Lost In Space

Partial

Sega1998sega.lost-in-space.1998

Wire it up

what an authoring tool needs first
Bind this ROM
lostspc

4 ROM sets resolve to this machine. Clones share the definition unless a hardware difference is listed.

Controller platform
Not determined
Displays

No display inventory recorded yet.

Address space
Switches
15–62 (35)
Solenoids
1–20 (8)
Lamps
10–128 (46)

Coverage

Partial

Real evidence exists, but authoring requirements are still missing or in conflict. Verify before shipping a table.

Completion13%

Progress is derived from the fixed author-readiness requirements. It helps rank unfinished work, but only a 100% author-ready definition passes the publication gate.

Catalog Identity
validated
Address Enumeration
unknown
Semantic Naming
unknown
Physical Wiring
unknown
Mechanisms
unknown
Variant Coverage
candidate
Recreation Knowledge
unknown
Still missing · 14
Driver MappingController PlatformInput EnumerationInput SemanticsOutput EnumerationOutput SemanticsDisplay InventoryMechanism InventoryMechanism BehaviorPolarityVariant DifferencesRecreation NotesProvenanceSpatial Placement

Switches

The addresses PinMAME reports as closed. Numbers are the public API values, not matrix hardware pins.

35 addresses

Switch map

Sequential addresses, grouped in columns of eight.

used unused
 
+0
+1
+2
+3
+4
+5
+6
+7
1–8
9–16
17–24
25–32
33–40
41–48
49–56
57–64
Hover or tap an address to identify it.
35 shown
# Name Device ID Evidence
15
Sol Trough
switch.sol-trough candidate
17
S17
switch.s17 candidate
18
S18
switch.s18 candidate
19
S19
switch.s19 candidate
20
S20
switch.s20 candidate
21
S21
switch.s21 candidate
25
S25
switch.s25 candidate
26
S26
switch.s26 candidate
27
S27
switch.s27 candidate
30
S30
switch.s30 candidate
31
S31
switch.s31 candidate
32
S32
switch.s32 candidate
33
S33
switch.s33 candidate
34
S34
switch.s34 candidate
35
S35
switch.s35 candidate
36
S36
switch.s36 candidate
37
S37
switch.s37 candidate
38
S38
switch.s38 candidate
39
S39
switch.s39 candidate
40
S40
switch.s40 candidate
41
Sw41
switch.sw41 candidate
45
Sw45
switch.sw45 candidate
46
Left VUK
switch.left-vuk candidate
47
Top VUK
switch.top-vuk candidate
48
Bottom Vuk
switch.bottom-vuk candidate
49
S49
switch.s49 candidate
50
S50
switch.s50 candidate
51
S51
switch.s51 candidate
52
S52
switch.s52 candidate
57
S57
switch.s57 candidate
58
S58
switch.s58 candidate
59
Left Sling Shot
switch.left-sling-shot candidate
60
S60
switch.s60 candidate
61
S61
switch.s61 candidate
62
Right Sling Shot
switch.right-sling-shot candidate

Controlled devices

Everything the ROM can energise, grouped the way a table author builds it.

Coils, magnets & motors

8
8 shown
# Name Device ID Evidence
1
Sol Trough
coil.sol-trough candidate
2
Auto Plunger
coil.auto-plunger candidate
3
Vuk Top Pop
coil.vuk-top-pop candidate
4
Vuk Bot Pop
coil.vuk-bot-pop candidate
6
Vuk Left Pop
coil.vuk-left-pop candidate
14
Sol Disc Magnet
coil.sol-disc-magnet candidate
17
Sol Spin Wheels Motor
coil.sol-spin-wheels-motor candidate
20
Sol Robot
coil.sol-robot candidate

Lamps

46

Lamp map

Sequential addresses, grouped in columns of eight.

used unused
 
+0
+1
+2
+3
+4
+5
+6
+7
1–8
9–16
17–24
25–32
33–40
41–48
49–56
57–64
65–72
73–80
81–88
89–96
97–104
105–112
113–120
121–128
Hover or tap an address to identify it.
46 shown
# Name Device ID Evidence
10
L10
lamp.l10 candidate
11
L11
lamp.l11 candidate
12
L12
lamp.l12 candidate
13
L13
lamp.l13 candidate
14
L14
lamp.l14 candidate
15
L15
lamp.l15 candidate
17
L17
lamp.l17 candidate
18
L18
lamp.l18 candidate
19
L19
lamp.l19 candidate
25
L25
lamp.l25 candidate
26
L26
lamp.l26 candidate
27
L27
lamp.l27 candidate
28
L28
lamp.l28 candidate
33
L33
lamp.l33 candidate
34
L34
lamp.l34 candidate
35
L35
lamp.l35 candidate
36
L36a
lamp.l36a candidate
37
L37a
lamp.l37a candidate
38
L38a
lamp.l38a candidate
39
L39a
lamp.l39a candidate
40
L40a
lamp.l40a candidate
41
L41
lamp.l41 candidate
43
L43
lamp.l43 candidate
44
L44
lamp.l44 candidate
45
L45
lamp.l45 candidate
46
L46
lamp.l46 candidate
47
L47
lamp.l47 candidate
48
L48
lamp.l48 candidate
49
L49
lamp.l49 candidate
51
L51
lamp.l51 candidate
52
L52
lamp.l52 candidate
53
L53
lamp.l53 candidate
54
L54
lamp.l54 candidate
55
L55
lamp.l55 candidate
56
L56
lamp.l56 candidate
57
L57
lamp.l57 candidate
58
L58
lamp.l58 candidate
60
L60
lamp.l60 candidate
61
L61
lamp.l61 candidate
62
L62
lamp.l62 candidate
63
L63
lamp.l63 candidate
64
L64
lamp.l64 candidate
125
F1 A
lamp.f1-a candidate
126
F2 A
lamp.f2-a candidate
127
F3 A
lamp.f3-a candidate
128
F4a
lamp.f4a candidate

