Domino's Spectacular Pinball Adventure

Partial
Completion75%

Spooky Pinball2016PINHECKspooky-pinball.domino-s-spectacular-pinball-adventure.2016 Updated 2026-10-05

Wire it up

what an authoring tool needs first
Bind this ROM
dominos_006

1 ROM set resolve to this machine. Clones share the definition unless a hardware difference is listed.

Controller platform
pinmame.pinheck

PinMAME already reports logical active state. Do not invert again in the table — normally-closed is a physical fact recorded per switch, not a runtime transform.

Displays
  • 128x32 RGB332 serial colour display; CORE_VIDEO layout, handed to LibPinMAME as 16-bit 5.6.5 frames (depth 16)128×32
Address space
Switches
1–118 (96)
Solenoids
1–64 (64)
Lamps
11–98 (72)
Cabinet & flipper inputs
112flipper.lower.right.button114flipper.lower.left.button

Portable roles — the consuming engine maps them to its own input actions.

Playfield

Where each address physically sits. The switch and lamp maps below show the electrical layout — this shows the same devices as the player sees them.

Playfield map

58 placements · 7 stacked · normalised player view · outline is nominal

315 Right Flipper EOS · 19 Right Flipper Low · 21 Right Flipper High (center)216 Right Sling · 20 Right Sling17 Right Inlane18 Right Outlane321 Left Flipper EOS · 10 Left Flipper High (center) · 12 Left Flipper Low222 Left Sling · 11 Left Sling23 Left Inlane24 Left Outlane225 Left Scoop · 9 Left Scoop248 Right Scoop · 13 Right Scoop11 O13 Mystery15 Gold Franny16 Franchisee17 Manager18 Driver21 Order Again222 Make Pizza · 23 Lost Topping24 Pizza Dispatch25 Mega Week26 Handle The Rush27 E28 N31 Left Domino Orbit32 Left Make Pizza Orbit33 Lost Topping Left (Noid Orbit)34 Target 135 Target 236 Target 337 Battle Noid N41 Lost Topping Right (Noid Orbit)42 Ramp Pizza Dispatch43 Extra Ball44 Ramp Domino45 Oven Ramp Rush46 Oven Ramp Jackpot47 Oven Ramp Mega Week51 Domino Dot Top53 Domino Dot Bottom Left54 Pizza Wars55 Global Conquest56 Fastest Pizza Maker61 Oven Pizza Scoop62 Make Pizzas Right Orbit63 Order Placed64 Prepare65 Bake66 Quality Check67 Delivery

Hover a marker to identify it, or click to keep it selected. Numbered markers are several devices in one spot — clicking lists them.

Show
Marker shape
  • emitterlights the playfield40
  • sensorsenses the ball10
  • effectmoves the ball8
  • nStackseveral devices in one spot7
58 devices shown

Not on the playfield93 unused, 15 cabinet or service, 1 virtual — declared rather than missing.

Coverage

Partial

Real evidence exists, but authoring requirements are still missing or in conflict. Verify before shipping a table.

Completion75%

Progress is derived from the fixed author-readiness requirements. It helps rank unfinished work, but only a 100% author-ready definition passes the publication gate.

Catalog Identity
validated
Address Enumeration
validated
Semantic Naming
validated
Physical Wiring
observed
Mechanisms
observed
Variant Coverage
validated
Recreation Knowledge
observed
Still missing · 4
Input SemanticsMechanism BehaviorOutput SemanticsSpatial Placement

Switches

The addresses PinMAME reports as closed. Numbers are the public API values, not matrix hardware pins.

82 addresses

Switch map

Column × row matrix — the address is column·row.

used unused
 
1
2
3
4
5
6
7
8
1
2
3
4
5
6
7
8
9
11
Hover or tap an address to identify it.

Outside the matrix1, 2, 3, 4, 5, 6, 7, 8 — dedicated, diagnostic or flipper-column addresses. See the table below.

