The Jetsons

Partial
Completion81%

Spooky Pinball2017PINHECKspooky-pinball.the-jetsons.2017 Updated 2026-10-05

Wire it up

what an authoring tool needs first
Bind this ROM
jetsons_004

1 ROM set resolve to this machine. Clones share the definition unless a hardware difference is listed.

Controller platform
pinmame.pinheck

PinMAME already reports logical active state. Do not invert again in the table — normally-closed is a physical fact recorded per switch, not a runtime transform.

Displays
  • 128x64 colour display; CORE_VIDEO layout, handed to LibPinMAME as 16-bit 5.6.5 frames (depth 16)128×64
Address space
Switches
1–118 (96)
Solenoids
1–64 (64)
Lamps
11–98 (72)
Cabinet & flipper inputs
112flipper.lower.right.button114flipper.lower.left.button

Portable roles — the consuming engine maps them to its own input actions.

Playfield

Where each address physically sits. The switch and lamp maps below show the electrical layout — this shows the same devices as the player sees them.

Playfield map

46 placements · 5 stacked · normalised player view · outline is nominal

223 LEFT SLING · 10 Left Sling24 LEFT INLANE25 LEFT OUTLANE326 LEFT FLIPPER EOS · 7 Left Flip High (center) · 8 Left Flip Low235 LEFT POP · 19 Left Pop244 RIGHT SLING · 11 Right Sling45 RIGHT INLANE46 RIGHT OUTLANE355 RIGHT FLIPPER EOS · 3 Rt Flip Low · 4 Rt Flip High (center)11 J12 A13 EXTRA BALL14 LEFT SCOOP ARROW15 LEFT SCOOP S16 ROSIE17 ASTRO18 JUDY21 E22 N23 RIGHT TARGET E24 RIGHT TARGET G25 RIGHT TARGET R26 ORBITY27 ELROY28 JANE31 GEORGE32 JET SCREAMER33 ORBIT CITY MULTIBALL34 SPACELY VS COGSWELL MULTIBALL35 JET AGAIN41 ASTRO J43 JUDY J45 ELROY J47 CENTER TARGET G48 CENTER TARGET E51 CENTER TARGET O52 JACKPOT53 KICKOUT C55 ORBITY J

Hover a marker to identify it, or click to keep it selected. Numbered markers are several devices in one spot — clicking lists them.

Show
Marker shape
  • emitterlights the playfield30
  • sensorsenses the ball9
  • effectmoves the ball7
  • nStackseveral devices in one spot5
46 devices shown

Not on the playfield108 unused, 15 cabinet or service — declared rather than missing.

Coverage

Partial

Real evidence exists, but authoring requirements are still missing or in conflict. Verify before shipping a table.

Completion81%

Progress is derived from the fixed author-readiness requirements. It helps rank unfinished work, but only a 100% author-ready definition passes the publication gate.

Catalog Identity
validated
Address Enumeration
validated
Semantic Naming
validated
Physical Wiring
observed
Mechanisms
observed
Variant Coverage
validated
Recreation Knowledge
observed
Still missing · 3
Mechanism BehaviorOutput SemanticsSpatial Placement

Switches

The addresses PinMAME reports as closed. Numbers are the public API values, not matrix hardware pins.

82 addresses

Switch map

Column × row matrix — the address is column·row.

used unused
 
1
2
3
4
5
6
7
8
1
2
3
4
5
6
7
8
9
11
Hover or tap an address to identify it.

Outside the matrix1, 2, 3, 4, 5, 6, 7, 8 — dedicated, diagnostic or flipper-column addresses. See the table below.

