The Getaway: High Speed II

Partial

Williams1992WPC-FLIPTRONICwilliams.the-getaway-high-speed-ii.1992

2 unresolved conflicts

  • The Switch Locations parts list (printed 2-40) labels public switch 84 "Opto Made Loop" and switch 85 "Enter Left Ramp". The pinned driver's own (self-admittedly guessed -- gw.c's header comment states its author had no access to the physical machine) #define comments assign the opposite semantic pairing (swLRampEnt=84, swOptoLoopMade=85). The retained known-working script's own runtime grouping and audio design independently point the same direction as the driver's guess rather than the manual: SW85_Hit is grouped under the script's own 'supercharger comment header alongside SW81_Hit/SW82_Hit/SW83_Hit (the three motorized accelerator-wheel optos that each add ball velocity) and plays a distinct "sc_loop2" sound, while SW84_Hit sits in a separate 'Ramp Triggers comment block alongside ordinary lane switches 65/67 and plays only a generic "rollover" sound. Per this project's evidence-authority order the known-working script is authoritative for runtime semantics and would normally settle this outright, but the script's own organizational comments are informal authorial judgment, not a documented independent source, and it is unclear whether the table's author derived this grouping from genuine knowledge of the physical machine or simply inherited the same guessed driver semantics this manual disagrees with -- the two agreeing sources (driver guess, script grouping) are not demonstrably independent of each other. Neither the A-13901-1 Opto Ramp Switch Board Assembly page (which wires switches 84 and 85 to identical-looking connectors J2/J3 with no location callout) nor the Ramp Locations page resolves which physical position -- the Accelerator Entrance Ramp Assembly (item 1, upper ramp entry) or the Accelerator Return Assembly (item 3, lower return path near the diverter) -- corresponds to which address. Resolution path: a LibPinMAME gameplay harness trace against a legal gw_l5 ROM, driving a ball through the Supercharger loop and observing which address transitions first as the ball enters versus which transitions as it completes the loop. Unresolved. inputs[binding.device=84,85]
  • The retained known-working script binds SolCallback(31) = "FastFlips.TiltSol", the standard nFozzy cFastFlips convention that treats public solenoid 31 as PinMAME's synthetic fast-flip flipper-enable gate. Pinned gw.c never calls wpc_set_fastflip_addr anywhere in init_gw or elsewhere (confirmed by an exhaustive case-insensitive source grep). Per src/wpc/wpc.c's core_gameon function (lines approximately 507-527), when wpc_fastflip_addr is zero (i.e. never configured) PinMAME instead publishes public solenoids 29-31 as a mirror of bits 5-7 of the WPC_GILAMPS register -- a general-illumination-lamp state register, unrelated to flipper enable or game-on -- rather than reading any fast-flip RAM flag. This is a direct contradiction between what the pinned driver source says public solenoid 31 actually carries and what the retained known-working table's script assumes it carries. Because this table is nonetheless credited and described as a working, playable recreation, either this analysis of core.c/wpc.c is missing a secondary path, or WPC_GILAMPS bit 7 happens to correlate with genuine flipper-enable state for unrelated reasons in this ROM's own logic, or the recreation's flipper timing is subtly wrong in a way that has not been reported. Resolution path: a LibPinMAME gameplay harness trace against a legal gw_l5 ROM, comparing the observed public state of solenoid 31 against the ROM's actual flipper-enable behavior during play. Unresolved. outputs[binding.device=31]

Wire it up

what an authoring tool needs first
Bind this ROM
gw_l5

14 ROM sets resolve to this machine. Clones share the definition unless a hardware difference is listed.

Controller platform
pinmame.wpc-fliptronic

PinMAME already reports logical active state. Do not invert again in the table — normally-closed is a physical fact recorded per switch, not a runtime transform.

Displays
  • 128x32 dot-matrix display128×32
Address space
Switches
1–118 (80)
Solenoids
1–50 (50)
Lamps
11–88 (64)
GI
0–4 (5)
DIP
1–8 (8)
Cabinet & flipper inputs
112flipper.lower.right.button114flipper.lower.left.button116flipper.upper.right.button1cabinet.coin.12cabinet.coin.23cabinet.coin.34cabinet.coin.413cabinet.start14cabinet.tilt21cabinet.slam-tilt22cabinet.coin-door23cabinet.coin-door

Portable roles — the consuming engine maps them to its own input actions.

Playfield

Where each address physically sits. The switch and lamp maps below show the electrical layout — this shows the same devices as the player sees them.

Playfield map

136 placements · 11 stacked · normalised player view · outline is nominal

15 Left Freeway Bottom16 Left Freeway Top17 Right Freeway Bottom18 Right Freeway Top25 Left Outlane26 Left Return Lane27 Right Return Lane28 Right Outlane231 Left Slingshot · 5 Left Slingshot232 Right Slingshot · 6 Right Slingshot36 Top Red Target37 Middle Red Target38 Bottom Red Target41 Top Yellow Target42 Middle Yellow Target43 Bottom Yellow Target44 Right Bank Bottom Target45 Right Bank Middle Target46 Right Bank Top Target51 Top Green Target52 Middle Green Target53 Bottom Green Target54 Ramp Down255 Outhole · 16 Outhole261 Top Jet Bumper · 13 Top Jet Bumper362 Left Jet Bumper · 14 Left Jet Bumper · 21 Left Ramp Flasher263 Bottom Jet Bumper · 15 Bottom Jet Bumper65 Made Up/Down Ramp67 Made Left Ramp71 Top Loop72 Middle Loop73 Bottom Loop74 Top Lock75 Middle Lock276 Bottom Lock · 4 Locker (Disappearing Post)277 Eject Hole · 9 Eject Hole278 Shooter Lane · 12 Plunger Kicker81 Opto 182 Opto 283 Opto 384 Opto Made Loop85 Enter Left Ramp86 Left Bank Bottom Target87 Left Bank Middle Target88 Left Bank Top Target22 Up Ramp · 3 Down Ramp8 Kickback10 Diverter Low11 Ball Release (Trough)17 Right Bank Flasher18 Supercharger Flasher19 Left Slingshot Flasher20 Free Ride Flasher21 Left Ramp Flasher22 Left Bank Flasher22 Left Bank Flasher23 Flipper Flasher223 Flipper Flasher · 32 Top Yellow24 Right Slingshot Flasher11 Freeway 112 Freeway 213 Freeway 314 Freeway 415 Freeway 516 Speed16 Speed17 Left Freeway18 Lock18 Lock21 2X22 4X23 Hold Bonus24 6X25 8X26 Getaway27 Speed Millions28 Super Jackpot31 Top Red33 Top Green34 Right Freeway35 Special35 Special36 Video Mode37 Random Lamp38 Extra Ball41 Tach 142 Tach 243 Tach 344 Tach 445 Tach 546 Bottom Red47 Bottom Yellow48 Bottom Green51 Shoot Again52 Kickback53 Tach 1154 Tach 1255 Tach 1356 Tach 1457 Tach 1558 Shift61 Right Return Lane62 Left Return Lane63 Six Bank Bottom63 Six Bank Bottom64 Six Bank Middle64 Six Bank Middle65 Six Bank Top65 Six Bank Top66 Supercharger67 Red Line Mania71 4th Gear72 5th Gear76 1st Gear77 2nd Gear78 3rd Gear81 Tach 982 Tach 1083 Middle Red84 Middle Yellow85 Middle Green86 Tach 687 Tach 788 Tach 8

Hover a marker to identify it, or click to keep it selected. Numbered markers are several devices in one spot — clicking lists them.

Show
Marker shape
  • emitterlights the playfield77
  • sensorsenses the ball45
  • effectmoves the ball14
  • nStackseveral devices in one spot11
127 devices shown

Not on the playfield22 cabinet or service, 14 virtual, 12 unused, 9 internal nonvisual, 8 dip switch, 1 constant — declared rather than missing.

