Every switch, lamp and coil PinMAME can talk to.
A machine-by-machine reference for pinball table authors. Look up a ROM set, get the exact addresses the emulator uses, what each one is on the real playfield, how the mechanisms behave — and the evidence every claim came from.
- 2,866
- ROM sets
- 786
- Physical machines
- 19
- Controller platforms
Coverage is fail-closed: a definition only becomes author-ready once every address is named, every mechanism has its actuators and sensors, and the recreation note exists.
I have a ROM name
Paste a driver like mtl_180h or t2_l8 and jump straight to the machine it belongs to, with every sibling revision listed.
I am building a table
Start from a complete definition: numbered switches and lamps, coil functions, mechanism causality and initial ball state.
What am I looking at?
How addresses, roles, polarity, coverage states and provenance work — and which source wins when two of them disagree.
Complete definitions
Validated end to end — safe to build a table against.
AC/DC Vault Edition
Stern · 2018
- 88
- switches
- 80
- lamps
- 21
- coils
- 11
- mechs
Spider-Man Vault Edition
Stern · 2016
- 88
- switches
- 80
- lamps
- 30
- coils
- 14
- mechs
AC/DC LED Pro
Stern · 2014
- 88
- switches
- 80
- lamps
- 21
- coils
- 11
- mechs
Iron Man Pro Vault Edition
Stern · 2014
- 88
- switches
- 80
- lamps
- 18
- coils
- 13
- mechs
Mustang Premium / Limited Edition / Boss
Stern · 2014
- 88
- switches
- 144
- lamps
- 29
- coils
- 15
- mechs
Mustang Pro
Stern · 2014
- 88
- switches
- 112
- lamps
- 20
- coils
- 13
- mechs
The Walking Dead Premium / Limited Edition
Stern · 2014
- 88
- switches
- 97
- lamps
- 27
- coils
- 16
- mechs
The Walking Dead Pro
Stern · 2014
- 88
- switches
- 80
- lamps
- 22
- coils
- 10
- mechs
What the catalog already describes
Totals across every definition in the repository, stubs excluded.
- 6,474
- Switches described
- 7,259
- Lamps described
- 2,015
- Coils & devices
- 809
- Flashers
- 493
- Mechanisms
- 1,156
- Cited sources
Controller platforms
Address ranges, transports and normalisation rules per hardware family.