82 shown
# Name Device ID Role Wiring Evidence
1
Coin Door Closed
Other
switch.001-coin-door-closed
validated
2
User Button (not fitted)
Button
switch.002-user-button-not-fitted
validated
3
Right Flipper
Button
switch.003-right-flipper
validated
4
Left Flipper
Button
switch.004-left-flipper
validated
5
Menu (Back)
Button
switch.005-menu-back
validated
6
Enter (menu)
Button
switch.006-enter-menu
validated
7
Coin Mech
Button
switch.007-coin-mech
validated
8
Tilt
Button
switch.008-tilt
validated
11
Shooter Lane
switch.011-shooter-lane
PCB switch column connector COL0GREEN WHITE
PCB switch row connector ROW0WHITE BROWN
pinHeck
validated
12
Trough Ball 1
switch.012-trough-ball-1
PCB switch column connector COL0GREEN WHITE
PCB switch row connector ROW1WHITE RED
pinHeck
validated
13
Trough Ball 2
switch.013-trough-ball-2
PCB switch column connector COL0GREEN WHITE
PCB switch row connector ROW2WHITE BLACK
pinHeck
validated
14
Trough Ball 3
switch.014-trough-ball-3
PCB switch column connector COL0GREEN WHITE
PCB switch row connector ROW3WHITE YELLOW
pinHeck
validated
15
Right Flipper EOS
switch.015-right-flipper-eos
PCB switch column connector COL0GREEN WHITE
PCB switch row connector ROW4WHITE GREEN
pinHeck
validated
16
Right Sling
switch.016-right-sling
PCB switch column connector COL0GREEN WHITE
PCB switch row connector ROW5WHITE BLUE
pinHeck
validated
17
Right Inlane
switch.017-right-inlane
PCB switch column connector COL0GREEN WHITE
PCB switch row connector ROW6WHITE VIOLET
pinHeck
validated
18
Right Outlane
switch.018-right-outlane
PCB switch column connector COL0GREEN WHITE
PCB switch row connector ROW7WHITE GREY
pinHeck
validated
21
Left Flipper EOS
switch.021-left-flipper-eos
PCB switch column connector COL1GREEN YELLOW
PCB switch row connector ROW0WHITE BROWN
pinHeck
validated
22
Left Sling
switch.022-left-sling
PCB switch column connector COL1GREEN YELLOW
PCB switch row connector ROW1WHITE RED
pinHeck
validated
23
Left Inlane
switch.023-left-inlane
PCB switch column connector COL1GREEN YELLOW
PCB switch row connector ROW2WHITE BLACK
pinHeck
validated
24
Left Outlane
switch.024-left-outlane
PCB switch column connector COL1GREEN YELLOW
PCB switch row connector ROW3WHITE YELLOW
pinHeck
validated
25
Left Scoop
switch.025-left-scoop
PCB switch column connector COL1GREEN YELLOW
PCB switch row connector ROW4WHITE GREEN
pinHeck
validated
26
Noid Bank Right
switch.026-noid-bank-right
PCB switch column connector COL1GREEN YELLOW
PCB switch row connector ROW5WHITE BLUE
pinHeck
validated
27
Noid Bank Middle
switch.027-noid-bank-middle
PCB switch column connector COL1GREEN YELLOW
PCB switch row connector ROW6WHITE VIOLET
pinHeck
validated
28
Noid Bank Left
switch.028-noid-bank-left
PCB switch column connector COL1GREEN YELLOW
PCB switch row connector ROW7WHITE GREY
pinHeck
validated
31
Target Delivery
switch.031-target-delivery
PCB switch column connector COL2GREEN BLACK
PCB switch row connector ROW0WHITE BROWN
pinHeck
validated
32
Target Quality Check
switch.032-target-quality-check
PCB switch column connector COL2GREEN BLACK
PCB switch row connector ROW1WHITE RED
pinHeck
validated
33
Target Bake
switch.033-target-bake
PCB switch column connector COL2GREEN BLACK
PCB switch row connector ROW2WHITE BLACK
pinHeck
validated
34
Target Prepare
switch.034-target-prepare
PCB switch column connector COL2GREEN BLACK
PCB switch row connector ROW3WHITE YELLOW
pinHeck
validated
35
Target Order Placed
switch.035-target-order-placed
PCB switch column connector COL2GREEN BLACK
PCB switch row connector ROW4WHITE GREEN
pinHeck
validated
36
Right Orbit
switch.036-right-orbit
PCB switch column connector COL2GREEN BLACK
PCB switch row connector ROW5WHITE BLUE
pinHeck
validated
37
Right Noid Orbit
switch.037-right-noid-orbit
PCB switch column connector COL2GREEN BLACK
PCB switch row connector ROW6WHITE VIOLET
pinHeck
validated
38
Left Noid Orbit
switch.038-left-noid-orbit
PCB switch column connector COL2GREEN BLACK
PCB switch row connector ROW7WHITE GREY
pinHeck
validated
41
Star Lane
switch.041-star-lane
PCB switch column connector COL3GREEN BLUE
PCB switch row connector ROW0WHITE BROWN
pinHeck
validated
42
5 Lane
switch.042-5-lane
PCB switch column connector COL3GREEN BLUE
PCB switch row connector ROW1WHITE RED
pinHeck
validated
43
Right Pop Bumper
switch.043-right-pop-bumper
PCB switch column connector COL3GREEN BLUE
PCB switch row connector ROW2WHITE BLACK
pinHeck
validated
44
Lower Pop Bumper
switch.044-lower-pop-bumper
PCB switch column connector COL3GREEN BLUE
PCB switch row connector ROW3WHITE YELLOW
pinHeck
validated
45
Left Pop Bumper
switch.045-left-pop-bumper
PCB switch column connector COL3GREEN BLUE
PCB switch row connector ROW4WHITE GREEN
pinHeck
validated
46
Left Orbit
switch.046-left-orbit
PCB switch column connector COL3GREEN BLUE
PCB switch row connector ROW5WHITE BLUE
pinHeck
validated
47
Spinner
switch.047-spinner
PCB switch column connector COL3GREEN BLUE
PCB switch row connector ROW6WHITE VIOLET
pinHeck
validated
48
Right Scoop
switch.048-right-scoop
PCB switch column connector COL3GREEN BLUE
PCB switch row connector ROW7WHITE GREY
pinHeck
validated
51
Unused Matrix Switch 32
switch.051-unused-matrix-switch-32
PCB switch column connector COL4GREEN VIOLET
PCB switch row connector ROW0WHITE BROWN
pinHeck
validated
52
Unused Matrix Switch 33
switch.052-unused-matrix-switch-33
PCB switch column connector COL4GREEN VIOLET
PCB switch row connector ROW1WHITE RED
pinHeck
validated
53
Unused Matrix Switch 34
switch.053-unused-matrix-switch-34
PCB switch column connector COL4GREEN VIOLET
PCB switch row connector ROW2WHITE BLACK
pinHeck
validated
54
Unused Matrix Switch 35
switch.054-unused-matrix-switch-35
PCB switch column connector COL4GREEN VIOLET
PCB switch row connector ROW3WHITE YELLOW
pinHeck
validated
55
Unused Matrix Switch 36
switch.055-unused-matrix-switch-36
PCB switch column connector COL4GREEN VIOLET
PCB switch row connector ROW4WHITE GREEN
pinHeck
validated
56
Unused Matrix Switch 37
switch.056-unused-matrix-switch-37
PCB switch column connector COL4GREEN VIOLET
PCB switch row connector ROW5WHITE BLUE
pinHeck
validated
57
Unused Matrix Switch 38
switch.057-unused-matrix-switch-38
PCB switch column connector COL4GREEN VIOLET
PCB switch row connector ROW6WHITE VIOLET
pinHeck
validated
58
Noid Home
switch.058-noid-home
PCB switch column connector COL4GREEN VIOLET
PCB switch row connector ROW7WHITE GREY
pinHeck
validated
61
Unused Matrix Switch 40
switch.061-unused-matrix-switch-40
PCB switch column connector COL5GREEN GRAY
PCB switch row connector ROW0WHITE BROWN
pinHeck
validated
62
Unused Matrix Switch 41
switch.062-unused-matrix-switch-41
PCB switch column connector COL5GREEN GRAY
PCB switch row connector ROW1WHITE RED
pinHeck
validated
63
Unused Matrix Switch 42
switch.063-unused-matrix-switch-42
PCB switch column connector COL5GREEN GRAY
PCB switch row connector ROW2WHITE BLACK
pinHeck
validated
64
Unused Matrix Switch 43
switch.064-unused-matrix-switch-43
PCB switch column connector COL5GREEN GRAY
PCB switch row connector ROW3WHITE YELLOW
pinHeck
validated
65
Unused Matrix Switch 44
switch.065-unused-matrix-switch-44
PCB switch column connector COL5GREEN GRAY
PCB switch row connector ROW4WHITE GREEN
pinHeck
validated
66
Unused Matrix Switch 45
switch.066-unused-matrix-switch-45
PCB switch column connector COL5GREEN GRAY
PCB switch row connector ROW5WHITE BLUE
pinHeck
validated
67
Unused Matrix Switch 46
switch.067-unused-matrix-switch-46
PCB switch column connector COL5GREEN GRAY
PCB switch row connector ROW6WHITE VIOLET
pinHeck
validated
68
Unused Matrix Switch 47
switch.068-unused-matrix-switch-47
PCB switch column connector COL5GREEN GRAY
PCB switch row connector ROW7WHITE GREY
pinHeck
validated
71
Unused Matrix Switch 48
switch.071-unused-matrix-switch-48
PCB switch column connector COL6
PCB switch row connector ROW0WHITE BROWN
pinHeck
validated
72
Unused Matrix Switch 49
switch.072-unused-matrix-switch-49
PCB switch column connector COL6
PCB switch row connector ROW1WHITE RED
pinHeck
validated
73
Unused Matrix Switch 50
switch.073-unused-matrix-switch-50
PCB switch column connector COL6
PCB switch row connector ROW2WHITE BLACK
pinHeck
validated
74
Unused Matrix Switch 51
switch.074-unused-matrix-switch-51
PCB switch column connector COL6
PCB switch row connector ROW3WHITE YELLOW
pinHeck
validated
75
Unused Matrix Switch 52
switch.075-unused-matrix-switch-52
PCB switch column connector COL6
PCB switch row connector ROW4WHITE GREEN
pinHeck
validated
76
Unused Matrix Switch 53
switch.076-unused-matrix-switch-53
PCB switch column connector COL6
PCB switch row connector ROW5WHITE BLUE
pinHeck
validated
77
Unused Matrix Switch 54
switch.077-unused-matrix-switch-54
PCB switch column connector COL6
PCB switch row connector ROW6WHITE VIOLET
pinHeck
validated
78
Unused Matrix Switch 55
switch.078-unused-matrix-switch-55
PCB switch column connector COL6
PCB switch row connector ROW7WHITE GREY
pinHeck
validated
81
Unused Matrix Switch 56
switch.081-unused-matrix-switch-56
PCB switch column connector COL7
PCB switch row connector ROW0WHITE BROWN
pinHeck
validated
82
Unused Matrix Switch 57
switch.082-unused-matrix-switch-57
PCB switch column connector COL7
PCB switch row connector ROW1WHITE RED
pinHeck
validated
83
Unused Matrix Switch 58
switch.083-unused-matrix-switch-58
PCB switch column connector COL7
PCB switch row connector ROW2WHITE BLACK
pinHeck
validated
84
Unused Matrix Switch 59
switch.084-unused-matrix-switch-59
PCB switch column connector COL7
PCB switch row connector ROW3WHITE YELLOW
pinHeck
validated
85
Unused Matrix Switch 60
switch.085-unused-matrix-switch-60
PCB switch column connector COL7
PCB switch row connector ROW4WHITE GREEN
pinHeck
validated
86
Unused Matrix Switch 61
switch.086-unused-matrix-switch-61
PCB switch column connector COL7
PCB switch row connector ROW5WHITE BLUE
pinHeck
validated
87
Unused Matrix Switch 62
switch.087-unused-matrix-switch-62
PCB switch column connector COL7
PCB switch row connector ROW6WHITE VIOLET
pinHeck
validated
88
Unused Matrix Switch 63
switch.088-unused-matrix-switch-63
PCB switch column connector COL7
PCB switch row connector ROW7WHITE GREY
pinHeck
validated
91
Unused Cabinet Input 91
switch.091-unused-cabinet-input-91
validated
92
Unused Cabinet Input 92
switch.092-unused-cabinet-input-92
validated
93
Unused Cabinet Input 93
switch.093-unused-cabinet-input-93
validated
94
Start Button
Button
switch.094-start-button
validated
95
Opto (cabinet 13)
Opto
switch.095-opto-cabinet-13
validated
96
Opto (cabinet 14)
Opto
switch.096-opto-cabinet-14
validated
97
Unused Cabinet Input 97
switch.097-unused-cabinet-input-97
validated
98
Unused Cabinet Input 98
switch.098-unused-cabinet-input-98
validated
112
Right Flipper Button (PinMAME Flipper Column)
Button
switch.112-right-flipper-button
flipper.lower.right.button
validated
114
Left Flipper Button (PinMAME Flipper Column)
Button
switch.114-left-flipper-button
flipper.lower.left.button
validated

Controlled devices

Everything the ROM can energise, grouped the way a table author builds it.

Coils, magnets & motors

29
29 shown
# Name Device ID Kind Wiring Evidence
1
Knockeropt
coil.01-knocker Coil
IRL540 MOSFET 0
pinHeck
validated
2
Shakeropt
coil.02-shaker Motor
IRL540 MOSFET 1
pinHeck
validated
3
Lower Pop Bumper
coil.03-lower-pop-bumper Coil
IRL540 MOSFET 2purp/green
pinHeck
validated
4
Left Pop Bumper
coil.04-left-pop-bumper Coil
IRL540 MOSFET 3purp/blue
pinHeck
validated
5
Right Pop Bumper
coil.05-right-pop-bumper Coil
IRL540 MOSFET 4purp/white
pinHeck
validated
6
Magnet
coil.06-magnet Magnet
IRL540 MOSFET 5purp/gray
pinHeck
validated
7
Up Post
coil.07-up-post Coil
IRL540 MOSFET 6purp/red
pinHeck
validated
8
Unused Coil 7
coil.08-unused-coil-7 Coil
IRL540 MOSFET 7
pinHeck
validated
9
Left Scoop
coil.09-left-scoop Coil
IRL540 MOSFET 8orange/green
pinHeck
validated
10
Left Flipper High (center)
coil.10-left-flipper-high-center Coil
IRL540 MOSFET 9orange/violet
pinHeck
validated
11
Left Sling
coil.11-left-sling Coil
IRL540 MOSFET 10orange/black
pinHeck
validated
12
Left Flipper Low
coil.12-left-flipper-low Coil
IRL540 MOSFET 11orange/blue
pinHeck
validated
13
Right Scoop
coil.13-right-scoop Coil
IRL540 MOSFET 12orange/white
pinHeck
validated
14
Unused Coil 13
coil.14-unused-coil-13 Coil
IRL540 MOSFET 13
pinHeck
validated
15
Unused Coil 14
coil.15-unused-coil-14 Coil
IRL540 MOSFET 14
pinHeck
validated
16
Unused Coil 15
coil.16-unused-coil-15 Coil
IRL540 MOSFET 15
pinHeck
validated
17
Autolauncher
coil.17-autolauncher Coil
IRL540 MOSFET 16blue/black
pinHeck
validated
18
Ball Trough
coil.18-ball-trough Coil
IRL540 MOSFET 17blue/white
pinHeck
validated
19
Right Flipper Low
coil.19-right-flipper-low Coil
IRL540 MOSFET 18blue/violet
pinHeck
validated
20
Right Sling
coil.20-right-sling Coil
IRL540 MOSFET 19blue/red
pinHeck
validated
21
Right Flipper High (center)
coil.21-right-flipper-high-center Coil
IRL540 MOSFET 20blue/green
pinHeck
validated
22
Unused Coil 21
coil.22-unused-coil-21 Coil
IRL540 MOSFET 21
pinHeck
validated
23
Unused Coil 22
coil.23-unused-coil-22 Coil
IRL540 MOSFET 22
pinHeck
validated
24
Unused Coil 23
coil.24-unused-coil-23 Coil
IRL540 MOSFET 23
pinHeck
validated
57
Noid Orbit
servo.57-noid-orbit Servo
validated
58
Target Bank
servo.58-target-bank Servo
validated
59
Unused Servo 2
servo.59-unused-servo-2 Servo
validated
60
Unused Servo 3
servo.60-unused-servo-3 Servo
validated
61
Unused Servo 4
servo.61-unused-servo-4 Servo
validated

