Indianapolis 500

Partial
Completion94%

Bally1995WPC-SECURITYbally.indianapolis-500.1995 Updated 2026-09-25

Wire it up

what an authoring tool needs first
Bind this ROM
i500_11r

3 ROM sets resolve to this machine. Clones share the definition unless a hardware difference is listed.

Controller platform
pinmame.wpc-security

PinMAME already reports logical active state. Do not invert again in the table — normally-closed is a physical fact recorded per switch, not a runtime transform.

Displays
  • 128x32 dot-matrix display128×32
Address space
Switches
1–118 (80)
Solenoids
1–50 (50)
Lamps
11–88 (64)
GI
0–4 (5)
DIP
1–8 (8)
Cabinet & flipper inputs
112flipper.lower.right.button114flipper.lower.left.button116flipper.upper.right.button1cabinet.coin.12cabinet.coin.23cabinet.coin.34cabinet.coin.411cabinet.launch13cabinet.start14cabinet.tilt21cabinet.slam-tilt22cabinet.coin-door23cabinet.buy-in

Portable roles — the consuming engine maps them to its own input actions.

Playfield

Where each address physically sits. The switch and lamp maps below show the electrical layout — this shows the same devices as the player sees them.

Playfield map

178 placements · 21 stacked · normalised player view · outline is nominal

15 Left Outlane16 Left Flipper Lane17 Right Flipper Lane18 Right Outlane225 Shooter Lane · 1 Auto Plunger226 Left Slingshot · 11 Left Slingshot227 Right Slingshot · 12 Right Slingshot328 Three Bank Upper · 35 Pit Ramp Diverter Power · 36 Pit Ramp Diverter Hold31 Three Bank Center32 Three Bank Lower34 Right Flipper Wrench35 Left Ramp Enter36 Left Ramp Made37 Left Loop38 Right Loop641 Top Trough · 42 Trough 1 (Right) · 43 Trough 2 · 44 Trough 3 · 45 Trough 4 (Left) · 13 Trough46 Left Ramp Standup47 Turbo Wrench48 Jet Bumper Wrench51 Left Lane52 Center Lane53 Right Lane54 Ten Point55 Left Ramp Wrench556 Left Lightup · 71 Lightup 1 Lower Right · 72 Lightup 1 Upper Right · 73 Lightup 1 Upper Left · 74 Lightup 1 Lower Left557 Center Lightup · 75 Lightup 2 Lower Right · 76 Lightup 2 Upper Right · 77 Lightup 2 Upper Left · 78 Lightup 2 Lower Left558 Right Lightup · 81 Lightup 3 Lower Right · 82 Lightup 3 Upper Right · 83 Lightup 3 Upper Left · 84 Lightup 3 Lower Left261 Upper Popper · 2 Upper Popper262 Turbo Popper · 5 Turbo Popper363 Turbo Ball Sense · 66 Turbo Index · 17 Turbo Motor264 Upper Eject · 3 Upper Eject265 Lower Kicker · 4 Lower Eject472 Left Jet · 8 Left Jet · 23 Left Jet Flasher · 1 Upper Right Playfield473 Right Jet · 9 Right Jet · 24 Right Jet Flasher · 1 Upper Right Playfield474 Center Jet · 10 Center Jet · 25 Center Jet Flasher · 1 Upper Right Playfield75 Right Ramp Enter76 Right Ramp Made14 Upper Popper Flasher215 Top Left Corner Flasher · 0 Upper Left Playfield16 Top Right Corner Flasher18 Race Track Motor19 Orange Car Flasher20 Yellow Car Flasher21 Blue Car Flasher22 Green Car Flasher26 Right Side Flasher27 Left Side Flasher27 Left Side Flasher28 Right Ramp Enter Flasher233 Upper Right Flipper Power · 34 Upper Right Flipper Hold345 Lower Right Flipper Power · 46 Lower Right Flipper Hold · 2 Lower Playfield347 Lower Left Flipper Power · 48 Lower Left Flipper Hold · 2 Lower Playfield11 Left Lane12 Center Lane13 Right Lane14 Upper Eject Top15 Jet Wrench16 Extra Ball17 Victory Lap18 Turbo Wrench21 Turbo Lock 122 Turbo Lock 223 Turbo Lock 324 Light Lock Lamp25 Light Speedway26 "Pass"27 Left Ramp Wrench28 Left Ramp Standup31 Hit The "Wall"32 Hit "The" Wall33 "Hit" The Wall34 Left Ramp Jackpot35 Increase Boost36 Souvenir Lamp37 Left Flipper Lane38 Left Outlane41 Super Jets42 Turbo Boost43 Checkered Flag44 Go For The Pole45 Quick Pit46 3X Playfield47 Upper Right Flipper Wrench48 Right Flipper Lane51 Dueling Drivers52 Super Lightups53 Caution Flag54 Extra Ball Flag55 Wrong Turn56 Gasoline Alley57 Right Outlane58 Shoot Again61 Change Setup62 Award Speedway63 Hit The Wall64 Right Ramp Jackpot65 Pit Stop66 Fast Laps0 Upper Left Playfield0 Upper Left Playfield0 Upper Left Playfield0 Upper Left Playfield0 Upper Left Playfield1 Upper Right Playfield1 Upper Right Playfield1 Upper Right Playfield1 Upper Right Playfield1 Upper Right Playfield1 Upper Right Playfield1 Upper Right Playfield1 Upper Right Playfield1 Upper Right Playfield2 Lower Playfield2 Lower Playfield2 Lower Playfield2 Lower Playfield2 Lower Playfield2 Lower Playfield2 Lower Playfield2 Lower Playfield2 Lower Playfield2 Lower Playfield2 Lower Playfield2 Lower Playfield2 Lower Playfield2 Lower Playfield2 Lower Playfield2 Lower Playfield22 Lower Playfield · 2 Lower Playfield2 Lower Playfield2 Lower Playfield2 Lower Playfield2 Lower Playfield2 Lower Playfield

Hover a marker to identify it, or click to keep it selected. Numbered markers are several devices in one spot — clicking lists them.

Show
Marker shape
  • emitterlights the playfield115
  • sensorsenses the ball42
  • effectmoves the ball21
  • nStackseveral devices in one spot21
137 devices shown

Not on the playfield24 cabinet or service, 21 unused, 14 virtual, 8 dip switch, 3 internal nonvisual, 1 constant — declared rather than missing.

Coverage

Partial

Real evidence exists, but authoring requirements are still missing or in conflict. Verify before shipping a table.

Completion94%

Progress is derived from the fixed author-readiness requirements. It helps rank unfinished work, but only a 100% author-ready definition passes the publication gate.

Catalog Identity
validated
Address Enumeration
validated
Semantic Naming
validated
Physical Wiring
validated
Mechanisms
validated
Variant Coverage
validated
Recreation Knowledge
validated
Still missing · 1
Spatial Placement

Switches

The addresses PinMAME reports as closed. Numbers are the public API values, not matrix hardware pins.

79 addresses

Switch map

Column × row matrix — the address is column·row.

used unused
 
1
2
3
4
5
6
7
8
1
2
3
4
5
6
7
8
11
Hover or tap an address to identify it.

Outside the matrix1, 2, 3, 4, 5, 6, 7, 8 — dedicated, diagnostic or flipper-column addresses. See the table below.

