACKPANEL #3\u003C\u002Ftd>\n\u003Ctd>165-5053-02-HF\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>LP. #36\u003C\u002Ftd>\n\u003Ctd>#44 Red\u003C\u002Ftd>\n\u003Ctd>BACKPANEL #4\u003C\u002Ftd>\n\u003Ctd>165-5053-02-HF\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>LP. #37\u003C\u002Ftd>\n\u003Ctd>#44 Red\u003C\u002Ftd>\n\u003Ctd>BACKPANEL #5\u003C\u002Ftd>\n\u003Ctd>165-5053-02-HF\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>LP. #38\u003C\u002Ftd>\n\u003Ctd>#44 Red\u003C\u002Ftd>\n\u003Ctd>BACKPANEL #6\u003C\u002Ftd>\n\u003Ctd>165-5053-02-HF\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>LP. #39\u003C\u002Ftd>\n\u003Ctd>#44 Red\u003C\u002Ftd>\n\u003Ctd>BACKPANEL #7 (R)\u003C\u002Ftd>\n\u003Ctd>165-5053-02-HF\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>LP. #40\u003C\u002Ftd>\n\u003Ctd>LED on PCB\u003C\u002Ftd>\n\u003Ctd>HE (A) RT\u003C\u002Ftd>\n\u003Ctd>520-5258-00\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>LP. #41\u003C\u002Ftd>\n\u003Ctd>#555 Clear\u003C\u002Ftd>\n\u003Ctd>PIRATE 6\u003C\u002Ftd>\n\u003Ctd>165-5002-00\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>LP. #42\u003C\u002Ftd>\n\u003Ctd>#555 Clear\u003C\u002Ftd>\n\u003Ctd>LEFT SPECIAL\u003C\u002Ftd>\n\u003Ctd>165-5002-00\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>LP. #43\u003C\u002Ftd>\n\u003Ctd>#555 Clear\u003C\u002Ftd>\n\u003Ctd>LEFT BONUS TREASURE\u003C\u002Ftd>\n\u003Ctd>165-5002-00\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>LP. #44\u003C\u002Ftd>\n\u003Ctd>#555 Clear\u003C\u002Ftd>\n\u003Ctd>CHEST ARROW\u003C\u002Ftd>\n\u003Ctd>165-5002-00\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>LP. #45\u003C\u002Ftd>\n\u003Ctd>#555 Clear\u003C\u002Ftd>\n\u003Ctd>LEFT RAMP ARROW\u003C\u002Ftd>\n\u003Ctd>165-5002-00\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>LP. #46\u003C\u002Ftd>\n\u003Ctd>#555 Clear\u003C\u002Ftd>\n\u003Ctd>PORT ROYAL\u003C\u002Ftd>\n\u003Ctd>165-5002-00\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>LP. #47\u003C\u002Ftd>\n\u003Ctd>#555 Clear\u003C\u002Ftd>\n\u003Ctd>TORTUGA\u003C\u002Ftd>\n\u003Ctd>165-5002-00\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>LP. #48\u003C\u002Ftd>\n\u003Ctd>LED on PCB\u003C\u002Ftd>\n\u003Ctd>HEA (R) T\u003C\u002Ftd>\n\u003Ctd>520-5258-00\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>LP. #49\u003C\u002Ftd>\n\u003Ctd>#555 Clear\u003C\u002Ftd>\n\u003Ctd>PIRATE 1\u003C\u002Ftd>\n\u003Ctd>165-5002-00\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>LP. #50\u003C\u002Ftd>\n\u003Ctd>#555 Clear\u003C\u002Ftd>\n\u003Ctd>PIRATE 2\u003C\u002Ftd>\n\u003Ctd>165-5002-00\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>LP. #51\u003C\u002Ftd>\n\u003Ctd>#555 Clear\u003C\u002Ftd>\n\u003Ctd>PIRATE 3\u003C\u002Ftd>\n\u003Ctd>165-5002-00\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>LP. #52\u003C\u002Ftd>\n\u003Ctd>#555 Clear\u003C\u002Ftd>\n\u003Ctd>PIRATE 4\u003C\u002Ftd>\n\u003Ctd>165-5002-00\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>LP. #53\u003C\u002Ftd>\n\u003Ctd>#555 Clear\u003C\u002Ftd>\n\u003Ctd>PIRATE 5\u003C\u002Ftd>\n\u003Ctd>165-5002-00\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>LP. #54\u003C\u002Ftd>\n\u003Ctd>#555 Clear\u003C\u002Ftd>\n\u003Ctd>HEART MULTIBALL\u003C\u002Ftd>\n\u003Ctd>165-5002-00\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>LP. #55\u003C\u002Ftd>\n\u003Ctd>#555 Clear\u003C\u002Ftd>\n\u003Ctd>KE (Y)\u003C\u002Ftd>\n\u003Ctd>165-5002-00\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>LP. #56\u003C\u002Ftd>\n\u003Ctd>LED on PCB\u003C\u002Ftd>\n\u003Ctd>HEAR (T)\u003C\u002Ftd>\n\u003Ctd>520-5258-00\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>LP. #57\u003C\u002Ftd>\n\u003Ctd>#555 Clear\u003C\u002Ftd>\n\u003Ctd>SCOOP ARROW\u003C\u002Ftd>\n\u003Ctd>165-5002-00\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>LP. #58\u003C\u002Ftd>\n\u003Ctd>#555 Clear\u003C\u002Ftd>\n\u003Ctd>(J) ACK\u003C\u002Ftd>\n\u003Ctd>165-5002-00\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>LP. #59\u003C\u002Ftd>\n\u003Ctd>#555 Clear\u003C\u002Ftd>\n\u003Ctd>J (A) CK\u003C\u002Ftd>\n\u003Ctd>165-5002-00\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>LP. #60\u003C\u002Ftd>\n\u003Ctd>#555 Clear\u003C\u002Ftd>\n\u003Ctd>JA (C) K\u003C\u002Ftd>\n\u003Ctd>165-5002-00\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>LP. #61\u003C\u002Ftd>\n\u003Ctd>#555 Clear\u003C\u002Ftd>\n\u003Ctd>JAC (K)\u003C\u002Ftd>\n\u003Ctd>165-5002-00\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>LP. #62\u003C\u002Ftd>\n\u003Ctd>Lamp Note 1\u003C\u002Ftd>\n\u003Ctd>(K) EY\u003C\u002Ftd>\n\u003Ctd>112-5024-08\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>LP. #63\u003C\u002Ftd>\n\u003Ctd>#555 Clear\u003C\u002Ftd>\n\u003Ctd>K (E) Y\u003C\u002Ftd>\n\u003Ctd>165-5002-00\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>LP. #64\u003C\u002Ftd>\n\u003Ctd>LEDs \u002F PCB\u003C\u002Ftd>\n\u003Ctd>HEART 1 \u003Cem>(double-dot)\u003C\u002Fem>\u003C\u002Ftd>\n\u003Ctd>520-5258-00\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>LP. #65\u003C\u002Ftd>\n\u003Ctd>#555 Clear\u003C\u002Ftd>\n\u003Ctd>SHIP ARROW\u003C\u002Ftd>\n\u003Ctd>165-5002-00\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>LP. #66\u003C\u002Ftd>\n\u003Ctd>#555 Clear\u003C\u002Ftd>\n\u003Ctd>INTERCEPTOR\u003C\u002Ftd>\n\u003Ctd>165-5002-00\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>LP. #67\u003C\u002Ftd>\n\u003Ctd>#44 Blue\u003C\u002Ftd>\n\u003Ctd>DAUNTLESS\u003C\u002Ftd>\n\u003Ctd>165-5053-05-HF\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>LP. #68\u003C\u002Ftd>\n\u003Ctd>#44 Blue\u003C\u002Ftd>\n\u003Ctd>EDINBURGH TRADER\u003C\u002Ftd>\n\u003Ctd>165-5053-05-HF\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>LP. #69\u003C\u002Ftd>\n\u003Ctd>#555 Clear\u003C\u002Ftd>\n\u003Ctd>TERPSICHORE\u003C\u002Ftd>\n\u003Ctd>165-5002-00\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>LP. #70\u003C\u002Ftd>\n\u003Ctd>Lamp Note 1\u003C\u002Ftd>\n\u003Ctd>AWARD COMPASS\u003C\u002Ftd>\n\u003Ctd>112-5024-08\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>LP. #71\u003C\u002Ftd>\n\u003Ctd>#555 Clear\u003C\u002Ftd>\n\u003Ctd>RIGHT ORBIT ARROW\u003C\u002Ftd>\n\u003Ctd>165-5002-00\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>LP. #72\u003C\u002Ftd>\n\u003Ctd>LEDs \u002F PCB\u003C\u002Ftd>\n\u003Ctd>HEART 2 \u003Cem>(double-dot)\u003C\u002Fem>\u003C\u002Ftd>\n\u003Ctd>520-5258-00\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>LP. #73\u003C\u002Ftd>\n\u003Ctd>#44 Red\u003C\u002Ftd>\n\u003Ctd>KRAKEN MOUTH\u003C\u002Ftd>\n\u003Ctd>165-5053-02-HF\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>LP. #74\u003C\u002Ftd>\n\u003Ctd>#555 Clear\u003C\u002Ftd>\n\u003Ctd>CENTER ARROW\u003C\u002Ftd>\n\u003Ctd>165-5002-00\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>LP. #75\u003C\u002Ftd>\n\u003Ctd>#44 Blue\u003C\u002Ftd>\n\u003Ctd>CENTER JACKPOT\u003C\u002Ftd>\n\u003Ctd>165-5053-05-HF\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>LP. #76\u003C\u002Ftd>\n\u003Ctd>#44 Blue\u003C\u002Ftd>\n\u003Ctd>EXTRA BALL\u003C\u002Ftd>\n\u003Ctd>165-5053-05-HF\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>LP. #77\u003C\u002Ftd>\n\u003Ctd>#555 Clear\u003C\u002Ftd>\n\u003Ctd>LIARS DICE\u003C\u002Ftd>\n\u003Ctd>165-5053-05-HF\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>LP. #78\u003C\u002Ftd>\n\u003Ctd>#44 Green\u003C\u002Ftd>\n\u003Ctd>LEFT TOP LANE\u003C\u002Ftd>\n\u003Ctd>165-5053-04-HF\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>LP. #79\u003C\u002Ftd>\n\u003Ctd>#44 Green\u003C\u002Ftd>\n\u003Ctd>MIDDLE TOP LANE\u003C\u002Ftd>\n\u003Ctd>165-5053-04-HF\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>LP. #80\u003C\u002Ftd>\n\u003Ctd>#44 Green\u003C\u002Ftd>\n\u003Ctd>RIGHT TOP LANE\u003C\u002Ftd>\n\u003Ctd>165-5053-04-HF\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003C\u002Ftbody>\u003C\u002Ftable>\n\u003Ch2>Footnote printed at the foot of the same page\u003C\u002Fh2>\n\u003Cpre>\u003Ccode>Lamp Note 1 = White LED Module (Wedge Base #555 Style) 112-5024-08\nBulbs in Sockets using beige\u002Fwhite plastic brackets, are #555\nIn Metal Sockets are #44.  Lamps 33-39 and 78-80, see Page 91.\n\u003C\u002Fcode>\u003C\u002Fpre>\n\u003Cp>Wire colour abbreviations printed on the same page: \u003Ccode>BLK Black\u003C\u002Fcode>, \u003Ccode>BLU Blue\u003C\u002Fcode>, \u003Ccode>BRN Brown\u003C\u002Fcode>,\n\u003Ccode>GRY Gray\u003C\u002Fcode>, \u003Ccode>GRN Green\u003C\u002Fcode>, \u003Ccode>ORG Orange\u003C\u002Fcode>, \u003Ccode>RED Red\u003C\u002Fcode>, \u003Ccode>VIO Violet\u003C\u002Fcode>, \u003Ccode>WHT White\u003C\u002Fcode>, \u003Ccode>YEL Yellow\u003C\u002Fcode>.\u003C\u002Fp>\n\u003Ch2>Internal inconsistency preserved verbatim\u003C\u002Fh2>\n\u003Cp>LP. #77 (\u003Ccode>LIARS DICE\u003C\u002Fcode>) prints the bulb type \u003Ccode>#555 Clear\u003C\u002Fcode> but the part number\n\u003Ccode>165-5053-05-HF\u003C\u002Fcode>, which is the \u003Ccode>#44 Blue\u003C\u002Fcode> part used by LP. #67, #68, #75 and #76 on this\nsame page. Both cells are transcribed as printed; this definition does not resolve which\nof the two the machine actually carries because the fact is a bulb type, not an address.\u003C\u002Fp>\n","evidence\u002Fexcerpts\u002Fstern.pirates-of-the-caribbean.2006\u002Flamp-matrix.md",{"id":5305,"locator":5306,"html":5307,"path":5308,"imageUrl":5291,"imageDerivation":5291,"method":5292,"transcribedBy":5293,"reviewed":12},"excerpt.potc.coils-detailed-chart","PDF page 10, printed DR. 8, COILS DETAILED CHART TABLE","\u003Cp>Transcribed from \u003Ccode>Stern_2006_Pirates_of_the_Caribbean_Pinball_Service_Game_Manual.pdf\u003C\u002Fcode>,\nPDF page 10, printed &quot;DR. 8&quot;. Header reads \u003Ccode>COILS DETAILED CHART TABLE\u003C\u002Fcode>. The whole region\nis transcribed, including every \u003Ccode>NOT USED\u003C\u002Fcode> row and every blank voltage\u002Fpower-line cell,\nbecause a blank power line plus a populated drive transistor is what distinguishes an\nenumerated-but-unfitted circuit from a fitted one.