Flashers

2
2 shown
# Name Device ID Wiring Evidence
41
Right Flasher
gi.41-right-flasher
brown/White
pinHeck
observed
42
Left Flasher
gi.42-left-flasher
brown/Purple
pinHeck
observed

Lamps

74

Lamp map

Column × row matrix — the address is column·row.

used unused
 
1
2
3
4
5
6
7
8
1
2
3
4
5
6
7
8
9
Hover or tap an address to identify it.
74 shown
# Name Device ID Kind Wiring Evidence
11
O
lamp.11-o Lamp
pinHeck
validated
12
V
lamp.12-v Lamp
pinHeck
validated
13
Mystery
lamp.13-mystery Lamp
pinHeck
validated
14
Start Career
lamp.14-start-career Lamp
pinHeck
validated
15
Gold Franny
lamp.15-gold-franny Lamp
pinHeck
validated
16
Franchisee
lamp.16-franchisee Lamp
pinHeck
validated
17
Manager
lamp.17-manager Lamp
pinHeck
validated
18
Driver
lamp.18-driver Lamp
pinHeck
validated
21
Order Again
lamp.21-order-again Lamp
pinHeck
validated
22
Make Pizza
lamp.22-make-pizza Lamp
pinHeck
validated
23
Lost Topping
lamp.23-lost-topping Lamp
pinHeck
validated
24
Pizza Dispatch
lamp.24-pizza-dispatch Lamp
pinHeck
validated
25
Mega Week
lamp.25-mega-week Lamp
pinHeck
validated
26
Handle The Rush
lamp.26-handle-the-rush Lamp
pinHeck
validated
27
E
lamp.27-e Lamp
pinHeck
validated
28
N
lamp.28-n Lamp
pinHeck
validated
31
Left Domino Orbit
lamp.31-left-domino-orbit Lamp
pinHeck
validated
32
Left Make Pizza Orbit
lamp.32-left-make-pizza-orbit Lamp
pinHeck
validated
33
Lost Topping Left (Noid Orbit)
lamp.33-lost-topping-left-noid-orbit Lamp
pinHeck
validated
34
Target 1
lamp.34-target-1 Lamp
pinHeck
validated
35
Target 2
lamp.35-target-2 Lamp
pinHeck
validated
36
Target 3
lamp.36-target-3 Lamp
pinHeck
validated
37
Battle Noid N
lamp.37-battle-noid-n Lamp
pinHeck
validated
38
Unused Lamp 23
lamp.38-unused-lamp-23 Lamp
pinHeck
validated
41
Lost Topping Right (Noid Orbit)
lamp.41-lost-topping-right-noid-orbit Lamp
pinHeck
validated
42
Ramp Pizza Dispatch
lamp.42-ramp-pizza-dispatch Lamp
pinHeck
validated
43
Extra Ball
lamp.43-extra-ball Lamp
pinHeck
validated
44
Ramp Domino
lamp.44-ramp-domino Lamp
pinHeck
validated
45
Oven Ramp Rush
lamp.45-oven-ramp-rush Lamp
pinHeck
validated
46
Oven Ramp Jackpot
lamp.46-oven-ramp-jackpot Lamp
pinHeck
validated
47
Oven Ramp Mega Week
lamp.47-oven-ramp-mega-week Lamp
pinHeck
validated
48
Pizza Tracker Green Side
lamp.48-pizza-tracker-green-side Lamp
pinHeck
validated
51
RGB1 red
rgb.51-rgb1-red RGB lamp
validated
51
Domino Dot Top
lamp.51-domino-dot-top Lamp
pinHeck
validated
52
RGB1 green
rgb.52-rgb1-green RGB lamp
validated
52
Domino Dot Middle
lamp.52-domino-dot-middle Lamp
pinHeck
validated
53
RGB1 blue
rgb.53-rgb1-blue RGB lamp
validated
53
Domino Dot Bottom Left
lamp.53-domino-dot-bottom-left Lamp
pinHeck
validated
54
RGB2 red
rgb.54-rgb2-red RGB lamp
validated
54
Pizza Wars
lamp.54-pizza-wars Lamp
pinHeck
validated
55
RGB2 green
rgb.55-rgb2-green RGB lamp
validated
55
Global Conquest
lamp.55-global-conquest Lamp
pinHeck
validated
56
RGB2 blue
rgb.56-rgb2-blue RGB lamp
validated
56
Fastest Pizza Maker
lamp.56-fastest-pizza-maker Lamp
pinHeck
validated
57
5 Lane
lamp.57-5-lane Lamp
pinHeck
validated
58
Star Lane
lamp.58-star-lane Lamp
pinHeck
validated
61
Oven Pizza Scoop
lamp.61-oven-pizza-scoop Lamp
pinHeck
validated
62
External RGB LED 0 red
rgb.62-external-led-0-red RGB lamp
observed
62
Make Pizzas Right Orbit
lamp.62-make-pizzas-right-orbit Lamp
pinHeck
validated
63
External RGB LED 0 green
rgb.63-external-led-0-green RGB lamp
observed
63
Order Placed
lamp.63-order-placed Lamp
pinHeck
validated
64
External RGB LED 0 blue
rgb.64-external-led-0-blue RGB lamp
observed
64
Prepare
lamp.64-prepare Lamp
pinHeck
validated
65
Bake
lamp.65-bake Lamp
pinHeck
validated
66
Quality Check
lamp.66-quality-check Lamp
pinHeck
validated
67
Delivery
lamp.67-delivery Lamp
pinHeck
validated
68
Pizza Tracker Blue Side
lamp.68-pizza-tracker-blue-side Lamp
pinHeck
validated
71
Unused Lamp 48
lamp.71-unused-lamp-48 Lamp
pinHeck
validated
72
Unused Lamp 49
lamp.72-unused-lamp-49 Lamp
pinHeck
validated
73
Unused Lamp 50
lamp.73-unused-lamp-50 Lamp
pinHeck
validated
74
Unused Lamp 51
lamp.74-unused-lamp-51 Lamp
pinHeck
validated
75
Unused Lamp 52
lamp.75-unused-lamp-52 Lamp
pinHeck
validated
76
Unused Lamp 53
lamp.76-unused-lamp-53 Lamp
pinHeck
validated
77
Unused Lamp 54
lamp.77-unused-lamp-54 Lamp
pinHeck
validated
78
Unused Lamp 55
lamp.78-unused-lamp-55 Lamp
pinHeck
validated
81
Unused Lamp 56
lamp.81-unused-lamp-56 Lamp
pinHeck
validated
82
Unused Lamp 57
lamp.82-unused-lamp-57 Lamp
pinHeck
validated
83
Unused Lamp 58
lamp.83-unused-lamp-58 Lamp
pinHeck
validated
84
Unused Lamp 59
lamp.84-unused-lamp-59 Lamp
pinHeck
validated
85
Unused Lamp 60
lamp.85-unused-lamp-60 Lamp
pinHeck
validated
86
Unused Lamp 61
lamp.86-unused-lamp-61 Lamp
pinHeck
validated
87
Unused Lamp 62
lamp.87-unused-lamp-62 Lamp
pinHeck
validated
88
Unused Lamp 63
lamp.88-unused-lamp-63 Lamp
pinHeck
validated
91
Start Button
lamp.91-start-button Lamp
validated

General illumination

14
14 shown
# Name Device ID Wiring Evidence
25
Backbox GI Output 0
gi.25-backbox-gi-output-0
pinHeck
observed
26
Backbox GI Output 1
gi.26-backbox-gi-output-1
pinHeck
observed
27
Backbox GI Output 2
gi.27-backbox-gi-output-2
pinHeck
observed
28
Backbox GI Output 3
gi.28-backbox-gi-output-3
pinHeck
observed
29
Backbox GI Output 4
gi.29-backbox-gi-output-4
pinHeck
observed
30
Backbox GI Output 5
gi.30-backbox-gi-output-5
pinHeck
observed
31
Backbox GI Output 6
gi.31-backbox-gi-output-6
pinHeck
observed
32
Backbox GI Output 7
gi.32-backbox-gi-output-7
pinHeck
observed
37
Playfield GI Output 8
gi.37-playfield-gi-output-8
pinHeck
observed
38
Playfield GI Output 9
gi.38-playfield-gi-output-9
pinHeck
observed
39
Playfield GI Output 10
gi.39-playfield-gi-output-10
pinHeck
observed
40
Playfield GI Output 11
gi.40-playfield-gi-output-11
pinHeck
observed
43
GI
gi.43-gi
brown/Green
pinHeck
observed
44
Playfield GI Output 15
gi.44-playfield-gi-output-15
pinHeck
observed

