[{"data":1,"prerenderedAt":4286},["ShallowReactive",2],{"i-lucide:search":3,"i-lucide:sun":8,"i-lucide:github":10,"i-lucide:menu":13,"i-lucide:git-pull-request-arrow":15,"machine-williams-high-speed-1986":17,"i-lucide:file-json-2":4226,"i-lucide:map-pin":4228,"i-lucide:shield-check":4230,"i-lucide:toggle-left":4232,"i-lucide:zap":4234,"i-lucide:cable":4236,"i-lucide:disc-3":4238,"i-lucide:library-big":4240,"i-lucide:triangle-alert":4242,"i-lucide:plug-zap":4244,"i-lucide:arrow-up-right":4246,"i-lucide:info":4248,"i-lucide:monitor":4250,"i-lucide:door-open":4252,"i-lucide:log-out":4254,"i-lucide:rotate-cw":4256,"i-lucide:cog":4258,"i-lucide:box":4260,"i-lucide:list":4262,"i-lucide:external-link":4264,"i-lucide:cpu":4266,"i-lucide:book-open":4268,"i-lucide:image":4270,"i-lucide:quote":4272,"i-lucide:user-check":4274,"i-lucide:file-code-2":4276,"i-lucide:table-2":4278,"i-lucide:notebook-pen":4280,"i-lucide:message-square-warning":4282,"i-lucide:chevron-right":4284},{"left":4,"top":4,"width":5,"height":5,"rotate":4,"vFlip":6,"hFlip":6,"body":7},0,24,false,"\u003Cg fill=\"none\" stroke=\"currentColor\" stroke-linecap=\"round\" stroke-linejoin=\"round\" stroke-width=\"2\">\u003Cpath d=\"m21 21l-4.34-4.34\"\u002F>\u003Ccircle cx=\"11\" cy=\"11\" r=\"8\"\u002F>\u003C\u002Fg>",{"left":4,"top":4,"width":5,"height":5,"rotate":4,"vFlip":6,"hFlip":6,"body":9},"\u003Cg fill=\"none\" stroke=\"currentColor\" stroke-linecap=\"round\" stroke-linejoin=\"round\" stroke-width=\"2\">\u003Ccircle cx=\"12\" cy=\"12\" r=\"4\"\u002F>\u003Cpath d=\"M12 2v2m0 16v2M4.93 4.93l1.41 1.41m11.32 11.32l1.41 1.41M2 12h2m16 0h2M6.34 17.66l-1.41 1.41M19.07 4.93l-1.41 1.41\"\u002F>\u003C\u002Fg>",{"left":4,"top":4,"width":5,"height":5,"rotate":4,"vFlip":6,"hFlip":6,"body":11,"hidden":12},"\u003Cg fill=\"none\" stroke=\"currentColor\" stroke-linecap=\"round\" stroke-linejoin=\"round\" stroke-width=\"2\">\u003Cpath d=\"M15 22v-4a4.8 4.8 0 0 0-1-3.5c3 0 6-2 6-5.5c.08-1.25-.27-2.48-1-3.5c.28-1.15.28-2.35 0-3.5c0 0-1 0-3 1.5c-2.64-.5-5.36-.5-8 0C6 2 5 2 5 2c-.3 1.15-.3 2.35 0 3.5A5.4 5.4 0 0 0 4 9c0 3.5 3 5.5 6 5.5c-.39.49-.68 1.05-.85 1.65S8.93 17.38 9 18v4\"\u002F>\u003Cpath d=\"M9 18c-4.51 2-5-2-7-2\"\u002F>\u003C\u002Fg>",true,{"left":4,"top":4,"width":5,"height":5,"rotate":4,"vFlip":6,"hFlip":6,"body":14},"\u003Cpath fill=\"none\" stroke=\"currentColor\" stroke-linecap=\"round\" stroke-linejoin=\"round\" stroke-width=\"2\" d=\"M4 5h16M4 12h16M4 19h16\"\u002F>",{"left":4,"top":4,"width":5,"height":5,"rotate":4,"vFlip":6,"hFlip":6,"body":16},"\u003Cg fill=\"none\" stroke=\"currentColor\" stroke-linecap=\"round\" stroke-linejoin=\"round\" stroke-width=\"2\">\u003Ccircle cx=\"5\" cy=\"6\" r=\"3\"\u002F>\u003Cpath d=\"M5 9v12\"\u002F>\u003Ccircle cx=\"19\" cy=\"18\" r=\"3\"\u002F>\u003Cpath d=\"m15 9l-3-3l3-3\"\u002F>\u003Cpath d=\"M12 6h5a2 2 0 0 1 2 2v7\"\u002F>\u003C\u002Fg>",{"detail":18,"summary":4084},{"conflicts":19,"controller":33,"coverage":36,"displays":44,"drivers":106,"format":133,"inputs":134,"knowledge":1608,"machine":1611,"mechanisms":1620,"outputs":1777,"relationships":4028,"schema_version":68,"sources":4050,"slug":4155,"sourcePath":4156,"knowledgePath":1609,"knowledgeHtml":4157,"knowledgeHeadings":4158,"knowledgeSummary":4210,"catalogDrivers":4214,"related":4221,"family":4084},[20,28],{"description":21,"id":22,"path":23,"source_refs":24},"High Speed has a third, upper-right flipper, but no source states which cabinet button fires it. The manual's Solenoid Table lists it as \"Upper Flipper\" with no Sol. No., no driver transistor and no CPU-board connection, giving it only its own playfield connector pins (Blk-Yel to 7J1-19 and 8P3-33) which sit between the left flipper's 8P3-32 and the right flipper's 8P3-34; the Solenoids\u002FFlashers parts list repeats the bare name; and neither page names a side. Pinned PinMAME models no upper flipper at all for this driver, since hsGameData's hw.flippers is FLIP_SWNO(37,38) with no FLIP_SW or FLIP_SOL bit for either upper position, so public addresses 33-36 read as always zero and no third synthetic output exists. The only source that asserts anything is the retained known-working VPX table, whose SolRFlipper handler rotates RightFlipper and RightFlipper1 together, i.e. it assumes the upper-right flipper shares the lower-right flipper's button and coil circuit. That is plausible and matches the position -- the manual's own switch-locations drawing does place a third flipper bat on the right side of the playfield above the right hideout lane, and the Switches parts list has no third flipper-button row anywhere, so the coil must be fed from one of the two existing button circuits -- but it rests on a single community source. Resolution path: the Section 3 flipper-circuit schematic sheet (not transcribed here) or a photograph of an unrestored machine's 8P3 harness would show which button feed 8P3-33 is paralleled onto. Unresolved.","conflict.upper-flipper-driving-button","mechanisms[id=mechanism.flippers]",[25,26,27],"manual.williams.high-speed.1986","vpx-script.high-speed-1986","pinmame.core.4ec52ff0ac13",{"description":29,"id":30,"path":31,"source_refs":32},"The manual gives two different Coinco part numbers for the same coin-door lockout relay. The Solenoid Table (printed page 25) prints 404603-22 in its Solenoid Part No. column with note 2, \"Solenoid 16 has a Coinco part number\"; the Solenoids\u002FFlashers parts list (printed page 34) prints 904218-696 with the annotation \"Coin-Lockout Relay (Coinco p\u002Fn)\". Both pages agree on the device, its address, its wiring (Brn-Gry, 1P12-9, 7P1-7 and 7P2-4, driver Q6) and that the part is Coinco's rather than Williams'; nothing in the manual or in the Amendments sheet reconciles the two numbers, and the retained table has no callback for the address. The definition records 404603-22, from the wiring table of record, and this conflict preserves the other. Authoring impact is nil -- the device is a cabinet coin-door relay with no playfield presence -- but a part number that two pages of one manual disagree about should not be presented as settled. Resolution path: a Williams parts catalogue or a Coinco cross-reference. Unresolved.","conflict.coin-lockout-relay-part-number","outputs[binding.device=16]",[25,27],{"hardware_generation":34,"inversion_applied_by_emulator":12,"platform":35},"0x100","pinmame.system-11",{"status":37,"missing":38,"dimensions":41},"partial",[39,40],"spatial_placement","unresolved_conflicts",{"address_enumeration":42,"catalog_identity":42,"mechanisms":42,"physical_wiring":42,"recreation_knowledge":42,"semantic_naming":42,"spatial_placement":43,"variant_coverage":42},"validated","candidate",[45,58,67,77,87,96],{"controller_index":4,"height":46,"id":47,"kind":48,"label":49,"provenance":50,"segment_start":46,"spatial":52,"width":57},1,"display.speeder-1","segment","SPEEDER 1 player score, seven 16-segment alphanumeric digits",{"source_refs":51,"status":42},[27,25],{"provenance":53,"reason":55,"status":56},{"source_refs":54,"status":42},[27,25],"cabinet_or_service","not_applicable",7,{"controller_index":46,"height":46,"id":59,"kind":48,"label":60,"provenance":61,"segment_start":63,"spatial":64,"width":57},"display.speeder-2","SPEEDER 2 player score, seven 16-segment alphanumeric digits",{"source_refs":62,"status":42},[27,25],9,{"provenance":65,"reason":55,"status":56},{"source_refs":66,"status":42},[27,25],{"controller_index":68,"height":46,"id":69,"kind":48,"label":70,"provenance":71,"segment_start":73,"spatial":74,"width":57},2,"display.speeder-3","SPEEDER 3 player score, seven 7-segment-plus-comma digits",{"source_refs":72,"status":42},[27,25],21,{"provenance":75,"reason":55,"status":56},{"source_refs":76,"status":42},[27,25],{"controller_index":78,"height":46,"id":79,"kind":48,"label":80,"provenance":81,"segment_start":83,"spatial":84,"width":57},3,"display.speeder-4","SPEEDER 4 player score, seven 7-segment-plus-comma digits",{"source_refs":82,"status":42},[27,25],29,{"provenance":85,"reason":55,"status":56},{"source_refs":86,"status":42},[27,25],{"controller_index":88,"height":46,"id":89,"kind":48,"label":90,"provenance":91,"segment_start":4,"spatial":93,"width":68},4,"display.ball-in-play-match","BALL IN PLAY \u002F MATCH, two small 7-segment digits at non-contiguous controller segment positions 0 and 8",{"source_refs":92,"status":42},[27,25],{"provenance":94,"reason":55,"status":56},{"source_refs":95,"status":42},[27,25],{"controller_index":97,"height":46,"id":98,"kind":48,"label":99,"provenance":100,"segment_start":102,"spatial":103,"width":68},5,"display.credits","Credits, two small 7-segment digits at non-contiguous controller segment positions 20 and 28",{"source_refs":101,"status":42},[27,25],20,{"provenance":104,"reason":55,"status":56},{"source_refs":105,"status":42},[27,25],[107,114,118,124,128],{"description":108,"flags":4,"id":109,"manufacturer":110,"physical_compatibility":111,"variant_notes":112,"year":113},"High Speed (L-4)","hs_l4","Williams","identical","Williams production L-4 ROM shipped with the physical machine; the pinned catalog's clone-tree parent and the driver the retained known-working VPX table binds (cGameName = \"hs_l4\").","1986",{"clone_of":109,"description":115,"flags":4,"id":116,"manufacturer":110,"physical_compatibility":111,"variant_notes":117,"year":113},"High Speed (L-3)","hs_l3","Williams L-3 game ROM revision (U26 only; the pinned ROM set pairs it with the same L-4 U27, flagged '\u002F\u002F!! L-4?!' in the driver source). Shares hsGameData\u002Finit_hs with the parent through CORE_CLONEDEF, so the switch matrix, lamp matrix, solenoid table, special-solenoid switch map and playfield hardware are all unchanged.",{"clone_of":109,"description":119,"flags":4,"id":120,"manufacturer":121,"physical_compatibility":111,"variant_notes":122,"year":123},"High Speed (L-1 \u002F Unidesa \u002F Cirsa)","hs_l1","Williams (Unidesa \u002F Cirsa license)","Earliest dumped game ROM revision, dumped from a Unidesa \u002F Cirsa licensed board and catalogued at 1985. The pinned driver's own comment says the board is 'identical to the Williams board (also same P\u002FN)' and that the dump is 'very likely to match the (so far undumped) L-1 original Williams ROMs'. The licensed cabinet additionally carried a Credit Conversion PCB (an 8035 with its own 2716 EPROM, a 4-position DIP bank and a 6.144 MHz crystal, undumped) which is coin-door pricing hardware outside the CPU board's own address space and changes no playfield device. The 1985 catalogue year is the licensee's build date, not a different physical machine: this driver shares hsGameData\u002Finit_hs with the parent and PinMAME declares it a clone of hs_l4.","1985",{"clone_of":109,"description":125,"flags":4,"id":126,"manufacturer":110,"physical_compatibility":111,"variant_notes":127,"year":113},"High Speed (G-4 \u002F German PROTO4)","hs_p4g","German export game ROM (the pinned source records a board whose U26 was stickered 'PROTO4' but reports as G-4, paired with an L-4 U27, with the German text held in the extra 8K of the larger EPROM and selected by Adjustment #51). Firmware localization only; shares hsGameData\u002Finit_hs with the parent. The manual's own Special Preset Adjustments 53-60 ('Install German 1' through 'Install German 4') show the production machine already carries German pricing and rules presets, so no hardware differs.",{"clone_of":109,"description":129,"flags":4,"id":130,"manufacturer":110,"physical_compatibility":111,"variant_notes":131,"year":132},"High Speed (L-4C Competition MOD)","hs_l4c","2018 community 'Competition MOD' patch of the L-4 game ROMs (the pinned source retains both the older 6b05 patch, commented out, and the newer f43c patch that is registered). Runs on the unmodified physical machine and shares hsGameData\u002Finit_hs with the parent; it changes rules and scoring only.","2018","pinmame-machine-definition",[135,159,175,191,207,235,256,278,301,321,342,363,385,414,438,458,479,503,526,549,572,597,619,641,663,684,706,728,749,775,797,819,841,862,884,906,928,954,976,998,1021,1044,1066,1089,1111,1133,1156,1178,1201,1223,1245,1267,1289,1315,1337,1360,1382,1400,1417,1434,1451,1471,1488,1505,1522,1539,1556,1573,1590],{"aliases":136,"availability":140,"binding":141,"id":144,"kind":145,"label":146,"physical":147,"provenance":151,"roles":154,"spatial":156},[137],{"namespace":138,"value":139},"pinmame.switch","-7","used",{"device":142,"group":143},-7,"pinmame.input.switch","switch.diagnostic-7","switch","Advance (Diagnostic)",{"location":148,"notes":149,"switch_type":150},"coin door and CPU board diagnostic switches","System 11 diagnostic input, the upper nibble of the shared S11_COMINPORT keyboard port (core_swSeq2m maps public n to internal matrix index n+7, so these four land in column 0). The manual's Test\u002FDiagnostic Procedures section drives the whole test sequence from the coin-door ADVANCE button and AUTO-UP\u002FMANUAL-DOWN switch and names the CPU board's own SW1 as the Sound Diagnostic switch and SW2 as the CPU Diagnostic switch.","button",{"source_refs":152,"status":42},[25,153,27],"controller-profile.pinmame-system-11",[155],"service.advance",{"provenance":157,"reason":55,"status":56},{"source_refs":158,"status":42},[27,25],{"aliases":160,"availability":140,"binding":163,"id":165,"kind":145,"label":166,"physical":167,"provenance":168,"roles":170,"spatial":172},[161],{"namespace":138,"value":162},"-6",{"device":164,"group":143},-6,"switch.diagnostic-6","Up\u002FDown (Diagnostic)",{"location":148,"notes":149,"switch_type":150},{"source_refs":169,"status":42},[25,153,27],[171],"service.updown",{"provenance":173,"reason":55,"status":56},{"source_refs":174,"status":42},[27,25],{"aliases":176,"availability":140,"binding":179,"id":181,"kind":145,"label":182,"physical":183,"provenance":184,"roles":186,"spatial":188},[177],{"namespace":138,"value":178},"-5",{"device":180,"group":143},-5,"switch.diagnostic-5","CPU Diagnostic (SW2)",{"location":148,"notes":149,"switch_type":150},{"source_refs":185,"status":42},[25,153,27],[187],"service.cpu-diag",{"provenance":189,"reason":55,"status":56},{"source_refs":190,"status":42},[27,25],{"aliases":192,"availability":140,"binding":195,"id":197,"kind":145,"label":198,"physical":199,"provenance":200,"roles":202,"spatial":204},[193],{"namespace":138,"value":194},"-4",{"device":196,"group":143},-4,"switch.diagnostic-4","Sound Diagnostic (SW1)",{"location":148,"notes":149,"switch_type":150},{"source_refs":201,"status":42},[25,153,27],[203],"service.sound-diag",{"provenance":205,"reason":55,"status":56},{"source_refs":206,"status":42},[27,25],{"aliases":208,"availability":140,"binding":214,"id":215,"kind":145,"label":216,"physical":217,"provenance":221,"roles":223,"spatial":225,"wiring":228},[209,211],{"namespace":138,"value":210},"1",{"namespace":212,"value":213},"manual.address","01",{"device":46,"group":143},"switch.matrix-1","Plumb Bob Tilt",{"notes":218,"part_number":219,"switch_type":220},"Printed switch-matrix drive column 1, return row 1.","A-8476","tilt",{"source_refs":222,"status":42},[25,27],[224],"cabinet.tilt",{"provenance":226,"reason":55,"status":56},{"source_refs":227,"status":42},[25],{"board":229,"drive_connection":230,"drive_wire":231,"return_component":232,"return_connection":233,"return_wire":234},"System 11 CPU board","1J8-1","GRN-BRN","column driver Q45","1J10-9","WHT-BRN",{"aliases":236,"availability":140,"binding":241,"id":242,"kind":145,"label":243,"physical":244,"provenance":247,"roles":249,"spatial":250,"wiring":253},[237,239],{"namespace":138,"value":238},"2",{"namespace":212,"value":240},"02",{"device":68,"group":143},"switch.matrix-2","Ball Roll Tilt",{"notes":245,"part_number":246,"switch_type":220},"Printed switch-matrix drive column 1, return row 2. hsGameData's hw.gameSpecific1 is 0, so S11_MUXSW2 is unset and SWITCH_UPDATE(s11) does not overwrite this address with mux-relay feedback the way it does on a System 11B game that sets that flag. The manual's own label for the position is a real device, the Ball Roll Tilt.","B-6572",{"source_refs":248,"status":42},[25,27],[224],{"provenance":251,"reason":55,"status":56},{"source_refs":252,"status":42},[25],{"board":229,"drive_connection":230,"drive_wire":231,"return_component":232,"return_connection":254,"return_wire":255},"1J10-8","WHT-RED",{"aliases":257,"availability":140,"binding":262,"id":263,"kind":145,"label":264,"physical":265,"provenance":268,"roles":270,"spatial":272,"wiring":275},[258,260],{"namespace":138,"value":259},"3",{"namespace":212,"value":261},"03",{"device":78,"group":143},"switch.matrix-3","Credit Button",{"notes":266,"part_number":267,"switch_type":150},"Printed switch-matrix drive column 1, return row 3.","SW-1A-126",{"source_refs":269,"status":42},[25,27],[271],"cabinet.service",{"provenance":273,"reason":55,"status":56},{"source_refs":274,"status":42},[25],{"board":229,"drive_connection":230,"drive_wire":231,"return_component":232,"return_connection":276,"return_wire":277},"1J10-7","WHT-ORN",{"aliases":279,"availability":140,"binding":284,"id":285,"kind":145,"label":286,"physical":287,"provenance":291,"roles":293,"spatial":295,"wiring":298},[280,282],{"namespace":138,"value":281},"4",{"namespace":212,"value":283},"04",{"device":88,"group":143},"switch.matrix-4","Right Coin Chute",{"notes":288,"part_number":289,"switch_type":290},"Printed switch-matrix drive column 1, return row 4.","904845","other",{"source_refs":292,"status":42},[25,27],[294],"cabinet.coin",{"provenance":296,"reason":55,"status":56},{"source_refs":297,"status":42},[25],{"board":229,"drive_connection":230,"drive_wire":231,"return_component":232,"return_connection":299,"return_wire":300},"1J10-6","WHT-YEL",{"aliases":302,"availability":140,"binding":307,"id":308,"kind":145,"label":309,"physical":310,"provenance":312,"roles":314,"spatial":315,"wiring":318},[303,305],{"namespace":138,"value":304},"5",{"namespace":212,"value":306},"05",{"device":97,"group":143},"switch.matrix-5","Center Coin Chute",{"notes":311,"part_number":289,"switch_type":290},"Printed switch-matrix drive column 1, return row 5.",{"source_refs":313,"status":42},[25,27],[294],{"provenance":316,"reason":55,"status":56},{"source_refs":317,"status":42},[25],{"board":229,"drive_connection":230,"drive_wire":231,"return_component":232,"return_connection":319,"return_wire":320},"1J10-5","WHT-GRN",{"aliases":322,"availability":140,"binding":327,"id":329,"kind":145,"label":330,"physical":331,"provenance":333,"roles":335,"spatial":336,"wiring":339},[323,325],{"namespace":138,"value":324},"6",{"namespace":212,"value":326},"06",{"device":328,"group":143},6,"switch.matrix-6","Left Coin Chute",{"notes":332,"part_number":289,"switch_type":290},"Printed switch-matrix drive column 1, return row 6.",{"source_refs":334,"status":42},[25,27],[294],{"provenance":337,"reason":55,"status":56},{"source_refs":338,"status":42},[25],{"board":229,"drive_connection":230,"drive_wire":231,"return_component":232,"return_connection":340,"return_wire":341},"1J10-3","WHT-BLU",{"aliases":343,"availability":140,"binding":348,"id":349,"kind":145,"label":350,"physical":351,"provenance":354,"roles":356,"spatial":357,"wiring":360},[344,346],{"namespace":138,"value":345},"7",{"namespace":212,"value":347},"07",{"device":57,"group":143},"switch.matrix-7","Slam Tilt",{"notes":352,"part_number":353,"switch_type":220},"Printed switch-matrix drive column 1, return row 7.","904704",{"source_refs":355,"status":42},[25,27],[224],{"provenance":358,"reason":55,"status":56},{"source_refs":359,"status":42},[25],{"board":229,"drive_connection":230,"drive_wire":231,"return_component":232,"return_connection":361,"return_wire":362},"1J10-2","WHT-VIO",{"aliases":364,"availability":140,"binding":369,"id":371,"kind":145,"label":372,"physical":373,"provenance":376,"roles":378,"spatial":379,"wiring":382},[365,367],{"namespace":138,"value":366},"8",{"namespace":212,"value":368},"08",{"device":370,"group":143},8,"switch.matrix-8","High Score Reset",{"notes":374,"part_number":375,"switch_type":150},"Printed switch-matrix drive column 1, return row 8.","5641-09369-00",{"source_refs":377,"status":42},[25,27],[271],{"provenance":380,"reason":55,"status":56},{"source_refs":381,"status":42},[25],{"board":229,"drive_connection":230,"drive_wire":231,"return_component":232,"return_connection":383,"return_wire":384},"1J10-1","WHT-GRY",{"aliases":386,"availability":140,"binding":391,"id":392,"kind":145,"label":393,"physical":394,"provenance":397,"spatial":399,"wiring":410},[387,389],{"namespace":138,"value":388},"9",{"namespace":212,"value":390},"09",{"device":63,"group":143},"switch.matrix-9","Outhole",{"notes":395,"part_number":396},"Printed switch-matrix drive column 2, return row 1. The Switches parts list prints only a part number for this position and never states the switch construction, so no switch_type is asserted here. It is certainly neither an opto nor a documented normally-closed contact: no row of that list carries an opto or photo-transistor part number, no row is printed blank, and neither copy of the Switch-Matrix Table carries an opto legend or a single shaded cell. Projected onto the Drain kicker (Kicker.Drain, table object centre): the outhole switch has no dedicated VPX object because the retained script's cvpmBallStack helper manages it abstractly (bsTrough.InitSw 9,12,11,10) and Drain_Hit is what feeds the stack. The manual's own switch-locations drawing puts switch 9 at the left end of the outhole\u002Ftrough tube.","17-1067",{"source_refs":398,"status":42},[25,26,27],{"placements":400,"status":42},[401],{"id":402,"provenance":403,"role":406,"space":407,"x":408,"y":409},"switch.matrix-9.sensor",{"source_refs":404,"status":42},[405,25],"vpx-table.high-speed-1986","sensor","playfield",0.44958,0.960993,{"board":229,"drive_connection":411,"drive_wire":412,"return_component":413,"return_connection":233,"return_wire":234},"1J8-2","GRN-RED","column driver Q49",{"aliases":415,"availability":140,"binding":419,"id":421,"kind":145,"label":422,"physical":423,"provenance":427,"spatial":429,"wiring":437},[416,418],{"namespace":138,"value":417},"10",{"namespace":212,"value":417},{"device":420,"group":143},10,"switch.matrix-10","Left Trough",{"notes":424,"part_number":425,"switch_type":426},"Printed switch-matrix drive column 2, return row 2. The Switch-Matrix Table prints this position \"Ball Trough #3 (Upper Left)\"; the label here is the Switches parts list wording. Projected onto the BallRelease kicker (Kicker.BallRelease, table object centre): the three trough positions have no individual VPX objects, the retained script managing all four trough switches through one cvpmBallStack against the single BallRelease exit kicker (bsTrough.InitKick BallRelease,90,10).","5647-09957-00","microswitch",{"source_refs":428,"status":42},[25,26,27],{"placements":430,"status":42},[431],{"id":432,"provenance":433,"role":406,"space":407,"x":435,"y":436},"switch.matrix-10.sensor",{"source_refs":434,"status":42},[405,25],0.872195,0.853659,{"board":229,"drive_connection":411,"drive_wire":412,"return_component":413,"return_connection":254,"return_wire":255},{"aliases":439,"availability":140,"binding":443,"id":445,"kind":145,"label":446,"physical":447,"provenance":449,"spatial":451,"wiring":457},[440,442],{"namespace":138,"value":441},"11",{"namespace":212,"value":441},{"device":444,"group":143},11,"switch.matrix-11","Center Trough",{"notes":448,"part_number":425,"switch_type":426},"Printed switch-matrix drive column 2, return row 3. The Switch-Matrix Table prints this position \"Ball Trough #2 (Center)\"; the label here is the Switches parts list wording. Projected onto the BallRelease kicker (Kicker.BallRelease, table object centre); see switch 10.",{"source_refs":450,"status":42},[25,26,27],{"placements":452,"status":42},[453],{"id":454,"provenance":455,"role":406,"space":407,"x":435,"y":436},"switch.matrix-11.sensor",{"source_refs":456,"status":42},[405,25],{"board":229,"drive_connection":411,"drive_wire":412,"return_component":413,"return_connection":276,"return_wire":277},{"aliases":459,"availability":140,"binding":463,"id":465,"kind":145,"label":466,"physical":467,"provenance":470,"spatial":472,"wiring":478},[460,462],{"namespace":138,"value":461},"12",{"namespace":212,"value":461},{"device":464,"group":143},12,"switch.matrix-12","Right Trough",{"notes":468,"part_number":469,"switch_type":426},"Printed switch-matrix drive column 2, return row 4. The Switch-Matrix Table prints this position \"Ball Trough #1 (Lower Right)\"; the label here is the Switches parts list wording. Projected onto the BallRelease kicker (Kicker.BallRelease, table object centre); see switch 10.","5647-09933-00",{"source_refs":471,"status":42},[25,26,27],{"placements":473,"status":42},[474],{"id":475,"provenance":476,"role":406,"space":407,"x":435,"y":436},"switch.matrix-12.sensor",{"source_refs":477,"status":42},[405,25],{"board":229,"drive_connection":411,"drive_wire":412,"return_component":413,"return_connection":299,"return_wire":300},{"aliases":480,"availability":140,"binding":484,"id":486,"kind":145,"label":487,"physical":488,"provenance":492,"spatial":494,"wiring":502},[481,483],{"namespace":138,"value":482},"13",{"namespace":212,"value":482},{"device":485,"group":143},13,"switch.matrix-13","Red Target (Lower Left Stoplight Bank)",{"notes":489,"part_number":490,"switch_type":491},"Printed switch-matrix drive column 2, return row 5. The Switch-Matrix Table prints this position \"Lower Left Stoplight Bank - Red Target\"; the label here is the Switches parts list wording.","A-11022","leaf",{"source_refs":493,"status":42},[25,26,27],{"placements":495,"status":42},[496],{"id":497,"provenance":498,"role":406,"space":407,"x":500,"y":501},"switch.matrix-13.sensor",{"source_refs":499,"status":42},[405,25],0.292367,0.308892,{"board":229,"drive_connection":411,"drive_wire":412,"return_component":413,"return_connection":319,"return_wire":320},{"aliases":504,"availability":140,"binding":508,"id":510,"kind":145,"label":511,"physical":512,"provenance":515,"spatial":517,"wiring":525},[505,507],{"namespace":138,"value":506},"14",{"namespace":212,"value":506},{"device":509,"group":143},14,"switch.matrix-14","Yellow Target (Lower Left Stoplight Bank)",{"notes":513,"part_number":514,"switch_type":491},"Printed switch-matrix drive column 2, return row 6. The Switch-Matrix Table prints this position \"Lower Left Stoplight Bank - Yel Target\"; the label here is the Switches parts list wording.","A-11054",{"source_refs":516,"status":42},[25,26,27],{"placements":518,"status":42},[519],{"id":520,"provenance":521,"role":406,"space":407,"x":523,"y":524},"switch.matrix-14.sensor",{"source_refs":522,"status":42},[405,25],0.277116,0.339825,{"board":229,"drive_connection":411,"drive_wire":412,"return_component":413,"return_connection":340,"return_wire":341},{"aliases":527,"availability":140,"binding":531,"id":533,"kind":145,"label":534,"physical":535,"provenance":538,"spatial":540,"wiring":548},[528,530],{"namespace":138,"value":529},"15",{"namespace":212,"value":529},{"device":532,"group":143},15,"switch.matrix-15","Green Target (Lower Left Stoplight Bank)",{"notes":536,"part_number":537,"switch_type":491},"Printed switch-matrix drive column 2, return row 7. The Switch-Matrix Table prints this position \"Lower Left Stoplight Bank - Grn Target\"; the label here is the Switches parts list wording.","A-11055",{"source_refs":539,"status":42},[25,26,27],{"placements":541,"status":42},[542],{"id":543,"provenance":544,"role":406,"space":407,"x":546,"y":547},"switch.matrix-15.sensor",{"source_refs":545,"status":42},[405,25],0.263007,0.369044,{"board":229,"drive_connection":411,"drive_wire":412,"return_component":413,"return_connection":361,"return_wire":362},{"aliases":550,"availability":140,"binding":554,"id":556,"kind":145,"label":557,"physical":558,"provenance":561,"spatial":563,"wiring":571},[551,553],{"namespace":138,"value":552},"16",{"namespace":212,"value":552},{"device":555,"group":143},16,"switch.matrix-16","Eject Hole",{"notes":559,"part_number":560},"Printed switch-matrix drive column 2, return row 8. The Switches parts list prints only a part number for this position and never states the switch construction, so no switch_type is asserted here. It is certainly neither an opto nor a documented normally-closed contact: no row of that list carries an opto or photo-transistor part number, no row is printed blank, and neither copy of the Switch-Matrix Table carries an opto legend or a single shaded cell.","17-1012",{"source_refs":562,"status":42},[25,26,27],{"placements":564,"status":42},[565],{"id":566,"provenance":567,"role":406,"space":407,"x":569,"y":570},"switch.matrix-16.sensor",{"source_refs":568,"status":42},[405,25],0.781537,0.113455,{"board":229,"drive_connection":411,"drive_wire":412,"return_component":413,"return_connection":383,"return_wire":384},{"aliases":573,"availability":140,"binding":577,"id":579,"kind":145,"label":580,"physical":581,"provenance":583,"spatial":585,"wiring":593},[574,576],{"namespace":138,"value":575},"17",{"namespace":212,"value":575},{"device":578,"group":143},17,"switch.matrix-17","Red Target (Upper Left Stoplight Bank)",{"notes":582,"part_number":490,"switch_type":491},"Printed switch-matrix drive column 3, return row 1. The Switch-Matrix Table prints this position \"Upper Left Stoplight Bank - Red Target\"; the label here is the Switches parts list wording.",{"source_refs":584,"status":42},[25,26,27],{"placements":586,"status":42},[587],{"id":588,"provenance":589,"role":406,"space":407,"x":591,"y":592},"switch.matrix-17.sensor",{"source_refs":590,"status":42},[405,25],0.292621,0.118656,{"board":229,"drive_connection":594,"drive_wire":595,"return_component":596,"return_connection":233,"return_wire":234},"1J8-3","GRN-ORN","column driver Q44",{"aliases":598,"availability":140,"binding":602,"id":604,"kind":145,"label":605,"physical":606,"provenance":608,"spatial":610,"wiring":618},[599,601],{"namespace":138,"value":600},"18",{"namespace":212,"value":600},{"device":603,"group":143},18,"switch.matrix-18","Yellow Target (Upper Left Stoplight Bank)",{"notes":607,"part_number":514,"switch_type":491},"Printed switch-matrix drive column 3, return row 2. The Switch-Matrix Table prints this position \"Upper Left Stoplight Bank - Yel Target\"; the label here is the Switches parts list wording.",{"source_refs":609,"status":42},[25,26,27],{"placements":611,"status":42},[612],{"id":613,"provenance":614,"role":406,"space":407,"x":616,"y":617},"switch.matrix-18.sensor",{"source_refs":615,"status":42},[405,25],0.292136,0.147283,{"board":229,"drive_connection":594,"drive_wire":595,"return_component":596,"return_connection":254,"return_wire":255},{"aliases":620,"availability":140,"binding":624,"id":626,"kind":145,"label":627,"physical":628,"provenance":630,"spatial":632,"wiring":640},[621,623],{"namespace":138,"value":622},"19",{"namespace":212,"value":622},{"device":625,"group":143},19,"switch.matrix-19","Green Target (Upper Left Stoplight Bank)",{"notes":629,"part_number":537,"switch_type":491},"Printed switch-matrix drive column 3, return row 3. The Switch-Matrix Table prints this position \"Upper Left Stoplight Bank - Grn Target\"; the label here is the Switches parts list wording.",{"source_refs":631,"status":42},[25,26,27],{"placements":633,"status":42},[634],{"id":635,"provenance":636,"role":406,"space":407,"x":638,"y":639},"switch.matrix-19.sensor",{"source_refs":637,"status":42},[405,25],0.291747,0.176519,{"board":229,"drive_connection":594,"drive_wire":595,"return_component":596,"return_connection":276,"return_wire":277},{"aliases":642,"availability":140,"binding":646,"id":647,"kind":145,"label":648,"physical":649,"provenance":652,"spatial":654,"wiring":662},[643,645],{"namespace":138,"value":644},"20",{"namespace":212,"value":644},{"device":102,"group":143},"switch.matrix-20","Left Flipper Return Lane",{"notes":650,"part_number":651,"switch_type":491},"Printed switch-matrix drive column 3, return row 4.","SW-1A-124",{"source_refs":653,"status":42},[25,26,27],{"placements":655,"status":42},[656],{"id":657,"provenance":658,"role":406,"space":407,"x":660,"y":661},"switch.matrix-20.sensor",{"source_refs":659,"status":42},[405,25],0.124983,0.711203,{"board":229,"drive_connection":594,"drive_wire":595,"return_component":596,"return_connection":299,"return_wire":300},{"aliases":664,"availability":140,"binding":668,"id":669,"kind":145,"label":670,"physical":671,"provenance":673,"spatial":675,"wiring":683},[665,667],{"namespace":138,"value":666},"21",{"namespace":212,"value":666},{"device":73,"group":143},"switch.matrix-21","Right Flipper Return Lane",{"notes":672,"part_number":651,"switch_type":491},"Printed switch-matrix drive column 3, return row 5.",{"source_refs":674,"status":42},[25,26,27],{"placements":676,"status":42},[677],{"id":678,"provenance":679,"role":406,"space":407,"x":681,"y":682},"switch.matrix-21.sensor",{"source_refs":680,"status":42},[405,25],0.783734,0.709515,{"board":229,"drive_connection":594,"drive_wire":595,"return_component":596,"return_connection":319,"return_wire":320},{"aliases":685,"availability":140,"binding":689,"id":691,"kind":145,"label":692,"physical":693,"provenance":695,"spatial":697,"wiring":705},[686,688],{"namespace":138,"value":687},"22",{"namespace":212,"value":687},{"device":690,"group":143},22,"switch.matrix-22","Red Target (Right Stoplight Bank)",{"notes":694,"part_number":490,"switch_type":491},"Printed switch-matrix drive column 3, return row 6. The Switch-Matrix Table prints this position \"Right Stoplight Bank - Red Target\"; the label here is the Switches parts list wording.",{"source_refs":696,"status":42},[25,26,27],{"placements":698,"status":42},[699],{"id":700,"provenance":701,"role":406,"space":407,"x":703,"y":704},"switch.matrix-22.sensor",{"source_refs":702,"status":42},[405,25],0.457515,0.243723,{"board":229,"drive_connection":594,"drive_wire":595,"return_component":596,"return_connection":340,"return_wire":341},{"aliases":707,"availability":140,"binding":711,"id":713,"kind":145,"label":714,"physical":715,"provenance":717,"spatial":719,"wiring":727},[708,710],{"namespace":138,"value":709},"23",{"namespace":212,"value":709},{"device":712,"group":143},23,"switch.matrix-23","Yellow Target (Right Stoplight Bank)",{"notes":716,"part_number":514,"switch_type":491},"Printed switch-matrix drive column 3, return row 7. The Switch-Matrix Table prints this position \"Right Stoplight Bank - Yellow Target\"; the label here is the Switches parts list wording.",{"source_refs":718,"status":42},[25,26,27],{"placements":720,"status":42},[721],{"id":722,"provenance":723,"role":406,"space":407,"x":725,"y":726},"switch.matrix-23.sensor",{"source_refs":724,"status":42},[405,25],0.511726,0.257873,{"board":229,"drive_connection":594,"drive_wire":595,"return_component":596,"return_connection":361,"return_wire":362},{"aliases":729,"availability":140,"binding":733,"id":734,"kind":145,"label":735,"physical":736,"provenance":738,"spatial":740,"wiring":748},[730,732],{"namespace":138,"value":731},"24",{"namespace":212,"value":731},{"device":5,"group":143},"switch.matrix-24","Green Target (Right Stoplight Bank)",{"notes":737,"part_number":537,"switch_type":491},"Printed switch-matrix drive column 3, return row 8. The Switch-Matrix Table prints this position \"Right Stoplight Bank - Green Target\"; the label here is the Switches parts list wording.",{"source_refs":739,"status":42},[25,26,27],{"placements":741,"status":42},[742],{"id":743,"provenance":744,"role":406,"space":407,"x":746,"y":747},"switch.matrix-24.sensor",{"source_refs":745,"status":42},[405,25],0.563604,0.270992,{"board":229,"drive_connection":594,"drive_wire":595,"return_component":596,"return_connection":383,"return_wire":384},{"aliases":750,"availability":140,"binding":754,"id":756,"kind":145,"label":757,"physical":758,"provenance":761,"spatial":763,"wiring":771},[751,753],{"namespace":138,"value":752},"25",{"namespace":212,"value":752},{"device":755,"group":143},25,"switch.matrix-25","Standup Target Arrow 1",{"notes":759,"part_number":760,"switch_type":491},"Printed switch-matrix drive column 4, return row 1.","A-8253",{"source_refs":762,"status":42},[25,26,27],{"placements":764,"status":42},[765],{"id":766,"provenance":767,"role":406,"space":407,"x":769,"y":770},"switch.matrix-25.sensor",{"source_refs":768,"status":42},[405,25],0.109453,0.555279,{"board":229,"drive_connection":772,"drive_wire":773,"return_component":774,"return_connection":233,"return_wire":234},"1J8-4","GRN-YEL","column driver Q48",{"aliases":776,"availability":140,"binding":780,"id":782,"kind":145,"label":783,"physical":784,"provenance":786,"spatial":788,"wiring":796},[777,779],{"namespace":138,"value":778},"26",{"namespace":212,"value":778},{"device":781,"group":143},26,"switch.matrix-26","Standup Target Arrow 2",{"notes":785,"part_number":760,"switch_type":491},"Printed switch-matrix drive column 4, return row 2.",{"source_refs":787,"status":42},[25,26,27],{"placements":789,"status":42},[790],{"id":791,"provenance":792,"role":406,"space":407,"x":794,"y":795},"switch.matrix-26.sensor",{"source_refs":793,"status":42},[405,25],0.12747,0.531263,{"board":229,"drive_connection":772,"drive_wire":773,"return_component":774,"return_connection":254,"return_wire":255},{"aliases":798,"availability":140,"binding":802,"id":804,"kind":145,"label":805,"physical":806,"provenance":808,"spatial":810,"wiring":818},[799,801],{"namespace":138,"value":800},"27",{"namespace":212,"value":800},{"device":803,"group":143},27,"switch.matrix-27","Standup Target Arrow 3",{"notes":807,"part_number":760,"switch_type":491},"Printed switch-matrix drive column 4, return row 3.",{"source_refs":809,"status":42},[25,26,27],{"placements":811,"status":42},[812],{"id":813,"provenance":814,"role":406,"space":407,"x":816,"y":817},"switch.matrix-27.sensor",{"source_refs":815,"status":42},[405,25],0.146144,0.50718,{"board":229,"drive_connection":772,"drive_wire":773,"return_component":774,"return_connection":276,"return_wire":277},{"aliases":820,"availability":140,"binding":824,"id":826,"kind":145,"label":827,"physical":828,"provenance":830,"spatial":832,"wiring":840},[821,823],{"namespace":138,"value":822},"28",{"namespace":212,"value":822},{"device":825,"group":143},28,"switch.matrix-28","Standup Target Arrow 4",{"notes":829,"part_number":760,"switch_type":491},"Printed switch-matrix drive column 4, return row 4.",{"source_refs":831,"status":42},[25,26,27],{"placements":833,"status":42},[834],{"id":835,"provenance":836,"role":406,"space":407,"x":838,"y":839},"switch.matrix-28.sensor",{"source_refs":837,"status":42},[405,25],0.786354,0.522468,{"board":229,"drive_connection":772,"drive_wire":773,"return_component":774,"return_connection":299,"return_wire":300},{"aliases":842,"availability":140,"binding":846,"id":847,"kind":145,"label":848,"physical":849,"provenance":851,"spatial":853,"wiring":861},[843,845],{"namespace":138,"value":844},"29",{"namespace":212,"value":844},{"device":83,"group":143},"switch.matrix-29","Standup Target Arrow 5",{"notes":850,"part_number":760,"switch_type":491},"Printed switch-matrix drive column 4, return row 5.",{"source_refs":852,"status":42},[25,26,27],{"placements":854,"status":42},[855],{"id":856,"provenance":857,"role":406,"space":407,"x":859,"y":860},"switch.matrix-29.sensor",{"source_refs":858,"status":42},[405,25],0.805941,0.548122,{"board":229,"drive_connection":772,"drive_wire":773,"return_component":774,"return_connection":319,"return_wire":320},{"aliases":863,"availability":140,"binding":867,"id":869,"kind":145,"label":870,"physical":871,"provenance":873,"spatial":875,"wiring":883},[864,866],{"namespace":138,"value":865},"30",{"namespace":212,"value":865},{"device":868,"group":143},30,"switch.matrix-30","Standup Target Arrow 6",{"notes":872,"part_number":760,"switch_type":491},"Printed switch-matrix drive column 4, return row 6.",{"source_refs":874,"status":42},[25,26,27],{"placements":876,"status":42},[877],{"id":878,"provenance":879,"role":406,"space":407,"x":881,"y":882},"switch.matrix-30.sensor",{"source_refs":880,"status":42},[405,25],0.825284,0.573111,{"board":229,"drive_connection":772,"drive_wire":773,"return_component":774,"return_connection":340,"return_wire":341},{"aliases":885,"availability":140,"binding":889,"id":891,"kind":145,"label":892,"physical":893,"provenance":895,"spatial":897,"wiring":905},[886,888],{"namespace":138,"value":887},"31",{"namespace":212,"value":887},{"device":890,"group":143},31,"switch.matrix-31","Left Outlane",{"notes":894,"part_number":651,"switch_type":491},"Printed switch-matrix drive column 4, return row 7.",{"source_refs":896,"status":42},[25,26,27],{"placements":898,"status":42},[899],{"id":900,"provenance":901,"role":406,"space":407,"x":903,"y":904},"switch.matrix-31.sensor",{"source_refs":902,"status":42},[405,25],0.054186,0.785593,{"board":229,"drive_connection":772,"drive_wire":773,"return_component":774,"return_connection":361,"return_wire":362},{"aliases":907,"availability":140,"binding":911,"id":913,"kind":145,"label":914,"physical":915,"provenance":917,"spatial":919,"wiring":927},[908,910],{"namespace":138,"value":909},"32",{"namespace":212,"value":909},{"device":912,"group":143},32,"switch.matrix-32","Right Outlane",{"notes":916,"part_number":651,"switch_type":491},"Printed switch-matrix drive column 4, return row 8.",{"source_refs":918,"status":42},[25,26,27],{"placements":920,"status":42},[921],{"id":922,"provenance":923,"role":406,"space":407,"x":925,"y":926},"switch.matrix-32.sensor",{"source_refs":924,"status":42},[405,25],0.851563,0.733872,{"board":229,"drive_connection":772,"drive_wire":773,"return_component":774,"return_connection":383,"return_wire":384},{"aliases":929,"availability":140,"binding":933,"id":935,"kind":145,"label":936,"physical":937,"provenance":940,"spatial":942,"wiring":950},[930,932],{"namespace":138,"value":931},"33",{"namespace":212,"value":931},{"device":934,"group":143},33,"switch.matrix-33","Upper Left Jet Bumper",{"notes":938,"part_number":939,"switch_type":491},"Printed switch-matrix drive column 5, return row 1. The retained VPX table binds this bumper group to the wrong two addresses and the manual resolves it: both of the manual's own numbered locations drawings (switches 33\u002F34\u002F35 on printed page 32, solenoids 21\u002F20\u002F19 on printed page 34) place the Upper Left bumper highest and leftmost, the Lower Left bumper directly below it, and the Right bumper to the right of both, whereas the retained script binds Bumper2_Hit (the rightmost object) to switch 34 and