X-Men Limited Edition (Magneto / Wolverine)

Partial

Stern2012SAMstern.x-men-limited-edition.2012 1 of 2 editions

Wire it up

what an authoring tool needs first
Bind this ROM
xmn_151h

10 ROM sets resolve to this machine. Clones share the definition unless a hardware difference is listed.

Controller platform
pinmame.sam

PinMAME already reports logical active state. Do not invert again in the table — normally-closed is a physical fact recorded per switch, not a runtime transform.

Displays
  • Dot-matrix display128×32
Address space
Switches
-7–88 (88)
Solenoids
1–58 (41)
Lamps
1–80 (80)
GI
0–0 (1)
DIP
1–8 (8)

A single aggregate GI channel — the whole string switches together.

Ball positions at start
18Trough 4 left19Trough 320Trough 221Trough 1 right22Trough jam23Shooter lane38Center lock 239Center lock 340Center lock 4 top53Center lock 1 bottom

Create balls on these switches so the ROM finds a full trough at boot.

Cabinet & flipper inputs
84flipper.left.button82flipper.right.button86flipper.upper.button15cabinet.tournament16cabinet.start65cabinet.coin66cabinet.coin67cabinet.coin68cabinet.coin69cabinet.coin-7cabinet.tilt-6cabinet.tilt

Portable roles — the consuming engine maps them to its own input actions.

Playfield

Where each address physically sits. The switch and lamp maps below show the electrical layout — this shows the same devices as the player sees them.

Playfield map

172 placements · 24 stacked · normalised player view · outline is nominal

1 Left two-bank bottom target2 Left two-bank top target24 Lower-left eject · 3 Lower-left eject7 Right two-bank top target8 Right two-bank bottom target11 Left ramp exit412 Left Nightcrawler down · 50 Left Nightcrawler hit · 52 Left Nightcrawler raise · 57 Left Nightcrawler latch release13 Left ramp entrance14 Left orbit18 Trough 4 left19 Trough 3220 Trough 2 · 31 Bottom-arch double flasher221 Trough 1 right · 1 Trough up-kicker223 Shooter lane · 2 Auto launch24 Left outlane25 Left return lane226 Left slingshot · 13 Left slingshot227 Right slingshot · 14 Right slingshot28 Right return lane left29 Right outlane330 Left pop bumper · 9 Left pop bumper · 43 Left pop bumper331 Right pop bumper · 10 Right pop bumper · 42 Right pop bumper332 Bottom pop bumper · 11 Bottom pop bumper · 41 Bottom pop bumper33 Right return lane right234 Iceman home · 27 Iceman ramp motor235 Iceman away · 27 Iceman ramp motor236 Wolverine bash target · 21 Wolverine flasher438 Center lock 2 · 53 Center lock 1 bottom · 6 Center lock up-posts · 7 Center lock latch239 Center lock 3 · 32 Magneto figure flasher40 Center lock 4 top41 Light lock target left42 Light lock target right47 Cyclops spinner48 Right ramp entrance49 Right orbit451 Right Nightcrawler hit · 56 Right Nightcrawler down · 53 Right Nightcrawler raise · 58 Right Nightcrawler latch release52 Right ramp exit54 Left inner loop255 Left up-kicker · 5 Left up-kicker283 Left flipper end-of-stroke · 15 Left flipper281 Right flipper end-of-stroke · 16 Right flipper24 Magneto magnet · 23 Disc motor power12 Upper-right flipper217 Left-side double flasher · 0 General illumination master17 Left-side double flasher18 Right-side flasher22 Magneto left/right double flasher222 Magneto left/right double flasher · 0 General illumination master225 Pop bumper flasher · 52 Gambit26 Orbit diverter28 Backpanel left triple flasher28 Backpanel left triple flasher28 Backpanel left triple flasher29 Backpanel right triple flasher29 Backpanel right triple flasher229 Backpanel right triple flasher · 0 General illumination master31 Bottom-arch double flasher51 Wolverine magnet17 Omega Red18 Sentinels19 Brotherhood20 Rogue21 Iceman22 Wolverine23 Xavier24 Storm25 Phoenix26 Cyclops27 Beast28 Sabretooth29 Shadow King30 Hellfire Club31 Juggernaut32 Shoot Again33 Left Special34 Left return lane35 Left two-bank bottom36 Left two-bank top37 Wolverine38 Wolverine red45 Dark Phoenix46 Extra Ball47 Danger Room48 Villain49 Left inner loop green50 Rogue51 Left inner loop red53 Beast54 Left orbit red55 Left ramp red56 Storm57 Up-kicker red58 Xavier59 Left eject top60 Light Lock left65 Magneto green66 Magneto67 Magneto red68 Right return lane left69 Right return lane right70 Right Special71 Right two-bank bottom72 Right two-bank top73 Iceman74 Right ramp red75 Right inner loop red76 Cyclops77 Light Lock right78 Right orbit red79 Phoenix80 Right orbit green0 General illumination master0 General illumination master0 General illumination master0 General illumination master0 General illumination master0 General illumination master0 General illumination master0 General illumination master0 General illumination master0 General illumination master0 General illumination master0 General illumination master0 General illumination master0 General illumination master0 General illumination master0 General illumination master0 General illumination master0 General illumination master0 General illumination master0 General illumination master0 General illumination master0 General illumination master0 General illumination master0 General illumination master0 General illumination master0 General illumination master0 General illumination master0 General illumination master

