Creature From The Black Lagoon

Partial

Bally1992WPCbally.creature-from-the-black-lagoon.1992

1 unresolved conflict

  • Legacy sources disagree on label: 'ROM Started' versus 'Left Ramp Flasher'. binding:pinmame.output.solenoid/19/None

Wire it up

what an authoring tool needs first
Bind this ROM
cftbl_l4

8 ROM sets resolve to this machine. Clones share the definition unless a hardware difference is listed.

Controller platform
pinmame.wpc

PinMAME already reports logical active state. Do not invert again in the table — normally-closed is a physical fact recorded per switch, not a runtime transform.

Displays

No display inventory recorded yet.

Address space
Switches
1–118 (53)
Solenoids
1–28 (28)
Lamps
11–88 (64)
Cabinet & flipper inputs
112flipper.lower.right114flipper.lower.left116flipper.upper.right118flipper.upper.left1cabinet.coin.12cabinet.coin.23cabinet.coin.34cabinet.coin.413cabinet.start22cabinet.coin-door

Portable roles — the consuming engine maps them to its own input actions.

Coverage

Partial

Real evidence exists, but authoring requirements are still missing or in conflict. Verify before shipping a table.

Catalog Identity
observed
Address Enumeration
candidate
Semantic Naming
candidate
Physical Wiring
candidate
Mechanisms
unknown
Variant Coverage
candidate
Recreation Knowledge
candidate
Still missing · 13
IdentityController PlatformInput EnumerationInput SemanticsOutput EnumerationOutput SemanticsDisplay InventoryMechanism InventoryMechanism BehaviorPolarityVariant DifferencesRecreation NotesProvenance

Switches

The addresses PinMAME reports as closed. Numbers are the public API values, not matrix hardware pins.

52 addresses

Switch map

Column × row matrix — the address is column·row.

used unused
 
1
2
3
4
5
6
7
8
1
2
3
4
5
6
11
Hover or tap an address to identify it.

Outside the matrix1, 2, 3, 4, 5, 6, 7, 8 — dedicated, diagnostic or flipper-column addresses. See the table below.

52 shown
# Name Device ID Role Evidence
1
Coin Button 1
switch.coin-1
cabinet.coin.1
candidate
2
Coin Button 2
switch.coin-2
cabinet.coin.2
candidate
3
Coin Button 3
switch.coin-3
cabinet.coin.3
candidate
4
Coin Button 4
switch.coin-4
cabinet.coin.4
candidate
5
Cancel
switch.cancel
service.cancel
candidate
6
Down
switch.down
service.down
candidate
7
Up
switch.up
service.up
candidate
8
Enter
switch.enter
service.enter
candidate
13
Start Button
switch.start-button
cabinet.start
candidate
14
Plumb Bolt Tilt
switch.plumb-bolt-tilt
candidate
15
Top Left Rollover
switch.top-left-rollover
candidate
16
Left Subway
switch.left-subway
candidate
17
Center Subway
switch.center-subway
candidate
18
Center Shot
switch.center-shot
candidate
21
Slam Tilt
switch.slam-tilt
candidate
22
Coin Door ClosedNC
switch.coin-door-closed
cabinet.coin-door
candidate
25
(P)-A-I-D
switch.p-a-i-d
candidate
26
P-(A)-I-D
switch.p-a-i-d.26
candidate
27
P-A-(I)-D
switch.p-a-i-d.27
candidate
28
P-A-I-(D)
switch.p-a-i-d.28
candidate
33
Bottom Jet
switch.bottom-jet
candidate
34
Right Popper
switch.right-popper
candidate
35
Right Ramp Enter
switch.right-ramp-enter
candidate
36
Left Ramp Enter
switch.left-ramp-enter
candidate
37
Lower Right Popper
switch.lower-right-popper
candidate
38
Ramp Up/Down
switch.ramp-up-down
candidate
41
Cola
switch.cola
candidate
42
Hot Dog
switch.hot-dog
candidate
43
Popcorn
switch.popcorn
candidate
44
Ice Cream
switch.ice-cream
candidate
45
Left Jet
switch.left-jet
candidate
46
Right Jet
switch.right-jet
candidate
47
Left Slingshot
switch.left-slingshot
candidate
48
Right Slingshot
switch.right-slingshot
candidate
51
Left Out Lane
switch.left-out-lane
candidate
52
Left Return Lane
switch.left-return-lane
candidate
53
Start Combo
switch.start-combo
candidate
54
Right Out Lane
switch.right-out-lane
candidate
55
Outhole
switch.outhole
candidate
56
Right Trough
switch.right-trough
candidate
57
Center Trough
switch.center-trough
candidate
58
Left Trough
switch.left-trough
candidate
61
Right Ramp Exit
switch.right-ramp-exit
candidate
62
Left Ramp Exit
switch.left-ramp-exit
candidate
63
Center Lane Exit
switch.center-lane-exit
candidate
64
Upper Ramp
switch.upper-ramp
candidate
65
Bowl
switch.bowl
candidate
66
Shooter
switch.shooter
candidate
112
Lower Right Flipper
switch.flipper-lower-right
flipper.lower.right
candidate
114
Lower Left Flipper
switch.flipper-lower-left
flipper.lower.left
candidate
116
Upper Right Flipper
switch.flipper-upper-right
flipper.upper.right
candidate
118
Upper Left Flipper
switch.flipper-upper-left
flipper.upper.left
candidate

Controlled devices

Everything the ROM can energise, grouped the way a table author builds it.