Bumper3_Hit (the lowest object) to switch 35. The coordinate recorded here follows the manual. This switch also fires solenoid 21 directly in hardware: it is entry 5 of hsGameData's sxx.ssSw array, so whenever the switched-solenoid enable is active PinMAME asserts that special solenoid from this switch's own state rather than from any CPU write (src\u002Fwpc\u002Fs11.c lines 191-200).","A-7459-7",{"source_refs":941,"status":42},[25,26,27],{"placements":943,"status":42},[944],{"id":945,"provenance":946,"role":406,"space":407,"x":948,"y":949},"switch.matrix-33.sensor",{"source_refs":947,"status":42},[405,25],0.465887,0.10236,{"board":229,"drive_connection":951,"drive_wire":952,"return_component":953,"return_connection":233,"return_wire":234},"1J8-5","GRN-BLK","column driver Q43",{"aliases":955,"availability":140,"binding":959,"id":961,"kind":145,"label":962,"physical":963,"provenance":965,"spatial":967,"wiring":975},[956,958],{"namespace":138,"value":957},"34",{"namespace":212,"value":957},{"device":960,"group":143},34,"switch.matrix-34","Lower Left Jet Bumper",{"notes":964,"part_number":939,"switch_type":491},"Printed switch-matrix drive column 5, return row 2. The retained VPX table binds this bumper group to the wrong two addresses and the manual resolves it: both of the manual's own numbered locations drawings (switches 33\u002F34\u002F35 on printed page 32, solenoids 21\u002F20\u002F19 on printed page 34) place the Upper Left bumper highest and leftmost, the Lower Left bumper directly below it, and the Right bumper to the right of both, whereas the retained script binds Bumper2_Hit (the rightmost object) to switch 34 and Bumper3_Hit (the lowest object) to switch 35. The coordinate recorded here follows the manual. This switch also fires solenoid 20 directly in hardware: it is entry 4 of hsGameData's sxx.ssSw array, so whenever the switched-solenoid enable is active PinMAME asserts that special solenoid from this switch's own state rather than from any CPU write (src\u002Fwpc\u002Fs11.c lines 191-200).",{"source_refs":966,"status":42},[25,26,27],{"placements":968,"status":42},[969],{"id":970,"provenance":971,"role":406,"space":407,"x":973,"y":974},"switch.matrix-34.sensor",{"source_refs":972,"status":42},[405,25],0.495917,0.201653,{"board":229,"drive_connection":951,"drive_wire":952,"return_component":953,"return_connection":254,"return_wire":255},{"aliases":977,"availability":140,"binding":981,"id":983,"kind":145,"label":984,"physical":985,"provenance":987,"spatial":989,"wiring":997},[978,980],{"namespace":138,"value":979},"35",{"namespace":212,"value":979},{"device":982,"group":143},35,"switch.matrix-35","Right Jet Bumper",{"notes":986,"part_number":939,"switch_type":491},"Printed switch-matrix drive column 5, return row 3. The retained VPX table binds this bumper group to the wrong two addresses and the manual resolves it: both of the manual's own numbered locations drawings (switches 33\u002F34\u002F35 on printed page 32, solenoids 21\u002F20\u002F19 on printed page 34) place the Upper Left bumper highest and leftmost, the Lower Left bumper directly below it, and the Right bumper to the right of both, whereas the retained script binds Bumper2_Hit (the rightmost object) to switch 34 and Bumper3_Hit (the lowest object) to switch 35. The coordinate recorded here follows the manual. This switch also fires solenoid 19 directly in hardware: it is entry 3 of hsGameData's sxx.ssSw array, so whenever the switched-solenoid enable is active PinMAME asserts that special solenoid from this switch's own state rather than from any CPU write (src\u002Fwpc\u002Fs11.c lines 191-200).",{"source_refs":988,"status":42},[25,26,27],{"placements":990,"status":42},[991],{"id":992,"provenance":993,"role":406,"space":407,"x":995,"y":996},"switch.matrix-35.sensor",{"source_refs":994,"status":42},[405,25],0.655096,0.138951,{"board":229,"drive_connection":951,"drive_wire":952,"return_component":953,"return_connection":276,"return_wire":277},{"aliases":999,"availability":140,"binding":1003,"id":1005,"kind":145,"label":1006,"physical":1007,"provenance":1010,"spatial":1012,"wiring":1020},[1000,1002],{"namespace":138,"value":1001},"36",{"namespace":212,"value":1001},{"device":1004,"group":143},36,"switch.matrix-36","Ball Shooter",{"notes":1008,"part_number":1009,"switch_type":491},"Printed switch-matrix drive column 5, return row 4.","SW-1A-138",{"source_refs":1011,"status":42},[25,26,27],{"placements":1013,"status":42},[1014],{"id":1015,"provenance":1016,"role":406,"space":407,"x":1018,"y":1019},"switch.matrix-36.sensor",{"source_refs":1017,"status":42},[405,25],0.94838,0.875271,{"board":229,"drive_connection":951,"drive_wire":952,"return_component":953,"return_connection":299,"return_wire":300},{"aliases":1022,"availability":140,"binding":1026,"id":1028,"kind":145,"label":1029,"physical":1030,"provenance":1033,"spatial":1035,"wiring":1043},[1023,1025],{"namespace":138,"value":1024},"37",{"namespace":212,"value":1024},{"device":1027,"group":143},37,"switch.matrix-37","Left Flipper Lane Change (Engine Revs)",{"notes":1031,"part_number":1032,"switch_type":491},"Printed switch-matrix drive column 5, return row 5. The Switch-Matrix Table prints this position \"Left Flipper Engine Revving (EOS)\"; the label here is the Switches parts list wording. The two manual pages disagree about this switch and the parts list wins: the Switch-Matrix Table annotates it \"(EOS)\", but the Switches parts list gives part SW-1A-150-1 (left) \u002F SW-1A-150 (right), and the C-9952-R Flipper Assemblies parts list identifies SW-1A-150 as item 2b, the Lane Change Switch, a different part from that same assembly's item 2a End of Stroke (EOS) Switch 03-7811, which carries no matrix address anywhere in the manual. Pinned PinMAME agrees with the parts list by construction: hsGameData's FLIP_SWNO(37,38) makes core_updateSw drive this address from live flipper-button state, and because hw.flippers carries no FLIP_SOL bit no EOS bit is ever added to locals.flipMask, so PinMAME models no EOS switch at all here. Projected onto the left flipper's own assembly (Flipper.LeftFlipper, table object centre). The Lane Change switch is item 2b of the C-9952-R Flipper Base\u002FLane Change Assembly, mounted below the playfield as part of that assembly, and the manual's own switch-locations drawing places callout 37 at the left flipper. The retained script never drives this address: pinned PinMAME fabricates it from live flipper-button state in core_updateSw.","SW-1A-150-1",{"source_refs":1034,"status":42},[25,26,27],{"placements":1036,"status":42},[1037],{"id":1038,"provenance":1039,"role":406,"space":407,"x":1041,"y":1042},"switch.matrix-37.sensor",{"source_refs":1040,"status":42},[405,25],0.288241,0.829684,{"board":229,"drive_connection":951,"drive_wire":952,"return_component":953,"return_connection":319,"return_wire":320},{"aliases":1045,"availability":140,"binding":1049,"id":1051,"kind":145,"label":1052,"physical":1053,"provenance":1056,"spatial":1058,"wiring":1065},[1046,1048],{"namespace":138,"value":1047},"38",{"namespace":212,"value":1047},{"device":1050,"group":143},38,"switch.matrix-38","Right Flipper Lane Change (Engine Revs)",{"notes":1054,"part_number":1055,"switch_type":491},"Printed switch-matrix drive column 5, return row 6. The Switch-Matrix Table prints this position \"Right Flipper Engine Revving (EOS)\"; the label here is the Switches parts list wording. The two manual pages disagree about this switch and the parts list wins: the Switch-Matrix Table annotates it \"(EOS)\", but the Switches parts list gives part SW-1A-150-1 (left) \u002F SW-1A-150 (right), and the C-9952-R Flipper Assemblies parts list identifies SW-1A-150 as item 2b, the Lane Change Switch, a different part from that same assembly's item 2a End of Stroke (EOS) Switch 03-7811, which carries no matrix address anywhere in the manual. Pinned PinMAME agrees with the parts list by construction: hsGameData's FLIP_SWNO(37,38) makes core_updateSw drive this address from live flipper-button state, and because hw.flippers carries no FLIP_SOL bit no EOS bit is ever added to locals.flipMask, so PinMAME models no EOS switch at all here. Projected onto the right flipper's own assembly (Flipper.RightFlipper, table object centre); see switch 37, with callout 38 at the right flipper.","SW-1A-150",{"source_refs":1057,"status":42},[25,26,27],{"placements":1059,"status":42},[1060],{"id":1061,"provenance":1062,"role":406,"space":407,"x":1064,"y":1042},"switch.matrix-38.sensor",{"source_refs":1063,"status":42},[405,25],0.623109,{"board":229,"drive_connection":951,"drive_wire":952,"return_component":953,"return_connection":340,"return_wire":341},{"aliases":1067,"availability":140,"binding":1071,"id":1073,"kind":145,"label":1074,"physical":1075,"provenance":1078,"spatial":1080,"wiring":1088},[1068,1070],{"namespace":138,"value":1069},"39",{"namespace":212,"value":1069},{"device":1072,"group":143},39,"switch.matrix-39","Upper Left Hideout",{"notes":1076,"part_number":1077},"Printed switch-matrix drive column 5, return row 7. The Switches parts list prints only a part number for this position and never states the switch construction, so no switch_type is asserted here. It is certainly neither an opto nor a documented normally-closed contact: no row of that list carries an opto or photo-transistor part number, no row is printed blank, and neither copy of the Switch-Matrix Table carries an opto legend or a single shaded cell. Taken from the retained table's Trigger.sw39, an object with no _Hit handler anywhere in the script. It is used rather than discarded because three things agree: its name matches this address, it sits directly above Kicker.LKick which the script does bind to switch 40 (bsLeftLock.InitSaucer LKick,40), and the manual's own switch-locations drawing draws callout 39 above callout 40 in the same left ball chute.","A-11047",{"source_refs":1079,"status":42},[25,26,27],{"placements":1081,"status":42},[1082],{"id":1083,"provenance":1084,"role":406,"space":407,"x":1086,"y":1087},"switch.matrix-39.sensor",{"source_refs":1085,"status":42},[405,25],0.052875,0.389543,{"board":229,"drive_connection":951,"drive_wire":952,"return_component":953,"return_connection":361,"return_wire":362},{"aliases":1090,"availability":140,"binding":1094,"id":1096,"kind":145,"label":1097,"physical":1098,"provenance":1101,"spatial":1103,"wiring":1110},[1091,1093],{"namespace":138,"value":1092},"40",{"namespace":212,"value":1092},{"device":1095,"group":143},40,"switch.matrix-40","Lower Left Hideout",{"notes":1099,"part_number":1100},"Printed switch-matrix drive column 5, return row 8. The Switches parts list prints only a part number for this position and never states the switch construction, so no switch_type is asserted here. It is certainly neither an opto nor a documented normally-closed contact: no row of that list carries an opto or photo-transistor part number, no row is printed blank, and neither copy of the Switch-Matrix Table carries an opto legend or a single shaded cell.","17-1085",{"source_refs":1102,"status":42},[25,26,27],{"placements":1104,"status":42},[1105],{"id":1106,"provenance":1107,"role":406,"space":407,"x":903,"y":1109},"switch.matrix-40.sensor",{"source_refs":1108,"status":42},[405,25],0.425195,{"board":229,"drive_connection":951,"drive_wire":952,"return_component":953,"return_connection":383,"return_wire":384},{"aliases":1112,"availability":140,"binding":1116,"id":1118,"kind":145,"label":1119,"physical":1120,"provenance":1123,"roles":1125,"spatial":1126,"wiring":1129},[1113,1115],{"namespace":138,"value":1114},"41",{"namespace":212,"value":1114},{"device":1117,"group":143},41,"switch.matrix-41","Playfield Tilt",{"notes":1121,"part_number":1122,"switch_type":220},"Printed switch-matrix drive column 6, return row 1.","SW-1A-117",{"source_refs":1124,"status":42},[25,27],[224],{"provenance":1127,"reason":55,"status":56},{"source_refs":1128,"status":42},[25],{"board":229,"drive_connection":1130,"drive_wire":1131,"return_component":1132,"return_connection":233,"return_wire":234},"1J8-7","GRN-BLU","column driver Q47",{"aliases":1134,"availability":140,"binding":1138,"id":1140,"kind":145,"label":1141,"physical":1142,"provenance":1145,"spatial":1147,"wiring":1155},[1135,1137],{"namespace":138,"value":1136},"42",{"namespace":212,"value":1136},{"device":1139,"group":143},42,"switch.matrix-42","Left Ramp",{"notes":1143,"part_number":1144,"switch_type":491},"Printed switch-matrix drive column 6, return row 2.","SW-1A-160",{"source_refs":1146,"status":42},[25,26,27],{"placements":1148,"status":42},[1149],{"id":1150,"provenance":1151,"role":406,"space":407,"x":1153,"y":1154},"switch.matrix-42.sensor",{"source_refs":1152,"status":42},[405,25],0.405369,0.020317,{"board":229,"drive_connection":1130,"drive_wire":1131,"return_component":1132,"return_connection":254,"return_wire":255},{"aliases":1157,"availability":140,"binding":1161,"id":1163,"kind":145,"label":1164,"physical":1165,"provenance":1167,"spatial":1169,"wiring":1177},[1158,1160],{"namespace":138,"value":1159},"43",{"namespace":212,"value":1159},{"device":1162,"group":143},43,"switch.matrix-43","Right Ramp",{"notes":1166,"part_number":1144,"switch_type":491},"Printed switch-matrix drive column 6, return row 3.",{"source_refs":1168,"status":42},[25,26,27],{"placements":1170,"status":42},[1171],{"id":1172,"provenance":1173,"role":406,"space":407,"x":1175,"y":1176},"switch.matrix-43.sensor",{"source_refs":1174,"status":42},[405,25],0.549315,0.022516,{"board":229,"drive_connection":1130,"drive_wire":1131,"return_component":1132,"return_connection":276,"return_wire":277},{"aliases":1179,"availability":140,"binding":1183,"id":1185,"kind":145,"label":1186,"physical":1187,"provenance":1190,"spatial":1192,"wiring":1200},[1180,1182],{"namespace":138,"value":1181},"44",{"namespace":212,"value":1181},{"device":1184,"group":143},44,"switch.matrix-44","Left Spinner",{"notes":1188,"part_number":1189,"switch_type":491},"Printed switch-matrix drive column 6, return row 4.","SW-1A-118",{"source_refs":1191,"status":42},[25,26,27],{"placements":1193,"status":42},[1194],{"id":1195,"provenance":1196,"role":406,"space":407,"x":1198,"y":1199},"switch.matrix-44.sensor",{"source_refs":1197,"status":42},[405,25],0.099823,0.236832,{"board":229,"drive_connection":1130,"drive_wire":1131,"return_component":1132,"return_connection":299,"return_wire":300},{"aliases":1202,"availability":140,"binding":1206,"id":1208,"kind":145,"label":1209,"physical":1210,"provenance":1212,"spatial":1214,"wiring":1222},[1203,1205],{"namespace":138,"value":1204},"45",{"namespace":212,"value":1204},{"device":1207,"group":143},45,"switch.matrix-45","Center Spinner",{"notes":1211,"part_number":1189,"switch_type":491},"Printed switch-matrix drive column 6, return row 5.",{"source_refs":1213,"status":42},[25,26,27],{"placements":1215,"status":42},[1216],{"id":1217,"provenance":1218,"role":406,"space":407,"x":1220,"y":1221},"switch.matrix-45.sensor",{"source_refs":1219,"status":42},[405,25],0.7351,0.216918,{"board":229,"drive_connection":1130,"drive_wire":1131,"return_component":1132,"return_connection":319,"return_wire":320},{"aliases":1224,"availability":140,"binding":1228,"id":1230,"kind":145,"label":1231,"physical":1232,"provenance":1234,"spatial":1236,"wiring":1244},[1225,1227],{"namespace":138,"value":1226},"46",{"namespace":212,"value":1226},{"device":1229,"group":143},46,"switch.matrix-46","Right Spinner",{"notes":1233,"part_number":1189,"switch_type":491},"Printed switch-matrix drive column 6, return row 6.",{"source_refs":1235,"status":42},[25,26,27],{"placements":1237,"status":42},[1238],{"id":1239,"provenance":1240,"role":406,"space":407,"x":1242,"y":1243},"switch.matrix-46.sensor",{"source_refs":1241,"status":42},[405,25],0.897385,0.180465,{"board":229,"drive_connection":1130,"drive_wire":1131,"return_component":1132,"return_connection":340,"return_wire":341},{"aliases":1246,"availability":140,"binding":1250,"id":1252,"kind":145,"label":1253,"physical":1254,"provenance":1256,"spatial":1258,"wiring":1266},[1247,1249],{"namespace":138,"value":1248},"47",{"namespace":212,"value":1248},{"device":1251,"group":143},47,"switch.matrix-47","Upper Right Hideout",{"notes":1255,"part_number":1077},"Printed switch-matrix drive column 6, return row 7. The Switches parts list prints only a part number for this position and never states the switch construction, so no switch_type is asserted here. It is certainly neither an opto nor a documented normally-closed contact: no row of that list carries an opto or photo-transistor part number, no row is printed blank, and neither copy of the Switch-Matrix Table carries an opto legend or a single shaded cell. Taken from the retained table's Trigger.sw37, whose name is a misnomer -- switch 37 is the left flipper's Lane Change switch at the bottom of the playfield, and this object sits high on the right side. It is the exact mirror of Trigger.sw39: it lies directly above Kicker.RKick, which the script binds to switch 48 (bsRightLock.InitSaucer RKick,48), and the manual draws callout 47 above callout 48 in the right ball chute. The coordinate is therefore derived from the mirror geometry of the right hideout lane plus the manual's own ordering, not from the object's name.",{"source_refs":1257,"status":42},[25,26,27],{"placements":1259,"status":42},[1260],{"id":1261,"provenance":1262,"role":406,"space":407,"x":1264,"y":1265},"switch.matrix-47.sensor",{"source_refs":1263,"status":42},[405,25],0.934141,0.38771,{"board":229,"drive_connection":1130,"drive_wire":1131,"return_component":1132,"return_connection":361,"return_wire":362},{"aliases":1268,"availability":140,"binding":1272,"id":1274,"kind":145,"label":1275,"physical":1276,"provenance":1278,"spatial":1280,"wiring":1288},[1269,1271],{"namespace":138,"value":1270},"48",{"namespace":212,"value":1270},{"device":1273,"group":143},48,"switch.matrix-48","Lower Right Hideout",{"notes":1277,"part_number":1100},"Printed switch-matrix drive column 6, return row 8. The Switches parts list prints only a part number for this position and never states the switch construction, so no switch_type is asserted here. It is certainly neither an opto nor a documented normally-closed contact: no row of that list carries an opto or photo-transistor part number, no row is printed blank, and neither copy of the Switch-Matrix Table carries an opto legend or a single shaded cell.",{"source_refs":1279,"status":42},[25,26,27],{"placements":1281,"status":42},[1282],{"id":1283,"provenance":1284,"role":406,"space":407,"x":1286,"y":1287},"switch.matrix-48.sensor",{"source_refs":1285,"status":42},[405,25],0.947405,0.423246,{"board":229,"drive_connection":1130,"drive_wire":1131,"return_component":1132,"return_connection":383,"return_wire":384},{"aliases":1290,"availability":140,"binding":1294,"id":1296,"kind":145,"label":1297,"physical":1298,"provenance":1301,"spatial":1303,"wiring":1311},[1291,1293],{"namespace":138,"value":1292},"49",{"namespace":212,"value":1292},{"device":1295,"group":143},49,"switch.matrix-49","Left Kicker (scoring)",{"notes":1299,"part_number":1300,"switch_type":491},"Printed switch-matrix drive column 7, return row 1. The Switch-Matrix Table prints this position \"Left Kicker\"; the label here is the Switches parts list wording. This switch also fires solenoid 17 directly in hardware: it is entry 1 of hsGameData's sxx.ssSw array, so whenever the switched-solenoid enable is active PinMAME asserts that special solenoid from this switch's own state rather than from any CPU write (src\u002Fwpc\u002Fs11.c lines 191-200). Kicker (slingshot) scoring switch, projected onto the centroid of its own slingshot wall's four drag points (Wall.LeftSlingShot), the assembly the switch is part of; the script's LeftSlingShot_Slingshot handler is what pulses this address.","SW-1A-122",{"source_refs":1302,"status":42},[25,26,27],{"placements":1304,"status":42},[1305],{"id":1306,"provenance":1307,"role":406,"space":407,"x":1309,"y":1310},"switch.matrix-49.sensor",{"source_refs":1308,"status":42},[405,25],0.212637,0.704064,{"board":229,"drive_connection":1312,"drive_wire":1313,"return_component":1314,"return_connection":233,"return_wire":234},"1J8-8","GRN-VIO","column driver Q42",{"aliases":1316,"availability":140,"binding":1320,"id":1322,"kind":145,"label":1323,"physical":1324,"provenance":1326,"spatial":1328,"wiring":1336},[1317,1319],{"namespace":138,"value":1318},"50",{"namespace":212,"value":1318},{"device":1321,"group":143},50,"switch.matrix-50","Right Kicker (scoring)",{"notes":1325,"part_number":1300,"switch_type":491},"Printed switch-matrix drive column 7, return row 2. The Switch-Matrix Table prints this position \"Right Kicker\"; the label here is the Switches parts list wording. This switch also fires solenoid 18 directly in hardware: it is entry 2 of hsGameData's sxx.ssSw array, so whenever the switched-solenoid enable is active PinMAME asserts that special solenoid from this switch's own state rather than from any CPU write (src\u002Fwpc\u002Fs11.c lines 191-200). Kicker (slingshot) scoring switch, projected onto the centroid of Wall.RightSlingShot's four drag points; see switch 49.",{"source_refs":1327,"status":42},[25,26,27],{"placements":1329,"status":42},[1330],{"id":1331,"provenance":1332,"role":406,"space":407,"x":1334,"y":1335},"switch.matrix-50.sensor",{"source_refs":1333,"status":42},[405,25],0.69487,0.703124,{"board":229,"drive_connection":1312,"drive_wire":1313,"return_component":1314,"return_connection":254,"return_wire":255},{"aliases":1338,"availability":140,"binding":1342,"id":1344,"kind":145,"label":1345,"physical":1346,"provenance":1349,"spatial":1351,"wiring":1359},[1339,1341],{"namespace":138,"value":1340},"51",{"namespace":212,"value":1340},{"device":1343,"group":143},51,"switch.matrix-51","Left Star Rollover",{"notes":1347,"part_number":1348,"switch_type":491},"Printed switch-matrix drive column 7, return row 3.","SW-1A-157",{"source_refs":1350,"status":42},[25,26,27],{"placements":1352,"status":42},[1353],{"id":1354,"provenance":1355,"role":406,"space":407,"x":1357,"y":1358},"switch.matrix-51.sensor",{"source_refs":1356,"status":42},[405,25],0.089693,0.072122,{"board":229,"drive_connection":1312,"drive_wire":1313,"return_component":1314,"return_connection":276,"return_wire":277},{"aliases":1361,"availability":140,"binding":1365,"id":1367,"kind":145,"label":1368,"physical":1369,"provenance":1371,"spatial":1373,"wiring":1381},[1362,1364],{"namespace":138,"value":1363},"52",{"namespace":212,"value":1363},{"device":1366,"group":143},52,"switch.matrix-52","Right Star Rollover",{"notes":1370,"part_number":1348,"switch_type":491},"Printed switch-matrix drive column 7, return row 4.",{"source_refs":1372,"status":42},[25,26,27],{"placements":1374,"status":42},[1375],{"id":1376,"provenance":1377,"role":406,"space":407,"x":1379,"y":1380},"switch.matrix-52.sensor",{"source_refs":1378,"status":42},[405,25],0.930546,0.07198,{"board":229,"drive_connection":1312,"drive_wire":1313,"return_component":1314,"return_connection":299,"return_wire":300},{"aliases":1383,"availability":1387,"binding":1388,"id":1390,"kind":145,"label":1391,"physical":1392,"provenance":1394,"spatial":1396,"wiring":1399},[1384,1386],{"namespace":138,"value":1385},"53",{"namespace":212,"value":1385},"unused",{"device":1389,"group":143},53,"switch.matrix-53","Not Used (Matrix Position 53)",{"notes":1393},"Printed switch-matrix drive column 7, return row 5. The Switches parts list prints one collapsed row, \"53-64 Not Used \u002F Not Used\", and the Switch-Matrix Table prints \"Not Used\" in each of the twelve matching cells.",{"source_refs":1395,"status":42},[25,27],{"provenance":1397,"reason":1387,"status":56},{"source_refs":1398,"status":42},[25],{"board":229,"drive_connection":1312,"drive_wire":1313,"return_component":1314,"return_connection":319,"return_wire":320},{"aliases":1401,"availability":1387,"binding":1405,"id":1407,"kind":145,"label":1408,"physical":1409,"provenance":1411,"spatial":1413,"wiring":1416},[1402,1404],{"namespace":138,"value":1403},"54",{"namespace":212,"value":1403},{"device":1406,"group":143},54,"switch.matrix-54","Not Used (Matrix Position 54)",{"notes":1410},"Printed switch-matrix drive column 7, return row 6. The Switches parts list prints one collapsed row, \"53-64 Not Used \u002F Not Used\", and the Switch-Matrix Table prints \"Not Used\" in each of the twelve matching cells.",{"source_refs":1412,"status":42},[25,27],{"provenance":1414,"reason":1387,"status":56},{"source_refs":1415,"status":42},[25],{"board":229,"drive_connection":1312,"drive_wire":1313,"return_component":1314,"return_connection":340,"return_wire":341},{"aliases":1418,"availability":1387,"binding":1422,"id":1424,"kind":145,"label":1425,"physical":1426,"provenance":1428,"spatial":1430,"wiring":1433},[1419,1421],{"namespace":138,"value":1420},"55",{"namespace":212,"value":1420},{"device":1423,"group":143},55,"switch.matrix-55","Not Used (Matrix Position 55)",{"notes":1427},"Printed switch-matrix drive column 7, return row 7. The Switches parts list prints one collapsed row, \"53-64 Not Used \u002F Not Used\", and the Switch-Matrix Table prints \"Not Used\" in each of the twelve matching cells.",{"source_refs":1429,"status":42},[25,27],{"provenance":1431,"reason":1387,"status":56},{"source_refs":1432,"status":42},[25],{"board":229,"drive_connection":1312,"drive_wire":1313,"return_component":1314,"return_connection":361,"return_wire":362},{"aliases":1435,"availability":1387,"binding":1439,"id":1441,"kind":145,"label":1442,"physical":1443,"provenance":1445,"spatial":1447,"wiring":1450},[1436,1438],{"namespace":138,"value":1437},"56",{"namespace":212,"value":1437},{"device":1440,"group":143},56,"switch.matrix-56","Not Used (Matrix Position 56)",{"notes":1444},"Printed switch-matrix drive column 7, return row 8. The Switches parts list prints one collapsed row, \"53-64 Not Used \u002F Not Used\", and the Switch-Matrix Table prints \"Not Used\" in each of the twelve matching cells.",{"source_refs":1446,"status":42},[25,27],{"provenance":1448,"reason":1387,"status":56},{"source_refs":1449,"status":42},[25],{"board":229,"drive_connection":1312,"drive_wire":1313,"return_component":1314,"return_connection":383,"return_wire":384},{"aliases":1452,"availability":1387,"binding":1456,"id":1458,"kind":145,"label":1459,"physical":1460,"provenance":1462,"spatial":1464,"wiring":1467},[1453,1455],{"namespace":138,"value":1454},"57",{"namespace":212,"value":1454},{"device":1457,"group":143},57,"switch.matrix-57","Not Used (Matrix Position 57)",{"notes":1461},"Printed switch-matrix drive column 8, return row 1. The Switches parts list prints one collapsed row, \"53-64 Not Used \u002F Not Used\", and the Switch-Matrix Table prints \"Not Used\" in each of the twelve matching cells.",{"source_refs":1463,"status":42},[25,27],{"provenance":1465,"reason":1387,"status":56},{"source_refs":1466,"status":42},[25],{"board":229,"drive_connection":1468,"drive_wire":1469,"return_component":1470,"return_connection":233,"return_wire":234},"1J8-9","GRN-GRY","column driver Q46",{"aliases":1472,"availability":1387,"binding":1476,"id":1478,"kind":145,"label":1479,"physical":1480,"provenance":1482,"spatial":1484,"wiring":1487},[1473,1475],{"namespace":138,"value":1474},"58",{"namespace":212,"value":1474},{"device":1477,"group":143},58,"switch.matrix-58","Not Used (Matrix Position 58)",{"notes":1481},"Printed switch-matrix drive column 8, return row 2. The Switches parts list prints one collapsed row, \"53-64 Not Used \u002F Not Used\", and the Switch-Matrix Table prints \"Not Used\" in each of the twelve matching cells.",{"source_refs":1483,"status":42},[25,27],{"provenance":1485,"reason":1387,"status":56},{"source_refs":1486,"status":42},[25],{"board":229,"drive_connection":1468,"drive_wire":1469,"return_component":1470,"return_connection":254,"return_wire":255},{"aliases":1489,"availability":1387,"binding":1493,"id":1495,"kind":145,"label":1496,"physical":1497,"provenance":1499,"spatial":1501,"wiring":1504},[1490,1492],{"namespace":138,"value":1491},"59",{"namespace":212,"value":1491},{"device":1494,"group":143},59,"switch.matrix-59","Not Used (Matrix Position 59)",{"notes":1498},"Printed switch-matrix drive column 8, return row 3. The Switches parts list prints one collapsed row, \"53-64 Not Used \u002F Not Used\", and the Switch-Matrix Table prints \"Not Used\" in each of the twelve matching cells.",{"source_refs":1500,"status":42},[25,27],{"provenance":1502,"reason":1387,"status":56},{"source_refs":1503,"status":42},[25],{"board":229,"drive_connection":1468,"drive_wire":1469,"return_component":1470,"return_connection":276,"return_wire":277},{"aliases":1506,"availability":1387,"binding":1510,"id":1512,"kind":145,"label":1513,"physical":1514,"provenance":1516,"spatial":1518,"wiring":1521},[1507,1509],{"namespace":138,"value":1508},"60",{"namespace":212,"value":1508},{"device":1511,"group":143},60,"switch.matrix-60","Not Used (Matrix Position 60)",{"notes":1515},"Printed switch-matrix drive column 8, return row 4. The Switches parts list prints one collapsed row, \"53-64 Not Used \u002F Not Used\", and the Switch-Matrix Table prints \"Not Used\" in each of the twelve matching cells.",{"source_refs":1517,"status":42},[25,27],{"provenance":1519,"reason":1387,"status":56},{"source_refs":1520,"status":42},[25],{"board":229,"drive_connection":1468,"drive_wire":1469,"return_component":1470,"return_connection":299,"return_wire":300},{"aliases":1523,"availability":1387,"binding":1527,"id":1529,"kind":145,"label":1530,"physical":1531,"provenance":1533,"spatial":1535,"wiring":1538},[1524,1526],{"namespace":138,"value":1525},"61",{"namespace":212,"value":1525},{"device":1528,"group":143},61,"switch.matrix-61","Not Used (Matrix Position 61)",{"notes":1532},"Printed switch-matrix drive column 8, return row 5. The Switches parts list prints one collapsed row, \"53-64 Not Used \u002F Not Used\", and the Switch-Matrix Table prints \"Not Used\" in each of the twelve matching cells.",{"source_refs":1534,"status":42},[25,27],{"provenance":1536,"reason":1387,"status":56},{"source_refs":1537,"status":42},[25],{"board":229,"drive_connection":1468,"drive_wire":1469,"return_component":1470,"return_connection":319,"return_wire":320},{"aliases":1540,"availability":1387,"binding":1544,"id":1546,"kind":145,"label":1547,"physical":1548,"provenance":1550,"spatial":1552,"wiring":1555},[1541,1543],{"namespace":138,"value":1542},"62",{"namespace":212,"value":1542},{"device":1545,"group":143},62,"switch.matrix-62","Not Used (Matrix Position 62)",{"notes":1549},"Printed switch-matrix drive column 8, return row 6. The Switches parts list prints one collapsed row, \"53-64 Not Used \u002F Not Used\", and the Switch-Matrix Table prints \"Not Used\" in each of the twelve matching cells.",{"source_refs":1551,"status":42},[25,27],{"provenance":1553,"reason":1387,"status":56},{"source_refs":1554,"status":42},[25],{"board":229,"drive_connection":1468,"drive_wire":1469,"return_component":1470,"return_connection":340,"return_wire":341},{"aliases":1557,"availability":1387,"binding":1561,"id":1563,"kind":145,"label":1564,"physical":1565,"provenance":1567,"spatial":1569,"wiring":1572},[1558,1560],{"namespace":138,"value":1559},"63",{"namespace":212,"value":1559},{"device":1562,"group":143},63,"switch.matrix-63","Not Used (Matrix Position 63)",{"notes":1566},"Printed switch-matrix drive column 8, return row 7. The Switches parts list prints one collapsed row, \"53-64 Not Used \u002F Not Used\", and the Switch-Matrix Table prints \"Not Used\" in each of the twelve matching cells.",{"source_refs":1568,"status":42},[25,27],{"provenance":1570,"reason":1387,"status":56},{"source_refs":1571,"status":42},[25],{"board":229,"drive_connection":1468,"drive_wire":1469,"return_component":1470,"return_connection":361,"return_wire":362},{"aliases":1574,"availability":1387,"binding":1578,"id":1580,"kind":145,"label":1581,"physical":1582,"provenance":1584,"spatial":1586,"wiring":1589},[1575,1577],{"namespace":138,"value":1576},"64",{"namespace":212,"value":1576},{"device":1579,"group":143},64,"switch.matrix-64","Not Used (Matrix Position 64)",{"notes":1583},"Printed switch-matrix drive column 8, return row 8. The Switches parts list prints one collapsed row, \"53-64 Not Used \u002F Not Used\", and the Switch-Matrix Table prints \"Not Used\" in each of the twelve matching cells.",{"source_refs":1585,"status":42},[25,27],{"provenance":1587,"reason":1387,"status":56},{"source_refs":1588,"status":42},[25],{"board":229,"drive_connection":1468,"drive_wire":1469,"return_component":1470,"return_connection":383,"return_wire":384},{"aliases":1591,"availability":140,"binding":1595,"id":1597,"kind":1598,"label":1599,"physical":1600,"provenance":1603,"spatial":1605},[1592],{"namespace":1593,"value":1594},"pinmame.dip","0",{"device":4,"group":1596},"pinmame.input.dip","switch.dip-0","dip_switch","Country Jumper (USA\u002FGermany)",{"location":229,"notes":1601,"switch_type":1602},"System 11's single Country jumper, read via core_getDip(0)\u003C\u003C7 on PIA2 PA7; MDRV_DIPS(1) and the port's own comment call it a jumper rather than a DIP bank. The manual's Special Preset Adjustments 53-66 (Install German 1 through 4, Install French, Install Belgium, Install Novelty, Install Extra Hard and so on) plus its Pricing Table's separate USA & Canada, West Germany and Belgium blocks are the operator-facing counterpart. The CPU-board jumper list is in the Amendments sheet: W1, W2, W4, W5, W7 on a Revision A board, plus W8, W11-W14, W16-W18 on a Revision B board.","dip",{"source_refs":1604,"status":42},[25,153,27],{"provenance":1606,"reason":1598,"status":56},{"source_refs":1607,"status":42},[25],{"path":1609,"status":1610},"knowledge\u002Fwilliams\u002Fhigh-speed-1986.md","complete",{"id":1612,"kind":1613,"manufacturer":110,"name":1614,"playfield":1615,"year":1619},"williams.high-speed.1986","physical_pinball","High Speed",{"height":1616,"units":1617,"width":1618},1974,"vpx",952,1986,[1621,1632,1641,1650,1659,1670,1679,1689,1701,1712,1722,1731,1739,1748,1759,1768],{"actuators":1622,"behavior":1625,"id":1626,"kind":1627,"label":1628,"provenance":1629,"sensors":1631},[1623,1624],"device.outhole","device.ball-release","A ball draining from the playfield lands in the outhole (switch 9, part 17-1067) and solenoid 1 (Outhole, AE-23-800-01) kicks it into the trough tube, where up to three balls queue on switches 10 (Left Trough), 11 (Centre Trough) and 12 (Right Trough). Solenoid 2 (Ball Release, AE-23-800-03) ejects the lead ball into the shooter lane. The manual's own switch-locations drawing runs the tube from callout 9 at the left end of the cabinet's lower edge up to callout 12 nearest the shooter feed, so 12 is the position closest to release; the retained script's cvpmBallStack initialisation (bsTrough.InitSw 9,12,11,10 followed by bsTrough.InitKick BallRelease,90,10) independently declares the same order. No individual trough position has its own object in the retained table.","mechanism.trough","kicker","Outhole and three-position ball trough",{"source_refs":1630,"status":42},[25,26,27],[392,421,445,465],{"actuators":1633,"behavior":1635,"id":1636,"kind":1627,"label":1637,"provenance":1638,"sensors":1640},[1634],"device.eject-hole","A ball entering the eject hole at the top right of the playfield rests on switch 16 (part 17-1012, shielded by the Metal Eject Shield 01-6933-2) and is kicked back out by solenoid 3 (Eject Hole, AE-23-800-03). The retained script models it as a saucer (bsSaucer.InitSaucer sw16,16,96,5). Two lamp inserts sit in this hole per the Lamps list, \"Extra Ball (Eject Hole)\" at lamp 11 and \"Escape (Eject Hole)\" at lamp 12, which is what makes it the escape-from-the-chase feature rather than a plain kickout.","mechanism.eject-hole","Upper-right eject hole",{"source_refs":1639,"status":42},[25,26,27],[556],{"actuators":1642,"behavior":1644,"id":1645,"kind":1627,"label":1646,"provenance":1647,"sensors":1649},[1643],"device.left-hideout-coil","The left-hand pair of ball chutes (Ball Chute, Upper Left D-10863 and Ball Chute, Lower Left D-11050) forms a two-switch lane: a ball entering passes switch 39 (Upper Left Hideout, assembly A-11047) and comes to rest on switch 40 (Lower Left Hideout, part 17-1085). Solenoid 7 kicks it back out. Both manual pages print the coil \"Left Hideout Relay\" and the manufacturer's own Amendments sheet corrects that to \"Left Hideout Coil\"; a separate snubbed relay (Relay Snubber Assembly B-11160) does sit in the circuit. The retained script models only the resting position (bsLeftLock.InitSw 0,0,40 with bsLeftLock.InitSaucer LKick,40) and never drives switch 39.","mechanism.left-hideout","Left hideout ball lane",{"source_refs":1648,"status":42},[25,26,27],[1073,1096],{"actuators":1651,"behavior":1653,"id":1654,"kind":1627,"label":1655,"provenance":1656,"sensors":1658},[1652],"device.right-hideout-coil","The mirror of the left hideout, built from Ball Chute, Upper Right D-10862 and Ball Chute, Lower Right D-11049: switch 47 (Upper Right Hideout, A-11047) on the way in, switch 48 (Lower Right Hideout, 17-1085) at rest, solenoid 8 to eject. Locking a ball in each hideout is what stages the machine's multiball, and lamps 39 and 40 (\"Ramp Earns Hideout\" and \"Ramp Earns Hideout Jackpot\") are the inserts that advertise it -- High Speed is the machine that introduced the multiball jackpot.","mechanism.right-hideout","Right hideout ball lane",{"source_refs":1657,"status":42},[25,26,27],[1252,1274],{"actuators":1660,"assembly_part_number":1662,"behavior":1663,"id":1664,"kind":1665,"label":1666,"provenance":1667,"sensors":1669},[1661],"device.ramp-gates","D-10884","A single pivoting gate at the top of the playfield, driven by solenoid 13 through a drive arm and drive link, that selects which way a ball leaving the two-level main ramp is sent. The Ramp Gate Assembly D-10884 parts list contains exactly one Coil Assembly (AL-23-800-01), one Drive Arm Assembly (A-10886), one Drive Link (01-8201), one Gate Mech. Subassembly (D-10885) and one Gate (C-10888), and contains no switch, opto or sensor part of any kind; no matrix address names the gate either, so the mechanism has no position feedback at all and its state must be tracked from the drive signal. The retained script's Divert handler drops and raises two gate objects together and moves two companion primitives in z, i.e. it splits the one physical gate in two.","mechanism.ramp-gate","gate","Ramp gate",{"source_refs":1668,"status":42},[25,26,27],[],{"actuators":1671,"assembly_part_number":1672,"behavior":1673,"id":1674,"kind":290,"label":1675,"provenance":1676,"sensors":1678},[],"D-10905","The HIGH SPEED Ramp Assembly D-10905 carries two SW-1A-160 rollover switches, which the Switches parts list numbers 42 (Left Ramp) and 43 (Right Ramp); the manual's own switch-locations drawing places both across the very top of the playfield with 42 to the left of 43. The ramp is the machine's main scoring shot: lamps 36-40 are the \"Ramp Earns\" ladder (Bonus X, Ramp Bonus, Getaway, Hideout, Hideout Jackpot) and lamps 42-44 are the Ramp Stoplight trio that shows which award is live. The ramp itself has no coil; solenoid 13's gate is what steers its exit.","mechanism.main-ramp","Two-level main ramp with two rollover switches",{"source_refs":1677,"status":42},[25,26,27],[1140,1163],{"actuators":1680,"assembly_part_number":1682,"behavior":1683,"id":1684,"kind":1627,"label":1685,"provenance":1686,"sensors":1688},[1681],"device.left-outlane-kickback","A-11041","A bell-armature kickback (Outlane Kickback Assembly A-11041, coil AE-24-900-01) mounted at the left outlane. A ball rolling over switch 31 (Left Outlane) can be fired back into play while the kickback is lit -- lamp 16 is the \"Kickback Arrow (Left Outlane)\" insert and lamp 9 the \"20,000 Light Kickback\" pair in the return lanes. The Amendments sheet adds the circuit's own wiring diagram: the coil sits in the 50 V DC circuit fed through 8J4 VIO-YEL with a 100 ohm 3 W resistor on the +34 V side, switched through the relay the same amendment replaces with the snubbed B-11160 assembly. There is no matching kickback on the right outlane (switch 32).","mechanism.outlane-kickback","Left outlane kickback",{"source_refs":1687,"status":42},[25,26,27],[891],{"actuators":1690,"assembly_part_number":1694,"behavior":1695,"id":1696,"kind":290,"label":1697,"provenance":1698,"sensors":1700},[1691,1692,1693],"device.upper-left-jet-bumper","device.lower-left-jet-bumper","device.right-jet-bumper","B-9414 with B-9415","Three jet bumpers in a triangle in the upper-left half of the playfield: Upper Left (switch 33, solenoid 21), Lower Left (switch 34, solenoid 20) and Right (switch 35, solenoid 19). Each is a B-9414 Jet Bumper Assembly carrying its own #44 bulb in the cap, sitting over a B-9415 Jet Bumper Coil Assembly, with an A-7459-7 switch. All three coils are special solenoids fired directly by their own switch through the switched-solenoid supply: hsGameData's sxx.ssSw pairs solenoid 21 with switch 33, solenoid 20 with switch 34 and solenoid 19 with switch 35, exactly as the manual names them. The cap bulbs are part of the general illumination, not of the strobed lamp matrix -- no lamp address names a jet bumper.","mechanism.jet-bumpers","Three-bumper jet nest",{"source_refs":1699,"status":42},[25,26,27],[935,961,983],{"actuators":1702,"assembly_part_number":1705,"behavior":1706,"id":1707,"kind":290,"label":1708,"provenance":1709,"sensors":1711},[1703,1704],"device.left-kicker","device.right-kicker","B-11051-R","Two kicker arm assemblies (B-11051-R and its left-hand counterpart) above the flippers. Each has two switches: an SW-1A-122 scoring switch the CPU reads (matrix 49 left, 50 right) and a separate kicker actuating switch (A-4834-H, or B-8734 with an RC network) that completes the coil circuit itself -- the Switches parts list prints that second part in a bracketed annotation beside rows 49 and 50. Solenoids 17 and 18 are special solenoids whose sxx.ssSw entries are switches 49 and 50, so PinMAME models the same direct-switch firing.","mechanism.slingshots","Left and right slingshot kickers",{"source_refs":1710,"status":42},[25,26,27],[1296,1322],{"actuators":1713,"assembly_part_number":1714,"behavior":1715,"id":1716,"kind":1717,"label":1718,"provenance":1719,"sensors":1721},[],"B-11019-1, B-11019-2, B-11019-3","Three rotating decal-screened spin targets, each an SW-1A-118 switch on a shaft with a switch actuator wire (12-6620): Left (switch 44), Centre (switch 45) and