\u003C\u002Fp>\n\u003Cp>Every group is labelled \u003Ccode>I\u002FO Power Driver\u003C\u002Fcode> in the \u003Ccode>Driver Output Board\u003C\u002Fcode> column.\u003C\u002Fp>\n\u003Ch2>High Current Coils Group 1\u003C\u002Fh2>\n\u003Ctable>\n\u003Cthead>\n\u003Ctr>\n\u003Cth>#\u003C\u002Fth>\n\u003Cth>Label\u003C\u002Fth>\n\u003Cth>Drive transistor\u003C\u002Fth>\n\u003Cth>Power Line Color\u003C\u002Fth>\n\u003Cth>Power Line Connection\u003C\u002Fth>\n\u003Cth>Power Voltage\u003C\u002Fth>\n\u003Cth>Drive Transistor Control Line Color\u003C\u002Fth>\n\u003Cth>D.T. Control Line Connect\u003C\u002Fth>\n\u003Cth>Coil GA-Turn or Bulb Type\u003C\u002Fth>\n\u003C\u002Ftr>\n\u003C\u002Fthead>\n\u003Ctbody>\u003Ctr>\n\u003Ctd>#1\u003C\u002Ftd>\n\u003Ctd>TROUGH UP-KICKER\u003C\u002Ftd>\n\u003Ctd>Q1\u003C\u002Ftd>\n\u003Ctd>YEL-VIO\u003C\u002Ftd>\n\u003Ctd>J10-P9\u002F10\u003C\u002Ftd>\n\u003Ctd>50v DC\u003C\u002Ftd>\n\u003Ctd>BRN-BLK\u003C\u002Ftd>\n\u003Ctd>J8-P1\u003C\u002Ftd>\n\u003Ctd>26-1200 (rev) \u002F 090-5044-00-ND\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>#2\u003C\u002Ftd>\n\u003Ctd>AUTO LAUNCH\u003C\u002Ftd>\n\u003Ctd>Q2\u003C\u002Ftd>\n\u003Ctd>YEL-VIO\u003C\u002Ftd>\n\u003Ctd>J10-P9\u002F10\u003C\u002Ftd>\n\u003Ctd>50v DC\u003C\u002Ftd>\n\u003Ctd>BRN-RED\u003C\u002Ftd>\n\u003Ctd>J8-P3\u003C\u002Ftd>\n\u003Ctd>23-800 (rev) \u002F 090-5001-00-ND\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>#3\u003C\u002Ftd>\n\u003Ctd>TOP CENTER VUK\u003C\u002Ftd>\n\u003Ctd>Q3\u003C\u002Ftd>\n\u003Ctd>YEL-VIO\u003C\u002Ftd>\n\u003Ctd>J10-P9\u002F10\u003C\u002Ftd>\n\u003Ctd>50v DC\u003C\u002Ftd>\n\u003Ctd>BRN-ORG\u003C\u002Ftd>\n\u003Ctd>J8-P4\u003C\u002Ftd>\n\u003Ctd>26-1200 (rev) \u002F 090-5044-00-ND\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>#4\u003C\u002Ftd>\n\u003Ctd>CHEST LID\u003C\u002Ftd>\n\u003Ctd>Q4\u003C\u002Ftd>\n\u003Ctd>YEL-VIO\u003C\u002Ftd>\n\u003Ctd>J10-P9\u002F10\u003C\u002Ftd>\n\u003Ctd>50v DC\u003C\u002Ftd>\n\u003Ctd>BRN-YEL\u003C\u002Ftd>\n\u003Ctd>J8-P5\u003C\u002Ftd>\n\u003Ctd>27-1400 (rev) \u002F 511-5031-00\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>#5\u003C\u002Ftd>\n\u003Ctd>RAISE SAILS\u003C\u002Ftd>\n\u003Ctd>Q5\u003C\u002Ftd>\n\u003Ctd>YEL-VIO\u003C\u002Ftd>\n\u003Ctd>J10-P9\u002F10\u003C\u002Ftd>\n\u003Ctd>50v DC\u003C\u002Ftd>\n\u003Ctd>BRN-GRN\u003C\u002Ftd>\n\u003Ctd>J8-P6\u003C\u002Ftd>\n\u003Ctd>26-1200 (rev) \u002F 500-7051-00\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>#6\u003C\u002Ftd>\n\u003Ctd>PLUNDER DISK MOTOR\u003C\u002Ftd>\n\u003Ctd>Q6\u003C\u002Ftd>\n\u003Ctd>BROWN\u003C\u002Ftd>\n\u003Ctd>J10-P9\u002F10\u003C\u002Ftd>\n\u003Ctd>20v DC\u003C\u002Ftd>\n\u003Ctd>BRN-BLU\u003C\u002Ftd>\n\u003Ctd>J8-P7\u003C\u002Ftd>\n\u003Ctd>Motor 12V \u002F 511-5024-04\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>#7\u003C\u002Ftd>\n\u003Ctd>NOT USED\u003C\u002Ftd>\n\u003Ctd>Q7\u003C\u002Ftd>\n\u003Ctd>\u003Cem>(blank)\u003C\u002Fem>\u003C\u002Ftd>\n\u003Ctd>J10-P9\u002F10\u003C\u002Ftd>\n\u003Ctd>\u003Cem>(blank)\u003C\u002Fem>\u003C\u002Ftd>\n\u003Ctd>BRN-VIO\u003C\u002Ftd>\n\u003Ctd>J8-P8\u003C\u002Ftd>\n\u003Ctd>\u003Cem>(blank)\u003C\u002Fem>\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>#8\u003C\u002Ftd>\n\u003Ctd>NOT USED\u003C\u002Ftd>\n\u003Ctd>Q8\u003C\u002Ftd>\n\u003Ctd>\u003Cem>(blank)\u003C\u002Fem>\u003C\u002Ftd>\n\u003Ctd>J10-P9\u002F10\u003C\u002Ftd>\n\u003Ctd>\u003Cem>(blank)\u003C\u002Fem>\u003C\u002Ftd>\n\u003Ctd>BRN-GRY\u003C\u002Ftd>\n\u003Ctd>J8-P9\u003C\u002Ftd>\n\u003Ctd>\u003Cem>(blank)\u003C\u002Fem>\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003C\u002Ftbody>\u003C\u002Ftable>\n\u003Ch2>High Current Coils Group 2\u003C\u002Fh2>\n\u003Ctable>\n\u003Cthead>\n\u003Ctr>\n\u003Cth>#\u003C\u002Fth>\n\u003Cth>Label\u003C\u002Fth>\n\u003Cth>Drive transistor\u003C\u002Fth>\n\u003Cth>Power Line Color\u003C\u002Fth>\n\u003Cth>Power Line Connection\u003C\u002Fth>\n\u003Cth>Power Voltage\u003C\u002Fth>\n\u003Cth>Drive Transistor Control Line Color\u003C\u002Fth>\n\u003Cth>D.T. Control Line Connect\u003C\u002Fth>\n\u003Cth>Coil GA-Turn or Bulb Type\u003C\u002Fth>\n\u003C\u002Ftr>\n\u003C\u002Fthead>\n\u003Ctbody>\u003Ctr>\n\u003Ctd>#9\u003C\u002Ftd>\n\u003Ctd>LEFT BUMPER\u003C\u002Ftd>\n\u003Ctd>Q9\u003C\u002Ftd>\n\u003Ctd>YEL-VIO\u003C\u002Ftd>\n\u003Ctd>J10-P9\u002F10\u003C\u002Ftd>\n\u003Ctd>50v DC\u003C\u002Ftd>\n\u003Ctd>BLU-BRN\u003C\u002Ftd>\n\u003Ctd>J9-P1\u003C\u002Ftd>\n\u003Ctd>26-1200 (rev) \u002F 090-5044-00-ND\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>#10\u003C\u002Ftd>\n\u003Ctd>RIGHT BUMPER\u003C\u002Ftd>\n\u003Ctd>Q10\u003C\u002Ftd>\n\u003Ctd>YEL-VIO\u003C\u002Ftd>\n\u003Ctd>J10-P9\u002F10\u003C\u002Ftd>\n\u003Ctd>50v DC\u003C\u002Ftd>\n\u003Ctd>BLU-RED\u003C\u002Ftd>\n\u003Ctd>J9-P2\u003C\u002Ftd>\n\u003Ctd>26-1200 (rev) \u002F 090-5044-00-ND\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>#11\u003C\u002Ftd>\n\u003Ctd>BOTTOM BUMPER\u003C\u002Ftd>\n\u003Ctd>Q11\u003C\u002Ftd>\n\u003Ctd>YEL-VIO\u003C\u002Ftd>\n\u003Ctd>J10-P9\u002F10\u003C\u002Ftd>\n\u003Ctd>50v DC\u003C\u002Ftd>\n\u003Ctd>BLU-ORG\u003C\u002Ftd>\n\u003Ctd>J9-P4\u003C\u002Ftd>\n\u003Ctd>26-1200 (rev) \u002F 090-5044-00-ND\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>#12\u003C\u002Ftd>\n\u003Ctd>NOT USED\u003C\u002Ftd>\n\u003Ctd>Q12\u003C\u002Ftd>\n\u003Ctd>\u003Cem>(blank)\u003C\u002Fem>\u003C\u002Ftd>\n\u003Ctd>J10-P9\u002F10\u003C\u002Ftd>\n\u003Ctd>\u003Cem>(blank)\u003C\u002Fem>\u003C\u002Ftd>\n\u003Ctd>BLU-YEL\u003C\u002Ftd>\n\u003Ctd>J9-P5\u003C\u002Ftd>\n\u003Ctd>\u003Cem>(blank)\u003C\u002Fem>\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>#13\u003C\u002Ftd>\n\u003Ctd>NOT USED\u003C\u002Ftd>\n\u003Ctd>Q13\u003C\u002Ftd>\n\u003Ctd>\u003Cem>(blank)\u003C\u002Fem>\u003C\u002Ftd>\n\u003Ctd>J10-P9\u002F10\u003C\u002Ftd>\n\u003Ctd>\u003Cem>(blank)\u003C\u002Fem>\u003C\u002Ftd>\n\u003Ctd>BLU-GRN\u003C\u002Ftd>\n\u003Ctd>J9-P6\u003C\u002Ftd>\n\u003Ctd>\u003Cem>(blank)\u003C\u002Fem>\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>#14\u003C\u002Ftd>\n\u003Ctd>NOT USED\u003C\u002Ftd>\n\u003Ctd>Q14\u003C\u002Ftd>\n\u003Ctd>\u003Cem>(blank)\u003C\u002Fem>\u003C\u002Ftd>\n\u003Ctd>J10-P6\u002F7\u003C\u002Ftd>\n\u003Ctd>\u003Cem>(blank)\u003C\u002Fem>\u003C\u002Ftd>\n\u003Ctd>BLU-BLK\u003C\u002Ftd>\n\u003Ctd>J9-P7\u003C\u002Ftd>\n\u003Ctd>\u003Cem>(blank)\u003C\u002Fem>\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>#15\u003C\u002Ftd>\n\u003Ctd>LEFT FLIPPER (50v RED\u002FYEL)\u003C\u002Ftd>\n\u003Ctd>Q15\u003C\u002Ftd>\n\u003Ctd>GRY-YEL - 3A Fuse - RED-YEL\u003C\u002Ftd>\n\u003Ctd>J10-P6\u002F7\u003C\u002Ftd>\n\u003Ctd>50v DC\u003C\u002Ftd>\n\u003Ctd>ORG-GRY\u003C\u002Ftd>\n\u003Ctd>J9-P8\u003C\u002Ftd>\n\u003Ctd>23-1100 (rev) \u002F 090-5030-00-ND\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>#16\u003C\u002Ftd>\n\u003Ctd>RIGHT FLIPPER (50v RED\u002FYEL)\u003C\u002Ftd>\n\u003Ctd>Q16\u003C\u002Ftd>\n\u003Ctd>BLU-YEL - 3A Fuse - RED-YEL\u003C\u002Ftd>\n\u003Ctd>J10-P6\u002F7\u003C\u002Ftd>\n\u003Ctd>50v DC\u003C\u002Ftd>\n\u003Ctd>ORG-VIO\u003C\u002Ftd>\n\u003Ctd>J9-P9\u003C\u002Ftd>\n\u003Ctd>23-1100 (rev) \u002F 090-5030-00-ND\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003C\u002Ftbody>\u003C\u002Ftable>\n\u003Ch2>Low Current Coils Group 1\u003C\u002Fh2>\n\u003Ctable>\n\u003Cthead>\n\u003Ctr>\n\u003Cth>#\u003C\u002Fth>\n\u003Cth>Label\u003C\u002Fth>\n\u003Cth>Drive transistor\u003C\u002Fth>\n\u003Cth>Power Line Color\u003C\u002Fth>\n\u003Cth>Power Line Connection\u003C\u002Fth>\n\u003Cth>Power Voltage\u003C\u002Fth>\n\u003Cth>Drive Transistor Control Line Color\u003C\u002Fth>\n\u003Cth>D.T. Control Line Connect\u003C\u002Fth>\n\u003Cth>Coil GA-Turn or Bulb Type\u003C\u002Fth>\n\u003C\u002Ftr>\n\u003C\u002Fthead>\n\u003Ctbody>\u003Ctr>\n\u003Ctd>#17\u003C\u002Ftd>\n\u003Ctd>NOT USED\u003C\u002Ftd>\n\u003Ctd>Q17\u003C\u002Ftd>\n\u003Ctd>\u003Cem>(blank)\u003C\u002Fem>\u003C\u002Ftd>\n\u003Ctd>J7-P1\u003C\u002Ftd>\n\u003Ctd>\u003Cem>(blank)\u003C\u002Fem>\u003C\u002Ftd>\n\u003Ctd>VIO-BRN\u003C\u002Ftd>\n\u003Ctd>J7-P2\u003C\u002Ftd>\n\u003Ctd>\u003Cem>(blank)\u003C\u002Fem>\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>#18\u003C\u002Ftd>\n\u003Ctd>POP BUMPER EJECT\u003C\u002Ftd>\n\u003Ctd>Q18\u003C\u002Ftd>\n\u003Ctd>BROWN\u003C\u002Ftd>\n\u003Ctd>J7-P1\u003C\u002Ftd>\n\u003Ctd>20v DC\u003C\u002Ftd>\n\u003Ctd>VIO-RED\u003C\u002Ftd>\n\u003Ctd>J7-P3\u003C\u002Ftd>\n\u003Ctd>26-1200 (rev) \u002F 090-5044-00-ND\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>#19\u003C\u002Ftd>\n\u003Ctd>CHEST KICKER\u003C\u002Ftd>\n\u003Ctd>Q19\u003C\u002Ftd>\n\u003Ctd>BROWN\u003C\u002Ftd>\n\u003Ctd>J7-P1\u003C\u002Ftd>\n\u003Ctd>20v DC\u003C\u002Ftd>\n\u003Ctd>VIO-ORG\u003C\u002Ftd>\n\u003Ctd>J7-P4\u003C\u002Ftd>\n\u003Ctd>26-1200 (rev) \u002F 090-5044-00-ND\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>#20\u003C\u002Ftd>\n\u003Ctd>FLASH: CHEST\u003C\u002Ftd>\n\u003Ctd>Q20\u003C\u002Ftd>\n\u003Ctd>ORANGE\u003C\u002Ftd>\n\u003Ctd>J7-P1\u003C\u002Ftd>\n\u003Ctd>20v DC\u003C\u002Ftd>\n\u003Ctd>VIO-WHT\u003C\u002Ftd>\n\u003Ctd>J7-P6\u003C\u002Ftd>\n\u003Ctd>#89 Bulb \u002F 165-5000-89\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>#21\u003C\u002Ftd>\n\u003Ctd>SHIP MOTOR\u003C\u002Ftd>\n\u003Ctd>Q21\u003C\u002Ftd>\n\u003Ctd>BROWN\u003C\u002Ftd>\n\u003Ctd>J7-P1\u003C\u002Ftd>\n\u003Ctd>20v DC\u003C\u002Ftd>\n\u003Ctd>VIO-GRN\u003C\u002Ftd>\n\u003Ctd>J7-P7\u003C\u002Ftd>\n\u003Ctd>Motor 24V \u002F 041-5101-00\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>#22\u003C\u002Ftd>\n\u003Ctd>FLASH: REAR CENTER (X2)\u003C\u002Ftd>\n\u003Ctd>Q22\u003C\u002Ftd>\n\u003Ctd>ORANGE\u003C\u002Ftd>\n\u003Ctd>J7-P1\u003C\u002Ftd>\n\u003Ctd>20v DC\u003C\u002Ftd>\n\u003Ctd>VIO-BLU\u003C\u002Ftd>\n\u003Ctd>J7-P8\u003C\u002Ftd>\n\u003Ctd>#89 Bulb \u002F 165-5000-89\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>#23\u003C\u002Ftd>\n\u003Ctd>PLUNDER PIN\u003C\u002Ftd>\n\u003Ctd>Q23\u003C\u002Ftd>\n\u003Ctd>BROWN\u003C\u002Ftd>\n\u003Ctd>J7-P1\u003C\u002Ftd>\n\u003Ctd>20v DC\u003C\u002Ftd>\n\u003Ctd>VIO-BLK\u003C\u002Ftd>\n\u003Ctd>J7-P9\u003C\u002Ftd>\n\u003Ctd>22-900 (rev) \u002F 090-5020-20-ND\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>#24\u003C\u002Ftd>\n\u003Ctd>OPTIONAL COIL\u003C\u002Ftd>\n\u003Ctd>Q24\u003C\u002Ftd>\n\u003Ctd>RED\u003C\u002Ftd>\n\u003Ctd>J16-P4&gt;8\u003C\u002Ftd>\n\u003Ctd>5v DC\u003C\u002Ftd>\n\u003Ctd>VIO-GRY\u003C\u002Ftd>\n\u003Ctd>J7-P10\u003C\u002Ftd>\n\u003Ctd>Opt. 5v\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003C\u002Ftbody>\u003C\u002Ftable>\n\u003Cp>Printed immediately below the group: \u003Ccode>Diode On Terminal Strip (if noted)\u003C\u002Fcode>.