No Good Gofers

Partial

Williams1997WPC-95williams.no-good-gofers.1997

Wire it up

what an authoring tool needs first
Bind this ROM
ngg_13

4 ROM sets resolve to this machine. Clones share the definition unless a hardware difference is listed.

Controller platform
pinmame.wpc-95

PinMAME already reports logical active state. Do not invert again in the table — normally-closed is a physical fact recorded per switch, not a runtime transform.

Displays
  • 128x32 dot-matrix display128×32
Address space
Switches
1–118 (80)
Solenoids
1–58 (58)
Lamps
11–88 (64)
GI
0–4 (5)
DIP
1–8 (8)

Playfield

Where each address physically sits. The switch and lamp maps below show the electrical layout — this shows the same devices as the player sees them.

Playfield map

143 placements · 16 stacked · normalised player view · outline is nominal

12 Left Ramp Make15 Center Ramp Make16 Left Outlane17 Right In-Lane18 Shooter Groove23 Jet Advance Standup25 Underground Pass26 Left In-Lane27 Right Outlane28 Kickback238 Jet Popper · 6 Jet Popper244 Putt Out Popper · 3 Clubhouse Kicker45 Right Popper Jam246 Right Popper · 8 Upper Right Eject451 Left Slingshot · 113 Lower Left Flipper EOS · 47 Lower Left Flipper Power · 48 Lower Left Flipper Hold452 Right Slingshot · 111 Lower Right Flipper EOS · 45 Lower Right Flipper Power · 46 Lower Right Flipper Hold353 Top Jet Bumper · 12 Top Jet Bumper · 86 Top Jet Bumper354 Middle Jet Bumper · 13 Middle Jet Bumper · 87 Middle Jet Bumper355 Bottom Jet Bumper · 14 Bottom Jet Bumper · 78 Bottom Jet Bumper56 Top Skill Shot57 Middle Skill Shot58 Lower Skill Shot61 Left Spinner62 Right Spinner365 Left Gofer 1 · 4 Left Gofer Up · 15 Left Gofer Down67 Behind Left Gofer68 Hole-In-One Made71 Left Cart Path72 Right Cart Path73 Right Ramp Made74 Golf Cart375 Right Gofer 1 · 5 Right Gofer Up · 16 Right Gofer Down77 Advance Trap Value278 Sand Trap Eject · 7 Left Eject81 K-I-C-K Advance82 (K)ick83 K(I)ck84 Ki(C)k85 Kic(K)286 Captive Ball · 45 Newton Drive3115 Upper Right Flipper EOS · 33 Upper Right Flipper Power · 34 Upper Right Flipper Hold1 Auto Fire2 Kickback9 Trough Eject17 Jet Flasher18 Lower Left Flasher19 Left Spinner Flasher320 Right Spinner Flasher · 51 Upper Right 1 Flasher · 76 Right Spinner21 Lower Right Flasher24 Underground Pass225 Sand Trap Flasher · 68 Trap Ready226 Wheel Flasher · 16 Wheel Value35 Ball Launch Ramp Power52 Upper Right 2 Flasher53 Upper Right 3 Flasher56 Upper Left 3 Flasher57 Upper Left 2 Flasher58 Upper Left 1 Flasher11 Outlane Extra Ball12 Kickback13 Lower Driving Range14 Shoot Again15 Special17 Jet Lightning18 Hole 821 Hole 522 Hole 423 Hole 324 Hit Bud25 Hole 126 2X27 Cart Path 228 5X Cart Path31 Hole 632 Hole 733 Hole 234 Hit Buzz35 Hole 936 4X37 Cart Path 438 3X41 Driving Range42 Increase Golf Cart43 Increase Buzz Value44 Increase Bud Value46 Collect47 Rip Off48 Left Loop Drive51 (K)ick52 K(I)ck53 Ki(C)k54 Kic(K)55 Skill Shot55 Skill Shot56 Relight Jackpot57 Right Ramp Lock58 Right Ramp Drive61 4 Strokes62 3 Strokes63 2 Strokes64 5 Strokes65 7 Strokes66 6 Strokes67 Left Spinner71 Advance Trap71 Advance Trap72 Center Drive73 Center Lock74 Get T.N.T.75 Center Raise Gofer77 Right Loop Drive81 Side Ramp Drive82 Extra Ball83 Multiball84 Jackpot85 Putt Out

Hover a marker to identify it, or click to keep it selected. Numbered markers are several devices in one spot — clicking lists them.

Show
Marker shape
  • emitterlights the playfield100
  • sensorsenses the ball43
  • nStackseveral devices in one spot16
141 devices shown

Not on the playfield18 cabinet or service, 12 virtual, 9 unused, 8 dip switch, 1 constant — declared rather than missing.

Coverage

Partial

Real evidence exists, but authoring requirements are still missing or in conflict. Verify before shipping a table.

Completion94%

Progress is derived from the fixed author-readiness requirements. It helps rank unfinished work, but only a 100% author-ready definition passes the publication gate.

Catalog Identity
validated
Address Enumeration
validated
Semantic Naming
validated
Physical Wiring
validated
Mechanisms
validated
Variant Coverage
validated
Recreation Knowledge
validated
Still missing · 1
Spatial Placement

Switches

The addresses PinMAME reports as closed. Numbers are the public API values, not matrix hardware pins.

79 addresses

Switch map

Column × row matrix — the address is column·row.

used unused
 
1
2
3
4
5
6
7
8
1
2
3
4
5
6
7
8
11
Hover or tap an address to identify it.

Outside the matrix1, 2, 3, 4, 5, 6, 7, 8 — dedicated, diagnostic or flipper-column addresses. See the table below.