Right (switch 46). The Playfield Parts list names them as Spin Target Assemblies B-11019-2 \"Bayshore Freeway\", B-11019-1 \"Santa Monica Freeway\" and B-11019-3 \"San Diego Freeway\" (items 8, 20 and 21) but does not say which decal is fitted at which of the three positions. They have no coil; lamps 7, 10 and 8 are their matching 1000-point arrow inserts and lamps 31-35 the Freeway score ladder.","mechanism.spin-targets","rotary","Three freeway spin targets",{"source_refs":1720,"status":42},[25,26,27],[1185,1208,1230],{"actuators":1723,"assembly_part_number":1724,"behavior":1725,"id":1726,"kind":290,"label":1727,"provenance":1728,"sensors":1730},[],"A-11022, A-11054, A-11055","Three banks of three standup targets, each bank a red\u002Fyellow\u002Fgreen set matching a traffic light: Lower Left (switches 13\u002F14\u002F15), Upper Left (17\u002F18\u002F19) and Right (22\u002F23\u002F24). Each target is a separate assembly by colour -- A-11022 red, A-11054 yellow, A-11055 green -- and each has its own lamp insert of the same colour (13-15, 17-19 and 22-24 on the lamp side). These are standup targets, not drop targets: no solenoid in the Solenoid Table resets a target bank, no bank appears on either locations drawing as a drop unit, and the retained table models all nine as HitTarget objects pulsed through vpmTimer.PulseSw. Completing them is what lights Escape at lamp 41.","mechanism.stoplight-target-banks","Three three-target stoplight banks",{"source_refs":1729,"status":42},[25,26,27],[486,510,533,579,604,626,691,713,734],{"actuators":1732,"assembly_part_number":760,"behavior":1733,"id":1734,"kind":290,"label":1735,"provenance":1736,"sensors":1738},[],"Six A-8253 standup targets, three along the left inner wall (switches 25, 26, 27) and three along the right (28, 29, 30), each with its own matching arrow insert at the same lamp address. No coil is associated with any of them.","mechanism.standup-target-arrows","Six arrow standup targets",{"source_refs":1737,"status":42},[25,26,27],[756,782,804,826,847,869],{"actuators":1740,"assembly_part_number":1741,"behavior":1742,"id":1743,"kind":290,"label":1744,"provenance":1745,"sensors":1747},[],"C-9952-R with C-9953-L unique parts","Three FL 23\u002F600-30\u002F2600-50VDC flipper coils: lower left, lower right, and an upper-right flipper the manual's Solenoids\u002FFlashers list calls simply \"Upper Flipper\". None of the three has a Sol. No. or a driver transistor in the Solenoid Table, and note 1 says the CPU-board wires that do appear (Orn-Vio at 1P19-1, Orn-Gry at 1P19-2) run to the flipper switch rather than to a coil, with a second wire running from the switch on to the coil (note 3): the coils are fired by the cabinet button through the switched-solenoid supply, which is why PinMAME's public flipper addresses 45-48 are fabricated from button state rather than read from hardware. What the CPU does read is a Lane Change switch on each lower flipper's own base assembly (C-9954-R Flipper Base\u002FLane Change Assembly, switch SW-1A-150), reported at matrix 37 (left) and 38 (right) and used for lane change and for the engine-revving sound. Each assembly also carries an End of Stroke switch (03-7811) in the coil circuit, normally closed and opening at end of stroke per the page's own adjustment note, with no matrix address at all. The retained script rotates the upper-right flipper from the lower-right flipper's own callback; see conflict.upper-flipper-driving-button.","mechanism.flippers","Three flippers, none CPU-driven",{"source_refs":1746,"status":42},[25,26,27],[1028,1051],{"actuators":1749,"assembly_part_number":1751,"behavior":1752,"id":1753,"kind":1754,"label":1755,"provenance":1756,"sensors":1758},[1750],"device.police-light-relay","C-10933","The machine's signature police light: a 100 rpm 24 VAC motor (14-7939) turning a reflector assembly (B-10917) in front of a single #1683 28 V bulb (24-8771) behind a red lens (03-7981), held on with a lens clip assembly, washer and wing nut. Solenoid 4 energises the relay (5580-10883-00) that powers it, so the CPU controls only on and off, not rotation speed or phase. The Solenoid Table puts it in the Backbox and the parts list repeats \"(Backbox)\", so it has no playfield coordinate. It has no switch of any kind.","mechanism.police-beacon","motorized","Backbox police beacon",{"source_refs":1757,"status":42},[25,27],[],{"actuators":1760,"assembly_part_number":1761,"behavior":1762,"id":1763,"kind":290,"label":1764,"provenance":1765,"sensors":1767},[],"B-10921","A three-bulb playfield fixture (Traffic Light Assembly B-10921, item 9 of the Playfield Parts list) built from a light housing plate, a housing subassembly, a PCB standoff and one Light Socket & Cable Assembly (C-10915) covering all three sockets. Its bulbs are lamp-matrix addresses 42, 43 and 44 (Red, Yellow, Green Light (Ramp Stoplight)), which show which Ramp Earns award is currently live. It has no coil and no switch. The retained table carries no usable playfield coordinate for it; see coverage.missing spatial_placement.","mechanism.traffic-light","Playfield ramp traffic light",{"source_refs":1766,"status":42},[25,26],[],{"actuators":1769,"behavior":1771,"id":1772,"kind":290,"label":1773,"provenance":1774,"sensors":1776},[1770],"device.knocker","Solenoid 15 (AE-23-800-02) raps a knocker coil in the backbox for replay and award signals. The Solenoid Table's Playfield\u002FCabinet column reads \"Backbox\" and no switch is associated with it.","mechanism.knocker","Backbox knocker",{"source_refs":1775,"status":42},[25,26,27],[],[1778,1803,1825,1845,1867,1894,1918,1940,1961,1991,2012,2032,2062,2086,2110,2130,2152,2176,2199,2221,2243,2265,2297,2313,2328,2342,2356,2370,2384,2398,2412,2426,2440,2454,2468,2481,2494,2508,2521,2534,2547,2560,2573,2586,2599,2614,2628,2642,2656,2670,2684,2709,2728,2751,2774,2797,2816,2839,2862,2891,2912,2933,2954,2975,2996,3017,3038,3061,3082,3103,3124,3145,3166,3187,3208,3230,3250,3270,3290,3310,3330,3351,3372,3395,3416,3437,3458,3479,3500,3521,3542,3565,3578,3591,3604,3625,3646,3667,3688,3711,3732,3753,3774,3795,3816,3837,3858,3881,3902,3923,3944,3965,3986,4007],{"aliases":1779,"availability":140,"binding":1783,"id":1623,"kind":1785,"label":393,"physical":1786,"provenance":1789,"spatial":1791,"wiring":1798},[1780,1782],{"namespace":1781,"value":210},"pinmame.solenoid",{"namespace":212,"value":213},{"device":46,"group":1784},"pinmame.output.solenoid","coil",{"notes":1787,"part_number":1788},"Printed Solenoid Table entry 01, Solenoid Type \"Controlled\". Retained script callback: bsTrough.SolIn. Projected onto the Drain kicker (Kicker.Drain, table object centre): the outhole kicker coil has no separate actuator object, the retained script routing it through bsTrough.SolIn.","AE-23-800-01",{"source_refs":1790,"status":42},[25,26,27],{"placements":1792,"status":42},[1793],{"id":1794,"provenance":1795,"role":1797,"space":407,"x":408,"y":409},"device.outhole.effect",{"source_refs":1796,"status":42},[405,25],"effect",{"board":229,"control_connection":1799,"drive_wire":1800,"driver_transistor":1801,"power_connection":1802},"1P11-1","Gry-Brn","Q33","8P3-1",{"aliases":1804,"availability":140,"binding":1807,"id":1624,"kind":1785,"label":1808,"physical":1809,"provenance":1812,"spatial":1814,"wiring":1820},[1805,1806],{"namespace":1781,"value":238},{"namespace":212,"value":240},{"device":68,"group":1784},"Ball Release",{"notes":1810,"part_number":1811},"Printed Solenoid Table entry 02, Solenoid Type \"Controlled\". Retained script callback: bstrough.SolOut.","AE-23-800-03",{"source_refs":1813,"status":42},[25,26,27],{"placements":1815,"status":42},[1816],{"id":1817,"provenance":1818,"role":1797,"space":407,"x":435,"y":436},"device.ball-release.effect",{"source_refs":1819,"status":42},[405,25],{"board":229,"control_connection":1821,"drive_wire":1822,"driver_transistor":1823,"power_connection":1824},"1P11-3","Gry-Red","Q25","8P3-2",{"aliases":1826,"availability":140,"binding":1829,"id":1634,"kind":1785,"label":557,"physical":1830,"provenance":1832,"spatial":1834,"wiring":1840},[1827,1828],{"namespace":1781,"value":259},{"namespace":212,"value":261},{"device":78,"group":1784},{"notes":1831,"part_number":1811},"Printed Solenoid Table entry 03, Solenoid Type \"Controlled\". Retained script callback: bsSaucer.SolOut. Projected onto the eject-hole saucer's own kicker object (Kicker.sw16, table object centre), the object the retained script initialises as the saucer (bsSaucer.InitSaucer sw16,16,96,5).",{"source_refs":1833,"status":42},[25,26,27],{"placements":1835,"status":42},[1836],{"id":1837,"provenance":1838,"role":1797,"space":407,"x":569,"y":570},"device.eject-hole.effect",{"source_refs":1839,"status":42},[405,25],{"board":229,"control_connection":1841,"drive_wire":1842,"driver_transistor":1843,"power_connection":1844},"1P11-4","Gry-Orn","Q32","8P3-3",{"aliases":1846,"availability":140,"binding":1849,"id":1750,"kind":1850,"label":1851,"physical":1852,"provenance":1855,"roles":1857,"spatial":1859,"wiring":1862},[1847,1848],{"namespace":1781,"value":281},{"namespace":212,"value":283},{"device":88,"group":1784},"relay","Police Light Relay",{"notes":1853,"part_number":1854},"Printed Solenoid Table entry 04, Solenoid Type \"Controlled\". Backbox device. The Solenoid Table's Playfield\u002FCabinet column reads \"Backbox\" and the Solenoids\u002FFlashers list repeats \"(Backbox)\"; the Police Light Assembly C-10933 is a 100 rpm 24 VAC motor (14-7939) turning a reflector assembly in front of a single #1683 28 V bulb (24-8771) under a red lens. Pinned PinMAME's own MACHINE_INIT comment for this address says the same thing with the bulb number transposed: \"In fact, this is a relay controlling police light which is a #1628 28V bulb\". The retained script has no callback for this address at all and instead animates its police-beacon flashers off lamp 41's own state, a table shortcut rather than evidence about the machine.","5580-10883-00",{"source_refs":1856,"status":42},[25,27],[1858],"cabinet.beacon",{"provenance":1860,"reason":55,"status":56},{"source_refs":1861,"status":42},[25,27],{"board":229,"control_connection":1863,"drive_wire":1864,"driver_transistor":1865,"power_connection":1866},"1P11-5","Gry-Yel","Q24","Backbox",{"aliases":1868,"availability":140,"binding":1871,"id":1872,"kind":1873,"label":1874,"physical":1875,"provenance":1878,"spatial":1880,"wiring":1889},[1869,1870],{"namespace":1781,"value":304},{"namespace":212,"value":306},{"device":97,"group":1784},"device.left-blue-playfield-flashers","flasher","Left Blue Playfield Flashers",{"notes":1876,"part_number":1877},"Printed Solenoid Table entry 05, Solenoid Type \"Controlled\". The Solenoid Table's Function column reads \"Flasher No. 2 (Left Blue)\"; the label here is the Solenoids\u002FFlashers parts list wording. Retained script callback: SetLamp 105 (four F105* glow lights). Placed at the centre of the single elongated flasher lens the manual's own solenoid-locations drawing gives item 5, taken from Light.F105. The retained table models that lens with three lights: a co-located bulb\u002Fglow pair (F105\u002FF105b) at the centre plus F105c and F105d offset about (43.5, -28.5) either side of it. Because the manual draws one lens with one leader line, this is one device location, not three.","#63 flashlamps",{"source_refs":1879,"status":42},[25,26,27],{"placements":1881,"status":42},[1882],{"id":1883,"provenance":1884,"role":1886,"space":407,"x":1887,"y":1888},"device.left-blue-playfield-flashers.emitter",{"source_refs":1885,"status":42},[405,25],"emitter",0.290704,0.490248,{"board":229,"control_connection":1890,"drive_wire":1891,"driver_transistor":1892,"power_connection":1893},"1P11-6","Gry-Grn","Q31","8P3-5",{"aliases":1895,"availability":140,"binding":1898,"id":1899,"kind":1873,"label":1900,"physical":1901,"provenance":1903,"spatial":1905,"wiring":1913},[1896,1897],{"namespace":1781,"value":324},{"namespace":212,"value":326},{"device":328,"group":1784},"device.right-blue-playfield-flashers","Right Blue Playfield Flashers",{"notes":1902,"part_number":1877},"Printed Solenoid Table entry 06, Solenoid Type \"Controlled\". The Solenoid Table's Function column reads \"Flasher No. 3 (Right Blue)\"; the label here is the Solenoids\u002FFlashers parts list wording. Retained script callback: SetLamp 106 (four F106* glow lights). Placed at the centre of item 6's elongated lens (Light.F106); see solenoid 5 for the derivation.",{"source_refs":1904,"status":42},[25,26,27],{"placements":1906,"status":42},[1907],{"id":1908,"provenance":1909,"role":1886,"space":407,"x":1911,"y":1912},"device.right-blue-playfield-flashers.emitter",{"source_refs":1910,"status":42},[405,25],0.618567,0.491356,{"board":229,"control_connection":1914,"drive_wire":1915,"driver_transistor":1916,"power_connection":1917},"1P11-7","Gry-Blu","Q23","8P3-6",{"aliases":1919,"availability":140,"binding":1922,"id":1643,"kind":1785,"label":1923,"physical":1924,"provenance":1927,"spatial":1929,"wiring":1935},[1920,1921],{"namespace":1781,"value":345},{"namespace":212,"value":347},{"device":57,"group":1784},"Left Hideout Coil",{"notes":1925,"part_number":1926},"Printed Solenoid Table entry 07, Solenoid Type \"Controlled\". The Solenoid Table's Function column reads \"Left Hideout Relay\"; the label here is the Solenoids\u002FFlashers parts list wording. Both manual pages print \"Hideout Relay\", and the manufacturer's own Amendments sheet corrects that to \"COIL\": \"change the description, LEFT HIDEOUT RELAY, to LEFT HIDEOUT COIL. (The same change applies to the Right Hideout Relay designator; it should be 'coil'.)\" The part AE-24-900-02 is a coil in any case. A separate snubbed 2-pole 24 VDC relay does sit in the circuit (Relay Snubber Assembly B-11160, which the same amendment substitutes for the original black relay in both hideout kicker circuits and in the outlane kickback circuit). Retained script callback: bsLeftLock.SolOut (commented 'Left Hideout Eject'). Projected onto the left hideout's own kicker object (Kicker.LKick, table object centre), the object the retained script binds to switch 40 and ejects with bsLeftLock.SolOut.","AE-24-900-02",{"source_refs":1928,"status":42},[25,26,27],{"placements":1930,"status":42},[1931],{"id":1932,"provenance":1933,"role":1797,"space":407,"x":903,"y":1109},"device.left-hideout-coil.effect",{"source_refs":1934,"status":42},[405,25],{"board":229,"control_connection":1936,"drive_wire":1937,"driver_transistor":1938,"power_connection":1939},"1P11-8","Gry-Vio","Q30","8P3-7",{"aliases":1941,"availability":140,"binding":1944,"id":1652,"kind":1785,"label":1945,"physical":1946,"provenance":1948,"spatial":1950,"wiring":1956},[1942,1943],{"namespace":1781,"value":366},{"namespace":212,"value":368},{"device":370,"group":1784},"Right Hideout Coil",{"notes":1947,"part_number":1926},"Printed Solenoid Table entry 08, Solenoid Type \"Controlled\". The Solenoid Table's Function column reads \"Right Hideout Relay\"; the label here is the Solenoids\u002FFlashers parts list wording. Both manual pages print \"Hideout Relay\", and the manufacturer's own Amendments sheet corrects that to \"COIL\": \"change the description, LEFT HIDEOUT RELAY, to LEFT HIDEOUT COIL. (The same change applies to the Right Hideout Relay designator; it should be 'coil'.)\" The part AE-24-900-02 is a coil in any case. A separate snubbed 2-pole 24 VDC relay does sit in the circuit (Relay Snubber Assembly B-11160, which the same amendment substitutes for the original black relay in both hideout kicker circuits and in the outlane kickback circuit). Retained script callback: bsRightLock.SolOut (commented 'Right Hideout Eject'). Projected onto the right hideout's own kicker object (Kicker.RKick, table object centre); see solenoid 7.",{"source_refs":1949,"status":42},[25,26,27],{"placements":1951,"status":42},[1952],{"id":1953,"provenance":1954,"role":1797,"space":407,"x":1286,"y":1287},"device.right-hideout-coil.effect",{"source_refs":1955,"status":42},[405,25],{"board":229,"control_connection":1957,"drive_wire":1958,"driver_transistor":1959,"power_connection":1960},"1P11-9","Gry-Blk","Q22","8P3-8",{"aliases":1962,"availability":140,"binding":1965,"id":1966,"kind":1873,"label":1967,"physical":1968,"provenance":1970,"spatial":1972,"wiring":1986},[1963,1964],{"namespace":1781,"value":388},{"namespace":212,"value":390},{"device":63,"group":1784},"device.left-red-flashers","Left Red Flashers",{"notes":1969,"part_number":1877},"Printed Solenoid Table entry 09, Solenoid Type \"Controlled\". The Solenoid Table's Function column reads \"Flasher No. 1 (Left Red)\"; the label here is the Solenoids\u002FFlashers parts list wording. Retained script callback: SetLamp 109 (two Flupper flasher assemblies).",{"source_refs":1971,"status":42},[25,26,27],{"placements":1973,"status":42},[1974,1980],{"id":1975,"provenance":1976,"role":1886,"space":407,"x":1978,"y":1979},"device.left-red-flashers.emitter.1",{"source_refs":1977,"status":42},[405,25],0.11555,0.450855,{"id":1981,"provenance":1982,"role":1886,"space":407,"x":1984,"y":1985},"device.left-red-flashers.emitter.2",{"source_refs":1983,"status":42},[405,25],0.036569,0.564326,{"board":229,"control_connection":1987,"drive_wire":1988,"driver_transistor":1989,"power_connection":1990},"1P12-1","Brn-Blk","Q17","8P3-9",{"aliases":1992,"availability":140,"binding":1995,"id":1996,"kind":1873,"label":1997,"physical":1998,"provenance":2000,"roles":2002,"spatial":2004,"wiring":2007},[1993,1994],{"namespace":1781,"value":417},{"namespace":212,"value":417},{"device":420,"group":1784},"device.insert-board-flashers","Insert Board Flashers",{"notes":1999,"part_number":1877},"Printed Solenoid Table entry 10, Solenoid Type \"Controlled\". Backbox device: its only connection is 9P1-7, and connector prefix 9 is the backbox Insert Board per the manual's own circuit-board number list. The retained script has no callback for this address.",{"source_refs":2001,"status":42},[25,27],[2003],"cabinet.backbox-flasher",{"provenance":2005,"reason":55,"status":56},{"source_refs":2006,"status":42},[25],{"board":229,"control_connection":2008,"drive_wire":2009,"driver_transistor":2010,"power_connection":2011},"1P12-2","Brn-Red","Q9","9P1-7",{"aliases":2013,"availability":140,"binding":2016,"id":2017,"kind":2018,"label":2019,"physical":2020,"provenance":2023,"roles":2025,"wiring":2027},[2014,2015],{"namespace":1781,"value":441},{"namespace":212,"value":441},{"device":444,"group":1784},"device.general-illumination-relay","gi","General Illumination Relay",{"notes":2021,"part_number":2022},"Printed Solenoid Table entry 11, Solenoid Type \"Controlled\". The Solenoid Table's Function column reads \"General Illumination Relay\"; the label here is the Solenoids\u002FFlashers parts list wording. Retained script callback: PFGI. The game's single general-illumination relay, described by the Solenoids\u002FFlashers list as a \"Pwr Sup Bd Relay\" and wired to 3P7-1 on the Power Supply Board (D-8345-541). The Power Wiring Diagram (printed page 47) shows its two contact sets in series with the supply legs feeding 3J6\u002F3P8, whose eight fused lines fan out to the backbox Insert Board (9J2 pins 1-4), the cabinet (7J6-2\u002F7J6-3 through 7J4-1\u002F7J4-2) and the playfield (8J4 pins 3-6), so this one address switches playfield, cabinet and backbox general illumination together. Two other sources describe it more narrowly and neither is authoritative for physical wiring: pinned PinMAME's hs_ MACHINE_INIT block comments it \"Backbox GI output\", and the retained script's PFGI handler drives a playfield-only 68-member GI light collection (inverted, so energising the relay turns that collection off). No page of the manual enumerates a GI bulb count, bulb type or position, so no spatial record is asserted; see coverage.missing spatial_placement.","5580-09555-00",{"source_refs":2024,"status":42},[25,26,27],[2026],"gi.playfield-cabinet-and-backbox",{"board":229,"control_connection":2028,"drive_wire":2029,"driver_transistor":2030,"power_connection":2031},"1P12-4","Brn-Orn","Q16","3P7-1",{"aliases":2033,"availability":140,"binding":2036,"id":2037,"kind":1873,"label":2038,"physical":2039,"provenance":2041,"spatial":2043,"wiring":2057},[2034,2035],{"namespace":1781,"value":461},{"namespace":212,"value":461},{"device":464,"group":1784},"device.right-red-flashers","Right Red Flashers",{"notes":2040,"part_number":1877},"Printed Solenoid Table entry 12, Solenoid Type \"Controlled\". The Solenoid Table's Function column reads \"Flasher No. 4 (Right Red)\"; the label here is the Solenoids\u002FFlashers parts list wording. Retained script callback: SetLamp 112 (two Flupper flasher assemblies).",{"source_refs":2042,"status":42},[25,26,27],{"placements":2044,"status":42},[2045,2051],{"id":2046,"provenance":2047,"role":1886,"space":407,"x":2049,"y":2050},"device.right-red-flashers.emitter.1",{"source_refs":2048,"status":42},[405,25],0.871876,0.429466,{"id":2052,"provenance":2053,"role":1886,"space":407,"x":2055,"y":2056},"device.right-red-flashers.emitter.2",{"source_refs":2054,"status":42},[405,25],0.95063,0.254143,{"board":229,"control_connection":2058,"drive_wire":2059,"driver_transistor":2060,"power_connection":2061},"1P12-5","Brn-Yel","Q8","8P3-12",{"aliases":2063,"availability":140,"binding":2066,"id":1661,"kind":1785,"label":2067,"physical":2068,"provenance":2071,"spatial":2073,"wiring":2081},[2064,2065],{"namespace":1781,"value":482},{"namespace":212,"value":482},{"device":485,"group":1784},"Ramp Gates",{"notes":2069,"part_number":2070},"Printed Solenoid Table entry 13, Solenoid Type \"Controlled\". Retained script callback: Divert. One coil driving one gate: the Ramp Gate Assembly D-10884 parts list has a single Coil Assembly (AL-23-800-01), a single Drive Arm Assembly, a single Drive Link and a single Gate (C-10888), and the assembly appears once as item 13 of the Playfield Parts list, so the Solenoid Table's plural \"Ramp Gates\" is not matched by a second gate part. The assembly contains no switch of any kind and no matrix address names it. Projected onto the retained table's left ramp-gate object (Wall.Diverter1, four-drag-point centroid). The manual's Ramp Gate Assembly D-10884 parts list has one coil, one drive arm, one drive link and one gate (C-10888), and the assembly appears once in the Playfield Parts list, so there is one physical gate; the retained table splits it into two gate objects that its single Divert handler moves together, the second at normalized (0.666716, 0.017356). The left object is used as the anchor.","AL-23-800-01",{"source_refs":2072,"status":42},[25,26,27],{"placements":2074,"status":42},[2075],{"id":2076,"provenance":2077,"role":1797,"space":407,"x":2079,"y":2080},"device.ramp-gates.effect",{"source_refs":2078,"status":42},[405,25],0.500308,0.016624,{"board":229,"control_connection":2082,"drive_wire":2083,"driver_transistor":2084,"power_connection":2085},"1P12-6","Brn-Grn","Q15","8P3-13",{"aliases":2087,"availability":140,"binding":2090,"id":1681,"kind":1785,"label":2091,"physical":2092,"provenance":2095,"spatial":2097,"wiring":2105},[2088,2089],{"namespace":1781,"value":506},{"namespace":212,"value":506},{"device":509,"group":1784},"Left Outlane Kickback",{"notes":2093,"part_number":2094},"Printed Solenoid Table entry 14, Solenoid Type \"Controlled\". The Solenoid Table's Function column reads \"Kickback (Left Outlane)\"; the label here is the Solenoids\u002FFlashers parts list wording. Retained script callback: SolKickback. Projected onto the left outlane kickback's own plunger object (Plunger.Plunger1, table object position), which the retained script's SolKickback handler fires.","AE-24-900-01 & Relay",{"source_refs":2096,"status":42},[25,26,27],{"placements":2098,"status":42},[2099],{"id":2100,"provenance":2101,"role":1797,"space":407,"x":2103,"y":2104},"device.left-outlane-kickback.effect",{"source_refs":2102,"status":42},[405,25],0.050625,0.879699,{"board":229,"control_connection":2106,"drive_wire":2107,"driver_transistor":2108,"power_connection":2109},"1P12-7","Brn-Blu","Q7","8P3-14",{"aliases":2111,"availability":140,"binding":2114,"id":1770,"kind":1785,"label":2115,"physical":2116,"provenance":2119,"roles":2121,"spatial":2123,"wiring":2126},[2112,2113],{"namespace":1781,"value":529},{"namespace":212,"value":529},{"device":532,"group":1784},"Knocker",{"notes":2117,"part_number":2118},"Printed Solenoid Table entry 15, Solenoid Type \"Controlled\". Retained script callback: vpmSolSound SoundFX(\"Knocker\",DOFKnocker). Backbox device: the Solenoid Table's Playfield\u002FCabinet column reads \"Backbox\", and no knocker appears on either numbered playfield locations drawing.","AE-23-800-02",{"source_refs":2120,"status":42},[25,26,27],[2122],"cabinet.knocker",{"provenance":2124,"reason":55,"status":56},{"source_refs":2125,"status":42},[25],{"board":229,"control_connection":2127,"drive_wire":2128,"driver_transistor":2129,"power_connection":1866},"1P12-8","Brn-Vio","Q14",{"aliases":2131,"availability":140,"binding":2134,"id":2135,"kind":1850,"label":2136,"physical":2137,"provenance":2140,"roles":2142,"spatial":2144,"wiring":2147},[2132,2133],{"namespace":1781,"value":552},{"namespace":212,"value":552},{"device":555,"group":1784},"device.coin-lockout-relay","Coin-Lockout Relay",{"notes":2138,"part_number":2139},"Printed Solenoid Table entry 16, Solenoid Type \"Controlled\". Cabinet device: connector prefix 7 is the cabinet per the manual's board list, and the coin lockout relay lives in the coin door. The two manual pages give different Coinco part numbers for it; see conflict.coin-lockout-relay-part-number.","404603-22",{"source_refs":2141,"status":42},[25,27],[2143],"cabinet.coin-lockout",{"provenance":2145,"reason":55,"status":56},{"source_refs":2146,"status":42},[25],{"board":229,"control_connection":2148,"drive_wire":2149,"driver_transistor":2150,"power_connection":2151},"1P12-9","Brn-Gry","Q6","7P1-7, 7P2-4",{"aliases":2153,"availability":140,"binding":2159,"id":1703,"kind":1785,"label":2160,"physical":2161,"provenance":2163,"spatial":2165,"wiring":2171},[2154,2155,2156],{"namespace":1781,"value":575},{"namespace":212,"value":575},{"namespace":2157,"value":2158},"manual.special-solenoid","Special #1",{"device":578,"group":1784},"Left Kicker",{"notes":2162,"part_number":1811},"Printed Solenoid Table entry 17, Solenoid Type \"Special #1\". This is special solenoid #1, resolved to public address 17 both by the Solenoid Table's own sequential Special # column and by setSSSol's ssSolNo[0] = {5,4,1,2,0,3} PIA-to-address table. hsGameData's sxx.ssSw entry for this slot is 49, so while the switched-solenoid enable is active PinMAME drives this output directly from switch 49 (Left Kicker (scoring)) rather than from a CPU write (src\u002Fwpc\u002Fs11.c lines 191-200). That is the emulator's model of real System 11 switched-solenoid hardware, where the switch completes the coil circuit itself for zero-latency response, and it matches the manual pairing exactly. Projected onto the centroid of its own slingshot wall's four drag points (Wall.LeftSlingShot); the kicker coil and its scoring switch 49 are the same assembly.",{"source_refs":2164,"status":42},[25,27],{"placements":2166,"status":42},[2167],{"id":2168,"provenance":2169,"role":1797,"space":407,"x":1309,"y":1310},"device.left-kicker.effect",{"source_refs":2170,"status":42},[405,25],{"board":229,"control_connection":2172,"drive_wire":2173,"driver_transistor":2174,"power_connection":2175},"1P19-7","Blu-Brn","Q75","8P3-17",{"aliases":2177,"availability":140,"binding":2182,"id":1704,"kind":1785,"label":2183,"physical":2184,"provenance":2186,"spatial":2188,"wiring":2194},[2178,2179,2180],{"namespace":1781,"value":600},{"namespace":212,"value":600},{"namespace":2157,"value":2181},"Special #2",{"device":603,"group":1784},"Right Kicker",{"notes":2185,"part_number":1811},"Printed Solenoid Table entry 18, Solenoid Type \"Special #2\". This is special solenoid #2, resolved to public address 18 both by the Solenoid Table's own sequential Special # column and by setSSSol's ssSolNo[0] = {5,4,1,2,0,3} PIA-to-address table. hsGameData's sxx.ssSw entry for this slot is 50, so while the switched-solenoid enable is active PinMAME drives this output directly from switch 50 (Right Kicker (scoring)) rather than from a CPU write (src\u002Fwpc\u002Fs11.c lines 191-200). That is the emulator's model of real System 11 switched-solenoid hardware, where the switch completes the coil circuit itself for zero-latency response, and it matches the manual pairing exactly. Projected onto the centroid of Wall.RightSlingShot's four drag points; see solenoid 17.",{"source_refs":2187,"status":42},[25,27],{"placements":2189,"status":42},[2190],{"id":2191,"provenance":2192,"role":1797,"space":407,"x":1334,"y":1335},"device.right-kicker.effect",{"source_refs":2193,"status":42},[405,25],{"board":229,"control_connection":2195,"drive_wire":2196,"driver_transistor":2197,"power_connection":2198},"1P19-4","Blu-Red","Q71","8P3-18",{"aliases":2200,"availability":140,"binding":2205,"id":1693,"kind":1785,"label":984,"physical":2206,"provenance":2208,"spatial":2210,"wiring":2216},[2201,2202,2203],{"namespace":1781,"value":622},{"namespace":212,"value":622},{"namespace":2157,"value":2204},"Special #3",{"device":625,"group":1784},{"notes":2207,"part_number":1811},"Printed Solenoid Table entry 19, Solenoid Type \"Special #3\". This is special solenoid #3, resolved to public address 19 both by the Solenoid Table's own sequential Special # column and by setSSSol's ssSolNo[0] = {5,4,1,2,0,3} PIA-to-address table. hsGameData's sxx.ssSw entry for this slot is 35, so while the switched-solenoid enable is active PinMAME drives this output directly from switch 35 (Right Jet Bumper) rather than from a CPU write (src\u002Fwpc\u002Fs11.c lines 191-200). That is the emulator's model of real System 11 switched-solenoid hardware, where the switch completes the coil circuit itself for zero-latency response, and it matches the manual pairing exactly.",{"source_refs":2209,"status":42},[25,27],{"placements":2211,"status":42},[2212],{"id":2213,"provenance":2214,"role":1797,"space":407,"x":995,"y":996},"device.right-jet-bumper.effect",{"source_refs":2215,"status":42},[405,25],{"board":229,"control_connection":2217,"drive_wire":2218,"driver_transistor":2219,"power_connection":2220},"1P19-3","Blu-Orn","Q73","8P3-19",{"aliases":2222,"availability":140,"binding":2227,"id":1692,"kind":1785,"label":962,"physical":2228,"provenance":2230,"spatial":2232,"wiring":2238},[2223,2224,2225],{"namespace":1781,"value":644},{"namespace":212,"value":644},{"namespace":2157,"value":2226},"Special #4",{"device":102,"group":1784},{"notes":2229,"part_number":1811},"Printed Solenoid Table entry 20, Solenoid Type \"Special #4\". This is special solenoid #4, resolved to public address 20 both by the Solenoid Table's own sequential Special # column and by setSSSol's ssSolNo[0] = {5,4,1,2,0,3} PIA-to-address table. hsGameData's sxx.ssSw entry for this slot is 34, so while the switched-solenoid enable is active PinMAME drives this output directly from switch 34 (Lower Left Jet Bumper) rather than from a CPU write (src\u002Fwpc\u002Fs11.c lines 191-200). That is the emulator's model of real System 11 switched-solenoid hardware, where the switch completes the coil circuit itself for zero-latency response, and it matches the manual pairing exactly.",{"source_refs":2231,"status":42},[25,27],{"placements":2233,"status":42},[2234],{"id":2235,"provenance":2236,"role":1797,"space":407,"x":973,"y":974},"device.lower-left-jet-bumper.effect",{"source_refs":2237,"status":42},[405,25],{"board":229,"control_connection":2239,"drive_wire":2240,"driver_transistor":2241,"power_connection":2242},"1P19-6","Blu-Yel","Q69","8P3-20",{"aliases":2244,"availability":140,"binding":2249,"id":1691,"kind":1785,"label":936,"physical":2250,"provenance":2252,"spatial":2254,"wiring":2260},[2245,2246,2247],{"namespace":1781,"value":666},{"namespace":212,"value":666},{"namespace":2157,"value":2248},"Special #5",{"device":73,"group":1784},{"notes":2251,"part_number":1811},"Printed Solenoid Table entry 21, Solenoid Type \"Special #5\". This is special solenoid #5, resolved to public address 21 both by the Solenoid Table's own sequential Special # column and by setSSSol's ssSolNo[0] = {5,4,1,2,0,3} PIA-to-address table. hsGameData's sxx.ssSw entry for this slot is 33, so while the switched-solenoid enable is active PinMAME drives this output directly from switch 33 (Upper Left Jet Bumper) rather than from a CPU write (src\u002Fwpc\u002Fs11.c lines 191-200). That is the emulator's model of real System 11 switched-solenoid hardware, where the switch completes the coil circuit itself for zero-latency response, and it matches the manual pairing exactly.",{"source_refs":2253,"status":42},[25,27],{"placements":2255,"status":42},[2256],{"id":2257,"provenance":2258,"role":1797,"space":407,"x":948,"y":949},"device.upper-left-jet-bumper.effect",{"source_refs":2259,"status":42},[405,25],{"board":229,"control_connection":2261,"drive_wire":2262,"driver_transistor":2263,"power_connection":2264},"1P19-8","Blu-Grn","Q77","8P3-21",{"aliases":2266,"availability":140,"binding":2271,"id":2272,"kind":1873,"label":2273,"physical":2274,"provenance":2276,"spatial":2278,"wiring":2292},[2267,2268,2269],{"namespace":1781,"value":687},{"namespace":212,"value":687},{"namespace":2157,"value":2270},"Special #6",{"device":690,"group":1784},"device.top-playfield-flashers","Top Playfield Flashers",{"notes":2275,"part_number":1877},"Printed Solenoid Table entry 22, Solenoid Type \"Special #6\". This is special solenoid #6, resolved to public address 22 both by the Solenoid Table's own sequential Special # column and by setSSSol's ssSolNo[0] = {5,4,1,2,0,3} PIA-to-address table. hsGameData's sxx.ssSw entry for this slot is 0, i.e. no direct switch: this is the one special solenoid with no actuating switch of its own, so it is only ever fired by a CPU write through setSSSol. That is consistent with it being a flasher circuit rather than a kicker or bumper. Retained script callback: SetLamp 122 (two Flupper flasher assemblies). Placed at the two Light members of the two Flupper flasher assemblies the retained script drives for this address (Light.Flasherlight5 and Light.Flasherlight6). Their dome base and lit primitives (Flasherbase5\u002F6, Flasherlit5\u002F6) are parked off-table at raw x about -2000, so only the lights carry usable coordinates; both sit along the top edge of the playfield, matching the manual's own item-22 callout to a slot along the top edge.",{"source_refs":2277,"status":42},[25,26,27],{"placements":2279,"status":42},[2280,2286],{"id":2281,"provenance":2282,"role":1886,"space":407,"x":2284,"y":2285},"device.top-playfield-flashers.emitter.1",{"source_refs":2283,"status":42},[405,25],0.32493,0.038501,{"id":2287,"provenance":2288,"role":1886,"space":407,"x":2290,"y":2291},"device.top-playfield-flashers.emitter.2",{"source_refs":2289,"status":42},[405,25],0.911339,0.000558,{"board":229,"control_connection":2293,"drive_wire":2294,"driver_transistor":2295,"power_connection":2296},"1P19-9","Blu-Blk","Q79","8P3-22",{"aliases":2298,"availability":140,"binding":2300,"id":2301,"kind":2302,"label":2303,"physical":2304,"provenance":2306,"roles":2308,"spatial":2310},[2299],{"namespace":1781,"value":709},{"device":712,"group":1784},"device.pinmame-flipper-switched-solenoid-enable-state","virtual","PinMAME Flipper\u002FSwitched-Solenoid Enable State",{"notes":2305},"PinMAME's CORE_SSFLIPENSOL \u002F S11_GAMEONSOL (src\u002Fwpc\u002Fs11.h S11_GAMEONSOL 23): the 'flipper and switched-solenoid enable' state, set from PIA0 CB2 in pia0cb2_w and used to gate both the six special solenoids and the synthetic flipper outputs 45-48. It has no driver transistor and no Sol. No. of its own in the manual, but it is not fictional: the Solenoid Table's three flipper rows take their CPU-board feed from 1P19-1 and 1P19-2, on the same special-solenoid connector this enable controls, which is why disabling it disables the flippers on real hardware. The retained script binds SolCallback(23) to FastFlips.TiltSol on pre-3.57 VPinMAME only.",{"source_refs":2307,"status":42},[153,27,25],[2309],"internal.game-on-enable",{"provenance":2311,"reason":2302,"status":56},{"source_refs":2312,"status":42},[27],{"aliases":2314,"availability":1387,"binding":2316,"id":2317,"kind":2302,"label":2318,"physical":2319,"provenance":2321,"roles":2323,"spatial":2325},[2315],{"namespace":1781,"value":731},{"device":5,"group":1784},"device.unassigned-solenoid-slot-24","Unassigned Solenoid Slot 24",{"notes":2320},"Unassigned platform gap between the special-solenoid enable (23) and the A\u002FC-relay-multiplexed 'C'-side alias bank (25-32). No known driver populates this address.",{"source_refs":2322,"status":42},[153,27],[2324],"internal.unused-platform-slot",{"provenance":2326,"reason":2302,"status":56},{"source_refs":2327,"status":42},[27],{"aliases":2329,"availability":1387,"binding":2331,"id":2332,"kind":2302,"label":2333,"physical":2334,"provenance":2336,"roles":2338,"spatial":2339},[2330],{"namespace":1781,"value":752},{"device":755,"group":1784},"device.unpopulated-a-c-mux-c-side-slot-25","Unpopulated A\u002FC Mux C-Side Slot 25",{"notes":2335},"Platform 'C'-side alias of solenoid 1 under the A\u002FC select relay. High Speed has no A\u002FC select relay: hsGameData sets sxx.muxSol = 0 (src\u002Fwpc\u002Fs11games.c line 143, the fourth INITGAMEFULL argument), so updsol()'s mux copy branch never runs and bits 24-31 of the solenoid word are never written. MACHINE_INIT(s11)'s hs_ block likewise sets no output type at or above address 25, unlike the many System 11B blocks that declare eight muxed flasher outputs there. The manual agrees from the other side: its Solenoid Table has no A\u002FC column, no 'nnA'\u002F'nnC' circuit pairs, and no relay row other than the police light, GI and coin lockout. Unpopulated on this machine.",{"source_refs":2337,"status":42},[153,27],[2324],{"provenance":2340,"reason":2302,"status":56},{"source_refs":2341,"status":42},[27],{"aliases":2343,"availability":1387,"binding":2345,"id":2346,"kind":2302,"label":2347,"physical":2348,"provenance":2350,"roles":2352,"spatial":2353},[2344],{"namespace":1781,"value":778},{"device":781,"group":1784},"device.unpopulated-a-c-mux-c-side-slot-26","Unpopulated A\u002FC Mux C-Side Slot 26",{"notes":2349},"Platform 'C'-side alias of solenoid 2 under the A\u002FC select relay. High Speed has no A\u002FC select relay: hsGameData sets sxx.muxSol = 0 (src\u002Fwpc\u002Fs11games.c line 143, the fourth INITGAMEFULL argument), so updsol()'s mux copy branch never runs and bits 24-31 of the solenoid word are never written. MACHINE_INIT(s11)'s hs_ block likewise sets no output type at or above address 25, unlike the many System 11B blocks that declare eight muxed flasher outputs there. The manual agrees from the other side: its Solenoid Table has no A\u002FC column, no 'nnA'\u002F'nnC' circuit pairs, and no relay row other than the police light, GI and coin lockout. Unpopulated on this machine.",{"source_refs":2351,"status":42},[153,27],[2324],{"provenance":2354,"reason":2302,"status":56},{"source_refs":2355,"status":42},[27],{"aliases":2357,"availability":1387,"binding":2359,"id":2360,"kind":2302,"label":2361,"physical":2362,"provenance":2364,"roles":2366,"spatial":2367},[2358],{"namespace":1781,"value":800},{"device":803,"group":1784},"device.unpopulated-a-c-mux-c-side-slot-27","Unpopulated A\u002FC Mux C-Side Slot 27",{"notes":2363},"Platform 'C'-side alias of solenoid 3 under the A\u002FC select relay. High Speed has no A\u002FC select relay: hsGameData sets sxx.muxSol = 0 (src\u002Fwpc\u002Fs11games.c line 143, the fourth INITGAMEFULL argument), so updsol()'s mux copy branch never runs and bits 24-31 of the solenoid word are never written. MACHINE_INIT(s11)'s hs_ block likewise sets no output type at or above address 25, unlike the many System 11B blocks that declare eight muxed flasher outputs there. The manual agrees from the other side: its Solenoid Table has no A\u002FC column, no 'nnA'\u002F'nnC' circuit pairs, and no relay row other than the police light, GI and coin lockout. Unpopulated on this machine.",{"source_refs":2365,"status":42},[153,27],[2324],{"provenance":2368,"reason":2302,"status":56},{"source_refs":2369,"status":42},[27],{"aliases":2371,"availability":1387,"binding":2373,"id":2374,"kind":2302,"label":2375,"physical":2376,"provenance":2378,"roles":2380,"spatial":2381},[2372],{"namespace":1781,"value":822},{"device":825,"group":1784},"device.unpopulated-a-c-mux-c-side-slot-28","Unpopulated A\u002FC Mux C-Side Slot 28",{"notes":2377},"Platform 'C'-side alias of solenoid 4 under the A\u002FC select relay. High Speed has no A\u002FC select relay: hsGameData sets sxx.muxSol = 0 (src\u002Fwpc\u002Fs11games.c line 143, the fourth INITGAMEFULL argument), so updsol()'s mux copy branch never runs and bits 24-31 of the solenoid word are never written. MACHINE_INIT(s11)'s hs_ block likewise sets no output type at or above address 25, unlike the many System 11B blocks that declare eight muxed flasher outputs there. The manual agrees from the other side: its Solenoid Table has no A\u002FC column, no 'nnA'\u002F'nnC' circuit pairs, and no relay row other than the police light, GI and coin lockout. Unpopulated on this machine.",{"source_refs":2379,"status":42},[153,27],[2324],{"provenance":2382,"reason":2302,"status":56},{"source_refs":2383,"status":42},[27],{"aliases":2385,"availability":1387,"binding":2387,"id":2388,"kind":2302,"label":2389,"physical":2390,"provenance":2392,"roles":2394,"spatial":2395},[2386],{"namespace":1781,"value":844},{"device":83,"group":1784},"device.unpopulated-a-c-mux-c-side-slot-29","Unpopulated A\u002FC Mux C-Side Slot 29",{"notes":2391},"Platform 'C'-side alias of solenoid 5 under the A\u002FC select relay. High Speed has no A\u002FC select relay: hsGameData sets sxx.muxSol = 0 (src\u002Fwpc\u002Fs11games.c line 143, the fourth INITGAMEFULL argument), so updsol()'s mux copy branch never runs and bits 24-31 of the solenoid word are never written. MACHINE_INIT(s11)'s hs_ block likewise sets no output type at or above address 25, unlike the many System 11B blocks that declare eight muxed flasher outputs there. The manual agrees from the other side: its Solenoid Table has no A\u002FC column, no 'nnA'\u002F'nnC' circuit pairs, and no relay row other than the police light, GI and coin lockout. Unpopulated on this