Hover a marker to identify it, or click to keep it selected. Numbered markers are several devices in one spot — clicking lists them.

Show
Marker shape
  • emitterlights the playfield104
  • sensorsenses the ball44
  • effectmoves the ball24
  • nStackseveral devices in one spot24
134 devices shown

Not on the playfield48 unused, 20 cabinet or service, 8 dip switch, 3 internal nonvisual, 1 virtual — declared rather than missing.

Coverage

Partial

Real evidence exists, but authoring requirements are still missing or in conflict. Verify before shipping a table.

Catalog Identity
validated
Address Enumeration
validated
Semantic Naming
validated
Physical Wiring
validated
Mechanisms
validated
Variant Coverage
validated
Recreation Knowledge
validated
Still missing · 1
Spatial Placement

Switches

The addresses PinMAME reports as closed. Numbers are the public API values, not matrix hardware pins.

88 addresses

Switch map

Sequential addresses, grouped in columns of eight.

used unused
 
+0
+1
+2
+3
+4
+5
+6
+7
1–8
9–16
17–24
25–32
33–40
41–48
49–56
57–64
65–72
73–80
81–88
Hover or tap an address to identify it.

Outside the matrix-7, -6, -5, -4, -3, -2, -1, 0 — dedicated, diagnostic or flipper-column addresses. See the table below.