79 shown
# Name Device ID Wiring Evidence
1
Left Coin Chute
switch.dedicated-1
J205-1Orange-Brown
WPC-95 CPU board
validated
2
Center Coin Chute
switch.dedicated-2
J205-2Orange-Red
WPC-95 CPU board
validated
3
Right Coin Chute
switch.dedicated-3
J205-3Orange-Black
WPC-95 CPU board
validated
4
4th Coin Chute
switch.dedicated-4
J205-4Orange-Yellow
WPC-95 CPU board
validated
5
Service Credits / Escape
switch.dedicated-5
J205-6Orange-Green
WPC-95 CPU board
validated
6
Volume Down / Down
switch.dedicated-6
J205-7Orange-Blue
WPC-95 CPU board
validated
7
Volume Up / Up
switch.dedicated-7
J205-8Orange-Violet
WPC-95 CPU board
validated
8
Begin Test / Enter
switch.dedicated-8
J205-9Orange-Gray
WPC-95 CPU board
validated
11
Not Used Matrix Position 11
switch.matrix-11
validated
12
Left Ramp Make
switch.matrix-12
J206-1Green-Brown
J208-2White-Red
WPC-95 CPU board
validated
13
Start Button
Button
switch.matrix-13
J206-1Green-Brown
J208-3White-Orange
WPC-95 CPU board
validated
14
Plumb Bob Tilt
Tilt
switch.matrix-14
J206-1Green-Brown
J208-4White-Yellow
WPC-95 CPU board
validated
15
Center Ramp Make
switch.matrix-15
J206-1Green-Brown
J208-5White-Green
WPC-95 CPU board
validated
16
Left Outlane
switch.matrix-16
J206-1Green-Brown
J208-7White-Blue
WPC-95 CPU board
validated
17
Right In-Lane
switch.matrix-17
J206-1Green-Brown
J208-8White-Violet
WPC-95 CPU board
validated
18
Shooter Groove
switch.matrix-18
J206-1Green-Brown
J208-9White-Gray
WPC-95 CPU board
validated
21
Slam Tilt
Tilt
switch.matrix-21
J206-2Green-Red
J208-1White-Brown
WPC-95 CPU board
validated
22
Coin Door Closed
switch.matrix-22
J206-2Green-Red
J208-2White-Red
WPC-95 CPU board
validated
23
Jet Advance Standup
switch.matrix-23
J206-2Green-Red
J208-3White-Orange
WPC-95 CPU board
validated
25
Underground Pass
switch.matrix-25
J206-2Green-Red
J208-5White-Green
WPC-95 CPU board
validated
26
Left In-Lane
switch.matrix-26
J206-2Green-Red
J208-7White-Blue
WPC-95 CPU board
validated
27
Right Outlane
switch.matrix-27
J206-2Green-Red
J208-8White-Violet
WPC-95 CPU board
validated
28
Kickback
switch.matrix-28
J206-2Green-Red
J208-9White-Gray
WPC-95 CPU board
validated
31
Trough EjectNC
Opto
switch.matrix-31
J206-3Green-Orange
J208-1White-Brown
WPC-95 CPU board
validated
32
Trough Ball 1NC
Opto
switch.matrix-32
J206-3Green-Orange
J208-2White-Red
WPC-95 CPU board
validated
33
Trough Ball 2NC
Opto
switch.matrix-33
J206-3Green-Orange
J208-3White-Orange
WPC-95 CPU board
validated
34
Trough Ball 3NC
Opto
switch.matrix-34
J206-3Green-Orange
J208-4White-Yellow
WPC-95 CPU board
validated
35
Trough Ball 4NC
Opto
switch.matrix-35
J206-3Green-Orange
J208-5White-Green
WPC-95 CPU board
validated
36
Trough Ball 5NC
Opto
switch.matrix-36
J206-3Green-Orange
J208-7White-Blue
WPC-95 CPU board
validated
37
Trough Ball 6NC
Opto
switch.matrix-37
J206-3Green-Orange
J208-8White-Violet
WPC-95 CPU board
validated
38
Jet PopperNC
Opto
switch.matrix-38
J206-3Green-Orange
J208-9White-Gray
WPC-95 CPU board
validated
41
Left Gofer DownNC
Opto
switch.matrix-41
J206-4Green-White
J208-1White-Brown
WPC-95 CPU board
validated
42
Right Gofer DownNC
Opto
switch.matrix-42
J206-4Green-White
J208-2White-Red
WPC-95 CPU board
validated
43
Not Used Matrix Position 43
switch.matrix-43
validated
44
Putt Out PopperNC
Opto
switch.matrix-44
J206-4Green-White
J208-4White-Yellow
WPC-95 CPU board
validated
45
Right Popper JamNC
Opto
switch.matrix-45
J206-4Green-White
J208-5White-Green
WPC-95 CPU board
validated
46
Right PopperNC
Opto
switch.matrix-46
J206-4Green-White
J208-7White-Blue
WPC-95 CPU board
validated
47
Left Ramp Down
switch.matrix-47
J206-4Green-White
J208-8White-Violet
WPC-95 CPU board
validated
48
Right Ramp Down
switch.matrix-48
J206-4Green-White
J208-9White-Gray
WPC-95 CPU board
validated
51
Left Slingshot
switch.matrix-51
J206-5Green-Black
J208-1White-Brown
WPC-95 CPU board
validated
52
Right Slingshot
switch.matrix-52
J206-5Green-Black
J208-2White-Red
WPC-95 CPU board
validated
53
Top Jet Bumper
switch.matrix-53
J206-5Green-Black
J208-3White-Orange
WPC-95 CPU board
validated
54
Middle Jet Bumper
switch.matrix-54
J206-5Green-Black
J208-4White-Yellow
WPC-95 CPU board
validated
55
Bottom Jet Bumper
switch.matrix-55
J206-5Green-Black
J208-5White-Green
WPC-95 CPU board
validated
56
Top Skill Shot
switch.matrix-56
J206-5Green-Black
J208-7White-Blue
WPC-95 CPU board
validated
57
Middle Skill Shot
switch.matrix-57
J206-5Green-Black
J208-8White-Violet
WPC-95 CPU board
validated
58
Lower Skill Shot
switch.matrix-58
J206-5Green-Black
J208-9White-Gray
WPC-95 CPU board
validated
61
Left Spinner
switch.matrix-61
J206-6Green-Blue
J208-1White-Brown
WPC-95 CPU board
validated
62
Right Spinner
switch.matrix-62
J206-6Green-Blue
J208-2White-Red
WPC-95 CPU board
validated
63
Inner Wheel OptoNC
Opto
switch.matrix-63
J206-6Green-Blue
J208-3White-Orange
WPC-95 CPU board
validated
64
Outer Wheel OptoNC
Opto
switch.matrix-64
J206-6Green-Blue
J208-4White-Yellow
WPC-95 CPU board
validated
65
Left Gofer 1
switch.matrix-65
J206-6Green-Blue
J208-5White-Green
WPC-95 CPU board
validated
66
Left Gofer 2
switch.matrix-66
J206-6Green-Blue
J208-7White-Blue
WPC-95 CPU board
validated
67
Behind Left Gofer
switch.matrix-67
J206-6Green-Blue
J208-8White-Violet
WPC-95 CPU board
validated
68
Hole-In-One Made
switch.matrix-68
J206-6Green-Blue
J208-9White-Gray
WPC-95 CPU board
validated
71
Left Cart Path
switch.matrix-71
J206-7Green-Violet
J208-1White-Brown
WPC-95 CPU board
validated
72
Right Cart Path
switch.matrix-72
J206-7Green-Violet
J208-2White-Red
WPC-95 CPU board
validated
73
Right Ramp Made
switch.matrix-73
J206-7Green-Violet
J208-3White-Orange
WPC-95 CPU board
validated
74
Golf Cart
switch.matrix-74
J206-7Green-Violet
J208-4White-Yellow
WPC-95 CPU board
validated
75
Right Gofer 1
switch.matrix-75
J206-7Green-Violet
J208-5White-Green
WPC-95 CPU board
validated
76
Right Gofer 2
switch.matrix-76
J206-7Green-Violet
J208-7White-Blue
WPC-95 CPU board
validated
77
Advance Trap Value
switch.matrix-77
J206-7Green-Violet
J208-8White-Violet
WPC-95 CPU board
validated
78
Sand Trap Eject
switch.matrix-78
J206-7Green-Violet
J208-9White-Gray
WPC-95 CPU board
validated
81
K-I-C-K Advance
switch.matrix-81
J206-9Green-Gray
J208-1White-Brown
WPC-95 CPU board
validated
82
(K)ick
switch.matrix-82
J206-9Green-Gray
J208-2White-Red
WPC-95 CPU board
validated
83
K(I)ck
switch.matrix-83
J206-9Green-Gray
J208-3White-Orange
WPC-95 CPU board
validated
84
Ki(C)k
switch.matrix-84
J206-9Green-Gray
J208-4White-Yellow
WPC-95 CPU board
validated
85
Kic(K)
switch.matrix-85
J206-9Green-Gray
J208-5White-Green
WPC-95 CPU board
validated
86
Captive Ball
switch.matrix-86
J206-9Green-Gray
J208-7White-Blue
WPC-95 CPU board
validated
87
Not Used Matrix Position 87
switch.matrix-87
validated
88
Not Used Matrix Position 88
switch.matrix-88
validated
111
Lower Right Flipper EOS
Leaf
switch.flipper-f1
WPC-95 CPU board
validated
112
Lower Right Flipper ButtonNC
Opto
switch.flipper-f2
WPC-95 CPU board
validated
113
Lower Left Flipper EOS
Leaf
switch.flipper-f3
WPC-95 CPU board
validated
114
Lower Left Flipper ButtonNC
Opto
switch.flipper-f4
WPC-95 CPU board
validated
115
Upper Right Flipper EOS
Leaf
switch.flipper-f5
WPC-95 CPU board
validated
116
Upper Right Flipper ButtonNC
Opto
switch.flipper-f6
WPC-95 CPU board
validated
117
Not Used Upper Left Flipper EOS
switch.flipper-f7
WPC-95 CPU board
validated
118
Not Used Upper Left Flipper ButtonNC
switch.flipper-f8
WPC-95 CPU board
validated

