Batman Forever

Partial

Sega1995sega.batman-forever.1995

Wire it up

what an authoring tool needs first
Bind this ROM
batmanf

23 ROM sets resolve to this machine. Clones share the definition unless a hardware difference is listed.

Controller platform
Not determined
Displays

No display inventory recorded yet.

Address space
Switches
16–59 (40)
Solenoids
1–32 (21)

Coverage

Partial

Real evidence exists, but authoring requirements are still missing or in conflict. Verify before shipping a table.

Completion13%

Progress is derived from the fixed author-readiness requirements. It helps rank unfinished work, but only a 100% author-ready definition passes the publication gate.

Catalog Identity
validated
Address Enumeration
unknown
Semantic Naming
unknown
Physical Wiring
unknown
Mechanisms
unknown
Variant Coverage
candidate
Recreation Knowledge
unknown
Still missing · 14
Driver MappingController PlatformInput EnumerationInput SemanticsOutput EnumerationOutput SemanticsDisplay InventoryMechanism InventoryMechanism BehaviorPolarityVariant DifferencesRecreation NotesProvenanceSpatial Placement

Switches

The addresses PinMAME reports as closed. Numbers are the public API values, not matrix hardware pins.

40 addresses

Switch map

Sequential addresses, grouped in columns of eight.

used unused
 
+0
+1
+2
+3
+4
+5
+6
+7
1–8
9–16
17–24
25–32
33–40
41–48
49–56
57–64
Hover or tap an address to identify it.
40 shown
# Name Device ID Evidence
16
Trigger16
switch.trigger16 candidate
18
Sw18
switch.sw18 candidate
19
Drop Target Bot Mid
switch.drop-target-bot-mid candidate
20
Drop Target Top Mid
switch.drop-target-top-mid candidate
21
Drop Target Top
switch.drop-target-top candidate
22
Trigger22
switch.trigger22 candidate
23
Trigger23
switch.trigger23 candidate
24
Trigger24
switch.trigger24 candidate
25
Target Ramp Left
switch.target-ramp-left candidate
26
Target Ramp Right
switch.target-ramp-right candidate
27
Target VUK
switch.target-vuk candidate
28
Target Right Ramp Left
switch.target-right-ramp-left candidate
29
Target Right Ramp Right
switch.target-right-ramp-right candidate
30
Bat Cave Exit Kicker
switch.bat-cave-exit-kicker candidate
32
Sol VUK
switch.sol-vuk candidate
33
Trigger33
switch.trigger33 candidate
34
Trigger34
switch.trigger34 candidate
35
Left Slingshot
switch.left-slingshot candidate
36
Right Slingshot
switch.right-slingshot candidate
37
Trigger37
switch.trigger37 candidate
38
Trigger38
switch.trigger38 candidate
39
Trigger39
switch.trigger39 candidate
40
Trigger40
switch.trigger40 candidate
41
Sol Top Eject
switch.sol-top-eject candidate
42
Target Top Good
switch.target-top-good candidate
43
Target Top Bad
switch.target-top-bad candidate
44
BWGun
switch.bwgun candidate
45
Sol Fire BWGun
switch.sol-fire-bwgun candidate
47
Trigger47
switch.trigger47 candidate
48
Trigger48
switch.trigger48 candidate
50
Target Right Good
switch.target-right-good candidate
51
Target Right Bad
switch.target-right-bad candidate
52
Trigger52
switch.trigger52 candidate
53
Trigger53
switch.trigger53 candidate
54
Trigger54
switch.trigger54 candidate
55
Trigger55
switch.trigger55 candidate
56
Trigger56
switch.trigger56 candidate
57
Bumper57
switch.bumper57 candidate
58
Bumper58
switch.bumper58 candidate
59
Bumper59
switch.bumper59 candidate

Controlled devices

Everything the ROM can energise, grouped the way a table author builds it.