Virtual & other outputs

17
17 shown
# Name Device ID Evidence
33
Dead Upper Flipper Slot 33
solenoid.33-dead-upper-flipper-slot-33 validated
34
Dead Upper Flipper Slot 34
solenoid.34-dead-upper-flipper-slot-34 validated
35
Dead Upper Flipper Slot 35
solenoid.35-dead-upper-flipper-slot-35 validated
36
Dead Upper Flipper Slot 36
solenoid.36-dead-upper-flipper-slot-36 validated
45
Dead Lower Flipper Slot 45
solenoid.45-dead-lower-flipper-slot-45 validated
46
Dead Lower Flipper Slot 46
solenoid.46-dead-lower-flipper-slot-46 validated
47
Dead Lower Flipper Slot 47
solenoid.47-dead-lower-flipper-slot-47 validated
48
Dead Lower Flipper Slot 48
solenoid.48-dead-lower-flipper-slot-48 validated
49
Simulator Shooter Release
solenoid.49-simulator-shooter-release validated
50
Reserved Simulator Output
solenoid.50-reserved-simulator-output validated
92
Unused Lamp Slot 92
lamp.92-unused-lamp-slot validated
93
Unused Lamp Slot 93
lamp.93-unused-lamp-slot validated
94
Unused Lamp Slot 94
lamp.94-unused-lamp-slot validated
95
Unused Lamp Slot 95
lamp.95-unused-lamp-slot validated
96
Unused Lamp Slot 96
lamp.96-unused-lamp-slot validated
97
Unused Lamp Slot 97
lamp.97-unused-lamp-slot validated
98
Unused Lamp Slot 98
lamp.98-unused-lamp-slot validated

Configuration & other inputs

14 shown
# Name Device ID Evidence
101
Unused Core Column 101
switch.101-unused-core-column validated
102
Unused Core Column 102
switch.102-unused-core-column validated
103
Unused Core Column 103
switch.103-unused-core-column validated
104
Unused Core Column 104
switch.104-unused-core-column validated
105
Unused Core Column 105
switch.105-unused-core-column validated
106
Unused Core Column 106
switch.106-unused-core-column validated
107
Unused Core Column 107
switch.107-unused-core-column validated
108
Unused Core Column 108
switch.108-unused-core-column validated
111
Unused Flipper Column Bit 111
switch.111-unused-flipper-column validated
113
Unused Flipper Column Bit 113
switch.113-unused-flipper-column validated
115
Unused Flipper Column Bit 115
switch.115-unused-flipper-column validated
116
Unused Flipper Column Bit 116
switch.116-unused-flipper-column validated
117
Unused Flipper Column Bit 117
switch.117-unused-flipper-column validated
118
Unused Flipper Column Bit 118
switch.118-unused-flipper-column validated

Mechanisms

Logical assemblies with their actuators, sensors and observed behaviour. Click a chip to jump to the address it refers to.

Shooter lane and autolauncher

mechanism.shooter-lane

Kicker

The Autolauncher (17) kicks the ball resting on the shooter lane switch 11 into play; PinMAME's simulator also offers a manual plunger here.

Right flipper

mechanism.right-flipper

Other

A ROM-driven flipper on two board coils: the cabinet button reaches the ROM as cabinet input 3 (host public 112), the ROM fires the Right Flipper High (21) winding to lift the bat and holds it on the Right Flipper Low (19) winding, and the matrix end-of-stroke contact 15 tells it the stroke is complete. PinMAME publishes no Fliptronic states for this platform: the coil addresses are the flipper.

Left flipper

mechanism.left-flipper

Other

A ROM-driven flipper on two board coils: the cabinet button reaches the ROM as cabinet input 4 (host public 114), the ROM fires the Left Flipper High (10) winding to lift the bat and holds it on the Left Flipper Low (12) winding, and the matrix end-of-stroke contact 21 tells it the stroke is complete. PinMAME publishes no Fliptronic states for this platform: the coil addresses are the flipper.

Left slingshot

mechanism.left-slingshot

Kicker

Slingshot switch 22 closes and the ROM fires the Left Sling (11).

Drives
Senses

Right slingshot

mechanism.right-slingshot

Kicker

Slingshot switch 16 closes and the ROM fires the Right Sling (20).

Left scoop

mechanism.left-scoop

Kicker

The Left Scoop coil (9) ejects a ball held on 25.

Drives
Senses

Right scoop

mechanism.right-scoop

Kicker

The Right Scoop coil (13) ejects a ball held on 48.

Orbit up-post

mechanism.up-post

Other

The Up Post (7) between the orbits (36 right, 46 left) returns an orbit shot instead of letting it loop.

The Noid

mechanism.noid

Motorized

The Noid figure turns on servo 0 (57, the chart's Noid Orbit servo); 58 (Noid Home) closes when it is at home, and the Noid orbits 37/38 run past it. PinMAME's simulator models it as a continuous-rotation servo.

Recreation notes

Working knowledge that has no schema field yet — edition differences, tuning values, pitfalls.

This definition covers the physical machine (IPDB 6418, 6586, model 00003) and its one PinMAME driver, dominos_006, the V6 code update on the Spooky Pinball pinHeck board (PIC32MX795 game CPU, Parallax Propeller display/sound/media CPU). It is partial: every controller address is enumerated and checked against the ROM's own service tests, and all but the two cabinet optos are named, but the placements are measured on photographs, not a factory drawing, the mechanisms are inventoried without their full behaviour, and some outputs keep an unknown fitment.

Machine

Domino's was built under licence for Domino's Pizza; IPDB records about 60 Standard and 75 Limited Editions that differ only in the backglass art and the LE plaque. Its knocker and shaker are options. The GI_1 header names four outputs: pin 12 Right Flasher (41), 13 Left Flasher (42), 14 GI (43) and pin 15 Oven Flasher (44). Which of the two cabinet optos (95, 96) is the scoop opto and which the Noid loop opto is not printed anywhere: the switch chart calls both 'Opto', the ROM's Switch Edge test does not name them, and an exploratory game probe drew no ROM response from either.

Editions: IPDB 6418 Standard Edition (about 60 units, production from October 17, 2016); IPDB 6586 Limited Edition (75 units, November 2016; IPDB: exactly the same as the Standard Edition except the backglass art and the LE metal plaque).

Running it

The romset is Spooky's DOM_v6.zip code update: DOM_V006.PRG, PRP_V008.BIN and the SD card's DMD/ and SFX/ folders, loaded as dominos_006.zip. PinMAME before 97aa922b named it dominos.zip, and the retained harness scenarios still name that set. pinHeck also needs pinheck.zip holding the Propeller's 32 KB mask ROM (p8x32a.rom, CRC32 f99b3070). On an empty NVRAM the ROM first programs its program flash and AV EEPROM from the romset (about eight emulated minutes), shows CODE UPDATE COMPLETE / PLEASE RESTART, and after the next start once more asks for a restart; from the third start it boots to attract mode. The harness runs started from a retained copy of that post-update NVRAM.

Controller contract

The platform contract is controllers/pinmame/pinheck.json. In short: factory switch and lamp n (0-63) are public (n / 8 + 1) * 10 + n % 8 + 1 (11-88); cabinet inputs are 1-8 and 91-97; the host drives the flipper buttons at 112 (right) and 114 (left), which PinMAME copies to cabinet inputs 3 and 4; factory coil n is public n + 1 (1-24); GI outputs 0-7 are 25-32 and 8-15 are 37-44; 51-56 are the on-board RGB LEDs, 57-61 the servos (0-255 position), 62-64 the external or third RGB LED; the Start lamp is 91. On every switch public 1 is the closed contact; no switch is inverted. 45 inputs, 27 solenoid-group outputs and 48 lamps are used.

What the ROM itself proves

Every pinHeck game has the same operator menu (Enter, 6, opens it; the right flipper button steps; Back, 5, leaves). Its Switch Edge test draws each closure in an 8x8 grid laid out like the factory chart, so closing every public address proved the switch formula for all 64 matrix positions and the cabinet mapping for 2-8 and 91-97. The Solenoid test names each of the 24 coils, and pressing Enter fired exactly coil n + 1 every time. The Lamp test names the sixteen GI outputs (the playfield group 44 down to 37, the backbox group 32 down to 25) and then every matrix lamp by its factory number, lighting only that address. The Servo and RGB tests name the servos and LED channels the game uses. A game-start run (trough full, Start pressed) shows the ROM pulsing its trough feed coil repeatedly while no ball reaches the shooter lane.

Mechanisms

Three-ball trough

Three balls rest on 12-14 (Trough Ball 1-3); the Ball Trough coil (18) feeds one to the shooter lane.

Shooter lane and autolauncher

The Autolauncher (17) kicks the ball resting on the shooter lane switch 11 into play; PinMAME's simulator also offers a manual plunger here.

Right flipper

A ROM-driven flipper on two board coils: the cabinet button reaches the ROM as cabinet input 3 (host public 112), the ROM fires the Right Flipper High (21) winding to lift the bat and holds it on the Right Flipper Low (19) winding, and the matrix end-of-stroke contact 15 tells it the stroke is complete. PinMAME publishes no Fliptronic states for this platform: the coil addresses are the flipper.

Left flipper

A ROM-driven flipper on two board coils: the cabinet button reaches the ROM as cabinet input 4 (host public 114), the ROM fires the Left Flipper High (10) winding to lift the bat and holds it on the Left Flipper Low (12) winding, and the matrix end-of-stroke contact 21 tells it the stroke is complete. PinMAME publishes no Fliptronic states for this platform: the coil addresses are the flipper.

Left slingshot

Slingshot switch 22 closes and the ROM fires the Left Sling (11).

Right slingshot

Slingshot switch 16 closes and the ROM fires the Right Sling (20).

Lower pop bumper

Skirt switch 44, coil 3.

Left pop bumper

Skirt switch 45, coil 4.