\u003C\u002Fp>\n\u003Ch2>Low Current Coils Group 2\u003C\u002Fh2>\n\u003Ctable>\n\u003Cthead>\n\u003Ctr>\n\u003Cth>#\u003C\u002Fth>\n\u003Cth>Label\u003C\u002Fth>\n\u003Cth>Drive transistor\u003C\u002Fth>\n\u003Cth>Power Line Color\u003C\u002Fth>\n\u003Cth>Power Line Connection\u003C\u002Fth>\n\u003Cth>Power Voltage\u003C\u002Fth>\n\u003Cth>Drive Transistor Control Line Color\u003C\u002Fth>\n\u003Cth>D.T. Control Line Connect\u003C\u002Fth>\n\u003Cth>Coil GA-Turn or Bulb Type\u003C\u002Fth>\n\u003C\u002Ftr>\n\u003C\u002Fthead>\n\u003Ctbody>\u003Ctr>\n\u003Ctd>#25\u003C\u002Ftd>\n\u003Ctd>LEFT SLINGSHOT\u003C\u002Ftd>\n\u003Ctd>Q25\u003C\u002Ftd>\n\u003Ctd>BROWN\u003C\u002Ftd>\n\u003Ctd>J6-P10\u003C\u002Ftd>\n\u003Ctd>20v DC\u003C\u002Ftd>\n\u003Ctd>BLK-BRN\u003C\u002Ftd>\n\u003Ctd>J6-P1\u003C\u002Ftd>\n\u003Ctd>23-800 (rev) \u002F 090-5001-00-ND\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>#26\u003C\u002Ftd>\n\u003Ctd>RIGHT SLINGSHOT\u003C\u002Ftd>\n\u003Ctd>Q26\u003C\u002Ftd>\n\u003Ctd>BROWN\u003C\u002Ftd>\n\u003Ctd>J6-P10\u003C\u002Ftd>\n\u003Ctd>20v DC\u003C\u002Ftd>\n\u003Ctd>BLK-RED\u003C\u002Ftd>\n\u003Ctd>J6-P2\u003C\u002Ftd>\n\u003Ctd>23-800 (rev) \u002F 090-5001-00-ND\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>#27\u003C\u002Ftd>\n\u003Ctd>SHIP MOTOR RELAY\u003C\u002Ftd>\n\u003Ctd>Q27\u003C\u002Ftd>\n\u003Ctd>BROWN\u003C\u002Ftd>\n\u003Ctd>J6-P10\u003C\u002Ftd>\n\u003Ctd>20v DC\u003C\u002Ftd>\n\u003Ctd>BLK-ORG\u003C\u002Ftd>\n\u003Ctd>J6-P3\u003C\u002Ftd>\n\u003Ctd>Relay PCB \u002F 511-5024-03\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>#28\u003C\u002Ftd>\n\u003Ctd>LOWER SAILS LATCH\u003C\u002Ftd>\n\u003Ctd>Q28\u003C\u002Ftd>\n\u003Ctd>BROWN\u003C\u002Ftd>\n\u003Ctd>J6-P10\u003C\u002Ftd>\n\u003Ctd>20v DC\u003C\u002Ftd>\n\u003Ctd>BLK-YEL\u003C\u002Ftd>\n\u003Ctd>J6-P4\u003C\u002Ftd>\n\u003Ctd>29-1400 (rev) \u002F 500-7052-00\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>#29\u003C\u002Ftd>\n\u003Ctd>SHIP PIN [UP POST]\u003C\u002Ftd>\n\u003Ctd>Q29\u003C\u002Ftd>\n\u003Ctd>BROWN\u003C\u002Ftd>\n\u003Ctd>J6-P10\u003C\u002Ftd>\n\u003Ctd>20v DC\u003C\u002Ftd>\n\u003Ctd>BLK-GRN\u003C\u002Ftd>\n\u003Ctd>J6-P5\u003C\u002Ftd>\n\u003Ctd>26-1200 (rev) \u002F 090-5044-00-ND\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>#30\u003C\u002Ftd>\n\u003Ctd>FLASH: BACK RIGHT [X3]\u003C\u002Ftd>\n\u003Ctd>Q30\u003C\u002Ftd>\n\u003Ctd>ORANGE\u003C\u002Ftd>\n\u003Ctd>J6-P10\u003C\u002Ftd>\n\u003Ctd>20v DC\u003C\u002Ftd>\n\u003Ctd>BLK-BLU\u003C\u002Ftd>\n\u003Ctd>J6-P6\u003C\u002Ftd>\n\u003Ctd>#89 Bulb \u002F 165-5000-89\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>#31\u003C\u002Ftd>\n\u003Ctd>FLASH: BACK LEFT\u003C\u002Ftd>\n\u003Ctd>Q31\u003C\u002Ftd>\n\u003Ctd>ORANGE\u003C\u002Ftd>\n\u003Ctd>J6-P10\u003C\u002Ftd>\n\u003Ctd>20v DC\u003C\u002Ftd>\n\u003Ctd>BLK-VIO\u003C\u002Ftd>\n\u003Ctd>J6-P7\u003C\u002Ftd>\n\u003Ctd>#89 Bulb \u002F 165-5000-89\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>#32\u003C\u002Ftd>\n\u003Ctd>FLASH: SHIP\u003C\u002Ftd>\n\u003Ctd>Q32\u003C\u002Ftd>\n\u003Ctd>ORANGE\u003C\u002Ftd>\n\u003Ctd>J6-P10\u003C\u002Ftd>\n\u003Ctd>20v DC\u003C\u002Ftd>\n\u003Ctd>BLK-GRY\u003C\u002Ftd>\n\u003Ctd>J6-P8\u003C\u002Ftd>\n\u003Ctd>#89 Bulb \u002F 165-5000-89\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003C\u002Ftbody>\u003C\u002Ftable>\n\u003Ch2>Notes printed at the foot of the same page\u003C\u002Fh2>\n\u003Cpre>\u003Ccode>Note:  In Test Flash Lamps Menu (&quot;Flash&quot; Icon), Flashers tested are all Flash Lamps located\nbetween Q1-Q32 (This Game: Q20, Q22, Q30, Q31 &amp; Q32).  -00B or -00T can be used for coil\nreplacements, but the diode must be removed.  Call for more info.\n\nCoil Note: (rev) -ND means &#39;No Diode&#39;.\n\u003C\u002Fcode>\u003C\u002Fpre>\n\u003Ch2>Observations about the printed table itself\u003C\u002Fh2>\n\u003Cul>\n\u003Cli>The table stops at #32. Stern&#39;s S.A.M. main I\u002FO power driver board carries exactly 32\ndrive transistors Q1-Q32, and this machine&#39;s manual prints no auxiliary driver-board\ntable at all.\u003C\u002Fli>\n\u003Cli>The two flipper circuits are printed as single rows, \u003Ccode>#15 LEFT FLIPPER\u003C\u002Fcode> and\n\u003Ccode>#16 RIGHT FLIPPER\u003C\u002Fcode>. There is no separate power\u002Fhold pair, and no upper-flipper row.\u003C\u002Fli>\n\u003Cli>The \u003Ccode>(rev)\u003C\u002Fcode> glyph transcribed above is the manual&#39;s own circular-arrow symbol in the\n\u003Ccode>Coil GA-Turn or Bulb Type\u003C\u002Fcode> column, defined by the \u003Ccode>Coil Note\u003C\u002Fcode> as meaning that the\n\u003Ccode>-ND\u003C\u002Fcode> suffix is a no-diode part.\u003C\u002Fli>\n\u003Cli>\u003Ccode>#7\u003C\u002Fcode>, \u003Ccode>#8\u003C\u002Fcode>, \u003Ccode>#12\u003C\u002Fcode>, \u003Ccode>#13\u003C\u002Fcode>, \u003Ccode>#14\u003C\u002Fcode> and \u003Ccode>#17\u003C\u002Fcode> print \u003Ccode>NOT USED\u003C\u002Fcode> with a populated drive\ntransistor and a populated control-line wire colour and connector pin, but with a blank\npower line colour, blank power voltage and blank coil part. The blank power line and\nblank coil part are what show nothing is fitted.\u003C\u002Fli>\n\u003C\u002Ful>\n","evidence\u002Fexcerpts\u002Fstern.pirates-of-the-caribbean.2006\u002Fcoils-detailed-chart.md",{"id":5310,"locator":5311,"html":5312,"path":5313,"imageUrl":5314,"imageDerivation":5315,"method":5292,"transcribedBy":5316,"reviewed":12},"excerpt.potc.back-panel-lamp-locations","PDF pages 9 and 11, printed DR. 7 Lamp Locations and DR. 9 Coil & Flash Lamp Locations, including both back-panel insets","\u003Cp>Transcribed from \u003Ccode>Stern_2006_Pirates_of_the_Caribbean_Pinball_Service_Game_Manual.pdf\u003C\u002Fcode>,\nPDF page 9 (printed &quot;DR. 7&quot;, header \u003Ccode>LAMP LOCATIONS {Lamp Matrix Grid (01-80) on the previous page}\u003C\u002Fcode>) and PDF page 11 (printed &quot;DR. 9&quot;, header \u003Ccode>COIL &amp; FLASH LAMP LOCATIONS {Coils Detailed Chart Table on the previous page}\u003C\u002Fcode>).\u003C\u002Fp>\n\u003Cp>Both pages are drawings: a plan view of the playfield with numbered callout boxes, plus a\nseparate inset drawing of the back panel. The transcription below records every legend,\nevery printed note, and which callouts appear on which drawing. A rendered crop of the\nback-panel inset accompanies this transcription because the fact it fixes -- that lamps\n33-39 and 78-80 are back-panel devices -- is carried by the drawing, not by prose.\u003C\u002Fp>\n\u003Ch2>Lamp Locations page (PDF page 9)\u003C\u002Fh2>\n\u003Cp>Legend, four entries, printed with a white \u002F black \u002F grey swatch strip:\u003C\u002Fp>\n\u003Cpre>\u003Ccode>[white] = Lamps above Playfield.\n[black] = Lamps below Playfield.\n[grey]  = Lamps on Back Panel.\n        = LEDs on PCB.\n\u003C\u002Fcode>\u003C\u002Fpre>\n\u003Cp>Lamp Part Notes printed beside the legend:\u003C\u002Fp>\n\u003Cpre>\u003Ccode>Lamp Part Notes:  #555 Wedge Base (W.B.) Bulb Clear = 165-5002-00.\n#44 Bayonet Bulb (Heavy Filament) Clear = 165-5000-44-HF.\n\nSee Section 4, Chapter 1, Parts Identification &amp; Location.\nPages 62-64 for more details on bulbs and corresponding sockets.\nSome Lamp Diodes may be located under the playfield, in the Cabinet\nor Backbox on Terminal Strips and not on or with the Lamp Socket.\n\nDOTS:  Diode On Terminal Strip.\n\u003C\u002Fcode>\u003C\u002Fpre>\n\u003Cp>Notes printed inside the drawing:\u003C\u002Fp>\n\u003Cpre>\u003Ccode>THERE ARE 10 LAMPS (7 RED \u002F 3 GREEN) LOCATED ON THE BACK PANEL.\n\nTHE TOP TEN CLEAR BULBS ARE G.I.s; NOT CONTROL LAMPS.\n\nTHE 3 LEDS MODULES ON THE RIGHT RAMP ARE G.I.s; NOT CONTROL LAMPS.\n\u003C\u002Fcode>\u003C\u002Fpre>\n\u003Cp>Callouts drawn inside the \u003Cstrong>back-panel inset\u003C\u002Fstrong>: \u003Ccode>33\u003C\u002Fcode>, \u003Ccode>34\u003C\u002Fcode>, \u003Ccode>35\u003C\u002Fcode>, \u003Ccode>36\u003C\u002Fcode>, \u003Ccode>37\u003C\u002Fcode>, \u003Ccode>38\u003C\u002Fcode>, \u003Ccode>39\u003C\u002Fcode>,\n\u003Ccode>78\u003C\u002Fcode>, \u003Ccode>79\u003C\u002Fcode>, \u003Ccode>80\u003C\u002Fcode> -- ten grey-shaded boxes, matching the ten back-panel lamps the inset&#39;s own\nnote counts as \u003Ccode>7 RED \u002F 3 GREEN\u003C\u002Fcode>. Lamps 33-39 are the seven red ones and 78-80 the three\ngreen ones, which is also the split the Lamp Matrix Grid&#39;s own bulb-type column prints\n(\u003Ccode>#44 Red\u003C\u002Fcode> for 33-39, \u003Ccode>#44 Green\u003C\u002Fcode> for 78-80).\u003C\u002Fp>\n\u003Cp>Callouts drawn on the \u003Cstrong>playfield\u003C\u002Fstrong>: every remaining lamp number 3-32 and 40-77, plus\n\u003Ccode>27\u003C\u002Fcode> drawn three times (one per pop bumper, matching the matrix&#39;s \u003Ccode>POP BUMPER (X3)\u003C\u002Fcode>),\n\u003Ccode>8\u003C\u002Fcode> drawn twice at the centre of the compass ring (matching \u003Ccode>FOUR WINDS (X2)\u003C\u002Fcode>), and the\ngroup \u003Ccode>24 32 40 48 56\u003C\u002Fcode> together with \u003Ccode>64 72\u003C\u002Fcode> drawn as one grey strip at the Heart Chest --\nthe \u003Ccode>520-5258-00\u003C\u002Fcode> LED PCB. Lamps \u003Ccode>1\u003C\u002Fcode> and \u003Ccode>2\u003C\u002Fcode> (START BUTTON, TOURNAMENT START BUTTON) are\nnot drawn on the playfield at all; they are cabinet button lamps.\u003C\u002Fp>\n\u003Cp>Also printed on the page: \u003Ccode>LAMP MENU: ONE, ALL, ROW, COLUMN &amp; ORDERED\u003C\u002Fcode> and a\n\u003Ccode>Typical Lamp Schematic &amp; Wiring\u003C\u002Fcode> inset showing \u003Ccode>Column: 18V YEL-XXX\u003C\u002Fcode> -&gt; bulb -&gt;\n\u003Ccode>Row: Ground RED-XXX\u003C\u002Fcode> with a \u003Ccode>1N4004 DIODE\u003C\u002Fcode> and a \u003Ccode>CATHODE banded side\u003C\u002Fcode> note, and\n\u003Ccode>-XXX = Varying Wire Color. See Matrix Grid for color.