82 shown
# Name Device ID Role Wiring Evidence
1
Coin Door Closed
Other
switch.001-coin-door-closed
validated
2
LAUNCH BUTTON
Button
switch.002-launch-button
validated
3
RIGHT FLIPPER
Button
switch.003-right-flipper
validated
4
LEFT FLIPPER
Button
switch.004-left-flipper
validated
5
RED SERVICE MENU
Button
switch.005-red-service-menu
validated
6
GREEN SERVICE MENU
Button
switch.006-green-service-menu
validated
7
COIN MECH
Button
switch.007-coin-mech
validated
8
TILT
Button
switch.008-tilt
validated
11
RIGHT ORBIT
switch.011-right-orbit
PCB switch column connector COL0GREEN WHITE
PCB switch row connector ROW0WHITE BROWN
pinHeck
validated
12
CAPTIVE BALL
switch.012-captive-ball
PCB switch column connector COL0GREEN WHITE
PCB switch row connector ROW1WHITE RED
pinHeck
validated
13
RIGHT LANE
switch.013-right-lane
PCB switch column connector COL0GREEN WHITE
PCB switch row connector ROW2WHITE BLACK
pinHeck
validated
14
MIDDLE LANE
switch.014-middle-lane
PCB switch column connector COL0GREEN WHITE
PCB switch row connector ROW3WHITE YELLOW
pinHeck
validated
15
LEFT LANE
switch.015-left-lane
PCB switch column connector COL0GREEN WHITE
PCB switch row connector ROW4WHITE GREEN
pinHeck
validated
16
ELROY LOOP
switch.016-elroy-loop
PCB switch column connector COL0GREEN WHITE
PCB switch row connector ROW5WHITE BLUE
pinHeck
validated
17
KICKOUT HOLE
switch.017-kickout-hole
PCB switch column connector COL0GREEN WHITE
PCB switch row connector ROW6WHITE VIOLET
pinHeck
validated
18
Unused Matrix Switch 7
switch.018-unused-matrix-switch-7
PCB switch column connector COL0GREEN WHITE
PCB switch row connector ROW7WHITE GREY
pinHeck
validated
21
SCOOP
switch.021-scoop
PCB switch column connector COL1GREEN YELLOW
PCB switch row connector ROW0WHITE BROWN
pinHeck
validated
22
EXTRA BALL
switch.022-extra-ball
PCB switch column connector COL1GREEN YELLOW
PCB switch row connector ROW1WHITE RED
pinHeck
validated
23
LEFT SLING
switch.023-left-sling
PCB switch column connector COL1GREEN YELLOW
PCB switch row connector ROW2WHITE BLACK
pinHeck
validated
24
LEFT INLANE
switch.024-left-inlane
PCB switch column connector COL1GREEN YELLOW
PCB switch row connector ROW3WHITE YELLOW
pinHeck
validated
25
LEFT OUTLANE
switch.025-left-outlane
PCB switch column connector COL1GREEN YELLOW
PCB switch row connector ROW4WHITE GREEN
pinHeck
validated
26
LEFT FLIPPER EOS
switch.026-left-flipper-eos
PCB switch column connector COL1GREEN YELLOW
PCB switch row connector ROW5WHITE BLUE
pinHeck
validated
27
Unused Matrix Switch 14
switch.027-unused-matrix-switch-14
PCB switch column connector COL1GREEN YELLOW
PCB switch row connector ROW6WHITE VIOLET
pinHeck
validated
28
Unused Matrix Switch 15
switch.028-unused-matrix-switch-15
PCB switch column connector COL1GREEN YELLOW
PCB switch row connector ROW7WHITE GREY
pinHeck
validated
31
CENTER TARGET G
switch.031-center-target-g
PCB switch column connector COL2GREEN BLACK
PCB switch row connector ROW0WHITE BROWN
pinHeck
validated
32
CENTER TARGET E
switch.032-center-target-e
PCB switch column connector COL2GREEN BLACK
PCB switch row connector ROW1WHITE RED
pinHeck
validated
33
CENTER TARGET O
switch.033-center-target-o
PCB switch column connector COL2GREEN BLACK
PCB switch row connector ROW2WHITE BLACK
pinHeck
validated
34
LOWER POP
switch.034-lower-pop
PCB switch column connector COL2GREEN BLACK
PCB switch row connector ROW3WHITE YELLOW
pinHeck
validated
35
LEFT POP
switch.035-left-pop
PCB switch column connector COL2GREEN BLACK
PCB switch row connector ROW4WHITE GREEN
pinHeck
validated
36
RIGHT POP
switch.036-right-pop
PCB switch column connector COL2GREEN BLACK
PCB switch row connector ROW5WHITE BLUE
pinHeck
validated
37
Unused Matrix Switch 22
switch.037-unused-matrix-switch-22
PCB switch column connector COL2GREEN BLACK
PCB switch row connector ROW6WHITE VIOLET
pinHeck
validated
38
Unused Matrix Switch 23
switch.038-unused-matrix-switch-23
PCB switch column connector COL2GREEN BLACK
PCB switch row connector ROW7WHITE GREY
pinHeck
validated
41
RIGHT TARGET R
switch.041-right-target-r
PCB switch column connector COL3GREEN BLUE
PCB switch row connector ROW0WHITE BROWN
pinHeck
validated
42
RIGHT TARGET G
switch.042-right-target-g
PCB switch column connector COL3GREEN BLUE
PCB switch row connector ROW1WHITE RED
pinHeck
validated
43
RIGHT TARGET E
switch.043-right-target-e
PCB switch column connector COL3GREEN BLUE
PCB switch row connector ROW2WHITE BLACK
pinHeck
validated
44
RIGHT SLING
switch.044-right-sling
PCB switch column connector COL3GREEN BLUE
PCB switch row connector ROW3WHITE YELLOW
pinHeck
validated
45
RIGHT INLANE
switch.045-right-inlane
PCB switch column connector COL3GREEN BLUE
PCB switch row connector ROW4WHITE GREEN
pinHeck
validated
46
RIGHT OUTLANE
switch.046-right-outlane
PCB switch column connector COL3GREEN BLUE
PCB switch row connector ROW5WHITE BLUE
pinHeck
validated
47
Unused Matrix Switch 30
switch.047-unused-matrix-switch-30
PCB switch column connector COL3GREEN BLUE
PCB switch row connector ROW6WHITE VIOLET
pinHeck
validated
48
Unused Matrix Switch 31
switch.048-unused-matrix-switch-31
PCB switch column connector COL3GREEN BLUE
PCB switch row connector ROW7WHITE GREY
pinHeck
validated
51
SHOOTER LANE
switch.051-shooter-lane
PCB switch column connector COL4GREEN VIOLET
PCB switch row connector ROW0WHITE BROWN
pinHeck
validated
52
BALL TROUGH 1
switch.052-ball-trough-1
PCB switch column connector COL4GREEN VIOLET
PCB switch row connector ROW1WHITE RED
pinHeck
validated
53
BALL TROUGH 2
switch.053-ball-trough-2
PCB switch column connector COL4GREEN VIOLET
PCB switch row connector ROW2WHITE BLACK
pinHeck
validated
54
BALL TROUGH 3
switch.054-ball-trough-3
PCB switch column connector COL4GREEN VIOLET
PCB switch row connector ROW3WHITE YELLOW
pinHeck
validated
55
RIGHT FLIPPER EOS
switch.055-right-flipper-eos
PCB switch column connector COL4GREEN VIOLET
PCB switch row connector ROW4WHITE GREEN
pinHeck
validated
56
LEFT ORBIT
switch.056-left-orbit
PCB switch column connector COL4GREEN VIOLET
PCB switch row connector ROW5WHITE BLUE
pinHeck
validated
57
Unused Matrix Switch 38
switch.057-unused-matrix-switch-38
PCB switch column connector COL4GREEN VIOLET
PCB switch row connector ROW6WHITE VIOLET
pinHeck
validated
58
Unused Matrix Switch 39
switch.058-unused-matrix-switch-39
PCB switch column connector COL4GREEN VIOLET
PCB switch row connector ROW7WHITE GREY
pinHeck
validated
61
Unused Matrix Switch 40
switch.061-unused-matrix-switch-40
PCB switch column connector COL5GREEN GRAY
PCB switch row connector ROW0WHITE BROWN
pinHeck
validated
62
Unused Matrix Switch 41
switch.062-unused-matrix-switch-41
PCB switch column connector COL5GREEN GRAY
PCB switch row connector ROW1WHITE RED
pinHeck
validated
63
Unused Matrix Switch 42
switch.063-unused-matrix-switch-42
PCB switch column connector COL5GREEN GRAY
PCB switch row connector ROW2WHITE BLACK
pinHeck
validated
64
Unused Matrix Switch 43
switch.064-unused-matrix-switch-43
PCB switch column connector COL5GREEN GRAY
PCB switch row connector ROW3WHITE YELLOW
pinHeck
validated
65
Unused Matrix Switch 44
switch.065-unused-matrix-switch-44
PCB switch column connector COL5GREEN GRAY
PCB switch row connector ROW4WHITE GREEN
pinHeck
validated
66
Unused Matrix Switch 45
switch.066-unused-matrix-switch-45
PCB switch column connector COL5GREEN GRAY
PCB switch row connector ROW5WHITE BLUE
pinHeck
validated
67
Unused Matrix Switch 46
switch.067-unused-matrix-switch-46
PCB switch column connector COL5GREEN GRAY
PCB switch row connector ROW6WHITE VIOLET
pinHeck
validated
68
Unused Matrix Switch 47
switch.068-unused-matrix-switch-47
PCB switch column connector COL5GREEN GRAY
PCB switch row connector ROW7WHITE GREY
pinHeck
validated
71
Unused Matrix Switch 48
switch.071-unused-matrix-switch-48
PCB switch column connector COL6
PCB switch row connector ROW0WHITE BROWN
pinHeck
validated
72
Unused Matrix Switch 49
switch.072-unused-matrix-switch-49
PCB switch column connector COL6
PCB switch row connector ROW1WHITE RED
pinHeck
validated
73
Unused Matrix Switch 50
switch.073-unused-matrix-switch-50
PCB switch column connector COL6
PCB switch row connector ROW2WHITE BLACK
pinHeck
validated
74
Unused Matrix Switch 51
switch.074-unused-matrix-switch-51
PCB switch column connector COL6
PCB switch row connector ROW3WHITE YELLOW
pinHeck
validated
75
Unused Matrix Switch 52
switch.075-unused-matrix-switch-52
PCB switch column connector COL6
PCB switch row connector ROW4WHITE GREEN
pinHeck
validated
76
Unused Matrix Switch 53
switch.076-unused-matrix-switch-53
PCB switch column connector COL6
PCB switch row connector ROW5WHITE BLUE
pinHeck
validated
77
Unused Matrix Switch 54
switch.077-unused-matrix-switch-54
PCB switch column connector COL6
PCB switch row connector ROW6WHITE VIOLET
pinHeck
validated
78
Unused Matrix Switch 55
switch.078-unused-matrix-switch-55
PCB switch column connector COL6
PCB switch row connector ROW7WHITE GREY
pinHeck
validated
81
Unused Matrix Switch 56
switch.081-unused-matrix-switch-56
PCB switch column connector COL7
PCB switch row connector ROW0WHITE BROWN
pinHeck
validated
82
Unused Matrix Switch 57
switch.082-unused-matrix-switch-57
PCB switch column connector COL7
PCB switch row connector ROW1WHITE RED
pinHeck
validated
83
Unused Matrix Switch 58
switch.083-unused-matrix-switch-58
PCB switch column connector COL7
PCB switch row connector ROW2WHITE BLACK
pinHeck
validated
84
Unused Matrix Switch 59
switch.084-unused-matrix-switch-59
PCB switch column connector COL7
PCB switch row connector ROW3WHITE YELLOW
pinHeck
validated
85
Unused Matrix Switch 60
switch.085-unused-matrix-switch-60
PCB switch column connector COL7
PCB switch row connector ROW4WHITE GREEN
pinHeck
validated
86
Unused Matrix Switch 61
switch.086-unused-matrix-switch-61
PCB switch column connector COL7
PCB switch row connector ROW5WHITE BLUE
pinHeck
validated
87
Unused Matrix Switch 62
switch.087-unused-matrix-switch-62
PCB switch column connector COL7
PCB switch row connector ROW6WHITE VIOLET
pinHeck
validated
88
Unused Matrix Switch 63
switch.088-unused-matrix-switch-63
PCB switch column connector COL7
PCB switch row connector ROW7WHITE GREY
pinHeck
validated
91
Unused Cabinet Input 91
switch.091-unused-cabinet-input-91
validated
92
TROUGH OPTO 1
Opto
switch.092-trough-opto-1
validated
93
TROUGH JAM OPTO
Opto
switch.093-trough-jam-opto
validated
94
START BUTTON
Button
switch.094-start-button
validated
95
Unused Cabinet Input 95
switch.095-unused-cabinet-input-95
validated
96
SCOOP OPTO
Opto
switch.096-scoop-opto
validated
97
Unused Cabinet Input 97
switch.097-unused-cabinet-input-97
validated
98
Unused Cabinet Input 98
switch.098-unused-cabinet-input-98
validated
112
Right Flipper Button (PinMAME Flipper Column)
Button
switch.112-right-flipper-button
flipper.lower.right.button
validated
114
Left Flipper Button (PinMAME Flipper Column)
Button
switch.114-left-flipper-button
flipper.lower.left.button
validated

Controlled devices

Everything the ROM can energise, grouped the way a table author builds it.

Coils, magnets & motors

29
29 shown
# Name Device ID Kind Wiring Evidence
1
Knockeropt
coil.01-knocker Coil
IRL540 MOSFET 0
pinHeck
validated
2
Shakeropt
coil.02-shaker Motor
IRL540 MOSFET 1
pinHeck
validated
3
Rt Flip Low
coil.03-rt-flip-low Coil
IRL540 MOSFET 2orange/green
pinHeck
validated
4
Rt Flip High (center)
coil.04-rt-flip-high-center Coil
IRL540 MOSFET 3orange/violet
pinHeck
validated
5
Ball Load
coil.05-ball-load Coil
IRL540 MOSFET 4orange/black
pinHeck
validated
6
Ball Launch
coil.06-ball-launch Coil
IRL540 MOSFET 5orange/grey
pinHeck
validated
7
Left Flip High (center)
coil.07-left-flip-high-center Coil
IRL540 MOSFET 6orange/white
pinHeck
validated
8
Left Flip Low
coil.08-left-flip-low Coil
IRL540 MOSFET 7orange/blue
pinHeck
validated
9
Scoop
coil.09-scoop Coil
IRL540 MOSFET 8blue/green
pinHeck
validated
10
Left Sling
coil.10-left-sling Coil
IRL540 MOSFET 9blue/red
pinHeck
validated
11
Right Sling
coil.11-right-sling Coil
IRL540 MOSFET 10blue/grey
pinHeck
validated
12
Unused Coil 11
coil.12-unused-coil-11 Coil
IRL540 MOSFET 11
pinHeck
validated
13
Unused Coil 12
coil.13-unused-coil-12 Coil
IRL540 MOSFET 12
pinHeck
validated
14
Unused Coil 13
coil.14-unused-coil-13 Coil
IRL540 MOSFET 13
pinHeck
validated
15
Unused Coil 14
coil.15-unused-coil-14 Coil
IRL540 MOSFET 14
pinHeck
validated
16
Unused Coil 15
coil.16-unused-coil-15 Coil
IRL540 MOSFET 15
pinHeck
validated
17
Up Post
coil.17-up-post Coil
IRL540 MOSFET 16violet/black
pinHeck
validated
18
Lower Pop
coil.18-lower-pop Coil
IRL540 MOSFET 17violet/green
pinHeck
validated
19
Left Pop
coil.19-left-pop Coil
IRL540 MOSFET 18violte/white
pinHeck
validated
20
Saucer Kick Out
coil.20-saucer-kick-out Coil
IRL540 MOSFET 19violet/red
pinHeck
validated
21
Right Pop
coil.21-right-pop Coil
IRL540 MOSFET 20violet/grey
pinHeck
validated
22
Unused Coil 21
coil.22-unused-coil-21 Coil
IRL540 MOSFET 21
pinHeck
validated
23
Unused Coil 22
coil.23-unused-coil-22 Coil
IRL540 MOSFET 22
pinHeck
validated
24
Unused Coil 23
coil.24-unused-coil-23 Coil
IRL540 MOSFET 23
pinHeck
validated
57
Orbitty topper (Special Edition)opt
servo.57-orbitty-topper-special-edition Servo
validated
58
Servo 1 (chart: Open)
servo.58-servo-1 Servo
observed
59
Unused Servo 2
servo.59-unused-servo-2 Servo
validated
60
Unused Servo 3
servo.60-unused-servo-3 Servo
validated
61
Unused Servo 4
servo.61-unused-servo-4 Servo
validated