machine.",{"source_refs":2393,"status":42},[153,27],[2324],{"provenance":2396,"reason":2302,"status":56},{"source_refs":2397,"status":42},[27],{"aliases":2399,"availability":1387,"binding":2401,"id":2402,"kind":2302,"label":2403,"physical":2404,"provenance":2406,"roles":2408,"spatial":2409},[2400],{"namespace":1781,"value":865},{"device":868,"group":1784},"device.unpopulated-a-c-mux-c-side-slot-30","Unpopulated A\u002FC Mux C-Side Slot 30",{"notes":2405},"Platform 'C'-side alias of solenoid 6 under the A\u002FC select relay. High Speed has no A\u002FC select relay: hsGameData sets sxx.muxSol = 0 (src\u002Fwpc\u002Fs11games.c line 143, the fourth INITGAMEFULL argument), so updsol()'s mux copy branch never runs and bits 24-31 of the solenoid word are never written. MACHINE_INIT(s11)'s hs_ block likewise sets no output type at or above address 25, unlike the many System 11B blocks that declare eight muxed flasher outputs there. The manual agrees from the other side: its Solenoid Table has no A\u002FC column, no 'nnA'\u002F'nnC' circuit pairs, and no relay row other than the police light, GI and coin lockout. Unpopulated on this machine.",{"source_refs":2407,"status":42},[153,27],[2324],{"provenance":2410,"reason":2302,"status":56},{"source_refs":2411,"status":42},[27],{"aliases":2413,"availability":1387,"binding":2415,"id":2416,"kind":2302,"label":2417,"physical":2418,"provenance":2420,"roles":2422,"spatial":2423},[2414],{"namespace":1781,"value":887},{"device":890,"group":1784},"device.unpopulated-a-c-mux-c-side-slot-31","Unpopulated A\u002FC Mux C-Side Slot 31",{"notes":2419},"Platform 'C'-side alias of solenoid 7 under the A\u002FC select relay. High Speed has no A\u002FC select relay: hsGameData sets sxx.muxSol = 0 (src\u002Fwpc\u002Fs11games.c line 143, the fourth INITGAMEFULL argument), so updsol()'s mux copy branch never runs and bits 24-31 of the solenoid word are never written. MACHINE_INIT(s11)'s hs_ block likewise sets no output type at or above address 25, unlike the many System 11B blocks that declare eight muxed flasher outputs there. The manual agrees from the other side: its Solenoid Table has no A\u002FC column, no 'nnA'\u002F'nnC' circuit pairs, and no relay row other than the police light, GI and coin lockout. Unpopulated on this machine.",{"source_refs":2421,"status":42},[153,27],[2324],{"provenance":2424,"reason":2302,"status":56},{"source_refs":2425,"status":42},[27],{"aliases":2427,"availability":1387,"binding":2429,"id":2430,"kind":2302,"label":2431,"physical":2432,"provenance":2434,"roles":2436,"spatial":2437},[2428],{"namespace":1781,"value":909},{"device":912,"group":1784},"device.unpopulated-a-c-mux-c-side-slot-32","Unpopulated A\u002FC Mux C-Side Slot 32",{"notes":2433},"Platform 'C'-side alias of solenoid 8 under the A\u002FC select relay. High Speed has no A\u002FC select relay: hsGameData sets sxx.muxSol = 0 (src\u002Fwpc\u002Fs11games.c line 143, the fourth INITGAMEFULL argument), so updsol()'s mux copy branch never runs and bits 24-31 of the solenoid word are never written. MACHINE_INIT(s11)'s hs_ block likewise sets no output type at or above address 25, unlike the many System 11B blocks that declare eight muxed flasher outputs there. The manual agrees from the other side: its Solenoid Table has no A\u002FC column, no 'nnA'\u002F'nnC' circuit pairs, and no relay row other than the police light, GI and coin lockout. Unpopulated on this machine.",{"source_refs":2435,"status":42},[153,27],[2324],{"provenance":2438,"reason":2302,"status":56},{"source_refs":2439,"status":42},[27],{"aliases":2441,"availability":1387,"binding":2443,"id":2444,"kind":2302,"label":2445,"physical":2446,"provenance":2448,"roles":2450,"spatial":2451},[2442],{"namespace":1781,"value":931},{"device":934,"group":1784},"device.unused-upper-flipper-coil-33","Unused Upper Flipper Coil 33",{"notes":2447},"Platform generic upper-flipper-coil address (CORE_FIRSTUFLIPSOL = 33). hsGameData's hw.flippers is FLIP_SWNO(37,38), which sets FLIP_SW(FLIP_L) only and no FLIP_SW\u002FFLIP_SOL bit for either upper position, and core_getSol serves 33-36 only for GEN_ALLWPC\u002FGEN_SAM, so this address reads as always zero. High Speed does have a third, upper-right flipper coil, but the manual gives it no Sol. No. at all and PinMAME never publishes it here; see conflict.upper-flipper-driving-button.",{"source_refs":2449,"status":42},[153,27],[2324],{"provenance":2452,"reason":2302,"status":56},{"source_refs":2453,"status":42},[27],{"aliases":2455,"availability":1387,"binding":2457,"id":2458,"kind":2302,"label":2459,"physical":2460,"provenance":2462,"roles":2464,"spatial":2465},[2456],{"namespace":1781,"value":957},{"device":960,"group":1784},"device.unused-upper-flipper-coil-34","Unused Upper Flipper Coil 34",{"notes":2461},"Platform generic upper-flipper-coil address; unused, see address 33.",{"source_refs":2463,"status":42},[153,27],[2324],{"provenance":2466,"reason":2302,"status":56},{"source_refs":2467,"status":42},[27],{"aliases":2469,"availability":1387,"binding":2471,"id":2472,"kind":2302,"label":2473,"physical":2474,"provenance":2475,"roles":2477,"spatial":2478},[2470],{"namespace":1781,"value":979},{"device":982,"group":1784},"device.unused-upper-flipper-coil-35","Unused Upper Flipper Coil 35",{"notes":2461},{"source_refs":2476,"status":42},[153,27],[2324],{"provenance":2479,"reason":2302,"status":56},{"source_refs":2480,"status":42},[27],{"aliases":2482,"availability":1387,"binding":2484,"id":2485,"kind":2302,"label":2486,"physical":2487,"provenance":2488,"roles":2490,"spatial":2491},[2483],{"namespace":1781,"value":1001},{"device":1004,"group":1784},"device.unused-upper-flipper-coil-36","Unused Upper Flipper Coil 36",{"notes":2461},{"source_refs":2489,"status":42},[153,27],[2324],{"provenance":2492,"reason":2302,"status":56},{"source_refs":2493,"status":42},[27],{"aliases":2495,"availability":1387,"binding":2497,"id":2498,"kind":2302,"label":2499,"physical":2500,"provenance":2502,"roles":2504,"spatial":2505},[2496],{"namespace":1781,"value":1024},{"device":1027,"group":1784},"device.unused-sound-overlay-board-slot-37","Unused Sound Overlay Board Slot 37",{"notes":2501},"Outer bound of the platform's 'Sound overlay board' address range (37-44 per src\u002Fwpc\u002Fcore.h's own doc comment and core_getSol's GEN_ALLS11 branch). High Speed declares no sound-overlay board: the seventh INITGAMEFULL argument that becomes hw.gameSpecific1 is 0, so S11_SNDOVERLAY is unset and pia5cb2_w never diverts the sound byte to a solenoid pattern. Unpopulated on this machine.",{"source_refs":2503,"status":42},[153,27],[2324],{"provenance":2506,"reason":2302,"status":56},{"source_refs":2507,"status":42},[27],{"aliases":2509,"availability":1387,"binding":2511,"id":2512,"kind":2302,"label":2513,"physical":2514,"provenance":2515,"roles":2517,"spatial":2518},[2510],{"namespace":1781,"value":1047},{"device":1050,"group":1784},"device.unused-sound-overlay-board-slot-38","Unused Sound Overlay Board Slot 38",{"notes":2501},{"source_refs":2516,"status":42},[153,27],[2324],{"provenance":2519,"reason":2302,"status":56},{"source_refs":2520,"status":42},[27],{"aliases":2522,"availability":1387,"binding":2524,"id":2525,"kind":2302,"label":2526,"physical":2527,"provenance":2528,"roles":2530,"spatial":2531},[2523],{"namespace":1781,"value":1069},{"device":1072,"group":1784},"device.unused-sound-overlay-board-slot-39","Unused Sound Overlay Board Slot 39",{"notes":2501},{"source_refs":2529,"status":42},[153,27],[2324],{"provenance":2532,"reason":2302,"status":56},{"source_refs":2533,"status":42},[27],{"aliases":2535,"availability":1387,"binding":2537,"id":2538,"kind":2302,"label":2539,"physical":2540,"provenance":2541,"roles":2543,"spatial":2544},[2536],{"namespace":1781,"value":1092},{"device":1095,"group":1784},"device.unused-sound-overlay-board-slot-40","Unused Sound Overlay Board Slot 40",{"notes":2501},{"source_refs":2542,"status":42},[153,27],[2324],{"provenance":2545,"reason":2302,"status":56},{"source_refs":2546,"status":42},[27],{"aliases":2548,"availability":1387,"binding":2550,"id":2551,"kind":2302,"label":2552,"physical":2553,"provenance":2554,"roles":2556,"spatial":2557},[2549],{"namespace":1781,"value":1114},{"device":1117,"group":1784},"device.unused-sound-overlay-board-slot-41","Unused Sound Overlay Board Slot 41",{"notes":2501},{"source_refs":2555,"status":42},[153,27],[2324],{"provenance":2558,"reason":2302,"status":56},{"source_refs":2559,"status":42},[27],{"aliases":2561,"availability":1387,"binding":2563,"id":2564,"kind":2302,"label":2565,"physical":2566,"provenance":2567,"roles":2569,"spatial":2570},[2562],{"namespace":1781,"value":1136},{"device":1139,"group":1784},"device.unused-sound-overlay-board-slot-42","Unused Sound Overlay Board Slot 42",{"notes":2501},{"source_refs":2568,"status":42},[153,27],[2324],{"provenance":2571,"reason":2302,"status":56},{"source_refs":2572,"status":42},[27],{"aliases":2574,"availability":1387,"binding":2576,"id":2577,"kind":2302,"label":2578,"physical":2579,"provenance":2580,"roles":2582,"spatial":2583},[2575],{"namespace":1781,"value":1159},{"device":1162,"group":1784},"device.unused-sound-overlay-board-slot-43","Unused Sound Overlay Board Slot 43",{"notes":2501},{"source_refs":2581,"status":42},[153,27],[2324],{"provenance":2584,"reason":2302,"status":56},{"source_refs":2585,"status":42},[27],{"aliases":2587,"availability":1387,"binding":2589,"id":2590,"kind":2302,"label":2591,"physical":2592,"provenance":2593,"roles":2595,"spatial":2596},[2588],{"namespace":1781,"value":1181},{"device":1184,"group":1784},"device.unused-sound-overlay-board-slot-44","Unused Sound Overlay Board Slot 44",{"notes":2501},{"source_refs":2594,"status":42},[153,27],[2324],{"provenance":2597,"reason":2302,"status":56},{"source_refs":2598,"status":42},[27],{"aliases":2600,"availability":140,"binding":2602,"id":2603,"kind":2302,"label":2604,"physical":2605,"provenance":2607,"roles":2609,"spatial":2611},[2601],{"namespace":1781,"value":1204},{"device":1207,"group":1784},"device.synthetic-lower-right-flipper-power","Synthetic Lower Right Flipper Power",{"notes":2606},"PinMAME's synthetic lower-right-flipper power output (CORE_FIRSTLFLIPSOL = 45). hsGameData declares FLIP_SWNO(37,38) with no FLIP_SOL bit, so core_updateSw's 'fake solenoids if not CPU controlled' branch fabricates 45-48 from live flipper-button state, gated by the same ssEn the driver passes in (src\u002Fwpc\u002Fs11.c core_updateSw(locals.ssEn)). The manual confirms there is no driver-board output behind them: its three flipper rows carry no Sol. No. and no driver transistor, and note 1 says the CPU-board wire runs to the flipper switch rather than to the coil. The retained script binds SolCallback(sLRFlipper) = SolRFlipper, which rotates both the lower-right flipper and the upper-right flipper together.",{"source_refs":2608,"status":42},[153,27,25],[2610],"internal.synthetic-flipper",{"provenance":2612,"reason":2302,"status":56},{"source_refs":2613,"status":42},[27],{"aliases":2615,"availability":140,"binding":2617,"id":2618,"kind":2302,"label":2619,"physical":2620,"provenance":2622,"roles":2624,"spatial":2625},[2616],{"namespace":1781,"value":1226},{"device":1229,"group":1784},"device.synthetic-lower-right-flipper-hold","Synthetic Lower Right Flipper Hold",{"notes":2621},"PinMAME's synthetic lower-right-flipper hold output; see address 45.",{"source_refs":2623,"status":42},[153,27],[2610],{"provenance":2626,"reason":2302,"status":56},{"source_refs":2627,"status":42},[27],{"aliases":2629,"availability":140,"binding":2631,"id":2632,"kind":2302,"label":2633,"physical":2634,"provenance":2636,"roles":2638,"spatial":2639},[2630],{"namespace":1781,"value":1248},{"device":1251,"group":1784},"device.synthetic-lower-left-flipper-power","Synthetic Lower Left Flipper Power",{"notes":2635},"PinMAME's synthetic lower-left-flipper power output; see address 45. Its button is matrix switch 37 (FLIP_SWL of FLIP_SWNO(37,38)); the retained script binds SolCallback(sLLFlipper) = SolLFlipper.",{"source_refs":2637,"status":42},[153,27],[2610],{"provenance":2640,"reason":2302,"status":56},{"source_refs":2641,"status":42},[27],{"aliases":2643,"availability":140,"binding":2645,"id":2646,"kind":2302,"label":2647,"physical":2648,"provenance":2650,"roles":2652,"spatial":2653},[2644],{"namespace":1781,"value":1270},{"device":1273,"group":1784},"device.synthetic-lower-left-flipper-hold","Synthetic Lower Left Flipper Hold",{"notes":2649},"PinMAME's synthetic lower-left-flipper hold output; see address 47.",{"source_refs":2651,"status":42},[153,27],[2610],{"provenance":2654,"reason":2302,"status":56},{"source_refs":2655,"status":42},[27],{"aliases":2657,"availability":1387,"binding":2659,"id":2660,"kind":2302,"label":2661,"physical":2662,"provenance":2664,"roles":2666,"spatial":2667},[2658],{"namespace":1781,"value":1292},{"device":1295,"group":1784},"device.pinmame-simulator-ball-shooter-channel","PinMAME Simulator Ball-Shooter Channel",{"notes":2663},"Platform-wide simulator-only fake solenoid for the ball shooter (CORE_FIRSTSIMSOL = 49); not System-11-specific and not a High Speed hardware output.",{"source_refs":2665,"status":42},[153,27],[2324],{"provenance":2668,"reason":2302,"status":56},{"source_refs":2669,"status":42},[27],{"aliases":2671,"availability":1387,"binding":2673,"id":2674,"kind":2302,"label":2675,"physical":2676,"provenance":2678,"roles":2680,"spatial":2681},[2672],{"namespace":1781,"value":1318},{"device":1321,"group":1784},"device.unassigned-solenoid-slot-50","Unassigned Solenoid Slot 50",{"notes":2677},"Unassigned platform gap between the simulator slot (49) and the custom-solenoid base (51). hsGameData declares no custSol, so MACHINE_INIT(s11) sizes coreGlobals.nSolenoids as CORE_FIRSTCUSTSOL-1+0 = 50 and addresses 51 and above are not modelled at all for this game.",{"source_refs":2679,"status":42},[153,27],[2324],{"provenance":2682,"reason":2302,"status":56},{"source_refs":2683,"status":42},[27],{"aliases":2685,"availability":140,"binding":2689,"id":2691,"kind":2692,"label":2693,"physical":2694,"provenance":2696,"roles":2698,"spatial":2700,"wiring":2703},[2686,2688],{"namespace":2687,"value":210},"pinmame.lamp",{"namespace":212,"value":210},{"device":46,"group":2690},"pinmame.output.lamp","lamp.matrix-1","lamp","Game Over",{"notes":2695,"quantity":68},"Printed lamp-matrix drive column 1, return row 1. The Lamp-Matrix Table marks this address with its boxed \"[2] Two lamps in circuit\" legend; sweeping all 64 cells of the rendered page, that marker appears on addresses 1, 3, 9 and 40 and nowhere else. The Lamps list gives this address the location \"(Backglass)\", so it has no playfield position. UpdateLamps drives it with FadeReel against a Reel object (a member of the retained table's BG collection) rather than a Light.",{"source_refs":2697,"status":42},[25,26,27],[2699],"cabinet.backglass-indicator",{"provenance":2701,"reason":55,"status":56},{"source_refs":2702,"status":42},[25,26],{"board":229,"drive_connection":2704,"drive_wire":2705,"driver_transistor":2706,"return_connection":2707,"return_wire":2708},"1J7-1","YEL-BRN","column driver Q66, row driver Q80","1J6-1","RED-BRN",{"aliases":2710,"availability":140,"binding":2713,"id":2714,"kind":2692,"label":2715,"physical":2716,"provenance":2718,"roles":2720,"spatial":2721,"wiring":2724},[2711,2712],{"namespace":2687,"value":238},{"namespace":212,"value":238},{"device":68,"group":2690},"lamp.matrix-2","Match",{"notes":2717,"quantity":46},"Printed lamp-matrix drive column 1, return row 2. The Lamps list gives this address the location \"(Backglass)\", so it has no playfield position. UpdateLamps drives it with FadeReel against a Reel object (a member of the retained table's BG collection) rather than a Light.",{"source_refs":2719,"status":42},[25,26,27],[2699],{"provenance":2722,"reason":55,"status":56},{"source_refs":2723,"status":42},[25,26],{"board":229,"drive_connection":2704,"drive_wire":2705,"driver_transistor":2725,"return_connection":2726,"return_wire":2727},"column driver Q66, row driver Q81","1J6-2","RED-BLK",{"aliases":2729,"availability":140,"binding":2732,"id":2733,"kind":2692,"label":2734,"physical":2735,"provenance":2737,"spatial":2739,"wiring":2747},[2730,2731],{"namespace":2687,"value":259},{"namespace":212,"value":259},{"device":78,"group":2690},"lamp.matrix-3","Shoot Again \u002F Drive Again",{"notes":2736,"quantity":68},"Printed lamp-matrix drive column 1, return row 3. The Lamp-Matrix Table prints this insert \"Shoot Again - Drive Again\"; the label here is the Lamps list wording. The Lamp-Matrix Table marks this address with its boxed \"[2] Two lamps in circuit\" legend; sweeping all 64 cells of the rendered page, that marker appears on addresses 1, 3, 9 and 40 and nowhere else. The Lamps list splits this two-bulb circuit across the backbox and the playfield: \"Shoot Again (Backglass) \u002F Drive Again (Playfield)\". Only the playfield bulb has a coordinate; UpdateLamps drives the backglass bulb through FadeReel against Reel L3a and the playfield bulb through NFadeLm against Light l3, so quantity is 2 but a single placement is correct.",{"source_refs":2738,"status":42},[25,26,27],{"placements":2740,"status":42},[2741],{"id":2742,"provenance":2743,"role":1886,"space":407,"x":2745,"y":2746},"lamp.matrix-3.emitter",{"source_refs":2744,"status":42},[405,25],0.453354,0.869241,{"board":229,"drive_connection":2704,"drive_wire":2705,"driver_transistor":2748,"return_connection":2749,"return_wire":2750},"column driver Q66, row driver Q82","1J6-3","RED-ORN",{"aliases":2752,"availability":140,"binding":2755,"id":2756,"kind":2692,"label":2757,"physical":2758,"provenance":2760,"spatial":2762,"wiring":2770},[2753,2754],{"namespace":2687,"value":281},{"namespace":212,"value":281},{"device":88,"group":2690},"lamp.matrix-4","Left Outlane Special",{"notes":2759,"quantity":46},"Printed lamp-matrix drive column 1, return row 4.",{"source_refs":2761,"status":42},[25,26,27],{"placements":2763,"status":42},[2764],{"id":2765,"provenance":2766,"role":1886,"space":407,"x":2768,"y":2769},"lamp.matrix-4.emitter",{"source_refs":2767,"status":42},[405,25],0.055231,0.695098,{"board":229,"drive_connection":2704,"drive_wire":2705,"driver_transistor":2771,"return_connection":2772,"return_wire":2773},"column driver Q66, row driver Q83","1J6-5","RED-YEL",{"aliases":2775,"availability":140,"binding":2778,"id":2779,"kind":2692,"label":2780,"physical":2781,"provenance":2783,"spatial":2785,"wiring":2793},[2776,2777],{"namespace":2687,"value":304},{"namespace":212,"value":304},{"device":97,"group":2690},"lamp.matrix-5","Right Outlane Special",{"notes":2782,"quantity":46},"Printed lamp-matrix drive column 1, return row 5.",{"source_refs":2784,"status":42},[25,26,27],{"placements":2786,"status":42},[2787],{"id":2788,"provenance":2789,"role":1886,"space":407,"x":2791,"y":2792},"lamp.matrix-5.emitter",{"source_refs":2790,"status":42},[405,25],0.851047,0.693584,{"board":229,"drive_connection":2704,"drive_wire":2705,"driver_transistor":2794,"return_connection":2795,"return_wire":2796},"column driver Q66, row driver Q84","1J6-6","RED-GRN",{"aliases":2798,"availability":140,"binding":2801,"id":2802,"kind":2692,"label":2803,"physical":2804,"provenance":2806,"roles":2808,"spatial":2809,"wiring":2812},[2799,2800],{"namespace":2687,"value":324},{"namespace":212,"value":324},{"device":328,"group":2690},"lamp.matrix-6","Ball In Play",{"notes":2805,"quantity":46},"Printed lamp-matrix drive column 1, return row 6. The Lamps list gives this address the location \"(Backglass)\", so it has no playfield position. UpdateLamps drives it with FadeReel against a Reel object (a member of the retained table's BG collection) rather than a Light.",{"source_refs":2807,"status":42},[25,26,27],[2699],{"provenance":2810,"reason":55,"status":56},{"source_refs":2811,"status":42},[25,26],{"board":229,"drive_connection":2704,"drive_wire":2705,"driver_transistor":2813,"return_connection":2814,"return_wire":2815},"column driver Q66, row driver Q85","1J6-7","RED-BLU",{"aliases":2817,"availability":140,"binding":2820,"id":2821,"kind":2692,"label":2822,"physical":2823,"provenance":2825,"spatial":2827,"wiring":2835},[2818,2819],{"namespace":2687,"value":345},{"namespace":212,"value":345},{"device":57,"group":2690},"lamp.matrix-7","Left Spinner 1000 Arrow",{"notes":2824,"quantity":46},"Printed lamp-matrix drive column 1, return row 7.",{"source_refs":2826,"status":42},[25,26,27],{"placements":2828,"status":42},[2829],{"id":2830,"provenance":2831,"role":1886,"space":407,"x":2833,"y":2834},"lamp.matrix-7.emitter",{"source_refs":2832,"status":42},[405,25],0.122946,0.287022,{"board":229,"drive_connection":2704,"drive_wire":2705,"driver_transistor":2836,"return_connection":2837,"return_wire":2838},"column driver Q66, row driver Q86","1J6-8","RED-VIO",{"aliases":2840,"availability":140,"binding":2843,"id":2844,"kind":2692,"label":2845,"physical":2846,"provenance":2848,"spatial":2850,"wiring":2858},[2841,2842],{"namespace":2687,"value":366},{"namespace":212,"value":366},{"device":370,"group":2690},"lamp.matrix-8","Right Spinner 1000 Arrow",{"notes":2847,"quantity":46},"Printed lamp-matrix drive column 1, return row 8. The Lamps list prints \"Arow\" here; its symmetric partners at 7 and 10 print \"Arrow\".",{"source_refs":2849,"status":42},[25,26,27],{"placements":2851,"status":42},[2852],{"id":2853,"provenance":2854,"role":1886,"space":407,"x":2856,"y":2857},"lamp.matrix-8.emitter",{"source_refs":2855,"status":42},[405,25],0.879025,0.216913,{"board":229,"drive_connection":2704,"drive_wire":2705,"driver_transistor":2859,"return_connection":2860,"return_wire":2861},"column driver Q66, row driver Q87","1J6-9","RED-GRY",{"aliases":2863,"availability":140,"binding":2866,"id":2867,"kind":2692,"label":2868,"physical":2869,"provenance":2871,"spatial":2873,"wiring":2887},[2864,2865],{"namespace":2687,"value":388},{"namespace":212,"value":388},{"device":63,"group":2690},"lamp.matrix-9","20,000 Light Kickback",{"notes":2870,"quantity":68},"Printed lamp-matrix drive column 2, return row 1. The Lamp-Matrix Table prints this insert \"Flipper Return Lanes\"; the label here is the Lamps list wording. The Lamp-Matrix Table marks this address with its boxed \"[2] Two lamps in circuit\" legend; sweeping all 64 cells of the rendered page, that marker appears on addresses 1, 3, 9 and 40 and nowhere else. Both bulbs of this circuit are on the playfield, one in each flipper return lane per the Lamps list (\"20,000 Light Kickback (Left & Right Flipper Lanes)\"), and UpdateLamps drives two Light objects (l9, L9b) accordingly.",{"source_refs":2872,"status":42},[25,26,27],{"placements":2874,"status":42},[2875,2881],{"id":2876,"provenance":2877,"role":1886,"space":407,"x":2879,"y":2880},"lamp.matrix-9.emitter.1",{"source_refs":2878,"status":42},[405,25],0.125153,0.659865,{"id":2882,"provenance":2883,"role":1886,"space":407,"x":2885,"y":2886},"lamp.matrix-9.emitter.2",{"source_refs":2884,"status":42},[405,25],0.781415,0.658995,{"board":229,"drive_connection":2888,"drive_wire":2889,"driver_transistor":2890,"return_connection":2707,"return_wire":2708},"1J7-2","YEL-RED","column driver Q64, row driver Q80",{"aliases":2892,"availability":140,"binding":2895,"id":2896,"kind":2692,"label":2897,"physical":2898,"provenance":2900,"spatial":2902,"wiring":2910},[2893,2894],{"namespace":2687,"value":417},{"namespace":212,"value":417},{"device":420,"group":2690},"lamp.matrix-10","Center Spinner 1000 Arrow",{"notes":2899,"quantity":46},"Printed lamp-matrix drive column 2, return row 2.",{"source_refs":2901,"status":42},[25,26,27],{"placements":2903,"status":42},[2904],{"id":2905,"provenance":2906,"role":1886,"space":407,"x":2908,"y":2909},"lamp.matrix-10.emitter",{"source_refs":2907,"status":42},[405,25],0.725286,0.251208,{"board":229,"drive_connection":2888,"drive_wire":2889,"driver_transistor":2911,"return_connection":2726,"return_wire":2727},"column driver Q64, row driver Q81",{"aliases":2913,"availability":140,"binding":2916,"id":2917,"kind":2692,"label":2918,"physical":2919,"provenance":2921,"spatial":2923,"wiring":2931},[2914,2915],{"namespace":2687,"value":441},{"namespace":212,"value":441},{"device":444,"group":2690},"lamp.matrix-11","Extra Ball (Eject Hole)",{"notes":2920,"quantity":46},"Printed lamp-matrix drive column 2, return row 3.",{"source_refs":2922,"status":42},[25,26,27],{"placements":2924,"status":42},[2925],{"id":2926,"provenance":2927,"role":1886,"space":407,"x":2929,"y":2930},"lamp.matrix-11.emitter",{"source_refs":2928,"status":42},[405,25],0.696858,0.295986,{"board":229,"drive_connection":2888,"drive_wire":2889,"driver_transistor":2932,"return_connection":2749,"return_wire":2750},"column driver Q64, row driver Q82",{"aliases":2934,"availability":140,"binding":2937,"id":2938,"kind":2692,"label":2939,"physical":2940,"provenance":2942,"spatial":2944,"wiring":2952},[2935,2936],{"namespace":2687,"value":461},{"namespace":212,"value":461},{"device":464,"group":2690},"lamp.matrix-12","Escape (Eject Hole)",{"notes":2941,"quantity":46},"Printed lamp-matrix drive column 2, return row 4.",{"source_refs":2943,"status":42},[25,26,27],{"placements":2945,"status":42},[2946],{"id":2947,"provenance":2948,"role":1886,"space":407,"x":2950,"y":2951},"lamp.matrix-12.emitter",{"source_refs":2949,"status":42},[405,25],0.672499,0.341875,{"board":229,"drive_connection":2888,"drive_wire":2889,"driver_transistor":2953,"return_connection":2772,"return_wire":2773},"column driver Q64, row driver Q83",{"aliases":2955,"availability":140,"binding":2958,"id":2959,"kind":2692,"label":2960,"physical":2961,"provenance":2963,"spatial":2965,"wiring":2973},[2956,2957],{"namespace":2687,"value":482},{"namespace":212,"value":482},{"device":485,"group":2690},"lamp.matrix-13","Red Light (Lower Left Target Bank)",{"notes":2962,"quantity":46},"Printed lamp-matrix drive column 2, return row 5. The Lamp-Matrix Table prints this insert \"Lower Left Target Bank - Red Light\"; the label here is the Lamps list wording.",{"source_refs":2964,"status":42},[25,26,27],{"placements":2966,"status":42},[2967],{"id":2968,"provenance":2969,"role":1886,"space":407,"x":2971,"y":2972},"lamp.matrix-13.emitter",{"source_refs":2970,"status":42},[405,25],0.35007,0.318255,{"board":229,"drive_connection":2888,"drive_wire":2889,"driver_transistor":2974,"return_connection":2795,"return_wire":2796},"column driver Q64, row driver Q84",{"aliases":2976,"availability":140,"binding":2979,"id":2980,"kind":2692,"label":2981,"physical":2982,"provenance":2984,"spatial":2986,"wiring":2994},[2977,2978],{"namespace":2687,"value":506},{"namespace":212,"value":506},{"device":509,"group":2690},"lamp.matrix-14","Yellow Light (Lower Left Target Bank)",{"notes":2983,"quantity":46},"Printed lamp-matrix drive column 2, return row 6. 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The Lamp-Matrix Table prints this insert \"Upper Left Target Bank - Red Light\"; the label here is the Lamps list wording.",{"source_refs":3048,"status":42},[25,26,27],{"placements":3050,"status":42},[3051],{"id":3052,"provenance":3053,"role":1886,"space":407,"x":3055,"y":3056},"lamp.matrix-17.emitter",{"source_refs":3054,"status":42},[405,25],0.358067,0.119382,{"board":229,"drive_connection":3058,"drive_wire":3059,"driver_transistor":3060,"return_connection":2707,"return_wire":2708},"1J7-3","YEL-ORN","column driver Q62, row driver Q80",{"aliases":3062,"availability":140,"binding":3065,"id":3066,"kind":2692,"label":3067,"physical":3068,"provenance":3070,"spatial":3072,"wiring":3080},[3063,3064],{"namespace":2687,"value":600},{"namespace":212,"value":600},{"device":603,"group":2690},"lamp.matrix-18","Yellow Light (Upper Left Target Bank)",{"notes":3069,"quantity":46},"Printed lamp-matrix drive column 3, return row 2. The Lamp-Matrix Table prints this insert \"Upper Left Target Bank - Yellow Light\"; the label here is the Lamps list wording.",{"source_refs":3071,"status":42},[25,26,27],{"placements":3073,"status":42},[3074],{"id":3075,"provenance":3076,"role":1886,"space":407,"x":3078,"y":3079},"lamp.matrix-18.emitter",{"source_refs":3077,"status":42},[405,25],0.358417,0.150575,{"board":229,"drive_connection":3058,"drive_wire":3059,"driver_transistor":3081,"return_connection":2726,"return_wire":2727},"column driver Q62, row driver Q81",{"aliases":3083,"availability":140,"binding":3086,"id":3087,"kind":2692,"label":3088,"physical":3089,"provenance":3091,"spatial":3093,"wiring":3101},[3084,3085],{"namespace":2687,"value":622},{"namespace":212,"value":622},{"device":625,"group":2690},"lamp.matrix-19","Green Light (Upper Left Target Bank)",{"notes":3090,"quantity":46},"Printed lamp-matrix drive column 3, return row 3. 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The Lamp-Matrix Table prints this insert \"Right Target Bank - Red Light\"; the label here is the Lamps list wording.",{"source_refs":3155,"status":42},[25,26,27],{"placements":3157,"status":42},[3158],{"id":3159,"provenance":3160,"role":1886,"space":407,"x":3162,"y":3163},"lamp.matrix-22.emitter",{"source_refs":3161,"status":42},[405,25],0.430989,0.272411,{"board":229,"drive_connection":3058,"drive_wire":3059,"driver_transistor":3165,"return_connection":2814,"return_wire":2815},"column driver Q62, row driver Q85",{"aliases":3167,"availability":140,"binding":3170,"id":3171,"kind":2692,"label":3172,"physical":3173,"provenance":3175,"spatial":3177,"wiring":3185},[3168,3169],{"namespace":2687,"value":709},{"namespace":212,"value":709},{"device":712,"group":2690},"lamp.matrix-23","Yellow Light (Right Target Bank)",{"notes":3174,"quantity":46},"Printed lamp-matrix drive column 3, return row 7. The Lamp-Matrix Table prints this insert \"Right Target Bank - Yellow Light\"; the label here is the Lamps list wording.",{"source_refs":3176,"status":42},[25,26,27],{"placements":3178,"status":42},[3179],{"id":3180,"provenance":3181,"role":1886,"space":407,"x":3183,"y":3184},"lamp.matrix-23.emitter",{"source_refs":3182,"status":42},[405,25],0.485603,0.286559,{"board":229,"drive_connection":3058,"drive_wire":3059,"driver_transistor":3186,"return_connection":2837,"return_wire":2838},"column driver Q62, row driver Q86",{"aliases":3188,"availability":140,"binding":3191,"id":3192,"kind":2692,"label":3193,"physical":3194,"provenance":3196,"spatial":3198,"wiring":3206},[3189,3190],{"namespace":2687,"value":731},{"namespace":212,"value":731},{"device":5,"group":2690},"lamp.matrix-24","Green Light (Right Target Bank)",{"notes":3195,"quantity":46},"Printed lamp-matrix drive column 3, return row 8. 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4.",{"source_refs":3447,"status":42},[25,26,27],{"placements":3449,"status":42},[3450],{"id":3451,"provenance":3452,"role":1886,"space":407,"x":3454,"y":3455},"lamp.matrix-36.emitter",{"source_refs":3453,"status":42},[405,25],0.765267,0.467183,{"board":229,"drive_connection":3392,"drive_wire":3393,"driver_transistor":3457,"return_connection":2772,"return_wire":2773},"column driver Q58, row driver Q83",{"aliases":3459,"availability":140,"binding":3462,"id":3463,"kind":2692,"label":3464,"physical":3465,"provenance":3467,"spatial":3469,"wiring":3477},[3460,3461],{"namespace":2687,"value":1024},{"namespace":212,"value":1024},{"device":1027,"group":2690},"lamp.matrix-37","Ramp Earns Ramp Bonus",{"notes":3466,"quantity":46},"Printed lamp-matrix drive column 5, return row 5.",{"source_refs":3468,"status":42},[25,26,27],{"placements":3470,"status":42},[3471],{"id":3472,"provenance":3473,"role":1886,"space":407,"x":3475,"y":3476},"lamp.matrix-37.emitter",{"source_refs":3474,"status":42},[405,25],0.696425,0.438222,{"board":229,"drive_connection":3392,"drive_wire":3393,"driver_transistor":3478,"return_connection":2795,"return_wire":2796},"column driver Q58, row driver Q84",{"aliases":3480,"availability":140,"binding":3483,"id":3484,"kind":2692,"label":3485,"physical":3486,"provenance":3488,"spatial":3490,"wiring":3498},[3481,3482],{"namespace":2687,"value":1047},{"namespace":212,"value":1047},{"device":1050,"group":2690},"lamp.matrix-38","Ramp Earns Getaway",{"notes":3487,"quantity":46},"Printed lamp-matrix drive column 5, return row 6.",{"source_refs":3489,"status":42},[25,26,27],{"placements":3491,"status":42},[3492],{"id":3493,"provenance":3494,"role":1886,"space":407,"x":3496,"y":3497},"lamp.matrix-38.emitter",{"source_refs":3495,"status":42},[405,25],0.620822,0.404167,{"board":229,"drive_connection":3392,"drive_wire":3393,"driver_transistor":3499,"return_connection":2814,"return_wire":2815},"column driver Q58, row driver Q85",{"aliases":3501,"availability":140,"binding":3504,"id":3505,"kind":2692,"label":3506,"physical":3507,"provenance":3509,"spatial":3511,"wiring":3519},[3502,3503],{"namespace":2687,"value":1069},{"namespace":212,"value":1069},{"device":1072,"group":2690},"lamp.matrix-39","Ramp Earns Hideout",{"notes":3508,"quantity":46},"Printed lamp-matrix drive column 5, return row 7.",{"source_refs":3510,"status":42},[25,26,27],{"placements":3512,"status":42},[3513],{"id":3514,"provenance":3515,"role":1886,"space":407,"x":3517,"y":3518},"lamp.matrix-39.emitter",{"source_refs":3516,"status":42},[405,25],0.550377,0.373346,{"board":229,"drive_connection":3392,"drive_wire":3393,"driver_transistor":3520,"return_connection":2837,"return_wire":2838},"column driver Q58, row driver Q86",{"aliases":3522,"availability":140,"binding":3525,"id":3526,"kind":2692,"label":3527,"physical":3528,"provenance":3530,"spatial":3532,"wiring":3540},[3523,3524],{"namespace":2687,"value":1092},{"namespace":212,"value":1092},{"device":1095,"group":2690},"lamp.matrix-40","Ramp Earns Hideout Jackpot",{"notes":3529,"quantity":68},"Printed lamp-matrix drive column 5, return row 8. The Lamp-Matrix Table marks this address with its boxed \"[2] Two lamps in circuit\" legend; sweeping all 64 cells of the rendered page, that marker appears on addresses 1, 3, 9 and 40 and nowhere else. The manual states two bulbs for this circuit but never says where the second one is: neither the Lamp-Matrix Table nor the Lamps list breaks the location down, and there is no third lamp page. The retained table models a single Light object at the coordinate recorded here, so this address carries one placement against a quantity of two. See coverage.missing spatial_placement.",{"source_refs":3531,"status":42},[25,26,27],{"placements":3533,"status":42},[3534],{"id":3535,"provenance":3536,"role":1886,"space":407,"x":3538,"y":3539},"lamp.matrix-40.emitter",{"source_refs":3537,"status":42},[405,25],0.467318,0.338833,{"board":229,"drive_connection":3392,"drive_wire":3393,"driver_transistor":3541,"return_connection":2860,"return_wire":2861},"column driver Q58, row driver Q87",{"aliases":3543,"availability":140,"binding":3546,"id":3547,"kind":2692,"label":3548,"physical":3549,"provenance":3551,"spatial":3553,"wiring":3561},[3544,3545],{"namespace":2687,"value":1114},{"namespace":212,"value":1114},{"device":1117,"group":2690},"lamp.matrix-41","Stoplights Light Escape (Center)",{"notes":3550,"quantity":46},"Printed lamp-matrix drive column 6, return row 1. A centre-playfield insert, not one of the Ramp Stoplight trio at 42-44. The retained table additionally uses this address's own light state as the trigger for its police-beacon animation, which is a table shortcut for solenoid 4 rather than a property of the lamp.",{"source_refs":3552,"status":42},[25,26,27],{"placements":3554,"status":42},[3555],{"id":3556,"provenance":3557,"role":1886,"space":407,"x":3559,"y":3560},"lamp.matrix-41.emitter",{"source_refs":3558,"status":42},[405,25],0.453519,0.618274,{"board":229,"drive_connection":3562,"drive_wire":3563,"driver_transistor":3564,"return_connection":2707,"return_wire":2708},"1J7-7","YEL-BLU","column driver Q56, row driver Q80",{"aliases":3566,"availability":140,"binding":3569,"id":3570,"kind":2692,"label":3571,"physical":3572,"provenance":3574,"wiring":3576},[3567,3568],{"namespace":2687,"value":1136},{"namespace":212,"value":1136},{"device":1139,"group":2690},"lamp.matrix-42","Red Light (Ramp Stoplight)",{"notes":3573,"quantity":46},"Printed lamp-matrix drive column 6, return row 2. The Lamp-Matrix Table prints this insert \"Ramp Stoplight Red Light\"; the label here is the Lamps list wording. The three Ramp Stoplight bulbs live in the playfield Traffic Light Assembly (B-10921, item 9 of the Playfield Parts list), but no playfield coordinate for it can be derived from the retained extraction. UpdateLamps drives this address as NFadeL against a Light object parked at raw x about -2237, far off-table, and the commented-out alternative in the same routine addressed Primitive.stoplight_prim, which sits at position (0,0,0) with an all-zero rot_and_tra and its geometry baked into mesh hslight.ob; deriving that mesh's centroid through the table's own position-plus-size convention puts it at raw y about -499, also off-table. Two independent object families therefore agree the coordinate is absent, so the spatial key is omitted rather than invented. See coverage.missing spatial_placement.",{"source_refs":3575,"status":42},[25,26,27],{"board":229,"drive_connection":3562,"drive_wire":3563,"driver_transistor":3577,"return_connection":2726,"return_wire":2727},"column driver Q56, row driver Q81",{"aliases":3579,"availability":140,"binding":3582,"id":3583,"kind":2692,"label":3584,"physical":3585,"provenance":3587,"wiring":3589},[3580,3581],{"namespace":2687,"value":1159},{"namespace":212,"value":1159},{"device":1162,"group":2690},"lamp.matrix-43","Yellow Light (Ramp Stoplight)",{"notes":3586,"quantity":46},"Printed lamp-matrix drive column 6, return row 3. The Lamp-Matrix Table prints this insert \"Ramp Stoplight Yellow Light\"; the label here is the Lamps list wording. The three Ramp Stoplight bulbs live in the playfield Traffic Light Assembly (B-10921, item 9 of the Playfield Parts list), but no playfield coordinate for it can be derived from the retained extraction. UpdateLamps drives this address as NFadeL against a Light object parked at raw x about -2237, far off-table, and the commented-out alternative in the same routine addressed Primitive.stoplight_prim, which sits at position (0,0,0) with an all-zero rot_and_tra and its geometry baked into mesh hslight.ob; deriving that mesh's centroid through the table's own position-plus-size convention puts it at raw y about -499, also off-table. Two independent object families therefore agree the coordinate is absent, so the spatial key is omitted rather than invented. See coverage.missing spatial_placement.",{"source_refs":3588,"status":42},[25,26,27],{"board":229,"drive_connection":3562,"drive_wire":3563,"driver_transistor":3590,"return_connection":2749,"return_wire":2750},"column driver Q56, row driver Q82",{"aliases":3592,"availability":140,"binding":3595,"id":3596,"kind":2692,"label":3597,"physical":3598,"provenance":3600,"wiring":3602},[3593,3594],{"namespace":2687,"value":1181},{"namespace":212,"value":1181},{"device":1184,"group":2690},"lamp.matrix-44","Green Light (Ramp Stoplight)",{"notes":3599,"quantity":46},"Printed lamp-matrix drive column 6, return row 4. The Lamp-Matrix Table prints this insert \"Ramp Stoplight Green Light\"; the label here is the Lamps list wording. The three Ramp Stoplight bulbs live in the playfield Traffic Light Assembly (B-10921, item 9 of the Playfield Parts list), but no playfield coordinate for it can be derived from the retained extraction. UpdateLamps drives this address as NFadeL against a Light object parked at raw x about -2237, far off-table, and the commented-out alternative in the same routine addressed Primitive.stoplight_prim, which sits at position (0,0,0) with an all-zero rot_and_tra and its geometry baked into mesh hslight.ob; deriving that mesh's centroid through the table's own position-plus-size convention puts it at raw y about -499, also off-table. Two independent object families therefore agree the coordinate is absent, so the spatial key is omitted rather than invented. See coverage.missing spatial_placement.",{"source_refs":3601,"status":42},[25,26,27],{"board":229,"drive_connection":3562,"drive_wire":3563,"driver_transistor":3603,"return_connection":2772,"return_wire":2773},"column driver Q56, row driver Q83",{"aliases":3605,"availability":140,"binding":3608,"id":3609,"kind":2692,"label":3610,"physical":3611,"provenance":3613,"spatial":3615,"wiring":3623},[3606,3607],{"namespace":2687,"value":1204},{"namespace":212,"value":1204},{"device":1207,"group":2690},"lamp.matrix-45","Bonus 1000",{"notes":3612,"quantity":46},"Printed lamp-matrix drive column 6, return row 5.",{"source_refs":3614,"status":42},[25,26,27],{"placements":3616,"status":42},[3617],{"id":3618,"provenance":3619,"role":1886,"space":407,"x":3621,"y":3622},"lamp.matrix-45.emitter",{"source_refs":3620,"status":42},[405,25],0.27817,0.670528,{"board":229,"drive_connection":3562,"drive_wire":3563,"driver_transistor":3624,"return_connection":2795,"return_wire":2796},"column driver Q56, row 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Q85",{"aliases":3647,"availability":140,"binding":3650,"id":3651,"kind":2692,"label":3652,"physical":3653,"provenance":3655,"spatial":3657,"wiring":3665},[3648,3649],{"namespace":2687,"value":1248},{"namespace":212,"value":1248},{"device":1251,"group":2690},"lamp.matrix-47","Bonus 3000",{"notes":3654,"quantity":46},"Printed lamp-matrix drive column 6, return row 7.",{"source_refs":3656,"status":42},[25,26,27],{"placements":3658,"status":42},[3659],{"id":3660,"provenance":3661,"role":1886,"space":407,"x":3663,"y":3664},"lamp.matrix-47.emitter",{"source_refs":3662,"status":42},[405,25],0.235459,0.608673,{"board":229,"drive_connection":3562,"drive_wire":3563,"driver_transistor":3666,"return_connection":2837,"return_wire":2838},"column driver Q56, row driver Q86",{"aliases":3668,"availability":140,"binding":3671,"id":3672,"kind":2692,"label":3673,"physical":3674,"provenance":3676,"spatial":3678,"wiring":3686},[3669,3670],{"namespace":2687,"value":1270},{"namespace":212,"value":1270},{"device":1273,"group":2690},"lamp.matrix-48","Bonus 4000",{"notes":3675,"quantity":46},"Printed lamp-matrix drive column 6, return row 8.",{"source_refs":3677,"status":42},[25,26,27],{"placements":3679,"status":42},[3680],{"id":3681,"provenance":3682,"role":1886,"space":407,"x":3684,"y":3685},"lamp.matrix-48.emitter",{"source_refs":3683,"status":42},[405,25],0.248903,0.576756,{"board":229,"drive_connection":3562,"drive_wire":3563,"driver_transistor":3687,"return_connection":2860,"return_wire":2861},"column driver Q56, row driver Q87",{"aliases":3689,"availability":140,"binding":3692,"id":3693,"kind":2692,"label":3694,"physical":3695,"provenance":3697,"spatial":3699,"wiring":3707},[3690,3691],{"namespace":2687,"value":1292},{"namespace":212,"value":1292},{"device":1295,"group":2690},"lamp.matrix-49","Bonus 