Sequential matrix, cabinet-service, and flipper-column inputs
pinmame.input.switch
- -3 … 04 slots
- 1 … 6464 slots
- 81 … 888 slots
- libpinmamechannel=switch
- controller_plugingroup_id=1 · contract_revision=a6f6d7266d30
Whitestar uses PinMAME's sequential switch conversion. Public 1-64 are the eight-by-eight playfield/cabinet matrix. Public -3 is coin-door memory protect, -2/-1/0 are the red/green/black coin-door service buttons, 81-84 are right EOS/right button/left EOS/left button, and 88 supplies the fifth dedicated input used by games with an upper flipper. Addresses 85-87 are explicit generic flipper-column holes.