Coverage

Partial

Real evidence exists, but authoring requirements are still missing or in conflict. Verify before shipping a table.

Catalog Identity
validated
Address Enumeration
validated
Semantic Naming
conflicted
Physical Wiring
validated
Mechanisms
validated
Variant Coverage
validated
Recreation Knowledge
candidate
Still missing · 4
Output SemanticsRecreation NotesSpatial PlacementUnresolved Conflicts

Switches

The addresses PinMAME reports as closed. Numbers are the public API values, not matrix hardware pins.

79 addresses

Switch map

Column × row matrix — the address is column·row.

used unused
 
1
2
3
4
5
6
7
8
1
2
3
4
5
6
7
8
11
Hover or tap an address to identify it.

Outside the matrix1, 2, 3, 4, 5, 6, 7, 8 — dedicated, diagnostic or flipper-column addresses. See the table below.

79 shown
# Name Device ID Role Wiring Evidence
1
Left Coin Chute
Button
switch.cabinet-1
cabinet.coin.1
J205-1Orange-Brown
Fliptronic II CPU board
validated
2
Center Coin Chute
Button
switch.cabinet-2
cabinet.coin.2
J205-2Orange-Red
Fliptronic II CPU board
validated
3
Right Coin Chute
Button
switch.cabinet-3
cabinet.coin.3
J205-3Orange-Black
Fliptronic II CPU board
validated
4
4th Coin Chuteopt
Button
switch.cabinet-4
cabinet.coin.4
J205-4Orange-Yellow
Fliptronic II CPU board
validated
5
Service Credits / Escape
Button
switch.cabinet-5
service.escape
J205-6Orange-Green
Fliptronic II CPU board
validated
6
Volume Down / Down
Button
switch.cabinet-6
service.down
J205-7Orange-Blue
Fliptronic II CPU board
validated
7
Volume Up / Up
Button
switch.cabinet-7
service.up
J205-8Orange-Violet
Fliptronic II CPU board
validated
8
Begin Test / Enter
Button
switch.cabinet-8
service.enter
J205-9Orange-Gray
Fliptronic II CPU board
validated
11
Not Used Matrix Position 11
switch.matrix-11
validated
12
Not Used Matrix Position 12
switch.matrix-12
validated
13
Start Button
Button
switch.matrix-13
cabinet.start
J206-1Green-Brown
J209-3White-Orange
Fliptronic II CPU board
validated
14
Plumb Bob Tilt
Tilt
switch.matrix-14
cabinet.tilt
J206-1Green-Brown
J209-4White-Yellow
Fliptronic II CPU board
validated
15
Left Freeway Bottom
Microswitch
switch.matrix-15
J206-1Green-Brown
J209-5White-Green
Fliptronic II CPU board
validated
16
Left Freeway Top
Microswitch
switch.matrix-16
J206-1Green-Brown
J209-7White-Blue
Fliptronic II CPU board
validated
17
Right Freeway Bottom
Microswitch
switch.matrix-17
J206-1Green-Brown
J209-8White-Violet
Fliptronic II CPU board
validated
18
Right Freeway Top
Microswitch
switch.matrix-18
J206-1Green-Brown
J209-9White-Gray
Fliptronic II CPU board
validated
21
Slam Tilt
Leaf
switch.matrix-21
cabinet.slam-tilt
J206-2Green-Red
J209-1White-Brown
Fliptronic II CPU board
validated
22
Coin Door Closed
Microswitch
switch.matrix-22
cabinet.coin-door
J206-2Green-Red
J209-2White-Red
Fliptronic II CPU board
validated
23
Ticket Dispenseropt
Other
switch.matrix-23
cabinet.coin-door
J206-2Green-Red
J209-3White-Orange
Fliptronic II CPU board
validated
25
Left Outlane
Microswitch
switch.matrix-25
J206-2Green-Red
J209-5White-Green
Fliptronic II CPU board
validated
26
Left Return Lane
Microswitch
switch.matrix-26
J206-2Green-Red
J209-7White-Blue
Fliptronic II CPU board
validated
27
Right Return Lane
Microswitch
switch.matrix-27
J206-2Green-Red
J209-8White-Violet
Fliptronic II CPU board
validated
28
Right Outlane
Microswitch
switch.matrix-28
J206-2Green-Red
J209-9White-Gray
Fliptronic II CPU board
validated
31
Left Slingshot
Leaf
switch.matrix-31
J206-3Green-Orange
J209-1White-Brown
Fliptronic II CPU board
validated
32
Right Slingshot
Leaf
switch.matrix-32
J206-3Green-Orange
J209-2White-Red
Fliptronic II CPU board
validated
33
Gear Shifter Low
Microswitch
switch.matrix-33
J206-3Green-Orange
J209-3White-Orange
Fliptronic II CPU board
validated
34
Gear Shifter High
Microswitch
switch.matrix-34
J206-3Green-Orange
J209-4White-Yellow
Fliptronic II CPU board
validated
35
Not Used Matrix Position 35
switch.matrix-35
validated
36
Top Red Target
Microswitch
switch.matrix-36
J206-3Green-Orange
J209-7White-Blue
Fliptronic II CPU board
validated
37
Middle Red Target
Microswitch
switch.matrix-37
J206-3Green-Orange
J209-8White-Violet
Fliptronic II CPU board
validated
38
Bottom Red Target
Microswitch
switch.matrix-38
J206-3Green-Orange
J209-9White-Gray
Fliptronic II CPU board
validated
41
Top Yellow Target
Microswitch
switch.matrix-41
J206-4Green-Yellow
J209-1White-Brown
Fliptronic II CPU board
validated
42
Middle Yellow Target
Microswitch
switch.matrix-42
J206-4Green-Yellow
J209-2White-Red
Fliptronic II CPU board
validated
43
Bottom Yellow Target
Microswitch
switch.matrix-43
J206-4Green-Yellow
J209-3White-Orange
Fliptronic II CPU board
validated
44
Right Bank Bottom Target
Microswitch
switch.matrix-44
J206-4Green-Yellow
J209-4White-Yellow
Fliptronic II CPU board
validated
45
Right Bank Middle Target
Microswitch
switch.matrix-45
J206-4Green-Yellow
J209-5White-Green
Fliptronic II CPU board
validated
46
Right Bank Top Target
Microswitch
switch.matrix-46
J206-4Green-Yellow
J209-7White-Blue
Fliptronic II CPU board
validated
47
Not Used Matrix Position 47
switch.matrix-47
validated
48
Not Used Matrix Position 48
switch.matrix-48
validated
51
Top Green Target
Microswitch
switch.matrix-51
J206-5Green-Black
J209-1White-Brown
Fliptronic II CPU board
validated
52
Middle Green Target
Microswitch
switch.matrix-52
J206-5Green-Black
J209-2White-Red
Fliptronic II CPU board
validated
53
Bottom Green Target
Microswitch
switch.matrix-53
J206-5Green-Black
J209-3White-Orange
Fliptronic II CPU board
validated
54
Ramp Down
Microswitch
switch.matrix-54
J206-5Green-Black
J209-4White-Yellow
Fliptronic II CPU board
validated
55
Outhole
Microswitch
switch.matrix-55
J206-5Green-Black
J209-5White-Green
Fliptronic II CPU board
validated
56
Left Trough
Microswitch
switch.matrix-56
J206-5Green-Black
J209-7White-Blue
Fliptronic II CPU board
validated
57
Center Trough
Microswitch
switch.matrix-57
J206-5Green-Black
J209-8White-Violet
Fliptronic II CPU board
validated
58
Right Trough
Microswitch
switch.matrix-58
J206-5Green-Black
J209-9White-Gray
Fliptronic II CPU board
validated
61
Top Jet Bumper
Microswitch
switch.matrix-61
J206-6Green-Blue
J209-1White-Brown
Fliptronic II CPU board
validated
62
Left Jet Bumper
Microswitch
switch.matrix-62
J206-6Green-Blue
J209-2White-Red
Fliptronic II CPU board
validated
63
Bottom Jet Bumper
Microswitch
switch.matrix-63
J206-6Green-Blue
J209-3White-Orange
Fliptronic II CPU board
validated
64
Not Used Matrix Position 64
switch.matrix-64
validated
65
Made Up/Down Ramp
Microswitch
switch.matrix-65
J206-6Green-Blue
J209-5White-Green
Fliptronic II CPU board
validated
66
Not Used Matrix Position 66
switch.matrix-66
validated
67
Made Left Ramp
Microswitch
switch.matrix-67
J206-6Green-Blue
J209-8White-Violet
Fliptronic II CPU board
validated
68
Not Used Matrix Position 68
switch.matrix-68
validated
71
Top Loop
Microswitch
switch.matrix-71
J206-7Green-Violet
J209-1White-Brown
Fliptronic II CPU board
validated
72
Middle Loop
Microswitch
switch.matrix-72
J206-7Green-Violet
J209-2White-Red
Fliptronic II CPU board
validated
73
Bottom Loop
Microswitch
switch.matrix-73
J206-7Green-Violet
J209-3White-Orange
Fliptronic II CPU board
validated
74
Top Lock
Microswitch
switch.matrix-74
J206-7Green-Violet
J209-4White-Yellow
Fliptronic II CPU board
validated
75
Middle Lock
Microswitch
switch.matrix-75
J206-7Green-Violet
J209-5White-Green
Fliptronic II CPU board
validated
76
Bottom Lock
Microswitch
switch.matrix-76
J206-7Green-Violet
J209-7White-Blue
Fliptronic II CPU board
validated
77
Eject Hole
Microswitch
switch.matrix-77
J206-7Green-Violet
J209-8White-Violet
Fliptronic II CPU board
validated
78
Shooter Lane
Microswitch
switch.matrix-78
J206-7Green-Violet
J209-9White-Gray
Fliptronic II CPU board
validated
81
Opto 1NC
Opto
switch.matrix-81
J206-9Green-Gray
J209-1White-Brown
Fliptronic II CPU board
validated
82
Opto 2NC
Opto
switch.matrix-82
J206-9Green-Gray
J209-2White-Red
Fliptronic II CPU board
validated
83
Opto 3NC
Opto
switch.matrix-83
J206-9Green-Gray
J209-3White-Orange
Fliptronic II CPU board
validated
84
Opto Made LoopNC
Opto
switch.matrix-84
J206-9Green-Gray
J209-4White-Yellow
Fliptronic II CPU board
validated
85
Enter Left RampNC
Opto
switch.matrix-85
J206-9Green-Gray
J209-5White-Green
Fliptronic II CPU board
validated
86
Left Bank Bottom Target
Microswitch
switch.matrix-86
J206-9Green-Gray
J209-7White-Blue
Fliptronic II CPU board
validated
87
Left Bank Middle Target
Microswitch
switch.matrix-87
J206-9Green-Gray
J209-8White-Violet
Fliptronic II CPU board
validated
88
Left Bank Top Target
Microswitch
switch.matrix-88
J206-9Green-Gray
J209-9White-Gray
Fliptronic II CPU board
validated
111
Lower Right Flipper EOS
switch.generic-111
internal.flipper.lower.right.eos
J906-1Black-Green
Fliptronic II CPU board
validated
112
Lower Right Flipper ButtonNC
switch.generic-112
flipper.lower.right.button
J905-1Blue-Violet
Fliptronic II CPU board
validated
113
Lower Left Flipper EOS
switch.generic-113
internal.flipper.lower.left.eos
J906-3Black-Blue
Fliptronic II CPU board
validated
114
Lower Left Flipper ButtonNC
switch.generic-114
flipper.lower.left.button
J905-2Blue-Gray
Fliptronic II CPU board
validated
115
Upper Right Flipper EOS
switch.generic-115
internal.flipper.upper.right.eos
J906-4Black-Violet
Fliptronic II CPU board
validated
116
Upper Right Flipper ButtonNC
switch.generic-116
flipper.upper.right.button
J905-3Black-Yellow
Fliptronic II CPU board
validated
117
Not Used Upper Left Flipper EOS
switch.generic-117
internal.unused.flipper
J906-5Black-Gray
Fliptronic II CPU board
validated
118
Not Used Upper Left Flipper Button
switch.generic-118
internal.unused.flipper
J905-5Black-Blue
Fliptronic II CPU board
validated