79 shown
# Name Device ID Role Wiring Evidence
1
Left Coin Chute
Button
switch.cabinet-1
cabinet.coin.1
J205-1Orange-Brown
WPC-Security CPU board
validated
2
Center Coin Chute
Button
switch.cabinet-2
cabinet.coin.2
J205-2Orange-Red
WPC-Security CPU board
validated
3
Right Coin Chute
Button
switch.cabinet-3
cabinet.coin.3
J205-3Orange-Black
WPC-Security CPU board
validated
4
4th Coin Chuteopt
Button
switch.cabinet-4
cabinet.coin.4
J205-4Orange-Yellow
WPC-Security CPU board
validated
5
Service Credits / Escape
Button
switch.cabinet-5
service.escape
J205-6Orange-Green
WPC-Security CPU board
validated
6
Volume Down / Down
Button
switch.cabinet-6
service.down
J205-7Orange-Blue
WPC-Security CPU board
validated
7
Volume Up / Up
Button
switch.cabinet-7
service.up
J205-8Orange-Violet
WPC-Security CPU board
validated
8
Begin Test / Enter
Button
switch.cabinet-8
service.enter
J205-9Orange-Gray
WPC-Security CPU board
validated
11
Ball Launch
Button
switch.matrix-11
cabinet.launch
J207-1Green-Brown
J209-1White-Brown
WPC-Security CPU board
validated
12
Not Used Matrix Position 12
switch.matrix-12
J207-1Green-Brown
J209-2White-Red
WPC-Security CPU board
validated
13
Start Button
Button
switch.matrix-13
cabinet.start
J207-1Green-Brown
J209-3White-Orange
WPC-Security CPU board
validated
14
Plumb Bob Tilt
Tilt
switch.matrix-14
cabinet.tilt
J207-1Green-Brown
J209-4White-Yellow
WPC-Security CPU board
validated
15
Left Outlane
Microswitch
switch.matrix-15
J207-1Green-Brown
J209-5White-Green
WPC-Security CPU board
validated
16
Left Flipper Lane
Microswitch
switch.matrix-16
J207-1Green-Brown
J209-7White-Blue
WPC-Security CPU board
validated
17
Right Flipper Lane
Microswitch
switch.matrix-17
J207-1Green-Brown
J209-8White-Violet
WPC-Security CPU board
validated
18
Right Outlane
Microswitch
switch.matrix-18
J207-1Green-Brown
J209-9White-Gray
WPC-Security CPU board
validated
21
Slam Tilt
Tilt
switch.matrix-21
cabinet.slam-tilt
J207-2Green-Red
J209-1White-Brown
WPC-Security CPU board
validated
22
Coin Door Closed
Microswitch
switch.matrix-22
cabinet.coin-door
J207-2Green-Red
J209-2White-Red
WPC-Security CPU board
validated
23
Buy-In Button
Button
switch.matrix-23
cabinet.buy-in
J207-2Green-Red
J209-3White-Orange
WPC-Security CPU board
validated
25
Shooter Lane
Microswitch
switch.matrix-25
J207-2Green-Red
J209-5White-Green
WPC-Security CPU board
validated
26
Left Slingshot
Leaf
switch.matrix-26
J207-2Green-Red
J209-7White-Blue
WPC-Security CPU board
validated
27
Right Slingshot
Leaf
switch.matrix-27
J207-2Green-Red
J209-8White-Violet
WPC-Security CPU board
validated
28
Three Bank Upper
Leaf
switch.matrix-28
J207-2Green-Red
J209-9White-Gray
WPC-Security CPU board
validated
31
Three Bank Center
Leaf
switch.matrix-31
J207-3Green-Orange
J209-1White-Brown
WPC-Security CPU board
validated
32
Three Bank Lower
Leaf
switch.matrix-32
J207-3Green-Orange
J209-2White-Red
WPC-Security CPU board
validated
33
Not Used Matrix Position 33
switch.matrix-33
J207-3Green-Orange
J209-3White-Orange
WPC-Security CPU board
validated
34
Right Flipper Wrench
Leaf
switch.matrix-34
J207-3Green-Orange
J209-4White-Yellow
WPC-Security CPU board
validated
35
Left Ramp Enter
Microswitch
switch.matrix-35
J207-3Green-Orange
J209-5White-Green
WPC-Security CPU board
validated
36
Left Ramp Made
Microswitch
switch.matrix-36
J207-3Green-Orange
J209-7White-Blue
WPC-Security CPU board
validated
37
Left Loop
Microswitch
switch.matrix-37
J207-3Green-Orange
J209-8White-Violet
WPC-Security CPU board
validated
38
Right Loop
Microswitch
switch.matrix-38
J207-3Green-Orange
J209-9White-Gray
WPC-Security CPU board
validated
41
Top TroughNC
Opto
switch.matrix-41
J207-4Green-Yellow
J209-1White-Brown
WPC-Security CPU board
validated
42
Trough 1 (Right)NC
Opto
switch.matrix-42
J207-4Green-Yellow
J209-2White-Red
WPC-Security CPU board
validated
43
Trough 2NC
Opto
switch.matrix-43
J207-4Green-Yellow
J209-3White-Orange
WPC-Security CPU board
validated
44
Trough 3NC
Opto
switch.matrix-44
J207-4Green-Yellow
J209-4White-Yellow
WPC-Security CPU board
validated
45
Trough 4 (Left)NC
Opto
switch.matrix-45
J207-4Green-Yellow
J209-5White-Green
WPC-Security CPU board
validated
46
Left Ramp Standup
Leaf
switch.matrix-46
J207-4Green-Yellow
J209-7White-Blue
WPC-Security CPU board
validated
47
Turbo Wrench
Leaf
switch.matrix-47
J207-4Green-Yellow
J209-8White-Violet
WPC-Security CPU board
validated
48
Jet Bumper Wrench
Leaf
switch.matrix-48
J207-4Green-Yellow
J209-9White-Gray
WPC-Security CPU board
validated
51
Left Lane
Microswitch
switch.matrix-51
J207-5Green-Black
J209-1White-Brown
WPC-Security CPU board
validated
52
Center Lane
Microswitch
switch.matrix-52
J207-5Green-Black
J209-2White-Red
WPC-Security CPU board
validated
53
Right Lane
Microswitch
switch.matrix-53
J207-5Green-Black
J209-3White-Orange
WPC-Security CPU board
validated
54
Ten Point
Leaf
switch.matrix-54
J207-5Green-Black
J209-4White-Yellow
WPC-Security CPU board
validated
55
Left Ramp Wrench
Leaf
switch.matrix-55
J207-5Green-Black
J209-5White-Green
WPC-Security CPU board
validated
56
Left LightupNC
Opto
switch.matrix-56
J207-5Green-Black
J209-7White-Blue
WPC-Security CPU board
validated
57
Center LightupNC
Opto
switch.matrix-57
J207-5Green-Black
J209-8White-Violet
WPC-Security CPU board
validated
58
Right LightupNC
Opto
switch.matrix-58
J207-5Green-Black
J209-9White-Gray
WPC-Security CPU board
validated
61
Upper PopperNC
Opto
switch.matrix-61
J207-6Green-Blue
J209-1White-Brown
WPC-Security CPU board
validated
62
Turbo PopperNC
Opto
switch.matrix-62
J207-6Green-Blue
J209-2White-Red
WPC-Security CPU board
validated
63
Turbo Ball SenseNC
Opto
switch.matrix-63
J207-6Green-Blue
J209-3White-Orange
WPC-Security CPU board
validated
64
Upper Eject
Microswitch
switch.matrix-64
J207-6Green-Blue
J209-4White-Yellow
WPC-Security CPU board
validated
65
Lower Kicker
Microswitch
switch.matrix-65
J207-6Green-Blue
J209-5White-Green
WPC-Security CPU board
validated
66
Turbo IndexNC
Opto
switch.matrix-66
J207-6Green-Blue
J209-7White-Blue
WPC-Security CPU board
validated
67
Not Used Matrix Position 67
switch.matrix-67
J207-6Green-Blue
J209-8White-Violet
WPC-Security CPU board
validated
68
Not Used Matrix Position 68
switch.matrix-68
J207-6Green-Blue
J209-9White-Gray
WPC-Security CPU board
validated
71
Not Used Matrix Position 71
switch.matrix-71
J207-7Green-Violet
J209-1White-Brown
WPC-Security CPU board
validated
72
Left Jet
Leaf
switch.matrix-72
J207-7Green-Violet
J209-2White-Red
WPC-Security CPU board
validated
73
Right Jet
Leaf
switch.matrix-73
J207-7Green-Violet
J209-3White-Orange
WPC-Security CPU board
validated
74
Center Jet
Leaf
switch.matrix-74
J207-7Green-Violet
J209-4White-Yellow
WPC-Security CPU board
validated
75
Right Ramp Enter
Microswitch
switch.matrix-75
J207-7Green-Violet
J209-5White-Green
WPC-Security CPU board
validated
76
Right Ramp Made
Microswitch
switch.matrix-76
J207-7Green-Violet
J209-7White-Blue
WPC-Security CPU board
validated
77
Not Used Matrix Position 77
switch.matrix-77
J207-7Green-Violet
J209-8White-Violet
WPC-Security CPU board
validated
78
Not Used Matrix Position 78
switch.matrix-78
J207-7Green-Violet
J209-9White-Gray
WPC-Security CPU board
validated
81
Not Used Matrix Position 81
switch.matrix-81
J207-9Green-Gray
J209-1White-Brown
WPC-Security CPU board
validated
82
Not Used Matrix Position 82
switch.matrix-82
J207-9Green-Gray
J209-2White-Red
WPC-Security CPU board
validated
83
Not Used Matrix Position 83
switch.matrix-83
J207-9Green-Gray
J209-3White-Orange
WPC-Security CPU board
validated
84
Not Used Matrix Position 84
switch.matrix-84
J207-9Green-Gray
J209-4White-Yellow
WPC-Security CPU board
validated
85
Not Used Matrix Position 85
switch.matrix-85
J207-9Green-Gray
J209-5White-Green
WPC-Security CPU board
validated
86
Not Used Matrix Position 86
switch.matrix-86
J207-9Green-Gray
J209-7White-Blue
WPC-Security CPU board
validated
87
Not Used Matrix Position 87
switch.matrix-87
J207-9Green-Gray
J209-8White-Violet
WPC-Security CPU board
validated
88
Not Used Matrix Position 88
switch.matrix-88
J207-9Green-Gray
J209-9White-Gray
WPC-Security CPU board
validated
111
Lower Right Flipper EOS
Leaf
switch.generic-111
internal.flipper.lower.right.eos
J906-1Black-Green
Fliptronic II board
validated
112
Lower Right Flipper Button
Opto
switch.generic-112
flipper.lower.right.button
J905-1Black-Violet
Fliptronic II board
validated
113
Lower Left Flipper EOS
Leaf
switch.generic-113
internal.flipper.lower.left.eos
J906-3Black-Blue
Fliptronic II board
validated
114
Lower Left Flipper Button
Opto
switch.generic-114
flipper.lower.left.button
J905-2Black-Gray
Fliptronic II board
validated
115
Upper Right Flipper EOS
Leaf
switch.generic-115
internal.flipper.upper.right.eos
J906-4Black-Violet
Fliptronic II board
validated
116
Upper Right Flipper Button
Opto
switch.generic-116
flipper.upper.right.button
J905-3Black-Yellow
Fliptronic II board
validated
117
Not Used Upper Left Flipper Position F7
switch.generic-117
validated
118
Not Used Upper Left Flipper Position F8
switch.generic-118
validated