Flashers

2
2 shown
# Name Device ID Wiring Evidence
37
ramp Flasher
gi.37-ramp-flasher
brown/yellow
pinHeck
observed
38
scoop Flasher
gi.38-scoop-flasher
brown/red
pinHeck
observed

Lamps

74

Lamp map

Column × row matrix — the address is column·row.

used unused
 
1
2
3
4
5
6
7
8
1
2
3
4
5
6
7
8
9
Hover or tap an address to identify it.
74 shown
# Name Device ID Kind Wiring Evidence
11
J
lamp.11-j Lamp
pinHeck
validated
12
A
lamp.12-a Lamp
pinHeck
validated
13
EXTRA BALL
lamp.13-extra-ball Lamp
pinHeck
validated
14
LEFT SCOOP ARROW
lamp.14-left-scoop-arrow Lamp
pinHeck
validated
15
LEFT SCOOP S
lamp.15-left-scoop-s Lamp
pinHeck
validated
16
ROSIE
lamp.16-rosie Lamp
pinHeck
validated
17
ASTRO
lamp.17-astro Lamp
pinHeck
validated
18
JUDY
lamp.18-judy Lamp
pinHeck
validated
21
E
lamp.21-e Lamp
pinHeck
validated
22
N
lamp.22-n Lamp
pinHeck
validated
23
RIGHT TARGET E
lamp.23-right-target-e Lamp
pinHeck
validated
24
RIGHT TARGET G
lamp.24-right-target-g Lamp
pinHeck
validated
25
RIGHT TARGET R
lamp.25-right-target-r Lamp
pinHeck
validated
26
ORBITY
lamp.26-orbity Lamp
pinHeck
validated
27
ELROY
lamp.27-elroy Lamp
pinHeck
validated
28
JANE
lamp.28-jane Lamp
pinHeck
validated
31
GEORGE
lamp.31-george Lamp
pinHeck
validated
32
JET SCREAMER
lamp.32-jet-screamer Lamp
pinHeck
validated
33
ORBIT CITY MULTIBALL
lamp.33-orbit-city-multiball Lamp
pinHeck
validated
34
SPACELY VS COGSWELL MULTIBALL
lamp.34-spacely-vs-cogswell-multiball Lamp
pinHeck
validated
35
JET AGAIN
lamp.35-jet-again Lamp
pinHeck
validated
36
Unused Lamp 21
lamp.36-unused-lamp-21 Lamp
pinHeck
validated
37
Unused Lamp 22
lamp.37-unused-lamp-22 Lamp
pinHeck
validated
38
Unused Lamp 23
lamp.38-unused-lamp-23 Lamp
pinHeck
validated
41
ASTRO J
lamp.41-astro-j Lamp
pinHeck
validated
42
LEFT ORBIT ARROW
lamp.42-left-orbit-arrow Lamp
pinHeck
validated
43
JUDY J
lamp.43-judy-j Lamp
pinHeck
validated
44
RAMP ARROW
lamp.44-ramp-arrow Lamp
pinHeck
validated
45
ELROY J
lamp.45-elroy-j Lamp
pinHeck
validated
46
ELROY LOOP ARROW
lamp.46-elroy-loop-arrow Lamp
pinHeck
validated
47
CENTER TARGET G
lamp.47-center-target-g Lamp
pinHeck
validated
48
CENTER TARGET E
lamp.48-center-target-e Lamp
pinHeck
validated
51
RGB1 red
rgb.51-rgb1-red RGB lamp
validated
51
CENTER TARGET O
lamp.51-center-target-o Lamp
pinHeck
validated
52
RGB1 green
rgb.52-rgb1-green RGB lamp
validated
52
JACKPOT
lamp.52-jackpot Lamp
pinHeck
validated
53
RGB1 blue
rgb.53-rgb1-blue RGB lamp
validated
53
KICKOUT C
lamp.53-kickout-c Lamp
pinHeck
validated
54
RGB2 red
rgb.54-rgb2-red RGB lamp
validated
54
KICKOUT ARROW
lamp.54-kickout-arrow Lamp
pinHeck
validated
55
RGB2 green
rgb.55-rgb2-green RGB lamp
validated
55
ORBITY J
lamp.55-orbity-j Lamp
pinHeck
validated
56
RGB2 blue
rgb.56-rgb2-blue RGB lamp
validated
56
RIGHT ORBIT ARROW
lamp.56-right-orbit-arrow Lamp
pinHeck
validated
57
Unused Lamp 38
lamp.57-unused-lamp-38 Lamp
pinHeck
validated
58
Unused Lamp 39
lamp.58-unused-lamp-39 Lamp
pinHeck
validated
61
Unused Lamp 40
lamp.61-unused-lamp-40 Lamp
pinHeck
validated
62
External RGB LED 0 red
rgb.62-external-led-0-red RGB lamp
observed
62
Unused Lamp 41
lamp.62-unused-lamp-41 Lamp
pinHeck
validated
63
External RGB LED 0 green
rgb.63-external-led-0-green RGB lamp
observed
63
Unused Lamp 42
lamp.63-unused-lamp-42 Lamp
pinHeck
validated
64
External RGB LED 0 blue
rgb.64-external-led-0-blue RGB lamp
observed
64
Unused Lamp 43
lamp.64-unused-lamp-43 Lamp
pinHeck
validated
65
Unused Lamp 44
lamp.65-unused-lamp-44 Lamp
pinHeck
validated
66
Unused Lamp 45
lamp.66-unused-lamp-45 Lamp
pinHeck
validated
67
Unused Lamp 46
lamp.67-unused-lamp-46 Lamp
pinHeck
validated
68
Unused Lamp 47
lamp.68-unused-lamp-47 Lamp
pinHeck
validated
71
Unused Lamp 48
lamp.71-unused-lamp-48 Lamp
pinHeck
validated
72
Unused Lamp 49
lamp.72-unused-lamp-49 Lamp
pinHeck
validated
73
Unused Lamp 50
lamp.73-unused-lamp-50 Lamp
pinHeck
validated
74
Unused Lamp 51
lamp.74-unused-lamp-51 Lamp
pinHeck
validated
75
Unused Lamp 52
lamp.75-unused-lamp-52 Lamp
pinHeck
validated
76
Unused Lamp 53
lamp.76-unused-lamp-53 Lamp
pinHeck
validated
77
Unused Lamp 54
lamp.77-unused-lamp-54 Lamp
pinHeck
validated
78
Unused Lamp 55
lamp.78-unused-lamp-55 Lamp
pinHeck
validated
81
Unused Lamp 56
lamp.81-unused-lamp-56 Lamp
pinHeck
validated
82
Unused Lamp 57
lamp.82-unused-lamp-57 Lamp
pinHeck
validated
83
Unused Lamp 58
lamp.83-unused-lamp-58 Lamp
pinHeck
validated
84
Unused Lamp 59
lamp.84-unused-lamp-59 Lamp
pinHeck
validated
85
Unused Lamp 60
lamp.85-unused-lamp-60 Lamp
pinHeck
validated
86
Unused Lamp 61
lamp.86-unused-lamp-61 Lamp
pinHeck
validated
87
Unused Lamp 62
lamp.87-unused-lamp-62 Lamp
pinHeck
validated
88
Unused Lamp 63
lamp.88-unused-lamp-63 Lamp
pinHeck
validated
91
Start Button
lamp.91-start-button Lamp
validated