Coils, magnets & motors

21
21 shown
# Name Device ID Evidence
1
Sol Trough Ball
coil.sol-trough-ball candidate
3
Autoplunger
coil.autoplunger candidate
4
Sol VUK
coil.sol-vuk candidate
5
Sol Top Eject
coil.sol-top-eject candidate
7
Drop Target Bank Sol Drop Up
coil.drop-target-bank-sol-drop-up candidate
8
Sol Knocker
coil.sol-knocker candidate
10
Sol10
coil.sol10 candidate
11
Sol GI
coil.sol-gi candidate
12
Sol Ramp Diverter
coil.sol-ramp-diverter candidate
14
Sol Batwing Motor
coil.sol-batwing-motor candidate
15
Sol Fire BWGun
coil.sol-fire-bwgun candidate
16
Sol Bat Cave Exit
coil.sol-bat-cave-exit candidate
22
Kick Saver
coil.kick-saver candidate
25
Sol Flasher1 R
coil.sol-flasher1-r candidate
26
Sol Flasher2 R
coil.sol-flasher2-r candidate
27
Sol Flasher3 R
coil.sol-flasher3-r candidate
28
Sol Flasher4 R
coil.sol-flasher4-r candidate
29
Sol Flasher5 R
coil.sol-flasher5-r candidate
30
Sol Flasher6 R
coil.sol-flasher6-r candidate
31
Sol Flasher7 R
coil.sol-flasher7-r candidate
32
Sol Flasher8 R
coil.sol-flasher8-r candidate

Recreation notes

Working knowledge that has no schema field yet — edition differences, tuning values, pitfalls.

Coverage: partial - machine identity plus candidate-only I/O attachments. Playfield devices, wiring, mechanisms, and behavior are evidenced only as unverified candidates.

This record was promoted from the generated catalog stub stub.pinmame.batmanf by the catalog-wide identity pass of 2026-08-29. The promotion resolves machine identity and carries the catalog's residual driver grouping over unchanged, the platform and device attachments below were added by the 2026-08-29/30 candidate passes and assert nothing beyond candidate provenance. Every requirement in the definition's coverage.missing is genuinely outstanding.

Identity

  • PinMAME catalog: root driver batmanf, description "Batman Forever (4.0)", manufacturer "Sega", catalog year "1995".
  • OPDB record G59zN-MLy0N (IPDB 3593) names this machine "Batman Forever" (Sega, manufacture date 1995-07-01); the resolved identity rests on the agreement of the PinMAME catalog and this reviewed mapping.
  • The definition's driver list is exactly the clone tree PinMAME declares under batmanf; whether every listed driver really runs on this physical machine is unverified.

Drivers this record holds

  • batmanf (1995, Sega).
  • batmanf1 (1995, Sega, clone of batmanf).
  • batmanf2 (1995, Sega, clone of batmanf).
  • batmanf3 (1995, Sega, clone of batmanf).
  • batmanf5 (2024, Sega, clone of batmanf).
  • batmanf501 (2025, Sega, clone of batmanf).
  • bmf_at (1995, Sega, clone of batmanf).
  • bmf_be (1995, Sega, clone of batmanf).
  • bmf_ch (1995, Sega, clone of batmanf).
  • bmf_cn (1995, Sega, clone of batmanf).
  • bmf_de (1995, Sega, clone of batmanf).
  • bmf_fr (1995, Sega, clone of batmanf).
  • bmf_it (1995, Sega, clone of batmanf).
  • bmf_it2 (1995, Sega, clone of batmanf).
  • bmf_it3 (1995, Sega, clone of batmanf).
  • bmf_jp (1995, Sega, clone of batmanf).
  • bmf_nl (1995, Sega, clone of batmanf).
  • bmf_nl302 (1995, Sega, clone of batmanf).
  • bmf_no (1995, Sega, clone of batmanf).
  • bmf_sp (1995, Sega, clone of batmanf).
  • bmf_sv (1995, Sega, clone of batmanf).
  • bmf_time (1995, Sega, clone of batmanf).
  • bmf_uk (1995, Sega, clone of batmanf).