Controlled devices

Everything the ROM can energise, grouped the way a table author builds it.

Coils, magnets & motors

28
28 shown
# Name Device ID Kind Role Wiring Evidence
1
Diverter High
device.diverter-high Coil
Q82
Fliptronic II power driver board
validated
2
Up Ramp
device.up-ramp Coil
Q80
Fliptronic II power driver board
validated
3
Down Ramp
device.down-ramp Coil
Q78
Fliptronic II power driver board
validated
4
Locker (Disappearing Post)
device.locker-disappearing-post Coil
Q76
Fliptronic II power driver board
validated
5
Left Slingshot
device.left-slingshot Coil
Q64
Fliptronic II power driver board
validated
6
Right Slingshot
device.right-slingshot Coil
Q66
Fliptronic II power driver board
validated
7
Knocker
device.knocker Coil
cabinet.interior
Q68
Fliptronic II power driver board
validated
8
Kickback
device.kickback Coil
Q70
Fliptronic II power driver board
validated
9
Eject Hole
device.eject-hole Coil
Q58
Fliptronic II power driver board
validated
10
Diverter Low
device.diverter-low Coil
Q56
Fliptronic II power driver board
validated
11
Ball Release (Trough)
device.ball-release-trough Coil
Q54
Fliptronic II power driver board
validated
12
Plunger Kicker
device.plunger-kicker Coil
Q52
Fliptronic II power driver board
validated
13
Top Jet Bumper
device.top-jet-bumper Coil
Q50
Fliptronic II power driver board
validated
14
Left Jet Bumper
device.left-jet-bumper Coil
Q48
Fliptronic II power driver board
validated
15
Bottom Jet Bumper
device.bottom-jet-bumper Coil
Q46
Fliptronic II power driver board
validated
16
Outhole
device.outhole Coil
Q44
Fliptronic II power driver board
validated
25
Enable 1
device.enable-1 Motor
Q26
Fliptronic II power driver board
validated
26
Enable 2
device.enable-2 Motor
Q24
Fliptronic II power driver board
validated
27
Revolving Lamp
device.revolving-lamp Motor
cabinet.insert-panel
Q22
Fliptronic II power driver board
validated
28
Enable 3
device.enable-3 Motor
Q20
Fliptronic II power driver board
validated
33
Upper Right Flipper Power
device.upper-right-flipper-power Coil
Fliptronic II controller board
validated
34
Upper Right Flipper Hold
device.upper-right-flipper-hold Coil
Fliptronic II controller board
validated
35
Upper Left Flipper Power
device.upper-left-flipper-power Coil
validated
36
Upper Left Flipper Hold
device.upper-left-flipper-hold Coil
validated
45
Lower Right Flipper Power
device.lower-right-flipper-power Coil
Fliptronic II controller board
validated
46
Lower Right Flipper Hold
device.lower-right-flipper-hold Coil
Fliptronic II controller board
validated
47
Lower Left Flipper Power
device.lower-left-flipper-power Coil
Fliptronic II controller board
validated
48
Lower Left Flipper Hold
device.lower-left-flipper-hold Coil
Fliptronic II controller board
validated