General illumination

14
14 shown
# Name Device ID Wiring Evidence
25
Backbox GI Output 0
gi.25-backbox-gi-output-0
pinHeck
observed
26
Backbox GI Output 1
gi.26-backbox-gi-output-1
pinHeck
observed
27
Backbox GI Output 2
gi.27-backbox-gi-output-2
pinHeck
observed
28
Backbox GI Output 3
gi.28-backbox-gi-output-3
pinHeck
observed
29
Backbox GI Output 4
gi.29-backbox-gi-output-4
pinHeck
observed
30
Backbox GI Output 5
gi.30-backbox-gi-output-5
pinHeck
observed
31
Backbox GI Output 6
gi.31-backbox-gi-output-6
pinHeck
observed
32
Backbox GI Output 7
gi.32-backbox-gi-output-7
pinHeck
observed
39
Left GI
gi.39-left-gi
brown/black
pinHeck
observed
40
Right GI
gi.40-right-gi
brown/white
pinHeck
observed
41
Playfield GI Output 12
gi.41-playfield-gi-output-12
pinHeck
observed
42
Playfield GI Output 13
gi.42-playfield-gi-output-13
pinHeck
observed
43
Playfield GI Output 14
gi.43-playfield-gi-output-14
pinHeck
observed
44
Playfield GI Output 15
gi.44-playfield-gi-output-15
pinHeck
observed

Virtual & other outputs

17
17 shown
# Name Device ID Evidence
33
Dead Upper Flipper Slot 33
solenoid.33-dead-upper-flipper-slot-33 validated
34
Dead Upper Flipper Slot 34
solenoid.34-dead-upper-flipper-slot-34 validated
35
Dead Upper Flipper Slot 35
solenoid.35-dead-upper-flipper-slot-35 validated
36
Dead Upper Flipper Slot 36
solenoid.36-dead-upper-flipper-slot-36 validated
45
Dead Lower Flipper Slot 45
solenoid.45-dead-lower-flipper-slot-45 validated
46
Dead Lower Flipper Slot 46
solenoid.46-dead-lower-flipper-slot-46 validated
47
Dead Lower Flipper Slot 47
solenoid.47-dead-lower-flipper-slot-47 validated
48
Dead Lower Flipper Slot 48
solenoid.48-dead-lower-flipper-slot-48 validated
49
Simulator Shooter Output
solenoid.49-simulator-shooter-output validated
50
Reserved Simulator Output
solenoid.50-reserved-simulator-output validated
92
Unused Lamp Slot 92
lamp.92-unused-lamp-slot validated
93
Unused Lamp Slot 93
lamp.93-unused-lamp-slot validated
94
Unused Lamp Slot 94
lamp.94-unused-lamp-slot validated
95
Unused Lamp Slot 95
lamp.95-unused-lamp-slot validated
96
Unused Lamp Slot 96
lamp.96-unused-lamp-slot validated
97
Unused Lamp Slot 97
lamp.97-unused-lamp-slot validated
98
Unused Lamp Slot 98
lamp.98-unused-lamp-slot validated

Configuration & other inputs

14 shown
# Name Device ID Evidence
101
Unused Core Column 101
switch.101-unused-core-column validated
102
Unused Core Column 102
switch.102-unused-core-column validated
103
Unused Core Column 103
switch.103-unused-core-column validated
104
Unused Core Column 104
switch.104-unused-core-column validated
105
Unused Core Column 105
switch.105-unused-core-column validated
106
Unused Core Column 106
switch.106-unused-core-column validated
107
Unused Core Column 107
switch.107-unused-core-column validated
108
Unused Core Column 108
switch.108-unused-core-column validated
111
Unused Flipper Column Bit 111
switch.111-unused-flipper-column validated
113
Unused Flipper Column Bit 113
switch.113-unused-flipper-column validated
115
Unused Flipper Column Bit 115
switch.115-unused-flipper-column validated
116
Unused Flipper Column Bit 116
switch.116-unused-flipper-column validated
117
Unused Flipper Column Bit 117
switch.117-unused-flipper-column validated
118
Unused Flipper Column Bit 118
switch.118-unused-flipper-column validated

Mechanisms

Logical assemblies with their actuators, sensors and observed behaviour. Click a chip to jump to the address it refers to.

Three-ball trough with optos

mechanism.trough

Kicker

Balls rest in the trough on the trough opto 92 (Opto6) and the Ball Trough 1-3 contacts 52-54, with the jam opto 93 (Opto5) watching the exit. LOAD COIL (5) feeds one to the shooter lane; in the game-start run the ROM pulsed it about every 1.8 s for 20 s, because no ball ever reached the shooter switch.

Shooter lane and launcher

mechanism.shooter-lane

Kicker

PLUNGER (6, the Ball Launch coil) fires the ball on the shooter lane switch 51; the cabinet Launch button is input 2.

Right flipper

mechanism.right-flipper

Other

A ROM-driven flipper on two board coils: the cabinet button reaches the ROM as cabinet input 3 (host public 112), the ROM fires the RFLIP HIGH (4) winding to lift the bat and holds it on the RFLIP LOW (3) winding, and the matrix end-of-stroke contact 55 tells it the stroke is complete. PinMAME publishes no Fliptronic states for this platform: the coil addresses are the flipper.

Left flipper

mechanism.left-flipper

Other

A ROM-driven flipper on two board coils: the cabinet button reaches the ROM as cabinet input 4 (host public 114), the ROM fires the LFLIP HIGH (7) winding to lift the bat and holds it on the LFLIP LOW (8) winding, and the matrix end-of-stroke contact 26 tells it the stroke is complete. PinMAME publishes no Fliptronic states for this platform: the coil addresses are the flipper.

Lower pop bumper

mechanism.lower-pop

Kicker

Skirt switch 34, coil 18 (BOTTOM POP).

Drives
Senses

Left pop bumper

mechanism.left-pop

Kicker

Skirt switch 35, coil 19.

Drives
Senses

Scoop

mechanism.scoop

Kicker

The Scoop coil (9) ejects a ball held on 21; the scoop opto 96 (Opto - 3) sees it enter.

Kickout hole

mechanism.kickout-hole

Kicker

SAUCER (20, the Saucer Kick Out coil) ejects a ball held on 17 (Kickout Hole).

Orbitty topper (Special Edition)

mechanism.orbitty-topper

Toy

Servo 0 (57) drives the backbox topper, which IPDB lists only on the Special Edition, so the output is optional; the ROM's firmware has no Servo test, so its travel is not observed.

Recreation notes

Working knowledge that has no schema field yet — edition differences, tuning values, pitfalls.

This definition covers the physical machine (IPDB 6577, 6608, model 00004) and its one PinMAME driver, jetsons_004, the V4 code update on the Spooky Pinball pinHeck board (PIC32MX795 game CPU, Parallax Propeller display/sound/media CPU). It is partial: every controller address is enumerated and checked against the ROM's own service tests and named, but the placements are measured on photographs, not a factory drawing, the mechanisms are inventoried without their full behaviour, and some outputs keep an unknown fitment.

Machine

The Jetsons was built by Spooky Pinball for The Pinball Company: 75 Regular and 25 Special Editions, the Special Edition adding purple armour and the Orbitty backbox topper on servo 0. Its 128x64 colour display is the only one of its size on pinHeck. The trough mixes optos (92 trough, 93 jam) with matrix contacts, and the cabinet carries a Launch button (input 2). The GI_1 header names the ramp and scoop flashers (37, 38) and the left and right GI (39, 40).

Editions: IPDB 6577 Regular Edition (75 units (confirmed), charcoal grey armour); IPDB 6608 Special Edition (25 units (confirmed), purple armour and a backbox topper).

Running it

The romset is Spooky's Jetsons_Code.zip code update: Jetsons/JET_V004.PRG, Jetsons/PRP_V002.BIN and the SD card's folders, loaded as jetsons_004.zip. PinMAME before 97aa922b named it jetsons.zip, and the retained harness scenarios still name that set. pinHeck also needs pinheck.zip holding the Propeller's 32 KB mask ROM (p8x32a.rom, CRC32 f99b3070). On an empty NVRAM the ROM first programs its program flash and AV EEPROM from the romset (about eight emulated minutes), shows CODE UPDATE COMPLETE / PLEASE RESTART, and after the next start once more asks for a restart; from the third start it boots to attract mode. The harness runs started from a retained copy of that post-update NVRAM.

Controller contract

The platform contract is controllers/pinmame/pinheck.json. In short: factory switch and lamp n (0-63) are public (n / 8 + 1) * 10 + n % 8 + 1 (11-88); cabinet inputs are 1-8 and 91-97; the host drives the flipper buttons at 112 (right) and 114 (left), which PinMAME copies to cabinet inputs 3 and 4; factory coil n is public n + 1 (1-24); GI outputs 0-7 are 25-32 and 8-15 are 37-44; 51-56 are the on-board RGB LEDs, 57-61 the servos (0-255 position), 62-64 the external or third RGB LED; the Start lamp is 91. On every switch public 1 is the closed contact; no switch is inverted. 45 inputs, 24 solenoid-group outputs and 36 lamps are used.

What the ROM itself proves

Every pinHeck game has the same operator menu (Enter, 6, opens it; the right flipper button steps; Back, 5, leaves). Its Switch Edge test draws each closure in an 8x8 grid laid out like the factory chart, so closing every public address proved the switch formula for all 64 matrix positions and the cabinet mapping for 2-8 and 91-97. The Solenoid test names each of the 24 coils, and pressing Enter fired exactly coil n + 1 every time. The Lamp test names the sixteen GI outputs (the playfield group 44 down to 37, the backbox group 32 down to 25) and then every matrix lamp by its factory number, lighting only that address. The Servo and RGB tests name the servos and LED channels the game uses. A game-start run (trough full, Start pressed) shows the ROM pulsing its trough feed coil repeatedly while no ball reaches the shooter lane.

Mechanisms

Three-ball trough with optos

Balls rest in the trough on the trough opto 92 (Opto6) and the Ball Trough 1-3 contacts 52-54, with the jam opto 93 (Opto5) watching the exit. LOAD COIL (5) feeds one to the shooter lane; in the game-start run the ROM pulsed it about every 1.8 s for 20 s, because no ball ever reached the shooter switch.