Controlled devices

Everything the ROM can energise, grouped the way a table author builds it.

Coils, magnets & motors

23
23 shown
# Name Device ID Kind Role Wiring Evidence
1
Auto Plunger
device.auto-plunger Coil
Q82Vio-Brn
WPC-Security power driver board
validated
2
Upper Popper
device.upper-popper Coil
Q80Vio-Red
WPC-Security power driver board
validated
3
Upper Eject
device.upper-eject Coil
Q78Vio-Org
WPC-Security power driver board
validated
4
Lower Eject
device.lower-eject Coil
Q76Vio-Yel
WPC-Security power driver board
validated
5
Turbo Popper
device.turbo-popper Coil
Q64Vio-Grn
WPC-Security power driver board
validated
6
Not Used Solenoid 6
device.not-used-solenoid-6 Coil
Q66
WPC-Security power driver board
validated
7
Knocker
device.knocker Coil
cabinet.knocker
Q68Vio-Blk
WPC-Security power driver board
validated
8
Left Jet
device.left-jet Coil
Q70Vio-Gry
WPC-Security power driver board
validated
9
Right Jet
device.right-jet Coil
Q58Brn-Blk
WPC-Security power driver board
validated
10
Center Jet
device.center-jet Coil
Q56Brn-Red
WPC-Security power driver board
validated
11
Left Slingshot
device.left-slingshot Coil
Q54Brn-Org
WPC-Security power driver board
validated
12
Right Slingshot
device.right-slingshot Coil
Q52Brn-Yel
WPC-Security power driver board
validated
13
Trough
device.trough Coil
Q50Brn-Grn
WPC-Security power driver board
validated
17
Turbo Motor
device.turbo-motor Motor
Q42Blk-Brn
WPC-Security power driver board
validated
18
Race Track Motor
device.race-track-motor Motor
Q40Blk-Red
WPC-Security power driver board
validated
33
Upper Right Flipper Power
device.upper-right-flipper-power Coil
Q2Yel-Vio
Fliptronic II board
validated
34
Upper Right Flipper Hold
device.upper-right-flipper-hold Coil
Q7Org-Vio
Fliptronic II board
validated
35
Pit Ramp Diverter Power
device.pit-ramp-diverter-power Coil
Q1Yel-Gry
Fliptronic II board
validated
36
Pit Ramp Diverter Hold
device.pit-ramp-diverter-hold Coil
Q5Org-Gry
Fliptronic II board
validated
45
Lower Right Flipper Power
device.lower-right-flipper-power Coil
Q4Yel-Grn
Fliptronic II board
validated
46
Lower Right Flipper Hold
device.lower-right-flipper-hold Coil
Q11Org-Grn
Fliptronic II board
validated
47
Lower Left Flipper Power
device.lower-left-flipper-power Coil
Q3Yel-Blu
Fliptronic II board
validated
48
Lower Left Flipper Hold
device.lower-left-flipper-hold Coil
Q9Org-Blu
Fliptronic II board
validated

Flashers

13
13 shown
# Name Device ID Wiring Evidence
14
Upper Popper Flasher
device.upper-popper-flasher
Q48Brn-Blu
WPC-Security power driver board
validated
15
Top Left Corner Flasher
device.top-left-corner-flasher
Q46Brn-Vio
WPC-Security power driver board
validated
16
Top Right Corner Flasher
device.top-right-corner-flasher
Q44Brn-Gry
WPC-Security power driver board
validated
19
Orange Car Flasher
device.orange-car-flasher
Q38Blk-Org
WPC-Security power driver board
validated
20
Yellow Car Flasher
device.yellow-car-flasher
Q36Blk-Yel
WPC-Security power driver board
validated
21
Blue Car Flasher
device.blue-car-flasher
Q28Blu-Grn
WPC-Security power driver board
validated
22
Green Car Flasher
device.green-car-flasher
Q30Blu-Blk
WPC-Security power driver board
validated
23
Left Jet Flasher
device.left-jet-flasher
Q34Blu-Vio
WPC-Security power driver board
validated
24
Right Jet Flasher
device.right-jet-flasher
Q32Blu-Gry
WPC-Security power driver board
validated
25
Center Jet Flasher
device.center-jet-flasher
Q26Blu-Brn
WPC-Security power driver board
validated
26
Right Side Flasher
device.right-side-flasher
Q24Blu-Red
WPC-Security power driver board
validated
27
Left Side Flasher
device.left-side-flasher
Q22Blu-Org
WPC-Security power driver board
validated
28
Right Ramp Enter Flasher
device.right-ramp-enter-flasher
Q20Blu-Yel
WPC-Security power driver board
validated