Right pop bumper

Skirt switch 43, coil 5.

Left scoop

The Left Scoop coil (9) ejects a ball held on 25.

Right scoop

The Right Scoop coil (13) ejects a ball held on 48.

Orbit up-post

The Up Post (7) between the orbits (36 right, 46 left) returns an orbit shot instead of letting it loop.

The Noid

The Noid figure turns on servo 0 (57, the chart's Noid Orbit servo); 58 (Noid Home) closes when it is at home, and the Noid orbits 37/38 run past it. PinMAME's simulator models it as a continuous-rotation servo.

Noid target bank

Noid Bank Right/Middle/Left (26-28) on the target bank that servo 1 (58, Target Bank) lowers into the playfield.

Evidence and remaining work

Factory chart transcriptions, the ROM service-test tables and the IPDB identity are under evidence/excerpts/spooky-pinball.domino-s-spectacular-pinball-adventure.2016/; the runtime summary is tools/pinheck_runtime.json (rebuilt by tools/pinheck_runtime.py from the retained runs), the scenarios are tools/harness-scenarios/pinheck/dominos-*.json. Remaining: the placements are measured on photographs rectified at playfield level (photo-placements.md names the photographs, the frame and its uncertainty, and every device left out). They stay observed: no factory location drawing or recreation table checks them, a position can be off by a few percent, and raised parts, parts hidden under the apron or ramps, GI and the RGB strings are not placed; the mechanism inventory names each mechanism's coils, switches and service-test positions, but no retained source gives its home and startup state, its timing, how the ROM resets it or how it fails, so mechanism behaviour stays open until a manual, a known-working table or a gameplay harness run supplies it. The outputs whose fitment stays unknown: 25 (Backbox GI Output 0), 26 (Backbox GI Output 1), 27 (Backbox GI Output 2), 28 (Backbox GI Output 3), 29 (Backbox GI Output 4), 30 (Backbox GI Output 5), 31 (Backbox GI Output 6), 32 (Backbox GI Output 7), 37 (Playfield GI Output 8), 38 (Playfield GI Output 9), 39 (Playfield GI Output 10), 40 (Playfield GI Output 11), 44 (Playfield GI Output 15), 62 (External RGB LED 0 red), 63 (External RGB LED 0 green), 64 (External RGB LED 0 blue).

ROM sets

Every driver that resolves to this physical machine.

ROM set Description Year Parent Hardware
dominos_006Domino's Spectacular Pinball Adventure
Code update V6 (Spooky's DOM_v6.zip code update: DOM_V006.PRG, PRP_V008.BIN and the SD card's DMD/ and SFX/ folders), loaded as dominos_006.zip. Every edition (IPDB 6418 Standard Edition; IPDB 6586 Limited Edition) runs this code on the same board and playfield; PinMAME declares the set as a clone of the unreported pinHeck system set. PinMAME revisions before 97aa922b named it `dominos`.
2016pinheckidentical

Evidence

Every claim above traces to one of these. When they disagree: a known-working VPX script wins on controller addresses and causality, the manual wins on wiring and construction, pinned PinMAME wins on emulator routing and display layout.

  • PinMAME catalog

    BSD-3-Clause

    pinmame.catalog.97aa922bf8e4

    PinmameGetGames: dominos_006 (clone of the unreported pinHeck system set)

    by
    PinMAME contributors
    rev
    97aa922bf8e4
  • PinMAME source

    BSD-3-Clause

    pinmame.core.97aa922bf8e4

    Source locations

    src/wpc/pinheck.c: file header; PINHECK_SOL_*, PINHECK_LAMP_ST; pinheck_brd_swcol/cab/lamps/sols/gi/start/rgb/servo; pinheck_sw2m/lamp2m/m2sw; pinheck_getsol; pinheck_brd_init/reset/vblank; SWITCH_UPDATE(pinheck); pinheck_vblank (core_updateSw(0))

    by
    PinMAME contributors
    rev
    97aa922bf8e4
    sha256
    bab6056f6923…
  • PinMAME source

    BSD-3-Clause

    pinmame.board.97aa922bf8e4

    src/wpc/pinheck/board.c: coil port/bit tables, watchdog, lamp strobe, GI 74HC595, cabinet 74HC165, WS2801 chains, servo timing, switch read

    by
    PinMAME contributors
    rev
    97aa922bf8e4
    sha256
    7f46c9a93a9a…
  • PinMAME simulator

    BSD-3-Clause

    pinmame.sim.dominos.97aa922bf8e4

    src/wpc/sims/pinheck/dominos.c: switch/solenoid defines, game data, mechanism handler and ROM_START

    by
    PinMAME contributors
    rev
    97aa922bf8e4
    sha256
    4f9ef11b89c7…
  • Human review

    BSD-3-Clause

    controller-profile.pinmame-pinheck

    pinHeck switch, solenoid and lamp address rules

    internal:controllers/pinmame/pinheck.json
    by
    PinMAME contributors
    rev
    repository
  • Operator manual

    spooky.switch-matrix.domino-s-spectacular-pinball-adventure

    Switch matrix, cabinet switch block, connector pin lists

    external:manuals/by-machine/spooky-pinball.domino-s-spectacular-pinball-adventure.2016/spooky/Dominos-Switch-Matrix.pdf
    by
    Spooky Pinball LLC
    sha256
    1d6eddb72286…
  • Operator manual

    spooky.lamp-matrix.domino-s-spectacular-pinball-adventure

    Light matrix and connector pin lists

    external:manuals/by-machine/spooky-pinball.domino-s-spectacular-pinball-adventure.2016/spooky/Dominos-Lamp-Matrix.pdf
    by
    Spooky Pinball LLC
    sha256
    610bb2982e0d…
  • Operator manual

    spooky.wire-to-board.domino-s-spectacular-pinball-adventure

    Every connector, coil bank, GI header, opto and servo block

    external:manuals/by-machine/spooky-pinball.domino-s-spectacular-pinball-adventure.2016/spooky/DOMINOS-WIRE-TO-BOARD.pdf
    by
    Spooky Pinball LLC
    sha256
    d2c8274f6aa5…
  • Human review

    ipdb.6418

    IPDB 6418, 6586

    by
    The Internet Pinball Database
    sha256
    3aac71df8f22…
  • Operator manual

    ken-layton.solenoid-list.domino-s-spectacular-pinball-adventure

    Whole page

    external:manuals/by-machine/spooky-pinball.domino-s-spectacular-pinball-adventure.2016/ipdb/2016_Domino_s_Spectacular_Pinball_Adventure_Standard_Edition_Domino_s_Pinball_Solenoid_List.pdf
    by
    Ken Layton (IPDB)
    sha256
    510dec68ffe8…
  • Human review

    photo.dominos-production-pinside

    Source locations

    Pinside forum photo of a production Domino's playfield from above the apron (official thread, page 1), 1536 x 2048 px. A lit production playfield photographed from above the apron; every position is read on it after rectification, with close-ups from the same thread registered onto it to read insert labels.

    by
    Pinside forum contributor
    sha256
    95b41f58ff00…
  • Human review

    photo.dominos-pinside-011

    Pinside forum photo, official thread page 1, 1536 x 2048 px. A close-up of the lower and middle playfield, registered onto the geometry photo (1618 matched features, median residual 0.78 px) to read the insert labels.

    by
    Pinside forum contributor
    sha256
    39e820a0e5e1…
  • Human review

    photo.dominos-pinside-019

    Pinside forum photo, official thread page 1, 2048 x 1536 px. The rear half of the playfield, mapped onto the frame to identify the rear and pit parts and to cross-check the side edges.

    by
    Pinside forum contributor
    sha256
    3809e4dc8327…
  • Human review

    photo.dominos-pinside-020

    Pinside forum photo, official thread page 1, 1536 x 2048 px. The whole cabinet including the apron, registered onto the geometry photo (454 matched features) to locate the apron's lower edge for the front estimate.

    by
    Pinside forum contributor
    sha256
    12d62bc53725…
  • Human review

    photo.dominos-pinside-085

    Pinside forum photo, official thread page 6, 2048 x 1536 px. A close-up of the rear lanes under the ramps, used to identify the lane inserts seen through the gaps.

    by
    Pinside forum contributor
    sha256
    47a73af62d1c…
  • Runtime run

    runtime.dominos.game

    tools/harness-scenarios/pinheck/dominos-game.json (scenario 594cfb4c8a9a45521e84d64f743b491088cd9739e03c5d5ba955e6af003f7e17); directory manifest 83a4887799f9e67f529a7cf87d29d003caa3d4a5c65872b30379f22c7cabdf5a

    external:pinmame-review-artifacts/spooky-pinball.domino-s-spectacular-pinball-adventure.2016/session-20261005/runtime/dominos-game/run.json
    by
    Generated locally from PinMAME and the user-authorized ROM set; ROM bytes remain external
    rev
    b7a60eb0dd97
    sha256
    8e18d9b90371…
  • Runtime run

    runtime.dominos.lamp

    tools/harness-scenarios/pinheck/dominos-lamp.json (scenario 0fc298359bad49136f7267596a727ccde7dcb65afb8244231742a3a9cdd752fc); directory manifest 99129fbf9cc2222abea49684a0da74c01e7929341f8f27598ce61cba51207d82

    external:pinmame-review-artifacts/spooky-pinball.domino-s-spectacular-pinball-adventure.2016/session-20261005/runtime/dominos-lamp/run.json
    by
    Generated locally from PinMAME and the user-authorized ROM set; ROM bytes remain external
    rev
    b7a60eb0dd97
    sha256
    33ef0307e406…
  • Runtime run

    runtime.dominos.rgb

    tools/harness-scenarios/pinheck/dominos-rgb.json (scenario 9cfb0ad1ae542142dd9ef37777627b824f61cff6a2c956940d6c9c99d1c7d357); directory manifest e29df83570bf7c30aa6b8a5b0504ec5735675666f605362918729023b8e889ea