Shooter lane and launcher

PLUNGER (6, the Ball Launch coil) fires the ball on the shooter lane switch 51; the cabinet Launch button is input 2.

Right flipper

A ROM-driven flipper on two board coils: the cabinet button reaches the ROM as cabinet input 3 (host public 112), the ROM fires the RFLIP HIGH (4) winding to lift the bat and holds it on the RFLIP LOW (3) winding, and the matrix end-of-stroke contact 55 tells it the stroke is complete. PinMAME publishes no Fliptronic states for this platform: the coil addresses are the flipper.

Left flipper

A ROM-driven flipper on two board coils: the cabinet button reaches the ROM as cabinet input 4 (host public 114), the ROM fires the LFLIP HIGH (7) winding to lift the bat and holds it on the LFLIP LOW (8) winding, and the matrix end-of-stroke contact 26 tells it the stroke is complete. PinMAME publishes no Fliptronic states for this platform: the coil addresses are the flipper.

Left slingshot

Switch 23, coil 10.

Right slingshot

Switch 44, coil 11.

Lower pop bumper

Skirt switch 34, coil 18 (BOTTOM POP).

Left pop bumper

Skirt switch 35, coil 19.

Right pop bumper

Skirt switch 36, coil 21.

Scoop

The Scoop coil (9) ejects a ball held on 21; the scoop opto 96 (Opto - 3) sees it enter.

Kickout hole

SAUCER (20, the Saucer Kick Out coil) ejects a ball held on 17 (Kickout Hole).

Orbit up-post

BALL STOP (17, the chart's Up Post) between the orbits (11 right, 56 left) and the Elroy loop (16).

Orbitty topper (Special Edition)

Servo 0 (57) drives the backbox topper, which IPDB lists only on the Special Edition, so the output is optional; the ROM's firmware has no Servo test, so its travel is not observed.

Evidence and remaining work

Factory chart transcriptions, the ROM service-test tables and the IPDB identity are under evidence/excerpts/spooky-pinball.the-jetsons.2017/; the runtime summary is tools/pinheck_runtime.json (rebuilt by tools/pinheck_runtime.py from the retained runs), the scenarios are tools/harness-scenarios/pinheck/jetsons-*.json. Remaining: the placements are measured on photographs rectified at playfield level (photo-placements.md names the photographs, the frame and its uncertainty, and every device left out). They stay observed: no factory location drawing or recreation table checks them, a position can be off by a few percent, and raised parts, parts hidden under the apron or ramps, GI and the RGB strings are not placed; the mechanism inventory names each mechanism's coils, switches and service-test positions, but no retained source gives its home and startup state, its timing, how the ROM resets it or how it fails, so mechanism behaviour stays open until a manual, a known-working table or a gameplay harness run supplies it. The outputs whose fitment stays unknown: 25 (Backbox GI Output 0), 26 (Backbox GI Output 1), 27 (Backbox GI Output 2), 28 (Backbox GI Output 3), 29 (Backbox GI Output 4), 30 (Backbox GI Output 5), 31 (Backbox GI Output 6), 32 (Backbox GI Output 7), 41 (Playfield GI Output 12), 42 (Playfield GI Output 13), 43 (Playfield GI Output 14), 44 (Playfield GI Output 15), 58 (Servo 1 (chart: Open)), 62 (External RGB LED 0 red), 63 (External RGB LED 0 green), 64 (External RGB LED 0 blue).

ROM sets

Every driver that resolves to this physical machine.

ROM set Description Year Parent Hardware
jetsons_004Jetsons, The
Code update V4 (Spooky's Jetsons_Code.zip code update: Jetsons/JET_V004.PRG, Jetsons/PRP_V002.BIN and the SD card's folders), loaded as jetsons_004.zip. Every edition (IPDB 6577 Regular Edition; IPDB 6608 Special Edition) runs this code on the same board and playfield; PinMAME declares the set as a clone of the unreported pinHeck system set. PinMAME revisions before 97aa922b named it `jetsons`.
2017pinheckidentical

Evidence

Every claim above traces to one of these. When they disagree: a known-working VPX script wins on controller addresses and causality, the manual wins on wiring and construction, pinned PinMAME wins on emulator routing and display layout.

  • PinMAME catalog

    BSD-3-Clause

    pinmame.catalog.97aa922bf8e4

    PinmameGetGames: jetsons_004 (clone of the unreported pinHeck system set)

    by
    PinMAME contributors
    rev
    97aa922bf8e4
  • PinMAME source

    BSD-3-Clause

    pinmame.core.97aa922bf8e4

    Source locations

    src/wpc/pinheck.c: file header; PINHECK_SOL_*, PINHECK_LAMP_ST; pinheck_brd_swcol/cab/lamps/sols/gi/start/rgb/servo; pinheck_sw2m/lamp2m/m2sw; pinheck_getsol; pinheck_brd_init/reset/vblank; SWITCH_UPDATE(pinheck); pinheck_vblank (core_updateSw(0))

    by
    PinMAME contributors
    rev
    97aa922bf8e4
    sha256
    bab6056f6923…
  • PinMAME source

    BSD-3-Clause

    pinmame.board.97aa922bf8e4

    src/wpc/pinheck/board.c: coil port/bit tables, watchdog, lamp strobe, GI 74HC595, cabinet 74HC165, WS2801 chains, servo timing, switch read

    by
    PinMAME contributors
    rev
    97aa922bf8e4
    sha256
    7f46c9a93a9a…
  • PinMAME simulator

    BSD-3-Clause

    pinmame.sim.jetsons.97aa922bf8e4

    src/wpc/sims/pinheck/jetsons.c: switch/solenoid defines, game data, mechanism handler and ROM_START

    by
    PinMAME contributors
    rev
    97aa922bf8e4
    sha256
    7a0f27cc1b86…
  • Human review

    BSD-3-Clause

    controller-profile.pinmame-pinheck

    pinHeck switch, solenoid and lamp address rules

    internal:controllers/pinmame/pinheck.json
    by
    PinMAME contributors
    rev
    repository
  • Operator manual

    spooky.switch-matrix.the-jetsons

    Switch matrix, cabinet switch block, connector pin lists

    external:manuals/by-machine/spooky-pinball.the-jetsons.2017/spooky/Jetsons_Switch_Matrix_Production.pdf
    by
    Spooky Pinball LLC
    sha256
    c776e34fd6a9…
  • Operator manual

    spooky.lamp-matrix.the-jetsons

    Light matrix and connector pin lists

    external:manuals/by-machine/spooky-pinball.the-jetsons.2017/spooky/Jetsons_Light_Matrix_Production.pdf
    by
    Spooky Pinball LLC
    sha256
    38a7ddf135de…
  • Operator manual

    spooky.wire-to-board.the-jetsons

    Every connector, coil bank, GI header, opto and servo block

    external:manuals/by-machine/spooky-pinball.the-jetsons.2017/spooky/JETSONS-WIRE-TO-BOARD.pdf
    by
    Spooky Pinball LLC
    sha256
    e136c789d97a…
  • Human review

    ipdb.6577

    IPDB 6577, 6608

    by
    The Internet Pinball Database
    sha256
    36ee20d420ab…
  • Operator manual

    ken-layton.solenoid-list.the-jetsons

    Whole page

    external:manuals/by-machine/spooky-pinball.the-jetsons.2017/ipdb/2017_The_Jetsons_Regular_Edition_Jetsons_Solenoid_List.pdf
    by
    Ken Layton (IPDB)
    sha256
    801de89857b6…
  • Human review

    photo.jetsons-production-pinside

    Source locations

    Pinside gallery image of a production Jetsons cabinet from above, 1365 x 2048 px. A production cabinet photographed from above and slightly in front; the playfield artwork names every insert, and every position is read on it after rectification.

    by
    Pinside gallery contributor
    sha256
    c6647c986705…
  • Runtime run

    runtime.jetsons.game

    tools/harness-scenarios/pinheck/jetsons-game.json (scenario ac6c3f8bf88ab5e4fd964b6d32611b56b1a58ae43067c017f4e9517300fb0f6d); directory manifest db36f020ca44dbd289a930f0689a070533480faa5b1b116bd66f6249266bd962

    external:pinmame-review-artifacts/spooky-pinball.the-jetsons.2017/session-20261005/runtime/jetsons-game/run.json
    by
    Generated locally from PinMAME and the user-authorized ROM set; ROM bytes remain external
    rev
    b7a60eb0dd97
    sha256
    c9bd1d89ce77…
  • Runtime run

    runtime.jetsons.lamp

    tools/harness-scenarios/pinheck/jetsons-lamp.json (scenario 1f1c25da63d7750ebd234fa60c21f108b9ad5bac1abe3715ac159560eee28549); directory manifest 4823a5d842ac7c4de972c7024aa2e13d5e541b599ea5d0a39036331e469bb0b8

    external:pinmame-review-artifacts/spooky-pinball.the-jetsons.2017/session-20261005/runtime/jetsons-lamp/run.json
    by
    Generated locally from PinMAME and the user-authorized ROM set; ROM bytes remain external
    rev
    b7a60eb0dd97
    sha256
    ac776419ec59…
  • Runtime run

    runtime.jetsons.rgb

    tools/harness-scenarios/pinheck/jetsons-rgb.json (scenario a0406a9d429ead8576f0714d375a2cd87b0b9a8624117ec7725676a7c4532cd8); directory manifest dc54ce819091809c726a62edb2cb2fcfdaaeae789a8d1467513231452e6078c4