Coils, magnets & motors

14
14 shown
# Name Device ID Evidence
1
Top Right Popper
device.top-right-popper candidate
3
Lower Right Popper
device.lower-right-popper candidate
4
Trough Eject
device.trough-eject candidate
5
Right Slingshot
device.right-slingshot candidate
6
Left Slingshot
device.left-slingshot candidate
7
Knocker
device.knocker candidate
12
Outhole
device.outhole candidate
13
Left Jet
device.left-jet candidate
14
Right Jet
device.right-jet candidate
15
Bottom Jet
device.bottom-jet candidate
21
Hologram Push Motor (playfield)
device.hologram-push-motor-playfield candidate
23
Up/Down Ramp (up)
device.up-down-ramp-up candidate
26
Up/Down Ramp (down)
device.up-down-ramp-down candidate
27
Creature Motor (mirror)
device.creature-motor-mirror candidate

Flashers

14
14 shown
# Name Device ID Evidence
2
Left Subway Enter Flasher
device.left-subway-enter-flasher candidate
8
Bottom Right Flasher
device.bottom-right-flasher candidate
9
Back Flashers
device.back-flashers candidate
10
Bowl Flasher
device.bowl-flasher candidate
11
Creature Flasher
device.creature-flasher candidate
16
Right Popper Flasher
device.right-popper-flasher candidate
17
Bottom Left Flasher
device.bottom-left-flasher candidate
18
Right Ramp Flasher
device.right-ramp-flasher candidate
19
ROM Started
device.game-on candidate
20
Sequential GI #1
device.sequential-gi-1 candidate
22
Center Hole Flasher
device.center-hole-flasher candidate
24
Sequential GI #2
device.sequential-gi-2 candidate
25
Start Move Flashers
device.start-move-flashers candidate
28
Hologram Lamp (cabinet)
device.hologram-lamp-cabinet candidate

Lamps

64

Lamp map

Column × row matrix — the address is column·row.

used unused
 
1
2
3
4
5
6
7
8
1
2
3
4
5
6
7
8
Hover or tap an address to identify it.
64 shown
# Name Device ID Evidence
11
(P)-A-I-D
lamp.p-a-i-d candidate
12
P-(A)-I-D
lamp.p-a-i-d.12 candidate
13
P-A-(I)-D
lamp.p-a-i-d.13 candidate
14
P-A-I-(D)
lamp.p-a-i-d.14 candidate
15
Left Jet
lamp.left-jet candidate
16
Right Jet
lamp.right-jet candidate
17
Bottom Jet
lamp.bottom-jet candidate
18
Admit One
lamp.admit-one candidate
21
(K)-I-S-S
lamp.k-i-s-s candidate
22
K-(I)-S-S
lamp.k-i-s-s.22 candidate
23
K-I-(S)-S
lamp.k-i-s-s.23 candidate
24
K-I-S-(S)
lamp.k-i-s-s.24 candidate
25
10 Million
lamp.10-million candidate
26
20 Million
lamp.20-million candidate
27
30 Million
lamp.30-million candidate
28
Specials
lamp.specials candidate
31
Start Mega Menu
lamp.start-mega-menu candidate
32
Playground Award
lamp.playground-award candidate
33
Lite Big Millions
lamp.lite-big-millions candidate
34
Slide
lamp.slide candidate
36
Right Video
lamp.right-video candidate
37
Right Start Movie
lamp.right-start-movie candidate
38
Mega Menu
lamp.mega-menu candidate
41
Lips
lamp.lips candidate
43
Left Video
lamp.left-video candidate
44
Left Start Movie
lamp.left-start-movie candidate
45
Combo Award
lamp.combo-award candidate
46
Parking O.K.
lamp.parking-o-k candidate
47
Move Your Car
lamp.move-your-car candidate
48
Extra Ball
lamp.extra-ball candidate
51
Snack Bar
lamp.snack-bar candidate
53
Cola
lamp.cola candidate
54
Hot Dog
lamp.hot-dog candidate
55
Super Jackpot
lamp.super-jackpot candidate
56
Jackpot
lamp.jackpot candidate
57
Rescue
lamp.rescue candidate
58
Multiball Restart
lamp.multiball-restart candidate
61
Free Pass
lamp.free-pass candidate
62
Build Combo
lamp.build-combo candidate
63
Unlimited Millions
lamp.unlimited-millions candidate
64
Creature Feature
lamp.creature-feature candidate
65
Extra Ball Countdown
lamp.extra-ball-countdown candidate
66
Big Millions
lamp.big-millions candidate
67
Movie Madness
lamp.movie-madness candidate
68
Snack Attack
lamp.snack-attack candidate
71
C
lamp.c candidate
72
R
lamp.r candidate
73
E
lamp.e candidate
74
A
lamp.a candidate
75
T
lamp.t candidate
76
U
lamp.u candidate
77
R
lamp.r.77 candidate
78
E
lamp.e.78 candidate
81
(F)-I-L-M
lamp.f-i-l-m candidate
82
F-(I)-L-M
lamp.f-i-l-m.82 candidate
83
F-I-(L)-M
lamp.f-i-l-m.83 candidate
84
F-I-L-(M)
lamp.f-i-l-m.84 candidate
85
Start Combo
lamp.start-combo candidate
86
Popcorn
lamp.popcorn candidate
87
Ice Cream
lamp.ice-cream candidate
88
Start Button
lamp.start-button candidate