Flashers

8
8 shown
# Name Device ID Wiring Evidence
17
Right Bank Flasher
device.right-bank-flasher
Q42
Fliptronic II power driver board
validated
18
Supercharger Flasher
device.supercharger-flasher
Q40
Fliptronic II power driver board
validated
19
Left Slingshot Flasher
device.left-slingshot-flasher
Q38
Fliptronic II power driver board
validated
20
Free Ride Flasher
device.free-ride-flasher
Q36
Fliptronic II power driver board
validated
21
Left Ramp Flasher
device.left-ramp-flasher
Q28
Fliptronic II power driver board
validated
22
Left Bank Flasher
device.left-bank-flasher
Q30
Fliptronic II power driver board
validated
23
Flipper Flasher
device.flipper-flasher
Q34
Fliptronic II power driver board
validated
24
Right Slingshot Flasher
device.right-slingshot-flasher
Q32
Fliptronic II power driver board
validated

Lamps

64

Lamp map

Column × row matrix — the address is column·row.

used unused
 
1
2
3
4
5
6
7
8
1
2
3
4
5
6
7
8
Hover or tap an address to identify it.
64 shown
# Name Device ID Role Wiring Evidence
11
Freeway 1
lamp.matrix-11
Q98 column driver with Q90 row driver
Fliptronic II power driver board
validated
12
Freeway 2
lamp.matrix-12
Q98 column driver with Q89 row driver
Fliptronic II power driver board
validated
13
Freeway 3
lamp.matrix-13
Q98 column driver with Q88 row driver
Fliptronic II power driver board
validated
14
Freeway 4
lamp.matrix-14
Q98 column driver with Q87 row driver
Fliptronic II power driver board
validated
15
Freeway 5
lamp.matrix-15
Q98 column driver with Q86 row driver
Fliptronic II power driver board
validated
16
Speed
lamp.matrix-16
Q98 column driver with Q85 row driver
Fliptronic II power driver board
validated
17
Left Freeway
lamp.matrix-17
Q98 column driver with Q84 row driver
Fliptronic II power driver board
validated
18
Lock
lamp.matrix-18
Q98 column driver with Q83 row driver
Fliptronic II power driver board
validated
21
2X
lamp.matrix-21
Q97 column driver with Q90 row driver
Fliptronic II power driver board
validated
22
4X
lamp.matrix-22
Q97 column driver with Q89 row driver
Fliptronic II power driver board
validated
23
Hold Bonus
lamp.matrix-23
Q97 column driver with Q88 row driver
Fliptronic II power driver board
validated
24
6X
lamp.matrix-24
Q97 column driver with Q87 row driver
Fliptronic II power driver board
validated
25
8X
lamp.matrix-25
Q97 column driver with Q86 row driver
Fliptronic II power driver board
validated
26
Getaway
lamp.matrix-26
Q97 column driver with Q85 row driver
Fliptronic II power driver board
validated
27
Speed Millions
lamp.matrix-27
Q97 column driver with Q84 row driver
Fliptronic II power driver board
validated
28
Super Jackpot
lamp.matrix-28
Q97 column driver with Q83 row driver
Fliptronic II power driver board
validated
31
Top Red
lamp.matrix-31
Q96 column driver with Q90 row driver
Fliptronic II power driver board
validated
32
Top Yellow
lamp.matrix-32
Q96 column driver with Q89 row driver
Fliptronic II power driver board
validated
33
Top Green
lamp.matrix-33
Q96 column driver with Q88 row driver
Fliptronic II power driver board
validated
34
Right Freeway
lamp.matrix-34
Q96 column driver with Q87 row driver
Fliptronic II power driver board
validated
35
Special
lamp.matrix-35
Q96 column driver with Q86 row driver
Fliptronic II power driver board
validated
36
Video Mode
lamp.matrix-36
Q96 column driver with Q85 row driver
Fliptronic II power driver board
validated
37
Random Lamp
lamp.matrix-37
Q96 column driver with Q84 row driver
Fliptronic II power driver board
validated
38
Extra Ball
lamp.matrix-38
Q96 column driver with Q83 row driver
Fliptronic II power driver board
validated
41
Tach 1
lamp.matrix-41
Q95 column driver with Q90 row driver
Fliptronic II power driver board
validated
42
Tach 2
lamp.matrix-42
Q95 column driver with Q89 row driver
Fliptronic II power driver board
validated
43
Tach 3
lamp.matrix-43
Q95 column driver with Q88 row driver
Fliptronic II power driver board
validated
44
Tach 4
lamp.matrix-44
Q95 column driver with Q87 row driver
Fliptronic II power driver board
validated
45
Tach 5
lamp.matrix-45
Q95 column driver with Q86 row driver
Fliptronic II power driver board
validated
46
Bottom Red
lamp.matrix-46
Q95 column driver with Q85 row driver
Fliptronic II power driver board
validated
47
Bottom Yellow
lamp.matrix-47
Q95 column driver with Q84 row driver
Fliptronic II power driver board
validated
48
Bottom Green
lamp.matrix-48
Q95 column driver with Q83 row driver
Fliptronic II power driver board
validated
51
Shoot Again
lamp.matrix-51
Q94 column driver with Q90 row driver
Fliptronic II power driver board
validated
52
Kickback
lamp.matrix-52
Q94 column driver with Q89 row driver
Fliptronic II power driver board
validated
53
Tach 11
lamp.matrix-53
Q94 column driver with Q88 row driver
Fliptronic II power driver board
validated
54
Tach 12
lamp.matrix-54
Q94 column driver with Q87 row driver
Fliptronic II power driver board
validated
55
Tach 13
lamp.matrix-55
Q94 column driver with Q86 row driver
Fliptronic II power driver board
validated
56
Tach 14
lamp.matrix-56
Q94 column driver with Q85 row driver
Fliptronic II power driver board
validated
57
Tach 15
lamp.matrix-57
Q94 column driver with Q84 row driver
Fliptronic II power driver board
validated
58
Shift
lamp.matrix-58
Q94 column driver with Q83 row driver
Fliptronic II power driver board
validated
61
Right Return Lane
lamp.matrix-61
Q93 column driver with Q90 row driver
Fliptronic II power driver board
validated
62
Left Return Lane
lamp.matrix-62
Q93 column driver with Q89 row driver
Fliptronic II power driver board
validated
63
Six Bank Bottom
lamp.matrix-63
Q93 column driver with Q88 row driver
Fliptronic II power driver board
validated
64
Six Bank Middle
lamp.matrix-64
Q93 column driver with Q87 row driver
Fliptronic II power driver board
validated
65
Six Bank Top
lamp.matrix-65
Q93 column driver with Q86 row driver
Fliptronic II power driver board
validated
66
Supercharger
lamp.matrix-66
Q93 column driver with Q85 row driver
Fliptronic II power driver board
validated
67
Red Line Mania
lamp.matrix-67
Q93 column driver with Q84 row driver
Fliptronic II power driver board
validated
68
Start Button
lamp.matrix-68
cabinet.start
Q93 column driver with Q83 row driver
Fliptronic II power driver board
validated
71
4th Gear
lamp.matrix-71
Q92 column driver with Q90 row driver
Fliptronic II power driver board
validated
72
5th Gear
lamp.matrix-72
Q92 column driver with Q89 row driver
Fliptronic II power driver board
validated
73
Stop Light Red
lamp.matrix-73
Q92 column driver with Q88 row driver
Fliptronic II power driver board
validated
74
Stop Light Yellow
lamp.matrix-74
Q92 column driver with Q87 row driver
Fliptronic II power driver board
validated
75
Stop Light Green
lamp.matrix-75
Q92 column driver with Q86 row driver
Fliptronic II power driver board
validated
76
1st Gear
lamp.matrix-76
Q92 column driver with Q85 row driver
Fliptronic II power driver board
validated
77
2nd Gear
lamp.matrix-77
Q92 column driver with Q84 row driver
Fliptronic II power driver board
validated
78
3rd Gear
lamp.matrix-78
Q92 column driver with Q83 row driver
Fliptronic II power driver board
validated
81
Tach 9
lamp.matrix-81
Q91 column driver with Q90 row driver
Fliptronic II power driver board
validated
82
Tach 10
lamp.matrix-82
Q91 column driver with Q89 row driver
Fliptronic II power driver board
validated
83
Middle Red
lamp.matrix-83
Q91 column driver with Q88 row driver
Fliptronic II power driver board
validated
84
Middle Yellow
lamp.matrix-84
Q91 column driver with Q87 row driver
Fliptronic II power driver board
validated
85
Middle Green
lamp.matrix-85
Q91 column driver with Q86 row driver
Fliptronic II power driver board
validated
86
Tach 6
lamp.matrix-86
Q91 column driver with Q85 row driver
Fliptronic II power driver board
validated
87
Tach 7
lamp.matrix-87
Q91 column driver with Q84 row driver
Fliptronic II power driver board
validated
88
Tach 8
lamp.matrix-88
Q91 column driver with Q83 row driver
Fliptronic II power driver board
validated