    external:pinmame-review-artifacts/spooky-pinball.the-jetsons.2017/session-20261005/runtime/jetsons-rgb/run.json
    by
    Generated locally from PinMAME and the user-authorized ROM set; ROM bytes remain external
    rev
    b7a60eb0dd97
    sha256
    77b6417410a4…
  • Runtime run

    runtime.jetsons.solenoid

    tools/harness-scenarios/pinheck/jetsons-solenoid.json (scenario 1e84f49432efa71b64e8803f94899f82c299984c5079bc5a4e98ce10de780b9c); directory manifest 0ec7f201818a4dbe57af771b0a0a9c0f0ef16750c0707c442f0acb8ad50894e3

    external:pinmame-review-artifacts/spooky-pinball.the-jetsons.2017/session-20261005/runtime/jetsons-solenoid/run.json
    by
    Generated locally from PinMAME and the user-authorized ROM set; ROM bytes remain external
    rev
    b7a60eb0dd97
    sha256
    ef9224a3dfb8…
  • Runtime run

    runtime.jetsons.switch

    tools/harness-scenarios/pinheck/jetsons-switch.json (scenario 7a25fd9e49964698d135705cbf79f3a37af46a3d38475401b28655d57fccf56d); directory manifest 35ac5c3757a99499e4da57665937b639ddd4501961e56aba071888e7fc4b928a

    external:pinmame-review-artifacts/spooky-pinball.the-jetsons.2017/session-20261005/runtime/jetsons-switch/run.json
    by
    Generated locally from PinMAME and the user-authorized ROM set; ROM bytes remain external
    rev
    b7a60eb0dd97
    sha256
    19e66751183a…

Something wrong or missing?

This definition still has 3 unmet requirements, listed under Missing data below. Fixes belong in the definition itself — editing on GitHub forks it for you and opens the pull request.

Cite a source for anything you change — a manual page, a line in a working VPX script, PinMAME source, or a reading from the machine's own service menu. Claims without provenance cannot be validated.

Same platform

Missing data

What this game definition still needs to reach 100% and become author-ready.

  • Mechanism behavior

    Validate mechanism operation, ball paths, home positions, startup and reset behavior.

  • Output functions

    Validate the physical device, function and fitted quantity behind each output binding.

  • Physical device locations

    Establish validated playfield locations for every physical sensor, actuator and light emitter, including bulb counts and justified projections.

Missing locations · 64

  • RIGHT ORBIT
    Device evidence and notes

    Factory switch 0, column 0, row 0. The ROM's Switch Edge test drew this closure at factory switch 0 (column 0, row 0) of its 8x8 grid. pinHeck reads the matrix uncomplemented: board.c pulls a return line low for every closed contact in the strobed column and the driver has no invSw mask, so public 1 is the closed contact. The ROM's Switch Edge test drew this closure while the host held public 1, so the contact rests open (normally_closed false), whatever its construction.

  • CAPTIVE BALL
    Device evidence and notes

    Factory switch 1, column 0, row 1. The ROM's Switch Edge test drew this closure at factory switch 1 (column 0, row 1) of its 8x8 grid. pinHeck reads the matrix uncomplemented: board.c pulls a return line low for every closed contact in the strobed column and the driver has no invSw mask, so public 1 is the closed contact. The ROM's Switch Edge test drew this closure while the host held public 1, so the contact rests open (normally_closed false), whatever its construction.

  • RIGHT LANE
    Device evidence and notes

    Factory switch 2, column 0, row 2. The ROM's Switch Edge test drew this closure at factory switch 2 (column 0, row 2) of its 8x8 grid. pinHeck reads the matrix uncomplemented: board.c pulls a return line low for every closed contact in the strobed column and the driver has no invSw mask, so public 1 is the closed contact. The ROM's Switch Edge test drew this closure while the host held public 1, so the contact rests open (normally_closed false), whatever its construction.

  • MIDDLE LANE
    Device evidence and notes

    Factory switch 3, column 0, row 3. The ROM's Switch Edge test drew this closure at factory switch 3 (column 0, row 3) of its 8x8 grid. pinHeck reads the matrix uncomplemented: board.c pulls a return line low for every closed contact in the strobed column and the driver has no invSw mask, so public 1 is the closed contact. The ROM's Switch Edge test drew this closure while the host held public 1, so the contact rests open (normally_closed false), whatever its construction.

  • LEFT LANE
    Device evidence and notes

    Factory switch 4, column 0, row 4. The ROM's Switch Edge test drew this closure at factory switch 4 (column 0, row 4) of its 8x8 grid. pinHeck reads the matrix uncomplemented: board.c pulls a return line low for every closed contact in the strobed column and the driver has no invSw mask, so public 1 is the closed contact. The ROM's Switch Edge test drew this closure while the host held public 1, so the contact rests open (normally_closed false), whatever its construction.

  • ELROY LOOP
    Device evidence and notes

    Factory switch 5, column 0, row 5. The ROM's Switch Edge test drew this closure at factory switch 5 (column 0, row 5) of its 8x8 grid. pinHeck reads the matrix uncomplemented: board.c pulls a return line low for every closed contact in the strobed column and the driver has no invSw mask, so public 1 is the closed contact. The ROM's Switch Edge test drew this closure while the host held public 1, so the contact rests open (normally_closed false), whatever its construction.

  • KICKOUT HOLE
    Device evidence and notes

    Factory switch 6, column 0, row 6. The ROM's Switch Edge test drew this closure at factory switch 6 (column 0, row 6) of its 8x8 grid. pinHeck reads the matrix uncomplemented: board.c pulls a return line low for every closed contact in the strobed column and the driver has no invSw mask, so public 1 is the closed contact. The ROM's Switch Edge test drew this closure while the host held public 1, so the contact rests open (normally_closed false), whatever its construction.

  • SCOOP
    Device evidence and notes

    Factory switch 8, column 1, row 0. The ROM's Switch Edge test drew this closure at factory switch 8 (column 1, row 0) of its 8x8 grid. pinHeck reads the matrix uncomplemented: board.c pulls a return line low for every closed contact in the strobed column and the driver has no invSw mask, so public 1 is the closed contact. The ROM's Switch Edge test drew this closure while the host held public 1, so the contact rests open (normally_closed false), whatever its construction.

  • EXTRA BALL
    Device evidence and notes

    Factory switch 9, column 1, row 1. The ROM's Switch Edge test drew this closure at factory switch 9 (column 1, row 1) of its 8x8 grid. pinHeck reads the matrix uncomplemented: board.c pulls a return line low for every closed contact in the strobed column and the driver has no invSw mask, so public 1 is the closed contact. The ROM's Switch Edge test drew this closure while the host held public 1, so the contact rests open (normally_closed false), whatever its construction.

  • CENTER TARGET G
    Device evidence and notes

    Factory switch 16, column 2, row 0. The ROM's Switch Edge test drew this closure at factory switch 16 (column 2, row 0) of its 8x8 grid. pinHeck reads the matrix uncomplemented: board.c pulls a return line low for every closed contact in the strobed column and the driver has no invSw mask, so public 1 is the closed contact. The ROM's Switch Edge test drew this closure while the host held public 1, so the contact rests open (normally_closed false), whatever its construction.

  • CENTER TARGET E
    Device evidence and notes

    Factory switch 17, column 2, row 1. The ROM's Switch Edge test drew this closure at factory switch 17 (column 2, row 1) of its 8x8 grid. pinHeck reads the matrix uncomplemented: board.c pulls a return line low for every closed contact in the strobed column and the driver has no invSw mask, so public 1 is the closed contact. The ROM's Switch Edge test drew this closure while the host held public 1, so the contact rests open (normally_closed false), whatever its construction.

  • CENTER TARGET O
    Device evidence and notes

    Factory switch 18, column 2, row 2. The ROM's Switch Edge test drew this closure at factory switch 18 (column 2, row 2) of its 8x8 grid. pinHeck reads the matrix uncomplemented: board.c pulls a return line low for every closed contact in the strobed column and the driver has no invSw mask, so public 1 is the closed contact. The ROM's Switch Edge test drew this closure while the host held public 1, so the contact rests open (normally_closed false), whatever its construction.

  • LOWER POP
    Device evidence and notes

    Factory switch 19, column 2, row 3. The ROM's Switch Edge test drew this closure at factory switch 19 (column 2, row 3) of its 8x8 grid. pinHeck reads the matrix uncomplemented: board.c pulls a return line low for every closed contact in the strobed column and the driver has no invSw mask, so public 1 is the closed contact. The ROM's Switch Edge test drew this closure while the host held public 1, so the contact rests open (normally_closed false), whatever its construction.

  • RIGHT POP
    Device evidence and notes

    Factory switch 21, column 2, row 5. The ROM's Switch Edge test drew this closure at factory switch 21 (column 2, row 5) of its 8x8 grid. pinHeck reads the matrix uncomplemented: board.c pulls a return line low for every closed contact in the strobed column and the driver has no invSw mask, so public 1 is the closed contact. The ROM's Switch Edge test drew this closure while the host held public 1, so the contact rests open (normally_closed false), whatever its construction.

  • RIGHT TARGET R
    Device evidence and notes

    Factory switch 24, column 3, row 0. The ROM's Switch Edge test drew this closure at factory switch 24 (column 3, row 0) of its 8x8 grid. pinHeck reads the matrix uncomplemented: board.c pulls a return line low for every closed contact in the strobed column and the driver has no invSw mask, so public 1 is the closed contact. The ROM's Switch Edge test drew this closure while the host held public 1, so the contact rests open (normally_closed false), whatever its construction.