5000",{"notes":3696,"quantity":46},"Printed lamp-matrix drive column 7, return row 1.",{"source_refs":3698,"status":42},[25,26,27],{"placements":3700,"status":42},[3701],{"id":3702,"provenance":3703,"role":1886,"space":407,"x":3705,"y":3706},"lamp.matrix-49.emitter",{"source_refs":3704,"status":42},[405,25],0.279222,0.547755,{"board":229,"drive_connection":3708,"drive_wire":3709,"driver_transistor":3710,"return_connection":2707,"return_wire":2708},"1J7-8","YEL-VIO","column driver Q54, row driver 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Q80",{"aliases":3882,"availability":140,"binding":3885,"id":3886,"kind":2692,"label":3887,"physical":3888,"provenance":3890,"spatial":3892,"wiring":3900},[3883,3884],{"namespace":2687,"value":1474},{"namespace":212,"value":1474},{"device":1477,"group":2690},"lamp.matrix-58","Bonus 50,000",{"notes":3889,"quantity":46},"Printed lamp-matrix drive column 8, return row 2.",{"source_refs":3891,"status":42},[25,26,27],{"placements":3893,"status":42},[3894],{"id":3895,"provenance":3896,"role":1886,"space":407,"x":3898,"y":3899},"lamp.matrix-58.emitter",{"source_refs":3897,"status":42},[405,25],0.661313,0.641411,{"board":229,"drive_connection":3878,"drive_wire":3879,"driver_transistor":3901,"return_connection":2726,"return_wire":2727},"column driver Q52, row driver Q81",{"aliases":3903,"availability":140,"binding":3906,"id":3907,"kind":2692,"label":3908,"physical":3909,"provenance":3911,"spatial":3913,"wiring":3921},[3904,3905],{"namespace":2687,"value":1491},{"namespace":212,"value":1491},{"device":1494,"group":2690},"lamp.matrix-59","Bonus 60,000",{"notes":3910,"quantity":46},"Printed lamp-matrix drive column 8, return row 3.",{"source_refs":3912,"status":42},[25,26,27],{"placements":3914,"status":42},[3915],{"id":3916,"provenance":3917,"role":1886,"space":407,"x":3919,"y":3920},"lamp.matrix-59.emitter",{"source_refs":3918,"status":42},[405,25],0.632681,0.671319,{"board":229,"drive_connection":3878,"drive_wire":3879,"driver_transistor":3922,"return_connection":2749,"return_wire":2750},"column driver Q52, row driver Q82",{"aliases":3924,"availability":140,"binding":3927,"id":3928,"kind":2692,"label":3929,"physical":3930,"provenance":3932,"spatial":3934,"wiring":3942},[3925,3926],{"namespace":2687,"value":1508},{"namespace":212,"value":1508},{"device":1511,"group":2690},"lamp.matrix-60","Bonus 5X",{"notes":3931,"quantity":46},"Printed lamp-matrix drive column 8, return row 4.",{"source_refs":3933,"status":42},[25,26,27],{"placements":3935,"status":42},[3936],{"id":3937,"provenance":3938,"role":1886,"space":407,"x":3940,"y":3941},"lamp.matrix-60.emitter",{"source_refs":3939,"status":42},[405,25],0.599612,0.706766,{"board":229,"drive_connection":3878,"drive_wire":3879,"driver_transistor":3943,"return_connection":2772,"return_wire":2773},"column driver Q52, row driver Q83",{"aliases":3945,"availability":140,"binding":3948,"id":3949,"kind":2692,"label":3950,"physical":3951,"provenance":3953,"spatial":3955,"wiring":3963},[3946,3947],{"namespace":2687,"value":1525},{"namespace":212,"value":1525},{"device":1528,"group":2690},"lamp.matrix-61","Bonus 4X",{"notes":3952,"quantity":46},"Printed lamp-matrix drive column 8, return row 5.",{"source_refs":3954,"status":42},[25,26,27],{"placements":3956,"status":42},[3957],{"id":3958,"provenance":3959,"role":1886,"space":407,"x":3961,"y":3962},"lamp.matrix-61.emitter",{"source_refs":3960,"status":42},[405,25],0.529745,0.722432,{"board":229,"drive_connection":3878,"drive_wire":3879,"driver_transistor":3964,"return_connection":2795,"return_wire":2796},"column driver Q52, row driver Q84",{"aliases":3966,"availability":140,"binding":3969,"id":3970,"kind":2692,"label":3971,"physical":3972,"provenance":3974,"spatial":3976,"wiring":3984},[3967,3968],{"namespace":2687,"value":1542},{"namespace":212,"value":1542},{"device":1545,"group":2690},"lamp.matrix-62","Hold Bonus",{"notes":3973,"quantity":46},"Printed lamp-matrix drive column 8, return row 6.",{"source_refs":3975,"status":42},[25,26,27],{"placements":3977,"status":42},[3978],{"id":3979,"provenance":3980,"role":1886,"space":407,"x":3982,"y":3983},"lamp.matrix-62.emitter",{"source_refs":3981,"status":42},[405,25],0.454044,0.723433,{"board":229,"drive_connection":3878,"drive_wire":3879,"driver_transistor":3985,"return_connection":2814,"return_wire":2815},"column driver Q52, row driver Q85",{"aliases":3987,"availability":140,"binding":3990,"id":3991,"kind":2692,"label":3992,"physical":3993,"provenance":3995,"spatial":3997,"wiring":4005},[3988,3989],{"namespace":2687,"value":1559},{"namespace":212,"value":1559},{"device":1562,"group":2690},"lamp.matrix-63","Bonus 3X",{"notes":3994,"quantity":46},"Printed lamp-matrix drive column 8, return row 7.",{"source_refs":3996,"status":42},[25,26,27],{"placements":3998,"status":42},[3999],{"id":4000,"provenance":4001,"role":1886,"space":407,"x":4003,"y":4004},"lamp.matrix-63.emitter",{"source_refs":4002,"status":42},[405,25],0.376786,0.722476,{"board":229,"drive_connection":3878,"drive_wire":3879,"driver_transistor":4006,"return_connection":2837,"return_wire":2838},"column driver Q52, row driver Q86",{"aliases":4008,"availability":140,"binding":4011,"id":4012,"kind":2692,"label":4013,"physical":4014,"provenance":4016,"spatial":4018,"wiring":4026},[4009,4010],{"namespace":2687,"value":1576},{"namespace":212,"value":1576},{"device":1579,"group":2690},"lamp.matrix-64","Bonus 2X",{"notes":4015,"quantity":46},"Printed lamp-matrix drive column 8, return row 8.",{"source_refs":4017,"status":42},[25,26,27],{"placements":4019,"status":42},[4020],{"id":4021,"provenance":4022,"role":1886,"space":407,"x":4024,"y":4025},"lamp.matrix-64.emitter",{"source_refs":4023,"status":42},[405,25],0.306184,0.70511,{"board":229,"drive_connection":3878,"drive_wire":3879,"driver_transistor":4027,"return_connection":2860,"return_wire":2861},"column driver Q52, row driver Q87",[4029,4034,4038,4042,4046],{"destination":1703,"id":4030,"kind":4031,"provenance":4032,"source":1296},"relationship.special-solenoid-17","direct",{"source_refs":4033,"status":42},[27,25],{"destination":1704,"id":4035,"kind":4031,"provenance":4036,"source":1322},"relationship.special-solenoid-18",{"source_refs":4037,"status":42},[27,25],{"destination":1693,"id":4039,"kind":4031,"provenance":4040,"source":983},"relationship.special-solenoid-19",{"source_refs":4041,"status":42},[27,25],{"destination":1692,"id":4043,"kind":4031,"provenance":4044,"source":961},"relationship.special-solenoid-20",{"source_refs":4045,"status":42},[27,25],{"destination":1691,"id":4047,"kind":4031,"provenance":4048,"source":935},"relationship.special-solenoid-21",{"source_refs":4049,"status":42},[27,25],[4051,4059,4062,4067,4130,4137,4144,4150],{"attribution":4052,"id":4053,"kind":4054,"license":4055,"locator":4056,"revision":4057,"uri":4058},"PinMAME contributors","pinmame.catalog.4ec52ff0ac13","pinmame_catalog","BSD-3-Clause","Pinned catalog driver records for the hs_* clone tree","4ec52ff0ac133ac251681518aed2249e19fe26eb","https:\u002F\u002Fgithub.com\u002Fvpinball\u002Fpinmame",{"attribution":4052,"id":27,"kind":4060,"license":4055,"locator":4061,"revision":4057,"uri":4058},"pinmame_core","src\u002Fwpc\u002Fs11games.c line 38 INITGAMEFULL macro definition and line 143 INITGAMEFULL(hs,GEN_S11X,s11_dispS11,0,FLIP_SWNO(37,38),S11_BCDDIAG,0,0,0,49,50,35,34,33,0), expanding to hsGameData = {GEN_S11X, s11_dispS11, {FLIP_SWNO(37,38),0,0,0,0,S11_BCDDIAG,0,0}, NULL, {{0}}, {0,{49,50,35,34,33,0}}} -- so hw.swCol\u002FlampCol\u002FcustSol\u002FsoundBoard are 0, hw.display = S11_BCDDIAG, hw.gameSpecific1 = hw.gameSpecific2 = 0, the whole wpc struct (including wpc.invSw) is zero-initialised, sxx.muxSol = 0 and sxx.ssSw = {49,50,35,34,33,0}; CORE_GAMEDEF(hs,l4)\u002FCORE_CLONEDEF for hs_l3\u002Fhs_l1\u002Fhs_p4g\u002Fhs_l4c, input_ports_hs = input_ports_s11; src\u002Fwpc\u002Fs11.c lines 191-200 (the ssEn VBLANK loop that drives CORE_FIRSTSSSOL+ii from core_getSw(sxx.ssSw[ii]) for ii = 0..5), setSSSol\u002FssSolNo PIA-to-address table, pia0cb2_w (locals.ssEn, S11_GAMEONSOL), updsol (the sxx.muxSol-gated 'C'-side copy that never runs here), pia0b_w\u002Flatch2200\u002Fpia1a_w\u002Fpia1b_w\u002Fpia2a_r\u002Fpia5cb2_w, s11_readmem\u002Fs11_writemem, core_updateSw(locals.ssEn) at line 358, MACHINE_INIT(s11) coreGlobals.nLamps\u002FnSolenoids sizing and the per-game hs_ output-type block at lines 1011-1018 (addresses 4, 5-6, 9-10, 11, 12, 22); src\u002Fwpc\u002Fs11.h S11_BCDDIAG\u002FS11_BCDDISP\u002FS11_LOWALPHA\u002FS11_DISPINV display flags, S11_MUXSW2\u002FS11_SNDOVERLAY\u002FS11_RKMUX\u002FS11_MUXDELAY gameSpecific1 flags, S11_GAMEONSOL = 23, S11_SWADVANCE\u002FS11_SWUPDN\u002FS11_SWCPUDIAG\u002FS11_SWSOUNDDIAG, S11_COMINPORT\u002FS11_COMPORTS, COREPORT_DIPNAME Country jumper; src\u002Fwpc\u002Fs11.c lines 61-65 core_tLCDLayout s11_dispS11; src\u002Fwpc\u002Fcore.h core_tGameData field order (hw, wpc.invSw, sxx.muxSol, sxx.ssSw), FLIP_SWNO\u002FFLIP_SWL\u002FFLIP_SWR\u002FFLIP_SW\u002FFLIP_SOL macros, CORE_FIRSTSSSOL = 17, CORE_SSFLIPENSOL = 23, CORE_FIRSTUFLIPSOL = 33, CORE_FIRSTEXTSOL = 37, CORE_FIRSTLFLIPSOL = 45, CORE_FIRSTSIMSOL = 49, CORE_FIRSTCUSTSOL = 51, CORE_MAXSOL = 64, DISP_SEG_7\u002FDISP_SEG_16 layout macros, CORE_SEG16\u002FCORE_SEG8\u002FCORE_SEG7S; src\u002Fwpc\u002Fcore.c core_swSeq2m\u002Fcore_m2swSeq\u002Fcore_getSw\u002Fcore_setSw, core_updateSw synthetic-flipper-solenoid fallback, core_getSol GEN_ALLS11 branch, MACHINE_DRIVER_START(PinMAME) MDRV_SWITCH_CONV\u002FMDRV_LAMP_CONV; src\u002Fwpc\u002Fgen.h GEN_S11X; src\u002Flibpinmame\u002Flibpinmame.h PINMAME_HARDWARE_GEN_S11X",{"attribution":4052,"id":153,"kind":4063,"license":4055,"locator":4064,"revision":4065,"uri":4066},"human_review","System 11 public switch\u002Flamp sequential column-major 1-64 numbering, the four negative diagnostic addresses, the single Country jumper, and the solenoid address rules for the switched\u002Fcontrolled\u002Fspecial banks, the S11_GAMEONSOL enable, the A\u002FC mux alias bank, the sound-overlay range, the synthetic flipper outputs and the custom-solenoid base","repository","internal:controllers\u002Fpinmame\u002Fsystem-11.json",{"attribution":4068,"excerpts":4069,"id":25,"kind":4077,"license":4125,"locator":4126,"original_filename":4127,"rights":4125,"sha256":4128,"uri":4129},"Williams Electronics, Inc.; scan hosted by the Internet Archive",[4070,4079,4085,4092,4097,4102,4107,4114,4120],{"id":4071,"locator":4072,"html":4073,"path":4074,"imageUrl":4075,"imageDerivation":4076,"method":4077,"transcribedBy":4078,"reviewed":12},"excerpt.high-speed.switch-matrix","PDF page 4 (unpaginated quick-reference foldout) and PDF page 34 (printed page 26), HIGH SPEED Switch-Matrix Table","\u003Cp>Transcribed from \u003Ccode>high_speed_instruction_manual.pdf\u003C\u002Fcode>, PDF page 34 (printed page 26, inside the\nTest\u002FDiagnostic Procedures section) and from the identical unpaginated quick-reference foldout bound\nat PDF page 4. Read from 300 dpi \u003Ccode>pdftoppm\u003C\u002Fcode> renders; the Acrobat Paper-Capture OCR layer on this scan\nis usable for cross-checking but was not trusted on its own. The accompanying crop is the same\nregion, rendered grayscale.\u003C\u002Fp>\n\u003Cp>Public address = \u003Ccode>(column - 1) * 8 + row\u003C\u002Fcode> — System 11 sequential column-major numbering, not WPC&#39;s\ncolumn-times-ten notation. The printed matrix cells already carry that number in the lower-right\ncorner of each cell, so the printed number and the public address are the same figure here.\u003C\u002Fp>\n\u003Cp>\u003Cstrong>There is no opto legend, no shaded cell, and no &quot;typically closed&quot; note anywhere on this page.\u003C\u002Fstrong>\nBoth copies of the table (PDF 4 and PDF 34) print all 64 cells with plain, unshaded borders and the\npage carries no legend box of any kind — a genuine difference from the late-Williams WPC manuals this\nproject has mostly read, and consistent with a 1986 machine whose Switches parts list (see\n\u003Ccode>switch-locations.md\u003C\u002Fcode>) contains no opto part number and no blank-switch-part row. The crop exists so\na reader can confirm that negative claim directly instead of trusting this transcription for it.\u003C\u002Fp>\n\u003Ch2>Column and row wiring, verbatim\u003C\u002Fh2>\n\u003Cp>Column headers (drive): 1 = Q45 GRN-BRN 1J8-1; 2 = Q49 GRN-RED 1J8-2; 3 = Q44 GRN-ORN 1J8-3;\n4 = Q48 GRN-YEL 1J8-4; 5 = Q43 GRN-BLK 1J8-5; 6 = Q47 GRN-BLU 1J8-7; 7 = Q42 GRN-VIO 1J8-8;\n8 = Q46 GRN-GRY 1J8-9. (1J8-6 is skipped.)\u003C\u002Fp>\n\u003Cp>Row headers (return): 1 = WHT-BRN 1J10-9; 2 = WHT-RED 1J10-8; 3 = WHT-ORN 1J10-7;\n4 = WHT-YEL 1J10-6; 5 = WHT-GRN 1J10-5; 6 = WHT-BLU 1J10-3; 7 = WHT-VIO 1J10-2;\n8 = WHT-GRY 1J10-1. (1J10-4 is skipped.)\u003C\u002Fp>\n\u003Ch2>The full 8 x 8 matrix, verbatim cell text\u003C\u002Fh2>\n\u003Ctable>\n\u003Cthead>\n\u003Ctr>\n\u003Cth>Row \\ Col\u003C\u002Fth>\n\u003Cth>1\u003C\u002Fth>\n\u003Cth>2\u003C\u002Fth>\n\u003Cth>3\u003C\u002Fth>\n\u003Cth>4\u003C\u002Fth>\n\u003Cth>5\u003C\u002Fth>\n\u003Cth>6\u003C\u002Fth>\n\u003Cth>7\u003C\u002Fth>\n\u003Cth>8\u003C\u002Fth>\n\u003C\u002Ftr>\n\u003C\u002Fthead>\n\u003Ctbody>\u003Ctr>\n\u003Ctd>1\u003C\u002Ftd>\n\u003Ctd>Plumb Bob Tilt (1)\u003C\u002Ftd>\n\u003Ctd>Outhole (9)\u003C\u002Ftd>\n\u003Ctd>Upper Left Stoplight Bank - Red Target (17)\u003C\u002Ftd>\n\u003Ctd>Standup Target Arrow #1 (25)\u003C\u002Ftd>\n\u003Ctd>Upper Left Jet Bumper (33)\u003C\u002Ftd>\n\u003Ctd>Playfield Tilt (41)\u003C\u002Ftd>\n\u003Ctd>Left Kicker (49)\u003C\u002Ftd>\n\u003Ctd>Not Used (57)\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>2\u003C\u002Ftd>\n\u003Ctd>Ball Roll Tilt (2)\u003C\u002Ftd>\n\u003Ctd>Ball Trough #3 (Upper Left) (10)\u003C\u002Ftd>\n\u003Ctd>Upper Left Stoplight Bank - Yel Target (18)\u003C\u002Ftd>\n\u003Ctd>Standup Target Arrow #2 (26)\u003C\u002Ftd>\n\u003Ctd>Lower Left Jet Bumper (34)\u003C\u002Ftd>\n\u003Ctd>Left Ramp (42)\u003C\u002Ftd>\n\u003Ctd>Right Kicker (50)\u003C\u002Ftd>\n\u003Ctd>Not Used (58)\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>3\u003C\u002Ftd>\n\u003Ctd>Credit Button (3)\u003C\u002Ftd>\n\u003Ctd>Ball Trough #2 (Center) (11)\u003C\u002Ftd>\n\u003Ctd>Upper Left Stoplight Bank - Grn Target (19)\u003C\u002Ftd>\n\u003Ctd>Standup Target Arrow #3 (27)\u003C\u002Ftd>\n\u003Ctd>Right Jet Bumper (35)\u003C\u002Ftd>\n\u003Ctd>Right Ramp (43)\u003C\u002Ftd>\n\u003Ctd>Left Star Rollover (51)\u003C\u002Ftd>\n\u003Ctd>Not Used (59)\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>4\u003C\u002Ftd>\n\u003Ctd>Right Coin Chute (4)\u003C\u002Ftd>\n\u003Ctd>Ball Trough #1 (Lower Right) (12)\u003C\u002Ftd>\n\u003Ctd>Left Flipper Return Lane (20)\u003C\u002Ftd>\n\u003Ctd>Standup Target Arrow #4 (28)\u003C\u002Ftd>\n\u003Ctd>Ball Shooter (36)\u003C\u002Ftd>\n\u003Ctd>Left Spinner (44)\u003C\u002Ftd>\n\u003Ctd>Right Star Rollover (52)\u003C\u002Ftd>\n\u003Ctd>Not Used (60)\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>5\u003C\u002Ftd>\n\u003Ctd>Center Coin Chute (5)\u003C\u002Ftd>\n\u003Ctd>Lower Left Stoplight Bank - Red Target (13)\u003C\u002Ftd>\n\u003Ctd>Right Flipper Return Lane (21)\u003C\u002Ftd>\n\u003Ctd>Standup Target Arrow #5 (29)\u003C\u002Ftd>\n\u003Ctd>Left Flipper Engine Revving (EOS) (37)\u003C\u002Ftd>\n\u003Ctd>Center Spinner (45)\u003C\u002Ftd>\n\u003Ctd>Not Used (53)\u003C\u002Ftd>\n\u003Ctd>Not Used (61)\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>6\u003C\u002Ftd>\n\u003Ctd>Left Coin Chute (6)\u003C\u002Ftd>\n\u003Ctd>Lower Left Stoplight Bank - Yel Target (14)\u003C\u002Ftd>\n\u003Ctd>Right Stoplight Bank - Red Target (22)\u003C\u002Ftd>\n\u003Ctd>Standup Target Arrow #6 (30)\u003C\u002Ftd>\n\u003Ctd>Right Flipper Engine Revving (EOS) (38)\u003C\u002Ftd>\n\u003Ctd>Right Spinner (46)\u003C\u002Ftd>\n\u003Ctd>Not Used (54)\u003C\u002Ftd>\n\u003Ctd>Not Used (62)\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>7\u003C\u002Ftd>\n\u003Ctd>Slam Tilt (7)\u003C\u002Ftd>\n\u003Ctd>Lower Left Stoplight Bank - Grn Target (15)\u003C\u002Ftd>\n\u003Ctd>Right Stoplight Bank - Yellow Target (23)\u003C\u002Ftd>\n\u003Ctd>Left Outlane (31)\u003C\u002Ftd>\n\u003Ctd>Upper Left Hideout (39)\u003C\u002Ftd>\n\u003Ctd>Upper Right Hideout (47)\u003C\u002Ftd>\n\u003Ctd>Not Used (55)\u003C\u002Ftd>\n\u003Ctd>Not Used (63)\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>8\u003C\u002Ftd>\n\u003Ctd>High-Score Reset (8)\u003C\u002Ftd>\n\u003Ctd>Eject Hole (16)\u003C\u002Ftd>\n\u003Ctd>Right Stoplight Bank - Green Target (24)\u003C\u002Ftd>\n\u003Ctd>Right Outlane (32)\u003C\u002Ftd>\n\u003Ctd>Lower Left Hideout (40)\u003C\u002Ftd>\n\u003Ctd>Lower Right Hideout (48)\u003C\u002Ftd>\n\u003Ctd>Not Used (56)\u003C\u002Ftd>\n\u003Ctd>Not Used (64)\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003C\u002Ftbody>\u003C\u002Ftable>\n\u003Cp>Twelve positions (53-64) are printed &quot;Not Used&quot;. Every other cell carries a device name; no cell is\nblank.\u003C\u002Fp>\n\u003Ch2>The &quot;(EOS)&quot; parenthetical on switches 37 and 38 — a disagreement inside this manual\u003C\u002Fh2>\n\u003Cp>This page prints 37\u002F38 as &quot;Left\u002FRight Flipper Engine Revving \u003Cstrong>(EOS)\u003C\u002Fstrong>&quot;. The Switches parts list\n(printed page 32) prints the same two addresses as &quot;Left\u002FRight Flipper \u003Cstrong>Lane Change\u003C\u002Fstrong> (Engine Revs)&quot;\nwith part numbers \u003Ccode>SW-1A-150-1\u003C\u002Fcode> and \u003Ccode>SW-1A-150\u003C\u002Fcode>, and the C-9952-R Flipper Assemblies parts list\n(printed page 35) identifies \u003Ccode>SW-1A-150\u003C\u002Fcode> as item \u003Cstrong>2b, &quot;Lane Change Switch&quot;\u003C\u002Fstrong> — a physically\ndifferent part from that same assembly&#39;s item \u003Cstrong>2a, &quot;End of Stroke (EOS) Switch&quot;, \u003Ccode>03-7811\u003C\u002Fcode>\u003C\u002Fstrong>, which\ncarries no matrix address anywhere in this manual. The parts-list identification is therefore taken\nas the label of record and this page&#39;s &quot;(EOS)&quot; parenthetical is recorded as a manual-internal error;\nsee \u003Ccode>boards-and-assemblies.md\u003C\u002Fcode> for the full flipper-assembly transcription.\u003C\u002Fp>\n\u003Ch2>Switch-number range stated in the surrounding text (printed page 25)\u003C\u002Fh2>\n\u003Cblockquote>\n\u003Cp>For HIGH SPEED, switch numbers can range from 01 through 52. Refer to the Switch-Matrix Table for\nswitch numbers and wiring information. CPU Board connections at jacks 1J8 (columns) and 1J10 (rows)\nare also listed in the table.\u003C\u002Fp>\n\u003C\u002Fblockquote>\n\u003Ch2>Amendment affecting this page&#39;s surrounding text\u003C\u002Fh2>\n\u003Cp>The Amendments sheet (Amendment Page 1, dated 040286) corrects the jumper example printed under\nSWITCH TESTS paragraph 3 on printed page 27:\u003C\u002Fp>\n\u003Cblockquote>\n\u003Cp>To obtain the switch 09 indication, connect the test jumper between 1J10-9 and 1J8-2, not 1J10-1.\n(A jumper between 1J10-1 and 1J8-2 actually gives an indication of switch 16.)\u003C\u002Fp>\n\u003C\u002Fblockquote>\n\u003Cp>Both figures in that correction agree with the matrix above: 1J8-2 is column 2, 1J10-9 is row 1\n(switch 9, Outhole) and 1J10-1 is row 8 (switch 16, Eject Hole).\u003C\u002Fp>\n","evidence\u002Fexcerpts\u002Fwilliams.high-speed.1986\u002Fswitch-matrix.md","\u002Fevidence\u002Fwilliams.high-speed.1986\u002Fswitch-matrix.webp","high_speed_instruction_manual.pdf page 4, crop box 0.155,0.118,0.89,0.425 of the page, rendered at 300 dpi with pdftoppm, reduced to 1300px wide grayscale, quality 60 WebP","manual","curator, read from the rendered page",{"id":4080,"locator":4081,"html":4082,"path":4083,"imageUrl":4084,"imageDerivation":4084,"method":4077,"transcribedBy":4078,"reviewed":12},"excerpt.high-speed.switch-locations","PDF page 40, printed page 32, Switches parts list and numbered switch-locations drawing","\u003Cp>Transcribed from \u003Ccode>high_speed_instruction_manual.pdf\u003C\u002Fcode>, PDF page 40 (printed page 32, Section 2 &quot;Game\nParts Information&quot;), read from a 300 dpi \u003Ccode>pdftoppm\u003C\u002Fcode> render. The page carries the parts list on the\nleft and a numbered playfield locations drawing on the right; both are transcribed here.\u003C\u002Fp>\n\u003Cp>This is the authoritative label page for switch semantics. Where it and the Switch-Matrix Table\n(printed page 26) disagree, this page wins, per the project&#39;s own &quot;prefer the parts list&quot; rule.\u003C\u002Fp>\n\u003Ch2>Opto sweep — the whole list, every row\u003C\u002Fh2>\n\u003Cp>Every row below carries a part number in the Part No. column. \u003Cstrong>No row is blank, no row carries an\nopto\u002FLED\u002Fphototransistor part number, no row carries a second construction line, and the page has no\nopto legend, footnote, or shading of any kind.\u003C\u002Fstrong> The only footnotes on the page are the \u003Ccode>*\u003C\u002Fcode> Coinco\nattribution on items 4-7 and the bracketed \u003Ccode>[Kicker Actuating Sw: A-4834-H; B-8734 w\u002FRC]\u003C\u002Fcode> annotation\nspanning items 49-51. Combined with the unshaded Switch-Matrix Table, this manual documents \u003Cstrong>no\nopto and no normally-closed matrix switch anywhere on this machine\u003C\u002Fstrong>.\u003C\u002Fp>\n\u003Ch2>Parts list, verbatim\u003C\u002Fh2>\n\u003Ctable>\n\u003Cthead>\n\u003Ctr>\n\u003Cth>Item\u003C\u002Fth>\n\u003Cth>Part No.\u003C\u002Fth>\n\u003Cth>Description\u003C\u002Fth>\n\u003C\u002Ftr>\n\u003C\u002Fthead>\n\u003Ctbody>\u003Ctr>\n\u003Ctd>1\u003C\u002Ftd>\n\u003Ctd>A-8476\u003C\u002Ftd>\n\u003Ctd>Plumb Bob Tilt\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>2\u003C\u002Ftd>\n\u003Ctd>B-6572\u003C\u002Ftd>\n\u003Ctd>Ball Roll Tilt\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>3\u003C\u002Ftd>\n\u003Ctd>SW-1A-126\u003C\u002Ftd>\n\u003Ctd>Credit Button\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>4\u003C\u002Ftd>\n\u003Ctd>904845*\u003C\u002Ftd>\n\u003Ctd>Right Coin Chute (* - Coinco p\u002Fn)\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>5\u003C\u002Ftd>\n\u003Ctd>904845*\u003C\u002Ftd>\n\u003Ctd>Center Coin Chute\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>6\u003C\u002Ftd>\n\u003Ctd>904845*\u003C\u002Ftd>\n\u003Ctd>Left Coin Chute\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>7\u003C\u002Ftd>\n\u003Ctd>904704*\u003C\u002Ftd>\n\u003Ctd>Slam Tilt\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>8\u003C\u002Ftd>\n\u003Ctd>5641-09369-00\u003C\u002Ftd>\n\u003Ctd>High Score Reset\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>9\u003C\u002Ftd>\n\u003Ctd>17-1067\u003C\u002Ftd>\n\u003Ctd>Outhole\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>10\u003C\u002Ftd>\n\u003Ctd>5647-09957-00\u003C\u002Ftd>\n\u003Ctd>Left Trough\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>11\u003C\u002Ftd>\n\u003Ctd>5647-09957-00\u003C\u002Ftd>\n\u003Ctd>Center Trough\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>12\u003C\u002Ftd>\n\u003Ctd>5647-09933-00\u003C\u002Ftd>\n\u003Ctd>Right Trough\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>13\u003C\u002Ftd>\n\u003Ctd>A-11022\u003C\u002Ftd>\n\u003Ctd>Red Target (Lwr Left Stoplight Bank)\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>14\u003C\u002Ftd>\n\u003Ctd>A-11054\u003C\u002Ftd>\n\u003Ctd>Yellow Target (Lwr Left Stoplight Bank)\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>15\u003C\u002Ftd>\n\u003Ctd>A-11055\u003C\u002Ftd>\n\u003Ctd>Green Target (Lwr Left Stoplight Bank)\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>16\u003C\u002Ftd>\n\u003Ctd>17-1012\u003C\u002Ftd>\n\u003Ctd>Eject Hole\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>17\u003C\u002Ftd>\n\u003Ctd>A-11022\u003C\u002Ftd>\n\u003Ctd>Red Target (Upr Left Stoplight Bank)\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>18\u003C\u002Ftd>\n\u003Ctd>A-11054\u003C\u002Ftd>\n\u003Ctd>Yellow Target (Upr Left Stoplight Bank)\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>19\u003C\u002Ftd>\n\u003Ctd>A-11055\u003C\u002Ftd>\n\u003Ctd>Green Target (Upr Left Stoplight Bank)\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>20\u003C\u002Ftd>\n\u003Ctd>SW-1A-124\u003C\u002Ftd>\n\u003Ctd>Left Flipper Return Lane\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>21\u003C\u002Ftd>\n\u003Ctd>SW-1A-124\u003C\u002Ftd>\n\u003Ctd>Right Flipper Return Lane\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>22\u003C\u002Ftd>\n\u003Ctd>A-11022\u003C\u002Ftd>\n\u003Ctd>Red Target (Right Stoplight Bank)\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>23\u003C\u002Ftd>\n\u003Ctd>A-11054\u003C\u002Ftd>\n\u003Ctd>Yellow Target (Right Stoplight Bank)\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>24\u003C\u002Ftd>\n\u003Ctd>A-11055\u003C\u002Ftd>\n\u003Ctd>Green Target (Right Stoplight Bank)\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>25\u003C\u002Ftd>\n\u003Ctd>A-8253\u003C\u002Ftd>\n\u003Ctd>Standup Target Arrow - 1\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>26\u003C\u002Ftd>\n\u003Ctd>A-8253\u003C\u002Ftd>\n\u003Ctd>Standup Target Arrow - 2\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>27\u003C\u002Ftd>\n\u003Ctd>A-8253\u003C\u002Ftd>\n\u003Ctd>Standup Target Arrow - 3\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>28\u003C\u002Ftd>\n\u003Ctd>A-8253\u003C\u002Ftd>\n\u003Ctd>Standup Target Arrow - 4\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>29\u003C\u002Ftd>\n\u003Ctd>A-8253\u003C\u002Ftd>\n\u003Ctd>Standup Target Arrow - 5\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>30\u003C\u002Ftd>\n\u003Ctd>A-8253\u003C\u002Ftd>\n\u003Ctd>Standup Target Arrow - 6\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>31\u003C\u002Ftd>\n\u003Ctd>SW-1A-124\u003C\u002Ftd>\n\u003Ctd>Left Outlane\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>32\u003C\u002Ftd>\n\u003Ctd>SW-1A-124\u003C\u002Ftd>\n\u003Ctd>Right Outlane\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>33\u003C\u002Ftd>\n\u003Ctd>A-7459-7\u003C\u002Ftd>\n\u003Ctd>Upper Left Jet Bumper\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>34\u003C\u002Ftd>\n\u003Ctd>A-7459-7\u003C\u002Ftd>\n\u003Ctd>Lower Left Jet Bumper\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>35\u003C\u002Ftd>\n\u003Ctd>A-7459-7\u003C\u002Ftd>\n\u003Ctd>Right Jet Bumper\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>36\u003C\u002Ftd>\n\u003Ctd>SW-1A-138\u003C\u002Ftd>\n\u003Ctd>Ball Shooter\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>37\u003C\u002Ftd>\n\u003Ctd>SW-1A-150-1\u003C\u002Ftd>\n\u003Ctd>Left Flipper Lane Change (Engine Revs)\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>38\u003C\u002Ftd>\n\u003Ctd>SW-1A-150\u003C\u002Ftd>\n\u003Ctd>Right Flipper Lane Change (Engine Revs)\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>39\u003C\u002Ftd>\n\u003Ctd>A-11047\u003C\u002Ftd>\n\u003Ctd>Upper Left Hideout\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>40\u003C\u002Ftd>\n\u003Ctd>17-1085\u003C\u002Ftd>\n\u003Ctd>Lower Left Hideout\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>41\u003C\u002Ftd>\n\u003Ctd>SW-1A-117\u003C\u002Ftd>\n\u003Ctd>Playfield Tilt\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>42\u003C\u002Ftd>\n\u003Ctd>SW-1A-160\u003C\u002Ftd>\n\u003Ctd>Left Ramp\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>43\u003C\u002Ftd>\n\u003Ctd>SW-1A-160\u003C\u002Ftd>\n\u003Ctd>Right Ramp\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>44\u003C\u002Ftd>\n\u003Ctd>SW-1A-118\u003C\u002Ftd>\n\u003Ctd>Left Spinner\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>45\u003C\u002Ftd>\n\u003Ctd>SW-1A-118\u003C\u002Ftd>\n\u003Ctd>Center Spinner\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>46\u003C\u002Ftd>\n\u003Ctd>SW-1A-118\u003C\u002Ftd>\n\u003Ctd>Right Spinner\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>47\u003C\u002Ftd>\n\u003Ctd>A-11047\u003C\u002Ftd>\n\u003Ctd>Upper Right Hideout\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>48\u003C\u002Ftd>\n\u003Ctd>17-1085\u003C\u002Ftd>\n\u003Ctd>Lower Right Hideout\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>49\u003C\u002Ftd>\n\u003Ctd>SW-1A-122\u003C\u002Ftd>\n\u003Ctd>Left Kicker (scoring) [Kicker Actuating Sw: A-4834-H; B-8734 w\u002FRC]\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>50\u003C\u002Ftd>\n\u003Ctd>SW-1A-122\u003C\u002Ftd>\n\u003Ctd>Right Kicker (scoring) [Kicker Actuating Sw: A-4834-H; B-8734 w\u002FRC]\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>51\u003C\u002Ftd>\n\u003Ctd>SW-1A-157\u003C\u002Ftd>\n\u003Ctd>Left Star Rollover [Kicker Actuating Sw: A-4834-H; B-8734 w\u002FRC]\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>52\u003C\u002Ftd>\n\u003Ctd>SW-1A-157\u003C\u002Ftd>\n\u003Ctd>Right Star Rollover\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>53-64\u003C\u002Ftd>\n\u003Ctd>Not Used\u003C\u002Ftd>\n\u003Ctd>Not Used\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003C\u002Ftbody>\u003C\u002Ftable>\n\u003Cp>The bracketed \u003Ccode>[Kicker Actuating Sw: A-4834-H; B-8734 w\u002FRC]\u003C\u002Fcode> annotation is printed once, spanning the\nthree lines 49\u002F50\u002F51, and reads as belonging to the two Kicker rows (49, 50) rather than to the Left\nStar Rollover row whose line it happens to end beside: it names the \u003Cem>actuating\u003C\u002Fem> switch of a kicker\nassembly, and 51\u002F52 are plain star rollovers with no kicker. \u003Ccode>SW-1A-122\u003C\u002Fcode> is the scoring switch of the\nkicker assembly; \u003Ccode>A-4834-H\u003C\u002Fcode> \u002F \u003Ccode>B-8734 w\u002FRC\u003C\u002Fcode> is the separate switch that fires the coil directly.\u003C\u002Fp>\n\u003Ch2>Numbered locations drawing on the same page\u003C\u002Fh2>\n\u003Cp>Read from the same render. The drawing is a plan view of the playfield with each switch number in a\ncircled callout and a leader line to the device. Observations that constrain identity, recorded\nbecause they are geometric facts a table transcription cannot carry:\u003C\u002Fp>\n\u003Cul>\n\u003Cli>The three jet-bumper circles are drawn as: \u003Cstrong>33 upper-left and highest\u003C\u002Fstrong>, \u003Cstrong>34 directly below 33\u003C\u002Fstrong>,\n\u003Cstrong>35 to the right of both and between them in height\u003C\u002Fstrong>. This ordering is the decisive evidence for\nwhich physical bumper each address belongs to.\u003C\u002Fli>\n\u003Cli>\u003Cstrong>37\u003C\u002Fstrong> and \u003Cstrong>38\u003C\u002Fstrong> are drawn at the two lower flippers — 37 at the left flipper, 38 at the right —\nconfirming these switches are on the flipper base assemblies under the playfield rather than\nanywhere in the backbox or on the cabinet front.\u003C\u002Fli>\n\u003Cli>\u003Cstrong>39 is drawn above 40\u003C\u002Fstrong> in the long left ball chute, and \u003Cstrong>47 is drawn above 48\u003C\u002Fstrong> in the mirror\nright chute. Each hideout is therefore a two-switch lane with the &quot;Upper&quot; switch nearer the rear.\u003C\u002Fli>\n\u003Cli>\u003Cstrong>41\u003C\u002Fstrong> (Playfield Tilt) is drawn with a \u003Cstrong>dashed\u003C\u002Fstrong> callout circle placed outside the playfield\noutline at the lower left, the drawing&#39;s convention for a hidden\u002Funder-playfield item.\u003C\u002Fli>\n\u003Cli>\u003Cstrong>9\u003C\u002Fstrong> is at the left end of the outhole\u002Ftrough tube along the bottom, with \u003Cstrong>10, 11, 12\u003C\u002Fstrong>\nprogressing along the tube toward the right, so 12 is the trough position nearest the shooter-lane\nfeed.\u003C\u002Fli>\n\u003Cli>\u003Cstrong>17\u002F18\u002F19\u003C\u002Fstrong> form a top-to-bottom vertical trio at the upper left; \u003Cstrong>13\u002F14\u002F15\u003C\u002Fstrong> a second\ntop-to-bottom trio lower on the left; \u003Cstrong>22\u002F23\u002F24\u003C\u002Fstrong> a left-to-right diagonal trio in the middle.\u003C\u002Fli>\n\u003Cli>\u003Cstrong>42\u003C\u002Fstrong> is left of \u003Cstrong>43\u003C\u002Fstrong> at the very top of the playfield; \u003Cstrong>51\u003C\u002Fstrong> is at the top-left corner and\n\u003Cstrong>52\u003C\u002Fstrong> at the top-right; \u003Cstrong>44\u003C\u002Fstrong> is on the far left, \u003Cstrong>45\u003C\u002Fstrong> right of centre, \u003Cstrong>46\u003C\u002Fstrong> on the right;\n\u003Cstrong>20\u003C\u002Fstrong> is left of \u003Cstrong>21\u003C\u002Fstrong>, and \u003Cstrong>49\u003C\u002Fstrong> is left of \u003Cstrong>50\u003C\u002Fstrong>.\u003C\u002Fli>\n\u003Cli>A third flipper bat is drawn on the \u003Cstrong>right\u003C\u002Fstrong> side of the playfield roughly level with the 47\u002F48\ncallouts, above the right hideout lane. The manual&#39;s Solenoids\u002FFlashers list names an &quot;Upper\nFlipper&quot; coil but never states its side; this drawing is where the upper-right position comes from.\u003C\u002Fli>\n\u003C\u002Ful>\n","evidence\u002Fexcerpts\u002Fwilliams.high-speed.1986\u002Fswitch-locations.md",null,{"id":4086,"locator":4087,"html":4088,"path":4089,"imageUrl":4090,"imageDerivation":4091,"method":4077,"transcribedBy":4078,"reviewed":12},"excerpt.high-speed.lamp-matrix","PDF page 4 (unpaginated quick-reference foldout), HIGH SPEED Lamp-Matrix Table with its two-lamps-in-circuit legend","\u003Cp>Transcribed from \u003Ccode>high_speed_instruction_manual.pdf\u003C\u002Fcode>, PDF page 4 — the unpaginated quick-reference\nfoldout bound at the front of this copy, which carries the Switch-Matrix Table on its upper half and\nthe Lamp-Matrix Table on its lower half. Read from a 300 dpi \u003Ccode>pdftoppm\u003C\u002Fcode> render. The accompanying crop\ncovers the legend and the first three columns, where the &quot;two lamps in circuit&quot; markers are.\u003C\u002Fp>\n\u003Cp>Public address = \u003Ccode>(column - 1) * 8 + row\u003C\u002Fcode>, the same System 11 sequential column-major numbering the\nswitch matrix uses; the printed number in each cell is that public address.\u003C\u002Fp>\n\u003Ch2>Legend, verbatim\u003C\u002Fh2>\n\u003Cblockquote>\n\u003Cp>\u003Ccode>[2]\u003C\u002Fcode> Two lamps in circuit.\u003C\u002Fp>\n\u003C\u002Fblockquote>\n\u003Cp>The marker is a small boxed numeral 2 printed inside the cell, next to the address. Sweeping all 64\ncells of the rendered page, the marker appears on \u003Cstrong>four\u003C\u002Fstrong> addresses and no others: \u003Cstrong>1, 3, 9, 40\u003C\u002Fstrong>.\nColumns 4 through 8 carry the marker on address 40 only; columns 1-3 carry it on 1, 3 and 9. No cell\ncarries any other marker or footnote.\u003C\u002Fp>\n\u003Ch2>Column and row wiring, verbatim\u003C\u002Fh2>\n\u003Cp>Column headers (drive): 1 = Q66 YEL-BRN 1J7-1; 2 = Q64 YEL-RED 1J7-2; 3 = Q62 YEL-ORN 1J7-3;\n4 = Q60 YEL-BLK 1J7-4; 5 = Q58 YEL-GRN 1J7-6; 6 = Q56 YEL-BLU 1J7-7; 7 = Q54 YEL-VIO 1J7-8;\n8 = Q52 YEL-GRY 1J7-9. (1J7-5 is skipped.)\u003C\u002Fp>\n\u003Cp>Row headers (return): 1 = Q80 RED-BRN 1J6-1; 2 = Q81 RED-BLK 1J6-2; 3 = Q82 RED-ORN 1J6-3;\n4 = Q83 RED-YEL 1J6-5; 5 = Q84 RED-GRN 1J6-6; 6 = Q85 RED-BLU 1J6-7; 7 = Q86 RED-VIO 1J6-8;\n8 = Q87 RED-GRY 1J6-9. (1J6-4 is skipped.)\u003C\u002Fp>\n\u003Cp>Unlike the switch matrix, this page names a driver transistor for the \u003Cstrong>rows\u003C\u002Fstrong> as well as the columns.\u003C\u002Fp>\n\u003Ch2>The full 8 x 8 matrix, verbatim cell text\u003C\u002Fh2>\n\u003Ctable>\n\u003Cthead>\n\u003Ctr>\n\u003Cth>Row \\ Col\u003C\u002Fth>\n\u003Cth>1\u003C\u002Fth>\n\u003Cth>2\u003C\u002Fth>\n\u003Cth>3\u003C\u002Fth>\n\u003Cth>4\u003C\u002Fth>\n\u003Cth>5\u003C\u002Fth>\n\u003Cth>6\u003C\u002Fth>\n\u003Cth>7\u003C\u002Fth>\n\u003Cth>8\u003C\u002Fth>\n\u003C\u002Ftr>\n\u003C\u002Fthead>\n\u003Ctbody>\u003Ctr>\n\u003Ctd>1\u003C\u002Ftd>\n\u003Ctd>Game Over \u003Ccode>[2]\u003C\u002Fcode> (1)\u003C\u002Ftd>\n\u003Ctd>Flipper Return Lanes \u003Ccode>[2]\u003C\u002Fcode> (9)\u003C\u002Ftd>\n\u003Ctd>Upper Left Target Bank - Red Light (17)\u003C\u002Ftd>\n\u003Ctd>Standup Target Arrow #1 (25)\u003C\u002Ftd>\n\u003Ctd>Freeway Scores 75,000 (33)\u003C\u002Ftd>\n\u003Ctd>Stoplights Light Escape (Center) (41)\u003C\u002Ftd>\n\u003Ctd>Bonus 5000 (49)\u003C\u002Ftd>\n\u003Ctd>Bonus 40,000 (57)\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>2\u003C\u002Ftd>\n\u003Ctd>Match (2)\u003C\u002Ftd>\n\u003Ctd>Center Spinner 1000 Arrow (10)\u003C\u002Ftd>\n\u003Ctd>Upper Left Target Bank - Yellow Light (18)\u003C\u002Ftd>\n\u003Ctd>Standup Target Arrow #2 (26)\u003C\u002Ftd>\n\u003Ctd>Freeway Scores 100,000 (34)\u003C\u002Ftd>\n\u003Ctd>Ramp Stoplight Red Light (42)\u003C\u002Ftd>\n\u003Ctd>Bonus 6000 (50)\u003C\u002Ftd>\n\u003Ctd>Bonus 50,000 (58)\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>3\u003C\u002Ftd>\n\u003Ctd>Shoot Again - Drive Again \u003Ccode>[2]\u003C\u002Fcode> (3)\u003C\u002Ftd>\n\u003Ctd>Extra Ball (Eject Hole) (11)\u003C\u002Ftd>\n\u003Ctd>Upper Left Target Bank - Green Light (19)\u003C\u002Ftd>\n\u003Ctd>Standup Target Arrow #3 (27)\u003C\u002Ftd>\n\u003Ctd>Freeway Lights Extra Ball (35)\u003C\u002Ftd>\n\u003Ctd>Ramp Stoplight Yellow Light (43)\u003C\u002Ftd>\n\u003Ctd>Bonus 7000 (51)\u003C\u002Ftd>\n\u003Ctd>Bonus 60,000 (59)\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>4\u003C\u002Ftd>\n\u003Ctd>Left Outlane Special (4)\u003C\u002Ftd>\n\u003Ctd>Escape (Eject Hole) (12)\u003C\u002Ftd>\n\u003Ctd>Left Freeway Arrow (20)\u003C\u002Ftd>\n\u003Ctd>Standup Target Arrow #4 (28)\u003C\u002Ftd>\n\u003Ctd>Ramp Earns Bonus X (36)\u003C\u002Ftd>\n\u003Ctd>Ramp Stoplight Green Light (44)\u003C\u002Ftd>\n\u003Ctd>Bonus 8000 (52)\u003C\u002Ftd>\n\u003Ctd>Bonus 5X (60)\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>5\u003C\u002Ftd>\n\u003Ctd>Right Outlane Special (5)\u003C\u002Ftd>\n\u003Ctd>Lower Left Target Bank - Red Light (13)\u003C\u002Ftd>\n\u003Ctd>Right Freeway Arrow (21)\u003C\u002Ftd>\n\u003Ctd>Standup Target Arrow #5 (29)\u003C\u002Ftd>\n\u003Ctd>Ramp Earns Ramp Bonus (37)\u003C\u002Ftd>\n\u003Ctd>Bonus 1000 (45)\u003C\u002Ftd>\n\u003Ctd>Bonus 9000 (53)\u003C\u002Ftd>\n\u003Ctd>Bonus 4X (61)\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>6\u003C\u002Ftd>\n\u003Ctd>Ball In Play (6)\u003C\u002Ftd>\n\u003Ctd>Lower Left Target Bank - Yellow Light (14)\u003C\u002Ftd>\n\u003Ctd>Right Target Bank - Red Light (22)\u003C\u002Ftd>\n\u003Ctd>Standup Target Arrow #6 (30)\u003C\u002Ftd>\n\u003Ctd>Ramp Earns Getaway (38)\u003C\u002Ftd>\n\u003Ctd>Bonus 2000 (46)\u003C\u002Ftd>\n\u003Ctd>Bonus 10,000 (54)\u003C\u002Ftd>\n\u003Ctd>Hold Bonus (62)\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>7\u003C\u002Ftd>\n\u003Ctd>Left Spinner 1000 Arrow (7)\u003C\u002Ftd>\n\u003Ctd>Lower Left Target Bank - Green Light (15)\u003C\u002Ftd>\n\u003Ctd>Right Target Bank - Yellow Light (23)\u003C\u002Ftd>\n\u003Ctd>Freeway Scores 25,000 (31)\u003C\u002Ftd>\n\u003Ctd>Ramp Earns Hideout (39)\u003C\u002Ftd>\n\u003Ctd>Bonus 3000 (47)\u003C\u002Ftd>\n\u003Ctd>Bonus 20,000 (55)\u003C\u002Ftd>\n\u003Ctd>Bonus 3X (63)\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>8\u003C\u002Ftd>\n\u003Ctd>Right Spinner 1000 Arrow (8)\u003C\u002Ftd>\n\u003Ctd>Left Outlane Kickback Arrow (16)\u003C\u002Ftd>\n\u003Ctd>Right Target Bank - Green Light (24)\u003C\u002Ftd>\n\u003Ctd>Freeway Scores 50,000 (32)\u003C\u002Ftd>\n\u003Ctd>Ramp Earns Hideout Jackpot \u003Ccode>[2]\u003C\u002Fcode> (40)\u003C\u002Ftd>\n\u003Ctd>Bonus 4000 (48)\u003C\u002Ftd>\n\u003Ctd>Bonus 30,000 (56)\u003C\u002Ftd>\n\u003Ctd>Bonus 2X (64)\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003C\u002Ftbody>\u003C\u002Ftable>\n\u003Cp>All 64 addresses carry a device name. No lamp address is printed &quot;Not Used&quot; on this page — unlike the\nswitch matrix, where twelve are.\u003C\u002Fp>\n\u003Ch2>Wording differences against the Lamps parts list (printed page 33)\u003C\u002Fh2>\n\u003Cp>Both pages are transcribed in full; \u003Ccode>lamp-locations.md\u003C\u002Fcode> holds the parts list. The differences are all\nsynonymous or additive rather than contradictory:\u003C\u002Fp>\n\u003Cul>\n\u003Cli>9: this page &quot;Flipper Return Lanes&quot;; parts list &quot;20,000 Light Kickback (Left &amp; Right Flipper\nLanes)&quot; — the parts list also supplies the two bulb locations that make the \u003Ccode>[2]\u003C\u002Fcode> marker concrete.\u003C\u002Fli>\n\u003Cli>1, 2, 6: this page &quot;Game Over&quot; \u002F &quot;Match&quot; \u002F &quot;Ball In Play&quot;; parts list adds &quot;(Backglass)&quot; to each.\u003C\u002Fli>\n\u003Cli>3: this page &quot;Shoot Again - Drive Again&quot;; parts list splits the two bulbs of the \u003Ccode>[2]\u003C\u002Fcode> circuit as\n&quot;Shoot Again (Backglass)&quot; and &quot;Drive Again (Playfield)&quot;.\u003C\u002Fli>\n\u003Cli>17-19, 13-15, 22-24: this page &quot;…Target Bank - Red\u002FYellow\u002FGreen Light&quot;; parts list &quot;Red\u002FYellow\u002FGreen\nLight (Upr Left \u002F Lwr Left \u002F Right Target Bank)&quot;.\u003C\u002Fli>\n\u003Cli>42-44: this page &quot;Ramp Stoplight Red\u002FYellow\u002FGreen Light&quot;; parts list &quot;Red\u002FYellow\u002FGreen Light (Ramp\nStoplight)&quot;.\u003C\u002Fli>\n\u003Cli>41: this page &quot;Stoplights Light Escape (Center)&quot;; parts list &quot;Stoplights Light Escape (Center)&quot;.\u003C\u002Fli>\n\u003C\u002Ful>\n","evidence\u002Fexcerpts\u002Fwilliams.high-speed.1986\u002Flamp-matrix.md","\u002Fevidence\u002Fwilliams.high-speed.1986\u002Flamp-matrix.webp","high_speed_instruction_manual.pdf page 4, crop box 0.163,0.583,0.90,0.898 of the page, rendered at 300 dpi with pdftoppm, reduced to 1240px wide grayscale, quality 58 WebP",{"id":4093,"locator":4094,"html":4095,"path":4096,"imageUrl":4084,"imageDerivation":4084,"method":4077,"transcribedBy":4078,"reviewed":12},"excerpt.high-speed.lamp-locations","PDF page 41, printed page 33, Lamps list","\u003Cp>Transcribed from \u003Ccode>high_speed_instruction_manual.pdf\u003C\u002Fcode>, PDF page 41 (printed page 33, Section 2), read\nfrom a 300 dpi \u003Ccode>pdftoppm\u003C\u002Fcode> render. Unlike the Switches and Solenoids\u002FFlashers pages, this page has no\nPart No. column at all: it is a two-column \u003Ccode>Lamp | Location\u002FDescription\u003C\u002Fcode> list, with a small playfield\nthumbnail drawing in the middle-right of the page that carries no legible lamp callout numbers at this\nscan quality.\u003C\u002Fp>\n\u003Cp>This page is the label authority for lamp semantics and is the only source that states which lamps are\non the backglass rather than the playfield.