Controlled devices

Everything the ROM can energise, grouped the way a table author builds it.

Coils, magnets & motors

31
31 shown
# Name Device ID Kind Wiring Evidence
1
Auto Fire
output.solenoid-01-auto-fire Coil
Q72
WPC-95 power driver board
validated
2
Kickback
output.solenoid-02-kickback Coil
Q68
WPC-95 power driver board
validated
3
Clubhouse Kicker
output.solenoid-03-clubhouse-kicker Coil
Q71
WPC-95 power driver board
validated
4
Left Gofer Up
output.solenoid-04-left-gofer-up Coil
Q67
WPC-95 power driver board
validated
5
Right Gofer Up
output.solenoid-05-right-gofer-up Coil
Q70
WPC-95 power driver board
validated
6
Jet Popper
output.solenoid-06-jet-popper Coil
Q66
WPC-95 power driver board
validated
7
Left Eject
output.solenoid-07-left-eject Coil
Q69
WPC-95 power driver board
validated
8
Upper Right Eject
output.solenoid-08-upper-right-eject Coil
Q65
WPC-95 power driver board
validated
9
Trough Eject
output.solenoid-09-trough-eject Coil
Q44
WPC-95 power driver board
validated
10
Left Slingshot
output.solenoid-10-left-slingshot Coil
Q48
WPC-95 power driver board
validated
11
Right Slingshot
output.solenoid-11-right-slingshot Coil
Q43
WPC-95 power driver board
validated
12
Top Jet Bumper
output.solenoid-12-top-jet-bumper Coil
Q47
WPC-95 power driver board
validated
13
Middle Jet Bumper
output.solenoid-13-middle-jet-bumper Coil
Q42
WPC-95 power driver board
validated
14
Bottom Jet Bumper
output.solenoid-14-bottom-jet-bumper Coil
Q46
WPC-95 power driver board
validated
15
Left Gofer Down
output.solenoid-15-left-gofer-down Coil
Q41
WPC-95 power driver board
validated
16
Right Gofer Down
output.solenoid-16-right-gofer-down Coil
Q45
WPC-95 power driver board
validated
22
Not Used Driver 22
output.solenoid-22-unused Coil
Q30
WPC-95 power driver board
validated
23
Not Used Driver 23
output.solenoid-23-unused Coil
Q25
WPC-95 power driver board
validated
24
Underground Pass
output.solenoid-24-underground-pass Coil
Q29
WPC-95 power driver board
validated
27
Left Ramp Down
output.solenoid-27-left-ramp-down Coil
Q14
WPC-95 power driver board
validated
28
Right Ramp Down
output.solenoid-28-right-ramp-down Coil
Q13
WPC-95 power driver board
validated
33
Upper Right Flipper Power
output.solenoid-33-upper-right-flipper-power Coil
WPC-95 power driver board
validated
34
Upper Right Flipper Hold
output.solenoid-34-upper-right-flipper-hold Coil
WPC-95 power driver board
validated
35
Ball Launch Ramp Power
output.solenoid-35-ball-launch-ramp-power Coil
WPC-95 power driver board
validated
36
Not Used Upper Left Flipper Hold
output.solenoid-36-not-used-upper-left-flipper-hold Coil
Q83
WPC-95 power driver board
validated
37
Wheel Spin Counter Clock-Wise
output.solenoid-37-wheel-spin-counter-clock-wise Motor
WPC-95 power driver board
validated
38
Wheel Spin Clock-Wise
output.solenoid-38-wheel-spin-clock-wise Motor
WPC-95 power driver board
validated
45
Lower Right Flipper Power
output.solenoid-45-lower-right-flipper-power Coil
WPC-95 power driver board
validated
46
Lower Right Flipper Hold
output.solenoid-46-lower-right-flipper-hold Coil
WPC-95 power driver board
validated
47
Lower Left Flipper Power
output.solenoid-47-lower-left-flipper-power Coil
WPC-95 power driver board
validated
48
Lower Left Flipper Hold
output.solenoid-48-lower-left-flipper-hold Coil
WPC-95 power driver board
validated