\u003C\u002Fcode>\u003C\u002Fp>\n\u003Ch2>Coil &amp; Flash Lamp Locations page (PDF page 11)\u003C\u002Fh2>\n\u003Cp>Legend, four entries:\u003C\u002Fp>\n\u003Cpre>\u003Ccode>[white] = Coils \u002F Flash Lamps above Playfield.\n[black] = Coils \u002F Flash Lamps below Playfield.\n[grey]  = Coils \u002F Flash Lamps on Back Panel.\n[Color] = Color of Mini-Mars or Flash Lamp Bulb.\n\u003C\u002Fcode>\u003C\u002Fpre>\n\u003Cp>Notes printed beside the legend:\u003C\u002Fp>\n\u003Cpre>\u003Ccode>Coil Q24 is Optional.  If either a Coin Meter, Token Dispenser or Knocker\n(all optional equipment) is required, call Technical Support for more\ninformation, 1-800-542-5377 or 1-708-345-7700.\n\nDOTS:  Diode On Terminal Strip.\n\u003C\u002Fcode>\u003C\u002Fpre>\n\u003Cp>Callouts drawn on the \u003Cstrong>playfield\u003C\u002Fstrong>: \u003Ccode>1\u003C\u002Fcode>, \u003Ccode>2\u003C\u002Fcode>, \u003Ccode>3\u003C\u002Fcode>, \u003Ccode>4\u003C\u002Fcode>, \u003Ccode>5\u003C\u002Fcode>, \u003Ccode>6\u003C\u002Fcode>, \u003Ccode>9\u003C\u002Fcode>, \u003Ccode>10\u003C\u002Fcode>, \u003Ccode>11\u003C\u002Fcode>, \u003Ccode>15\u003C\u002Fcode>,\n\u003Ccode>16\u003C\u002Fcode>, \u003Ccode>18\u003C\u002Fcode>, \u003Ccode>19\u003C\u002Fcode>, \u003Ccode>20\u003C\u002Fcode>, \u003Ccode>21\u003C\u002Fcode>, \u003Ccode>22\u003C\u002Fcode>, \u003Ccode>23\u003C\u002Fcode>, \u003Ccode>25\u003C\u002Fcode>, \u003Ccode>26\u003C\u002Fcode>, \u003Ccode>27\u003C\u002Fcode>, \u003Ccode>28\u003C\u002Fcode>, \u003Ccode>29\u003C\u002Fcode>, \u003Ccode>30\u003C\u002Fcode> (twice),\n\u003Ccode>31\u003C\u002Fcode>, \u003Ccode>32\u003C\u002Fcode>.\u003C\u002Fp>\n\u003Cp>Callouts drawn inside the \u003Cstrong>back-panel inset\u003C\u002Fstrong>: \u003Ccode>30\u003C\u002Fcode> and \u003Ccode>22\u003C\u002Fcode>, both grey-shaded.\u003C\u002Fp>\n\u003Cp>Also printed on the page: \u003Ccode>COIL MENU: SINGLE COIL &amp; CYCLING COIL\u003C\u002Fcode> and a \u003Ccode>Typical Coil Wiring &amp; Schematic\u003C\u002Fcode> inset worked through coil #1: \u003Ccode>FROM YEL-VIO Voltage Outputs 50v DC\u003C\u002Fcode>,\n\u003Ccode>J10-P4\u002F5 I\u002FO BD.\u003C\u002Fcode>, \u003Ccode>#1 Trough Up-Kicker 26-1200 Gauge - Turn\u003C\u002Fcode>, \u003Ccode>1N4004 DIODE LOCATED ON I\u002FO PWR. DRV. BD.\u003C\u002Fcode>, \u003Ccode>Conn. J8-P1 I\u002FO Pwr. Drv. Bd.\u003C\u002Fcode>, \u003Ccode>Q1 I\u002FO Bd. Drive Transistor\u003C\u002Fcode>,\n\u003Ccode>I\u002FO Bd. +50v\u003C\u002Fcode>, \u003Ccode>BRN-BLK\u003C\u002Fcode>, \u003Ccode>YEL-VIO\u003C\u002Fcode>, \u003Ccode>Power Voltage Supply 50vdc\u003C\u002Fcode>.\u003C\u002Fp>\n\u003Ch2>The three bumper callouts, and why they matter\u003C\u002Fh2>\n\u003Cp>The three pop-bumper coil callouts \u003Ccode>9\u003C\u002Fcode> (LEFT BUMPER), \u003Ccode>10\u003C\u002Fcode> (RIGHT BUMPER) and \u003Ccode>11\u003C\u002Fcode>\n(BOTTOM BUMPER) are drawn at three distinct positions of one triangular bumper cluster in\nthe rear-right third of the playfield. Reading the drawing&#39;s own geometry against the\nprinted names: \u003Ccode>9\u003C\u002Fcode> sits at the cluster&#39;s left-hand position, \u003Ccode>10\u003C\u002Fcode> at its right-hand\nposition, and \u003Ccode>11\u003C\u002Fcode> at the position nearest the player. The matching switch names\n(\u003Ccode>SW. #30 LEFT BUMPER\u003C\u002Fcode>, \u003Ccode>SW. #31 RIGHT BUMPER\u003C\u002Fcode>, \u003Ccode>SW. #32 BOTTOM BUMPER\u003C\u002Fcode>) describe the same\nthree physical bumpers.\u003C\u002Fp>\n\u003Ch2>Flasher quantities as this page draws them\u003C\u002Fh2>\n\u003Cul>\n\u003Cli>\u003Ccode>22\u003C\u002Fcode> (\u003Ccode>FLASH: REAR CENTER (X2)\u003C\u002Fcode>) is drawn once on the playfield and once in the\nback-panel inset.\u003C\u002Fli>\n\u003Cli>\u003Ccode>30\u003C\u002Fcode> (\u003Ccode>FLASH: BACK RIGHT [X3]\u003C\u002Fcode>) is drawn twice on the playfield and once in the\nback-panel inset.\u003C\u002Fli>\n\u003C\u002Ful>\n\u003Cp>Both counts add up to the quantities the Coils Detailed Chart prints. This disagrees with\nthe Back Panel Assembly parts page (printed page 91), which lists exactly two \u003Ccode>#89\u003C\u002Fcode> bulb\nsockets on the back panel and labels \u003Cstrong>both\u003C\u002Fstrong> of them \u003Ccode>Q22 FLASH\u003C\u002Fcode>. The disagreement is\nrecorded as an unresolved conflict rather than resolved here.\u003C\u002Fp>\n","evidence\u002Fexcerpts\u002Fstern.pirates-of-the-caribbean.2006\u002Flamp-and-coil-locations.md","\u002Fevidence\u002Fstern.pirates-of-the-caribbean.2006\u002Fback-panel-lamp-locations.webp","Stern_2006_Pirates_of_the_Caribbean_Pinball_Service_Game_Manual.pdf page 9, crop box 0.1369,0.0848,0.5290,0.2424 of the page, rendered at 300 dpi with pdftoppm, reduced to 1000px wide grayscale, quality 75 WebP. The crop is included because the fact it fixes -- that lamps 33-39 and 78-80 are back-panel devices -- is carried by the drawing and its two in-drawing notes, not by prose.","curator, read from the 300 dpi rendered pages",{"id":5318,"locator":5319,"html":5320,"path":5321,"imageUrl":5322,"imageDerivation":5323,"method":5292,"transcribedBy":5324,"reviewed":12},"excerpt.potc.back-panel-assembly","PDF page 115, printed page 91, Back Panel Assembly, Individual Parts Only (Items 1-9 + Misc.)","\u003Cp>Transcribed from \u003Ccode>Stern_2006_Pirates_of_the_Caribbean_Pinball_Service_Game_Manual.pdf\u003C\u002Fcode>,\nPDF page 115, printed page 91, \u003Ccode>Section 4, Chapter 2\u003C\u002Fcode>, footer\n\u003Ccode>Drawings for Major Assemblies &amp; Ramps\u003C\u002Fcode>. This is the page the Lamp Matrix Grid&#39;s own\nfootnote points at (\u003Ccode>Lamps 33-39 and 78-80, see Page 91\u003C\u002Fcode>).\u003C\u002Fp>\n\u003Cp>The drawing is a front and rear view of the back panel with numbered item callouts. Every\nsocket callout and the full item table are transcribed.\u003C\u002Fp>\n\u003Ch2>Item callouts printed beside the front view\u003C\u002Fh2>\n\u003Cpre>\u003Ccode>ITEM 2\nSOCKET, 2-LUG STAPLE DOWN\n077-5000-00 QTY. 10\n#44 BULB (CLEAR) HEAVY FILAMENT\n165-5000-44-HF QTY. 10\n\nITEM 3\nSOCKET, 3-LUG STAPLE DOWN\n077-5001-00 QTY. 7\n#44 BULB (RED) HEAVY FILAMENT\n165-5053-02-HF QTY. 7\n\nITEM 4\nSOCKET, 3-LUG STAPLE DOWN\n077-5001-00 QTY. 3\n#44 BULB (GREEN) HEAVY FILAMENT\n165-5053-04-HF QTY. 3\n\nITEM 5\nSOCKET, 2-LUG STAND-UP SHORT\n077-5101-00 QTY. 2\n#89 BULB (CLEAR) HEAVY FILAMENT\n165-5000-89-HF QTY. 2\nRUBBER RING (BLACK) 7\u002F16&quot; O.D.\n545-5348-17\nSCREW, #6 X 1\u002F2&quot; HWH\n234-5001-02\n\u003C\u002Fcode>\u003C\u002Fpre>\n\u003Ch2>Socket labels printed on the front view of the panel\u003C\u002Fh2>\n\u003Cp>Ten sockets are individually labelled \u003Ccode>G.I.\u003C\u002Fcode>, matching \u003Ccode>ITEM 2 QTY. 10\u003C\u002Fcode>.\u003C\u002Fp>\n\u003Cp>Seven sockets are individually labelled \u003Ccode>LP. 33\u003C\u002Fcode>, \u003Ccode>LP. 34\u003C\u002Fcode>, \u003Ccode>LP. 35\u003C\u002Fcode>, \u003Ccode>LP. 36\u003C\u002Fcode>, \u003Ccode>LP. 37\u003C\u002Fcode>,\n\u003Ccode>LP. 38\u003C\u002Fcode>, \u003Ccode>LP. 39\u003C\u002Fcode>, matching \u003Ccode>ITEM 3 QTY. 7\u003C\u002Fcode>.\u003C\u002Fp>\n\u003Cp>Three sockets are individually labelled \u003Ccode>LAMP 78\u003C\u002Fcode>, \u003Ccode>LAMP 79\u003C\u002Fcode>, \u003Ccode>LAMP 80\u003C\u002Fcode>, matching\n\u003Ccode>ITEM 4 QTY. 3\u003C\u002Fcode>.\u003C\u002Fp>\n\u003Cp>Two sockets are individually labelled \u003Ccode>Q22 FLASH\u003C\u002Fcode>, matching \u003Ccode>ITEM 5 QTY. 2\u003C\u002Fcode>. One is drawn\nat the left of the panel and one at the lower right. \u003Cstrong>No \u003Ccode>Q30\u003C\u002Fcode> socket appears anywhere on\nthis page\u003C\u002Fstrong>, and no third \u003Ccode>#89\u003C\u002Fcode> socket is listed.\u003C\u002Fp>\n\u003Cp>Also labelled on the drawing: \u003Ccode>BRACKET, PLASTIC MNTG. 535-8941-02 QTY. 2\u003C\u002Fcode> and\n\u003Ccode>REF. ONLY 500-7050-00\u003C\u002Fcode>.\u003C\u002Fp>\n\u003Ch2>Item table printed at the foot of the page\u003C\u002Fh2>\n\u003Ctable>\n\u003Cthead>\n\u003Ctr>\n\u003Cth>ITEM NO.\u003C\u002Fth>\n\u003Cth>PART NUMBER\u003C\u002Fth>\n\u003Cth>DESCRIPTION\u003C\u002Fth>\n\u003Cth>QTY.\u003C\u002Fth>\n\u003C\u002Ftr>\n\u003C\u002Fthead>\n\u003Ctbody>\u003Ctr>\n\u003Ctd>1\u003C\u002Ftd>\n\u003Ctd>525-5660-00\u003C\u002Ftd>\n\u003Ctd>BACK PANEL - POTC\u003C\u002Ftd>\n\u003Ctd>1\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>2\u003C\u002Ftd>\n\u003Ctd>\u003C\u002Ftd>\n\u003Ctd>SOCKET &amp; BULB\u003C\u002Ftd>\n\u003Ctd>10\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>3\u003C\u002Ftd>\n\u003Ctd>\u003C\u002Ftd>\n\u003Ctd>SCKT &amp; BULB 3-ASSY RED\u003C\u002Ftd>\n\u003Ctd>7\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>4\u003C\u002Ftd>\n\u003Ctd>\u003C\u002Ftd>\n\u003Ctd>SCKT &amp; BULB 3-ASSY GREEN\u003C\u002Ftd>\n\u003Ctd>3\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>5\u003C\u002Ftd>\n\u003Ctd>\u003C\u002Ftd>\n\u003Ctd>SCKT &amp; BULB &amp; GROMMET\u003C\u002Ftd>\n\u003Ctd>2\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>6\u003C\u002Ftd>\n\u003Ctd>KIT 802-5000-92\u003C\u002Ftd>\n\u003Ctd>DECAL BACK PANEL (820-6390-20)\u003C\u002Ftd>\n\u003Ctd>1\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>7\u003C\u002Ftd>\n\u003Ctd>KIT 803-5000-92\u003C\u002Ftd>\n\u003Ctd>ASSY, PLASTIC -25 BACK PANEL\u003C\u002Ftd>\n\u003Ctd>1\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>8\u003C\u002Ftd>\n\u003Ctd>040-5000-06\u003C\u002Ftd>\n\u003Ctd>1\u002F2&quot; CABLE CLAMP\u003C\u002Ftd>\n\u003Ctd>1\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>*97\u003C\u002Ftd>\n\u003Ctd>600-5003-00\u003C\u002Ftd>\n\u003Ctd>BRAIDED WIRE - 20 GAUGE\u003C\u002Ftd>\n\u003Ctd>3 FT.