    external:pinmame-review-artifacts/spooky-pinball.domino-s-spectacular-pinball-adventure.2016/session-20261005/runtime/dominos-rgb/run.json
    by
    Generated locally from PinMAME and the user-authorized ROM set; ROM bytes remain external
    rev
    b7a60eb0dd97
    sha256
    1824675a6b6d…
  • Runtime run

    runtime.dominos.servo

    tools/harness-scenarios/pinheck/dominos-servo.json (scenario 8c595c66a97f4251a43484c2cd156daa1fecd699d697961d3f106fa3dca23005); directory manifest 231f651895c5eb32ce109e74589ef5005874c60769672710a5ff50b1a1866b09

    external:pinmame-review-artifacts/spooky-pinball.domino-s-spectacular-pinball-adventure.2016/session-20261005/runtime/dominos-servo/run.json
    by
    Generated locally from PinMAME and the user-authorized ROM set; ROM bytes remain external
    rev
    b7a60eb0dd97
    sha256
    33fe2de3a163…
  • Runtime run

    runtime.dominos.solenoid

    tools/harness-scenarios/pinheck/dominos-solenoid.json (scenario eff10ad9888690dfeab5ecd6dfe39802624622f71c5322101555ea845c7adcf0); directory manifest 5cd28d0b63e6eab1159b5d4c433f146b595d7c022def5783852b613eecd94dd8

    external:pinmame-review-artifacts/spooky-pinball.domino-s-spectacular-pinball-adventure.2016/session-20261005/runtime/dominos-solenoid/run.json
    by
    Generated locally from PinMAME and the user-authorized ROM set; ROM bytes remain external
    rev
    b7a60eb0dd97
    sha256
    abf889392717…
  • Runtime run

    runtime.dominos.switch

    tools/harness-scenarios/pinheck/dominos-switch.json (scenario a9f0b63a074d89bb5409bfdf1e4647ed94cec2211734e1cb7d7a97c079a0d6bb); directory manifest e9194fe4a7da8877df009b5ce6f32374af96d4c5df833d5009e00060e5deb22a

    external:pinmame-review-artifacts/spooky-pinball.domino-s-spectacular-pinball-adventure.2016/session-20261005/runtime/dominos-switch/run.json
    by
    Generated locally from PinMAME and the user-authorized ROM set; ROM bytes remain external
    rev
    b7a60eb0dd97
    sha256
    5660e768ff96…

Something wrong or missing?

This definition still has 4 unmet requirements, listed under Missing data below. Fixes belong in the definition itself — editing on GitHub forks it for you and opens the pull request.

Cite a source for anything you change — a manual page, a line in a working VPX script, PinMAME source, or a reading from the machine's own service menu. Claims without provenance cannot be validated.

Same platform

Missing data

What this game definition still needs to reach 100% and become author-ready.

  • Input functions

    Validate which physical sensor or cabinet control each input represents and when it activates.

  • Mechanism behavior

    Validate mechanism operation, ball paths, home positions, startup and reset behavior.

  • Output functions

    Validate the physical device, function and fitted quantity behind each output binding.

  • Physical device locations

    Establish validated playfield locations for every physical sensor, actuator and light emitter, including bulb counts and justified projections.

Missing locations · 66

  • Shooter Lane
    Device evidence and notes

    Factory switch 0, column 0, row 0. The ROM's Switch Edge test drew this closure at factory switch 0 (column 0, row 0) of its 8x8 grid. pinHeck reads the matrix uncomplemented: board.c pulls a return line low for every closed contact in the strobed column and the driver has no invSw mask, so public 1 is the closed contact. The ROM's Switch Edge test drew this closure while the host held public 1, so the contact rests open (normally_closed false), whatever its construction.

  • Trough Ball 1
    Device evidence and notes

    Factory switch 1, column 0, row 1. The ROM's Switch Edge test drew this closure at factory switch 1 (column 0, row 1) of its 8x8 grid. pinHeck reads the matrix uncomplemented: board.c pulls a return line low for every closed contact in the strobed column and the driver has no invSw mask, so public 1 is the closed contact. The ROM's Switch Edge test drew this closure while the host held public 1, so the contact rests open (normally_closed false), whatever its construction. A full trough holds this contact closed at power-up.

  • Trough Ball 2
    Device evidence and notes

    Factory switch 2, column 0, row 2. The ROM's Switch Edge test drew this closure at factory switch 2 (column 0, row 2) of its 8x8 grid. pinHeck reads the matrix uncomplemented: board.c pulls a return line low for every closed contact in the strobed column and the driver has no invSw mask, so public 1 is the closed contact. The ROM's Switch Edge test drew this closure while the host held public 1, so the contact rests open (normally_closed false), whatever its construction. A full trough holds this contact closed at power-up.

  • Trough Ball 3
    Device evidence and notes

    Factory switch 3, column 0, row 3. The ROM's Switch Edge test drew this closure at factory switch 3 (column 0, row 3) of its 8x8 grid. pinHeck reads the matrix uncomplemented: board.c pulls a return line low for every closed contact in the strobed column and the driver has no invSw mask, so public 1 is the closed contact. The ROM's Switch Edge test drew this closure while the host held public 1, so the contact rests open (normally_closed false), whatever its construction. A full trough holds this contact closed at power-up.

  • Noid Bank Right
    Device evidence and notes

    Factory switch 13, column 1, row 5. The ROM's Switch Edge test drew this closure at factory switch 13 (column 1, row 5) of its 8x8 grid. pinHeck reads the matrix uncomplemented: board.c pulls a return line low for every closed contact in the strobed column and the driver has no invSw mask, so public 1 is the closed contact. The ROM's Switch Edge test drew this closure while the host held public 1, so the contact rests open (normally_closed false), whatever its construction.

  • Noid Bank Middle
    Device evidence and notes

    Factory switch 14, column 1, row 6. The ROM's Switch Edge test drew this closure at factory switch 14 (column 1, row 6) of its 8x8 grid. pinHeck reads the matrix uncomplemented: board.c pulls a return line low for every closed contact in the strobed column and the driver has no invSw mask, so public 1 is the closed contact. The ROM's Switch Edge test drew this closure while the host held public 1, so the contact rests open (normally_closed false), whatever its construction.

  • Noid Bank Left
    Device evidence and notes

    Factory switch 15, column 1, row 7. The ROM's Switch Edge test drew this closure at factory switch 15 (column 1, row 7) of its 8x8 grid. pinHeck reads the matrix uncomplemented: board.c pulls a return line low for every closed contact in the strobed column and the driver has no invSw mask, so public 1 is the closed contact. The ROM's Switch Edge test drew this closure while the host held public 1, so the contact rests open (normally_closed false), whatever its construction.

  • Target Delivery
    Device evidence and notes

    Factory switch 16, column 2, row 0. The ROM's Switch Edge test drew this closure at factory switch 16 (column 2, row 0) of its 8x8 grid. pinHeck reads the matrix uncomplemented: board.c pulls a return line low for every closed contact in the strobed column and the driver has no invSw mask, so public 1 is the closed contact. The ROM's Switch Edge test drew this closure while the host held public 1, so the contact rests open (normally_closed false), whatever its construction.

  • Target Quality Check
    Device evidence and notes

    Factory switch 17, column 2, row 1. The ROM's Switch Edge test drew this closure at factory switch 17 (column 2, row 1) of its 8x8 grid. pinHeck reads the matrix uncomplemented: board.c pulls a return line low for every closed contact in the strobed column and the driver has no invSw mask, so public 1 is the closed contact. The ROM's Switch Edge test drew this closure while the host held public 1, so the contact rests open (normally_closed false), whatever its construction.

  • Target Bake
    Device evidence and notes

    Factory switch 18, column 2, row 2. The ROM's Switch Edge test drew this closure at factory switch 18 (column 2, row 2) of its 8x8 grid. pinHeck reads the matrix uncomplemented: board.c pulls a return line low for every closed contact in the strobed column and the driver has no invSw mask, so public 1 is the closed contact. The ROM's Switch Edge test drew this closure while the host held public 1, so the contact rests open (normally_closed false), whatever its construction.

  • Target Prepare
    Device evidence and notes

    Factory switch 19, column 2, row 3. The ROM's Switch Edge test drew this closure at factory switch 19 (column 2, row 3) of its 8x8 grid. pinHeck reads the matrix uncomplemented: board.c pulls a return line low for every closed contact in the strobed column and the driver has no invSw mask, so public 1 is the closed contact. The ROM's Switch Edge test drew this closure while the host held public 1, so the contact rests open (normally_closed false), whatever its construction.

  • Target Order Placed
    Device evidence and notes

    Factory switch 20, column 2, row 4. The ROM's Switch Edge test drew this closure at factory switch 20 (column 2, row 4) of its 8x8 grid. pinHeck reads the matrix uncomplemented: board.c pulls a return line low for every closed contact in the strobed column and the driver has no invSw mask, so public 1 is the closed contact. The ROM's Switch Edge test drew this closure while the host held public 1, so the contact rests open (normally_closed false), whatever its construction.

  • Right Orbit
    Device evidence and notes

    Factory switch 21, column 2, row 5. The ROM's Switch Edge test drew this closure at factory switch 21 (column 2, row 5) of its 8x8 grid. pinHeck reads the matrix uncomplemented: board.c pulls a return line low for every closed contact in the strobed column and the driver has no invSw mask, so public 1 is the closed contact. The ROM's Switch Edge test drew this closure while the host held public 1, so the contact rests open (normally_closed false), whatever its construction.