Flashers

15
15 shown
# Name Device ID Wiring Evidence
17
Jet Flasher
output.solenoid-17-jet-flasher
Q28
WPC-95 power driver board
validated
18
Lower Left Flasher
output.solenoid-18-lower-left-flasher
Q32
WPC-95 power driver board
validated
19
Left Spinner Flasher
output.solenoid-19-left-spinner-flasher
Q27
WPC-95 power driver board
validated
20
Right Spinner Flasher
output.solenoid-20-right-spinner-flasher
Q31
WPC-95 power driver board
validated
21
Lower Right Flasher
output.solenoid-21-lower-right-flasher
Q26
WPC-95 power driver board
validated
25
Sand Trap Flasher
output.solenoid-25-sand-trap-flasher
Q16
WPC-95 power driver board
validated
26
Wheel Flasher
output.solenoid-26-wheel-flasher
Q15
WPC-95 power driver board
validated
51
Upper Right 1 Flasher
output.solenoid-51-upper-right-1-flasher
Q2
Auxiliary 8-driver Board A-21773
validated
52
Upper Right 2 Flasher
output.solenoid-52-upper-right-2-flasher
Q4
Auxiliary 8-driver Board A-21773
validated
53
Upper Right 3 Flasher
output.solenoid-53-upper-right-3-flasher
Q6
Auxiliary 8-driver Board A-21773
validated
54
Upper Playfield Right Flasher
output.solenoid-54-upper-playfield-right-flasher
Q8
Auxiliary 8-driver Board A-21773
validated
55
Upper Playfield Left Flasher
output.solenoid-55-upper-playfield-left-flasher
Q10
Auxiliary 8-driver Board A-21773
validated
56
Upper Left 3 Flasher
output.solenoid-56-upper-left-3-flasher
Q12
Auxiliary 8-driver Board A-21773
validated
57
Upper Left 2 Flasher
output.solenoid-57-upper-left-2-flasher
Q14
Auxiliary 8-driver Board A-21773
validated
58
Upper Left 1 Flasher
output.solenoid-58-upper-left-1-flasher
Q16
Auxiliary 8-driver Board A-21773
validated

Lamps

64

Lamp map

Column × row matrix — the address is column·row.