\u003C\u002Fp>\n\u003Ch2>Parts list, verbatim, all 64 addresses\u003C\u002Fh2>\n\u003Ctable>\n\u003Cthead>\n\u003Ctr>\n\u003Cth>Lamp\u003C\u002Fth>\n\u003Cth>Location\u002FDescription\u003C\u002Fth>\n\u003C\u002Ftr>\n\u003C\u002Fthead>\n\u003Ctbody>\u003Ctr>\n\u003Ctd>1\u003C\u002Ftd>\n\u003Ctd>Game Over (Backglass)\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>2\u003C\u002Ftd>\n\u003Ctd>Match (Backglass)\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>3\u003C\u002Ftd>\n\u003Ctd>Shoot Again (Backglass) \u002F Drive Again (Playfield)\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>4\u003C\u002Ftd>\n\u003Ctd>Left Outlane Special\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>5\u003C\u002Ftd>\n\u003Ctd>Right Outlane Special\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>6\u003C\u002Ftd>\n\u003Ctd>Ball In Play (Backglass)\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>7\u003C\u002Ftd>\n\u003Ctd>Left Spinner 1000 Arrow\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>8\u003C\u002Ftd>\n\u003Ctd>Right Spinner 1000 Arow\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>9\u003C\u002Ftd>\n\u003Ctd>20,000 Light Kickback (Left &amp; Right Flipper Lanes)\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>10\u003C\u002Ftd>\n\u003Ctd>Center Spinner 1000 Arrow\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>11\u003C\u002Ftd>\n\u003Ctd>Extra Ball (Eject Hole)\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>12\u003C\u002Ftd>\n\u003Ctd>Escape (Eject Hole)\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>13\u003C\u002Ftd>\n\u003Ctd>Red Light (Lwr Left Target Bank)\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>14\u003C\u002Ftd>\n\u003Ctd>Yellow Light (Lwr Left Target Bank)\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>15\u003C\u002Ftd>\n\u003Ctd>Green Light (Lwr Left Target Bank)\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>16\u003C\u002Ftd>\n\u003Ctd>Kickback Arrow (Left Outlane)\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>17\u003C\u002Ftd>\n\u003Ctd>Red Light (Upr Left Target Bank)\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>18\u003C\u002Ftd>\n\u003Ctd>Yellow Light (Upr Left Target Bank)\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>19\u003C\u002Ftd>\n\u003Ctd>Green Light (Upr Left Target Bank)\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>20\u003C\u002Ftd>\n\u003Ctd>Left Freeway Arrow\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>21\u003C\u002Ftd>\n\u003Ctd>Right Freeway Arrow\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>22\u003C\u002Ftd>\n\u003Ctd>Red Light (Right Target Bank)\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>23\u003C\u002Ftd>\n\u003Ctd>Yellow Light (Right Target Bank)\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>24\u003C\u002Ftd>\n\u003Ctd>Green Light (Right Target Bank)\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>25\u003C\u002Ftd>\n\u003Ctd>Standup Target Arrow - 1\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>26\u003C\u002Ftd>\n\u003Ctd>Standup Target Arrow - 2\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>27\u003C\u002Ftd>\n\u003Ctd>Standup Target Arrow - 3\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>28\u003C\u002Ftd>\n\u003Ctd>Standup Target Arrow - 4\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>29\u003C\u002Ftd>\n\u003Ctd>Standup Target Arrow - 5\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>30\u003C\u002Ftd>\n\u003Ctd>Standup Target Arrow - 6\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>31\u003C\u002Ftd>\n\u003Ctd>Freeway Scores 25,000\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>32\u003C\u002Ftd>\n\u003Ctd>Freeway Scores 50,000\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>33\u003C\u002Ftd>\n\u003Ctd>Freeway Scores 75,000\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>34\u003C\u002Ftd>\n\u003Ctd>Freeway Scores 100,000\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>35\u003C\u002Ftd>\n\u003Ctd>Freeway Lights Extra Ball\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>36\u003C\u002Ftd>\n\u003Ctd>Ramp Earns Bonus X\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>37\u003C\u002Ftd>\n\u003Ctd>Ramp Earns Ramp Bonus\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>38\u003C\u002Ftd>\n\u003Ctd>Ramp Earns Getaway\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>39\u003C\u002Ftd>\n\u003Ctd>Ramp Earns Hideout\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>40\u003C\u002Ftd>\n\u003Ctd>Ramp Earns Hideout Jackpot\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>41\u003C\u002Ftd>\n\u003Ctd>Stoplights Light Escape (Center)\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>42\u003C\u002Ftd>\n\u003Ctd>Red Light (Ramp Stoplight)\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>43\u003C\u002Ftd>\n\u003Ctd>Yellow Light (Ramp Stoplight)\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>44\u003C\u002Ftd>\n\u003Ctd>Green Light (Ramp Stoplight)\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>45\u003C\u002Ftd>\n\u003Ctd>Bonus 1000\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>46\u003C\u002Ftd>\n\u003Ctd>Bonus 2000\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>47\u003C\u002Ftd>\n\u003Ctd>Bonus 3000\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>48\u003C\u002Ftd>\n\u003Ctd>Bonus 4000\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>49\u003C\u002Ftd>\n\u003Ctd>Bonus 5000\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>50\u003C\u002Ftd>\n\u003Ctd>Bonus 6000\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>51\u003C\u002Ftd>\n\u003Ctd>Bonus 7000\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>52\u003C\u002Ftd>\n\u003Ctd>Bonus 8000\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>53\u003C\u002Ftd>\n\u003Ctd>Bonus 9000\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>54\u003C\u002Ftd>\n\u003Ctd>Bonus 10,000\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>55\u003C\u002Ftd>\n\u003Ctd>Bonus 20,000\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>56\u003C\u002Ftd>\n\u003Ctd>Bonus 30,000\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>57\u003C\u002Ftd>\n\u003Ctd>Bonus 40,000\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>58\u003C\u002Ftd>\n\u003Ctd>Bonus 50,000\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>59\u003C\u002Ftd>\n\u003Ctd>Bonus 60,000\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>60\u003C\u002Ftd>\n\u003Ctd>Bonus 5X\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>61\u003C\u002Ftd>\n\u003Ctd>Bonus 4X\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>62\u003C\u002Ftd>\n\u003Ctd>Hold Bonus\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>63\u003C\u002Ftd>\n\u003Ctd>Bonus 3X\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>64\u003C\u002Ftd>\n\u003Ctd>Bonus 2X\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003C\u002Ftbody>\u003C\u002Ftable>\n\u003Cp>&quot;Arow&quot; at lamp 8 is the page&#39;s own typo; its symmetric partner at lamp 7 reads &quot;Arrow&quot;, as does lamp\n10, so the intended word is Arrow.\u003C\u002Fp>\n\u003Ch2>What this page settles\u003C\u002Fh2>\n\u003Cul>\n\u003Cli>\u003Cstrong>Lamps 1, 2 and 6 are backglass-only\u003C\u002Fstrong> and have no playfield position at all.\u003C\u002Fli>\n\u003Cli>\u003Cstrong>Lamp 3 is a two-bulb circuit split across the backglass and the playfield\u003C\u002Fstrong>: one bulb behind the\nbackglass &quot;Shoot Again&quot; panel, one under a playfield &quot;Drive Again&quot; insert. This is what the\nLamp-Matrix Table&#39;s \u003Ccode>[2]\u003C\u002Fcode> marker on address 3 means.\u003C\u002Fli>\n\u003Cli>\u003Cstrong>Lamp 9 is a two-bulb circuit with both bulbs on the playfield\u003C\u002Fstrong>, one in each flipper return lane,\nwhich is what its own \u003Ccode>[2]\u003C\u002Fcode> marker means.\u003C\u002Fli>\n\u003Cli>\u003Cstrong>Lamp 40&#39;s \u003Ccode>[2]\u003C\u002Fcode> marker has no location breakdown on either page\u003C\u002Fstrong>: the matrix reads &quot;Ramp Earns\nHideout Jackpot&quot; and this list reads the same, so the manual states two bulbs but never says where\nthe second one is. There is no third page for lamps.\u003C\u002Fli>\n\u003Cli>\u003Cstrong>Lamp 41 is a stoplight-related insert but not one of the Ramp Stoplight trio\u003C\u002Fstrong> (42-44); the trio is\nthe three bulbs of the playfield Traffic Light Assembly, \u003Ccode>B-10921\u003C\u002Fcode>, item 9 of the Playfield Parts\nlist.\u003C\u002Fli>\n\u003C\u002Ful>\n","evidence\u002Fexcerpts\u002Fwilliams.high-speed.1986\u002Flamp-locations.md",{"id":4098,"locator":4099,"html":4100,"path":4101,"imageUrl":4084,"imageDerivation":4084,"method":4077,"transcribedBy":4078,"reviewed":12},"excerpt.high-speed.solenoid-table","PDF page 33, printed page 25, HIGH SPEED Solenoid Table and SOLENOID TEST text","\u003Cp>Transcribed from \u003Ccode>high_speed_instruction_manual.pdf\u003C\u002Fcode>, PDF page 33 (printed page 25, inside the\nTest\u002FDiagnostic Procedures section, under SOLENOID TEST), read from a 300 dpi \u003Ccode>pdftoppm\u003C\u002Fcode> render. A\nsecond identical copy of this table is bound at PDF page 59 alongside the ROM Summary in this\nrebound copy; both were compared and agree cell for cell.\u003C\u002Fp>\n\u003Cp>This is the wiring table of record for outputs. The &quot;Sol. No.&quot; column is the public PinMAME solenoid\naddress on this platform — see the SOLENOID TEST text quoted below, which cycles test steps 01\nthrough 22 and matches the table one-for-one.\u003C\u002Fp>\n\u003Ch2>Column headings, verbatim\u003C\u002Fh2>\n\u003Cp>\u003Ccode>Sol. No. | Function | Solenoid Type | Wire Color | Connections: CPU Bd. | Connections: Playfield\u002FCabinet | Driver Trans. | Solenoid Part No.\u003C\u002Fcode>\u003C\u002Fp>\n\u003Ch2>The table, verbatim\u003C\u002Fh2>\n\u003Ctable>\n\u003Cthead>\n\u003Ctr>\n\u003Cth>Sol. No.\u003C\u002Fth>\n\u003Cth>Function\u003C\u002Fth>\n\u003Cth>Solenoid Type\u003C\u002Fth>\n\u003Cth>Wire Color\u003C\u002Fth>\n\u003Cth>CPU Bd.\u003C\u002Fth>\n\u003Cth>Playfield\u002FCabinet\u003C\u002Fth>\n\u003Cth>Driver Trans.\u003C\u002Fth>\n\u003Cth>Solenoid Part No.\u003C\u002Fth>\n\u003C\u002Ftr>\n\u003C\u002Fthead>\n\u003Ctbody>\u003Ctr>\n\u003Ctd>01\u003C\u002Ftd>\n\u003Ctd>Outhole\u003C\u002Ftd>\n\u003Ctd>Controlled\u003C\u002Ftd>\n\u003Ctd>Gry-Brn\u003C\u002Ftd>\n\u003Ctd>1P11-1\u003C\u002Ftd>\n\u003Ctd>8P3-1\u003C\u002Ftd>\n\u003Ctd>Q33\u003C\u002Ftd>\n\u003Ctd>AE-23-800-01\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>02\u003C\u002Ftd>\n\u003Ctd>Ball Release\u003C\u002Ftd>\n\u003Ctd>Controlled\u003C\u002Ftd>\n\u003Ctd>Gry-Red\u003C\u002Ftd>\n\u003Ctd>1P11-3\u003C\u002Ftd>\n\u003Ctd>8P3-2\u003C\u002Ftd>\n\u003Ctd>Q25\u003C\u002Ftd>\n\u003Ctd>AE-23-800-03\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>03\u003C\u002Ftd>\n\u003Ctd>Eject Hole\u003C\u002Ftd>\n\u003Ctd>Controlled\u003C\u002Ftd>\n\u003Ctd>Gry-Orn\u003C\u002Ftd>\n\u003Ctd>1P11-4\u003C\u002Ftd>\n\u003Ctd>8P3-3\u003C\u002Ftd>\n\u003Ctd>Q32\u003C\u002Ftd>\n\u003Ctd>AE-23-800-03\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>04\u003C\u002Ftd>\n\u003Ctd>Police Light Relay\u003C\u002Ftd>\n\u003Ctd>Controlled\u003C\u002Ftd>\n\u003Ctd>Gry-Yel\u003C\u002Ftd>\n\u003Ctd>1P11-5\u003C\u002Ftd>\n\u003Ctd>Backbox\u003C\u002Ftd>\n\u003Ctd>Q24\u003C\u002Ftd>\n\u003Ctd>5580-10883-00\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>05\u003C\u002Ftd>\n\u003Ctd>Flasher No. 2 (Left Blue)\u003C\u002Ftd>\n\u003Ctd>Controlled\u003C\u002Ftd>\n\u003Ctd>Gry-Grn\u003C\u002Ftd>\n\u003Ctd>1P11-6\u003C\u002Ftd>\n\u003Ctd>8P3-5\u003C\u002Ftd>\n\u003Ctd>Q31\u003C\u002Ftd>\n\u003Ctd>#63 flashlamps\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>06\u003C\u002Ftd>\n\u003Ctd>Flasher No. 3 (Right Blue)\u003C\u002Ftd>\n\u003Ctd>Controlled\u003C\u002Ftd>\n\u003Ctd>Gry-Blu\u003C\u002Ftd>\n\u003Ctd>1P11-7\u003C\u002Ftd>\n\u003Ctd>8P3-6\u003C\u002Ftd>\n\u003Ctd>Q23\u003C\u002Ftd>\n\u003Ctd>#63 flashlamps\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>07\u003C\u002Ftd>\n\u003Ctd>Left Hideout Relay\u003C\u002Ftd>\n\u003Ctd>Controlled\u003C\u002Ftd>\n\u003Ctd>Gry-Vio\u003C\u002Ftd>\n\u003Ctd>1P11-8\u003C\u002Ftd>\n\u003Ctd>8P3-7\u003C\u002Ftd>\n\u003Ctd>Q30\u003C\u002Ftd>\n\u003Ctd>AE-24-900-02\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>08\u003C\u002Ftd>\n\u003Ctd>Right Hideout Relay\u003C\u002Ftd>\n\u003Ctd>Controlled\u003C\u002Ftd>\n\u003Ctd>Gry-Blk\u003C\u002Ftd>\n\u003Ctd>1P11-9\u003C\u002Ftd>\n\u003Ctd>8P3-8\u003C\u002Ftd>\n\u003Ctd>Q22\u003C\u002Ftd>\n\u003Ctd>AE-24-900-02\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>09\u003C\u002Ftd>\n\u003Ctd>Flasher No. 1 (Left Red)\u003C\u002Ftd>\n\u003Ctd>Controlled\u003C\u002Ftd>\n\u003Ctd>Brn-Blk\u003C\u002Ftd>\n\u003Ctd>1P12-1\u003C\u002Ftd>\n\u003Ctd>8P3-9\u003C\u002Ftd>\n\u003Ctd>Q17\u003C\u002Ftd>\n\u003Ctd>#63 flashlamps\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>10\u003C\u002Ftd>\n\u003Ctd>Insert Board Flashers\u003C\u002Ftd>\n\u003Ctd>Controlled\u003C\u002Ftd>\n\u003Ctd>Brn-Red\u003C\u002Ftd>\n\u003Ctd>1P12-2\u003C\u002Ftd>\n\u003Ctd>9P1-7\u003C\u002Ftd>\n\u003Ctd>Q9\u003C\u002Ftd>\n\u003Ctd>#63 flashlamps\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>11\u003C\u002Ftd>\n\u003Ctd>General Illumination Relay\u003C\u002Ftd>\n\u003Ctd>Controlled\u003C\u002Ftd>\n\u003Ctd>Brn-Orn\u003C\u002Ftd>\n\u003Ctd>1P12-4\u003C\u002Ftd>\n\u003Ctd>3P7-1\u003C\u002Ftd>\n\u003Ctd>Q16\u003C\u002Ftd>\n\u003Ctd>5580-09555-00\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>12\u003C\u002Ftd>\n\u003Ctd>Flasher No. 4 (Right Red)\u003C\u002Ftd>\n\u003Ctd>Controlled\u003C\u002Ftd>\n\u003Ctd>Brn-Yel\u003C\u002Ftd>\n\u003Ctd>1P12-5\u003C\u002Ftd>\n\u003Ctd>8P3-12\u003C\u002Ftd>\n\u003Ctd>Q8\u003C\u002Ftd>\n\u003Ctd>#63 flashlamps\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>13\u003C\u002Ftd>\n\u003Ctd>Ramp Gates\u003C\u002Ftd>\n\u003Ctd>Controlled\u003C\u002Ftd>\n\u003Ctd>Brn-Grn\u003C\u002Ftd>\n\u003Ctd>1P12-6\u003C\u002Ftd>\n\u003Ctd>8P3-13\u003C\u002Ftd>\n\u003Ctd>Q15\u003C\u002Ftd>\n\u003Ctd>AL-23-800-01\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>14\u003C\u002Ftd>\n\u003Ctd>Kickback (Left Outlane)\u003C\u002Ftd>\n\u003Ctd>Controlled\u003C\u002Ftd>\n\u003Ctd>Brn-Blu\u003C\u002Ftd>\n\u003Ctd>1P12-7\u003C\u002Ftd>\n\u003Ctd>8P3-14\u003C\u002Ftd>\n\u003Ctd>Q7\u003C\u002Ftd>\n\u003Ctd>AE-24-900-01 &amp; Relay\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>15\u003C\u002Ftd>\n\u003Ctd>Knocker\u003C\u002Ftd>\n\u003Ctd>Controlled\u003C\u002Ftd>\n\u003Ctd>Brn-Vio\u003C\u002Ftd>\n\u003Ctd>1P12-8\u003C\u002Ftd>\n\u003Ctd>Backbox\u003C\u002Ftd>\n\u003Ctd>Q14\u003C\u002Ftd>\n\u003Ctd>AE-23-800-02\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>16\u003C\u002Ftd>\n\u003Ctd>Coin-Lockout Relay\u003C\u002Ftd>\n\u003Ctd>Controlled\u003C\u002Ftd>\n\u003Ctd>Brn-Gry\u003C\u002Ftd>\n\u003Ctd>1P12-9\u003C\u002Ftd>\n\u003Ctd>7P1-7, 7P2-4\u003C\u002Ftd>\n\u003Ctd>Q6\u003C\u002Ftd>\n\u003Ctd>404603-22 (note 2)\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>17\u003C\u002Ftd>\n\u003Ctd>Left Kicker\u003C\u002Ftd>\n\u003Ctd>Special #1\u003C\u002Ftd>\n\u003Ctd>Blu-Brn\u003C\u002Ftd>\n\u003Ctd>1P19-7\u003C\u002Ftd>\n\u003Ctd>8P3-17\u003C\u002Ftd>\n\u003Ctd>Q75\u003C\u002Ftd>\n\u003Ctd>AE-23-800-03\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>18\u003C\u002Ftd>\n\u003Ctd>Right Kicker\u003C\u002Ftd>\n\u003Ctd>Special #2\u003C\u002Ftd>\n\u003Ctd>Blu-Red\u003C\u002Ftd>\n\u003Ctd>1P19-4\u003C\u002Ftd>\n\u003Ctd>8P3-18\u003C\u002Ftd>\n\u003Ctd>Q71\u003C\u002Ftd>\n\u003Ctd>AE-23-800-03\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>19\u003C\u002Ftd>\n\u003Ctd>Right Jet Bumper\u003C\u002Ftd>\n\u003Ctd>Special #3\u003C\u002Ftd>\n\u003Ctd>Blu-Orn\u003C\u002Ftd>\n\u003Ctd>1P19-3\u003C\u002Ftd>\n\u003Ctd>8P3-19\u003C\u002Ftd>\n\u003Ctd>Q73\u003C\u002Ftd>\n\u003Ctd>AE-23-800-03\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>20\u003C\u002Ftd>\n\u003Ctd>Lower Left Jet Bumper\u003C\u002Ftd>\n\u003Ctd>Special #4\u003C\u002Ftd>\n\u003Ctd>Blu-Yel\u003C\u002Ftd>\n\u003Ctd>1P19-6\u003C\u002Ftd>\n\u003Ctd>8P3-20\u003C\u002Ftd>\n\u003Ctd>Q69\u003C\u002Ftd>\n\u003Ctd>AE-23-800-03\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>21\u003C\u002Ftd>\n\u003Ctd>Upper Left Jet Bumper\u003C\u002Ftd>\n\u003Ctd>Special #5\u003C\u002Ftd>\n\u003Ctd>Blu-Grn\u003C\u002Ftd>\n\u003Ctd>1P19-8\u003C\u002Ftd>\n\u003Ctd>8P3-21\u003C\u002Ftd>\n\u003Ctd>Q77\u003C\u002Ftd>\n\u003Ctd>AE-23-800-03\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>22\u003C\u002Ftd>\n\u003Ctd>Top Playfield Flashers\u003C\u002Ftd>\n\u003Ctd>Special #6\u003C\u002Ftd>\n\u003Ctd>Blu-Blk\u003C\u002Ftd>\n\u003Ctd>1P19-9\u003C\u002Ftd>\n\u003Ctd>8P3-22\u003C\u002Ftd>\n\u003Ctd>Q79\u003C\u002Ftd>\n\u003Ctd>#63 flashlamps\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>—\u003C\u002Ftd>\n\u003Ctd>Upper Flipper\u003C\u002Ftd>\n\u003Ctd>—\u003C\u002Ftd>\n\u003Ctd>(Blk-Yel)\u003C\u002Ftd>\n\u003Ctd>—\u003C\u002Ftd>\n\u003Ctd>(7J1-19, 8P3-33)\u003C\u002Ftd>\n\u003Ctd>—\u003C\u002Ftd>\n\u003Ctd>FL 23\u002F600-30\u002F2600-50VDC\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>—\u003C\u002Ftd>\n\u003Ctd>Right Flipper\u003C\u002Ftd>\n\u003Ctd>—\u003C\u002Ftd>\n\u003Ctd>Orn-Vio (Blu-Vio)\u003C\u002Ftd>\n\u003Ctd>1P19-1\u003C\u002Ftd>\n\u003Ctd>7P1-20 (7J1-21, 8P3-34)\u003C\u002Ftd>\n\u003Ctd>—\u003C\u002Ftd>\n\u003Ctd>FL 23\u002F600-30\u002F2600-50VDC\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>—\u003C\u002Ftd>\n\u003Ctd>Left Flipper\u003C\u002Ftd>\n\u003Ctd>—\u003C\u002Ftd>\n\u003Ctd>Orn-Gry (Blu-Gry)\u003C\u002Ftd>\n\u003Ctd>1P19-2\u003C\u002Ftd>\n\u003Ctd>7P1-23 (7J1-24, 8P3-32)\u003C\u002Ftd>\n\u003Ctd>—\u003C\u002Ftd>\n\u003Ctd>FL 23\u002F600-30\u002F2600-50VDC\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003C\u002Ftbody>\u003C\u002Ftable>\n\u003Ch2>Notes printed under the table, verbatim\u003C\u002Fh2>\n\u003Cblockquote>\n\u003Col>\n\u003Cli>Wire colors, except flipper Orn-Vio and Orn-Gry, are ground connections (to coil terminal with\nunbanded end of diode). Flipper Orn-Vio and Orn-Gry wires connect from CPU Board to flipper\nswitch.\u003C\u002Fli>\n\u003Cli>Solenoid 16 has a Coinco part number.\u003C\u002Fli>\n\u003Cli>Connections shown in parentheses are from flipper switch to flipper coil.\u003C\u002Fli>\n\u003C\u002Fol>\n\u003C\u002Fblockquote>\n\u003Ch2>What the table establishes\u003C\u002Fh2>\n\u003Cul>\n\u003Cli>\u003Cstrong>Addresses 1-16 are all printed &quot;Controlled&quot; and 17-22 &quot;Special #1&quot; through &quot;Special #6&quot;.\u003C\u002Fstrong> This\nmanual uses no &quot;Switched&quot;\u002F&quot;A-side&quot;\u002F&quot;C-side&quot; wording at all, unlike the later System 11B manuals: the\ngame has no A\u002FC multiplex relay, so addresses 1-8 have no &quot;C&quot; partner and the platform&#39;s 25-32 alias\nbank is never populated.\u003C\u002Fli>\n\u003Cli>\u003Cstrong>The Special # ordering is sequential against the public address\u003C\u002Fstrong>: Special #1 is 17, #6 is 22.\u003C\u002Fli>\n\u003Cli>\u003Cstrong>There is no solenoid number for any flipper coil.\u003C\u002Fstrong> The three flipper rows print \u003Ccode>—\u003C\u002Fcode> in the Sol.\nNo. and Driver Trans. columns. Notes 1 and 3 together say the CPU board line (Orn-Vio, Orn-Gry, at\n1P19-1 and 1P19-2 on the \u003Cem>special-solenoid\u003C\u002Fem> connector) runs to the flipper switch, and a separate\nwire runs from the flipper switch to the coil: the coils are fired by the cabinet button through the\nswitched-solenoid supply, not by a CPU driver transistor.\u003C\u002Fli>\n\u003Cli>\u003Cstrong>Only one General Illumination circuit exists\u003C\u002Fstrong> (address 11) and its part is a relay, not a coil.\u003C\u002Fli>\n\u003Cli>\u003Cstrong>Addresses 4 and 15 are the only two whose Playfield\u002FCabinet connection reads &quot;Backbox&quot;\u003C\u002Fstrong>, and\naddress 10 is the only one that lands on connector 9 (the backbox Insert Board — see\n\u003Ccode>diagnostics-and-amendments.md\u003C\u002Fcode> for the board-number list). Address 16 is the only one on connector 7\n(the cabinet).\u003C\u002Fli>\n\u003Cli>\u003Cstrong>There is no drop-target reset coil anywhere in this table\u003C\u002Fstrong>, and no coil for any of the three\n&quot;Stoplight Bank&quot; target groups: those are standup targets, not drop targets.\u003C\u002Fli>\n\u003C\u002Ful>\n\u003Ch2>SOLENOID TEST text on the same page, verbatim excerpt\u003C\u002Fh2>\n\u003Cblockquote>\n\u003Col>\n\u003Cli>\u003Cp>(From Lamp Test) Using AUTO-UP, press ADVANCE. Observe that the SPEEDER 1 and 2 displays show the\nmessage, COIL TEST, the Credit display shows 04 (Solenoid Test identifier). Next, the BALL IN\nPLAY\u002FMATCH display shows a series of test steps from 01 through 22, while the SPEEDER 1 and 2\ndisplays show the name of the solenoid. During each of these steps, pulsing of the respective\nsolenoid occurs. The test cycles repeatedly, unless halted via the MANUAL-DOWN switch. Refer to\nthe Solenoid Table for solenoid numbers and wiring information. CPU Board connections at 1P11,\n1P12, and 1P19 are also listed in the table.\u003C\u002Fp>\n\u003Cp>To continuously pulse a single solenoid, use MANUAL-DOWN. Press ADVANCE to sequence through the\ncontrolled and special solenoids. Use AUTO-UP to resume test cycling, and to proceed to the next\ntest.\u003C\u002Fp>\n\u003C\u002Fli>\n\u003C\u002Fol>\n\u003C\u002Fblockquote>\n\u003Cp>The test range 01-22 with no gaps is the manual&#39;s own confirmation that the Sol. No. column is a\ncontiguous public numbering rather than a test-order column.\u003C\u002Fp>\n","evidence\u002Fexcerpts\u002Fwilliams.high-speed.1986\u002Fsolenoid-table.md",{"id":4103,"locator":4104,"html":4105,"path":4106,"imageUrl":4084,"imageDerivation":4084,"method":4077,"transcribedBy":4078,"reviewed":12},"excerpt.high-speed.solenoid-flasher-locations","PDF page 42, printed page 34, Solenoids\u002FFlashers and Rubber Parts lists with the numbered locations drawing","\u003Cp>Transcribed from \u003Ccode>high_speed_instruction_manual.pdf\u003C\u002Fcode>, PDF page 42 (printed page 34, Section 2), read\nfrom a 300 dpi \u003Ccode>pdftoppm\u003C\u002Fcode> render. The page carries the parts list plus a Rubber Parts list on the\nleft and a numbered playfield locations drawing on the right; all three are transcribed here.\u003C\u002Fp>\n\u003Cp>Where this page and the Solenoid Table (printed page 25) differ in wording, both are recorded: this\npage is the label authority, the Solenoid Table is the wiring authority.\u003C\u002Fp>\n\u003Ch2>Parts list, verbatim\u003C\u002Fh2>\n\u003Ctable>\n\u003Cthead>\n\u003Ctr>\n\u003Cth>Item\u003C\u002Fth>\n\u003Cth>Part No.\u003C\u002Fth>\n\u003Cth>Description\u003C\u002Fth>\n\u003C\u002Ftr>\n\u003C\u002Fthead>\n\u003Ctbody>\u003Ctr>\n\u003Ctd>1\u003C\u002Ftd>\n\u003Ctd>AE-23-800-01\u003C\u002Ftd>\n\u003Ctd>Outhole\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>2\u003C\u002Ftd>\n\u003Ctd>AE-23-800-03\u003C\u002Ftd>\n\u003Ctd>Ball Release\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>3\u003C\u002Ftd>\n\u003Ctd>AE-23-800-03\u003C\u002Ftd>\n\u003Ctd>Eject Hole\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>4\u003C\u002Ftd>\n\u003Ctd>5580-10883-00\u003C\u002Ftd>\n\u003Ctd>Police Light Relay (Backbox)\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>5\u003C\u002Ftd>\n\u003Ctd>#63 Flashlamps\u003C\u002Ftd>\n\u003Ctd>Left Blue Playfield Flashers\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>6\u003C\u002Ftd>\n\u003Ctd>#63 Flashlamps\u003C\u002Ftd>\n\u003Ctd>Right Blue Playfield Flashers\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>7\u003C\u002Ftd>\n\u003Ctd>AE-24-900-02\u003C\u002Ftd>\n\u003Ctd>Left Hideout Relay\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>8\u003C\u002Ftd>\n\u003Ctd>AE-24-900-02\u003C\u002Ftd>\n\u003Ctd>Right Hideout Relay\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>9\u003C\u002Ftd>\n\u003Ctd>#63 Flashlamps\u003C\u002Ftd>\n\u003Ctd>Left Red Flashers\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>10\u003C\u002Ftd>\n\u003Ctd>#63 Flashlamps\u003C\u002Ftd>\n\u003Ctd>Insert Board Flashers\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>11\u003C\u002Ftd>\n\u003Ctd>Pwr Sup Bd Relay\u003C\u002Ftd>\n\u003Ctd>General Illumination\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>12\u003C\u002Ftd>\n\u003Ctd>#63 Flashlamps\u003C\u002Ftd>\n\u003Ctd>Right Red Flashers\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>13\u003C\u002Ftd>\n\u003Ctd>AL-23-800-01\u003C\u002Ftd>\n\u003Ctd>Ramp Gates\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>14\u003C\u002Ftd>\n\u003Ctd>AE-24-900-01\u003C\u002Ftd>\n\u003Ctd>Left Outlane Kickback (w\u002Frelay)\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>15\u003C\u002Ftd>\n\u003Ctd>AE-23-800-02\u003C\u002Ftd>\n\u003Ctd>Knocker\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>16\u003C\u002Ftd>\n\u003Ctd>904218-696\u003C\u002Ftd>\n\u003Ctd>Coin-Lockout Relay (Coinco p\u002Fn)\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>17\u003C\u002Ftd>\n\u003Ctd>AE-23-800-03\u003C\u002Ftd>\n\u003Ctd>Left Kicker\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>18\u003C\u002Ftd>\n\u003Ctd>AE-23-800-03\u003C\u002Ftd>\n\u003Ctd>Right Kicker\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>19\u003C\u002Ftd>\n\u003Ctd>AE-23-800-03\u003C\u002Ftd>\n\u003Ctd>Right Jet Bumper\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>20\u003C\u002Ftd>\n\u003Ctd>AE-23-800-03\u003C\u002Ftd>\n\u003Ctd>Lower Left Jet Bumper\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>21\u003C\u002Ftd>\n\u003Ctd>AE-23-800-03\u003C\u002Ftd>\n\u003Ctd>Upper Left Jett Bumper\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>22\u003C\u002Ftd>\n\u003Ctd>#63 Flashlamps\u003C\u002Ftd>\n\u003Ctd>Top Playfield Flashers\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>—\u003C\u002Ftd>\n\u003Ctd>FL 23\u002F600-30\u002F2600-50VDC\u003C\u002Ftd>\n\u003Ctd>Upper Flipper\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>—\u003C\u002Ftd>\n\u003Ctd>FL 23\u002F600-30\u002F2600-50VDC\u003C\u002Ftd>\n\u003Ctd>Right Flipper\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>—\u003C\u002Ftd>\n\u003Ctd>FL 23\u002F600-30\u002F2600-50VDC\u003C\u002Ftd>\n\u003Ctd>Left Flipper\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003C\u002Ftbody>\u003C\u002Ftable>\n\u003Cp>&quot;Jett&quot; at item 21 is this page&#39;s own typo; items 19 and 20 read &quot;Jet&quot;, as do all three jet-bumper rows\nof the Switches parts list.\u003C\u002Fp>\n\u003Cp>Wording differences against the Solenoid Table: this page adds &quot;(Backbox)&quot; to item 4, adds &quot;Playfield&quot;\nto items 5 and 6, adds &quot;(w\u002Frelay)&quot; to item 14, and gives item 11 a descriptive part (&quot;Pwr Sup Bd\nRelay&quot;) where the Solenoid Table gives the number 5580-09555-00. Item 16 carries a different Coinco\npart number here (904218-696) from the Solenoid Table (404603-22); no source in this manual reconciles\nthe two, and the device is a coin-door lockout relay with no bearing on any playfield fact.\u003C\u002Fp>\n\u003Ch2>Rubber Parts list, verbatim\u003C\u002Fh2>\n\u003Ctable>\n\u003Cthead>\n\u003Ctr>\n\u003Cth>Item\u003C\u002Fth>\n\u003Cth>Part No.\u003C\u002Fth>\n\u003Cth>Description\u003C\u002Fth>\n\u003C\u002Ftr>\n\u003C\u002Fthead>\n\u003Ctbody>\u003Ctr>\n\u003Ctd>A\u003C\u002Ftd>\n\u003Ctd>23-6300\u003C\u002Ftd>\n\u003Ctd>5\u002F16&quot; Ring\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>B\u003C\u002Ftd>\n\u003Ctd>23-6302\u003C\u002Ftd>\n\u003Ctd>1&quot; Ring\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>C\u003C\u002Ftd>\n\u003Ctd>23-6303\u003C\u002Ftd>\n\u003Ctd>1-1\u002F4&quot; Ring\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>D\u003C\u002Ftd>\n\u003Ctd>23-6306\u003C\u002Ftd>\n\u003Ctd>2-3\u002F8&quot; Ring\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>E\u003C\u002Ftd>\n\u003Ctd>23-6310\u003C\u002Ftd>\n\u003Ctd>5&quot; Ring\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>F\u003C\u002Ftd>\n\u003Ctd>23-6519-4\u003C\u002Ftd>\n\u003Ctd>Red Ring\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>G\u003C\u002Ftd>\n\u003Ctd>23-6535\u003C\u002Ftd>\n\u003Ctd>Bumper\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>H\u003C\u002Ftd>\n\u003Ctd>23-6552\u003C\u002Ftd>\n\u003Ctd>Sleeving\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003C\u002Ftbody>\u003C\u002Ftable>\n\u003Ch2>Numbered locations drawing on the same page\u003C\u002Fh2>\n\u003Cp>Read from the same render. Solenoid item numbers appear in solid callout circles and rubber items in\nlettered circles; several solenoid items carry a \u003Cstrong>dashed\u003C\u002Fstrong> callout circle, the drawing&#39;s convention\nfor a hidden or under-playfield part. Observations that constrain identity:\u003C\u002Fp>\n\u003Cul>\n\u003Cli>\u003Cstrong>21, 20 and 19\u003C\u002Fstrong> are the three jet-bumper circles, laid out exactly as the switch-locations drawing\nlays out 33\u002F34\u002F35: \u003Cstrong>21 upper-left and highest\u003C\u002Fstrong>, \u003Cstrong>20 directly below it\u003C\u002Fstrong>, \u003Cstrong>19 to the right of\nboth\u003C\u002Fstrong>. Solenoid 21 pairs with switch 33 (Upper Left), 20 with switch 34 (Lower Left) and 19 with\nswitch 35 (Right), which is also the pairing PinMAME&#39;s own \u003Ccode>ssSw\u003C\u002Fcode> array declares.\u003C\u002Fli>\n\u003Cli>\u003Cstrong>9\u003C\u002Fstrong> has \u003Cstrong>two\u003C\u002Fstrong> leader lines, to two small round flasher positions on the \u003Cstrong>left\u003C\u002Fstrong> side of the\nplayfield, one above the other. \u003Cstrong>12\u003C\u002Fstrong> likewise has two leader lines to two positions on the\n\u003Cstrong>right\u003C\u002Fstrong> side. Both are consistent with the plural &quot;Flashers&quot; in their names: each of these two\ncircuits drives two flasher bulbs.\u003C\u002Fli>\n\u003Cli>\u003Cstrong>5\u003C\u002Fstrong> and \u003Cstrong>6\u003C\u002Fstrong> each have a \u003Cstrong>single\u003C\u002Fstrong> leader line to a single elongated rounded lens shape, 5 to the\nleft of the &quot;freeway&quot; insert fan and 6 to its right, at the same height. Both are drawn dashed.\u003C\u002Fli>\n\u003Cli>\u003Cstrong>22\u003C\u002Fstrong> points to a slot along the very top edge of the playfield, above the ramp area.\u003C\u002Fli>\n\u003Cli>\u003Cstrong>13\u003C\u002Fstrong> points into the ramp-gate area at the top centre.\u003C\u002Fli>\n\u003Cli>\u003Cstrong>17\u003C\u002Fstrong> and \u003Cstrong>18\u003C\u002Fstrong> are the two lower kickers (slingshots), 17 left and 18 right, matching switches 49\nand 50.\u003C\u002Fli>\n\u003Cli>\u003Cstrong>14\u003C\u002Fstrong> is a dashed callout at the far left just above the lower-left ball guide (the left outlane\nkickback), \u003Cstrong>2\u003C\u002Fstrong> a dashed callout at the lower right of the trough tube, and \u003Cstrong>1\u003C\u002Fstrong> a dashed callout at\nthe lower centre of it — the same trough geometry the switch-locations drawing numbers 9-12.\u003C\u002Fli>\n\u003Cli>\u003Cstrong>4, 10, 11, 15 and 16\u003C\u002Fstrong> have no callout on the playfield drawing at all, consistent with the\nSolenoid Table putting 4 and 15 in the Backbox, 10 on the backbox Insert Board (connector 9), 11 on\nthe Power Supply Board (connector 3) and 16 in the cabinet (connector 7).\u003C\u002Fli>\n\u003C\u002Ful>\n","evidence\u002Fexcerpts\u002Fwilliams.high-speed.1986\u002Fsolenoid-flasher-locations.md",{"id":4108,"locator":4109,"html":4110,"path":4111,"imageUrl":4112,"imageDerivation":4113,"method":4077,"transcribedBy":4078,"reviewed":12},"excerpt.high-speed.general-illumination","PDF page 81, printed page 47, Power Wiring Diagram: the general-illumination relay contacts and the 3P8 lamp-string fan-out","\u003Cp>Transcribed from \u003Ccode>high_speed_instruction_manual.pdf\u003C\u002Fcode>, PDF page 81 (printed page 47, Section 3), the\n\u003Cstrong>Power Wiring Diagram\u003C\u002Fstrong>, read from 200 dpi and 400 dpi \u003Ccode>pdftoppm\u003C\u002Fcode> renders. The accompanying crop is\nthe POWER SUPPLY box&#39;s lower-right corner plus the 3P8 fan-out, because the fact here is a drawing —\nwhich lamp strings the relay contacts sit in series with — and prose alone cannot carry it faithfully.\u003C\u002Fp>\n\u003Cp>This page is the only source in the manual that says where High Speed&#39;s general illumination actually\ngoes. It is transcribed because two other sources restrict the GI to a smaller scope than it has:\npinned PinMAME&#39;s own per-game comment calls solenoid 11 a &quot;Backbox GI output&quot;, and the retained\nknown-working VPX table&#39;s \u003Ccode>PFGI\u003C\u002Fcode> handler drives a playfield-only light collection.\u003C\u002Fp>\n\u003Ch2>What the diagram shows, traced connection by connection\u003C\u002Fh2>\n\u003Cp>Inside the box labelled \u003Ccode>POWER SUPPLY\u003C\u002Fcode> (part \u003Ccode>D-8345-541\u003C\u002Fcode>, added by the Amendments sheet), at its lower\ncentre-right:\u003C\u002Fp>\n\u003Cul>\n\u003Cli>Two \u003Cstrong>relay contact\u003C\u002Fstrong> symbols are drawn in series with two horizontal supply lines entering the box\nfrom the left. The Amendments sheet, Amendment Page 1, printed page 47 item (g), says of exactly this\nspot: \u003Cem>&quot;Add the words, Relay Contacts, near the two sets of contacts in the lower center of the box\nlabelled POWER SUPPLY box.&quot;\u003C\u002Fem> The relay itself is item 11 of the Solenoids\u002FFlashers parts list,\ndescribed there as \u003Ccode>Pwr Sup Bd Relay\u003C\u002Fcode> and in the Solenoid Table as \u003Ccode>5580-09555-00\u003C\u002Fcode>, driven from CPU\nconnector 1P12-4 through Q16 with the Brn-Orn wire to 3P7-1.\u003C\u002Fli>\n\u003Cli>Both contacted lines run right into connector \u003Ccode>3J6\u003C\u002Fcode> and out through \u003Ccode>3P8\u003C\u002Fcode>. At this scan quality the\ntwo contacts cannot be attributed to individual \u003Ccode>3J6\u003C\u002Fcode> pins with certainty; what the drawing does show\nunambiguously is that they sit between the transformer secondary entering the box and the \u003Ccode>3J6\u003C\u002Fcode>\u002F\u003Ccode>3P8\u003C\u002Fcode>\npin groups below, i.e. upstream of every pin listed next.\u003C\u002Fli>\n\u003Cli>\u003Ccode>3P8\u003C\u002Fcode> pins \u003Cstrong>1, 2, 3, 4\u003C\u002Fstrong> carry \u003Ccode>BRN\u003C\u002Fcode>, \u003Ccode>YEL\u003C\u002Fcode>, \u003Ccode>GRN\u003C\u002Fcode>, \u003Ccode>VIO\u003C\u002Fcode>. The four pins are bracketed together on\nthe 3J6 side with junction dots, i.e. they are one common leg split four ways.\u003C\u002Fli>\n\u003Cli>\u003Ccode>3P8\u003C\u002Fcode> pins \u003Cstrong>6, 7, 8, 9\u003C\u002Fstrong> carry \u003Ccode>WHT-BRN\u003C\u002Fcode>, \u003Ccode>WHT-YEL\u003C\u002Fcode>, \u003Ccode>WHT-GRN\u003C\u002Fcode>, \u003Ccode>WHT-VIO\u003C\u002Fcode>, each through its own fuse,\nannotated \u003Ccode>ALL 5ASB\u003C\u002Fcode>. These four pins are likewise bracketed together on the 3J6 side.\u003C\u002Fli>\n\u003Cli>From 3P8 the eight lines fan out to three destinations, each lamp string drawn as a row of bulb\nsymbols wired across one pin from the 1-4 group and one pin from the 6-9 group:\u003Cul>\n\u003Cli>\u003Ccode>9P2\u003C\u002Fcode> \u002F \u003Ccode>9J2\u003C\u002Fcode> pins 1-4 — the backbox \u003Cstrong>Insert Board\u003C\u002Fstrong> (board 9), two rows of bulbs.\u003C\u002Fli>\n\u003Cli>\u003Ccode>7P6\u003C\u002Fcode> \u002F \u003Ccode>7J6\u003C\u002Fcode> pins 2-3 into \u003Ccode>7P4\u003C\u002Fcode> \u002F \u003Ccode>7J4\u003C\u002Fcode> pins 1-2 — the \u003Cstrong>cabinet\u003C\u002Fstrong> (board 7), one row of bulbs,\ncarrying the \u003Ccode>YEL\u003C\u002Fcode> and \u003Ccode>WHT-YEL\u003C\u002Fcode> pair.\u003C\u002Fli>\n\u003Cli>\u003Ccode>P\u002FO 8P4\u003C\u002Fcode> \u002F \u003Ccode>8J4\u003C\u002Fcode> pins 3, 4, 5, 6 — the \u003Cstrong>playfield\u003C\u002Fstrong> (board 8), two rows of bulbs, carrying the\n\u003Ccode>VIO\u003C\u002Fcode> and \u003Ccode>WHT-VIO\u003C\u002Fcode> pairs.\u003C\u002Fli>\n\u003C\u002Ful>\n\u003C\u002Fli>\n\u003C\u002Ful>\n\u003Cp>Each lamp row is drawn across one pin from the 1-4 group and one pin from the 6-9 group, and both\ngroups sit downstream of the contacts, so every GI string has at least one switched leg. The strings\nland on the playfield, in the cabinet, and on the backbox insert board. \u003Cstrong>Solenoid 11 switches the\nwhole game&#39;s general illumination, not the backbox alone.\u003C\u002Fstrong>\u003C\u002Fp>\n\u003Ch2>What the diagram does not show\u003C\u002Fh2>\n\u003Cp>The bulb rows are drawn with three bulb symbols each and a dashed continuation, so the diagram states\nneither the bulb count per string nor any bulb position. No page of this manual carries a GI bulb\ninventory, a GI bulb type, or a GI location drawing. That is why this definition records solenoid 11 as\na playfield-and-backbox-and-cabinet GI device but omits its spatial record rather than adopting the\nretained table&#39;s 68-object playfield \u003Ccode>GI\u003C\u002Fcode> light collection as if it were the manual&#39;s own set.\u003C\u002Fp>\n\u003Ch2>Cross-reference: All Lamps Test text, printed page 23 (PDF page 31), verbatim\u003C\u002Fh2>\n\u003Cblockquote>\n\u003Cp>…and that all feature lamps (playfield and backbox) blink on and off. (Note, however, that the\nGeneral Illumination lamps remain lighted steadily.)\u003C\u002Fp>\n\u003C\u002Fblockquote>\n\u003Cp>This distinguishes the strobed feature-lamp matrix from the relay-switched GI without restricting the\nGI to either the playfield or the backbox, and so is consistent with the wiring above.\u003C\u002Fp>\n\u003Ch2>Amendments affecting the GI circuit\u003C\u002Fh2>\n\u003Cp>From Amendment Page 1, printed page 50 item (c), concerning the \u003Ccode>D-8345-541\u003C\u002Fcode> Power Supply diagram:\u003C\u002Fp>\n\u003Cblockquote>\n\u003Cp>…terminal 1 of GEN. ILLUM. should have YEL-WHT as the wire color…\u003C\u002Fp>\n\u003C\u002Fblockquote>\n\u003Cp>and from printed page 46:\u003C\u002Fp>\n\u003Cblockquote>\n\u003Cp>Change voltage from 6.3 to 5.9 VAC at input to 3J8.\u003C\u002Fp>\n\u003C\u002Fblockquote>\n\u003Cp>The general illumination is therefore a nominal 6.3 VAC supply (5.9 VAC measured at the board input),\nwhich is the ordinary \u003Ccode>#44\u003C\u002Fcode>\u002F\u003Ccode>#47\u003C\u002Fcode> bayonet GI voltage for this era. The manual never states the GI bulb\ntype by number.\u003C\u002Fp>\n","evidence\u002Fexcerpts\u002Fwilliams.high-speed.1986\u002Fgeneral-illumination.md","\u002Fevidence\u002Fwilliams.high-speed.1986\u002Fgeneral-illumination.webp","high_speed_instruction_manual.pdf page 81, crop box 0.09,0.44,0.99,0.665 of the page, rendered at 300 dpi with pdftoppm, reduced to 1300px wide grayscale, quality 62 WebP",{"id":4115,"locator":4116,"html":4117,"path":4118,"imageUrl":4084,"imageDerivation":4084,"method":4077,"transcribedBy":4119,"reviewed":12},"excerpt.high-speed.boards-and-assemblies","PDF pages 10, 39, 43, 44, 45, 46, 47 and 49 (printed pages 2, 31, 35, 36, 37, 38, 39 and 41), board list, Playfield Parts and the mechanism assembly pages","\u003Cp>Transcribed from \u003Ccode>high_speed_instruction_manual.pdf\u003C\u002Fcode>, Section 2, read from 300 dpi \u003Ccode>pdftoppm\u003C\u002Fcode> renders:\nPDF pages 39, 43, 44, 45, 46, 47 and 49 (printed pages 31, 35, 36, 37, 38, 39 and 41) plus the board\nlist on PDF page 10 (printed page 2). These are the pages that fix mechanism construction, which\nswitches belong to which assembly, and which devices are backbox or cabinet hardware.\u003C\u002Fp>\n\u003Ch2>Board number list, printed page 2 (PDF page 10), verbatim excerpt\u003C\u002Fh2>\n\u003Cblockquote>\n\u003Cp>All HIGH SPEED Circuit Boards are in the backbox. They are accessible by removing the backbox glass,\nunlatching the insert board, and swinging it open.\u003C\u002Fp>\n\u003Cp>1 - CPU Board … 9 - Insert Board … 10 - (not assigned)\u003C\u002Fp>\n\u003C\u002Fblockquote>\n\u003Cp>Connector prefixes therefore read: \u003Ccode>1Pxx\u003C\u002Fcode>\u002F\u003Ccode>1Jxx\u003C\u002Fcode> = CPU Board, \u003Ccode>3Pxx\u003C\u002Fcode>\u002F\u003Ccode>3Jxx\u003C\u002Fcode> = Power Supply Board,\n\u003Ccode>4Jxx\u003C\u002Fcode> = Master Display Board, \u003Ccode>7Pxx\u003C\u002Fcode>\u002F\u003Ccode>7Jxx\u003C\u002Fcode> = cabinet, \u003Ccode>8Pxx\u003C\u002Fcode>\u002F\u003Ccode>8Jxx\u003C\u002Fcode> = playfield, \u003Ccode>9Pxx\u003C\u002Fcode>\u002F\u003Ccode>9Jxx\u003C\u002Fcode> =\nbackbox Insert Board. This is what makes solenoid 10 (&quot;Insert Board Flashers&quot;, wired to \u003Ccode>9P1-7\u003C\u002Fcode>) a\n\u003Cstrong>backbox\u003C\u002Fstrong> device and solenoid 16 (&quot;Coin-Lockout Relay&quot;, wired to \u003Ccode>7P1-7, 7P2-4\u003C\u002Fcode>) a \u003Cstrong>cabinet\u003C\u002Fstrong> device.\u003C\u002Fp>\n\u003Ch2>Playfield Parts, printed page 31 (PDF page 39), verbatim\u003C\u002Fh2>\n\u003Ctable>\n\u003Cthead>\n\u003Ctr>\n\u003Cth>Item\u003C\u002Fth>\n\u003Cth>Part No.