  • Right Noid Orbit
    Device evidence and notes

    Factory switch 22, column 2, row 6. The ROM's Switch Edge test drew this closure at factory switch 22 (column 2, row 6) of its 8x8 grid. pinHeck reads the matrix uncomplemented: board.c pulls a return line low for every closed contact in the strobed column and the driver has no invSw mask, so public 1 is the closed contact. The ROM's Switch Edge test drew this closure while the host held public 1, so the contact rests open (normally_closed false), whatever its construction.

  • Left Noid Orbit
    Device evidence and notes

    Factory switch 23, column 2, row 7. The ROM's Switch Edge test drew this closure at factory switch 23 (column 2, row 7) of its 8x8 grid. pinHeck reads the matrix uncomplemented: board.c pulls a return line low for every closed contact in the strobed column and the driver has no invSw mask, so public 1 is the closed contact. The ROM's Switch Edge test drew this closure while the host held public 1, so the contact rests open (normally_closed false), whatever its construction.

  • Star Lane
    Device evidence and notes

    Factory switch 24, column 3, row 0. The ROM's Switch Edge test drew this closure at factory switch 24 (column 3, row 0) of its 8x8 grid. pinHeck reads the matrix uncomplemented: board.c pulls a return line low for every closed contact in the strobed column and the driver has no invSw mask, so public 1 is the closed contact. The ROM's Switch Edge test drew this closure while the host held public 1, so the contact rests open (normally_closed false), whatever its construction.

  • 5 Lane
    Device evidence and notes

    Factory switch 25, column 3, row 1. The ROM's Switch Edge test drew this closure at factory switch 25 (column 3, row 1) of its 8x8 grid. pinHeck reads the matrix uncomplemented: board.c pulls a return line low for every closed contact in the strobed column and the driver has no invSw mask, so public 1 is the closed contact. The ROM's Switch Edge test drew this closure while the host held public 1, so the contact rests open (normally_closed false), whatever its construction.

  • Right Pop Bumper
    Device evidence and notes

    Factory switch 26, column 3, row 2. The ROM's Switch Edge test drew this closure at factory switch 26 (column 3, row 2) of its 8x8 grid. pinHeck reads the matrix uncomplemented: board.c pulls a return line low for every closed contact in the strobed column and the driver has no invSw mask, so public 1 is the closed contact. The ROM's Switch Edge test drew this closure while the host held public 1, so the contact rests open (normally_closed false), whatever its construction.

  • Lower Pop Bumper
    Device evidence and notes

    Factory switch 27, column 3, row 3. The ROM's Switch Edge test drew this closure at factory switch 27 (column 3, row 3) of its 8x8 grid. pinHeck reads the matrix uncomplemented: board.c pulls a return line low for every closed contact in the strobed column and the driver has no invSw mask, so public 1 is the closed contact. The ROM's Switch Edge test drew this closure while the host held public 1, so the contact rests open (normally_closed false), whatever its construction.

  • Left Pop Bumper
    Device evidence and notes

    Factory switch 28, column 3, row 4. The ROM's Switch Edge test drew this closure at factory switch 28 (column 3, row 4) of its 8x8 grid. pinHeck reads the matrix uncomplemented: board.c pulls a return line low for every closed contact in the strobed column and the driver has no invSw mask, so public 1 is the closed contact. The ROM's Switch Edge test drew this closure while the host held public 1, so the contact rests open (normally_closed false), whatever its construction.

  • Left Orbit
    Device evidence and notes

    Factory switch 29, column 3, row 5. The ROM's Switch Edge test drew this closure at factory switch 29 (column 3, row 5) of its 8x8 grid. pinHeck reads the matrix uncomplemented: board.c pulls a return line low for every closed contact in the strobed column and the driver has no invSw mask, so public 1 is the closed contact. The ROM's Switch Edge test drew this closure while the host held public 1, so the contact rests open (normally_closed false), whatever its construction.

  • Spinner
    Device evidence and notes

    Factory switch 30, column 3, row 6. The ROM's Switch Edge test drew this closure at factory switch 30 (column 3, row 6) of its 8x8 grid. pinHeck reads the matrix uncomplemented: board.c pulls a return line low for every closed contact in the strobed column and the driver has no invSw mask, so public 1 is the closed contact. The ROM's Switch Edge test drew this closure while the host held public 1, so the contact rests open (normally_closed false), whatever its construction.

  • Noid Home
    Device evidence and notes

    Factory switch 39, column 4, row 7. The ROM's Switch Edge test drew this closure at factory switch 39 (column 4, row 7) of its 8x8 grid. pinHeck reads the matrix uncomplemented: board.c pulls a return line low for every closed contact in the strobed column and the driver has no invSw mask, so public 1 is the closed contact. The ROM's Switch Edge test drew this closure while the host held public 1, so the contact rests open (normally_closed false), whatever its construction.

  • Opto (cabinet 13)
    Device evidence and notes

    Firmware cabinet input 13 (U11 D5), published at 95 = 13 + 82. The ROM's Switch Edge test drew nothing for this closure. This is one of the two cabinet optos; the charts do not say which. The wire chart's OPTOS box names an Opto - 3 'Noid Loop' and an Opto - 4 'Scoop' pair (its captions sit over the other header's colours), the switch chart prints cabinet cells 13 and 14 as just 'Opto', the ROM's Switch Edge test does not name them, and PinMAME's simulator calls 95 the center ramp opto and 96 the oven ramp opto. pinHeck reads the matrix uncomplemented: board.c pulls a return line low for every closed contact in the strobed column and the driver has no invSw mask, so public 1 is the closed contact. The ROM's Switch Edge test drew this closure while the host held public 1, so the contact rests open (normally_closed false), whatever its construction.

  • Opto (cabinet 14)
    Device evidence and notes

    Firmware cabinet input 14 (U11 D6), published at 96 = 14 + 82. The ROM's Switch Edge test drew this closure as firmware cabinet 14. This is the other of the two cabinet optos (see 95). pinHeck reads the matrix uncomplemented: board.c pulls a return line low for every closed contact in the strobed column and the driver has no invSw mask, so public 1 is the closed contact. The ROM's Switch Edge test drew this closure while the host held public 1, so the contact rests open (normally_closed false), whatever its construction.

  • Lower Pop Bumper
    Device evidence and notes

    Factory coil 2 on Sol Bank 0 (power Purple), MOSFET 2 (IRL540 on the wire chart), published at 3 = coil + 1. The ROM's Solenoid test names it BTTM POP and pressing Enter on that item fired exactly this address. Ken Layton's solenoid list: Lower Pop Bumper, Purple-Green, coil 23-800.

  • Left Pop Bumper
    Device evidence and notes

    Factory coil 3 on Sol Bank 0 (power Purple), MOSFET 3 (IRL540 on the wire chart), published at 4 = coil + 1. The ROM's Solenoid test names it LEFT POP and pressing Enter on that item fired exactly this address. Ken Layton's solenoid list: Left Pop Bumper, Purple-Blue, coil 23-800.

  • Right Pop Bumper
    Device evidence and notes

    Factory coil 4 on Sol Bank 0 (power Purple), MOSFET 4 (IRL540 on the wire chart), published at 5 = coil + 1. The ROM's Solenoid test names it RIGHT POP and pressing Enter on that item fired exactly this address. Ken Layton's solenoid list: Right Pop Bumper, Purple-White, coil 23-800.

  • Magnet
    Device evidence and notes

    Factory coil 5 on Sol Bank 0 (power Purple), MOSFET 5 (IRL540 on the wire chart), published at 6 = coil + 1. The ROM's Solenoid test names it MAGNET and pressing Enter on that item fired exactly this address. Ken Layton's solenoid list: Magnet Coil, Purple-Gray, coil 20-9247.

  • Up Post
    Device evidence and notes

    Factory coil 6 on Sol Bank 0 (power Purple), MOSFET 6 (IRL540 on the wire chart), published at 7 = coil + 1. The ROM's Solenoid test names it STOP POST and pressing Enter on that item fired exactly this address. Ken Layton's solenoid list: Up Post, Purple-Red, coil AE-27-1200.

  • Autolauncher
    Device evidence and notes

    Factory coil 16 on Sol Bank 2 (power BLUE), MOSFET 16 (IRL540 on the wire chart), published at 17 = coil + 1. The ROM's Solenoid test names it PLUNGER and pressing Enter on that item fired exactly this address. Ken Layton's solenoid list: Auto Launcher, Blue-Black, coil 23-800.

  • Ball Trough
    Device evidence and notes

    Factory coil 17 on Sol Bank 2 (power BLUE), MOSFET 17 (IRL540 on the wire chart), published at 18 = coil + 1. The ROM's Solenoid test names it LOAD BALL and pressing Enter on that item fired exactly this address. Ken Layton's solenoid list: Ball Trough, Blue-White, coil 26-1200.

  • Backbox GI Output 0
    Device evidence and notes

    GI output 0: the first 74HC595 byte of the board's GI shift register (pinheck_brd_gi), published at 25. The ROM's Lamp test lights only this address under BACKBOX GI GI = 7. The ROM's own name places it in the backbox group. The wire chart prints no wire on GI_0 pin 0, which does not prove that nothing is connected; the ROM drives it like any other GI output.

  • Backbox GI Output 1
    Device evidence and notes

    GI output 1: the first 74HC595 byte of the board's GI shift register (pinheck_brd_gi), published at 26. The ROM's Lamp test lights only this address under BACKBOX GI GI = 6. The ROM's own name places it in the backbox group. The wire chart prints no wire on GI_0 pin 1, which does not prove that nothing is connected; the ROM drives it like any other GI output.

  • Backbox GI Output 2
    Device evidence and notes

    GI output 2: the first 74HC595 byte of the board's GI shift register (pinheck_brd_gi), published at 27. The ROM's Lamp test lights only this address under BACKBOX GI GI = 5. The ROM's own name places it in the backbox group. The wire chart prints no wire on GI_0 pin 2, which does not prove that nothing is connected; the ROM drives it like any other GI output.