used unused
 
1
2
3
4
5
6
7
8
1
2
3
4
5
6
7
8
Hover or tap an address to identify it.
64 shown
# Name Device ID Wiring Evidence
11
Outlane Extra Ball
output.lamp-11-outlane-extra-ball
column Q96; row Q104
WPC-95 power driver board
validated
12
Kickback
output.lamp-12-kickback
column Q96; row Q108
WPC-95 power driver board
validated
13
Lower Driving Range
output.lamp-13-lower-driving-range
column Q96; row Q103
WPC-95 power driver board
validated
14
Shoot Again
output.lamp-14-shoot-again
column Q96; row Q107
WPC-95 power driver board
validated
15
Special
output.lamp-15-special
column Q96; row Q102
WPC-95 power driver board
validated
16
Wheel Value
output.lamp-16-wheel-value
column Q96; row Q106
WPC-95 power driver board
validated
17
Jet Lightning
output.lamp-17-jet-lightning
column Q96; row Q101
WPC-95 power driver board
validated
18
Hole 8
output.lamp-18-hole-8
column Q96; row Q105
WPC-95 power driver board
validated
21
Hole 5
output.lamp-21-hole-5
column Q100; row Q104
WPC-95 power driver board
validated
22
Hole 4
output.lamp-22-hole-4
column Q100; row Q108
WPC-95 power driver board
validated
23
Hole 3
output.lamp-23-hole-3
column Q100; row Q103
WPC-95 power driver board
validated
24
Hit Bud
output.lamp-24-hit-bud
column Q100; row Q107
WPC-95 power driver board
validated
25
Hole 1
output.lamp-25-hole-1
column Q100; row Q102
WPC-95 power driver board
validated
26
2X
output.lamp-26-2x
column Q100; row Q106
WPC-95 power driver board
validated
27
Cart Path 2
output.lamp-27-cart-path-2
column Q100; row Q101
WPC-95 power driver board
validated
28
5X Cart Path
output.lamp-28-5x-cart-path
column Q100; row Q105
WPC-95 power driver board
validated
31
Hole 6
output.lamp-31-hole-6
column Q95; row Q104
WPC-95 power driver board
validated
32
Hole 7
output.lamp-32-hole-7
column Q95; row Q108
WPC-95 power driver board
validated
33
Hole 2
output.lamp-33-hole-2
column Q95; row Q103
WPC-95 power driver board
validated
34
Hit Buzz
output.lamp-34-hit-buzz
column Q95; row Q107
WPC-95 power driver board
validated
35
Hole 9
output.lamp-35-hole-9
column Q95; row Q102
WPC-95 power driver board
validated
36
4X
output.lamp-36-4x
column Q95; row Q106
WPC-95 power driver board
validated
37
Cart Path 4
output.lamp-37-cart-path-4
column Q95; row Q101
WPC-95 power driver board
validated
38
3X
output.lamp-38-3x
column Q95; row Q105
WPC-95 power driver board
validated
41
Driving Range
output.lamp-41-driving-range
column Q99; row Q104
WPC-95 power driver board
validated
42
Increase Golf Cart
output.lamp-42-increase-golf-cart
column Q99; row Q108
WPC-95 power driver board
validated
43
Increase Buzz Value
output.lamp-43-increase-buzz-value
column Q99; row Q103
WPC-95 power driver board
validated
44
Increase Bud Value
output.lamp-44-increase-bud-value
column Q99; row Q107
WPC-95 power driver board
validated
45
Newton Drive
output.lamp-45-newton-drive
column Q99; row Q102
WPC-95 power driver board
validated
46
Collect
output.lamp-46-collect
column Q99; row Q106
WPC-95 power driver board
validated
47
Rip Off
output.lamp-47-rip-off
column Q99; row Q101
WPC-95 power driver board
validated
48
Left Loop Drive
output.lamp-48-left-loop-drive
column Q99; row Q105
WPC-95 power driver board
validated
51
(K)ick
output.lamp-51-k-ick
column Q94; row Q104
WPC-95 power driver board
validated
52
K(I)ck
output.lamp-52-k-i-ck
column Q94; row Q108
WPC-95 power driver board
validated
53
Ki(C)k
output.lamp-53-ki-c-k
column Q94; row Q103
WPC-95 power driver board
validated
54
Kic(K)
output.lamp-54-kic-k
column Q94; row Q107
WPC-95 power driver board
validated
55
Skill Shot
output.lamp-55-skill-shot
column Q94; row Q102
WPC-95 power driver board
validated
56
Relight Jackpot
output.lamp-56-relight-jackpot
column Q94; row Q106
WPC-95 power driver board
validated
57
Right Ramp Lock
output.lamp-57-right-ramp-lock
column Q94; row Q101
WPC-95 power driver board
validated
58
Right Ramp Drive
output.lamp-58-right-ramp-drive
column Q94; row Q105
WPC-95 power driver board
validated
61
4 Strokes
output.lamp-61-4-strokes
column Q98; row Q104
WPC-95 power driver board
validated
62
3 Strokes
output.lamp-62-3-strokes
column Q98; row Q108
WPC-95 power driver board
validated
63
2 Strokes
output.lamp-63-2-strokes
column Q98; row Q103
WPC-95 power driver board
validated
64
5 Strokes
output.lamp-64-5-strokes
column Q98; row Q107
WPC-95 power driver board
validated
65
7 Strokes
output.lamp-65-7-strokes
column Q98; row Q102
WPC-95 power driver board
validated
66
6 Strokes
output.lamp-66-6-strokes
column Q98; row Q106
WPC-95 power driver board
validated
67
Left Spinner
output.lamp-67-left-spinner
column Q98; row Q101
WPC-95 power driver board
validated
68
Trap Ready
output.lamp-68-trap-ready
column Q98; row Q105
WPC-95 power driver board
validated
71
Advance Trap
output.lamp-71-advance-trap
column Q93; row Q104
WPC-95 power driver board
validated
72
Center Drive
output.lamp-72-center-drive
column Q93; row Q108
WPC-95 power driver board
validated
73
Center Lock
output.lamp-73-center-lock
column Q93; row Q103
WPC-95 power driver board
validated
74
Get T.N.T.
output.lamp-74-get-t-n-t
column Q93; row Q107
WPC-95 power driver board
validated
75
Center Raise Gofer
output.lamp-75-center-raise-gofer
column Q93; row Q102
WPC-95 power driver board
validated
76
Right Spinner
output.lamp-76-right-spinner
column Q93; row Q106
WPC-95 power driver board
validated
77
Right Loop Drive
output.lamp-77-right-loop-drive
column Q93; row Q101
WPC-95 power driver board
validated
78
Bottom Jet Bumper
output.lamp-78-bottom-jet-bumper
column Q93; row Q105
WPC-95 power driver board
validated
81
Side Ramp Drive
output.lamp-81-side-ramp-drive
column Q97; row Q104
WPC-95 power driver board
validated
82
Extra Ball
output.lamp-82-extra-ball
column Q97; row Q108
WPC-95 power driver board
validated
83
Multiball
output.lamp-83-multiball
column Q97; row Q103
WPC-95 power driver board
validated
84
Jackpot
output.lamp-84-jackpot
column Q97; row Q107
WPC-95 power driver board
validated
85
Putt Out
output.lamp-85-putt-out
column Q97; row Q102
WPC-95 power driver board
validated
86
Top Jet Bumper
output.lamp-86-top-jet-bumper
column Q97; row Q106
WPC-95 power driver board
validated
87
Middle Jet Bumper
output.lamp-87-middle-jet-bumper
column Q97; row Q101
WPC-95 power driver board
validated
88
Start Button
output.lamp-88-start-button
column Q97; row Q105
WPC-95 power driver board
validated

General illumination

5
5 shown
# Name Device ID Wiring Evidence
0
Left Side String
output.gi-0-left-side-string
WPC-95 power driver board
validated
1
Right Side String
output.gi-1-right-side-string
WPC-95 power driver board
validated
2
Gofer Spotlight
output.gi-2-gofer-spotlight
WPC-95 power driver board
validated
3
Illumination String 4
output.gi-3-illumination-string-4
WPC-95 power driver board
validated
4
Illumination String 5
output.gi-4-illumination-string-5
WPC-95 power driver board
validated