VPX script candidates (candidate)

  • 2 retained community table script(s) declare this machine's driver; their extracted switch/lamp/solenoid/GI candidates are carried as 61 candidate devices. When curator work weighs sources, a retained script outranks emulator-derived candidates for runtime semantics, but every device here is still a candidate until a known-working table is verified against this exact physical machine.

What a curator must establish next

Controller platform from the pinned PinMAME driver source; full input, output, and display enumeration with semantic names; physical wiring and polarity; mechanism inventory and behavior; variant differences across the clone tree; recreation knowledge from a manual, schematic, or known-working table; runtime provenance; and a normalized spatial placement for every physical device. No manual, schematic, or runtime-harness evidence is retained for this machine yet; the candidate sections above are the only retained I/O evidence so far.

ROM sets

Every driver that resolves to this physical machine.

ROM set Description Year Parent Hardware
batmanf501Batman Forever (5.01 unofficial MOD) 2025batmanf
batmanf5Batman Forever (5.0 unofficial MOD) 2024batmanf
bmf_ukBatman Forever (4.0 English) 1995batmanf
bmf_timeBatman Forever (4.0 Timed Play) 1995batmanf
bmf_svBatman Forever (4.0 Swedish) 1995batmanf
bmf_spBatman Forever (4.0 Spanish) 1995batmanf
bmf_noBatman Forever (4.0 Norwegian) 1995batmanf
bmf_nl302Batman Forever (3.02 Dutch, Display 4.01) 1995batmanf

Parent set: batmanf — clones share this definition unless a hardware difference is noted.

Pinball memory maps

External source LGPL-3.0-only1 map

RAM layouts published by an independent project and mirrored here at a pinned commit. They are not part of this machine’s definition: nothing below was used as evidence for the definition, and none of it counts towards coverage. Check claims against the upstream project.

Commit
d8693b9

This program makes use of content from the Pinball Memory Maps project.

batmanf.map.json

dataeastv4format 0.8

maps/dataeast/version3b/batmanf.map.json

Applies to ROMs
batmanfbatmanf5batmanf501bmf_atbmf_bebmf_chbmf_cnbmf_debmf_frbmf_itbmf_it2bmf_it3
Sections
game_statehigh_scores

dataeast defines the RAM layout this map’s offsets are read against — the map is not interpretable without it.

Evidence

Every claim above traces to one of these. When they disagree: a known-working VPX script wins on controller addresses and causality, the manual wins on wiring and construction, pinned PinMAME wins on emulator routing and display layout.

  • PinMAME catalog

    BSD-3-Clause

    pinmame.catalog.8371478a7640

    PinmameGetGames

    by
    PinMAME contributors
    rev
    8371478a7640
  • VPX script

    vpx-script.820c8090eefce117

    vpx-standalone-scripts: Batman Forever (Sega 1995) 1.3/Batman Forever (Sega 1995) 1.3.vbs

    by
    Authors credited in Batman Forever (Sega 1995) 1.3/Batman Forever (Sega 1995) 1.3.vbs and repository contributors
    rev
    15d112648a1b
    sha256
    820c8090eefc…
  • VPX script

    vpx-script.d88f4806ff9d4c8b

    vpxtable-scripts: Batman Forever (Sega 1995)_Bigus(MOD)1.0.vbs

    by
    Authors credited in Batman Forever (Sega 1995)_Bigus(MOD)1.0.vbs and repository contributors
    rev
    0c036bb61b4b
    sha256
    d88f4806ff9d…

Something wrong or missing?

This definition still has 14 unmet requirements, listed under Coverage above. Fixes belong in the definition itself — editing on GitHub forks it for you and opens the pull request.

Cite a source for anything you change — a manual page, a line in a working VPX script, PinMAME source, or a reading from the machine's own service menu. Claims without provenance cannot be validated.