\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>*98\u003C\u002Ftd>\n\u003Ctd>631-5000-00\u003C\u002Ftd>\n\u003Ctd>STAPLE - 5\u002F16\u003C\u002Ftd>\n\u003Ctd>62\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>*99\u003C\u002Ftd>\n\u003Ctd>036-5517-04-92\u003C\u002Ftd>\n\u003Ctd>CABLE BACK PANEL POTC\u003C\u002Ftd>\n\u003Ctd>1\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>9\u003C\u002Ftd>\n\u003Ctd>234-5000-00\u003C\u002Ftd>\n\u003Ctd># 6 X 3\u002F8&quot; HWH SCREW\u003C\u002Ftd>\n\u003Ctd>3\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003C\u002Ftbody>\u003C\u002Ftable>\n\u003Cp>Footnote: \u003Ccode>* ITEM NOT SHOWN\u003C\u002Fcode>.\u003C\u002Fp>\n\u003Ch2>What this page settles and what it leaves open\u003C\u002Fh2>\n\u003Cp>Settled: lamps 33-39 (\u003Ccode>#44 Red\u003C\u002Fcode>) and 78-80 (\u003Ccode>#44 Green\u003C\u002Fcode>) are back-panel devices, not\nplayfield devices, and the ten clear \u003Ccode>#44\u003C\u002Fcode> sockets on the same panel are general\nillumination rather than matrix lamps -- which is what the Lamp Locations page&#39;s own note\n(\u003Ccode>THE TOP TEN CLEAR BULBS ARE G.I.s; NOT CONTROL LAMPS\u003C\u002Fcode>) says independently.\u003C\u002Fp>\n\u003Cp>Left open: this page lists two \u003Ccode>#89\u003C\u002Fcode> flasher sockets on the back panel and labels both\n\u003Ccode>Q22 FLASH\u003C\u002Fcode>, while the Coil &amp; Flash Lamp Locations page draws one \u003Ccode>22\u003C\u002Fcode> and one \u003Ccode>30\u003C\u002Fcode> in its\nown back-panel inset. The two pages therefore disagree about whether the back panel\ncarries a third flasher bulb driven by \u003Ccode>Q30\u003C\u002Fcode>.\u003C\u002Fp>\n","evidence\u002Fexcerpts\u002Fstern.pirates-of-the-caribbean.2006\u002Fback-panel-assembly.md","\u002Fevidence\u002Fstern.pirates-of-the-caribbean.2006\u002Fback-panel-flashers.webp","Stern_2006_Pirates_of_the_Caribbean_Pinball_Service_Game_Manual.pdf page 115, crop box 0.30,0.22,0.94,0.47 of the page, rendered at 300 dpi with pdftoppm, reduced to 1000px wide grayscale, quality 75 WebP. The crop is included because the socket callouts are part of the drawing: it is what shows both of the two #89 sockets on the back panel labelled Q22 FLASH and no Q30 socket anywhere.","curator, read from the 250 dpi rendered page","NOASSERTION","207-page OCR'd (Adobe Acrobat Pro Paper Capture) scan of the Stern Disney's Pirates of the Caribbean service and game manual, part 820-6384-00 Rev A, (c)2006 on printed page 3. PDF page 6 carries the Switch Matrix Grid (#1-#64), the Dedicated Switches D-1 to D-24 block and the CPU\u002FSound Bd. SW1 DIP block; PDF page 7 the Switch Locations plan and wiring schematics; PDF page 8 the Lamp Matrix Grid (01-80); PDF page 9 the Lamp Locations plan with its back-panel inset; PDF page 10 the Coils Detailed Chart Table; PDF page 11 the Coil & Flash Lamp Locations plan with its own back-panel inset; PDF page 115 (printed page 91) the Back Panel Assembly parts page the lamp-matrix footnote points at. The text layer is substantial but its front-matter pages decode as an unreadable custom encoding and its multi-column tables scramble, so every table used here was read from a rendered page.","Stern_2006_Pirates_of_the_Caribbean_Pinball_Service_Game_Manual.pdf","faa493698371d4e6d2d821c9f6489ce780d50cfd92c5a0ed71c50a99df1875be","external:pinmame-manuals\u002Fby-machine\u002Fstern.pirates-of-the-caribbean.2006\u002Fipdb\u002FStern_2006_Pirates_of_the_Caribbean_Pinball_Service_Game_Manual.pdf",{"attribution":5331,"id":5332,"kind":5279,"license":5325,"locator":5333,"revision":5334,"sha256":5335,"uri":5336},"pinmame-game-defs curation","manual-support.stern.pirates-of-the-caribbean.2006","Retained curation record of which manual pages were rendered and read, which pages were checked and found not to carry a needed table, and how the physical year and machine identity were established. The committed digest-verified transcriptions themselves live under evidence\u002Fexcerpts\u002Fstern.pirates-of-the-caribbean.2006\u002F and are the canonical copies. This record also documents that IPDB was unreachable during this pass (HTTP 403 behind Cloudflare to a plain fetch, no headful browser session available), which is why machine.ipdb_id is omitted rather than guessed.","2026-08-08","e440218cd68c47b1a21a1643f53cb82a7a2f5bb3530b59035045d9a0eb199314","external:pinmame-review-artifacts\u002Fpirates-of-the-caribbean-2006\u002Fmanual-transcription.md",{"attribution":5338,"id":33,"kind":5339,"license":5325,"locator":5340,"original_filename":5341,"rights":5325,"sha256":5342,"uri":5343},"community table authors (no author credit is present in the retained file's own table info)","vpx_table","Retained known-working community recreation of the physical machine. Exact playfield bounds from its own gamedata.json are left=0 top=0 right=952 bottom=2155; normalized coordinates are x\u002F952.0 and y\u002F2155.0. Geometry authority only for named table objects; the full per-object dump is retained at external:pinmame-review-artifacts\u002Fpirates-of-the-caribbean-2006\u002Fvpx-geometry.txt, SHA-256 12f88a9f9a2a76a13a6c71cf3491bf96d4480842663bdf5dc8b388733d6c3dfe. This is a thin build by this project's standards -- 1,229 extracted files and a 32,543-byte script against the 240-290 kB VPW-authored scripts several other games in this run used -- and it is judged accordingly: its object set is good enough to place most addresses but it is not treated as authority for any address it does not model.","Pirates of the Caribbean (Stern 2006).vpx","d69fea24ad8d1dd4fc49c84214e71b448d6a602b6ef768a329a55a94f15aad59","external:pinmame-vpx-sources\u002Fstern\u002Fpirates-of-the-caribbean-2006\u002Fsource\u002FPirates%20of%20the%20Caribbean%20%28Stern%202006%29.vpx",{"attribution":5345,"id":39,"kind":5346,"known_working":12,"license":5325,"locator":5347,"original_filename":5348,"rights":5325,"sha256":5349,"uri":5350},"community table authors","vpx_script","Retained embedded script, 32,543 bytes, 919 lines. Runtime and mechanism-causality authority: Const cGameName = \"potc_600af\", Const UseSolenoids = 1, Const UseLamps = True, Const UseGI = 0 with a GICallback set anyway, Const UseVPMModSol = 1, LoadVPM with sam.VBS and InitVpmFFlipsSAM; SolCallBack entries for 1, 2, 3, 4, 5, 6, 15, 16, 18, 19, 21, 23, 27, 28 and 29 with SolModCallBack entries for the five flashers 20, 22, 30, 31 and 32; vpmMapLights AllLamps binding 78 lamp addresses by each Light's own TimerInterval; vpmNudge.TiltSwitch = -7; cvpmBallStack instances bsTROUGH (InitSw 0,21,20,19,18,0,0,0 and InitKick BallRelease), bsPOP (InitSaucer sw56,56) and bsL (InitSw 0,9,... and InitKick sw9); cvpmTurnTable mDISC (InitTurnTable Plunder,20) driven by SolSpinner off solenoid 6; the ShipTimer_Timer software position counter that derives switches 62 and 63; and Controller.Switch(63) = 1 in Table1_Init.","script.vbs","fb6cec754fc907f1fbb41f1f71273d6585db73365073b3a18cfe2c12d90c39e3","external:pinmame-vpx-sources\u002Fstern\u002Fpirates-of-the-caribbean-2006\u002Fextracted-vpxtool\u002Fscript.vbs",{"attribution":5352,"id":5353,"kind":5339,"license":5325,"locator":5354,"uri":5355},"vpxtool extraction","vpx-extraction.potc-stern-2006","Canonical manifest covering every sorted relative POSIX path, byte size and SHA-256 under extracted-vpxtool; manifest SHA-256 b462146e7b641f57fdb08a032c9298ce921675e63798ba245bcca0e3904fe799; 1229 files, 85415058 bytes, produced with vpxtool from the retained table. Bounds are left=0 top=0 right=952 bottom=2155.","external:pinmame-vpx-sources\u002Fstern\u002Fpirates-of-the-caribbean-2006\u002Fextracted-vpxtool.manifest.json","stern-pirates-of-the-caribbean-2006","machines\u002Fpartial\u002Fstern\u002Fpirates-of-the-caribbean-2006.json","\u003Cp>Canonical definition: \u003Ccode>machines\u002Fpartial\u002Fstern\u002Fpirates-of-the-caribbean-2006.json\u003C\u002Fcode>\n(\u003Ccode>stern.pirates-of-the-caribbean.2006\u003C\u002Fcode>). Spatial audit:\n\u003Ccode>reports\u002Fspatial\u002Fstern\u002Fpirates-of-the-caribbean-2006.json\u003C\u002Fcode>. Manual transcriptions:\n\u003Ccode>evidence\u002Fexcerpts\u002Fstern.pirates-of-the-caribbean.2006\u002F\u003C\u002Fcode>.\u003C\u002Fp>\n\u003Cp>This record is deliberately \u003Ccode>partial\u003C\u002Fcode>. Read the &quot;What is not settled&quot; section before\nauthoring anything that depends on switch polarity, on the flasher bulb split between the\nplayfield and the back panel, or on general-illumination bulb positions.\u003C\u002Fp>\n\u003Ch2 id=\"identity-and-the-year-trap\">Identity, and the year trap\u003C\u002Fh2>\n\u003Cp>The physical machine is a \u003Cstrong>2006\u003C\u002Fstrong> Stern production game. Two independent sources agree:\nthe retained service manual&#39;s own printed page 3 carries \u003Ccode>(c)2006  820-6384-00 Rev A\u003C\u002Fcode>, and\npinned PinMAME&#39;s own catalog dates the earliest firmware in the \u003Ccode>potc\u003C\u002Fcode> clone tree\n(\u003Ccode>potc_108as\u003C\u002Fcode> through \u003Ccode>potc_115gf\u003C\u002Fcode>) 2006, with the \u003Ccode>300*\u003C\u002Fcode>\u002F\u003Ccode>400*\u003C\u002Fcode> revisions 2007 and the\n\u003Ccode>600*\u003C\u002Fcode> revisions 2008.\u003C\u002Fp>\n\u003Cp>PinMAME&#39;s clone-tree parent is \u003Ccode>potc_600af\u003C\u002Fcode>, the 2008 V6.0 English\u002FFrench firmware, and the\ngenerated stub this definition replaces therefore recorded the machine year as 2008. Under\nthis project&#39;s identity rule a later firmware revision does not create a new physical game,\nso the physical record is 2006 and the parent driver&#39;s own 2008 year is carried only on that\ndriver&#39;s record.\u003C\u002Fp>\n\u003Cp>\u003Ccode>machine.ipdb_id\u003C\u002Fcode> is omitted rather than guessed. IPDB was unreachable during this pass: it\nreturns HTTP 403 behind Cloudflare to a plain fetch and no headful browser session was\navailable. The year did not depend on it.\u003C\u002Fp>\n\u003Cp>The physical family is the twenty-eight-driver \u003Ccode>potc\u003C\u002Fcode> clone tree: \u003Ccode>potc_600af\u003C\u002Fcode> plus\ntwenty-seven language and firmware clones (four each of V1.09, V1.10, V1.13, V1.15, V3.00,\nV4.00 and V6.0, plus the single V1.08 and V1.11 Spanish revisions). Every one of them shares\nthe one static \u003Ccode>potcGameData\u003C\u002Fcode> struct that \u003Ccode>sam.c\u003C\u002Fcode>&#39;s \u003Ccode>INITGAME\u003C\u002Fcode> macro produces, so no\ncontroller address, switch polarity, lamp, solenoid or playfield fact differs between them.