Virtual & other outputs

12
12 shown
# Name Device ID Role Evidence
29
J111 General-purpose Mirror 1
output.solenoid-29-j111-general-purpose-mirror-1
internal.wpc-state
validated
30
J111 General-purpose Mirror 2
output.solenoid-30-j111-general-purpose-mirror-2
internal.wpc-state
validated
31
PinMAME Synthetic Game-On State
output.solenoid-31-pinmame-synthetic-game-on-state
internal.wpc-state
validated
32
PinMAME Constant-zero State
output.solenoid-32-pinmame-constant-zero-state
internal.unused.wpc-output
validated
39
Unused WPC-95 LPDC Output 39
output.solenoid-39-unused-wpc-95-lpdc-output-39
validated
40
Unused WPC-95 LPDC Output 40
output.solenoid-40-unused-wpc-95-lpdc-output-40
validated
41
WPC-95 Mirror of Output 37
output.solenoid-41-wpc-95-mirror-of-output-37
validated
42
WPC-95 Mirror of Output 38
output.solenoid-42-wpc-95-mirror-of-output-38
validated
43
WPC-95 Mirror of Output 39
output.solenoid-43-wpc-95-mirror-of-output-39
validated
44
WPC-95 Mirror of Output 40
output.solenoid-44-wpc-95-mirror-of-output-40
validated
49
PinMAME Simulator-only Ball Shooter
output.solenoid-49-pinmame-simulator-only-ball-shooter
validated
50
Reserved Before Custom-output Boundary
output.solenoid-50-reserved-before-custom-output-boundary
validated

Configuration & other inputs

9 shown
# Name Device ID Kind Wiring Evidence
1
CPU DIP 1 (country code bit)
Dip
switch.dip-1 DIP switch
validated
2
CPU DIP 2 (country code bit)
Dip
switch.dip-2 DIP switch
validated
3
CPU DIP 3 (country code bit)
Dip
switch.dip-3 DIP switch
validated
4
CPU DIP 4 (country code bit)
Dip
switch.dip-4 DIP switch
validated
5
CPU DIP 5 (country code bit)
Dip
switch.dip-5 DIP switch
validated
6
CPU DIP 6 (country code bit)
Dip
switch.dip-6 DIP switch
validated
7
CPU DIP 7 (country code bit)
Dip
switch.dip-7 DIP switch
validated
8
CPU DIP 8 (country code bit)
Dip
switch.dip-8 DIP switch
validated
24
Always Closed
Other
switch.matrix-24 Constant
J206-2Green-Red
J208-4White-Yellow
WPC-95 CPU board
validated

Mechanisms

Logical assemblies with their actuators, sensors and observed behaviour. Click a chip to jump to the address it refers to.

Shooter lane and auto fire

mechanism.shooter-and-auto-fire

Kicker

Auto Fire releases from the shooter assembly; the VPX callback binds solenoid 1 to Plunger1 and the manual identifies the Shooter Groove switch.

Left outlane kickback

mechanism.kickback

Kicker

Solenoid 2 drives the Kickback plunger. It returns a ball from the left outlane when the kickback switch is hit.

Jet Popper

mechanism.jet-popper

Kicker

The normally-closed Jet Popper opto feeds the retained bsJetPopper kicker, which solenoid 6 ejects at 180 degrees.

Drives
Senses

Sand Trap left eject

mechanism.sand-trap-eject

Kicker

The retained bsLeftEject saucer is the manual's Left Eject coil and Sand Trap Eject switch assembly.

Upper right popper

mechanism.upper-right-eject

Kicker

Right Popper Jam and Right Popper are both normally-closed optos in the upper-right eject path. The retained bsUpperRightEject kicks from the upperrightkicker object when solenoid 8 fires.

Ball Launch / slam ramp

mechanism.slam-ramp

Diverter

The printed Upper Left Flipper power circuit is repurposed as the Ball Launch Ramp. The VPX SolSlamRamp callback lowers its collision ramp, then timers restore it; the paired hold circuit 36 is unfitted.

Wheel motor, two optos, and golf cart

mechanism.wheel-and-golf-cart

Motorized

A 14-7955-1 wheel motor is driven both directions through A-16120. A-22026 carries the shared inner/outer optos at switches 63/64. PinMAME models 16 wheel positions; the retained VPX separately presents the Golf Cart and its two cart-path switches, so it is not falsely treated as a motor mirror.

Direct wiring

Connections that exist in copper, not in the ROM. These fire whether or not a game is running.

Recreation notes

Working knowledge that has no schema field yet — edition differences, tuning values, pitfalls.

Evidence and scope

This record describes the one physical Williams No Good Gofers playfield shared by ngg_13, ngg_12, ngg_10, and ngg_p06. The retained known-working VPX script binds cGameName = "ngg_13"; it is the runtime and recreation ground truth when it disagrees with lower-priority emulator scaffolding. The Williams operations manual is the physical-construction, wiring, part-number, quantity, and polarity authority. Pinned PinMAME source supplies WPC-95 public address topology. The retained VPX table supplies geometry only.

The manual SHA-256 is 736657e3a0d9c41faa5f6941e3d736ebfcbd66d2649af9dd9798d251df9cb58d. The retained table and embedded script are respectively 9f5b44285e3a10155fb0bf33a84626df45cc305f193d15963e39228355b91e59 and fbb6914941bd542f38e1ae9c15a6147b552cd33a22f586c85c3139da08aee766. The full vpxtool extraction is pinned by a 927-file, 127,738,302-byte canonical manifest (caf93fabeb7b697f65f3314425286a1f8fa96a37811b51f1abc357eb176ead66).

WPC-95 controller contract

No Good Gofers is GEN_WPC95, with the standard 8x8 switch and lamp matrices, five GI strings, Fliptronic, the WPC-95 LPDC mirror behavior, and eight custom outputs. Its four ROM entries all describe the same physical machine. The manual's printed lower-right flipper circuits 29/30 appear at public outputs 45/46 and lower-left 31/32 at 47/48. Upper-right 33/34 already equal their public addresses. Printed upper-left power 35 is deliberately repurposed for the Ball Launch (slam) Ramp; printed hold 36 is unfitted. There is no physical upper-left flipper: F7/F8 are explicitly NOT USED.