Configuration & other inputs

1 shown
# Name Device ID Evidence
24
Always Closed
switch.always-closed candidate

Recreation notes

Working knowledge that has no schema field yet — edition differences, tuning values, pitfalls.

Coverage
partial - source-derived recreation knowledge requiring validation

Overview

Legacy evidence identifies this candidate as Bally (1992). The information below is preserved for recreation work but is not automatically treated as validated physical-machine fact.

Playfield devices

Switch, lamp/GI, and controlled-device candidates are in the adjacent machine definition. Source-specific implementation notes are retained below.

Custom mechanisms

No custom mechanism conclusion has been validated. Manuals, schematics, PinMAME source, and gameplay evidence still need to be checked.

Ball-state transitions

Ball paths, trough ordering, locks, kickouts, and causal transitions have not yet been normalized. Relevant source notes follow under Evidence notes.

Controller interactions

Controller callbacks and bindings are candidate evidence only until reconciled against PinMAME and physical documentation.

Service and setup information

Unknown; locate operator/service documentation.

Timing and tuning observations

Source timing values may describe a particular VPX implementation rather than physical hardware and require review.

Recreation guidance

Do not treat this partial definition as a complete authoring specification. Resolve every coverage requirement and conflict before promotion.

Evidence notes

  • platforms/wpc.json#/coils/1: Unbound legacy outputs record c_flipper_lower_right was retained as a migration note only.
  • platforms/wpc.json#/coils/2: Unbound legacy outputs record c_flipper_lower_left was retained as a migration note only.
  • platforms/wpc.json#/coils/3: Unbound legacy outputs record c_flipper_upper_right was retained as a migration note only.
  • platforms/wpc.json#/coils/4: Unbound legacy outputs record c_flipper_upper_left was retained as a migration note only.

Unresolved questions

  • Is the I/O enumeration complete for every supported physical/controller variant?
  • Which inferred VPX behaviors reflect real hardware, and which are table-script conveniences?
  • Are all mechanism home states, sensors, motion constraints, and ball interactions documented?

Sources

  • legacy.game.cftbl: games/cftbl.json at the pinned migration revision.

ROM sets

Every driver that resolves to this physical machine.

ROM set Description Year Parent Hardware
cftbl_l4cCreature from the Black Lagoon (L-4C Competition + LED Ghost MOD) 2020cftbl_l4
cftbl_l4Creature from the Black Lagoon (L-4) 1993
cftbl_l3Creature from the Black Lagoon (L-3) 1993cftbl_l4
cftbl_l2Creature from the Black Lagoon (L-2) 1993cftbl_l4
cftbl_d4Creature from the Black Lagoon (D-4 LED Ghost Fix) 1993cftbl_l4
cftbl_d3Creature from the Black Lagoon (D-3 LED Ghost Fix) 1993cftbl_l4
cftbl_d2Creature from the Black Lagoon (D-2 LED Ghost Fix) 1993cftbl_l4
cftbl_p3Creature from the Black Lagoon (P-3 Prototype, SP-1) 1992cftbl_l4

Parent set: cftbl_l4 — clones share this definition unless a hardware difference is noted.

Evidence

Every claim above traces to one of these. When they disagree: a known-working VPX script wins on controller addresses and causality, the manual wins on wiring and construction, pinned PinMAME wins on emulator routing and display layout.

  • VPE C# definition

    legacy.game.cftbl

    games/cftbl.json; origin=vpe-csharp

    by
    pinmame-game-defs contributors
    rev
    4ea106d08072
  • Legacy definition

    legacy.platform.wpc

    platforms/wpc.json

    by
    pinmame-game-defs contributors
    rev
    4ea106d08072
  • PinMAME catalog

    BSD-3-Clause

    pinmame.catalog.4ec52ff0ac13

    PinmameGetGames

    by
    PinMAME contributors
    rev
    4ec52ff0ac13

Something wrong or missing?

This definition still has 13 unmet requirements, listed under Coverage above. Fixes belong in the definition itself — editing on GitHub forks it for you and opens the pull request.

Cite a source for anything you change — a manual page, a line in a working VPX script, PinMAME source, or a reading from the machine's own service menu. Claims without provenance cannot be validated.

Same platform