\u003C\u002Fp>\n\u003Ch2 id=\"platform-stern-s-a-m-with-every-profile-rule-re-derived-from-source\">Platform: Stern S.A.M., with every profile rule re-derived from source\u003C\u002Fh2>\n\u003Cp>The task brief that seeded this curation described Pirates of the Caribbean as the project&#39;s\nfirst Stern S.A.M. machine and \u003Ccode>controllers\u002Fpinmame\u002Fsam.json\u003C\u002Fcode> as unproven scaffolding. That\nis wrong, and the correction is recorded here rather than reproduced: \u003Cstrong>thirty-one other\ndefinitions already bind \u003Ccode>pinmame.sam\u003C\u002Fcode>, twenty of them \u003Ccode>author_ready\u003C\u002Fcode>\u003C\u002Fstrong> (Spider-Man 2007\nand its Vault Edition, Iron Man 2010 and its Vault Edition, the four AC\u002FDC builds, Avengers Pro, both Metallica\nbuilds, both Mustang builds, both Star Trek builds, both Rolling Stones builds, both Walking\nDead builds and TRON Legacy LE), plus eleven partials. The profile is well exercised.\u003C\u002Fp>\n\u003Cp>What is true is narrower and worth stating precisely: every address rule in that profile was\nre-derived from pinned source for this curation rather than trusted -- \u003Ccode>src\u002Fwpc\u002Fsam.c\u003C\u002Fcode>,\n\u003Ccode>src\u002Fwpc\u002Fcore.c\u003C\u002Fcode>, \u003Ccode>src\u002Fwpc\u002Fcore.h\u003C\u002Fcode>, \u003Ccode>src\u002Fwpc\u002Fvpintf.c\u003C\u002Fcode> and \u003Ccode>src\u002Flibpinmame\u002Flibpinmame.h\u003C\u002Fcode> --\nand every rule matched, so the profile is reused unchanged. This is also the first S.A.M.\nmachine in the repository to carry a committed set of manual excerpts under\n\u003Ccode>evidence\u002Fexcerpts\u002F\u003C\u002Fcode>.\u003C\u002Fp>\n\u003Cp>Two of the profile&#39;s prose notes are imprecise and were left alone rather than edited from\ninside one game&#39;s curation; both are recorded in the definition&#39;s controller-profile source\nrecord and neither affects an address rule.\u003C\u002Fp>\n\u003Cp>The rules that matter, all confirmed from pinned source rather than by analogy with any WPC\nor Whitestar profile:\u003C\u002Fp>\n\u003Cul>\n\u003Cli>\u003Cstrong>Sequential public switch numbering, not column-times-ten.\u003C\u002Fstrong> SAM imports its machine\ndriver from \u003Ccode>PinMAME\u003C\u002Fcode>, which sets \u003Ccode>MDRV_SWITCH_CONV(core_swSeq2m, core_m2swSeq)\u003C\u002Fcode> with\n\u003Ccode>core_swSeq2m(no) = no + 7\u003C\u002Fcode>. Public switch \u003Ccode>N\u003C\u002Fcode> is therefore internal switch-array column\n\u003Ccode>(N + 7) \u002F 8\u003C\u002Fcode>, bit \u003Ccode>(N + 7) % 8\u003C\u002Fcode>. That places the 8x8 playfield matrix at public 1-64,\n\u003Ccode>swMatrix[9]\u003C\u002Fcode> (dedicated D-1 to D-8) at 65-72, the never-written \u003Ccode>swMatrix[10]\u003C\u002Fcode> at 73-80\n(which is why the profile&#39;s address rules skip that range), and the flipper column\n(\u003Ccode>CORE_FLIPPERSWCOL = 11\u003C\u002Fcode>) at 81-88. \u003Ccode>swMatrix[0]\u003C\u002Fcode>, the upper dedicated byte D-17 to D-24,\nlands at public \u003Cstrong>-7 through 0\u003C\u002Fstrong>.\u003C\u002Fli>\n\u003Cli>\u003Cstrong>The manual prints the switch matrix as four drive rows by sixteen return columns\u003C\u002Fstrong>,\nnumbered sequentially \u003Ccode>SW. #1\u003C\u002Fcode> to \u003Ccode>SW. #64\u003C\u002Fcode> across each drive row in turn. That matches\nPinMAME exactly, because \u003Ccode>sam.c\u003C\u002Fcode> reads two internal columns per strobe\n(\u003Ccode>MAKE16BIT(swMatrix[2 + stb*2], swMatrix[1 + stb*2])\u003C\u002Fcode>, four strobes). Printed drive row 1\nis public 1-16, row 2 is 17-32, row 3 is 33-48, row 4 is 49-64.\u003C\u002Fli>\n\u003Cli>\u003Cstrong>The start button lives inside the playfield matrix range.\u003C\u002Fstrong> \u003Ccode>SAM_COMPORTS\u003C\u002Fcode> puts the\nStart Button and Tournament Start on internal column 2 bits 7 and 6, which are public 16\nand 15, and this manual independently prints \u003Ccode>SW. #15 TOURNAMENT START\u003C\u002Fcode> and \u003Ccode>SW. #16 START BUTTON\u003C\u002Fcode> with the black \u003Ccode>CABINET\u003C\u002Fcode> tag. Do not assume any address in 1-64 is a playfield\nswitch.\u003C\u002Fli>\n\u003Cli>\u003Cstrong>The lamp matrix is row-major, the opposite axis order from Whitestar&#39;s switch matrix.\u003C\u002Fstrong>\nPublic lamp \u003Ccode>N\u003C\u002Fcode> is printed row \u003Ccode>(N - 1) \u002F 8 + 1\u003C\u002Fcode>, column \u003Ccode>(N - 1) % 8 + 1\u003C\u002Fcode>: ten ground rows\n(\u003Ccode>Q33\u003C\u002Fcode>-\u003Ccode>Q42\u003C\u002Fcode>) by eight drive columns (\u003Ccode>IC-U17\u003C\u002Fcode>-\u003Ccode>IC-U10\u003C\u002Fcode>), with rows 9 and 10 driven from\nthe Aux Lamp strobe&#39;s two data bits and carrying public 65-80. This was re-derived from\nthis manual&#39;s own printed grid, and \u003Ccode>sam.c\u003C\u002Fcode> confirms it independently by naming lamps 24,\n32, 40, 48, 56, 64 and 72 as the H, E, A, R, T and two Heart Chest LEDs of board\n\u003Ccode>520-5258-00\u003C\u002Fcode> - which is column 8 of rows 3 to 9.\u003C\u002Fli>\n\u003Cli>\u003Cstrong>The four flipper coils are ordinary numbered solenoids, with no 45-48 remap.\u003C\u002Fstrong> Whitestar\nmoves physical Q15\u002FQ16 off public 15\u002F16 onto legacy flipper addresses; SAM does not.\n\u003Ccode>sam.c\u003C\u002Fcode> writes only \u003Ccode>coreGlobals.solenoids\u003C\u002Fcode> and the physical-output array and never touches\n\u003Ccode>coreGlobals.solenoids2\u003C\u002Fcode>, and \u003Ccode>coreGlobals.hasModulatedFlippers\u003C\u002Fcode> is never set for SAM, so\npublic 45-48 are dead. This machine&#39;s two flipper coils are public 15 and 16, and the\nretained script confirms it directly with \u003Ccode>SolCallBack(15) = SolLFlipper\u003C\u002Fcode> and\n\u003Ccode>SolCallBack(16) = SolRFlipper\u003C\u002Fcode>. One address carries both the power pulse and the hold: the\nboard drives 40 ms of power then a 1 ms pulse every 12 ms, which is why \u003Ccode>sam.c\u003C\u002Fcode> gives\nsolenoids 13-16 a 14 ms \u003Ccode>switchDownLatency\u003C\u002Fcode>.\u003C\u002Fli>\n\u003Cli>\u003Cstrong>The I\u002FO board&#39;s solenoid latches are not in address order.\u003C\u002Fstrong> \u003Ccode>SOL_B\u003C\u002Fcode> (0x02400021) is\npublic 1-8, \u003Ccode>SOL_A\u003C\u002Fcode> (0x02400020) is 9-16, \u003Ccode>SOL_C\u003C\u002Fcode> (0x02400022) is 17-24, and \u003Ccode>FLSH_LMP\u003C\u002Fcode>\n(0x02400023) is 25-32. Irrelevant to a consumer, but worth knowing before reading a trace.\u003C\u002Fli>\n\u003Cli>\u003Cstrong>Public solenoids 33-66 always exist and this machine drives none of them.\u003C\u002Fstrong> \u003Ccode>INITGAME\u003C\u002Fcode>\nhardcodes \u003Ccode>hw.custSol = 16\u003C\u002Fcode> for every SAM game, so \u003Ccode>coreGlobals.nSolenoids\u003C\u002Fcode> is always 66\nand LibPinMAME&#39;s \u003Ccode>ChangedSolenoids\u003C\u002Fcode> contract always covers 51-66. Address 33 is PinMAME&#39;s\nsynthetic game-on \u002F fast-flips state, read from one byte of game RAM at\n\u003Ccode>samlocals.fastflipaddr\u003C\u002Fcode> (\u003Ccode>0x0105a7fe\u003C\u002Fcode> for any driver whose short name starts \u003Ccode>potc_600\u003C\u002Fcode>)\nand explicitly declared \u003Ccode>CORE_MODOUT_NONE\u003C\u002Fcode>. 34-36 return the same bit through \u003Ccode>core_getSol\u003C\u002Fcode>\nbut are zero in both aggregate paths a consumer reads. 37-44 mirror internal indices 41-48,\nwhich \u003Ccode>sam.c\u003C\u002Fcode> never writes. 49-50 are PinMAME&#39;s own ball simulator. 51-66 belong to an\nauxiliary driver board: \u003Ccode>potcGameData\u003C\u002Fcode> declares \u003Ccode>SAM_NO_AUX\u003C\u002Fcode>, so none of \u003Ccode>sam.c\u003C\u002Fcode>&#39;s six\nauxiliary-board write paths is enabled and nothing ever writes them. The manual&#39;s Coils\nDetailed Chart Table stops at \u003Ccode>#32\u003C\u002Fcode>, matching.\u003C\u002Fli>\n\u003Cli>\u003Cstrong>One general-illumination channel, not five.\u003C\u002Fstrong> \u003Ccode>coreGlobals.nGI = 1\u003C\u002Fcode> and \u003Ccode>sam.c\u003C\u002Fcode> drives\n\u003Ccode>coreGlobals.gi[0]\u003C\u002Fcode> from bit 0 of the latch at 0x0240002B with its own comment\n\u003Ccode>Bit 0 drives GI relay\u003C\u002Fcode>. Every physical illumination string behind that relay switches\ntogether. The retained script matches: its \u003Ccode>UpdateGI\u003C\u002Fcode> ignores the string number entirely.\u003C\u002Fli>\n\u003Cli>\u003Cstrong>The EOS switches are synthesized from the buttons.\u003C\u002Fstrong> \u003Ccode>sam.c\u003C\u002Fcode>&#39;s dedicated-switch read\ncopies each flipper button bit into the adjacent EOS bit\n(\u003Ccode>data |= (data &amp; (bit8|bit10|bit12|bit14)) &lt;&lt; 1\u003C\u002Fcode>) with the comment &quot;SAM is not using\nstandard VPM flipper coils, so the EOS simulation does not take place, and the ROM reports\ntechnician errors&quot;. Public 81 and 83 are real switches on the flipper assemblies\n(\u003Ccode>180-5149-00\u003C\u002Fcode>), but a recreation does not need to drive them independently.\u003C\u002Fli>\n\u003Cli>\u003Cstrong>The printed D-numbers run backwards against the public addresses inside each flipper\nnibble.\u003C\u002Fstrong> \u003Ccode>sam.c\u003C\u002Fcode> reverses each nibble of the flipper column, so public 81\u002F82\u002F83\u002F84 are the\nmanual&#39;s D-12\u002FD-11\u002FD-10\u002FD-9 and public 85\u002F86\u002F87\u002F88 are its D-16\u002FD-15\u002FD-14\u002FD-13. All four\nof the latter are printed \u003Ccode>NOT USED\u003C\u002Fcode> and are additionally structurally unreachable: this\ngame&#39;s \u003Ccode>hw.flippers\u003C\u002Fcode> is \u003Ccode>FLIP_SW(FLIP_L) | FLIP_SOL(FLIP_L)\u003C\u002Fcode>, so \u003Ccode>core.c\u003C\u002Fcode>&#39;s\n\u003Ccode>locals.flipMask\u003C\u002Fcode> evaluates to \u003Ccode>0x0f\u003C\u002Fcode> and \u003Ccode>core_updateSw\u003C\u002Fcode> never writes the upper four bits.