Lamps

64

Lamp map

Column × row matrix — the address is column·row.

used unused
 
1
2
3
4
5
6
7
8
1
2
3
4
5
6
7
8
Hover or tap an address to identify it.
64 shown
# Name Device ID Role Wiring Evidence
11
Left Lane
lamp.matrix-11
Q98 column driver with Q90 row driver
WPC-Security power driver board
validated
12
Center Lane
lamp.matrix-12
Q98 column driver with Q89 row driver
WPC-Security power driver board
validated
13
Right Lane
lamp.matrix-13
Q98 column driver with Q88 row driver
WPC-Security power driver board
validated
14
Upper Eject Top
lamp.matrix-14
Q98 column driver with Q87 row driver
WPC-Security power driver board
validated
15
Jet Wrench
lamp.matrix-15
Q98 column driver with Q86 row driver
WPC-Security power driver board
validated
16
Extra Ball
lamp.matrix-16
Q98 column driver with Q85 row driver
WPC-Security power driver board
validated
17
Victory Lap
lamp.matrix-17
Q98 column driver with Q84 row driver
WPC-Security power driver board
validated
18
Turbo Wrench
lamp.matrix-18
Q98 column driver with Q83 row driver
WPC-Security power driver board
validated
21
Turbo Lock 1
lamp.matrix-21
Q97 column driver with Q90 row driver
WPC-Security power driver board
validated
22
Turbo Lock 2
lamp.matrix-22
Q97 column driver with Q89 row driver
WPC-Security power driver board
validated
23
Turbo Lock 3
lamp.matrix-23
Q97 column driver with Q88 row driver
WPC-Security power driver board
validated
24
Light Lock Lamp
lamp.matrix-24
Q97 column driver with Q87 row driver
WPC-Security power driver board
validated
25
Light Speedway
lamp.matrix-25
Q97 column driver with Q86 row driver
WPC-Security power driver board
validated
26
"Pass"
lamp.matrix-26
Q97 column driver with Q85 row driver
WPC-Security power driver board
validated
27
Left Ramp Wrench
lamp.matrix-27
Q97 column driver with Q84 row driver
WPC-Security power driver board
validated
28
Left Ramp Standup
lamp.matrix-28
Q97 column driver with Q83 row driver
WPC-Security power driver board
validated
31
Hit The "Wall"
lamp.matrix-31
Q96 column driver with Q90 row driver
WPC-Security power driver board
validated
32
Hit "The" Wall
lamp.matrix-32
Q96 column driver with Q89 row driver
WPC-Security power driver board
validated
33
"Hit" The Wall
lamp.matrix-33
Q96 column driver with Q88 row driver
WPC-Security power driver board
validated
34
Left Ramp Jackpot
lamp.matrix-34
Q96 column driver with Q87 row driver
WPC-Security power driver board
validated
35
Increase Boost
lamp.matrix-35
Q96 column driver with Q86 row driver
WPC-Security power driver board
validated
36
Souvenir Lamp
lamp.matrix-36
Q96 column driver with Q85 row driver
WPC-Security power driver board
validated
37
Left Flipper Lane
lamp.matrix-37
Q96 column driver with Q84 row driver
WPC-Security power driver board
validated
38
Left Outlane
lamp.matrix-38
Q96 column driver with Q83 row driver
WPC-Security power driver board
validated
41
Super Jets
lamp.matrix-41
Q95 column driver with Q90 row driver
WPC-Security power driver board
validated
42
Turbo Boost
lamp.matrix-42
Q95 column driver with Q89 row driver
WPC-Security power driver board
validated
43
Checkered Flag
lamp.matrix-43
Q95 column driver with Q88 row driver
WPC-Security power driver board
validated
44
Go For The Pole
lamp.matrix-44
Q95 column driver with Q87 row driver
WPC-Security power driver board
validated
45
Quick Pit
lamp.matrix-45
Q95 column driver with Q86 row driver
WPC-Security power driver board
validated
46
3X Playfield
lamp.matrix-46
Q95 column driver with Q85 row driver
WPC-Security power driver board
validated
47
Upper Right Flipper Wrench
lamp.matrix-47
Q95 column driver with Q84 row driver
WPC-Security power driver board
validated
48
Right Flipper Lane
lamp.matrix-48
Q95 column driver with Q83 row driver
WPC-Security power driver board
validated
51
Dueling Drivers
lamp.matrix-51
Q94 column driver with Q90 row driver
WPC-Security power driver board
validated
52
Super Lightups
lamp.matrix-52
Q94 column driver with Q89 row driver
WPC-Security power driver board
validated
53
Caution Flag
lamp.matrix-53
Q94 column driver with Q88 row driver
WPC-Security power driver board
validated
54
Extra Ball Flag
lamp.matrix-54
Q94 column driver with Q87 row driver
WPC-Security power driver board
validated
55
Wrong Turn
lamp.matrix-55
Q94 column driver with Q86 row driver
WPC-Security power driver board
validated
56
Gasoline Alley
lamp.matrix-56
Q94 column driver with Q85 row driver
WPC-Security power driver board
validated
57
Right Outlane
lamp.matrix-57
Q94 column driver with Q84 row driver
WPC-Security power driver board
validated
58
Shoot Again
lamp.matrix-58
Q94 column driver with Q83 row driver
WPC-Security power driver board
validated
61
Change Setup
lamp.matrix-61
Q93 column driver with Q90 row driver
WPC-Security power driver board
validated
62
Award Speedway
lamp.matrix-62
Q93 column driver with Q89 row driver
WPC-Security power driver board
validated
63
Hit The Wall
lamp.matrix-63
Q93 column driver with Q88 row driver
WPC-Security power driver board
validated
64
Right Ramp Jackpot
lamp.matrix-64
Q93 column driver with Q87 row driver
WPC-Security power driver board
validated
65
Pit Stop
lamp.matrix-65
Q93 column driver with Q86 row driver
WPC-Security power driver board
validated
66
Fast Laps
lamp.matrix-66
Q93 column driver with Q85 row driver
WPC-Security power driver board
validated
67
Not Used Lamp 67
lamp.matrix-67
Q93 column driver with Q84 row driver
WPC-Security power driver board
validated
68
Not Used Lamp 68
lamp.matrix-68
Q93 column driver with Q83 row driver
WPC-Security power driver board
validated
71
Lightup 1 Lower Right
lamp.matrix-71
Q92 column driver with Q90 row driver
WPC-Security power driver board
validated
72
Lightup 1 Upper Right
lamp.matrix-72
Q92 column driver with Q89 row driver
WPC-Security power driver board
validated
73
Lightup 1 Upper Left
lamp.matrix-73
Q92 column driver with Q88 row driver
WPC-Security power driver board
validated
74
Lightup 1 Lower Left
lamp.matrix-74
Q92 column driver with Q87 row driver
WPC-Security power driver board
validated
75
Lightup 2 Lower Right
lamp.matrix-75
Q92 column driver with Q86 row driver
WPC-Security power driver board
validated
76
Lightup 2 Upper Right
lamp.matrix-76
Q92 column driver with Q85 row driver
WPC-Security power driver board
validated
77
Lightup 2 Upper Left
lamp.matrix-77
Q92 column driver with Q84 row driver
WPC-Security power driver board
validated
78
Lightup 2 Lower Left
lamp.matrix-78
Q92 column driver with Q83 row driver
WPC-Security power driver board
validated
81
Lightup 3 Lower Right
lamp.matrix-81
Q91 column driver with Q90 row driver
WPC-Security power driver board
validated
82
Lightup 3 Upper Right
lamp.matrix-82
Q91 column driver with Q89 row driver
WPC-Security power driver board
validated
83
Lightup 3 Upper Left
lamp.matrix-83
Q91 column driver with Q88 row driver
WPC-Security power driver board
validated
84
Lightup 3 Lower Left
lamp.matrix-84
Q91 column driver with Q87 row driver
WPC-Security power driver board
validated
85
Not Used Lamp 85
lamp.matrix-85
Q91 column driver with Q86 row driver
WPC-Security power driver board
validated
86
Launch Button
lamp.matrix-86
cabinet.launch
Q91 column driver with Q85 row driver
WPC-Security power driver board
validated
87
Buy-In Button
lamp.matrix-87
cabinet.buy-in
Q91 column driver with Q84 row driver
WPC-Security power driver board
validated
88
Start Button
lamp.matrix-88
cabinet.start
Q91 column driver with Q83 row driver
WPC-Security power driver board
validated