General illumination

5
5 shown
# Name Device ID Role Wiring Evidence
0
Illumination String 1
gi.string-1
playfield.gi
Q18
Fliptronic II power driver board
validated
1
Illumination String 2
gi.string-2
playfield.gi
Q10
Fliptronic II power driver board
validated
2
Illumination String 3
gi.string-3
cabinet.insert-panel
Q14
Fliptronic II power driver board
validated
3
Illumination String 4
gi.string-4
cabinet.insert-panel
Q16
Fliptronic II power driver board
validated
4
Illumination String 5
gi.string-5
cabinet.insert-panel
Q12
Fliptronic II power driver board
validated

Virtual & other outputs

14
14 shown
# Name Device ID Role Evidence
29
WPC J111 General-Purpose State Bit A
device.wpc-j111-general-purpose-state-bit-a
internal.wpc-state
validated
30
WPC J111 General-Purpose State Bit B
device.wpc-j111-general-purpose-state-bit-b
internal.wpc-state
validated
31
PinMAME Fast-Flip Game-On State (undeclared for this driver)
device.pinmame-fast-flip-game-on-state-undeclared-for-this-driver
internal.wpc-state
validated
32
Unused WPC State Channel 32
device.unused-wpc-state-channel-32
internal.wpc-state
validated
37
Unused WPC-Fliptronic Output 37
device.unused-wpc-fliptronic-output-37
internal.unused.wpc-output
validated
38
Unused WPC-Fliptronic Output 38
device.unused-wpc-fliptronic-output-38
internal.unused.wpc-output
validated
39
Unused WPC-Fliptronic Output 39
device.unused-wpc-fliptronic-output-39
internal.unused.wpc-output
validated
40
Unused WPC-Fliptronic Output 40
device.unused-wpc-fliptronic-output-40
internal.unused.wpc-output
validated
41
Unused WPC-Fliptronic Output 41
device.unused-wpc-fliptronic-output-41
internal.unused.wpc-output
validated
42
Unused WPC-Fliptronic Output 42
device.unused-wpc-fliptronic-output-42
internal.unused.wpc-output
validated
43
Unused WPC-Fliptronic Output 43
device.unused-wpc-fliptronic-output-43
internal.unused.wpc-output
validated
44
Unused WPC-Fliptronic Output 44
device.unused-wpc-fliptronic-output-44
internal.unused.wpc-output
validated
49
PinMAME Simulator Ball-Shooter Channel
device.pinmame-simulator-ball-shooter-channel
internal.unused.wpc-output
validated
50
Reserved WPC Output 50
device.reserved-wpc-output-50
internal.unused.wpc-output
validated

Configuration & other inputs

9 shown
# Name Device ID Kind Wiring Evidence
1
CPU DIP 1 (country/option configuration bit)
Dip
switch.dip-1 DIP switch
validated
2
CPU DIP 2 (country/option configuration bit)
Dip
switch.dip-2 DIP switch
validated
3
CPU DIP 3 (country/option configuration bit)
Dip
switch.dip-3 DIP switch
validated
4
CPU DIP 4 (country/option configuration bit)
Dip
switch.dip-4 DIP switch
validated
5
CPU DIP 5 (country/option configuration bit)
Dip
switch.dip-5 DIP switch
validated
6
CPU DIP 6 (country/option configuration bit)
Dip
switch.dip-6 DIP switch
validated
7
CPU DIP 7 (country/option configuration bit)
Dip
switch.dip-7 DIP switch
validated
8
CPU DIP 8 (country/option configuration bit)
Dip
switch.dip-8 DIP switch
validated
24
Always Closed
Other
switch.matrix-24 Constant
J206-2Green-Red
J209-4White-Yellow
Fliptronic II CPU board
validated

Mechanisms

Logical assemblies with their actuators, sensors and observed behaviour. Click a chip to jump to the address it refers to.

Motorized Supercharger accelerator loop

mechanism.supercharger-loop

Motorized

Three motorized wheels (A-15300 Accelerator Tray Assembly, driven from the A-15189 Accelerator Board Assembly) sit in sequence along the Accelerator Ramp Assembly (A-15297/A-15301) at the upper-left of the playfield, forcibly accelerating a ball around a fixed loop track. Each wheel has its own opto position sensor (switches 81, 82, 83, Opto 1/2/3) wired through the same board that also carries the three wheel-drive Enable relays (solenoids 25, 26, 28). The retained known-working script's SW81_Hit/SW82_Hit/SW83_Hit handlers each add ball velocity in sequence (velX += 11, +15, +19) as the ball passes each wheel, modeling the physical acceleration purely through scripted velocity boosts rather than true wheel-drive physics. No VPX object could be confidently attributed to the Enable relays' own positions; the loop's physical location is anchored by the three opto switch positions instead.

Supercharger loop entrance/return diverter

mechanism.supercharger-diverter

Gate

A diverter flap (retained table objects Wall29/sc_div) at the base of the Accelerator Return Assembly (A-15293) either sends a ball around the Supercharger loop again or lets it continue toward the left ramp; solenoid 10 (Diverter Low) drives the retained script's SuperchargerDiverter handler, which rotates sc_div and toggles Wall29's collidability. Solenoid 1 (Diverter High) has no SolCallback entry in the retained script at all and is not visually implemented by this recreation. Switches 84 and 85 sit on the dedicated A-13901-1 Opto Ramp Switch Board (one each) at this same mechanism, but which physical position (ramp entrance versus loop-completion point) corresponds to which address is a genuine, unresolved disagreement between the manual's own Switch Locations labels and the retained script's runtime behavior; see conflict.switch-84-85-manual-vs-script-semantics. This recreation's SW81_Hit-style velocity boost does not extend to switch 84 or 85; 85 only plays a distinct "sc_loop2" sound and 84 only plays a generic "rollover" sound.

Motorized right ramp lift

mechanism.ramp-lift

Motorized

The B-12576 Ramp Lifting Mechanism Assembly raises and lowers the right ramp surface (RampaMovil) between a lowered position (ball routes onto the Supercharger loop's return path) and a raised position (ball routes along the right ramp instead), driven by solenoids 2 (Up Ramp) and 3 (Down Ramp). The mechanism's own microswitch (part 5647-12001-00, identical to the part the Switch Locations page prints for switch 54) senses the lowered position; the retained script's SolRampUp/SolRampDown handlers set Controller.Switch(54) directly in the same code that toggles RampaMovil.Collidable and rotates the div_ramp flap object, with no separate trigger object for switch 54 in this recreation. gw_handleMech in the pinned driver source independently confirms the same causal pairing (core_setSw(swRampDown,...) keyed off core_getSol(sRampUp)/core_getSol(sRampDown)).

Three-ball visible lock

mechanism.ball-lock

Kicker

Three balls can be held on the Wire Right Ramp (A-15103) at Top/Middle/Bottom Lock (switches 74/75/76). The retained script's cvpmVLock class (visibleLock.InitVLock Array(sw76,sw75,sw74), Array(k76,k75,k74), Array(76,75,74)) manages the visible three-ball lock; solenoid 4 (Locker/Disappearing Post, A-15127 Disappear Post Assembly) raises/lowers a post (PosteArriba/postlock) that releases the locked balls when fired, per the retained LockPost sub.