\u003C\u002Fli>\n\u003C\u002Ful>\n\u003Ch2 id=\"machine-layout-in-one-paragraph\">Machine layout in one paragraph\u003C\u002Fh2>\n\u003Cp>Two flippers, three pop bumpers in a triangular cluster in the rear right, two slingshots,\nthree top lanes, left and right orbits, a left ramp, a treasure chest on the right that\ncaptures and locks a ball, a motorised spinning &quot;Plunder&quot; disc at the rear left ringed by six\nstand-up targets, a six-target &quot;Pirate&quot; bank across the middle of the playfield, an eject\nhole beside the pop bumpers, a Jack scoop, a skill hole at the top, and the headline toy: a\nmodel ship at the rear left that rotates about its beam to dive bow-down as the player sinks\nit, with its masts folding forward. The compass ring of twelve inserts around a two-bulb\n&quot;Four Winds&quot; centre, the five HEART letters and two Heart Chest dots on LED board\n\u003Ccode>520-5258-00\u003C\u002Fcode>, and the JACK and KEY letter sets are the main insert groups.\u003C\u002Fp>\n\u003Ch2 id=\"mechanisms\">Mechanisms\u003C\u002Fh2>\n\u003Cp>Full topology, marks, ranges and causality are in the definition&#39;s \u003Ccode>mechanisms\u003C\u002Fcode> array. What\nis worth reading here is the reasoning behind the two that are easy to get wrong.\u003C\u002Fp>\n\u003Ch3>The sinking ship\u003C\u002Fh3>\n\u003Cp>Driven by a 24 V motor on public solenoid 21 whose \u003Cstrong>direction comes from a separate relay\nPCB\u003C\u002Fstrong> on public solenoid 27 (\u003Ccode>Relay PCB \u002F 511-5024-03\u003C\u002Fcode>), not from reversing the motor\noutput. The retained script makes the split explicit: \u003Ccode>SolShipMotor\u003C\u002Fcode> only enables the\nposition timer, and \u003Ccode>SolMotorDir\u003C\u002Fcode> sets the sign the timer steps by. A recreation must read\n27 to know which way 21 will travel.\u003C\u002Fp>\n\u003Cp>Two limit switches report the ends of travel, both \u003Ccode>180-5189-00\u003C\u002Fcode> below the playfield: public\n63 (Ship Home) at the upright rest position and public 62 (Ship Fully Sunk) at the far end.\n\u003Cstrong>Between the two ends neither switch is made\u003C\u002Fstrong>, so the hardware reports three\ndistinguishable states, not a continuous position. The retained script steps an internal\n0-3 counter through two intermediate sink attitudes, which is table modelling rather than\nreported hardware state, and neither intermediate attitude has a switch behind it.\u003C\u002Fp>\n\u003Cp>Public 61 (Ship Made) is a separate opto pair in the ship&#39;s own shot path. It is not a\nposition sensor and must not be treated as one.\u003C\u002Fp>\n\u003Cp>Two more coils act on the sails rather than the hull - public 5 (Raise Sails, 26-1200) and\npublic 28 (Lower Sails Latch, 29-1400) - and the retained script only accepts either while\nthe hull is at home (both subs test \u003Ccode>If ShipPos = 0\u003C\u002Fcode>). Public 29 (Ship Pin, printed\n\u003Ccode>UP POST\u003C\u002Fcode>) is a retractable post in front of the ship and public 32 (Flash: Ship) is its\nflasher.\u003C\u002Fp>\n\u003Cp>Startup and reset: the retained script sets \u003Ccode>Controller.Switch(63) = 1\u003C\u002Fcode> in \u003Ccode>Table1_Init\u003C\u002Fcode>, so\nthe ship rests at home with the home switch made and the sails latched down. That is recorded\nas \u003Ccode>initial_active\u003C\u002Fcode> on the switch record. The motor does not actuate either limit switch;\nthe hull reaching the end of travel closes it.\u003C\u002Fp>\n\u003Ch3>The Plunder disc\u003C\u002Fh3>\n\u003Cp>Public solenoid 6 is a 12 V motor (\u003Ccode>511-5024-04\u003C\u002Fcode>) that spins the disc continuously while\nasserted. \u003Cstrong>The disc has no position sensor of any kind.\u003C\u002Fstrong> No printed switch reports its\nangle, and the retained script drives it as a \u003Ccode>cvpmTurnTable\u003C\u002Fcode> whose visible rotation is a\nfree-running timer stepping \u003Ccode>RotatingPlatform.RotZ\u003C\u002Fcode> by 7 degrees, so a recreation gets speed\nbut not phase. What the ROM actually knows is only whether a ball is on the disc, from the\ntwo opto pairs at its entrance and exit: public 11 (Plunder Enter) and public 4 (Plunder\nExit). The retained script keeps its own \u003Ccode>BallinSpin\u003C\u002Fcode> counter off exactly those two.\u003C\u002Fp>\n\u003Cp>The six stand-up targets around the disc are public 42-47 (\u003Ccode>180-5133-02\u003C\u002Fcode>, above playfield),\nand public solenoid 23 (Plunder Pin, 22-900) is a retractable post at the disc.\u003C\u002Fp>\n\u003Ch3>The trough carries two different switch constructions\u003C\u002Fh3>\n\u003Cp>The four-ball trough&#39;s position switches are printed as two families on one page: \u003Ccode>TROUGH #4 (L)\u003C\u002Fcode>, \u003Ccode>#3\u003C\u002Fcode> and \u003Ccode>#2\u003C\u002Fcode> at public 18, 19 and 20 are mechanical switches (\u003Ccode>180-5119-02\u003C\u002Fcode>), while\n\u003Ccode>TROUGH #1 (R)\u003C\u002Fcode> at public 21 is an opto pair annotated \u003Ccode>(VUK OPTO)\u003C\u002Fcode> with transmitter and\nreceiver parts \u003Ccode>515-0173-00\u003C\u002Fcode> and \u003Ccode>515-0174-00\u003C\u002Fcode>. A fifth address, public 22, is a second opto\npair annotated \u003Ccode>(STACK OPTO)\u003C\u002Fcode> and named \u003Ccode>TROUGH JAM\u003C\u002Fcode> in italics; it sits in the exit path\nrather than at a ball rest position. Construction must be checked per switch even inside one\nassembly - the same lesson Williams Bram Stoker&#39;s Dracula&#39;s Mist Magnet already established.\u003C\u002Fp>\n\u003Cp>Solenoid 1 lifts one ball out to the shooter lane. It does \u003Cstrong>not\u003C\u002Fstrong> actuate the jam opto: the\nretained script&#39;s \u003Ccode>vpmTimer.PulseSw 22\u003C\u002Fcode> from inside \u003Ccode>SolTrough\u003C\u002Fcode> is the ball crossing that\nopto as it leaves.\u003C\u002Fp>\n\u003Ch2 id=\"what-the-retained-table-is-and-is-not-good-for\">What the retained table is and is not good for\u003C\u002Fh2>\n\u003Cp>The retained recreation is a thin, non-VPW community build: 1,229 extracted files and a\n\u003Cstrong>32,543-byte\u003C\u002Fstrong> script, against the 240-290 kB VPW-authored scripts several other games in\nthis run used. It is judged on what it actually models. Where it models an address with a\nplausibly placed object, that object supplies the coordinate; where it does not, no\ncoordinate was invented. Its \u003Ccode>AllLamps\u003C\u002Fcode> collection does cover 78 of the 80 lamp addresses\n(everything except the two cabinet button lamps), which is better coverage than the thin\ntables used for Creature, The Getaway and The Simpsons Pinball Party managed.\u003C\u002Fp>\n\u003Cp>Three specific things about it are worth knowing before trusting it:\u003C\u002Fp>\n\u003Col>\n\u003Cli>\u003Cstrong>It has a real script defect on Plunder 1.\u003C\u002Fstrong> \u003Ccode>Sub sw43_Hit\u003C\u002Fcode> is defined twice - once\npulsing switch 42, once pulsing switch 43 - and \u003Ccode>sw42_Hit\u003C\u002Fcode> is not defined at all, so only\none of the two definitions can survive and public switch 42 goes unreported at runtime.\nThe table does contain a correctly positioned \u003Ccode>sw42\u003C\u002Fcode> HitTarget object, which is what this\nrecord&#39;s placement uses. This is a defect in the recreation, not evidence about the\nphysical machine.\u003C\u002Fli>\n\u003Cli>\u003Cstrong>Its pop-bumper switch bindings are rotated against the manual.\u003C\u002Fstrong> See the conflict\nbelow. The placements in this record follow the manual and the table&#39;s own geometry, not\nthe script&#39;s object ordering.\u003C\u002Fli>\n\u003Cli>\u003Cstrong>It duplicates several emitters as co-located render doubles\u003C\u002Fstrong>, and its flasher light\ncounts exceed the manual&#39;s printed bulb quantities. The excluded objects are enumerated in\nthe spatial audit&#39;s \u003Ccode>excluded_object_classes\u003C\u002Fcode>.\u003C\u002Fli>\n\u003C\u002Fol>\n\u003Ch2 id=\"back-panel-ten-lamps-and-ten-g-i-bulbs-that-are-not-on-the-playfield\">Back panel: ten lamps and ten G.I. bulbs that are not on the playfield\u003C\u002Fh2>\n\u003Cp>Printed page 91 (\u003Ccode>Back Panel Assembly, Individual Parts Only\u003C\u002Fcode>) is the page the lamp-matrix\nfootnote points at, and it is decisive. The back panel carries:\u003C\u002Fp>\n\u003Cul>\n\u003Cli>\u003Ccode>ITEM 2\u003C\u002Fcode>: ten 2-lug sockets with \u003Ccode>#44\u003C\u002Fcode> clear heavy-filament bulbs, each labelled \u003Ccode>G.I.\u003C\u002Fcode> on\nthe drawing. The Lamp Locations page says the same thing independently: &quot;THE TOP TEN CLEAR\nBULBS ARE G.I.s; NOT CONTROL LAMPS.&quot;\u003C\u002Fli>\n\u003Cli>\u003Ccode>ITEM 3\u003C\u002Fcode>: seven 3-lug sockets with \u003Ccode>#44\u003C\u002Fcode> red bulbs, labelled \u003Ccode>LP. 33\u003C\u002Fcode> to \u003Ccode>LP. 39\u003C\u002Fcode> - the\nmatrix&#39;s \u003Ccode>BACKPANEL #1 (L)\u003C\u002Fcode> to \u003Ccode>#7 (R)\u003C\u002Fcode>.\u003C\u002Fli>\n\u003Cli>\u003Ccode>ITEM 4\u003C\u002Fcode>: three 3-lug sockets with \u003Ccode>#44\u003C\u002Fcode> green bulbs, labelled \u003Ccode>LAMP 78\u003C\u002Fcode>, \u003Ccode>LAMP 79\u003C\u002Fcode>,\n\u003Ccode>LAMP 80\u003C\u002Fcode> - the matrix&#39;s \u003Ccode>LEFT\u003C\u002Fcode>, \u003Ccode>MIDDLE\u003C\u002Fcode> and \u003Ccode>RIGHT TOP LANE\u003C\u002Fcode>.\u003C\u002Fli>\n\u003Cli>\u003Ccode>ITEM 5\u003C\u002Fcode>: two 2-lug stand-up sockets with \u003Ccode>#89\u003C\u002Fcode> clear bulbs, both labelled \u003Ccode>Q22 FLASH\u003C\u002Fcode>.\u003C\u002Fli>\n\u003C\u002Ful>\n\u003Cp>So \u003Cstrong>ten matrix lamp addresses are backbox devices\u003C\u002Fstrong>, and three of them (78-80) are named\nafter playfield lanes whose switches (public 12, 13, 14) really are on the playfield. The\nretained table does model a Light object for each of the ten at the extreme rear edge of the\nplayfield, normalized y between 0.020 and 0.022; those coordinates are recorded in the\nretained geometry dump and deliberately not promoted to playfield placements. This is the\nsame pattern Williams Fish Tales&#39;s backbox 3-lamp board already established.