Sharpshooter

Partial

Game Plan1979game-plan.sharpshooter.1979

Wire it up

what an authoring tool needs first
Bind this ROM
sshooter

1 ROM set resolve to this machine. Clones share the definition unless a hardware difference is listed.

Controller platform
Not determined
Displays

No display inventory recorded yet.

Address space
Switches
9–40 (21)
Solenoids
8–21 (13)
Lamps
10–60 (40)

Coverage

Partial

Real evidence exists, but authoring requirements are still missing or in conflict. Verify before shipping a table.

Completion13%

Progress is derived from the fixed author-readiness requirements. It helps rank unfinished work, but only a 100% author-ready definition passes the publication gate.

Catalog Identity
validated
Address Enumeration
unknown
Semantic Naming
unknown
Physical Wiring
unknown
Mechanisms
unknown
Variant Coverage
candidate
Recreation Knowledge
unknown
Still missing · 14
Driver MappingController PlatformInput EnumerationInput SemanticsOutput EnumerationOutput SemanticsDisplay InventoryMechanism InventoryMechanism BehaviorPolarityVariant DifferencesRecreation NotesProvenanceSpatial Placement

Switches

The addresses PinMAME reports as closed. Numbers are the public API values, not matrix hardware pins.

21 addresses

Switch map

Sequential addresses, grouped in columns of eight.

used unused
 
+0
+1
+2
+3
+4
+5
+6
+7
1–8
9–16
17–24
25–32
33–40
Hover or tap an address to identify it.
21 shown
# Name Device ID Evidence
9
Rightangle
switch.rightangle candidate
12
Lane3
switch.lane3 candidate
13
Lane5
switch.lane5 candidate
14
Lane6
switch.lane6 candidate
15
Left Sling Shot
switch.left-sling-shot candidate
16
Left Inlane
switch.left-inlane candidate
18
Left Outlane
switch.left-outlane candidate
21
Bumper3
switch.bumper3 candidate
22
Bumper4
switch.bumper4 candidate
23
Spinner
switch.spinner candidate
25
Roll1
switch.roll1 candidate
27
Roll2
switch.roll2 candidate
28
Roll3
switch.roll3 candidate
29
Roll4
switch.roll4 candidate
30
Roll5
switch.roll5 candidate
33
Bumper2
switch.bumper2 candidate
34
Bumper1
switch.bumper1 candidate
37
Lane1
switch.lane1 candidate
38
Lane2
switch.lane2 candidate
39
Lane4
switch.lane4 candidate
40
Lane7
switch.lane7 candidate

Controlled devices

Everything the ROM can energise, grouped the way a table author builds it.

Coils, magnets & motors

13
13 shown
# Name Device ID Evidence
8
Ball Release
coil.ball-release candidate
9
USling
coil.usling candidate
10
Bumper4
coil.bumper4 candidate
11
Drop A
coil.drop-a candidate
12
Bumper2
coil.bumper2 candidate
13
Bumper3
coil.bumper3 candidate
14
Bumper1
coil.bumper1 candidate
15
Kicker
coil.kicker candidate
16
Enable
coil.enable candidate
18
Chime D
coil.chime-d candidate
19
Chime C
coil.chime-c candidate
20
Chime B
coil.chime-b candidate
21
Chime A
coil.chime-a candidate

Lamps

40

Lamp map

Sequential addresses, grouped in columns of eight.