General illumination

5
5 shown
# Name Device ID Role Wiring Evidence
0
Upper Left Playfield
gi.string-1
Q18Wht-Brn
WPC-Security power driver board
validated
1
Upper Right Playfield
gi.string-2
Q10Wht-Org
WPC-Security power driver board
validated
2
Lower Playfield
gi.string-3
Q14Wht-Yel
WPC-Security power driver board
validated
3
Backbox-Coindoor
gi.string-4
cabinet.insert-panel
Q16Wht-Grn
WPC-Security power driver board
validated
4
Backbox Title
gi.string-5
cabinet.insert-panel
Q12Wht-Vio
WPC-Security power driver board
validated

Virtual & other outputs

14
14 shown
# Name Device ID Role Evidence
29
WPC J111 General-Purpose State Bit A
device.wpc-j111-general-purpose-state-bit-a
internal.wpc-state
validated
30
WPC J111 General-Purpose State Bit B
device.wpc-j111-general-purpose-state-bit-b
internal.wpc-state
validated
31
WPC Game-On State
device.wpc-game-on-state
internal.wpc-state
validated
32
Unused WPC State Channel 32
device.unused-wpc-state-channel-32
internal.unused.wpc-output
validated
37
Unused WPC-Security Output 37
device.unused-wpc-security-output-37
internal.unused.wpc-output
validated
38
Unused WPC-Security Output 38
device.unused-wpc-security-output-38
internal.unused.wpc-output
validated
39
Unused WPC-Security Output 39
device.unused-wpc-security-output-39
internal.unused.wpc-output
validated
40
Unused WPC-Security Output 40
device.unused-wpc-security-output-40
internal.unused.wpc-output
validated
41
Unused WPC-Security Output 41
device.unused-wpc-security-output-41
internal.unused.wpc-output
validated
42
Unused WPC-Security Output 42
device.unused-wpc-security-output-42
internal.unused.wpc-output
validated
43
Unused WPC-Security Output 43
device.unused-wpc-security-output-43
internal.unused.wpc-output
validated
44
Unused WPC-Security Output 44
device.unused-wpc-security-output-44
internal.unused.wpc-output
validated
49
PinMAME Simulator Ball-Shooter Channel
device.pinmame-simulator-ball-shooter-channel
internal.unused.wpc-output
validated
50
Reserved WPC Output 50
device.reserved-wpc-output-50
internal.unused.wpc-output
validated

Configuration & other inputs

9 shown
# Name Device ID Kind Wiring Evidence
1
CPU DIP 1 (country/option configuration bit)
Dip
switch.dip-1 DIP switch
validated
2
CPU DIP 2 (country/option configuration bit)
Dip
switch.dip-2 DIP switch
validated
3
CPU DIP 3 (country/option configuration bit)
Dip
switch.dip-3 DIP switch
validated
4
CPU DIP 4 (country/option configuration bit)
Dip
switch.dip-4 DIP switch
validated
5
CPU DIP 5 (country/option configuration bit)
Dip
switch.dip-5 DIP switch
validated
6
CPU DIP 6 (country/option configuration bit)
Dip
switch.dip-6 DIP switch
validated
7
CPU DIP 7 (country/option configuration bit)
Dip
switch.dip-7 DIP switch
validated
8
CPU DIP 8 (country/option configuration bit)
Dip
switch.dip-8 DIP switch
validated
24
Always Closed
Other
switch.matrix-24 Constant
J207-2Green-Red
J209-4White-Yellow
WPC-Security CPU board
validated

Mechanisms

Logical assemblies with their actuators, sensors and observed behaviour. Click a chip to jump to the address it refers to.

Four-ball trough

mechanism.trough

Kicker

Four balls rest on the trough optos 42 (Trough 1, right, nearest the eject) to 45 (Trough 4, left); 41 (Top Trough) is the fifth opto position on the same A-19963 outhole ball trough. All five are LED/phototransistor pairs on the A-18159 10 Opto P.C.B. and are normalized by PinMAME. Solenoid 13 (Trough) ejects the ball on 42 into the shooter lane. The retained script's cvpmTrough holds the balls on 42-45 and pulses 41 in the same event as each eject; pinned PinMAME's preliminary simulator calls 41 'Trough Jam' and routes the ejected ball through it to the shooter lane.

Shooter lane and auto plunger

mechanism.auto-plunger

Kicker

A ball served from the trough rests on Shooter Lane (25). The ROM fires solenoid 1, the A-14525 kicker bracket at the foot of the lane, to launch it, either automatically or when the player presses the cabinet Ball Launch button (11, lit by lamp 86). There is no manual plunger; the retained script's Plunger1 object stands in for the auto-launch kicker.

Turbo ball lock

mechanism.turbo

Motorized

A ball entering the turbo popper at the upper left (opto 62, A-20159 Ball Popper Assembly) is raised by solenoid 5 up the A-20407 Turbo Feed Wire Ramp into the turbo: a horizontal impeller (03-9343) inside the A-20065 housing, turned by the 12VDC 14-8021.1 gearmotor of the A-20038 Turbo Motor Assembly on solenoid 17. The manual's rules lock two balls to start a 3-ball multiball, award the Super Jackpot for re-locking the third, and serve an extra ball when every ball in play is locked (four balls at most); the manual prints no physical capacity. Turbo Ball Sense (63) is the LED/phototransistor pair through the housing wall; Turbo Index (66) is the A-20047 Turbo Opto PCB under the impeller. Turned slowly the turbo stores balls; spun up it throws them out onto the 12-7273.2 Turbo Exhaust Ramp. Pinned PinMAME models speed from the spacing of solenoid-17 pulses (stopped after 60 updates without a pulse, fast when pulses arrive within two updates) and a 64-step position that closes 66 for the first three of every sixteen steps. The retained script's own Dorsola/Dozer simulator reads Controller.GetMech(0) for the speed, advances a four-position model, opens 66 once per quadrant and closes it for the other three sub-steps, closes 63 when a ball sits in the sensed quadrant, and ejects the ball there at fast speed. The two duty cycles for 66 differ; the definition asserts only that 66 is an index opto read by the ROM, not its duty cycle.

Race track car

mechanism.race-track

Motorized

The A-20169 Race Track Assembly is an upright arched weldment at the rear of the playfield. Solenoid 18 drives its 14-8022 gear motor, which turns a hub carrying a small car and driver around the face of the arch; a 04-10094 reflector fixture sits at each top corner, wired ORG and ORG/WHT, the colours of G.I. string 02 (Upper Right Playfield); each assembly is drawn with two reflector cones and the drawing prints no bulb count. No switch reports the car's position. The retained script rotates the Indy_Top car while the output is on and strobes its IU1-IU5 lights and car shadows with it as an effect.