All 64 matrix cells are enumerated, including the four manual NOT USED positions (11, 43, 87, 88). Switch 24 is a real printed ALWAYS CLOSED controller input, so a recreation must establish it active rather than treat it as an ordinary hit switch. The fifteen matrix optos are exactly 31-38, 41/42, 44-46, and 63/64. That exactly matches nggGameData's inversion mask: column 3 0xff for 31-38, column 4 0x3b for 41/42/44-46, and column 6 0x0c for 63/64. Fliptronic's public input state is already normalized by the WPC-95 core; button optos F2/F4/F6 must not be re-inverted.

Ball handling and headline mechanisms

  • The six-ball trough has eject opto 31 plus ball positions 32-37. The retained bsTrough helper uses positions 32-37 and solenoid 9 (Trough Eject) pulses 31 before firing the BallRelease kicker. These are real individual physical optos even though the VPX representation only has one kicker anchor.
  • Auto Fire (1) serves the shooter groove (18); the Kickback (2) returns from the left outlane. The Clubhouse Kicker/Putt Out (3) and Underground Pass (24) share the Putt Out route (44), with hole-in-one (68) and Behind Left Gofer (67) feeding that progression.
  • Bud at left and Buzz at right are coupled gofer/ramp assemblies. Their high-power Up coils are 4/5, their low-power Down coils 15/16, and ramp-down coils 27/28 only act after their gofer is down. Respect the state ordering: the retained script and PinMAME both clear the down sensors before lifting and set them when lowering.
  • The Jet Popper (6, switch 38), Sand Trap/Left Eject (7, switch 78), and Upper Right Eject (8, switches 45/46) are captured-ball kickers. The script has a separate right-popper jam transition rather than treating it as an additional generic target.
  • The Ball Launch Ramp is a transient slam-ramp diverter driven through the repurposed upper-left Fliptronic power circuit 35. The script drops its collision surfaces and returns them after a timer; do not model it as a fourth flipper.
  • The wheel is a reversible 14-7955-1 motor controlled through A-16120: 37 is counter-clockwise and 38 clockwise. A-22026 is one two-channel Motor 2-Opto Board for inner/outer wheel switches 63/64. The golf cart and its path switches 71/72/74 are separate physical/recreation behavior, not aliases for motor state.
  • The two lower flippers and one upper-right flipper use the printed power/hold pairs. The physical cabinet opto boards share lower/upper channels by side, but only F6's right-hand upper channel is fitted; F8 is only a generic template channel and is not a machine device.

The ordinary but author-relevant scoring hardware remains explicit: left/right slings (10/11, 51/52), three jet bumpers (12-14, 53-55), three skill targets (56-58), two spinners (61/62), two cart paths (71/72), K-I-C-K Advance plus the four K-I-C-K letters (81-85), Advance Trap (77), and captive ball (86).

Lamps, flashers, and GI

The printed lamp matrix has all 64 fitted addresses. Lamp quantities are physical, not effect counts: 13, 28, and 68 each have two lamps; 55 and 71 each have a #44 and a #555 assembly; the other positions have one. Lamp 88 is the illuminated cabinet start button and therefore deliberately has no playfield coordinate. The retained script's UpdateLamps maps each matrix address to its named lamp object; overlay lights are presentation effects and are not additional physical bulbs.

Main flashers are 17-21 and 25/26. Notice that printed controller-bank labels do not define device kind: 24 (Underground Pass) is in the manual's “Flasher” driver bank but is a coil, while 25/26 are in “Gen. Purpose” and are physical flashers. Drivers 22/23 are truly unfitted, not missing evidence.

GI is five physical circuits. Manual wiring settles their destinations:

  • GI 0: left-side playfield string (WHT-BRN);
  • GI 1: right-side playfield string (WHT-ORG);
  • GI 2: Gofer Spotlight, split between playfield and insert panel (WHT-YEL);
  • GI 3: insert-panel-only Illumination String 4 (WHT-GRN), always on;
  • GI 4: insert panel plus coin-door Illumination String 5 (WHT-VIO), always on.

The manual's solenoid table transposes J105/J106 designators for the first three strings. Its wire colors and the complete interboard wiring list settle the physical destinations; do not copy the transposed connector names. The VPX script runs UseGI = 0, and its GI collections are visual proxies, so they are intentionally not used to assert a physical bulb count or invented GI coordinates.

Auxiliary eight-driver public mapping

The physical A-21773 auxiliary board's J4 drives manual solenoids 42-49: upper-right flashers 1/2/3, the two two-bulb upper-playfield flashers, then upper-left 3/2/1. The retained known-working script binds them sequentially to public callbacks 51-58 (and explicitly uses 54/55 for the upper-playfield pair). nggGameData declares eight custom outputs, also giving 51-58.

Pinned wpc.c separately assigns No Good Gofers PWM flasher types at 42 + 14 through 49 + 14, or public 56-63. That block only calls core_set_pwm_output_type; it neither maps nor drives public state, and it extends beyond this driver's declared 58-output span. The actual public mapping is independently fixed at 51-58 by hw.custSol = 8, CORE_CUSTSOLNO(1) = 51, and ngg_getSol indexing WPC_EXTBOARD2 from that boundary. The definition therefore preserves manual 42-49 as aliases and uses public 51-58. The 56-63 type table is retained as a pinned PinMAME metadata defect, not promoted to a false second address map or unresolved machine conflict.

Spatial handling and promotion state

The only coordinate system is the retained VPX table: bounds (0,0)-(964,2162), normalized as x=0 left/x=1 right and y=0 rear/y=1 apron. Direct named script objects provide coordinates for all matrix lamps except the cabinet start lamp, the directly handled switches, flippers, named kickers, named gofers, and directly bound flashers. A manual callout, a broad mechanism object, a hidden trough helper, or a VPX visual overlay is not enough to manufacture a point for an individual physical component.

The definition is consequently intentionally partial with missing = [spatial_placement]. Remaining spatial gaps include individual trough positions, ramp-down sensors, unrepresented gofer hits, both wheel optos, several coils, motor directions, and GI bulb positions. Lamps 13, 28, and 68 and flashers 20 and 25 each have two printed physical bulbs but only one directly bound retained-table emitter; those five placement sets are explicitly observed and incomplete. This is fail-closed: it is a strong physical/electrical definition, but is not author-ready.