  • RIGHT TARGET G
    Device evidence and notes

    Factory switch 25, column 3, row 1. The ROM's Switch Edge test drew this closure at factory switch 25 (column 3, row 1) of its 8x8 grid. pinHeck reads the matrix uncomplemented: board.c pulls a return line low for every closed contact in the strobed column and the driver has no invSw mask, so public 1 is the closed contact. The ROM's Switch Edge test drew this closure while the host held public 1, so the contact rests open (normally_closed false), whatever its construction.

  • RIGHT TARGET E
    Device evidence and notes

    Factory switch 26, column 3, row 2. The ROM's Switch Edge test drew this closure at factory switch 26 (column 3, row 2) of its 8x8 grid. pinHeck reads the matrix uncomplemented: board.c pulls a return line low for every closed contact in the strobed column and the driver has no invSw mask, so public 1 is the closed contact. The ROM's Switch Edge test drew this closure while the host held public 1, so the contact rests open (normally_closed false), whatever its construction.

  • SHOOTER LANE
    Device evidence and notes

    Factory switch 32, column 4, row 0. The ROM's Switch Edge test drew this closure at factory switch 32 (column 4, row 0) of its 8x8 grid. pinHeck reads the matrix uncomplemented: board.c pulls a return line low for every closed contact in the strobed column and the driver has no invSw mask, so public 1 is the closed contact. The ROM's Switch Edge test drew this closure while the host held public 1, so the contact rests open (normally_closed false), whatever its construction.

  • BALL TROUGH 1
    Device evidence and notes

    Factory switch 33, column 4, row 1. The ROM's Switch Edge test drew this closure at factory switch 33 (column 4, row 1) of its 8x8 grid. pinHeck reads the matrix uncomplemented: board.c pulls a return line low for every closed contact in the strobed column and the driver has no invSw mask, so public 1 is the closed contact. The ROM's Switch Edge test drew this closure while the host held public 1, so the contact rests open (normally_closed false), whatever its construction. A full trough holds this contact closed at power-up.

  • BALL TROUGH 2
    Device evidence and notes

    Factory switch 34, column 4, row 2. The ROM's Switch Edge test drew this closure at factory switch 34 (column 4, row 2) of its 8x8 grid. pinHeck reads the matrix uncomplemented: board.c pulls a return line low for every closed contact in the strobed column and the driver has no invSw mask, so public 1 is the closed contact. The ROM's Switch Edge test drew this closure while the host held public 1, so the contact rests open (normally_closed false), whatever its construction. A full trough holds this contact closed at power-up.

  • BALL TROUGH 3
    Device evidence and notes

    Factory switch 35, column 4, row 3. The ROM's Switch Edge test drew this closure at factory switch 35 (column 4, row 3) of its 8x8 grid. pinHeck reads the matrix uncomplemented: board.c pulls a return line low for every closed contact in the strobed column and the driver has no invSw mask, so public 1 is the closed contact. The ROM's Switch Edge test drew this closure while the host held public 1, so the contact rests open (normally_closed false), whatever its construction. A full trough holds this contact closed at power-up.

  • LEFT ORBIT
    Device evidence and notes

    Factory switch 37, column 4, row 5. The ROM's Switch Edge test drew this closure at factory switch 37 (column 4, row 5) of its 8x8 grid. pinHeck reads the matrix uncomplemented: board.c pulls a return line low for every closed contact in the strobed column and the driver has no invSw mask, so public 1 is the closed contact. The ROM's Switch Edge test drew this closure while the host held public 1, so the contact rests open (normally_closed false), whatever its construction.

  • TROUGH OPTO 1
    Device evidence and notes

    Firmware cabinet input 10 (U11 D2), published at 92 = 10 + 82. The ROM's Switch Edge test drew this closure as firmware cabinet 10. This is the first trough position (Opto6, Trough emitter/receiver). pinHeck reads the matrix uncomplemented: board.c pulls a return line low for every closed contact in the strobed column and the driver has no invSw mask, so public 1 is the closed contact. The ROM's Switch Edge test drew this closure while the host held public 1, so the contact rests open (normally_closed false), whatever its construction. A full trough blocks it at power-up.

  • TROUGH JAM OPTO
    Device evidence and notes

    Firmware cabinet input 11 (U11 D3), published at 93 = 11 + 82. The ROM's Switch Edge test drew this closure as firmware cabinet 11. This is the trough jam opto (Opto5). pinHeck reads the matrix uncomplemented: board.c pulls a return line low for every closed contact in the strobed column and the driver has no invSw mask, so public 1 is the closed contact. The ROM's Switch Edge test drew this closure while the host held public 1, so the contact rests open (normally_closed false), whatever its construction.

  • SCOOP OPTO
    Device evidence and notes

    Firmware cabinet input 14 (U11 D6), published at 96 = 14 + 82. The ROM's Switch Edge test drew this closure as firmware cabinet 14. This is the scoop opto (Opto - 3). pinHeck reads the matrix uncomplemented: board.c pulls a return line low for every closed contact in the strobed column and the driver has no invSw mask, so public 1 is the closed contact. The ROM's Switch Edge test drew this closure while the host held public 1, so the contact rests open (normally_closed false), whatever its construction.

  • Ball Load
    Device evidence and notes

    Factory coil 4 on Sol Bank 0 (power ORANGE), MOSFET 4 (IRL540 on the wire chart), published at 5 = coil + 1. The ROM's Solenoid test names it LOAD COIL and pressing Enter on that item fired exactly this address. Ken Layton's solenoid list: Ball Trough Load, Orange-Black, coil 26-1200.

  • Ball Launch
    Device evidence and notes

    Factory coil 5 on Sol Bank 0 (power ORANGE), MOSFET 5 (IRL540 on the wire chart), published at 6 = coil + 1. The ROM's Solenoid test names it PLUNGER and pressing Enter on that item fired exactly this address. Ken Layton's solenoid list: Ball Launch, Orange-Gray, coil 23-800.

  • Scoop
    Device evidence and notes

    Factory coil 8 on Sol Bank 1 (power BLUE), MOSFET 8 (IRL540 on the wire chart), published at 9 = coil + 1. The ROM's Solenoid test names it SCOOP and pressing Enter on that item fired exactly this address. Ken Layton's solenoid list: Scoop, Blue-Green, coil 23-800.

  • Up Post
    Device evidence and notes

    Factory coil 16 on Sol Bank 2 (power PURPLE), MOSFET 16 (IRL540 on the wire chart), published at 17 = coil + 1. The ROM's Solenoid test names it BALL STOP and pressing Enter on that item fired exactly this address. Ken Layton's solenoid list: Up Post, Violet-Black, coil AE-27-1200.

  • Lower Pop
    Device evidence and notes

    Factory coil 17 on Sol Bank 2 (power PURPLE), MOSFET 17 (IRL540 on the wire chart), published at 18 = coil + 1. The ROM's Solenoid test names it BOTTOM POP and pressing Enter on that item fired exactly this address. Ken Layton's solenoid list: Lower Pop Bumper, Violet-Green, coil 23-800.

  • Saucer Kick Out
    Device evidence and notes

    Factory coil 19 on Sol Bank 2 (power PURPLE), MOSFET 19 (IRL540 on the wire chart), published at 20 = coil + 1. The ROM's Solenoid test names it SAUCER and pressing Enter on that item fired exactly this address. Ken Layton's solenoid list: Saucer Kick Out, Violet-Red, coil 23-800.

  • Right Pop
    Device evidence and notes

    Factory coil 20 on Sol Bank 2 (power PURPLE), MOSFET 20 (IRL540 on the wire chart), published at 21 = coil + 1. The ROM's Solenoid test names it RIGHT POP and pressing Enter on that item fired exactly this address. Ken Layton's solenoid list: Right Pop Bumper, Violet-Gray, coil 23-800.

  • Backbox GI Output 0
    Device evidence and notes

    GI output 0: the first 74HC595 byte of the board's GI shift register (pinheck_brd_gi), published at 25. The ROM's Lamp test lights only this address under BACKBOX GI GI = 7. The ROM's own name places it in the backbox group. The wire chart prints no wire on GI_0 pin 0, which does not prove that nothing is connected; the ROM drives it like any other GI output.

  • Backbox GI Output 1
    Device evidence and notes

    GI output 1: the first 74HC595 byte of the board's GI shift register (pinheck_brd_gi), published at 26. The ROM's Lamp test lights only this address under BACKBOX GI GI = 6. The ROM's own name places it in the backbox group. The wire chart prints no wire on GI_0 pin 1, which does not prove that nothing is connected; the ROM drives it like any other GI output.

  • Backbox GI Output 2
    Device evidence and notes

    GI output 2: the first 74HC595 byte of the board's GI shift register (pinheck_brd_gi), published at 27. The ROM's Lamp test lights only this address under BACKBOX GI GI = 5. The ROM's own name places it in the backbox group. The wire chart prints no wire on GI_0 pin 2, which does not prove that nothing is connected; the ROM drives it like any other GI output.

  • Backbox GI Output 3
    Device evidence and notes

    GI output 3: the first 74HC595 byte of the board's GI shift register (pinheck_brd_gi), published at 28. The ROM's Lamp test lights only this address under BACKBOX GI GI = 4. The ROM's own name places it in the backbox group. The wire chart prints no wire on GI_0 pin 3, which does not prove that nothing is connected; the ROM drives it like any other GI output.