Pit ramp diverter

mechanism.pit-ramp-diverter

Gate

The A-19978 Pit Ramp Diverter Assembly on the left of the playfield is a plunger coil (A-20099) on the Fliptronic upper-left circuits: 35 is the power winding and 36 the hold winding. The plunger turns a drive arm and the A-20413 blade carrying a large car and driver; the master spring returns it when the coil is released. No switch senses its position. The retained script binds only the hold winding (36): energized it lowers the Indy_Bottom car and raises the DiverterOn wall, released it restores the DiverterOff wall.

Upper popper

mechanism.upper-popper

Kicker

A ball dropping into the upper popper at the rear (opto 61, A-20235 Ball Popper Assembly) is raised by solenoid 2 onto the 12-7282 Rear Wire Ramp; the retained script lifts it from sw61 to sw61a and kicks it on.

Upper eject

mechanism.upper-eject

Kicker

A saucer at the top centre (switch 64, A-17985-R Eject Switch Assembly) kicked by solenoid 3 (B-9361-R-1 Ball Eject Assembly).

Lower eject (lower kicker)

mechanism.lower-eject

Kicker

A kicker in the right-centre of the playfield (switch 65 Lower Kicker, A-20406 switch and bracket) kicked by solenoid 4 (A-20450 Kicker Assembly with A-20451 coil and bracket); the retained script animates a hammer arm while ejecting.

Lightup targets

mechanism.lightup-targets

Other

Three A-19820-1 Illuminated Target Assemblies (left, center, right), each with an A-19823 board that carries the target's OPTO1 interrupter (switches 56-58) and four red LEDs driven as lamp-matrix addresses (Lightup 1 = 71-74, Lightup 2 = 75-78, Lightup 3 = 81-84).

Three jet bumpers

mechanism.jet-bumpers

Other

Three A-9415-2 jet bumpers with A-12030-3 switch assemblies and A-20432-5 flasher wafers (flashers 23-25). The retained script's Bumper1/Bumper2/Bumper3 handlers pulse 72/73/74, matching the printed Left/Right/Center names to the objects' positions.

Three flippers

mechanism.flippers

Other

Lower right (A-15849-R-2), lower left (A-15849-L-2) and upper right (A-14876-R-3) Fliptronic flippers, all FL-11629 blue coils with separate power and hold windings, each with a cabinet opto (112, 114, 116) and an end-of-stroke leaf switch (111, 113, 115). The upper right flipper sits on the right side at mid-playfield below the right ramp. The ROM energizes the power and hold windings on the button and switches the power transistor off when it reads the end-of-stroke input close; the hold winding keeps the flipper up while the button stays pressed.

Backbox knocker

mechanism.knocker

Other

Solenoid 7 fires the B-10686-1 knocker in the backbox.

Drives

Recreation notes

Working knowledge that has no schema field yet — edition differences, tuning values, pitfalls.

Coverage: partial. Every address is enumerated and named, and construction, polarity, mechanism and variant facts are validated from the factory manuals, pinned PinMAME and the retained known-working table, and no conflict is open. It stays partial on spatial placement alone: the playfield general-illumination sockets are known only from one community table's light collections, the race track's G.I. reflector bulbs are neither counted nor placed, and the factory switch drawing puts the Ten Point (54) and Right Ramp Enter (75) callouts just over the check's 0.07 limit from the table objects, so those two placements stay observed.

Identity and drivers

  • Midway Manufacturing Company under the Bally name, model 50026, released June 1995 (IPDB 2853, OPDB Gr8l3-MDWr0).
  • WPC-Security (WPC-S) hardware with a DCS sound board and a 128x32 DMD.
  • PinMAME drivers: i500_11r (1.1R, parent), i500_11b (1.1 Belgian) and i500_10r (1.0R). All three are declared in src/wpc/sims/wpc/prelim/i500.c with the wpc_mSecurityS machine driver, share one i500GameData and the same six sound ROMs, and are the same physical machine.

Evidence used

  • Operators Handbook 16-10140, July 1995 (16 pages, Internet Archive arcademanual_Indianapolis_500_OPS): lamp, switch and solenoid tables with wiring and the location drawings. Transcribed with native-resolution crops under evidence/excerpts/bally.indianapolis-500.1995/.
  • Operations manual (152 pages, IPDB indy500manualfull.pdf, image-only): the board and mechanism assembly pages that settle construction (A-19823, A-20047, A-19978, A-20038, A-20169, A-18159), the turbo multiball rules, the flasher wiring drawing and the power driver board connector lists.
  • Known-working table Indianapolis_500_VPX_1.1_RTM.vpx (JPSalas VP9, Dozer VPX, Flupper ramps,
    1. and its embedded script: runtime bindings and all geometry. Its two 4K MOD derivatives are the same geometry lineage.
  • VPW 1.36 script (TastyWasps, 2023) from the pinned vpxtable_scripts corpus: same bindings, plus a separately driven upper right flipper.
  • Pinned PinMAME 8371478a: address routing, inverted-switch mask and the turbo model.

Controller facts a recreation needs

  • Switches use WPC column/row numbering 11-88, coin door 1-8, Fliptronic 111-118.
  • Opto switches, all already normalized in public state (1 = beam broken / ball present): trough 41-45, lightup targets 56-58, upper popper 61, turbo popper 62, turbo ball sense 63 and turbo index
    1. PinMAME's mask {..,0x1f,0xe0,0x27,..} covers exactly these twelve. Do not invert them again.
  • Switch 66 is an opto even though both printed switch matrices leave its cell unshaded: its part, A-20047, is the Turbo Opto PCB Assembly ("Opto Integrated 10mA").
  • Fliptronic buttons 112/114/116 are cabinet optos; PinMAME's WPC_FLIPPERS read complements the whole column, so they too arrive normalized (1 = pressed). 111/113/115 are end-of-stroke leaf switches. 117/118 (upper left) are not used.
  • Switch 24 is the always-closed link; PinMAME closes it at reset. The retained table writes it open in Table1_Init, a defect in that table.
  • Solenoids 1-28 are the printed drivers. 29-32 are WPC state channels (31 = Game-On, because no fast-flip address is configured; 32 always zero). 37-44 are dead on this generation. 49/50 are simulator/reserved.
  • Flippers: lower right 45 (power) / 46 (power or hold), lower left 47/48, upper right 33 (power) / 34 (power or hold). The printed flipper circuits 29-32 are the public 45-48.
  • The Fliptronic upper-left circuits drive the pit-ramp diverter: 35 is its power winding, 36 its hold winding (raw bits, because the game declares no upper-left flipper).
  • Solenoid 17 (Turbo Motor) and 18 (Race Track Motor) are printed in the Flasher category but drive motors; 17 is pulsed, and the turbo's speed follows the pulse spacing.
  • G.I. strings: public 0 Upper Left Playfield, 1 Upper Right Playfield, 2 Lower Playfield (these three light the playfield; 0 and 2 also feed backbox bulbs), 3 Backbox-Coindoor and 4 Backbox Title (backbox only). The race track's two reflector fixtures are wired in string 02's colours (see below).
  • Lamps 71-84 are red LEDs inside the three lightup targets, not bulbs. 67, 68 and 85 are unused; 86-88 light the Launch, Buy-In and Start buttons.

Mechanisms

Trough and launch

Four balls sit on optos 42 (right, at the eject) to 45 (left); 41 (Top Trough) is a fifth opto on the same trough. Solenoid 13 serves a ball into the shooter lane (25). Solenoid 1, a kicker at the foot of the lane, launches it, automatically or when the player presses the Launch button (11). There is no manual plunger.