Left outlane kickback

mechanism.kickback

Kicker

The B-11873 Kickback Assembly fires a ball resting in the left outlane back onto the playfield. The retained script's SolKickback handler fires a literal VPX Plunger-type object (Plunger1, positioned immediately below switch 25/Left Outlane in the retained geometry) rather than the shooter-lane plunger, which is a separate cvpmImpulseP instance bound to solenoid 12.

Drives

Three-ball trough and ball release

mechanism.trough

Kicker

The retained script's cvpmBallStack class (bsTrough.InitSw 55,58,57,56) manages the outhole/trough ball stack as an abstract queue rather than four individually named table objects. The two physically modeled endpoints are Kicker.Drain (the drain/outhole entry point, solenoid 16 per bsTrough.InitKick BallRelease,85,7 -- note the class also references public switch 85 and solenoid 7 as additional trough-adjacent parameters) and Kicker.BallRelease (the ball-release exit point, solenoid 11). Switches 56/57/58 (Left/Center/Right Trough) have no individual sensor geometry in this recreation.

Shooter lane and auto plunger

mechanism.shooter-lane

Kicker

The retained script's cvpmImpulseP instance (plungerIM.InitImpulseP ShooterLane, 46, 0.1) models the manual plunger/shooter lane, bound to switch 78 (Shooter, Trigger.ShooterLane) and solenoid 12 (Plunger Kicker, A-15675 Kicker Assembly).

Left and right slingshots

mechanism.slingshots

Other

Each slingshot assembly (A-14875-2 right / A-14875-1 left kicker arms, with B-13935 / B-11203-L-1 coil-and-bracket assemblies and A-8284-2 kicker switch assemblies) carries its own switch. The retained script's LeftSlingShot_Slingshot/RightSlingShot_Slingshot handlers pulse matrix addresses 31 and 32 directly from a collision with the Wall.LeftSlingshot/Wall.RightSlingshot objects; solenoids 5 and 6 fire the physical kickers (the pinned driver's own #define comments reverse these two solenoid labels against the manual; see the device notes on solenoid 5/6).

Captive-ball eject hole

mechanism.eject-hole

Kicker

A ball resting in the eject-hole saucer (A-9381-R, switch 77) is kicked back to the playfield by solenoid 9; the retained script's cvpmBallStack instance (bsEjectHole.InitSaucer sw77,77,100,10) manages the saucer and Kicker.sw77 is the single physical object serving both the switch and solenoid.

Drives
Senses

Up-Down Shifter gear lever

mechanism.gear-shifter

Other

The 20-9710 Up-Down Shifter is a cabinet-mounted gear-shift lever (Gear Shift Assembly, A-15419) with an internal microswitch mechanism and its own bayonet-base bulb; its own manual page (printed 2-33) carries no item-number balloons or parts table at all, only a "Cabinet shown for reference" illustration caption. No object anywhere in the retained VPX extraction has "gear" or "shift" in its name -- this recreation does not model the lever's physical geometry at all, and instead drives switches 33 (Gear Shifter Low) and 34 (Gear Shifter High) purely from two unrelated keyboard keys (LeftMagnaSave and PlungerKey respectively) in Table1_KeyDown/KeyUp. No spatial placement is recorded for either switch as a result.

Upper right flipper

mechanism.upper-right-flipper

Other

One FL-11630 flipper on the upper-right Fliptronic circuit, feeding the Supercharger loop's entrance path. There is no upper-left counterpart; see the switch.generic-117/118 device notes for the three independent manual confirmations that position is unfitted.

Direct wiring

Connections that exist in copper, not in the ROM. These fire whether or not a game is running.

Recreation notes

Working knowledge that has no schema field yet — edition differences, tuning values, pitfalls.

Sequel to Williams High Speed (1986, a different physical machine on an earlier, unrelated electromechanical/System-6 platform, and out of scope for this record). The Getaway: High Speed II runs on WPC-Fliptronic hardware (GEN_WPCFLIPTRON, pinned src/wpc/sims/wpc/full/gw.c) with a 128x32 dot-matrix display, one lower flipper pair, and a single upper-right flipper feeding a motorized "Supercharger" accelerator loop.

A note on the pinned driver's own reliability

gw.c's header comment is explicit: its author, Steve Ellenoff, states he did not have access to the physical machine and "guessed most of it from a Playfield picture and the rulesheet." This matters for curation because it means the driver's #define comment labels (swOpto1, sRSling, and so on) are not automatically trustworthy device-identity ground truth the way they are on most other curated WPC titles, even though the driver's numeric public addresses (ordinary WPC column-times-ten-plus-row matrix notation) are still real hardware. Two concrete corrections and one unresolved disagreement came directly from this gap:

  • Solenoids 5 and 6 are reversed in the driver's comments (sRSling 5, sLSling 6) against two independently-agreeing manual pages (Solenoid/Flasher Locations and the Solenoid Table wiring page), both of which print item 5 as "Left Slingshot" and item 6 as "Right Slingshot." The manual wins; see device.left-slingshot/device.right-slingshot in the definition.
  • Switches 84 and 85 are a genuine, unresolved disagreement rather than a clean correction: the manual's Switch Locations page labels 84 "Opto Made Loop" and 85 "Enter Left Ramp," but the driver's guessed labels (and the retained known-working script's own runtime grouping/audio design) point the opposite way. See conflict.switch-84-85-manual-vs-script-semantics below.

The Supercharger accelerator loop

The machine's signature mechanism is a motorized ball-accelerator loop at the upper-left of the playfield, built from the A-15297 Accelerator (Entrance) Ramp Assembly, the A-15300 Accelerator Tray Assembly (the three-wheel drive stack itself), and the A-15293 Accelerator Return Assembly feeding back down through a diverter to either the left ramp or another lap of the loop. Two dedicated PC boards instrument and drive it:

  • A-15189 Accelerator Board Assembly carries the row/column switch-matrix return wiring for the three wheel-position optos (switches 81, 82, 83 -- "Opto 1/2/3") and the power/drive wiring for the three wheel-drive Enable relays (solenoids 25, 26, 28) and the Enable feedback lines routed back through the Power Driver Board. One board, three opto sensors, three motor-enable relays.
  • A-13901-1 Opto Ramp Switch Board Assembly carries only switches 84 and 85 -- no solenoid wiring at all -- one connector (J2) per address, each wired to its own opto LED/phototransistor pair.

The retained known-working table does not simulate real wheel-drive physics: its SW81_Hit, SW82_Hit, and SW83_Hit handlers each simply add ball X-velocity in ascending amounts (+11, +15, +19) as the ball trips each opto in turn, modeling acceleration through scripted velocity boosts rather than a driven mechanism. The three Enable relay solenoids (25/26/28) have no SolCallback entry in the script at all and are not visually implemented; this recreation's only visible feedback for the loop is the ball's own accelerating motion and, separately, the "Supercharger Flasher" (solenoid 18) and "Free Ride Flasher" (solenoid 20) lighting effects.

At the base of the Accelerator Return Assembly sits a diverter (retained table objects Wall29/ sc_div) controlled by solenoid 10 (Diverter Low, via the script's SuperchargerDiverter handler) that either sends the ball around the loop again or lets it continue. A second solenoid, 1 (Diverter High), is printed on the same physical assembly but has no script implementation at all in this recreation -- the retained table simply does not animate it.

Switch 84/85 identity: unresolved

Both switches sit on the A-13901-1 board and both are printed as opto interrupters, so their construction and polarity are settled (PinMAME's gwGameData inverted-switch mask covers exactly 81-85, a clean match against the manual's opto part sweep with zero disagreement). What is not settled is which physical position each address senses. Three pieces of evidence pull in two directions:

  • The manual's own Switch Locations page: 84 = "Opto Made Loop," 85 = "Enter Left Ramp."
  • The pinned driver's guessed #defines: swLRampEnt = 84, swOptoLoopMade = 85 -- the opposite pairing.
  • The retained known-working script's own organization: SW85_Hit sits in the script's 'supercharger comment block next to the three wheel-opto handlers and plays a distinctive "sc_loop2" sound (a sound cue no other switch in the file shares); SW84_Hit sits in a separate 'Ramp Triggers block next to ordinary lane switches 65/67 and plays only the generic "rollover" sound everything else uses. This also points toward the driver's guessed pairing, not the manual's.