Sources

  • manual.williams.no-good-gofers.1997: visual manual transcriptions under evidence/excerpts/williams.no-good-gofers.1997/.
  • vpx-table.ngg-bodydump / vpx-script.ngg-bodydump: retained known-working table, runtime binding and directly named geometry.
  • pinmame.core.4ec52ff0ac13 and controller-profile.pinmame-wpc-95: WPC-95 topology, inversion, Fliptronic, LPDC, custom-output and display behavior.

ROM sets

Every driver that resolves to this physical machine.

ROM set Description Year Parent Hardware
ngg_p06No Good Gofers (p0.6 Prototype)
Williams p0.6 prototype game-ROM revision. It is a firmware variant of the same physical 1997 No Good Gofers playfield; no contrary address or fitment evidence is retained.
1997ngg_13identical
ngg_13No Good Gofers (1.3)
Williams production game-ROM revision 1.3. The retained known-working VPX script binds cGameName = "ngg_13".
1997identical
ngg_12No Good Gofers (1.2)
Williams production game-ROM revision 1.2. It is an earlier firmware revision of the same physical 1997 playfield.
1997ngg_13identical
ngg_10No Good Gofers (1.0)
Williams production game-ROM revision 1.0. It is an earlier firmware revision of the same physical 1997 playfield.
1997ngg_13identical

Parent set: ngg_13 — clones share this definition unless a hardware difference is noted.

Evidence

Every claim above traces to one of these. When they disagree: a known-working VPX script wins on controller addresses and causality, the manual wins on wiring and construction, pinned PinMAME wins on emulator routing and display layout.

  • PinMAME catalog

    BSD-3-Clause

    pinmame.catalog.4ec52ff0ac13

    src/wpc/driver.c No Good Gofers catalog entries and src/wpc/sims/wpc/full/ngg.c CORE_GAMEDEF/CORE_CLONEDEF

    by
    PinMAME contributors
    rev
    4ec52ff0ac13
  • PinMAME source

    BSD-3-Clause

    pinmame.core.4ec52ff0ac13

    Source locations

    src/wpc/sims/wpc/full/ngg.c nggGameData GEN_WPC95 with hw.custSol=8, ngg_getSol indexing WPC_EXTBOARD2 from CORE_CUSTSOLNO(1), FLIP_SW(FLIP_L|FLIP_U)|FLIP_SOL(FLIP_L|FLIP_UR), inverted-switch mask, wpc_set_modsol_aux_board(2), wheel and gofer/ramp/slam mechanisms; src/wpc/core.h CORE_FIRSTCUSTSOL=51/CORE_CUSTSOLNO; src/wpc/core.c custom-output dispatch; src/wpc/wpc.c No Good Gofers core_set_pwm_output_type table. The latter types 42+14 through 49+14 (56-63) but does not map or drive public state and extends past this driver's declared 51-58 custom range, so it is retained as a PinMAME output-type metadata defect rather than treated as a second address map.

    by
    PinMAME contributors
    rev
    4ec52ff0ac13
  • Human review

    controller-profile.pinmame-wpc-95

    WPC-95 switch, Fliptronic, LPDC mirror, standard/custom output, lamp, and five-GI controller contract

    internal:controllers/pinmame/wpc-95.json
    by
    pinmame-game-defs
    rev
    repository
  • Operator manual

    manual.williams.no-good-gofers.1997

    148-page Williams No Good Gofers Operations Manual; retained visual source for physical construction, part numbers, wiring, quantities, labels and the numbered top-view callout drawing.

    external:pinmame-manuals/by-machine/williams.no-good-gofers.1997/archive-arcademanual_No_Good_Gofers_OPS/No_Good_Gofers_OPS.pdf
    by
    Williams Electronics Games, Inc.
    sha256
    736657e3a0d9…
  • VPX table

    vpx-table.ngg-bodydump

    Retained known-working No Good Gofers recreation. Exact bounds are left=0 top=0 right=964 bottom=2162; every coordinate in this definition is raw VPX x/964, y/2162. Geometry is used only for explicitly bound retained objects.

    external:pinmame-vpx-sources/williams/no-good-gofers-1997/source/No%20Good%20Gofers%20%28Williams%201997%29.vpx
    by
    Bodydump; models by Dark
    sha256
    9f5b44285e3a…
  • VPX script

    vpx-script.ngg-bodydump

    Retained embedded script (46,531 bytes): Const cGameName = "ngg_13"; SolCallback and UpdateLamps tables; cvpmBallStack trough/poppers; gofer/ramp and Slam Ramp logic; switch event handlers.

    external:pinmame-vpx-sources/williams/no-good-gofers-1997/extracted-vpxtool/script.vbs
    by
    Bodydump; models by Dark
    sha256
    fbb6914941bd…
  • VPX table

    vpx-extraction.ngg-bodydump

    Canonical manifest of all 927 extracted files / 127738302 bytes, sorted relative POSIX path with size and SHA-256; canonical manifest SHA-256 caf93fabeb7b697f65f3314425286a1f8fa96a37811b51f1abc357eb176ead66.

    external:pinmame-vpx-sources/williams/no-good-gofers-1997/extracted-vpxtool.manifest.json
    by
    vpxtool extraction
    sha256
    caf93fabeb7b…
  • PinMAME simulator

    BSD-3-Clause

    pinmame.sim.4ec52ff0ac13.ngg

    src/wpc/sims/wpc/full/ngg.c simulator state model consulted only as lower-priority support; it is not used to infer physical fitment or to override the retained VPX/manual.

    by
    PinMAME contributors
    rev
    4ec52ff0ac13

Something wrong or missing?

This definition still has 1 unmet requirement, listed under Coverage above. Fixes belong in the definition itself — editing on GitHub forks it for you and opens the pull request.

Cite a source for anything you change — a manual page, a line in a working VPX script, PinMAME source, or a reading from the machine's own service menu. Claims without provenance cannot be validated.

Same platform