Turbo

The signature toy at the upper left. A ball entering the turbo popper (opto 62) is raised by solenoid 5 up the turbo feed ramp into the turbo, a horizontal impeller in a housing turned by a 12 VDC gearmotor on solenoid 17. Turning slowly it stores balls in its impeller; spun up it throws them out onto the turbo exhaust ramp. The manual's rules lock two balls to start a 3-ball multiball, award the Super Jackpot for re-locking the third, and serve an extra ball when every ball in play is locked (four balls at most); the manual gives no physical capacity. Turbo Ball Sense (63) is an LED/phototransistor pair through the housing wall and Turbo Index (66) is an opto board under the impeller. PinMAME models the speed from the spacing of solenoid-17 pulses (stopped after roughly a second without a pulse, fast when pulses come back to back) and closes 66 for three of every sixteen steps of a 64-step revolution. The retained table's own turbo model advances four quadrants and opens 66 once per quadrant, holding it closed for the rest; recreations need an index edge per quadrant, and the exact duty cycle is not established by any source retained here.

Race track

An upright arched track at the rear right of the playfield. Solenoid 18 runs its gear motor, which carries a small car and driver around the arch. No switch reports its position.

A reflector fixture sits at each top corner of the arch, each drawn with two reflector cones. The factory drawing labels every lead ORG and ORG/WHT, read as the Orange return and White-Orange 6.8 VAC of G.I. string 02 (the only string printing #555 playfield bulbs), so they are general illumination, dimmed with the string and not strobed; the drawing prints no bulb count. The 2017 table lights that corner from its string-2 collection and adds a strobe effect (IU1-IU5 and car shadows) while the car spins; that is a table effect, not a second circuit.

Pit ramp diverter

On the left side beside the three-bank targets. A plunger coil (35 power, 36 hold) turns a blade with a large car and driver on it to divert the ball; a master spring returns it. No switch senses its position.

Poppers and kickers

  • Upper popper at the rear (opto 61, solenoid 2) lifts the ball onto the rear wire ramp.
  • Upper eject saucer at the top centre (switch 64, solenoid 3).
  • Lower kicker at right centre (switch 65, solenoid 4, a hammer-style kicker arm).

Targets, bumpers and slingshots

  • Three lightup targets (56 left, 57 center, 58 right), each an illuminated target whose board carries the target opto and four red LEDs (lamps 71-74, 75-78, 81-84). "Upper" and "lower" LEDs differ in height on the upright board, not in playfield position.
  • Three-bank orange targets 28/31/32 on the left, stationary targets 34, 46, 47, 48 and 55.
  • Jets: Left 72 / solenoid 8, Right 73 / 9, Center 74 / 10 (the center jet is the lower one), each with a flasher in its wafer (23, 24, 25).
  • Slingshots 26/11 and 27/12; switch 54 (Ten Point) is a rubber scoring switch at the right.

Flippers

Three blue FL-11629 flippers: lower left, lower right and an upper right flipper at mid-right below the right ramp, each with its own cabinet opto and end-of-stroke switch. The 2017 table moves the upper flipper with the lower right callback; the 2023 VPW script drives it from its own address 34.

Manual discrepancies worth knowing

  • The lamp-locations list swaps the names of lamps 18 and 27 against the lamp matrix. The matrix is right: 18 (Turbo Wrench) sits by the turbo and 27 (Left Ramp Wrench) by the left ramp wrench target.
  • Switch 63's LED/phototransistor is printed A-14231/A-14232 in the handbook and turbo assembly but A-16908/A-16909 on the 10-opto board page; both are optos.
  • The flasher wiring drawing prints different wire colours for solenoids 14-16 than the solenoid table.
  • Solenoid 12's assembly is printed A-9362-R-3 in one list and B-9362-R-3 in two others (recorded as B-9362-R-3).
  • The power driver board connector lists (printed 3-25/3-26) label J120 "to playfield" and J121 "to insert", the reverse of the handbook G.I. table's columns, and put the lamp rows on J135 and columns on J138 while marking the matrix's J133 and J137 "Not Used". The game-specific tables are recorded.

What would complete the record

  • A socket-level survey of the playfield general illumination on a real machine, or a factory drawing assigning each G.I. socket to strings 1-3.
  • The race-track reflector bulb count and positions (a photo of a real machine).
  • A second geometry source for the Ten Point (54) and Right Ramp Enter (75) switches.

ROM sets

Every driver that resolves to this physical machine.

ROM set Description Year Parent Hardware
i500_11rIndianapolis 500 (1.1R)
Bally 1.1R game ROM; the parent of the i500 clone tree and the firmware both retained scripts run.
1995—identical
i500_11bIndianapolis 500 (1.1 Belgian)
Bally 1.1 Belgian game ROM for the same physical machine. It is declared with the same wpc_mSecurityS machine driver, shares the parent's i500GameData and sound ROMs, and changes no public address.
1995i500_11ridentical
i500_10rIndianapolis 500 (1.0R)
Bally 1.0R earlier game ROM for the same physical machine, sharing the parent's i500GameData and sound ROMs.
1995i500_11ridentical

Parent set: i500_11r — clones share this definition unless a hardware difference is noted.

Pinball memory maps

External source LGPL-3.0-only1 map

RAM layouts published by an independent project and mirrored here at a pinned commit. They are not part of this machine’s definition: nothing below was used as evidence for the definition, and none of it counts towards coverage. Check claims against the upstream project.

Commit
d8693b9

This program makes use of content from the Pinball Memory Maps project.

i500_11r.map.json

williams-wpc-12Kv5format 0.8

maps/williams/wpc/i500_11r.map.json

Applies to ROMs
i500_10ri500_11bi500_11r
Sections
auditschecksum16checksum8game_statehigh_scoreslast_playedmode_champions

williams-wpc-12K defines the RAM layout this map’s offsets are read against — the map is not interpretable without it.

Evidence

Every claim above traces to one of these. When they disagree: a known-working VPX script wins on controller addresses and causality, the manual wins on wiring and construction, pinned PinMAME wins on emulator routing and display layout.

  • PinMAME catalog

    BSD-3-Clause

    pinmame.catalog.8371478a7640

    PinmameGetGames records for i500_11r, i500_11b and i500_10r

    by
    PinMAME contributors
    rev
    8371478a7640
  • PinMAME source

    BSD-3-Clause

    pinmame.core.8371478a7640

    Source locations

    src/wpc/sims/wpc/prelim/i500.c: CORE_GAMEDEF(i500,11r) and CORE_CLONEDEF(i500,11b/10r) all with wpc_mSecurityS; i500GameData GEN_WPCSECURITY with wpc_dispDMD, FLIP_SW(FLIP_L|FLIP_U)|FLIP_SOL(FLIP_L|FLIP_UR), the inverted-switch mask {0x00,0x00,0x00,0x00,0x1f,0xe0,0x27,0x00,0x00,0x00,0x00,0x00}, no custom solenoids and no wpc_set_fastflip_addr call; i500_handleMech/i500_getMech (turbo speed from core_getPulsedSol(17) pulse spacing, 64-step turbo position, switch 66 driven only when mechanics handling bits 0 and 1 are both enabled); the *** PRELIMINARY *** simulator's #define block and i500_stateDef are cross-reference only. src/wpc/core.h CORE_FIRSTUFLIPSOL=33, CORE_FIRSTLFLIPSOL=45, sURFlip=34, sLRFlip=46, sLLFlip=48, CORE_URFLIPSOLBITS=0x30, CORE_LRFLIPSOLBITS=0x03, CORE_LLFLIPSOLBITS=0x0c. src/wpc/core.c core_getSol (29-32 J111/GameOn remap, 33-36 solenoids2 with the upper-right flipper mask because FLIP_SOL(FLIP_UR) is set and raw bits 6/7 at 35/36 because FLIP_SOL(FLIP_UL) is not, 37-44 zero outside WPC-95/System 11, 45-48 lower flippers). src/wpc/wpc.c WPC_FLIPPERS complement read for non-WPC-95 generations and the always-closed switch 24 set at machine reset (coreGlobals.swMatrix[2] |= 0x08).