Two sources agreeing against one would normally resolve this outright under this project's evidence hierarchy, but the two agreeing sources here (the guessed driver comment, and the script author's own organizational choices) are not demonstrably independent -- a VPX table author building a recreation routinely consults the public PinMAME driver source for switch numbers, so the agreement may simply be inherited rather than confirmed. Recorded as conflict.switch-84-85-manual-vs-script-semantics and left open pending a LibPinMAME harness trace.

Ramp lift mechanism

The B-12576 Ramp Lifting Mechanism Assembly raises and lowers the right ramp surface between a lowered position (routing the ball onto the Supercharger return path) and a raised position (routing it along the ordinary right ramp instead), driven by solenoids 2 (Up Ramp) and 3 (Down Ramp). Its own exploded-parts page lists a microswitch, part 5647-12001-00 -- the exact part the Switch Locations page prints for switch 54 (Ramp Down), confirming switch 54 is this mechanism's own built-in position sensor rather than a separate playfield object. The retained script's SolRampUp/SolRampDown handlers set Controller.Switch(54) directly in the same code that toggles the moving ramp's collidability and rotates a diverter flap, with no independent trigger object for the switch -- and the pinned driver's own gw_handleMech function implements the identical causal pairing in C (core_setSw(swRampDown, ...) keyed off core_getSol(sRampUp)/core_getSol(sRampDown)), the one mechanism on this machine where the guessed driver and the manual agree completely.

Three-ball visible lock

Balls can be held on the wire right ramp at Top/Middle/Bottom Lock (switches 74/75/76, all opto per the same A-13901-1-family construction pattern... no -- these three are not on either opto board; they use the ordinary 5647-12693-21/A-15103 wire-ramp switch part, plain leaf construction). Solenoid 4 (Locker / Disappearing Post, A-15127 assembly) raises a post that releases the locked balls when fired. The retained script models this with the standard cvpmVLock helper class.

Kickback

The retained script's kickback handler (solenoid 8) fires a literal VPX Plunger-type table object (Plunger1) positioned immediately next to switch 25 (Left Outlane) in the retained geometry -- not the shooter-lane plunger, which is a separate cvpmImpulseP instance bound to solenoid 12 and switch 78. This confirms the B-11873 Kickback Assembly is a left-outlane mechanism, consistent with its manual placement.

Gear shifter: not modeled in this recreation

Switches 33 (Gear Shifter Low) and 34 (Gear Shifter High) belong to the 20-9710 Up-Down Shifter, a cabinet-mounted gear-shift lever with its own internal microswitch and bayonet-base bulb. Its own manual page carries no item-number balloons or parts table at all -- only the illustration and a "Cabinet shown for reference" caption -- and no object anywhere in the retained VPX extraction has "gear" or "shift" in its name. The retained script drives these two switches purely from two unrelated keyboard keys (LeftMagnaSave for 33, PlungerKey for 34); the physical lever mechanism has no table geometry in this recreation, and neither switch carries a spatial placement here as a result.

Upper-left flipper: confirmed not fitted

Three independent, game-specific sources agree the machine has no upper-left flipper (only lower-left, lower-right, and upper-right):

  1. The Switch Locations parts list lists only two flipper cabinet-button items -- a double switch (right side, serving both the lower-right and upper-right leaf switches from one paddle) and a single switch (left side, lower-left only). No A-15205-L (upper-left leaf switch) part appears anywhere on the page.
  2. The Left Flipper Circuit diagram (printed page 3-10) labels its second coil block "UPPER LEFT (NOT USED)" in so many words, while the companion Right Flipper Circuit diagram labels both of its coil blocks with no such annotation.
  3. The Flipper Circuits wire table (printed page 3-21) prints the Upper Left Flipper Button Switch wire as "Black/Blue(NU)" -- the manual's own explicit Not Used suffix.

gwGameData's FLIP_SW(FLIP_L | FLIP_UR) | FLIP_SOL(FLIP_L | FLIP_UR) independently agrees: no FLIP_UL bit is set. A later, generic duplicate of the Switch Matrix page near the end of the manual lists Fliptronic positions F7/F8 without any Not Used annotation of its own, but this is the same reused Fliptronic-II-controller silkscreen template every WPC-Fliptronic game's manual carries regardless of that specific game's actual flipper count -- the three game-specific sources above settle fitment decisively, not this generic block.

Solenoid 31 and the undeclared fast-flip address

The retained known-working script binds SolCallback(31) = "FastFlips.TiltSol", the standard nFozzy cFastFlips convention for reading PinMAME's synthetic fast-flip flipper-enable signal. But pinned gw.c never calls wpc_set_fastflip_addr anywhere (confirmed by an exhaustive source grep), and per src/wpc/wpc.c's core_gameon function, when no fast-flip address is declared PinMAME instead publishes public solenoids 29-31 as a mirror of bits 5-7 of the WPC_GILAMPS register -- a general-illumination lamp-state register with no inherent connection to flipper enable. This is a direct, source-verified contradiction between what the pinned driver says solenoid 31 carries and what the retained table's script assumes it carries, recorded as conflict.solenoid-31-fastflip-address-not-declared. Whether this represents a genuine defect in the recreation's flipper timing, a coincidental correlation in this specific ROM's own logic, or a gap in this analysis is not resolved here.

General illumination

Five printed illumination strings: strings 1-2 (GI addresses 0-1) are wired exclusively to the playfield; strings 3-5 (GI addresses 2-4) are wired to the backbox insert panel, with string 5 additionally reaching a cabinet connector. The retained script's UpdateGI routine ignores its own GI address parameter entirely and drives one shared 25-member playfield light collection for any GI address activation, so this recreation cannot distinguish which specific playfield bulbs belong to string 1 versus string 2 -- both addresses are left without an individually validated placement as a result, an honest gap rather than an invented split.

Physical family

The five-driver clone tree rooted at gw_l5 covers fourteen total drivers in the pinned catalog: the L-5 production ROM (this definition's primary binding, matching the retained known-working table's own cGameName), the D-1/D-2/D-3/D-5 "LED Ghost Fix" display-timing revisions, the L-1/L-2/L-3 earlier production firmware, five prototype ROMs (P-B, P-C, P-D, P-7, P-8), and gw_l5c, a 2017 community "Competition MOD" patch (rev. L-5 patch bc43) for the identical physical hardware. Every driver shares the same static gwGameData/init_gw pair; all fourteen are physically identical.

ROM sets

Every driver that resolves to this physical machine.

ROM set Description Year Parent Hardware
gw_l5cGetaway: High Speed II, The (L-5C Competition MOD)
2017 community L-5C "Competition MOD" patch (rev. L-5 patch bc43) for the identical physical hardware, in scope as a driver/ROM variant of the same physical machine.
2017gw_l5identical
gw_pdGetaway: High Speed II, The (P-D LED Ghost Fix)
P-D LED Ghost Fix prototype game ROM; a pre-production firmware revision of the identical physical machine.
1992gw_l5identical
gw_pcGetaway: High Speed II, The (P-C Prototype)
P-C prototype game ROM; a pre-production firmware revision of the identical physical machine.
1992gw_l5identical
gw_pbGetaway: High Speed II, The (P-B Prototype)
P-B prototype game ROM; a pre-production firmware revision of the identical physical machine.
1992gw_l5identical
gw_p8Getaway: High Speed II, The (P-8 LED Ghost Fix)
P-8 LED Ghost Fix prototype game ROM; a pre-production firmware revision of the identical physical machine.
1992gw_l5identical
gw_p7Getaway: High Speed II, The (P-7 Prototype)
P-7 prototype game ROM; a pre-production firmware revision of the identical physical machine.
1992gw_l5identical
gw_l5Getaway: High Speed II, The (L-5)
Williams production L-5 game ROM shipped with the physical machine; the retained known-working table binds this driver.
1992identical
gw_l3Getaway: High Speed II, The (L-3)
Williams L-3 game ROM; an earlier production firmware revision of the identical physical machine.
1992gw_l5identical

Parent set: gw_l5 — clones share this definition unless a hardware difference is noted.