Recreation notes

Working knowledge that has no schema field yet — edition differences, tuning values, pitfalls.

Coverage: partial - machine identity plus candidate-only I/O attachments. Playfield devices, wiring, mechanisms, and behavior are evidenced only as unverified candidates.

This record was promoted from the generated catalog stub stub.pinmame.lostspc by the catalog-wide identity pass of 2026-08-29. The promotion resolves machine identity and carries the catalog's residual driver grouping over unchanged, the platform and device attachments below were added by the 2026-08-29/30 candidate passes and assert nothing beyond candidate provenance. Every requirement in the definition's coverage.missing is genuinely outstanding.

Identity

  • PinMAME catalog: root driver lostspc, description "Lost in Space (1.01, Display 1.02)", manufacturer "Sega", catalog year "1998".
  • OPDB record GR91x-MLBZE (IPDB 4442) names this machine "Lost In Space" (Sega, manufacture date 1998-05-01); the resolved identity rests on the agreement of the PinMAME catalog and this reviewed mapping.
  • The definition's driver list is exactly the clone tree PinMAME declares under lostspc; whether every listed driver really runs on this physical machine is unverified.

Drivers this record holds

  • lostspc (1998, Sega).
  • lostspc1 (1998, Sega, clone of lostspc).
  • lostspcf (1998, Sega, clone of lostspc).
  • lostspcg (1998, Sega, clone of lostspc).

VPX script candidates (candidate)

  • 1 retained community table script(s) declare this machine's driver; their extracted switch/lamp/solenoid/GI candidates are carried as 89 candidate devices. When curator work weighs sources, a retained script outranks emulator-derived candidates for runtime semantics, but every device here is still a candidate until a known-working table is verified against this exact physical machine.

What a curator must establish next

Controller platform from the pinned PinMAME driver source; full input, output, and display enumeration with semantic names; physical wiring and polarity; mechanism inventory and behavior; variant differences across the clone tree; recreation knowledge from a manual, schematic, or known-working table; runtime provenance; and a normalized spatial placement for every physical device. No manual, schematic, or runtime-harness evidence is retained for this machine yet; the candidate sections above are the only retained I/O evidence so far.

ROM sets

Every driver that resolves to this physical machine.

ROM set Description Year Parent Hardware
lostspcgLost in Space (1.01 German) 1998lostspc
lostspcfLost in Space (1.01 French) 1998lostspc
lostspc1Lost in Space (1.01, Display 1.01) 1998lostspc
lostspcLost in Space (1.01, Display 1.02) 1998

Parent set: lostspc — clones share this definition unless a hardware difference is noted.

Pinball memory maps

External source LGPL-3.0-only1 map

RAM layouts published by an independent project and mirrored here at a pinned commit. They are not part of this machine’s definition: nothing below was used as evidence for the definition, and none of it counts towards coverage. Check claims against the upstream project.

Commit
d8693b9

This program makes use of content from the Pinball Memory Maps project.

lostspc.map.json

whitestarv6format 0.8

maps/sega/whitestar/lostspc.map.json

Applies to ROMs
lostspclostspc1lostspcflostspcg
Sections
game_statehigh_scores

whitestar defines the RAM layout this map’s offsets are read against — the map is not interpretable without it.

Evidence

Every claim above traces to one of these. When they disagree: a known-working VPX script wins on controller addresses and causality, the manual wins on wiring and construction, pinned PinMAME wins on emulator routing and display layout.

  • PinMAME catalog

    BSD-3-Clause

    pinmame.catalog.8371478a7640

    PinmameGetGames

    by
    PinMAME contributors
    rev
    8371478a7640
  • VPX script

    vpx-script.c8920700e14f150d

    vpxtable-scripts: Lost In Space 1.2.vbs

    by
    Authors credited in Lost In Space 1.2.vbs and repository contributors
    rev
    0c036bb61b4b
    sha256
    c8920700e14f…

Something wrong or missing?

This definition still has 14 unmet requirements, listed under Coverage above. Fixes belong in the definition itself — editing on GitHub forks it for you and opens the pull request.

Cite a source for anything you change — a manual page, a line in a working VPX script, PinMAME source, or a reading from the machine's own service menu. Claims without provenance cannot be validated.