    by
    PinMAME contributors
    rev
    8371478a7640
  • Human review

    BSD-3-Clause

    controller-profile.pinmame-wpc-security

    WPC-Security public switch, DIP, solenoid, lamp and five-string G.I. address rules

    internal:controllers/pinmame/wpc-security.json
    by
    PinMAME contributors
    rev
    repository
  • Operator manual

    manual.bally.indianapolis-500.1995.operators-handbook

    Source locations

    16-page Midway Manufacturing Company Indianapolis 500 Operators Handbook, 16-10140, July 1995. Internet Archive item arcademanual_Indianapolis_500_OPS (https://archive.org/details/arcademanual_Indianapolis_500_OPS), file https://archive.org/download/arcademanual_Indianapolis_500_OPS/Indianapolis_500_OPS.pdf, uploader manuallibrary@textfiles.com, collections arcademanuals/manuals, no rights metadata. Image-only 300 dpi scan: printed pages 2-3 lamp matrix and locations, 4-5 switch matrix and locations, 6-7 solenoid/flasher table, G.I. and flipper circuits and locations, 8 and 10 upper/lower playfield parts.

    external:pinmame-manuals/by-machine/bally.indianapolis-500.1995/Indianapolis_500_OPS.pdf
    by
    Midway Manufacturing Company; scan hosted by the Internet Archive
    sha256
    537bf7782458…
  • Operator manual

    manual.bally.indianapolis-500.1995.operations-manual

    Source locations

    152-page image-only Indianapolis 500 operations manual, IPDB machine 2853 (https://www.ipdb.org/machine.cgi?id=2853, Midway 'Indianapolis 500', June 1995, model 50026, WPC-S), resource https://www.ipdb.org/files/2853/indy500manualfull.pdf, downloaded through an authenticated browser. The untouched download is retained under this hash; a contributor-made Acrobat OCR copy (indy500manualfull.pdf, SHA-256 2cd7354de4744fcc84078dd98cb6b544bebc38780e8daf52d1454c6962340e13) is retained beside it for text search only. Section 2 printed 2-13/2-14 (A-19823 4-LED Illuminated Target PCB, A-20047 Turbo Opto PCB), 2-22 (A-19978 Pit Ramp Diverter), 2-23 (A-20038 Turbo Motor), 2-29 (A-20169 Race Track); the game rules (PDF page 17, Turbo Multi-Ball); Section 3 printed 3-7 (flasher wiring), 3-20 (A-18159 10 Opto P.C.B.) and 3-25/3-26 (power driver board connector lists).

    external:pinmame-manuals/by-machine/bally.indianapolis-500.1995/ipdb-2853/indy500manualfull.original-scan.pdf
    by
    Midway Manufacturing Company; scan hosted by the Internet Pinball Machine Database
    sha256
    89d0cb19701e…
  • VPX table

    vpx-table.indianapolis-500-dozer-1-1-rtm

    Source locations

    Retained known-working Indianapolis 500 VPX 1.1 RTM (JPSalas VP9, Dozer VPX conversion, ramps by Flupper, released 18 Aug 2017), VPX 10.4. Exact playfield bounds are left=0 top=0 right=952 bottom=2162; normalized coordinates are x/952 and y/2162. Geometry authority for named table objects only. The contributor's collection also holds two 2020 4K MOD derivatives of this table; they are the same lineage and add no independent geometry.

    external:pinmame-vpx-sources/bally/indianapolis-500-1995/source/Indianapolis_500_VPX_1.1_RTM.vpx
    by
    JPSalas, Dozer and Flupper
    sha256
    a009c201fa49…
  • VPX script

    vpx-script.indianapolis-500-dozer-1-1-rtm

    Source locations

    Embedded script of the retained table (53,729 bytes): cGameName = "i500_11r", UseSolenoids = 1, UseLamps = 1, HandleMechanics = 1; SolCallback/SolModCallback for solenoids 1-5, 7, 13-16, 18-28 and 36; cvpmTrough on switches 42-45 pulsing 41 on each eject; saucers/poppers on 61, 62, 64, 65; Dorsola/Dozer turbo simulator reading Controller.GetMech(0) and driving switches 63 and 66; UpdateGI dispatch Case 0 'top left' (GITL), Case 1 'top right' (GITR), Case 2 'bottom' (GIB); Lights(n) lamp bindings.

    external:pinmame-vpx-sources/bally/indianapolis-500-1995/extracted-vpxtool/script.vbs
    by
    JPSalas, Dorsola and Dozer
    sha256
    bbb957330598…
  • VPX table

    vpx-extraction.indianapolis-500-dozer-1-1-rtm

    Source locations

    Canonical manifest of every sorted relative POSIX path, byte size and SHA-256 under extracted-vpxtool; manifest SHA-256 1febbab77b92e2cd5d2f0ad4cfedb2d8eb6768e38aeefb3bf1f087af8b44dba1; 1031 files, 152451195 bytes, produced with vpxtool git:v0.33.3 from the retained table. Bounds are left=0 top=0 right=952 bottom=2162.

    external:pinmame-vpx-sources/bally/indianapolis-500-1995/extracted-vpxtool.manifest.json
    by
    vpxtool extraction
  • VPX script

    vpx-script.indianapolis-500-vpw-1-36

    Source locations

    Indianapolis 500 (Bally 1995) v1.36.vbs (142,080 bytes), the April 2023 TastyWasps/VPW enhancement of the same Dozer table: cGameName = "i500_11r", UseSolenoids = 2, the same SolCallback table for 1-5, 7, 13-16, 18-28 and 36, the same switch handlers and turbo simulator, and additionally SolCallback(sURFlipper) = "SolURFlipper" driving the upper right flipper on its own; its KeyUpperRight key handler also calls SolURFlipper 1/0 directly (a staged-flipper convenience that bypasses the ROM). Script only; its table is not retained.

    by
    JPSalas, Dorsola, Dozer and TastyWasps (VPW); corpus by sverrewl
    rev
    0c036bb61b4b
    sha256
    3398dc8c812b…

Something wrong or missing?

This definition still has 1 unmet requirement, listed under Missing data below. Fixes belong in the definition itself — editing on GitHub forks it for you and opens the pull request.

Cite a source for anything you change — a manual page, a line in a working VPX script, PinMAME source, or a reading from the machine's own service menu. Claims without provenance cannot be validated.

Same platform

Missing data

What this game definition still needs to reach 100% and become author-ready.

  • Physical device locations

    Establish validated playfield locations for every physical sensor, actuator and light emitter, including bulb counts and justified projections.

Recorded completion blockers

Blockers

  • Playfield general illumination (G.I. strings 1-3, public 0-2) has no factory socket list: the manuals print only the string names, connectors and bulb types. Every playfield G.I. coordinate therefore comes from the retained table's GITL/GITR/GIB collections that its UpdateGI dispatches per string, reduced to distinct bulb-mesh lights, and stays observed. Promotion needs a socket-level G.I. survey of a real machine, or a factory drawing that assigns each playfield G.I. socket to its string.
  • The race track's two reflector fixtures belong to G.I. string 2 by their factory wire colours, but the drawing prints no bulb count and the retained table models no bulb there, so they are neither counted nor placed.
  • Switches 54 (Ten Point) and 75 (Right Ramp Enter) stay observed: through the refitted handbook switch drawing, callout 54 ends 0.075 from its wall and callout 75 0.064-0.078 from its trigger, above the 0.07 limit.

Promotion decision

Refused. coverage.missing is ["spatial_placement"]: the playfield G.I. sockets are known only from one community table's light collections, the race-track reflector bulbs are neither counted nor placed, and switches 54 and 75 fail the factory switch-drawing check.

Read the curation report