Evidence

Every claim above traces to one of these. When they disagree: a known-working VPX script wins on controller addresses and causality, the manual wins on wiring and construction, pinned PinMAME wins on emulator routing and display layout.

  • PinMAME catalog

    BSD-3-Clause

    pinmame.catalog.4ec52ff0ac13

    Pinned catalog driver records for the gw_* clone tree

    by
    PinMAME contributors
    rev
    4ec52ff0ac13
  • PinMAME source

    BSD-3-Clause

    pinmame.core.4ec52ff0ac13

    src/wpc/sims/wpc/full/gw.c gwGameData GEN_WPCFLIPTRON with wpc_dispDMD, the inverted-switch mask {0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x1f,0x00,0x00,0x00}, FLIP_SW(FLIP_L|FLIP_UR)|FLIP_SOL(FLIP_L|FLIP_UR), swStart/swTilt/swSlamTilt/swCoinDoor/swGearLo comSw defines, no swCol/lampCol/custSol declared, gw_handleMech (sets/clears swRampDown from sRampUp/sRampDown), and the gw_lampPos table splitting matrix addresses 16/18/35/63/64/65 into two drawn bulb positions each. The driver's own header comment states the author had no access to the physical machine and guessed most switch/solenoid semantic labels from a playfield photo and the rulesheet -- its numeric public addresses (WPC column*10+row convention) are still real hardware, but its #define comment labels are not treated as authoritative device identity ground truth by themselves. src/wpc/core.h CORE_FIRSTUFLIPSOL=33/CORE_FIRSTLFLIPSOL=45; src/wpc/wpc.c WPC_FLIPPERS unconditional complement for non-WPC95 generations; src/wpc/wpc.c lines ~507-527 core_gameon fallback (wpc_fastflip_addr==0 mirrors WPC_GILAMPS bits 5-7 across public solenoids 29-31 when a driver never calls wpc_set_fastflip_addr, which gw.c never does); src/libpinmame/libpinmame.h PINMAME_HARDWARE_GEN_WPCFLIPTRON=0x8

    src/wpc/sims/wpc/full/gw.csrc/wpc/core.hsrc/wpc/wpc.csrc/libpinmame/libpinmame.hlines ~507-527 core_gameon fallback (wpc_fastflip_addr==0 mirrors WPC_GILAMPS bits 5-7 across public solenoids 29-31
    by
    PinMAME contributors
    rev
    4ec52ff0ac13
  • Human review

    BSD-3-Clause

    controller-profile.pinmame-wpc-fliptronic

    WPC-Fliptronic public switch, DIP, solenoid, lamp, and five-GI address rules, including the no-LPDC 37-44 unused range and Fliptronic F1-F8 switch ordering

    internal:controllers/pinmame/wpc-fliptronic.json
    by
    PinMAME contributors
    rev
    repository
  • Operator manual

    manual.williams.the-getaway-high-speed-ii.1992

    131-page Williams The Getaway: High Speed II operations manual scan (Internet Archive item arcademanual_Getaway_HSII_OPS) with an Adobe Acrobat Pro Paper Capture OCR text layer that is present but garbled for the multi-column wiring tables and never trusted alone. Printed pages 2-40 through 2-44 carry the switch/lamp/solenoid/ramp location parts lists; printed pages 3-2, 3-4, 3-6, 3-12, 3-14, 3-20, 3-21, and 3-22 carry the lamp/switch/solenoid matrix wiring and the two opto driver board assembly pages; printed pages 2-24, 2-25, 2-28, 2-29, 2-30, 2-33, 2-38, and 2-39 carry the mechanism and playfield-parts assemblies.

    external:pinmame-manuals/by-machine/williams.the-getaway-high-speed-ii.1992/archive-arcademanual_Getaway_HSII_OPS/Getaway_HSII_OPS.pdf
    by
    Williams Electronics Games, Inc.; scan hosted by the Internet Archive
    sha256
    9d59b0d38fff…
  • Human review

    manual-support.williams.the-getaway-high-speed-ii.1992

    Retained human transcription cache indexing every rendered manual table used by this definition, the mechanism/assembly page transcriptions (external:pinmame-review-artifacts/getaway/mechanism-pages.md), and the raw VPX geometry dump (external:pinmame-review-artifacts/getaway/vpx-geometry.txt), together with the rendered PNG page cache under external:pinmame-manuals/rendered/williams.the-getaway-high-speed-ii.1992/. The retained PDF's OCR text layer is present but garbled for the wiring tables, so this transcription is the source of record for every table cited by this definition.

    external:pinmame-review-artifacts/getaway/manual-transcription.md
    by
    pinmame-game-defs curation
    rev
    2026-08-07
    sha256
    a450922126d9…
  • VPX table

    vpx-table.gw-v1.2

    Retained known-working recreation, VPX version 10.4, credited flupper1/32assassin/ganjafarmer/nFozzy/bassgeige. Exact playfield bounds are left=0 top=0 right=964 bottom=2162; normalized coordinates are x/964 and y/2162. This is a comparatively thin table (875 extracted files, 39,497-byte script) and does not model every physical device with a distinct table object; several addresses have no VPX geometry at all (see coverage.missing and the spatial report).

    external:pinmame-vpx-sources/williams/the-getaway-high-speed-ii-1992/source/Getaway%2C%20The%20-%20High%20Speed%20II%20v1.2.vpx
    by
    flupper1, 32assassin, ganjafarmer, nFozzy, bassgeige
    sha256
    22e7257316dc…
  • VPX script

    vpx-script.gw-v1.2

    Retained embedded script (39,497 bytes). Runtime and mechanism-causality authority: cGameName = "gw_l5", Const UseSolenoids=1, the SolCallback table for solenoids 2-4, 7-12, 16-24, 27, and the Fliptronic flipper addresses, the SW15/16/17/18/25-28/65/67/71-73/81-85 Controller.Switch wire-trigger handlers, the cvpmBallStack/cvpmVLock/cvpmImpulseP mechanism-class initializations for the trough, ball lock, and shooter lane, and GiCallback2's UpdateGI routine (which ignores its own `no` GI-address parameter and drives one shared 25-member GI collection for every GI address).

    external:pinmame-vpx-sources/williams/the-getaway-high-speed-ii-1992/extracted-vpxtool/script.vbs
    by
    flupper1, 32assassin, ganjafarmer, nFozzy, bassgeige
    sha256
    4f91dbf71bf1…
  • VPX table

    vpx-extraction.gw-v1.2

    Canonical manifest covering every sorted relative POSIX path, byte size, and SHA-256 under extracted-vpxtool; 875 files, produced with vpxtool from the retained table. Bounds are left=0 top=0 right=964 bottom=2162. Raw per-object coordinates and field paths for every switch, lamp, solenoid-driven toy, GI collection member, and mechanism reference object are retained verbatim in external:pinmame-review-artifacts/getaway/vpx-geometry.txt.

    external:pinmame-vpx-sources/williams/the-getaway-high-speed-ii-1992/extracted-vpxtool.manifest.json
    by
    vpxtool extraction

Something wrong or missing?

This definition still has 4 unmet requirements, listed under Coverage above. Fixes belong in the definition itself — editing on GitHub forks it for you and opens the pull request.

Cite a source for anything you change — a manual page, a line in a working VPX script, PinMAME source, or a reading from the machine's own service menu. Claims without provenance cannot be validated.

Same platform