\u003C\u002Fth>\n\u003Cth>Description\u003C\u002Fth>\n\u003C\u002Ftr>\n\u003C\u002Fthead>\n\u003Ctbody>\u003Ctr>\n\u003Ctd>1\u003C\u002Ftd>\n\u003Ctd>A-11041\u003C\u002Ftd>\n\u003Ctd>Outlane Kickback Assembly\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>2\u003C\u002Ftd>\n\u003Ctd>B-10898\u003C\u002Ftd>\n\u003Ctd>Ball Guide\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>3\u003C\u002Ftd>\n\u003Ctd>D-11050\u003C\u002Ftd>\n\u003Ctd>Ball Chute, Lower Left\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>4\u003C\u002Ftd>\n\u003Ctd>B-11039\u003C\u002Ftd>\n\u003Ctd>Ball Guide &amp; Switch Bracket\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>5\u003C\u002Ftd>\n\u003Ctd>01-8325\u003C\u002Ftd>\n\u003Ctd>Rail Protector\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>6\u003C\u002Ftd>\n\u003Ctd>01-8237\u003C\u002Ftd>\n\u003Ctd>Clip\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>7\u003C\u002Ftd>\n\u003Ctd>D-10863\u003C\u002Ftd>\n\u003Ctd>Ball Chute, Upper Left\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>8\u003C\u002Ftd>\n\u003Ctd>B-11019-2\u003C\u002Ftd>\n\u003Ctd>Spin Target Assembly\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>8a\u003C\u002Ftd>\n\u003Ctd>01-8341\u003C\u002Ftd>\n\u003Ctd>Spin Target Mounting Bracket\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>8b\u003C\u002Ftd>\n\u003Ctd>03-7796\u003C\u002Ftd>\n\u003Ctd>Target Shaft Washer\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>8c\u003C\u002Ftd>\n\u003Ctd>12-6620\u003C\u002Ftd>\n\u003Ctd>Switch Actuator Wire\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>8d\u003C\u002Ftd>\n\u003Ctd>31-1380-2\u003C\u002Ftd>\n\u003Ctd>&quot;Bayshore Freeway&quot; Decal\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>8e\u003C\u002Ftd>\n\u003Ctd>31-1019-541\u003C\u002Ftd>\n\u003Ctd>HIGH SPEED Screened Target\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>9\u003C\u002Ftd>\n\u003Ctd>B-10921\u003C\u002Ftd>\n\u003Ctd>Traffic Light Assembly\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>10\u003C\u002Ftd>\n\u003Ctd>C-10893\u003C\u002Ftd>\n\u003Ctd>Ball Guide Assembly\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>11\u003C\u002Ftd>\n\u003Ctd>12-6680\u003C\u002Ftd>\n\u003Ctd>Ball Guide Wire\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>12\u003C\u002Ftd>\n\u003Ctd>17-1086\u003C\u002Ftd>\n\u003Ctd>Jet Bumper Cap\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>13\u003C\u002Ftd>\n\u003Ctd>D-10884\u003C\u002Ftd>\n\u003Ctd>HIGH SPEED Ramp Gate Assembly\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>14\u003C\u002Ftd>\n\u003Ctd>03-8005\u003C\u002Ftd>\n\u003Ctd>Main Ramp Cover\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>15\u003C\u002Ftd>\n\u003Ctd>D-10905\u003C\u002Ftd>\n\u003Ctd>HIGH SPEED Ramp Assembly\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>16\u003C\u002Ftd>\n\u003Ctd>01-6933-2\u003C\u002Ftd>\n\u003Ctd>Metal Eject Shield\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>17\u003C\u002Ftd>\n\u003Ctd>C-10894\u003C\u002Ftd>\n\u003Ctd>Ball Guide Assembly\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>18\u003C\u002Ftd>\n\u003Ctd>A-10889\u003C\u002Ftd>\n\u003Ctd>Ball Guide Assembly\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>19\u003C\u002Ftd>\n\u003Ctd>01-8217\u003C\u002Ftd>\n\u003Ctd>Ball Deflector\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>20*\u003C\u002Ftd>\n\u003Ctd>B-11019-1\u003C\u002Ftd>\n\u003Ctd>Spin Target Assembly\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>20d\u003C\u002Ftd>\n\u003Ctd>31-1380-1\u003C\u002Ftd>\n\u003Ctd>&quot;Santa Monica Freeway&quot; Decal\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>21*\u003C\u002Ftd>\n\u003Ctd>B-11019-3\u003C\u002Ftd>\n\u003Ctd>Spin Target Assembly\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>21a\u003C\u002Ftd>\n\u003Ctd>01-7649\u003C\u002Ftd>\n\u003Ctd>Spin Target Mounting Bracket\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>21d\u003C\u002Ftd>\n\u003Ctd>31-1380-3\u003C\u002Ftd>\n\u003Ctd>&quot;San Diego Freeway&quot; Decal\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>22\u003C\u002Ftd>\n\u003Ctd>A-10890\u003C\u002Ftd>\n\u003Ctd>Ball Guide Assembly\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>23\u003C\u002Ftd>\n\u003Ctd>D-10862\u003C\u002Ftd>\n\u003Ctd>Ball Chute, Upper Right\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>24\u003C\u002Ftd>\n\u003Ctd>B-11038\u003C\u002Ftd>\n\u003Ctd>Ball Guide &amp; Switch Bracket\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>25\u003C\u002Ftd>\n\u003Ctd>A-10897\u003C\u002Ftd>\n\u003Ctd>Ball Guide Assembly\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>26\u003C\u002Ftd>\n\u003Ctd>D-11049\u003C\u002Ftd>\n\u003Ctd>Ball Chute, Lower Right\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>27\u003C\u002Ftd>\n\u003Ctd>C-10935\u003C\u002Ftd>\n\u003Ctd>Ball Guide Assembly\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>28\u003C\u002Ftd>\n\u003Ctd>B-10896\u003C\u002Ftd>\n\u003Ctd>Ball Guide Assembly\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>29\u003C\u002Ftd>\n\u003Ctd>10-148-2\u003C\u002Ftd>\n\u003Ctd>Plunger Spring\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003C\u002Ftbody>\u003C\u002Ftable>\n\u003Cblockquote>\n\u003Cp>Notes: * - Complete list of parts (8a through 8e) also applies to items 20 and 21, except for\nlettered items noted with these assemblies.\u003C\u002Fp>\n\u003C\u002Fblockquote>\n\u003Cp>The three &quot;Spin Target Assemblies&quot; are the three spinners at switches 44, 45 and 46, and this page is\nthe only source that names them: they are decal-screened rotating targets labelled \u003Cstrong>&quot;Bayshore\nFreeway&quot;\u003C\u002Fstrong> (B-11019-2), \u003Cstrong>&quot;Santa Monica Freeway&quot;\u003C\u002Fstrong> (B-11019-1) and \u003Cstrong>&quot;San Diego Freeway&quot;\u003C\u002Fstrong> (B-11019-3).\nThe page does not say which decal is on which of the left\u002Fcentre\u002Fright positions. Note also items 3, 7,\n23 and 26 — the four ball chutes, upper and lower on each side, which are the physical &quot;hideout&quot; lanes\nthat switches 39\u002F40 and 47\u002F48 sit in.\u003C\u002Fp>\n\u003Ch2>C-9952-R Flipper Assemblies, printed page 35 (PDF page 43), verbatim\u003C\u002Fh2>\n\u003Ctable>\n\u003Cthead>\n\u003Ctr>\n\u003Cth>Item\u003C\u002Fth>\n\u003Cth>Part No.\u003C\u002Fth>\n\u003Cth>Description\u003C\u002Fth>\n\u003C\u002Ftr>\n\u003C\u002Fthead>\n\u003Ctbody>\u003Ctr>\n\u003Ctd>1\u003C\u002Ftd>\n\u003Ctd>B-10655-R\u003C\u002Ftd>\n\u003Ctd>Crank Link Assembly\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>2\u003C\u002Ftd>\n\u003Ctd>C-9954-R\u003C\u002Ftd>\n\u003Ctd>Flipper Base\u002FLane Change Assembly\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>2a\u003C\u002Ftd>\n\u003Ctd>03-7811\u003C\u002Ftd>\n\u003Ctd>End of Stroke (EOS) Switch\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>2b\u003C\u002Ftd>\n\u003Ctd>SW-1A-150\u003C\u002Ftd>\n\u003Ctd>Lane Change Switch\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>2c\u003C\u002Ftd>\n\u003Ctd>03-7568\u003C\u002Ftd>\n\u003Ctd>Flipper Bushing\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>2d\u003C\u002Ftd>\n\u003Ctd>A-10280\u003C\u002Ftd>\n\u003Ctd>Flipper Stock Bracket Assembly\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>3\u003C\u002Ftd>\n\u003Ctd>01-7695\u003C\u002Ftd>\n\u003Ctd>Solenoid Bracket\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>4\u003C\u002Ftd>\n\u003Ctd>10-376\u003C\u002Ftd>\n\u003Ctd>Coil Plunger Spring\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>5\u003C\u002Ftd>\n\u003Ctd>FL 23\u002F600-30\u002F2600\u003C\u002Ftd>\n\u003Ctd>Flipper Coil\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>6\u003C\u002Ftd>\n\u003Ctd>23-6577\u003C\u002Ftd>\n\u003Ctd>Bumper Plug\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003C\u002Ftbody>\u003C\u002Ftable>\n\u003Cp>\u003Ccode>C-9953-L UNIQUE PARTS\u003C\u002Fcode>: item 1 \u003Ccode>B-10655-L\u003C\u002Fcode> Crank Link Assembly, Left; item 2 \u003Ccode>C-9957-L\u003C\u002Fcode> Flipper Sub\nBase Assembly.\u003C\u002Fp>\n\u003Cp>Notes, verbatim excerpts:\u003C\u002Fp>\n\u003Cblockquote>\n\u003Cp>1 Each Flipper Assembly is mounted below the playfield, in conjunction with the plastic flipper and\nshaft (20-9250) and flipper rubber (23-6519) (on the upper side of the playfield).\u003C\u002Fp>\n\u003Cp>2 The tip of the EOS Switch must travel .015 (+.010, -.000 inch) before the contacts fully open with\nthe flipper in the actuated position. The EOS Switch contacts must have a gap of .062 (±.015) inch.\nAny adjustment of the EOS Switch must be made at a minimum distance of .25 inch from the switch body.\u003C\u002Fp>\n\u003Cp>3 The Lane Change Switch must have a gap of .046 (±.015) inch, when fully open.\u003C\u002Fp>\n\u003Cp>9 Solid color grey (or blue) wire connects to the bonded end of the diode, mounted on the connector\nend of flipper coil (item 5). Wire with trace color connects to the unbanded end of the diode.\u003C\u002Fp>\n\u003C\u002Fblockquote>\n\u003Cp>This page is what resolves the switch 37\u002F38 labelling. \u003Ccode>SW-1A-150\u003C\u002Fcode> is the \u003Cstrong>Lane Change Switch\u003C\u002Fstrong>, and\n\u003Ccode>SW-1A-150-1\u003C\u002Fcode> its left-hand variant; the Switches parts list gives exactly those two part numbers for\naddresses 37 and 38. The \u003Cstrong>EOS switch is a different part\u003C\u002Fstrong> (\u003Ccode>03-7811\u003C\u002Fcode>) and carries no matrix address\nanywhere in this manual — note 2&#39;s wording also makes it a normally-closed contact that \u003Cem>opens\u003C\u002Fem> at end\nof stroke, which is why it is in the coil circuit rather than the switch matrix.\u003C\u002Fp>\n\u003Ch2>B-9414 Jet Bumper Assembly \u002F B-9415 Jet Bumper Coil Assembly, printed page 36 (PDF page 44), verbatim\u003C\u002Fh2>\n\u003Cp>Jet Bumper Assembly \u003Ccode>B-9414\u003C\u002Fcode>: 1 \u003Ccode>A-4754\u003C\u002Fcode> Bumper Ring Assembly; 2 \u003Ccode>03-6009-A5\u003C\u002Fcode> Bumper Base;\n3 \u003Ccode>03-6035-5\u003C\u002Fcode> Bumper Wafer; 4 \u003Ccode>03-7443-5\u003C\u002Fcode> Bumper Body; 5 \u003Ccode>10-7\u003C\u002Fcode> Bumper Spring; 6 \u003Ccode>24-6416\u003C\u002Fcode> Bumper\nSocket; 7 \u003Ccode>24-6549\u003C\u002Fcode> \u003Cstrong>#44 Bulb\u003C\u002Fstrong>.\u003C\u002Fp>\n\u003Cp>Jet Bumper Coil Assembly \u003Ccode>B-9415\u003C\u002Fcode>: 1 \u003Ccode>B-7417\u003C\u002Fcode> Bracket and Stop Assembly; 2 \u003Ccode>01-1747\u003C\u002Fcode> Coil Retaining\nBracket; 3 \u003Ccode>01-5492\u003C\u002Fcode> Armature Link Steel; 4 \u003Ccode>01-5493\u003C\u002Fcode> Armature Link Bakelite; 5 \u003Ccode>02-3406-1\u003C\u002Fcode> Coil\nPlunger; 6 \u003Ccode>10-326\u003C\u002Fcode> Armature Spring; 7 \u003Ccode>SG1-23-850-DC\u003C\u002Fcode> Solenoid Coil.\u003C\u002Fp>\n\u003Cp>Each jet bumper carries its own \u003Ccode>#44\u003C\u002Fcode> bulb in the cap. That bulb is part of the general illumination,\nnot of the strobed lamp matrix: no lamp-matrix address names a jet bumper.\u003C\u002Fp>\n\u003Cp>Note the coil part here (\u003Ccode>SG1-23-850-DC\u003C\u002Fcode>) differs from the \u003Ccode>AE-23-800-03\u003C\u002Fcode> that the Solenoids\u002FFlashers\nlist gives for items 19\u002F20\u002F21; \u003Ccode>B-9415\u003C\u002Fcode> is the generic Williams sub-assembly page and the game-specific\nlist is the one of record.\u003C\u002Fp>\n\u003Ch2>Traffic Light Assembly, printed page 36 (PDF page 44), verbatim\u003C\u002Fh2>\n\u003Cp>\u003Ccode>B-10921\u003C\u002Fcode>: 1 \u003Ccode>01-8231\u003C\u002Fcode> Light Housing Plate; 2 \u003Ccode>C-10915\u003C\u002Fcode> Light Socket &amp; Cable Assembly; 3 \u003Ccode>B-10999\u003C\u002Fcode>\nHousing Subassembly; 4 \u003Ccode>20-9505-4\u003C\u002Fcode> PCB Mounting Standoff.\u003C\u002Fp>\n\u003Cp>This is the playfield fixture holding lamps 42, 43 and 44 (Ramp Stoplight Red\u002FYellow\u002FGreen). The parts\nlist gives no bulb type and no bulb count; &quot;Light Socket &amp; Cable Assembly&quot; is one part covering all\nthree sockets.\u003C\u002Fp>\n\u003Ch2>HIGH SPEED Ramp Gate Assembly, printed page 37 (PDF page 45), verbatim\u003C\u002Fh2>\n\u003Cp>\u003Ccode>D-10884\u003C\u002Fcode>: 1 \u003Ccode>23-6577\u003C\u002Fcode> Plug Bumper, 5\u002F8 dia.; 2 \u003Ccode>20-8712-25\u003C\u002Fcode> E-Ring, 1\u002F4 in. shaft; 3 \u003Ccode>A-10886\u003C\u002Fcode> Drive\nArm Assembly; 4 \u003Ccode>20-8712-18\u003C\u002Fcode> E-Ring, 3\u002F16 in. shaft; 5 \u003Ccode>01-8201\u003C\u002Fcode> Drive Link; 6 \u003Ccode>10-389\u003C\u002Fcode> Gate Mech.\nSpring; 7 \u003Ccode>02-4241\u003C\u002Fcode> Plunger, Coil; 8 \u003Ccode>20-8712-43\u003C\u002Fcode> E-Ring, 7\u002F16 in. shaft; 9 \u003Ccode>4008-01017-06\u003C\u002Fcode> Mach.\nScrew; 10 \u003Ccode>AL-23-800-01\u003C\u002Fcode> \u003Cstrong>Coil Assembly\u003C\u002Fstrong>; 11 \u003Ccode>4006-01003-06\u003C\u002Fcode> Mach. Screw; 12 \u003Ccode>10-303\u003C\u002Fcode> Master Spring;\n13 \u003Ccode>03-7974\u003C\u002Fcode> Spacer, Nylon; 14 \u003Ccode>4700-00073-00\u003C\u002Fcode> Flat Washer; 15 \u003Ccode>20-8716-2\u003C\u002Fcode> Roll Pin; 16 \u003Ccode>D-10885\u003C\u002Fcode>\n\u003Cstrong>Gate Mech. Subassembly\u003C\u002Fstrong>; 17 \u003Ccode>03-7973\u003C\u002Fcode> Spacer, Nylon; 18 \u003Ccode>C-10888\u003C\u002Fcode> \u003Cstrong>Gate\u003C\u002Fstrong>; 19 \u003Ccode>20-8716-5\u003C\u002Fcode> Roll Pin;\n20 \u003Ccode>01-8-508-S\u003C\u002Fcode> Solenoid Bracket; 21 \u003Ccode>B-10932\u003C\u002Fcode> Solenoid Bracket Assembly.\u003C\u002Fp>\n\u003Cp>Note on the same page: \u003Cem>&quot;ADD ONE DROP OF SILICON OIL ON ALL ROTATING SHAFTS. DO NOT ADD OIL TO\nSOLENOID.&quot;\u003C\u002Fem> The Amendments sheet corrects &quot;silicon&quot; to &quot;SILICONE&quot; on printed page 37.\u003C\u002Fp>\n\u003Cp>One coil, one drive arm, one drive link, one gate. The Solenoid Table&#39;s plural &quot;Ramp Gates&quot; is not\nmatched by a second gate part anywhere in this assembly, and the assembly appears once (item 13) in the\nPlayfield Parts list. \u003Cstrong>The mechanism has no switch of any kind\u003C\u002Fstrong> — no item in this parts list is a\nswitch, and no matrix address names the ramp gate.\u003C\u002Fp>\n\u003Ch2>Kicker Arm Assembly, printed page 37 (PDF page 45), verbatim\u003C\u002Fh2>\n\u003Cp>\u003Ccode>B-11051-R\u003C\u002Fcode>: 1 \u003Ccode>A-5103\u003C\u002Fcode> Coil Plunger Assembly; 2 \u003Ccode>A-5652-1\u003C\u002Fcode> Kicker Crank Assembly, Right; 3 \u003Ccode>12-6227\u003C\u002Fcode>\nHair Pin Clip; 4 \u003Ccode>B-11052\u003C\u002Fcode> Kicker Mounting Assembly; 5 \u003Ccode>4700-00030-00\u003C\u002Fcode> Washer.\u003C\u002Fp>\n\u003Ch2>Police Light Assembly, printed page 38 (PDF page 46), verbatim\u003C\u002Fh2>\n\u003Cp>\u003Ccode>C-10933\u003C\u002Fcode>: 1 \u003Ccode>5791-09111-00\u003C\u002Fcode> Connector Shell; 2 \u003Ccode>5820-09080-00\u003C\u002Fcode> Connector Pin; 3 \u003Ccode>14-7939\u003C\u002Fcode> \u003Cstrong>Motor,\n100 rpm, 24VAC\u003C\u002Fstrong>; 4 \u003Ccode>4004-01003-05\u003C\u002Fcode> Mach. Screw; 5 \u003Ccode>4006-01076-04\u003C\u002Fcode> Cap Screw; 6 \u003Ccode>02-4239\u003C\u002Fcode> Motor Shaft\nCollar; 7 \u003Ccode>24-8771\u003C\u002Fcode> \u003Cstrong>Bulb, #1683, 28V\u003C\u002Fstrong>; 8 \u003Ccode>B-10917\u003C\u002Fcode> Reflector Assembly; 9 \u003Ccode>B-10934\u003C\u002Fcode> Motor Plate &amp;\nSocket Assembly; 10* \u003Ccode>03-7981\u003C\u002Fcode> Red Lens; 11* \u003Ccode>A-11053\u003C\u002Fcode> Lens Clip Assembly; 12* \u003Ccode>4700-00023-00\u003C\u002Fcode> Washer;\n13* \u003Ccode>4408-01120-00\u003C\u002Fcode> Wing Nut.\u003C\u002Fp>\n\u003Cblockquote>\n\u003Cp>Note: Items marked with asterisk (*) are not part of C-10933.\u003C\u002Fp>\n\u003C\u002Fblockquote>\n\u003Cp>This is the machine&#39;s police beacon: a continuously rotating 100 rpm motor turning a reflector in front\nof a single \u003Ccode>#1683\u003C\u002Fcode> 28 V bulb under a red lens, mounted with a wing nut. The Solenoid Table puts its\nrelay (\u003Ccode>5580-10883-00\u003C\u002Fcode>, solenoid 4) in the \u003Cstrong>Backbox\u003C\u002Fstrong>, and the Solenoids\u002FFlashers parts list repeats\n&quot;(Backbox)&quot; in the item description. It is not a playfield device and has no coordinate.\u003C\u002Fp>\n\u003Cp>Pinned PinMAME&#39;s own comment for this address in \u003Ccode>MACHINE_INIT(s11)\u003C\u002Fcode> reads \u003Cem>&quot;In fact, this is a relay\ncontrolling police light which is a #1628 28V bulb&quot;\u003C\u002Fem> — the same fact with the bulb number&#39;s last two\ndigits transposed against this parts list&#39;s \u003Ccode>#1683\u003C\u002Fcode>.\u003C\u002Fp>\n\u003Ch2>HIGH SPEED Ramp Assembly, printed page 38 (PDF page 46), verbatim\u003C\u002Fh2>\n\u003Cp>\u003Ccode>D-10905\u003C\u002Fcode>: 1 \u003Ccode>A-11063\u003C\u002Fcode> Ramp Wire &amp; Bracket Assembly; 2 \u003Ccode>D-10950\u003C\u002Fcode> Main Ramp Assembly; 3 \u003Ccode>H-10909\u003C\u002Fcode> Top\nRamp Cable; 4 \u003Ccode>SW-1A-160\u003C\u002Fcode> \u003Cstrong>Rollover Switch\u003C\u002Fstrong>; 5 \u003Ccode>01-3670-1\u003C\u002Fcode> Switch Plate, Flat; 6 \u003Ccode>01-8227\u003C\u002Fcode> Switch\nCover Bracket; 7 \u003Ccode>03-8005\u003C\u002Fcode> Main Ramp Cover; 8-10 screws and a hex nut.\u003C\u002Fp>\n\u003Cp>\u003Ccode>SW-1A-160\u003C\u002Fcode> is the part the Switches parts list gives for both switch 42 (Left Ramp) and switch 43\n(Right Ramp), so both ramp rollovers are part of this one ramp assembly.\u003C\u002Fp>\n\u003Ch2>Outlane Kickback Assembly, printed page 39 (PDF page 47), verbatim\u003C\u002Fh2>\n\u003Cp>\u003Ccode>A-11041\u003C\u002Fcode>: 1 \u003Ccode>A-6306-2\u003C\u002Fcode> Bell Armature Assembly; 2 \u003Ccode>B-7409-2\u003C\u002Fcode> Mounting Bracket Assembly; 3 \u003Ccode>01-8-508-T\u003C\u002Fcode>\nSolenoid Bracket; 4 \u003Ccode>10-135\u003C\u002Fcode> Solenoid Spring; 5 \u003Ccode>23-6420\u003C\u002Fcode> Rubber Grommet; 6 \u003Ccode>AE-24-900-01\u003C\u002Fcode> \u003Cstrong>Coil\nAssembly, Complete\u003C\u002Fstrong>; 7 \u003Ccode>4008-01017-05\u003C\u002Fcode> Mach. Screw.\u003C\u002Fp>\n\u003Cp>Notes on the drawing, verbatim: \u003Cem>&quot;1. ITEM 1 TO HIT AGAINST ITEM 3 WHEN FULLY ENERGIZED. 2. FLANGE ON\nCOIL TUBING MUST BE BETWEEN ITEMS 3 &amp; 4.&quot;\u003C\u002Fem>\u003C\u002Fp>\n\u003Cp>The Amendments sheet adds a \u003Cstrong>Kickback Circuit Wiring\u003C\u002Fstrong> diagram for this device (Amendment Page 4): the\nkickback coil sits in the 50 V DC circuit fed via \u003Ccode>8J4 VIO-YEL\u003C\u002Fcode>, with a \u003Ccode>100 Ω 3 W\u003C\u002Fcode> resistor and \u003Ccode>+34 V\u003C\u002Fcode>\non the drive side and \u003Ccode>BRN-BLU\u003C\u002Fcode> as the CPU-side line, matching the Solenoid Table&#39;s Brn-Blu \u002F 1P12-7 \u002F\n8P3-14 row for solenoid 14. The same amendment page replaces the black relay used in this circuit and\nin the Left and Right Hideout Kicker circuits with a \u003Ccode>Relay Snubber Assembly, p\u002Fn B-11160\u003C\u002Fcode>.\u003C\u002Fp>\n\u003Ch2>Alphanumeric Master Display Board and backbox cables\u003C\u002Fh2>\n\u003Cp>\u003Ccode>C-10877\u003C\u002Fcode> Alphanumeric Master Display Board, printed page 41 (PDF page 49). Its connector list gives\n\u003Ccode>J8, J10, J12\u003C\u002Fcode> 26-pin, \u003Ccode>J4, J6, J7\u003C\u002Fcode> 20-pin, \u003Ccode>J1\u003C\u002Fcode> 12-pin, \u003Ccode>J2, J3\u003C\u002Fcode> 9-pin, \u003Ccode>J11\u003C\u002Fcode> 6-pin headers, and its\nsegment\u002Fdigit drivers are \u003Ccode>U9, U12-U14\u003C\u002Fcode> \u003Ccode>UDN7180A\u003C\u002Fcode> Cathode Segment Drivers and \u003Ccode>U1, U2, U5, U6\u003C\u002Fcode>\n\u003Ccode>UDN6118A or 6184\u003C\u002Fcode> Anode\u002FDigit Drivers. The board drawing labels four display connectors \u003Ccode>4J5 PLAYER 4\u003C\u002Fcode>, \u003Ccode>4J7 PLAYER 3\u003C\u002Fcode>, \u003Ccode>4J8 PLAYER 2\u003C\u002Fcode>, \u003Ccode>4J10 PLAYER 1\u003C\u002Fcode>.\u003C\u002Fp>\n\u003Cp>Backbox Cables list, from the Amendments sheet (Amendment Page 4, &quot;Add the following list of game parts\nin Section 2&quot;), verbatim:\u003C\u002Fp>\n\u003Ctable>\n\u003Cthead>\n\u003Ctr>\n\u003Cth>Part No.\u003C\u002Fth>\n\u003Cth>Location or To-from Connections\u003C\u002Fth>\n\u003C\u002Ftr>\n\u003C\u002Fthead>\n\u003Ctbody>\u003Ctr>\n\u003Ctd>5795-10938-22\u003C\u002Ftd>\n\u003Ctd>CPU Bd. to Master Display Board\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>5795-10937-06\u003C\u002Ftd>\n\u003Ctd>CPU Bd. to Background Sound Board\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>5795-10868-14\u003C\u002Ftd>\n\u003Ctd>Master Display Bd. to Player 1 Display\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>5795-10868-14\u003C\u002Ftd>\n\u003Ctd>Master Display Bd. to Player 2 Display\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>5795-09453-00\u003C\u002Ftd>\n\u003Ctd>Master Display Bd. to Player 3 Display\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>5795-09453-00\u003C\u002Ftd>\n\u003Ctd>Master Display Bd. to Player 4 Display\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>5795-09453-00\u003C\u002Ftd>\n\u003Ctd>Master Display Bd. to Ball In Play\u002FMatch Display\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>H-8527\u003C\u002Ftd>\n\u003Ctd>Volume Control Cable\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>H-11035\u003C\u002Ftd>\n\u003Ctd>CPU Bd. to Speaker (backbox &amp; cabinet)\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003C\u002Ftbody>\u003C\u002Ftable>\n\u003Cp>The Player 1 and Player 2 displays take a different cable part (\u003Ccode>5795-10868-14\u003C\u002Fcode>) from Players 3 and 4\n(\u003Ccode>5795-09453-00\u003C\u002Fcode>), which is the physical counterpart of the emulator&#39;s display layout: the two upper\ndisplays are 16-segment alphanumeric and the two lower ones 7-segment numeric. There is no separate\nCredits cable, so the credit digits share the \u003Ccode>C-8365 Ball In Play\u002FMatch Display Panel\u003C\u002Fcode> (named on\nprinted page 39).\u003C\u002Fp>\n","evidence\u002Fexcerpts\u002Fwilliams.high-speed.1986\u002Fboards-and-assemblies.md","curator, read from the rendered pages",{"id":4121,"locator":4122,"html":4123,"path":4124,"imageUrl":4084,"imageDerivation":4084,"method":4077,"transcribedBy":4119,"reviewed":12},"excerpt.high-speed.diagnostics-and-amendments","PDF pages 31 and 35 (printed pages 23 and 27) and PDF pages 55-58 (the Amendments and Additions sheet, dated 040286)","\u003Cp>Transcribed from \u003Ccode>high_speed_instruction_manual.pdf\u003C\u002Fcode>, PDF pages 31 and 35 (printed pages 23 and 27,\nSection 1 Test\u002FDiagnostic Procedures) and PDF pages 55-58 (the four-page &quot;Amendments and Additions to\nthe HIGH SPEED Instruction Manual&quot; sheet, dated 040286, bound in reverse order in this copy: PDF 58 is\nAmendment Page 1 and PDF 55 is Amendment Page 4). Read from 300 dpi \u003Ccode>pdftoppm\u003C\u002Fcode> renders.\u003C\u002Fp>\n\u003Cp>The diagnostics text is transcribed because it is the manual&#39;s own statement of the game&#39;s display\ninventory and of the address ranges the ROM exercises. The Amendments sheet is transcribed because it\ncontains two corrections that change device identity.\u003C\u002Fp>\n\u003Ch2>Display inventory, printed page 23 (PDF page 31), verbatim excerpts\u003C\u002Fh2>\n\u003Cblockquote>\n\u003Cp>MUSIC TEST. 1. To initiate the Music Test, press ADVANCE. Observe that the \u003Cstrong>SPEEDER 1 and 2\u003C\u002Fstrong>\ndisplays show the message, MUSIC TEST.\u003C\u002Fp>\n\u003Cp>DISPLAY TEST. 1. To initiate the Display Test, press ADVANCE. Observe that SPEEDER 1 and 2 displays\nbriefly show the message, DISPLAY TEST, and that the \u003Cstrong>Credits\u003C\u002Fstrong> display shows 00 (the Display Test\nidentifier).\u003C\u002Fp>\n\u003Col start=\"2\">\n\u003Cli>Use AUTO-UP. Observe that all displays begin a display cycle of all 0s through all 9s, one digit at\na time. Verify that the proper comma segments light during display of the odd-numbered digits. Next, a\nspecial &quot;all segments&quot; character &#39;walks&#39; from left to right across each display (\u003Cstrong>SPEEDER 1, 2, 3, 4,\nBALL IN PLAY\u002FMATCH, Credits\u003C\u002Fstrong>).\u003C\u002Fli>\n\u003C\u002Fol>\n\u003Cp>SOUND TEST. 1. … The \u003Cstrong>BALL IN PLAY\u002FMATCH\u003C\u002Fstrong> display shows a series of test steps from 00 through 07.\u003C\u002Fp>\n\u003C\u002Fblockquote>\n\u003Cp>Six displays: SPEEDER 1, SPEEDER 2, SPEEDER 3, SPEEDER 4, BALL IN PLAY\u002FMATCH, Credits. Only SPEEDER 1\nand 2 are ever described as showing text messages; SPEEDER 3 and 4 only ever appear in the digit-cycle\nlist. The Credits and BALL IN PLAY\u002FMATCH displays each show two digits everywhere they are quoted\n(&quot;shows 00&quot;, &quot;steps from 00 through 07&quot;, &quot;shows 04 (Solenoid Test identifier)&quot;, &quot;shows 05 (Switch Levels\nTest identifier)&quot;).\u003C\u002Fp>\n\u003Ch2>Lamp test text, printed page 23 (PDF page 31), verbatim excerpt\u003C\u002Fh2>\n\u003Cblockquote>\n\u003Cp>…and that all feature lamps (playfield and backbox) blink on and off. (Note, however, that the General\nIllumination lamps remain lighted steadily.)\u003C\u002Fp>\n\u003C\u002Fblockquote>\n\u003Ch2>Switch test range, printed page 25 (PDF page 33), verbatim excerpt\u003C\u002Fh2>\n\u003Cblockquote>\n\u003Cp>For HIGH SPEED, switch numbers can range from 01 through 52.\u003C\u002Fp>\n\u003C\u002Fblockquote>\n\u003Ch2>CPU LED Indicator Codes, printed page 27 (PDF page 35), verbatim\u003C\u002Fh2>\n\u003Ctable>\n\u003Cthead>\n\u003Ctr>\n\u003Cth>Code\u003C\u002Fth>\n\u003Cth>Code Meaning\u003C\u002Fth>\n\u003C\u002Ftr>\n\u003C\u002Fthead>\n\u003Ctbody>\u003Ctr>\n\u003Ctd>0\u003C\u002Ftd>\n\u003Ctd>Test Passed (game goes to Game-Over Mode)\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>1\u003C\u002Ftd>\n\u003Ctd>CPU Board lockup; also, check Memory Protect circuit and U25 CMOS RAM for &#39;stuck&#39; bits\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>2\u003C\u002Ftd>\n\u003Ctd>U27 Game ROM 1 faulty (lower ROM, CPU Bd.)\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>3\u003C\u002Ftd>\n\u003Ctd>U26 Game ROM 2 faulty (upper ROM, CPU Bd.)\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>4\u003C\u002Ftd>\n\u003Ctd>Unused (see &quot;Other or No Indications&quot;)\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>5\u003C\u002Ftd>\n\u003Ctd>Blanking signal &#39;stuck&#39;; coin door closed; Memory Protect circuit faulty; or U25 CMOS RAM faulty\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>Other or No Indications\u003C\u002Ftd>\n\u003Ctd>System Failure: Check 5 VDC Power Supply; U26 Game ROM 2 faulty\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003C\u002Ftbody>\u003C\u002Ftable>\n\u003Cblockquote>\n\u003Cp>Notes: 1. Zero (0) displayed during Memory Chip Test (using CPU Board switch SW2) indicates that\nBlanking Circuit is NOT functioning. 2. Eight (8) displayed during Memory Chip Test indicates that\nBlanking Circuit is functioning properly.\u003C\u002Fp>\n\u003C\u002Fblockquote>\n\u003Cp>This single numeric CPU-board LED is the hardware behind pinned PinMAME&#39;s \u003Ccode>S11_BCDDIAG\u003C\u002Fcode> display flag for\nthis game. The diagnostic buttons referenced throughout the section are the coin-door ADVANCE and\nAUTO-UP\u002FMANUAL-DOWN switches plus the CPU Board&#39;s own SW1 (Sound Diagnostic) and SW2 (CPU Diagnostic).\u003C\u002Fp>\n\u003Cblockquote>\n\u003Cp>SYSTEM-11 SOUND SECTION TEST. Press the Sound Diagnostic Switch (SW 1) on the CPU Board.\u003C\u002Fp>\n\u003C\u002Fblockquote>\n\u003Ch2>Amendments, Amendment Page 1 (PDF page 58), verbatim excerpts that change device identity\u003C\u002Fh2>\n\u003Cp>Concerning printed page 47 (the Power Wiring Diagram):\u003C\u002Fp>\n\u003Cblockquote>\n\u003Cp>l. Below the Flipper Power Supply, change the description, \u003Cstrong>LEFT HIDEOUT RELAY, to LEFT HIDEOUT\nCOIL\u003C\u002Fstrong>. (The same change applies to the Right Hideout Relay designator; it should be &quot;coil&quot;.) Add the\nword &quot;RELAY&quot; beside the two boxes (slightly below the coils) containing four short dark marks, which\nrepresent the relay terminals.\u003C\u002Fp>\n\u003Cp>g. Add the words, Relay Contacts, near the two sets of contacts in the lower center of the box\nlabelled POWER SUPPLY box.\u003C\u002Fp>\n\u003Cp>h. Add p\u002Fn D-8345-541 above the words POWER SUPPLY along the bottom border of that box.\u003C\u002Fp>\n\u003C\u002Fblockquote>\n\u003Cp>Concerning printed page 50 (the CPU Board and Power Supply diagrams):\u003C\u002Fp>\n\u003Cblockquote>\n\u003Cp>b. Transistors for Special Solenoids (SS) shown near connector 1J19 should be: \u003Cstrong>Q73 for SS 3; Q71 for\nSS 2; Q069 for SS 4; Q75 for SS 1; and Q077 for SS 5; Q079 for SS 6.\u003C\u002Fstrong>\u003C\u002Fp>\n\u003Cp>a. In the CPU Board diagram, the 1J22 connector is incorrectly shown as a 20-pin unit; it is actually a\n26-pin connector.\u003C\u002Fp>\n\u003Cp>c. In the D-8345-541 Power Supply diagram: Pin 3J6-2 should be labelled -12V UNREG; pin 3J6-6 should be\n+12V UNREG; pins 3J5-2 and 3J5-5 should be labelled NC; terminal 1 of GEN. ILLUM. should have YEL-WHT\nas the wire color; wire color on pin 3J3-4 should be RED-WHT.\u003C\u002Fp>\n\u003C\u002Fblockquote>\n\u003Cp>Concerning printed page 2:\u003C\u002Fp>\n\u003Cblockquote>\n\u003Cp>Jumpers for Revision A CPU Boards (having only jumpers W1 through W7): W1, W2, W4, W5, and W7 must be\nconnected. Jumpers for Revision B CPU Boards (having jumpers W1 through W16): W1, W2, W4, W5, W7, W8,\nW11, W12, W13, W14, W16, W17, and W18 must be connected.\u003C\u002Fp>\n\u003C\u002Fblockquote>\n\u003Ch2>Amendments, Amendment Page 4 (PDF page 55), verbatim excerpts\u003C\u002Fh2>\n\u003Cblockquote>\n\u003Col start=\"4\">\n\u003Cli>The following assembly replaces the black relay used in the \u003Cstrong>Left and Right Hideout Kicker\u003C\u002Fstrong> and\nthe \u003Cstrong>Outlane Kickback\u003C\u002Fstrong> circuits.\u003C\u002Fli>\n\u003C\u002Fol>\n\u003Cp>Relay Snubber Assembly, p\u002Fn B-11160 — 1 \u003Ccode>A-7438-5\u003C\u002Fcode> 5-Lug Terminal Strip Assy; 2 \u003Ccode>HW-30018-0\u003C\u002Fcode> Wire 18\nAWG Black; 3 \u003Ccode>HW-30018-6\u003C\u002Fcode> Wire 18 AWG Blue; 4 \u003Ccode>01-6968\u003C\u002Fcode> Relay Holder; 5 \u003Ccode>5010-09787-00\u003C\u002Fcode> Resistor 150 Ω\n1\u002F2 W; 6 \u003Ccode>5040-09070-00\u003C\u002Fcode> Capacitor 100 µF 100 V; 7 \u003Ccode>5070-06258-00\u003C\u002Fcode> Diode 1N4001; 8 \u003Ccode>5070-08785-00\u003C\u002Fcode>\nDiode 1N4003; 9 \u003Ccode>5580-09384-00\u003C\u002Fcode> Relay 2-Pole, 24 VDC 13 A.\u003C\u002Fp>\n\u003Col start=\"3\">\n\u003Cli>Add the following circuit diagram of the Outlane Kickback to the Power Wiring Diagram appearing on\npage 47. — KICKBACK CIRCUIT WIRING: \u003Ccode>8J4 VIO-YEL\u003C\u002Fcode> (in the 50V DC Circuit) → KICKBACK COIL; \u003Ccode>+34 V\u003C\u002Fcode>\nthrough \u003Ccode>100 Ω 3 W\u003C\u002Fcode> and \u003Ccode>RED\u003C\u002Fcode>; CPU side \u003Ccode>BRN-BLU\u003C\u002Fcode>.\u003C\u002Fli>\n\u003C\u002Fol>\n\u003C\u002Fblockquote>\n\u003Ch2>What the amendments settle\u003C\u002Fh2>\n\u003Cul>\n\u003Cli>\u003Cstrong>Solenoids 7 and 8 drive hideout kicker coils, not relays.\u003C\u002Fstrong> Both the Solenoid Table and the\nSolenoids\u002FFlashers list print &quot;Left\u002FRight Hideout Relay&quot;, and the manufacturer&#39;s own amendment\ncorrects that wording to &quot;coil&quot;; the part \u003Ccode>AE-24-900-02\u003C\u002Fcode> is a coil in any case. There is a \u003Cem>separate\u003C\u002Fem>\nrelay in each circuit — the snubbed 2-pole 24 VDC relay of \u003Ccode>B-11160\u003C\u002Fcode> — which the amendment also asks\nto be labelled on the diagram. The same applies to solenoid 14, whose parts-list entry already reads\n&quot;Left Outlane Kickback (w\u002Frelay)&quot;.\u003C\u002Fli>\n\u003Cli>\u003Cstrong>The special-solenoid transistor map is confirmed\u003C\u002Fstrong> and matches the Solenoid Table exactly: SS1 = Q75\n(public 17), SS2 = Q71 (18), SS3 = Q73 (19), SS4 = Q69 (20), SS5 = Q77 (21), SS6 = Q79 (22). The\namendment&#39;s &quot;Q069&quot;\u002F&quot;Q077&quot;\u002F&quot;Q079&quot; are the sheet&#39;s own zero-padded renderings of Q69\u002FQ77\u002FQ79.\u003C\u002Fli>\n\u003C\u002Ful>\n","evidence\u002Fexcerpts\u002Fwilliams.high-speed.1986\u002Fdiagnostics-and-amendments.md","NOASSERTION","92-page scan of the Williams High Speed Instruction Manual (title page dated February 24, 1986; inner title page 16-541-101, January 28, 1986) with an Acrobat Paper-Capture OCR text layer. For Sections 1 and 2, printed page = PDF page - 8, verified against the printed footers. The copy is rebound and partly out of order: PDF page 4 is an unpaginated quick-reference foldout carrying both the Switch-Matrix Table and the Lamp-Matrix Table; PDF 34 repeats the Switch-Matrix Table at printed page 26; PDF 33 is the Solenoid Table at printed page 25; PDF 40\u002F41\u002F42 are the Switches, Lamps and Solenoids\u002FFlashers parts lists at printed 32\u002F33\u002F34; PDF 43-47 are the mechanism assembly pages at printed 35-39; PDF 49 is the Master Display Board at printed 41; PDF 55-58 are the four-page Amendments sheet in reverse order (PDF 58 is Amendment Page 1); PDF 59 duplicates the Solenoid Table beside the ROM Summary; PDF 81 is the Power Wiring Diagram at printed page 47.","high_speed_instruction_manual.pdf","4aa21267d2edf016c2450f35e23b01eea74ff07e25b4b9a9d9c472f5c9e8c1dd","external:pinmame-manuals\u002Fby-machine\u002Fwilliams.high-speed.1986\u002Farchive-williams-high-speed-instruction-manual\u002Fhigh_speed_instruction_manual.pdf",{"attribution":4131,"id":4132,"kind":4063,"license":4125,"locator":4133,"revision":4134,"sha256":4135,"uri":4136},"pinmame-game-defs curation","manual-support.williams.high-speed.1986","Retained reading log for the manual: the verified printed-to-PDF page offset, the out-of-order sheets in this rebound copy, which page settled which fact, and the list of questions the manual does not answer.","2026-08-08","7ec30ad943a45cf4407cc0ce6001c6dad1b6f5eaf28c7420f349cd531551aa98","external:pinmame-review-artifacts\u002Fhigh-speed-1986\u002Fmanual-transcription.md",{"attribution":4138,"id":405,"kind":4139,"license":4125,"locator":4140,"original_filename":4141,"rights":4125,"sha256":4142,"uri":4143},"32assassin","vpx_table","Retained known-working VPX recreation of the physical machine (table_version 2.0, author_name 32assassin, release_date 1-12-2017 per info.json). Exact playfield bounds are left=0 top=0 right=952 bottom=1974; normalized coordinates are x\u002F952 and y\u002F1974. Geometry authority only for named table objects, and only where the manual's own numbered locations drawings agree.","High Speed (Williams 1986).vpx","f57801a428f78f85b6cd40f4e47a74bd8e063227355d26ec4f15ef7f11d78af1","external:pinmame-vpx-sources\u002Fwilliams\u002Fhigh-speed-1986\u002Fsource\u002FHigh%20Speed%20%28Williams%201986%29.vpx",{"attribution":4138,"id":26,"kind":4145,"known_working":12,"license":4125,"locator":4146,"original_filename":4147,"rights":4125,"sha256":4148,"uri":4149},"vpx_script","Retained embedded script (92,314 bytes). Runtime and mechanism-causality authority: cGameName = \"hs_l4\", UseLamps = 0 with an explicit UpdateLamps routine (so lamp bindings come from that routine and not from object-name patterns), UseGI = 0 with an explicit PFGI routine, the SolCallback table for solenoids 1, 2, 3, 5, 6, 7, 8, 9, 11, 12, 13, 14, 15, 22, 23 and sLRFlipper\u002FsLLFlipper, the cvpmBallStack helpers for the trough, the eject-hole saucer and the two hideouts, and the Controller.Switch\u002FvpmTimer.PulseSw switch semantics for the lanes, targets, bumpers, spinners and slingshots. Full object-by-object cross-reference in external:pinmame-review-artifacts\u002Fhigh-speed-1986\u002Fvpx-geometry.txt.","script.vbs","149cab01a1fbe7657ffae87f72fa6982ed631653627b938186d5d8ed893195eb","external:pinmame-vpx-sources\u002Fwilliams\u002Fhigh-speed-1986\u002Fextracted-vpxtool\u002Fscript.vbs",{"attribution":4151,"id":4152,"kind":4139,"license":4125,"locator":4153,"uri":4154},"vpxtool extraction","vpx-extraction.high-speed-1986","Retained vpxtool extraction, 1712 files, produced from the retained table with vpxtool git:v0.33.3. Bounds are left=0 top=0 right=952 bottom=1974.","external:pinmame-vpx-sources\u002Fwilliams\u002Fhigh-speed-1986\u002Fextracted-vpxtool\u002F","williams-high-speed-1986","machines\u002Fpartial\u002Fwilliams\u002Fhigh-speed-1986.json","\u003Ch2 id=\"identity-and-evidence-precedence\">Identity and evidence precedence\u003C\u002Fh2>\n\u003Cp>This is the Williams System 11 physical product released January 1986 - the machine that introduced the multiball jackpot and the police-chase light and siren sequence, and whose ruleset most of the industry copied for the rest of the decade. It covers the five-driver \u003Ccode>hs_*\u003C\u002Fcode> clone tree: \u003Ccode>hs_l4\u003C\u002Fcode> (parent, production L-4 and the driver the retained table binds), \u003Ccode>hs_l3\u003C\u002Fcode> (earlier U26 game ROM), \u003Ccode>hs_l1\u003C\u002Fcode> (the earliest dumped revision, taken from a Unidesa \u002F Cirsa licensed board and catalogued 1985), \u003Ccode>hs_p4g\u003C\u002Fcode> (German export, reported G-4, stickered PROTO4) and \u003Ccode>hs_l4c\u003C\u002Fcode> (a 2018 community Competition MOD patch of the L-4 ROMs). All five share one static \u003Ccode>hsGameData\u003C\u002Fcode>\u002F\u003Ccode>init_hs\u003C\u002Fcode> pair through \u003Ccode>CORE_CLONEDEF\u003C\u002Fcode>, so every driver is physically identical; \u003Ccode>input_ports_hs\u003C\u002Fcode> aliases the shared \u003Ccode>input_ports_s11\u003C\u002Fcode> table.\u003C\u002Fp>\n\u003Cp>The 1985 date on \u003Ccode>hs_l1\u003C\u002Fcode> is the licensee&#39;s build date, not a second physical machine. Pinned PinMAME&#39;s own comment says the Unidesa \u002F Cirsa CPU board is &quot;identical to the Williams board (also same P\u002FN)&quot;. That cabinet did carry one extra board the Williams machine does not - a Credit Conversion PCB with an 8035, its own 2716 EPROM, a four-position DIP bank and a 6.144 MHz crystal, undumped - but it is coin-door pricing hardware outside the CPU board&#39;s address space and changes no playfield device, no switch and no lamp.\u003C\u002Fp>\n\u003Cp>\u003Cstrong>Do not conflate this machine with Williams The Getaway: High Speed II (1992)\u003C\u002Fstrong>, its WPC-Fliptronic sequel, which is a separate curated record in this repository at \u003Ccode>machines\u002Fpartial\u002Fwilliams\u002Fthe-getaway-high-speed-ii-1992.json\u003C\u002Fcode>.\u003C\u002Fp>\n\u003Cp>Evidence precedence for this definition: the retained known-working VPX script is runtime and mechanism-causality ground truth; the Williams instruction manual controls physical construction, part numbers, wiring, quantities and device location; pinned PinMAME controls controller generation, public address topology and per-game bulb-type metadata; the retained VPX geometry supplies normalized coordinates. That last one carries an extra qualification on this machine, because the retained table gets two switch bindings geometrically wrong - see the jet bumpers below.\u003C\u002Fp>\n\u003Cp>This manual has a genuine Acrobat Paper-Capture OCR text layer that is unusually good for a 1986 scan, but every table used here was still read from 300 dpi rendered pages and transcribed by hand. The reading log, including the verified printed-to-PDF page offset and the sheets this rebound copy has out of order, is \u003Ccode>external:pinmame-review-artifacts\u002Fhigh-speed-1986\u002Fmanual-transcription.md\u003C\u002Fcode>.\u003C\u002Fp>\n\u003Ch2 id=\"controller-platform-system-11-reusing-the-profile-but-almost-none-of-whirlwind-s-per-game-reasoning\">Controller platform: System 11, reusing the profile but almost none of Whirlwind&#39;s per-game reasoning\u003C\u002Fh2>\n\u003Cp>High Speed is the second System 11 machine curated in this project and reuses \u003Ccode>controllers\u002Fpinmame\u002Fsystem-11.json\u003C\u002Fcode> unchanged, confirmed from \u003Ccode>hsGameData\u003C\u002Fcode>&#39;s own \u003Ccode>GEN_S11X\u003C\u002Fcode> field (\u003Ccode>0x100\u003C\u002Fcode>, the same bit as \u003Ccode>GEN_S11A\u003C\u002Fcode> and \u003Ccode>GEN_S11B\u003C\u002Fcode>, which \u003Ccode>gen.h\u003C\u002Fcode> defines as aliases of it). The platform rules that do carry over are the ones the profile exists for: switches and lamps share one sequential column-major 1-64 address space registered through \u003Ccode>core_swSeq2m\u003C\u002Fcode> rather than WPC&#39;s column-times-ten \u003Ccode>wpc_sw2m\u003C\u002Fcode>; matrix column 1 is ordinary matrix space rather than a WPC-style dedicated namespace; general illumination is an ordinary solenoid address rather than a separate channel; and the flipper coils are not CPU-controlled, so public 45-48 are synthetic.\u003C\u002Fp>\n\u003Cp>What does \u003Cstrong>not\u003C\u002Fstrong> carry over from Whirlwind is most of the per-game address map, and this is worth stating explicitly because a reader who assumes the two System 11 machines share a layout will get four things wrong. Decoding \u003Ccode>INITGAMEFULL\u003C\u002Fcode> (\u003Ccode>src\u002Fwpc\u002Fs11games.c\u003C\u002Fcode> line 38) against \u003Ccode>core_tGameData\u003C\u002Fcode>&#39;s field order shows \u003Ccode>hsGameData\u003C\u002Fcode> expands to \u003Ccode>{GEN_S11X, s11_dispS11, {FLIP_SWNO(37,38),0,0,0,0,S11_BCDDIAG,0,0}, NULL, {{0}}, {0,{49,50,35,34,33,0}}}\u003C\u002Fcode>:\u003C\u002Fp>\n\u003Col>\n\u003Cli>\u003Cstrong>\u003Ccode>sxx.muxSol = 0\u003C\u002Fcode>: there is no A\u002FC select relay.\u003C\u002Fstrong> The fourth \u003Ccode>INITGAMEFULL\u003C\u002Fcode> argument is 0 where Whirlwind&#39;s \u003Ccode>INITGAME\u003C\u002Fcode> passes 12. \u003Ccode>updsol()\u003C\u002Fcode>&#39;s mux-copy branch is gated on \u003Ccode>core_gameData-&gt;sxx.muxSol\u003C\u002Fcode> being non-zero, so it never runs and bits 24-31 of the solenoid word are never written; \u003Ccode>MACHINE_INIT(s11)\u003C\u002Fcode>&#39;s \u003Ccode>hs_\u003C\u002Fcode> block likewise declares no output type at or above address 25, unlike the many System 11B blocks that set eight muxed flasher outputs there. The manual agrees from the other side: its Solenoid Table has no A\u002FC column, no \u003Ccode>nnA\u003C\u002Fcode>\u002F\u003Ccode>nnC\u003C\u002Fcode> circuit pairs, and its only three relay rows are the police light, the GI and the coin lockout. Public addresses 25-32 are enumerated here as unpopulated platform slots, not devices.\u003C\u002Fli>\n\u003Cli>\u003Cstrong>\u003Ccode>hw.gameSpecific1 = 0\u003C\u002Fcode>: no sound-overlay board and no mux-feedback switch.\u003C\u002Fstrong> \u003Ccode>S11_SNDOVERLAY\u003C\u002Fcode> is unset, so \u003Ccode>pia5cb2_w\u003C\u002Fcode> never diverts the sound byte into a solenoid pattern and the platform&#39;s 37-44 range has nothing in it. \u003Ccode>S11_MUXSW2\u003C\u002Fcode> is unset too, so \u003Ccode>SWITCH_UPDATE(s11)\u003C\u002Fcode> does not overwrite public switch 2; on High Speed that address is a real device, the Ball Roll Tilt.\u003C\u002Fli>\n\u003Cli>\u003Cstrong>\u003Ccode>hw.display = S11_BCDDIAG\u003C\u002Fcode> only.