  • Backbox GI Output 3
    Device evidence and notes

    GI output 3: the first 74HC595 byte of the board's GI shift register (pinheck_brd_gi), published at 28. The ROM's Lamp test lights only this address under BACKBOX GI GI = 4. The ROM's own name places it in the backbox group. The wire chart prints no wire on GI_0 pin 3, which does not prove that nothing is connected; the ROM drives it like any other GI output.

  • Backbox GI Output 4
    Device evidence and notes

    GI output 4: the first 74HC595 byte of the board's GI shift register (pinheck_brd_gi), published at 29. The ROM's Lamp test lights only this address under BACKBOX GI GI = 3. The ROM's own name places it in the backbox group. The wire chart prints no wire on GI_0 pin 4, which does not prove that nothing is connected; the ROM drives it like any other GI output.

  • Backbox GI Output 5
    Device evidence and notes

    GI output 5: the first 74HC595 byte of the board's GI shift register (pinheck_brd_gi), published at 30. The ROM's Lamp test lights only this address under BACKBOX GI GI = 2. The ROM's own name places it in the backbox group. The wire chart prints no wire on GI_0 pin 5, which does not prove that nothing is connected; the ROM drives it like any other GI output.

  • Backbox GI Output 6
    Device evidence and notes

    GI output 6: the first 74HC595 byte of the board's GI shift register (pinheck_brd_gi), published at 31. The ROM's Lamp test lights only this address under BACKBOX GI GI = 1. The ROM's own name places it in the backbox group. The wire chart prints no wire on GI_0 pin 6, which does not prove that nothing is connected; the ROM drives it like any other GI output.

  • Backbox GI Output 7
    Device evidence and notes

    GI output 7: the first 74HC595 byte of the board's GI shift register (pinheck_brd_gi), published at 32. The ROM's Lamp test lights only this address under BACKBOX GI GI = 0. The ROM's own name places it in the backbox group. The wire chart prints no wire on GI_0 pin 7, which does not prove that nothing is connected; the ROM drives it like any other GI output.

  • Playfield GI Output 8
    Device evidence and notes

    GI output 8: the second 74HC595 byte of the board's GI shift register (pinheck_brd_gi), published at 37. The ROM's Lamp test lights only this address under PLAYFIELD GI GI = 128. The ROM's own name places it in the playfield group. The wire chart prints no wire on GI_1 pin 8, which does not prove that nothing is connected; the ROM drives it like any other GI output.

  • Playfield GI Output 9
    Device evidence and notes

    GI output 9: the second 74HC595 byte of the board's GI shift register (pinheck_brd_gi), published at 38. The ROM's Lamp test lights only this address under PLAYFIELD GI GI = 64. The ROM's own name places it in the playfield group. The wire chart prints no wire on GI_1 pin 9, which does not prove that nothing is connected; the ROM drives it like any other GI output.

  • Playfield GI Output 10
    Device evidence and notes

    GI output 10: the second 74HC595 byte of the board's GI shift register (pinheck_brd_gi), published at 39. The ROM's Lamp test lights only this address under PLAYFIELD GI GI = 32. The ROM's own name places it in the playfield group. The wire chart prints no wire on GI_1 pin 10, which does not prove that nothing is connected; the ROM drives it like any other GI output.

  • Playfield GI Output 11
    Device evidence and notes

    GI output 11: the second 74HC595 byte of the board's GI shift register (pinheck_brd_gi), published at 40. The ROM's Lamp test lights only this address under PLAYFIELD GI GI = 16. The ROM's own name places it in the playfield group. The wire chart prints no wire on GI_1 pin 11, which does not prove that nothing is connected; the ROM drives it like any other GI output.

  • Right Flasher
    Device evidence and notes

    GI output 12: the second 74HC595 byte of the board's GI shift register (pinheck_brd_gi), published at 41. The ROM's Lamp test lights only this address under PLAYFIELD GI GI = 8. The wire chart prints GI_1 pin 12: 'brown/White - Right Flasher'. The pin-to-address assignment (GI pin k on public 29+k) is observed: with a game started, every output whose chart pin names a GI string stayed steadily lit and every output whose pin names a flasher did not, on each pinHeck game whose chart labels both.

  • Left Flasher
    Device evidence and notes

    GI output 13: the second 74HC595 byte of the board's GI shift register (pinheck_brd_gi), published at 42. The ROM's Lamp test lights only this address under PLAYFIELD GI GI = 4. The wire chart prints GI_1 pin 13: 'brown/Purple - Left Flasher'. The pin-to-address assignment (GI pin k on public 29+k) is observed: with a game started, every output whose chart pin names a GI string stayed steadily lit and every output whose pin names a flasher did not, on each pinHeck game whose chart labels both.

  • GI
    Device evidence and notes

    GI output 14: the second 74HC595 byte of the board's GI shift register (pinheck_brd_gi), published at 43. The ROM's Lamp test lights only this address under PLAYFIELD GI GI = 2. The wire chart prints GI_1 pin 14: 'brown/Green - GI'. The pin-to-address assignment (GI pin k on public 29+k) is observed: with a game started, every output whose chart pin names a GI string stayed steadily lit and every output whose pin names a flasher did not, on each pinHeck game whose chart labels both.

  • Playfield GI Output 15
    Device evidence and notes

    GI output 15: the second 74HC595 byte of the board's GI shift register (pinheck_brd_gi), published at 44. The ROM's Lamp test lights only this address under PLAYFIELD GI GI = 1. The ROM's own name places it in the playfield group. The wire chart prints no wire on GI_1 pin 15, which does not prove that nothing is connected; the ROM drives it like any other GI output.

  • RGB1 red
    Device evidence and notes

    On-board ws2801 led channel, published as a 0-255 level. The ROM's RGB test: RGB1 RED/GREEN/BLUE light 51/52/53 (WHITE all three), RGB2 RED/GREEN/BLUE light 54/55/56.

  • RGB1 green
    Device evidence and notes

    On-board ws2801 led channel, published as a 0-255 level. The ROM's RGB test: RGB1 RED/GREEN/BLUE light 51/52/53 (WHITE all three), RGB2 RED/GREEN/BLUE light 54/55/56.

  • RGB1 blue
    Device evidence and notes

    On-board ws2801 led channel, published as a 0-255 level. The ROM's RGB test: RGB1 RED/GREEN/BLUE light 51/52/53 (WHITE all three), RGB2 RED/GREEN/BLUE light 54/55/56.

  • RGB2 red
    Device evidence and notes

    On-board ws2801 led channel, published as a 0-255 level. The ROM's RGB test: RGB1 RED/GREEN/BLUE light 51/52/53 (WHITE all three), RGB2 RED/GREEN/BLUE light 54/55/56.

  • RGB2 green
    Device evidence and notes

    On-board ws2801 led channel, published as a 0-255 level. The ROM's RGB test: RGB1 RED/GREEN/BLUE light 51/52/53 (WHITE all three), RGB2 RED/GREEN/BLUE light 54/55/56.

  • RGB2 blue
    Device evidence and notes

    On-board ws2801 led channel, published as a 0-255 level. The ROM's RGB test: RGB1 RED/GREEN/BLUE light 51/52/53 (WHITE all three), RGB2 RED/GREEN/BLUE light 54/55/56.

  • Noid Orbit
    Device evidence and notes

    Servo 0: pinheck_brd_servo scales the pulse width between the game's servoMin and servoMax onto 0-255 and holds the last level when pulses stop. The charts name it 'Noid Orbit'. The ROM's Servo test moves only this address for NOID RIGHT, NOID STOP, NOID LEFT.

  • Target Bank
    Device evidence and notes

    Servo 1: pinheck_brd_servo scales the pulse width between the game's servoMin and servoMax onto 0-255 and holds the last level when pulses stop. The charts name it 'Target Bank'. The ROM's Servo test moves only this address for TARGET DOWN, TARGET UP.

  • External RGB LED 0 red
    Device evidence and notes

    First LED of the external WS2801 chain. The ROM holds all three channels at full, white, from attract mode through its RGB test, which never names them; the wire chart's RGB Com Out header leads to an external WS2801 chain whose load neither chart names.

  • External RGB LED 0 green
    Device evidence and notes

    First LED of the external WS2801 chain. The ROM holds all three channels at full, white, from attract mode through its RGB test, which never names them; the wire chart's RGB Com Out header leads to an external WS2801 chain whose load neither chart names.

  • External RGB LED 0 blue
    Device evidence and notes

    First LED of the external WS2801 chain. The ROM holds all three channels at full, white, from attract mode through its RGB test, which never names them; the wire chart's RGB Com Out header leads to an external WS2801 chain whose load neither chart names.

  • V
    Device evidence and notes

    Factory lamp 1, column 0, row 1, published at 12. The ROM's Lamp test lights only this address under LAMP = 1.

  • Start Career
    Device evidence and notes

    Factory lamp 3, column 0, row 3, published at 14. The ROM's Lamp test lights only this address under LAMP = 3.

  • Pizza Tracker Green Side
    Device evidence and notes

    Factory lamp 31, column 3, row 7, published at 48. The ROM's Lamp test lights only this address under LAMP = 31.

  • Domino Dot Middle
    Device evidence and notes

    Factory lamp 33, column 4, row 1, published at 52. The ROM's Lamp test lights only this address under LAMP = 33.

  • 5 Lane
    Device evidence and notes

    Factory lamp 38, column 4, row 6, published at 57. The ROM's Lamp test lights only this address under LAMP = 38.

  • Star Lane
    Device evidence and notes

    Factory lamp 39, column 4, row 7, published at 58. The ROM's Lamp test lights only this address under LAMP = 39.

  • Pizza Tracker Blue Side
    Device evidence and notes

    Factory lamp 47, column 5, row 7, published at 68. The ROM's Lamp test lights only this address under LAMP = 47.