  • Backbox GI Output 4
    Device evidence and notes

    GI output 4: the first 74HC595 byte of the board's GI shift register (pinheck_brd_gi), published at 29. The ROM's Lamp test lights only this address under BACKBOX GI GI = 3. The ROM's own name places it in the backbox group. The wire chart prints no wire on GI_0 pin 4, which does not prove that nothing is connected; the ROM drives it like any other GI output.

  • Backbox GI Output 5
    Device evidence and notes

    GI output 5: the first 74HC595 byte of the board's GI shift register (pinheck_brd_gi), published at 30. The ROM's Lamp test lights only this address under BACKBOX GI GI = 2. The ROM's own name places it in the backbox group. The wire chart prints no wire on GI_0 pin 5, which does not prove that nothing is connected; the ROM drives it like any other GI output.

  • Backbox GI Output 6
    Device evidence and notes

    GI output 6: the first 74HC595 byte of the board's GI shift register (pinheck_brd_gi), published at 31. The ROM's Lamp test lights only this address under BACKBOX GI GI = 1. The ROM's own name places it in the backbox group. The wire chart prints no wire on GI_0 pin 6, which does not prove that nothing is connected; the ROM drives it like any other GI output.

  • Backbox GI Output 7
    Device evidence and notes

    GI output 7: the first 74HC595 byte of the board's GI shift register (pinheck_brd_gi), published at 32. The ROM's Lamp test lights only this address under BACKBOX GI GI = 0. The ROM's own name places it in the backbox group. The wire chart prints no wire on GI_0 pin 7, which does not prove that nothing is connected; the ROM drives it like any other GI output.

  • ramp Flasher
    Device evidence and notes

    GI output 8: the second 74HC595 byte of the board's GI shift register (pinheck_brd_gi), published at 37. The ROM's Lamp test lights only this address under PLAYFIELD GI GI = 128. The wire chart prints GI_1 pin 8: 'brown/yellow - ramp Flasher'. The pin-to-address assignment (GI pin k on public 29+k) is observed: with a game started, every output whose chart pin names a GI string stayed steadily lit and every output whose pin names a flasher did not, on each pinHeck game whose chart labels both.

  • scoop Flasher
    Device evidence and notes

    GI output 9: the second 74HC595 byte of the board's GI shift register (pinheck_brd_gi), published at 38. The ROM's Lamp test lights only this address under PLAYFIELD GI GI = 64. The wire chart prints GI_1 pin 9: 'brown/red - scoop Flasher'. The pin-to-address assignment (GI pin k on public 29+k) is observed: with a game started, every output whose chart pin names a GI string stayed steadily lit and every output whose pin names a flasher did not, on each pinHeck game whose chart labels both.

  • Left GI
    Device evidence and notes

    GI output 10: the second 74HC595 byte of the board's GI shift register (pinheck_brd_gi), published at 39. The ROM's Lamp test lights only this address under PLAYFIELD GI GI = 32. The wire chart prints GI_1 pin 10: 'brown/black - Left GI'. The pin-to-address assignment (GI pin k on public 29+k) is observed: with a game started, every output whose chart pin names a GI string stayed steadily lit and every output whose pin names a flasher did not, on each pinHeck game whose chart labels both.

  • Right GI
    Device evidence and notes

    GI output 11: the second 74HC595 byte of the board's GI shift register (pinheck_brd_gi), published at 40. The ROM's Lamp test lights only this address under PLAYFIELD GI GI = 16. The wire chart prints GI_1 pin 11: 'brown/white - Right GI'. The pin-to-address assignment (GI pin k on public 29+k) is observed: with a game started, every output whose chart pin names a GI string stayed steadily lit and every output whose pin names a flasher did not, on each pinHeck game whose chart labels both.

  • Playfield GI Output 12
    Device evidence and notes

    GI output 12: the second 74HC595 byte of the board's GI shift register (pinheck_brd_gi), published at 41. The ROM's Lamp test lights only this address under PLAYFIELD GI GI = 8. The ROM's own name places it in the playfield group. The wire chart prints no wire on GI_1 pin 12, which does not prove that nothing is connected; the ROM drives it like any other GI output.

  • Playfield GI Output 13
    Device evidence and notes

    GI output 13: the second 74HC595 byte of the board's GI shift register (pinheck_brd_gi), published at 42. The ROM's Lamp test lights only this address under PLAYFIELD GI GI = 4. The ROM's own name places it in the playfield group. The wire chart prints no wire on GI_1 pin 13, which does not prove that nothing is connected; the ROM drives it like any other GI output.

  • Playfield GI Output 14
    Device evidence and notes

    GI output 14: the second 74HC595 byte of the board's GI shift register (pinheck_brd_gi), published at 43. The ROM's Lamp test lights only this address under PLAYFIELD GI GI = 2. The ROM's own name places it in the playfield group. The wire chart prints no wire on GI_1 pin 14, which does not prove that nothing is connected; the ROM drives it like any other GI output.

  • Playfield GI Output 15
    Device evidence and notes

    GI output 15: the second 74HC595 byte of the board's GI shift register (pinheck_brd_gi), published at 44. The ROM's Lamp test lights only this address under PLAYFIELD GI GI = 1. The ROM's own name places it in the playfield group. The wire chart prints no wire on GI_1 pin 15, which does not prove that nothing is connected; the ROM drives it like any other GI output.

  • RGB1 red
    Device evidence and notes

    On-board ws2801 led channel, published as a 0-255 level. The ROM's RGB test: RGB1 RED/GREEN/BLUE light 51/52/53 (WHITE all three), RGB2 RED/GREEN/BLUE light 54/55/56.

  • RGB1 green
    Device evidence and notes

    On-board ws2801 led channel, published as a 0-255 level. The ROM's RGB test: RGB1 RED/GREEN/BLUE light 51/52/53 (WHITE all three), RGB2 RED/GREEN/BLUE light 54/55/56.

  • RGB1 blue
    Device evidence and notes

    On-board ws2801 led channel, published as a 0-255 level. The ROM's RGB test: RGB1 RED/GREEN/BLUE light 51/52/53 (WHITE all three), RGB2 RED/GREEN/BLUE light 54/55/56.

  • RGB2 red
    Device evidence and notes

    On-board ws2801 led channel, published as a 0-255 level. The ROM's RGB test: RGB1 RED/GREEN/BLUE light 51/52/53 (WHITE all three), RGB2 RED/GREEN/BLUE light 54/55/56.

  • RGB2 green
    Device evidence and notes

    On-board ws2801 led channel, published as a 0-255 level. The ROM's RGB test: RGB1 RED/GREEN/BLUE light 51/52/53 (WHITE all three), RGB2 RED/GREEN/BLUE light 54/55/56.

  • RGB2 blue
    Device evidence and notes

    On-board ws2801 led channel, published as a 0-255 level. The ROM's RGB test: RGB1 RED/GREEN/BLUE light 51/52/53 (WHITE all three), RGB2 RED/GREEN/BLUE light 54/55/56.

  • Orbitty topper (Special Edition)
    Device evidence and notes

    Servo 0: pinheck_brd_servo scales the pulse width between the game's servoMin and servoMax onto 0-255 and holds the last level when pulses stop. The charts name it 'Orbitty topper (Special Edition)'. IPDB lists the topper only on the Special Edition (IPDB 6608), so only those 25 machines carry this servo.

  • Servo 1 (chart: Open)
    Device evidence and notes

    Servo 1. The wire chart's SERVOS box reads 'Topper - 0 / Open - 1' and the switch chart leaves SERVO 1 unnamed, so no retained source names a load; yet the ROM holds a non-zero position here from attract mode on in every run, which nothing explains. This firmware has no Servo test.

  • External RGB LED 0 red
    Device evidence and notes

    First LED of the external WS2801 chain. The ROM's RGB test never names or lights this channel and it stays at 0 in every run, but the wire chart prints an RGB Com Out header for an external WS2801 chain and PinMAME publishes only that chain's first LED, so a constant 0 here does not show that nothing is connected.

  • External RGB LED 0 green
    Device evidence and notes

    First LED of the external WS2801 chain. The ROM's RGB test never names or lights this channel and it stays at 0 in every run, but the wire chart prints an RGB Com Out header for an external WS2801 chain and PinMAME publishes only that chain's first LED, so a constant 0 here does not show that nothing is connected.

  • External RGB LED 0 blue
    Device evidence and notes

    First LED of the external WS2801 chain. The ROM's RGB test never names or lights this channel and it stays at 0 in every run, but the wire chart prints an RGB Com Out header for an external WS2801 chain and PinMAME publishes only that chain's first LED, so a constant 0 here does not show that nothing is connected.

  • LEFT ORBIT ARROW
    Device evidence and notes

    Factory lamp 25, column 3, row 1, published at 42. The ROM's Lamp test lights only this address under LAMP = 25.

  • RAMP ARROW
    Device evidence and notes

    Factory lamp 27, column 3, row 3, published at 44. The ROM's Lamp test lights only this address under LAMP = 27.

  • ELROY LOOP ARROW
    Device evidence and notes

    Factory lamp 29, column 3, row 5, published at 46. The ROM's Lamp test lights only this address under LAMP = 29.

  • KICKOUT ARROW
    Device evidence and notes

    Factory lamp 35, column 4, row 3, published at 54. The ROM's Lamp test lights only this address under LAMP = 35.

  • RIGHT ORBIT ARROW
    Device evidence and notes

    Factory lamp 37, column 4, row 5, published at 56. The ROM's Lamp test lights only this address under LAMP = 37.