\u003C\u002Fp>\n\u003Ch2 id=\"flashers\">Flashers\u003C\u002Fh2>\n\u003Cp>This game fits five, and three sources agree exactly on which: the manual&#39;s own Test Flash\nLamps note (&quot;This Game: Q20, Q22, Q30, Q31 &amp; Q32&quot;), the Coils Detailed Chart Table&#39;s \u003Ccode>#89 Bulb\u003C\u002Fcode> rows, and pinned \u003Ccode>sam.c\u003C\u002Fcode>&#39;s own \u003Ccode>potc\u003C\u002Fcode> block, which declares\n\u003Ccode>CORE_MODOUT_BULB_89_20V_DC_WPC\u003C\u002Fcode> at solenoid indices 20, 22 and a run of three from 30. Zero\ndisagreement.\u003C\u002Fp>\n\u003Cp>Quantities are printed on two of them: \u003Ccode>#22 FLASH: REAR CENTER (X2)\u003C\u002Fcode> and \u003Ccode>#30 FLASH: BACK RIGHT [X3]\u003C\u002Fcode>. Where those bulbs physically sit is the one thing this manual contradicts itself\nabout; see the conflict below.\u003C\u002Fp>\n\u003Ch2 id=\"what-is-not-settled\">What is not settled\u003C\u002Fh2>\n\u003Cp>Four unresolved conflicts, all recorded as first-class \u003Ccode>conflicts\u003C\u002Fcode> entries.\u003C\u002Fp>\n\u003Col>\n\u003Cli>\u003Cstrong>\u003Ccode>conflict.sam-invsw-never-populated\u003C\u002Fcode>\u003C\u002Fstrong> - the platform-wide polarity gap. Pinned Stern\nS.A.M. source populates no inverted-switch mask at all: \u003Ccode>INITGAME\u003C\u002Fcode>&#39;s positional\ninitializer leaves \u003Ccode>wpc.invSw\u003C\u002Fcode> at its C zero default and searching the whole of \u003Ccode>sam.c\u003C\u002Fcode>\nfor \u003Ccode>invSw\u003C\u002Fcode> returns no assignment anywhere. Against that, this manual positively\nidentifies seven opto switches - 3, 4, 11, 21, 22, 60 and 61 - and never states\nnormally-open or normally-closed for any individual switch. Physical construction is known\nfor seven addresses while their emulator-side normalization is not. Check this on every\nfuture S.A.M. curation rather than assuming it; it is the same shape as the Whitestar gap\nalready recorded for Stern The Simpsons Pinball Party. Resolution needs a LibPinMAME\nharness trace observing the idle public state of those seven addresses.\u003C\u002Fli>\n\u003Cli>\u003Cstrong>\u003Ccode>conflict.flasher-back-panel-bulb-count\u003C\u002Fcode>\u003C\u002Fstrong> - the Coil &amp; Flash Lamp Locations page draws\none \u003Ccode>22\u003C\u002Fcode> and one \u003Ccode>30\u003C\u002Fcode> callout in its back-panel inset, which makes both printed quantities\nadd up, while printed page 91 lists exactly two \u003Ccode>#89\u003C\u002Fcode> sockets on the back panel and labels\n\u003Cstrong>both\u003C\u002Fstrong> of them \u003Ccode>Q22 FLASH\u003C\u002Fcode> with no \u003Ccode>Q30\u003C\u002Fcode> socket anywhere. This record follows page 91&#39;s\nexplicit parts list for address 22 and gives it a \u003Ccode>cabinet_or_service\u003C\u002Fcode> record with\nquantity 2; address 30 carries no spatial key at all, because no placement set can match\nits printed quantity of three without choosing a side.\u003C\u002Fli>\n\u003Cli>\u003Cstrong>\u003Ccode>conflict.pop-bumper-position-naming\u003C\u002Fcode>\u003C\u002Fstrong> - the manual names the three bumpers LEFT, RIGHT\nand BOTTOM on both its switch page and its coil page, and its locations plan draws the\nthree coil callouts at the cluster&#39;s left, right and player-nearest positions in that\norder. The retained script binds them in naive numeric order instead, which makes its LEFT\nbumper the player-nearest one. Only one bijection between three names and three positions\nis geometrically coherent; the manual&#39;s two pages plus the table&#39;s own geometry agree on it\nagainst the script&#39;s identifier ordering alone, so this record uses the manual&#39;s reading\nfor all six placements (switches 30\u002F31\u002F32 and coils 9\u002F10\u002F11) and records the disagreement\nrather than resolving it silently, because the runtime script is normally this project&#39;s\nauthority for address semantics and it is the source being overruled.\u003C\u002Fli>\n\u003Cli>\u003Cstrong>\u003Ccode>conflict.coin-door-adjust-button-order\u003C\u002Fcode>\u003C\u002Fstrong> - \u003Ccode>sam.c\u003C\u002Fcode> disagrees with itself about which\nred coin-door adjustment button is public -2 and which is -1: its descriptive comment\nblock says D21 is Plus and D22 is Minus, while its own keyboard input-port table puts\nMinus on the bit that becomes -2. This manual agrees with the input-port table, so two\nsources against one resolve it that way. Recorded for provenance completeness even though\nboth addresses are coin-door service buttons.\u003C\u002Fli>\n\u003C\u002Fol>\n\u003Cp>Two output addresses carry no spatial record at all:\u003C\u002Fp>\n\u003Cul>\n\u003Cli>\u003Cstrong>Public solenoid 30\u003C\u002Fstrong>, for the reason in conflict 2.\u003C\u002Fli>\n\u003Cli>\u003Cstrong>G.I. address 0\u003C\u002Fstrong>. This manual prints no general-illumination bulb table anywhere. The\nonly G.I. inventory it states is the ten back-panel \u003Ccode>#44\u003C\u002Fcode> sockets on printed page 91 and\nthe three right-ramp LED modules the Lamp Locations page calls out (&quot;THE 3 LEDS MODULES ON\nTHE RIGHT RAMP ARE G.I.s; NOT CONTROL LAMPS&quot;). The playfield G.I. bulb inventory is spread\nacross the Section 4 assembly pages and was not exhaustively enumerated in this pass, so\nneither a bulb quantity nor a placement set is asserted. The retained table&#39;s own \u003Ccode>GI\u003C\u002Fcode>\ncollection has 85 members, but many are co-located render doubles and ten are back-panel\nproxies, so it cannot substitute for the missing table.\u003C\u002Fli>\n\u003C\u002Ful>\n\u003Cp>Finally, this curation pass ran single-session and did \u003Cstrong>not\u003C\u002Fstrong> obtain the mandatory\nindependent high-tier cross-provider review described in \u003Ccode>docs\u002FINSTRUCTIONS.md\u003C\u002Fcode>.\n\u003Ccode>recreation_notes\u003C\u002Fcode> therefore stays in \u003Ccode>coverage.missing\u003C\u002Fcode> until that review runs against the\nexact proposed tree, matching the precedent Bally Cirqus Voltaire and Williams Fish Tales set\nfor the same procedural gap.\u003C\u002Fp>\n\u003Ch2 id=\"two-things-worth-carrying-to-the-next-stern-s-a-m-game\">Two things worth carrying to the next Stern S.A.M. game\u003C\u002Fh2>\n\u003Col>\n\u003Cli>\u003Cstrong>Re-derive the lamp axis order from the game&#39;s own printed grid.\u003C\u002Fstrong> Stern&#39;s switch matrix\nand lamp matrix do not share an axis convention across platform generations: Whitestar&#39;s\nswitch matrix is column-major and its lamp matrix row-major, and S.A.M.&#39;s lamp matrix is\nrow-major over ten rows by eight columns while its printed switch matrix is four drive rows\nby sixteen returns. Confirming the lamp mapping against \u003Ccode>sam.c\u003C\u002Fcode>&#39;s own per-game\n\u003Ccode>strncasecmp(gn, ...)\u003C\u002Fcode> block - which names specific addresses on specific boards - is the\ncheapest independent check available, and on this game it agreed on all seven addresses it\ncovers.\u003C\u002Fli>\n\u003Cli>\u003Cstrong>\u003Ccode>hw.custSol = 16\u003C\u002Fcode> is a macro constant, not a per-game decision.\u003C\u002Fstrong> Every Stern S.A.M.\ngame enumerates public solenoids 51-66 whether or not an auxiliary driver board is fitted.\nWhat differs between games is \u003Ccode>gameSpecific1\u003C\u002Fcode>: it selects which, if any, of \u003Ccode>sam.c\u003C\u002Fcode>&#39;s six\nauxiliary write paths is enabled. Read that field before deciding whether 51-66 mean\nanything on a given machine.\u003C\u002Fli>\n\u003C\u002Fol>\n",[5360,5363,5366,5369,5372,5375,5378,5381,5384],{"id":5361,"text":5362},"identity-and-the-year-trap","Identity, and the year trap",{"id":5364,"text":5365},"platform-stern-s-a-m-with-every-profile-rule-re-derived-from-source","Platform: Stern S.A.M., with every profile rule re-derived from source",{"id":5367,"text":5368},"machine-layout-in-one-paragraph","Machine layout in one paragraph",{"id":5370,"text":5371},"mechanisms","Mechanisms",{"id":5373,"text":5374},"what-the-retained-table-is-and-is-not-good-for","What the retained table is and is not good for",{"id":5376,"text":5377},"back-panel-ten-lamps-and-ten-g-i-bulbs-that-are-not-on-the-playfield","Back panel: ten lamps and ten G.I. bulbs that are not on the playfield",{"id":5379,"text":5380},"flashers","Flashers",{"id":5382,"text":5383},"what-is-not-settled","What is not settled",{"id":5385,"text":5386},"two-things-worth-carrying-to-the-next-stern-s-a-m-game","Two things worth carrying to the next Stern S.A.M. 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chine_id":2318,"manufacturer":77,"root_driver":76,"year":80},{"clone_of":76,"coverage_status":49,"definition":5357,"definition_sha256":5390,"description":188,"flags":4,"id":189,"machine_id":2318,"manufacturer":77,"root_driver":76,"year":80},[5419,5424,5428,5432,5435,5438],{"slug":5420,"name":5421,"manufacturer":77,"year":5422,"status":5423},"stern-spider-man-2007","Spider-Man",2007,"author_ready",{"slug":5425,"name":5426,"manufacturer":77,"year":5427,"status":5423},"stern-iron-man-2010","Iron Man",2010,{"slug":5429,"name":5430,"manufacturer":77,"year":5431,"status":5423},"stern-the-rolling-stones-standard-2011","The Rolling Stones (Standard)",2011,{"slug":5433,"name":5434,"manufacturer":77,"year":5431,"status":5423},"stern-the-rolling-stones-limited-edition-2011","The Rolling Stones Limited Edition",{"slug":5436,"name":5437,"manufacturer":77,"year":5431,"status":5423},"stern-tron-legacy-limited-edition-2011","TRON: Legacy Limited Edition",{"slug":5439,"name":5440,"manufacturer":77,"year":5441,"status":5423},"stern-ac-dc-premium-limited-edition-luci-2012","AC\u002FDC Premium \u002F Limited Edition \u002F LUCI Premium",2012,{"left":4,"top":4,"width":5,"height":5,"rotate":4,"vFlip":6,"hFlip":6,"body":5443,"hidden":12},"\u003Cg fill=\"none\" stroke=\"currentColor\" stroke-linecap=\"round\" stroke-linejoin=\"round\" stroke-width=\"2\">\u003Cpath d=\"M4 22h14a2 2 0 0 0 2-2V7l-5-5H6a2 2 0 0 0-2 2v4\"\u002F>\u003Cpath d=\"M14 2v4a2 2 0 0 0 2 2h4M4 12a1 1 0 0 0-1 1v1a1 1 0 0 1-1 1a1 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