used unused
 
+0
+1
+2
+3
+4
+5
+6
+7
1–8
9–16
17–24
25–32
33–40
41–48
49–56
57–64
Hover or tap an address to identify it.
40 shown
# Name Device ID Evidence
10
L10
lamp.l10 candidate
11
L11
lamp.l11 candidate
12
L12
lamp.l12 candidate
13
L13
lamp.l13 candidate
14
L14
lamp.l14 candidate
15
L15
lamp.l15 candidate
17
L17
lamp.l17 candidate
18
L18
lamp.l18 candidate
19
L19
lamp.l19 candidate
20
L20
lamp.l20 candidate
21
L21
lamp.l21 candidate
22
L22
lamp.l22 candidate
23
L23
lamp.l23 candidate
24
L24
lamp.l24 candidate
25
L25
lamp.l25 candidate
26
L26
lamp.l26 candidate
28
L28
lamp.l28 candidate
29
L29
lamp.l29 candidate
30
L30
lamp.l30 candidate
31
L31
lamp.l31 candidate
32
L32
lamp.l32 candidate
33
L33
lamp.l33 candidate
35
L35
lamp.l35 candidate
36
L36
lamp.l36 candidate
37
L37
lamp.l37 candidate
39
L39
lamp.l39 candidate
42
L42
lamp.l42 candidate
43
L43
lamp.l43 candidate
45
L45
lamp.l45 candidate
46
L46
lamp.l46 candidate
47
L47
lamp.l47 candidate
48
L48
lamp.l48 candidate
50
L50
lamp.l50 candidate
51
L51
lamp.l51 candidate
52
L52
lamp.l52 candidate
55
L55
lamp.l55 candidate
57
L57
lamp.l57 candidate
58
L58
lamp.l58 candidate
59
L59
lamp.l59 candidate
60
L60
lamp.l60 candidate

Recreation notes

Working knowledge that has no schema field yet — edition differences, tuning values, pitfalls.

Coverage: partial - machine identity plus candidate-only I/O attachments. Playfield devices, wiring, mechanisms, and behavior are evidenced only as unverified candidates.

This record was promoted from the generated catalog stub stub.pinmame.sshooter by the catalog-wide identity pass of 2026-08-29. The promotion resolves machine identity and carries the catalog's residual driver grouping over unchanged, the platform and device attachments below were added by the 2026-08-29/30 candidate passes and assert nothing beyond candidate provenance. Every requirement in the definition's coverage.missing is genuinely outstanding.

Identity

  • PinMAME catalog: root driver sshooter, description "Sharpshooter", manufacturer "Game Plan", catalog year "1979".
  • OPDB record Gr37O-MePr0 (IPDB 2113) names this machine "Sharpshooter" (Game Plan, manufacture date 1979-05-01); the resolved identity rests on the agreement of the PinMAME catalog and this reviewed mapping.
  • The definition's driver list is exactly the clone tree PinMAME declares under sshooter; whether every listed driver really runs on this physical machine is unverified.

Drivers this record holds

  • sshooter (1979, Game Plan).

VPX script candidates (candidate)

  • 1 retained community table script(s) declare this machine's driver; their extracted switch/lamp/solenoid/GI candidates are carried as 74 candidate devices. When curator work weighs sources, a retained script outranks emulator-derived candidates for runtime semantics, but every device here is still a candidate until a known-working table is verified against this exact physical machine.

What a curator must establish next

Controller platform from the pinned PinMAME driver source; full input, output, and display enumeration with semantic names; physical wiring and polarity; mechanism inventory and behavior; variant differences across the clone tree; recreation knowledge from a manual, schematic, or known-working table; runtime provenance; and a normalized spatial placement for every physical device. No manual, schematic, or runtime-harness evidence is retained for this machine yet; the candidate sections above are the only retained I/O evidence so far.

ROM sets

Every driver that resolves to this physical machine.

ROM set Description Year Parent Hardware
sshooterSharpshooter 1979

Parent set: sshooter — clones share this definition unless a hardware difference is noted.

Evidence

Every claim above traces to one of these. When they disagree: a known-working VPX script wins on controller addresses and causality, the manual wins on wiring and construction, pinned PinMAME wins on emulator routing and display layout.

  • PinMAME catalog

    BSD-3-Clause

    pinmame.catalog.8371478a7640

    PinmameGetGames

    by
    PinMAME contributors
    rev
    8371478a7640
  • VPX script

    vpx-script.14b12e63912eb51f

    vpxtable-scripts: Sharpshooter (Game Plan) (1979) 1.01.vbs

    by
    Authors credited in Sharpshooter (Game Plan) (1979) 1.01.vbs and repository contributors
    rev
    0c036bb61b4b
    sha256
    14b12e63912e…

Something wrong or missing?

This definition still has 14 unmet requirements, listed under Coverage above. Fixes belong in the definition itself — editing on GitHub forks it for you and opens the pull request.

Cite a source for anything you change — a manual page, a line in a working VPX script, PinMAME source, or a reading from the machine's own service menu. Claims without provenance cannot be validated.