\u003C\u002Fstrong> Whirlwind passes \u003Ccode>S11_LOWALPHA|S11_DISPINV\u003C\u002Fcode>; High Speed passes just the 7-segment-diagnostic-LED flag, which is the CPU board&#39;s own numeric status LED - the manual&#39;s CPU LED Indicator Codes table (printed page 27) is that LED&#39;s code list. The display inventory itself comes from \u003Ccode>s11_dispS11\u003C\u002Fcode> rather than \u003Ccode>s11_dispS11b2\u003C\u002Fcode> and is six displays, not one: two seven-digit 16-segment alphanumeric player displays (segment starts 1 and 9), two seven-digit 7-segment-plus-comma player displays (21 and 29), and four small single 7-segment digits (0, 8, 20, 28) forming two two-digit displays. The manual names all six in its own Display Test text - &quot;SPEEDER 1, 2, 3, 4, BALL IN PLAY\u002FMATCH, Credits&quot; - and only SPEEDER 1 and 2 are ever described as showing text messages, matching the two alphanumeric layout entries exactly. The Backbox Cables list in the Amendments sheet is the physical counterpart: Players 1 and 2 take cable \u003Ccode>5795-10868-14\u003C\u002Fcode> and Players 3 and 4 take \u003Ccode>5795-09453-00\u003C\u002Fcode>. The two-digit displays are recorded with non-contiguous segment positions (0 and 8; 20 and 28) because that is what the layout says: each is built from the spare eighth digit of a player display&#39;s own group. Which pair is Credits and which is Ball In Play\u002FMatch comes from the retained script&#39;s own labelled \u003Ccode>Digits()\u003C\u002Fcode>\u002F\u003Ccode>Leds()\u003C\u002Fcode> arrays, since the layout itself does not say.\u003C\u002Fli>\n\u003Cli>\u003Cstrong>One GI relay, not two.\u003C\u002Fstrong> \u003Ccode>MACHINE_INIT(s11)\u003C\u002Fcode>&#39;s \u003Ccode>hs_\u003C\u002Fcode> block names a single \u003Ccode>CORE_MODOUT_BULB_44_6_3V_AC_REV\u003C\u002Fcode> address, 11, where Whirlwind&#39;s block names 11 and 16. The rest of the block declares \u003Ccode>#89\u003C\u002Fcode>-model bulb types for addresses 4, 5-6, 9-10, 12 and 22.\u003C\u002Fli>\n\u003C\u002Fol>\n\u003Ch2 id=\"the-special-solenoid-switch-map-the-first-game-in-this-project-to-use-sxx-sssw\">The special-solenoid switch map: the first game in this project to use \u003Ccode>sxx.ssSw\u003C\u002Fcode>\u003C\u002Fh2>\n\u003Cp>High Speed is the first curated machine whose driver populates \u003Ccode>core_tGameData.sxx.ssSw\u003C\u002Fcode>, the trailing six \u003Ccode>INITGAMEFULL\u003C\u002Fcode> arguments, here \u003Ccode>49,50,35,34,33,0\u003C\u002Fcode>. Whirlwind used the plain \u003Ccode>INITGAME\u003C\u002Fcode> form and never exercised the field, and \u003Ccode>controllers\u002Fpinmame\u002Fsystem-11.json\u003C\u002Fcode> mentions it only in a source locator, so what it means at runtime had to be derived rather than looked up.\u003C\u002Fp>\n\u003Cp>\u003Ccode>src\u002Fwpc\u002Fs11.c\u003C\u002Fcode> lines 191-200, inside the \u003Ccode>if (locals.ssEn)\u003C\u002Fcode> block of the VBLANK handler:\u003C\u002Fp>\n\u003Cpre>\u003Ccode class=\"language-c\">for (ii = 0; ii &lt; 6; ii++) {\n  if (core_gameData-&gt;sxx.ssSw[ii]) {\n    int switchState = core_getSw(core_gameData-&gt;sxx.ssSw[ii]);\n    if (switchState)\n      locals.solenoids |= CORE_SOLBIT(CORE_FIRSTSSSOL+ii);\n    core_write_pwm_output(CORE_MODOUT_SOL0 + CORE_FIRSTSSSOL + ii - 1, 1, switchState ? 1 : 0);\n  }\n}\n\u003C\u002Fcode>\u003C\u002Fpre>\n\u003Cp>The loop indexes \u003Ccode>CORE_FIRSTSSSOL + ii\u003C\u002Fcode> directly with \u003Ccode>ii\u003C\u002Fcode>, \u003Cstrong>not\u003C\u002Fstrong> through \u003Ccode>setSSSol\u003C\u002Fcode>&#39;s scrambled \u003Ccode>ssSolNo\u003C\u002Fcode> table, so the mapping is plainly sequential: \u003Ccode>ssSw[0]\u003C\u002Fcode> drives public solenoid 17, \u003Ccode>ssSw[1]\u003C\u002Fcode> drives 18, and so on to \u003Ccode>ssSw[5]\u003C\u002Fcode> and 22. A zero entry means &quot;not switch-driven&quot;, and the loop skips it. Note the two paths coexist: a special solenoid can be asserted either by this loop (from its own switch) or by \u003Ccode>setSSSol\u003C\u002Fcode> (from a CPU PIA write), and the loop is skipped entirely under P-ROC or LISY support because there the switch drives the coil physically and the emulated copy would lock on.\u003C\u002Fp>\n\u003Cp>This is PinMAME&#39;s model of real System 11 switched-solenoid hardware, where the actuating switch completes the coil circuit itself for zero-latency response and the CPU only gates the supply through the switched-solenoid enable. For High Speed the array reads as an exact match to the manual&#39;s Solenoid Table:\u003C\u002Fp>\n\u003Ctable>\n\u003Cthead>\n\u003Ctr>\n\u003Cth>Public solenoid\u003C\u002Fth>\n\u003Cth>Manual Special #\u003C\u002Fth>\n\u003Cth>Device\u003C\u002Fth>\n\u003Cth>\u003Ccode>ssSw\u003C\u002Fcode> entry\u003C\u002Fth>\n\u003Cth>Switch it names\u003C\u002Fth>\n\u003C\u002Ftr>\n\u003C\u002Fthead>\n\u003Ctbody>\u003Ctr>\n\u003Ctd>17\u003C\u002Ftd>\n\u003Ctd>#1\u003C\u002Ftd>\n\u003Ctd>Left Kicker\u003C\u002Ftd>\n\u003Ctd>49\u003C\u002Ftd>\n\u003Ctd>Left Kicker (scoring)\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>18\u003C\u002Ftd>\n\u003Ctd>#2\u003C\u002Ftd>\n\u003Ctd>Right Kicker\u003C\u002Ftd>\n\u003Ctd>50\u003C\u002Ftd>\n\u003Ctd>Right Kicker (scoring)\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>19\u003C\u002Ftd>\n\u003Ctd>#3\u003C\u002Ftd>\n\u003Ctd>Right Jet Bumper\u003C\u002Ftd>\n\u003Ctd>35\u003C\u002Ftd>\n\u003Ctd>Right Jet Bumper\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>20\u003C\u002Ftd>\n\u003Ctd>#4\u003C\u002Ftd>\n\u003Ctd>Lower Left Jet Bumper\u003C\u002Ftd>\n\u003Ctd>34\u003C\u002Ftd>\n\u003Ctd>Lower Left Jet Bumper\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>21\u003C\u002Ftd>\n\u003Ctd>#5\u003C\u002Ftd>\n\u003Ctd>Upper Left Jet Bumper\u003C\u002Ftd>\n\u003Ctd>33\u003C\u002Ftd>\n\u003Ctd>Upper Left Jet Bumper\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>22\u003C\u002Ftd>\n\u003Ctd>#6\u003C\u002Ftd>\n\u003Ctd>Top Playfield Flashers\u003C\u002Ftd>\n\u003Ctd>0\u003C\u002Ftd>\n\u003Ctd>none\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003C\u002Ftbody>\u003C\u002Ftable>\n\u003Cp>Six for six on the five that are paired, and the one slot left at zero is the one special solenoid that is a flasher circuit rather than a kicker or bumper - it has no actuating switch and can only be fired by a CPU write. The array therefore does double duty as independent confirmation that Special #1 through #6 are public 17 through 22 in order, which is the same answer \u003Ccode>setSSSol\u003C\u002Fcode>&#39;s \u003Ccode>ssSolNo[0] = {5,4,1,2,0,3}\u003C\u002Fcode> un-scrambles to and which the Amendments sheet&#39;s own transistor list (Q75 for SS1, Q71 SS2, Q73 SS3, Q69 SS4, Q77 SS5, Q79 SS6) confirms a third time. The definition records these five switch-to-coil pairings as \u003Ccode>direct\u003C\u002Fcode> relationships.\u003C\u002Fp>\n\u003Cp>\u003Ccode>system-11.json\u003C\u002Fcode> did not need changing for this. Its solenoid-group note already describes addresses 17-22 as &quot;six &#39;special&#39; solenoids, each driven by one PIA CA2\u002FCB2 line and gated by a software enable&quot; and already lists \u003Ccode>sxx.ssSw\u003C\u002Fcode> among the \u003Ccode>core.h\u003C\u002Fcode> fields the profile is derived from; the switch-driven path is a per-game population of a field the profile correctly declines to fix a value for, exactly like the per-game GI addresses. The finding is recorded here rather than pushed into the profile because the mapping is game-specific data, not a platform address rule.\u003C\u002Fp>\n\u003Ch2 id=\"the-flippers-no-sol-no-anywhere-and-a-lane-change-switch-the-matrix-page-miscalls-an-eos\">The flippers: no Sol. No. anywhere, and a Lane Change switch the matrix page miscalls an EOS\u003C\u002Fh2>\n\u003Cp>\u003Ccode>hsGameData\u003C\u002Fcode>&#39;s \u003Ccode>hw.flippers\u003C\u002Fcode> is \u003Ccode>FLIP_SWNO(37,38)\u003C\u002Fcode>, which expands to \u003Ccode>((37)&lt;&lt;8)|(38)|FLIP_SW(FLIP_L)\u003C\u002Fcode> - a left-flipper switch of 37, a right of 38, and no \u003Ccode>FLIP_SOL\u003C\u002Fcode> bit. Whirlwind established what the missing \u003Ccode>FLIP_SOL\u003C\u002Fcode> means and it holds here: \u003Ccode>core_updateSw\u003C\u002Fcode>&#39;s &quot;fake solenoids if not CPU controlled&quot; branch fabricates public 45-48 from live button state, gated by the \u003Ccode>flipEn\u003C\u002Fcode> argument the driver passes as \u003Ccode>locals.ssEn\u003C\u002Fcode>, and no driver-board output exists behind them.\u003C\u002Fp>\n\u003Cp>The manual confirms it from the hardware side more explicitly than Whirlwind&#39;s did. Its Solenoid Table has three flipper rows - Upper, Right and Left - and all three print \u003Ccode>—\u003C\u002Fcode> in both the Sol. No. and Driver Trans. columns. The two CPU-board connections that do appear (Orn-Vio at 1P19-1, Orn-Gry at 1P19-2) are on the \u003Cstrong>special-solenoid\u003C\u002Fstrong> connector, and note 1 says those two wires &quot;connect from CPU Board to flipper switch&quot; while note 3 says the parenthesised connections are &quot;from flipper switch to flipper coil&quot;. So the CPU supplies the switched-solenoid feed, the cabinet button closes the circuit, and the coil fires - which is also why PinMAME gating its synthetic flipper outputs on \u003Ccode>ssEn\u003C\u002Fcode> is not an approximation but the actual topology.\u003C\u002Fp>\n\u003Cp>What the CPU \u003Cem>does\u003C\u002Fem> read is a Lane Change switch on each lower flipper&#39;s own base assembly. This took resolving because the manual disagrees with itself. The Switch-Matrix Table prints addresses 37 and 38 as &quot;Left\u002FRight Flipper Engine Revving \u003Cstrong>(EOS)\u003C\u002Fstrong>&quot;. The Switches parts list prints the same two as &quot;Left\u002FRight Flipper \u003Cstrong>Lane Change\u003C\u002Fstrong> (Engine Revs)&quot; with parts \u003Ccode>SW-1A-150-1\u003C\u002Fcode> and \u003Ccode>SW-1A-150\u003C\u002Fcode>, and the C-9952-R Flipper Assemblies parts list identifies \u003Ccode>SW-1A-150\u003C\u002Fcode> as item \u003Cstrong>2b, Lane Change Switch\u003C\u002Fstrong> - a different part from that same assembly&#39;s item \u003Cstrong>2a, End of Stroke (EOS) Switch, \u003Ccode>03-7811\u003C\u002Fcode>\u003C\u002Fstrong>, which carries no matrix address anywhere in the manual. Three things settle it for the parts list: the part number itself, the fact that a real EOS switch exists as a separate part in the coil circuit, and PinMAME&#39;s own construction - \u003Ccode>locals.flipMask\u003C\u002Fcode> only receives an EOS bit when \u003Ccode>hw.flippers\u003C\u002Fcode> carries a \u003Ccode>FLIP_EOS\u003C\u002Fcode> bit (which \u003Ccode>FLIP_SOL\u003C\u002Fcode> implies), so a game with no \u003Ccode>FLIP_SOL\u003C\u002Fcode> models no EOS switch at all and \u003Ccode>core_setSw(FLIP_SWL(flip), swFlip &amp; CORE_SWLLFLIPBUTBIT)\u003C\u002Fcode> writes button state into address 37 directly. Prefer the parts list, as this project&#39;s runbook already says. Worth carrying forward: the flipper-assembly page&#39;s own adjustment note also tells you the EOS contacts are \u003Cstrong>normally closed\u003C\u002Fstrong> and open at end of stroke (&quot;The tip of the EOS Switch must travel .015 inch before the contacts fully open with the flipper in the actuated position&quot;), which is why that switch belongs in the coil circuit and not in the matrix.\u003C\u002Fp>\n\u003Ch2 id=\"the-retained-table-binds-two-jet-bumper-switches-to-the-wrong-objects\">The retained table binds two jet-bumper switches to the wrong objects\u003C\u002Fh2>\n\u003Cp>The three jet bumpers are Upper Left (switch 33, solenoid 21), Lower Left (switch 34, solenoid 20) and Right (switch 35, solenoid 19). Both of the manual&#39;s numbered locations drawings - the switch drawing on printed page 32 and the solenoid drawing on printed page 34 - lay the triangle out the same way: the Upper Left bumper highest and leftmost, the Lower Left bumper directly below it, and the Right bumper to the right of both and between them in height. The retained table&#39;s three \u003Ccode>Bumper\u003C\u002Fcode> objects sit at raw (443.5, 202.1), (623.7, 274.3) and (472.1, 398.1), so by the drawings the first is Upper Left, the third is Lower Left and the second is Right.\u003C\u002Fp>\n\u003Cp>The retained script binds \u003Ccode>Bumper2_Hit\u003C\u002Fcode> (the rightmost object) to \u003Ccode>PulseSw 34\u003C\u002Fcode> and \u003Ccode>Bumper3_Hit\u003C\u002Fcode> (the lowest object) to \u003Ccode>PulseSw 35\u003C\u002Fcode>, i.e. it has 34 and 35 swapped. Two independent manual drawings against one community table is enough to resolve this outright, the same way Bally Centaur&#39;s reversed auxiliary lamps and Williams Indiana Jones&#39;s transposed slingshot row were resolved; the coordinates in this definition follow the manual and all three bumper switches disclose the disagreement. This is exactly the class of error the cheap geometric ordering test catches - \u003Ccode>tests\u002Ftest_high_speed.py\u003C\u002Fcode> asserts that switch 35 sits right of switch 34 and that switch 34 sits nearer the player than switch 33 - and it is why the retained table is treated as a geometry source only where the manual&#39;s own drawings agree with it.\u003C\u002Fp>\n\u003Ch2 id=\"ball-paths-and-the-two-hideouts\">Ball paths and the two hideouts\u003C\u002Fh2>\n\u003Cp>A ball draining lands in the outhole (switch 9, part \u003Ccode>17-1067\u003C\u002Fcode>) and solenoid 1 kicks it into the trough tube, where up to three balls queue on switches 10 (Left), 11 (Centre) and 12 (Right). Solenoid 2 (Ball Release) ejects the lead ball into the shooter lane. The manual&#39;s switch drawing runs the tube from callout 9 at the left up to callout 12 nearest the release, and the retained script&#39;s \u003Ccode>bsTrough.InitSw 9,12,11,10\u003C\u002Fcode> independently declares the same order, so 12 is the position closest to release. None of the four positions has its own object in the table; all four are documented projections.\u003C\u002Fp>\n\u003Cp>The machine&#39;s ball-locking feature is the pair of \u003Cstrong>hideouts\u003C\u002Fstrong>, one per side, each a two-switch lane built from an upper and a lower ball chute (\u003Ccode>D-10863\u003C\u002Fcode>\u002F\u003Ccode>D-11050\u003C\u002Fcode> left, \u003Ccode>D-10862\u003C\u002Fcode>\u002F\u003Ccode>D-11049\u003C\u002Fcode> right). A ball entering passes the Upper switch (39 left, 47 right, assembly \u003Ccode>A-11047\u003C\u002Fcode>) and comes to rest on the Lower switch (40 left, 48 right, part \u003Ccode>17-1085\u003C\u002Fcode>); solenoids 7 and 8 kick it back out. Locking a ball in each hideout is what stages multiball, and lamps 39 and 40 (&quot;Ramp Earns Hideout&quot;, &quot;Ramp Earns Hideout Jackpot&quot;) are the inserts that advertise it.\u003C\u002Fp>\n\u003Cp>Both manual pages print those two coils as &quot;Left\u002FRight Hideout \u003Cstrong>Relay\u003C\u002Fstrong>&quot;, and the manufacturer&#39;s own Amendments sheet corrects the wording: \u003Cem>&quot;change the description, LEFT HIDEOUT RELAY, to LEFT HIDEOUT COIL. (The same change applies to the Right Hideout Relay designator; it should be &#39;coil&#39;.)&quot;\u003C\u002Fem> The part \u003Ccode>AE-24-900-02\u003C\u002Fcode> is a coil in any case. There \u003Cem>is\u003C\u002Fem> a relay in each circuit, and the same amendment replaces it with a snubbed 2-pole 24 VDC assembly (\u003Ccode>Relay Snubber Assembly B-11160\u003C\u002Fcode>) in both hideout circuits and in the outlane kickback circuit. The definition uses the corrected name and cites the amendment on both devices.\u003C\u002Fp>\n\u003Cp>The retained script models only each hideout&#39;s resting position (\u003Ccode>bsLeftLock.InitSw 0,0,40\u003C\u002Fcode>, \u003Ccode>bsRightLock.InitSw 0,0,48\u003C\u002Fcode>) and never drives switch 39 or 47, so those two addresses have no bound object. Their coordinates come from two unbound \u003Ccode>Trigger\u003C\u002Fcode> objects the table carries with no \u003Ccode>_Hit\u003C\u002Fcode> handler anywhere: \u003Ccode>sw39\u003C\u002Fcode> at raw (50.3, 769.0) on the left and \u003Ccode>sw37\u003C\u002Fcode> at (889.3, 765.3) on the right, each sitting directly above the kicker the script does bind to the lane&#39;s lower switch. The right-hand object&#39;s name is a misnomer - switch 37 is the left flipper&#39;s Lane Change switch at the bottom of the playfield - so the assignment is made from the mirror geometry of the two lanes plus the manual&#39;s own upper-above-lower ordering rather than from the object name.\u003C\u002Fp>\n\u003Ch2 id=\"no-drop-targets-and-no-optos\">No drop targets, and no optos\u003C\u002Fh2>\n\u003Cp>The task brief that seeded this curation described the machine&#39;s headline hardware as including a drop-target bank. It does not have one, and this is worth recording as a correction rather than reproducing. The three red\u002Fyellow\u002Fgreen groups the switch matrix calls &quot;Stoplight Bank&quot; targets are \u003Cstrong>standup\u003C\u002Fstrong> targets: each is its own assembly by colour (\u003Ccode>A-11022\u003C\u002Fcode> red, \u003Ccode>A-11054\u003C\u002Fcode> yellow, \u003Ccode>A-11055\u003C\u002Fcode> green), no solenoid in the Solenoid Table resets a target bank, neither locations drawing shows a drop unit, and the retained table models all nine as \u003Ccode>HitTarget\u003C\u002Fcode> objects. The three banks plus the six \u003Ccode>A-8253\u003C\u002Fcode> arrow standups make fifteen standup targets and zero drop targets. Completing the stoplights is what lights Escape at lamp 41; the eject hole at switch 16 is where the escape is collected, which is why lamps 11 and 12 in that hole read &quot;Extra Ball&quot; and &quot;Escape&quot;.\u003C\u002Fp>\n\u003Cp>Nor does the machine have any opto. Sweeping every row of the Switches parts list: all 52 used positions carry a part number, none is blank, none carries an opto or photo-transistor part, and none carries a second construction line. Neither copy of the Switch-Matrix Table has an opto legend or a single shaded cell - a real difference from the late-Williams WPC manuals this project has mostly been reading, and from Bally Scared Stiff&#39;s, which prints an opto legend it never uses. Pinned PinMAME agrees structurally: \u003Ccode>hsGameData\u003C\u002Fcode>&#39;s whole \u003Ccode>wpc\u003C\u002Fcode> struct is written by the positional initializer \u003Ccode>{{0}}\u003C\u002Fcode>, so \u003Ccode>wpc.invSw\u003C\u002Fcode> is entirely zero and \u003Ccode>core.c\u003C\u002Fcode> copies those zeros into the live inversion mask, normalizing nothing. \u003Ccode>grep -n invSw src\u002Fwpc\u002Fs11games.c\u003C\u002Fcode> returns no assignment anywhere in the file. \u003Cstrong>Polarity is therefore not a gap on this machine\u003C\u002Fstrong>: there is no printed normally-closed or opto matrix switch to have an unconfirmed rest state, and no emulator normalization to reapply. That is a different situation from Whirlwind, where six confirmed optos had no mask to compare against, and it is the reason \u003Ccode>polarity\u003C\u002Fcode> is absent from \u003Ccode>coverage.missing\u003C\u002Fcode> here. The one normally-closed contact the manual does document, the flipper EOS switch, has no matrix address at all.\u003C\u002Fp>\n\u003Cp>Where the manual gives a part number but no construction - the \u003Ccode>17-*\u003C\u002Fcode> parts at switches 9, 16, 40 and 48, and the \u003Ccode>A-11047\u003C\u002Fcode> hideout assemblies at 39 and 47 - no \u003Ccode>switch_type\u003C\u002Fcode> is asserted rather than guessed.\u003C\u002Fp>\n\u003Ch2 id=\"the-police-beacon-is-backbox-hardware\">The police beacon is backbox hardware\u003C\u002Fh2>\n\u003Cp>The machine&#39;s signature device is a genuine rotating beacon: \u003Ccode>Police Light Assembly C-10933\u003C\u002Fcode> is a 100 rpm 24 VAC motor (\u003Ccode>14-7939\u003C\u002Fcode>) turning a reflector assembly (\u003Ccode>B-10917\u003C\u002Fcode>) in front of a single \u003Ccode>#1683\u003C\u002Fcode> 28 V bulb (\u003Ccode>24-8771\u003C\u002Fcode>) behind a red lens, held on with a lens clip, washer and wing nut. Solenoid 4 energises the relay (\u003Ccode>5580-10883-00\u003C\u002Fcode>) that powers it, so the CPU controls only on and off - not rotation speed or phase, which a recreation must therefore drive itself.\u003C\u002Fp>\n\u003Cp>It sits in the \u003Cstrong>backbox\u003C\u002Fstrong>, not on the playfield and not on the cabinet: the Solenoid Table&#39;s Playfield\u002FCabinet column reads &quot;Backbox&quot; for this address, the Solenoids\u002FFlashers parts list repeats &quot;(Backbox)&quot; in the item description, and neither numbered locations drawing has a callout for it. It takes a controlled \u003Ccode>not_applicable\u003C\u002Fcode> \u002F \u003Ccode>cabinet_or_service\u003C\u002Fcode> spatial record. Pinned PinMAME&#39;s own comment for the address says the same thing with the bulb number transposed - &quot;In fact, this is a relay controlling police light which is a #1628 28V bulb&quot; against the parts list&#39;s \u003Ccode>#1683\u003C\u002Fcode> - which is an emulator comment typo, not a disagreement worth recording as a conflict.\u003C\u002Fp>\n\u003Cp>The retained table has \u003Cstrong>no\u003C\u002Fstrong> \u003Ccode>SolCallback\u003C\u002Fcode> for address 4 at all. It animates its police-beacon flashers off lamp 41&#39;s own light state instead (\u003Ccode>if L41.state = 1 Then ... PoPoLiTimer.enabled = 1\u003C\u002Fcode>). That is a table shortcut, not evidence about the machine, and a recreation should drive the beacon from solenoid 4.\u003C\u002Fp>\n\u003Ch2 id=\"general-illumination-one-relay-three-destinations\">General illumination: one relay, three destinations\u003C\u002Fh2>\n\u003Cp>Solenoid 11 is the game&#39;s only GI address. The Solenoids\u002FFlashers list describes it as a &quot;Pwr Sup Bd Relay&quot;; the Solenoid Table gives it part \u003Ccode>5580-09555-00\u003C\u002Fcode> and connection 3P7-1 on the Power Supply Board \u003Ccode>D-8345-541\u003C\u002Fcode>.\u003C\u002Fp>\n\u003Cp>Two sources describe its scope more narrowly than it is, and neither is authoritative for physical wiring. Pinned PinMAME&#39;s \u003Ccode>hs_\u003C\u002Fcode> block comments the address &quot;Backbox GI output&quot;. The retained script&#39;s handler is named \u003Ccode>PFGI\u003C\u002Fcode> and drives a 68-member playfield-only \u003Ccode>GI\u003C\u002Fcode> light collection, inverted - energising the relay turns that collection \u003Cem>off\u003C\u002Fem>. The manual settles it: the Power Wiring Diagram (printed page 47) draws the relay&#39;s two contact sets in series with the supply legs feeding \u003Ccode>3J6\u003C\u002Fcode>\u002F\u003Ccode>3P8\u003C\u002Fcode>, whose eight fused lines fan out to the backbox Insert Board (\u003Ccode>9J2\u003C\u002Fcode> pins 1-4), the cabinet (\u003Ccode>7J6-2\u003C\u002Fcode>\u002F\u003Ccode>7J6-3\u003C\u002Fcode> through \u003Ccode>7J4-1\u003C\u002Fcode>\u002F\u003Ccode>7J4-2\u003C\u002Fcode>) and the playfield (\u003Ccode>8J4\u003C\u002Fcode> pins 3-6). Each lamp string is drawn across one pin from the 1-4 group and one from the 6-9 group, so every string has at least one switched leg. \u003Cstrong>One relay switches playfield, cabinet and backbox general illumination together.\u003C\u002Fstrong> The supply is nominally 6.3 VAC, amended to 5.9 VAC measured at the board input.\u003C\u002Fp>\n\u003Cp>What no page of the manual gives is a GI bulb count, bulb type by number, or any bulb position - there is no GI inventory and no GI locations drawing. So the device is recorded with its correct scope and no spatial record. The retained table&#39;s 68-object collection is deliberately not adopted as a placement set: it cannot be checked against the manual, it includes three jet-bumper cap lights that belong to those assemblies (each \u003Ccode>B-9414\u003C\u002Fcode> Jet Bumper Assembly carries its own \u003Ccode>#44\u003C\u002Fcode> bulb, part \u003Ccode>24-6549\u003C\u002Fcode>, and no lamp-matrix address names a jet bumper, so those caps are GI), it duplicates one member, and one of its lights sits above the top playfield edge.\u003C\u002Fp>\n\u003Ch2 id=\"flashers-how-many-bulbs-each-circuit-has-read-off-the-drawing\">Flashers: how many bulbs each circuit has, read off the drawing\u003C\u002Fh2>\n\u003Cp>Five solenoid addresses drive \u003Ccode>#63\u003C\u002Fcode> flashlamps. The manual gives no bulb count in any column, so the counts here come from its own numbered solenoid-locations drawing, cross-checked against the retained table:\u003C\u002Fp>\n\u003Cul>\n\u003Cli>\u003Cstrong>Solenoid 9 (Left Red) and solenoid 12 (Right Red)\u003C\u002Fstrong> each have \u003Cstrong>two\u003C\u002Fstrong> leader lines on the drawing, to two positions on their own side of the playfield, one above the other. The retained table independently models two Flupper flasher assemblies for each, whose dome base primitives are positioned and land where the drawing&#39;s leaders point. Two placements each.\u003C\u002Fli>\n\u003Cli>\u003Cstrong>Solenoid 5 (Left Blue) and solenoid 6 (Right Blue)\u003C\u002Fstrong> each have a \u003Cstrong>single\u003C\u002Fstrong> leader to a single elongated rounded lens, 5 to the left of the freeway insert fan and 6 to its right at the same height. The retained table models each lens with three lights - a co-located bulb-and-glow pair at the centre plus two more offset either side by about (43.5, -28.5), i.e. the centre light sits close to the arithmetic midpoint of the other two. One drawn lens with one leader means one device location, so one placement each at the lens centre; the end lights are excluded as glow companions of the same lens. How many \u003Ccode>#63\u003C\u002Fcode> bulbs sit under each lens is not stated anywhere, so no quantity is asserted.\u003C\u002Fli>\n\u003Cli>\u003Cstrong>Solenoid 22 (Top Playfield Flashers)\u003C\u002Fstrong> is special solenoid #6, the one with no actuating switch. Its two Flupper dome primitives are parked off-table in the retained build, so only their \u003Ccode>Light\u003C\u002Fcode> members carry usable coordinates; both sit along the top edge of the playfield, where the drawing&#39;s item-22 callout points. Two placements.\u003C\u002Fli>\n\u003Cli>\u003Cstrong>Solenoid 10 (Insert Board Flashers)\u003C\u002Fstrong> is a backbox device. Its only connection is \u003Ccode>9P1-7\u003C\u002Fcode>, and connector prefix 9 is the backbox Insert Board per the manual&#39;s own circuit-board number list, whose introduction says all High Speed circuit boards are in the backbox and are reached by unlatching that insert board. Controlled \u003Ccode>not_applicable\u003C\u002Fcode> record; the retained script has no callback for it.\u003C\u002Fli>\n\u003C\u002Ful>\n\u003Cp>PinMAME models all of these as \u003Ccode>#89\u003C\u002Fcode> 25 V bulbs where the manual specifies \u003Ccode>#63\u003C\u002Fcode>, which is emulator brightness metadata rather than a device fact.\u003C\u002Fp>\n\u003Ch2 id=\"the-ramp-its-gate-and-the-traffic-light\">The ramp, its gate, and the traffic light\u003C\u002Fh2>\n\u003Cp>The \u003Ccode>D-10905\u003C\u002Fcode> HIGH SPEED Ramp Assembly is the main scoring shot and carries two \u003Ccode>SW-1A-160\u003C\u002Fcode> rollover switches, numbered 42 (Left Ramp) and 43 (Right Ramp), both across the top of the playfield with 42 left of 43. Lamps 36-40 are the &quot;Ramp Earns&quot; ladder - Bonus X, Ramp Bonus, Getaway, Hideout, Hideout Jackpot - and lamps 42-44 the Ramp Stoplight trio showing which award is live.\u003C\u002Fp>\n\u003Cp>Solenoid 13 drives the ramp gate. The \u003Ccode>D-10884\u003C\u002Fcode> Ramp Gate Assembly parts list contains exactly one Coil Assembly (\u003Ccode>AL-23-800-01\u003C\u002Fcode>), one Drive Arm Assembly, one Drive Link, one Gate Mech. Subassembly and one Gate (\u003Ccode>C-10888\u003C\u002Fcode>), and the assembly appears once as item 13 of the Playfield Parts list - so the Solenoid Table&#39;s plural &quot;Ramp Gates&quot; is not matched by a second gate part. Critically the parts list contains \u003Cstrong>no switch, opto or sensor part of any kind\u003C\u002Fstrong>, and no matrix address names the gate, so the mechanism has no position feedback at all: a recreation must track its state from the drive signal. The retained script&#39;s \u003Ccode>Divert\u003C\u002Fcode> handler drops and raises two gate objects together and moves two companion primitives in z, splitting the one physical gate in two; the left object is used as the documented projection anchor.\u003C\u002Fp>\n\u003Cp>The traffic light itself (\u003Ccode>B-10921\u003C\u002Fcode>, item 9 of the Playfield Parts list) is a three-bulb playfield fixture built from a light housing plate, a housing subassembly, a PCB standoff and one \u003Ccode>C-10915\u003C\u002Fcode> Light Socket &amp; Cable Assembly covering all three sockets. Its bulbs are lamp addresses 42, 43 and 44. It has no coil and no switch.\u003C\u002Fp>\n\u003Ch2 id=\"the-three-freeway-spin-targets\">The three freeway spin targets\u003C\u002Fh2>\n\u003Cp>Switches 44, 45 and 46 are three rotating decal-screened spin targets - \u003Ccode>SW-1A-118\u003C\u002Fcode> switches on shafts with \u003Ccode>12-6620\u003C\u002Fcode> switch actuator wires - which the Playfield Parts list names as Spin Target Assemblies \u003Ccode>B-11019-2\u003C\u002Fcode> &quot;Bayshore Freeway&quot;, \u003Ccode>B-11019-1\u003C\u002Fcode> &quot;Santa Monica Freeway&quot; and \u003Ccode>B-11019-3\u003C\u002Fcode> &quot;San Diego Freeway&quot; (items 8, 20 and 21). Which decal is fitted at which of the left, centre and right positions is not recoverable: the item numbers key to a playfield illustration whose callouts are not legible at this scan quality, and neither the Switches parts list nor the Lamp list uses the freeway names. Lamps 7, 10 and 8 are the matching 1000-point arrow inserts and lamps 31-35 the Freeway score ladder (25,000 \u002F 50,000 \u002F 75,000 \u002F 100,000 \u002F Lights Extra Ball). The definition uses the manual&#39;s own left\u002Fcentre\u002Fright switch labels and does not attach a decal name to any of them.\u003C\u002Fp>\n\u003Ch2 id=\"lamps-the-two-lamps-in-circuit-legend-and-where-it-leaves-a-gap\">Lamps: the two-lamps-in-circuit legend, and where it leaves a gap\u003C\u002Fh2>\n\u003Cp>The Lamp-Matrix Table carries a boxed \u003Ccode>[2] Two lamps in circuit\u003C\u002Fcode> legend. Swept across all 64 cells of the rendered page, it appears on \u003Cstrong>four\u003C\u002Fstrong> addresses and no others: 1, 3, 9 and 40. The Lamps list then makes three of them concrete:\u003C\u002Fp>\n\u003Cul>\n\u003Cli>\u003Cstrong>1 (Game Over)\u003C\u002Fstrong> and \u003Cstrong>2, 6\u003C\u002Fstrong> are backglass-only per their \u003Ccode>(Backglass)\u003C\u002Fcode> locations, and the retained script drives them with \u003Ccode>FadeReel\u003C\u002Fcode> against \u003Ccode>Reel\u003C\u002Fcode> objects rather than \u003Ccode>Light\u003C\u002Fcode>s. Controlled \u003Ccode>not_applicable\u003C\u002Fcode> records; lamp 1 carries quantity 2 with no placement, which is correct for a two-bulb backglass indicator.\u003C\u002Fli>\n\u003Cli>\u003Cstrong>3\u003C\u002Fstrong> is split across the two: &quot;Shoot Again (Backglass) \u002F Drive Again (Playfield)&quot;. Quantity 2, one placement, and the script confirms both halves - \u003Ccode>FadeReel 3, L3a\u003C\u002Fcode> for the backglass bulb and \u003Ccode>NFadeLm 3, l3\u003C\u002Fcode> for the playfield insert.\u003C\u002Fli>\n\u003Cli>\u003Cstrong>9\u003C\u002Fstrong> has both bulbs on the playfield, one in each flipper return lane (&quot;20,000 Light Kickback (Left &amp; Right Flipper Lanes)&quot;), and the script drives two \u003Ccode>Light\u003C\u002Fcode> objects. Quantity 2, two placements.\u003C\u002Fli>\n\u003Cli>\u003Cstrong>40 (Ramp Earns Hideout Jackpot)\u003C\u002Fstrong> is the gap. The manual states two bulbs and never says where the second one is - neither the matrix nor the Lamps list breaks the location down, and there is no third lamp page - and the retained table models one \u003Ccode>Light\u003C\u002Fcode> object. Quantity 2, one placement.\u003C\u002Fli>\n\u003C\u002Ful>\n\u003Ch2 id=\"spatial-gaps-that-keep-this-record-partial\">Spatial gaps that keep this record partial\u003C\u002Fh2>\n\u003Cp>Five addresses. Three are lamps with no coordinate at all: \u003Cstrong>42, 43 and 44\u003C\u002Fstrong>, the Ramp Stoplight trio. The retained table drives them against \u003Ccode>Light\u003C\u002Fcode> objects parked at raw x about -2237, far off-table, and the commented-out alternative in the same routine addressed \u003Ccode>Primitive.stoplight_prim\u003C\u002Fcode>, which sits at position (0,0,0) with an all-zero \u003Ccode>rot_and_tra\u003C\u002Fcode> and its geometry baked into mesh \u003Ccode>hslight.ob\u003C\u002Fcode>; deriving that mesh&#39;s centroid through the table&#39;s own position-plus-size convention - calibrated against \u003Ccode>Primitive.Apron\u003C\u002Fcode> and \u003Ccode>Primitive.batleft\u003C\u002Fcode>, whose positions are known - puts it at raw y about -499, also off-table. Two independent object families agree the coordinate is simply absent, so the \u003Ccode>spatial\u003C\u002Fcode> key is omitted rather than invented, the pattern Star Trek: The Next Generation&#39;s unresolved lamps 53\u002F85\u002F86 and White Water&#39;s lamps 17\u002F55 established. The fourth is \u003Cstrong>lamp 40\u003C\u002Fstrong>, above. The fifth is \u003Cstrong>solenoid 11\u003C\u002Fstrong>, the GI relay, whose emitter set cannot be verified against any manual page.\u003C\u002Fp>\n\u003Cp>Resolving them needs a second independent recreation of the machine, a photograph of an unrestored playfield showing the traffic light&#39;s position and the second Hideout Jackpot bulb, or a GI bulb inventory from a Williams parts catalogue.\u003C\u002Fp>\n\u003Ch2 id=\"unresolved-which-button-fires-the-upper-right-flipper-conflict-upper-flipper-driving-button\">Unresolved: which button fires the upper-right flipper (\u003Ccode>conflict.upper-flipper-driving-button\u003C\u002Fcode>)\u003C\u002Fh2>\n\u003Cp>The machine has a third flipper. The Solenoid Table and the Solenoids\u002FFlashers list both name an &quot;Upper Flipper&quot; \u003Ccode>FL 23\u002F600-30\u002F2600-50VDC\u003C\u002Fcode> coil, and both give it no Sol. No., no driver transistor and no CPU-board connection - only its own playfield connector pins, \u003Ccode>Blk-Yel\u003C\u002Fcode> to \u003Ccode>7J1-19\u003C\u002Fcode> and \u003Ccode>8P3-33\u003C\u002Fcode>, which sit between the left flipper&#39;s \u003Ccode>8P3-32\u003C\u002Fcode> and the right flipper&#39;s \u003Ccode>8P3-34\u003C\u002Fcode>. Neither page names its side. Pinned PinMAME models no upper flipper at all here: \u003Ccode>hw.flippers\u003C\u002Fcode> carries no \u003Ccode>FLIP_SW\u003C\u002Fcode> or \u003Ccode>FLIP_SOL\u003C\u002Fcode> bit for either upper position, so public 33-36 read as always zero and no third synthetic output exists.\u003C\u002Fp>\n\u003Cp>The side is well corroborated - the manual&#39;s own switch-locations drawing places a third flipper bat on the right side of the playfield above the right hideout lane, exactly where the retained table&#39;s \u003Ccode>RightFlipper1\u003C\u002Fcode> sits at normalized (0.863, 0.369). What is \u003Cem>not\u003C\u002Fem> corroborated is which button feeds the coil. The only source that asserts anything is the retained script, whose \u003Ccode>SolRFlipper\u003C\u002Fcode> handler rotates \u003Ccode>RightFlipper\u003C\u002Fcode> and \u003Ccode>RightFlipper1\u003C\u002Fcode> together, i.e. it assumes the upper-right flipper shares the lower-right flipper&#39;s button and coil circuit. That is very likely right - the Switches parts list has no third flipper-button row anywhere, so the coil must be paralleled onto one of the two existing button feeds, and an upper-right flipper on the right button is the near-universal arrangement - but it rests on one community source. Recorded as unresolved rather than promoted; the Section 3 flipper-circuit schematic sheet, not transcribed here, or a photograph of an unrestored \u003Ccode>8P3\u003C\u002Fcode> harness would settle which feed \u003Ccode>8P3-33\u003C\u002Fcode> joins.\u003C\u002Fp>\n\u003Ch2 id=\"unresolved-the-coin-lockout-relay-s-part-number-conflict-coin-lockout-relay-part-number\">Unresolved: the coin-lockout relay&#39;s part number (\u003Ccode>conflict.coin-lockout-relay-part-number\u003C\u002Fcode>)\u003C\u002Fh2>\n\u003Cp>The manual gives two different Coinco part numbers for the same device. The Solenoid Table prints \u003Ccode>404603-22\u003C\u002Fcode> with note 2, &quot;Solenoid 16 has a Coinco part number&quot;; the Solenoids\u002FFlashers parts list prints \u003Ccode>904218-696\u003C\u002Fcode> with &quot;Coin-Lockout Relay (Coinco p\u002Fn)&quot;. Both pages agree on the device, its address, its wiring (Brn-Gry, 1P12-9, 7P1-7 and 7P2-4, driver Q6) and that the part is Coinco&#39;s; nothing in the manual or the Amendments sheet reconciles them. The definition records the wiring table&#39;s number and the conflict preserves the other. Authoring impact is nil - it is a coin-door relay with no playfield presence - but a part number two pages of one manual disagree about should not be presented as settled.\u003C\u002Fp>\n\u003Ch2 id=\"smaller-manual-anomalies-resolved\">Smaller manual anomalies, resolved\u003C\u002Fh2>\n\u003Cul>\n\u003Cli>The Solenoids\u002FFlashers list prints &quot;Upper Left \u003Cstrong>Jett\u003C\u002Fstrong> Bumper&quot; at item 21; items 19 and 20 and all three jet-bumper rows of the Switches parts list read &quot;Jet&quot;.\u003C\u002Fli>\n\u003Cli>The Lamps list prints &quot;Right Spinner 1000 \u003Cstrong>Arow\u003C\u002Fstrong>&quot; at lamp 8; its partners at 7 and 10 read &quot;Arrow&quot;.\u003C\u002Fli>\n\u003Cli>The Amendments sheet corrects the SWITCH TESTS jumper example on printed page 27: the test jumper for a switch 09 indication goes between \u003Ccode>1J10-9\u003C\u002Fcode> and \u003Ccode>1J8-2\u003C\u002Fcode>, not \u003Ccode>1J10-1\u003C\u002Fcode>, &quot;(A jumper between 1J10-1 and 1J8-2 actually gives an indication of switch 16.)&quot; Both figures agree with the matrix as transcribed - 1J8-2 is column 2, 1J10-9 is row 1 (switch 9) and 1J10-1 is row 8 (switch 16) - which is a useful independent check on the column-major address formula.\u003C\u002Fli>\n\u003Cli>The Solenoid Table&#39;s own SOLENOID TEST text cycles steps 01 through 22 with no gaps and shows each solenoid&#39;s name on the displays as it fires it. That is the manual&#39;s own proof that its Sol. No. column is a contiguous public numbering rather than a Bally-style self-test order, which is the trap Bally Kiss and Centaur both sprang.\u003C\u002Fli>\n\u003C\u002Ful>\n",[4159,4162,4165,4168,4171,4174,4177,4180,4183,4186,4189,4192,4195,4198,4201,4204,4207],{"id":4160,"text":4161},"identity-and-evidence-precedence","Identity and evidence precedence",{"id":4163,"text":4164},"controller-platform-system-11-reusing-the-profile-but-almost-none-of-whirlwind-s-per-game-reasoning","Controller platform: System 11, reusing the profile but almost none of Whirlwind's per-game reasoning",{"id":4166,"text":4167},"the-special-solenoid-switch-map-the-first-game-in-this-project-to-use-sxx-sssw","The special-solenoid switch map: the first game in this project to use `sxx.ssSw`",{"id":4169,"text":4170},"the-flippers-no-sol-no-anywhere-and-a-lane-change-switch-the-matrix-page-miscalls-an-eos","The flippers: no Sol. No. anywhere, and a Lane Change switch the matrix page miscalls an EOS",{"id":4172,"text":4173},"the-retained-table-binds-two-jet-bumper-switches-to-the-wrong-objects","The retained table binds two jet-bumper switches to the wrong objects",{"id":4175,"text":4176},"ball-paths-and-the-two-hideouts","Ball paths and the two hideouts",{"id":4178,"text":4179},"no-drop-targets-and-no-optos","No drop targets, and no optos",{"id":4181,"text":4182},"the-police-beacon-is-backbox-hardware","The police beacon is backbox hardware",{"id":4184,"text":4185},"general-illumination-one-relay-three-destinations","General illumination: one relay, three destinations",{"id":4187,"text":4188},"flashers-how-many-bulbs-each-circuit-has-read-off-the-drawing","Flashers: how many bulbs each circuit has, read off the drawing",{"id":4190,"text":4191},"the-ramp-its-gate-and-the-traffic-light","The ramp, its gate, and the traffic light",{"id":4193,"text":4194},"the-three-freeway-spin-targets","The three freeway spin targets",{"id":4196,"text":4197},"lamps-the-two-lamps-in-circuit-legend-and-where-it-leaves-a-gap","Lamps: the two-lamps-in-circuit legend, and where it leaves a gap",{"id":4199,"text":4200},"spatial-gaps-that-keep-this-record-partial","Spatial gaps that keep this record partial",{"id":4202,"text":4203},"unresolved-which-button-fires-the-upper-right-flipper-conflict-upper-flipper-driving-button","Unresolved: which button fires the upper-right flipper (`conflict.upper-flipper-driving-button`)",{"id":4205,"text":4206},"unresolved-the-coin-lockout-relay-s-part-number-conflict-coin-lockout-relay-part-number","Unresolved: the coin-lockout relay's part number (`conflict.coin-lockout-relay-part-number`)",{"id":4208,"text":4209},"smaller-manual-anomalies-resolved","Smaller manual anomalies, resolved",[4211],{"label":4212,"value":4213},"Coverage","partial - complete physical I\u002FO inventory, System 11 bindings, mechanism causality, driver-variant boundary, wiring and recreation behavior validated; spatial placement candidate because five addresses have no derivable or verifiable coordinate, and two sourced disagreements remain unresolved (see below)",[4215,4217,4218,4219,4220],{"clone_of":109,"coverage_status":37,"definition":4156,"definition_sha256":4216,"description":119,"flags":4,"id":120,"machine_id":1612,"manufacturer":121,"root_driver":109,"year":123},"26028072daadbb2da42b845821a8a7b8b4cc10c1d93c1640f35a272519ad5266",{"clone_of":109,"coverage_status":37,"definition":4156,"definition_sha256":4216,"description":115,"flags":4,"id":116,"machine_id":1612,"manufacturer":110,"root_driver":109,"year":113},{"coverage_status":37,"definition":4156,"definition_sha256":4216,"description":108,"flags":4,"id":109,"machine_id":1612,"manufacturer":110,"root_driver":109,"year":113},{"clone_of":109,"coverage_status":37,"definition":4156,"definition_sha256":4216,"description":129,"flags":4,"id":130,"machine_id":1612,"manufacturer":110,"root_driver":109,"year":132},{"clone_of":109,"coverage_status":37,"definition":4156,"definition_sha256":4216,"description":125,"flags":4,"id":126,"machine_id":1612,"manufacturer":110,"root_driver":109,"year":113},[4222],{"slug":4223,"name":4224,"manufacturer":110,"year":4225,"status":37},"williams-whirlwind-1990","Whirlwind",1990,{"left":4,"top":4,"width":5,"height":5,"rotate":4,"vFlip":6,"hFlip":6,"body":4227,"hidden":12},"\u003Cg 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