88 shown
# Name Device ID Role Wiring Evidence
-7
Pendulum tilt
Tilt
switch.pendulum-tilt
cabinet.tilt
validated
-6
Slam tiltNC
Tilt
switch.slam-tilt
cabinet.tilt
validated
-5
Ticket notchopt
Microswitch
switch.ticket-notch
service.ticket
validated
-4
Unused dedicated switch D20
switch.unused-dedicated-switch-d20
validated
-3
Coin-door Back button
Button
switch.coin-door-back-button
service.button
validated
-2
Coin-door Minus button
Button
switch.coin-door-minus-button
service.button
validated
-1
Coin-door Plus button
Button
switch.coin-door-plus-button
service.button
validated
0
Coin-door Select button
Button
switch.coin-door-select-button
service.button
validated
1
Left two-bank bottom target
Microswitch
switch.left-two-bank-bottom-target
J1-P1GRN-BRN
J6-P9WHT-BRN
CPU/Sound board
validated
2
Left two-bank top target
Microswitch
switch.left-two-bank-top-target
J1-P1GRN-BRN
J6-P8WHT-RED
CPU/Sound board
validated
3
Unused matrix switch 3
switch.unused-matrix-switch-3
J1-P1GRN-BRN
J6-P7WHT-ORG
CPU/Sound board
validated
4
Lower-left eject
Microswitch
switch.lower-left-eject
ball.loaded
J1-P1GRN-BRN
J6-P6WHT-YEL
CPU/Sound board
validated
5
Unused matrix switch 5
switch.unused-matrix-switch-5
J1-P1GRN-BRN
J6-P5WHT-GRN
CPU/Sound board
validated
6
Unused matrix switch 6
switch.unused-matrix-switch-6
J1-P1GRN-BRN
J6-P3WHT-BLU
CPU/Sound board
validated
7
Right two-bank top target
Microswitch
switch.right-two-bank-top-target
J1-P1GRN-BRN
J6-P2WHT-VIO
CPU/Sound board
validated
8
Right two-bank bottom target
Microswitch
switch.right-two-bank-bottom-target
J1-P1GRN-BRN
J6-P1WHT-GRY
CPU/Sound board
validated
9
Unused matrix switch 9
switch.unused-matrix-switch-9
J1-P1GRN-BRN
J12-P9TAN-BLK
CPU/Sound board
validated
10
Unused matrix switch 10
switch.unused-matrix-switch-10
J1-P1GRN-BRN
J12-P8TAN-RED
CPU/Sound board
validated
11
Left ramp exit
Opto
switch.left-ramp-exit
J1-P1GRN-BRN
J12-P7TAN-ORG
CPU/Sound board
validated
12
Left Nightcrawler down
Microswitch
switch.left-nightcrawler-down
position.down
J1-P1GRN-BRN
J12-P6TAN-YEL
CPU/Sound board
validated
13
Left ramp entrance
Opto
switch.left-ramp-entrance
J1-P1GRN-BRN
J12-P4TAN-GRN
CPU/Sound board
validated
14
Left orbit
Leaf
switch.left-orbit
J1-P1GRN-BRN
J12-P3TAN-BLU
CPU/Sound board
validated
15
Tournament start
Button
switch.tournament-start
cabinet.tournament
J1-P1GRN-BRN
J12-P2TAN-VIO
CPU/Sound board
validated
16
Start
Button
switch.start
cabinet.start
J1-P1GRN-BRN
J12-P1TAN-WHT
CPU/Sound board
validated
17
Unused matrix switch 17
switch.unused-matrix-switch-17
J1-P3GRN-RED
J6-P9WHT-BRN
CPU/Sound board
validated
18
Trough 4 left
Microswitch
switch.trough-4-left
ball.position
J1-P3GRN-RED
J6-P8WHT-RED
CPU/Sound board
validated
19
Trough 3
Microswitch
switch.trough-3
ball.position
J1-P3GRN-RED
J6-P7WHT-ORG
CPU/Sound board
validated
20
Trough 2
Microswitch
switch.trough-2
ball.position
J1-P3GRN-RED
J6-P6WHT-YEL
CPU/Sound board
validated
21
Trough 1 right
Microswitch
switch.trough-1-right
ball.position
J1-P3GRN-RED
J6-P5WHT-GRN
CPU/Sound board
validated
22
Trough jam
Opto
switch.trough-jam
ball.position
J1-P3GRN-RED
J6-P3WHT-BLU
CPU/Sound board
validated
23
Shooter lane
Microswitch
switch.shooter-lane
ball.position
J1-P3GRN-RED
J6-P2WHT-VIO
CPU/Sound board
validated
24
Left outlane
Leaf
switch.left-outlane
J1-P3GRN-RED
J6-P1WHT-GRY
CPU/Sound board
validated
25
Left return lane
Leaf
switch.left-return-lane
J1-P3GRN-RED
J12-P9TAN-BLK
CPU/Sound board
validated
26
Left slingshot
Leaf
switch.left-slingshot
J1-P3GRN-RED
J12-P8TAN-RED
CPU/Sound board
validated
27
Right slingshot
Leaf
switch.right-slingshot
J1-P3GRN-RED
J12-P7TAN-ORG
CPU/Sound board
validated
28
Right return lane left
Leaf
switch.right-return-lane-left
J1-P3GRN-RED
J12-P6TAN-YEL
CPU/Sound board
validated
29
Right outlane
Leaf
switch.right-outlane
J1-P3GRN-RED
J12-P4TAN-GRN
CPU/Sound board
validated
30
Left pop bumper
Leaf
switch.left-pop-bumper
J1-P3GRN-RED
J12-P3TAN-BLU
CPU/Sound board
validated
31
Right pop bumper
Leaf
switch.right-pop-bumper
J1-P3GRN-RED
J12-P2TAN-VIO
CPU/Sound board
validated
32
Bottom pop bumper
Leaf
switch.bottom-pop-bumper
J1-P3GRN-RED
J12-P1TAN-WHT
CPU/Sound board
validated
33
Right return lane right
Leaf
switch.right-return-lane-right
J1-P4GRN-ORG
J6-P9WHT-BRN
CPU/Sound board
validated
34
Iceman home
Microswitch
switch.iceman-home
position.home
J1-P4GRN-ORG
J6-P8WHT-RED
CPU/Sound board
validated
35
Iceman away
Microswitch
switch.iceman-away
position.away
J1-P4GRN-ORG
J6-P7WHT-ORG
CPU/Sound board
validated
36
Wolverine bash target
Microswitch
switch.wolverine-bash-target
J1-P4GRN-ORG
J6-P6WHT-YEL
CPU/Sound board
validated
37
Unused matrix switch 37
switch.unused-matrix-switch-37
J1-P4GRN-ORG
J6-P5WHT-GRN
CPU/Sound board
validated
38
Center lock 2
Opto
switch.center-lock-2
ball.position
J1-P4GRN-ORG
J6-P3WHT-BLU
CPU/Sound board
validated
39
Center lock 3
Opto
switch.center-lock-3
ball.position
J1-P4GRN-ORG
J6-P2WHT-VIO
CPU/Sound board
validated
40
Center lock 4 top
Opto
switch.center-lock-4-top
ball.position
J1-P4GRN-ORG
J6-P1WHT-GRY
CPU/Sound board
validated
41
Light lock target left
Microswitch
switch.light-lock-target-left
J1-P4GRN-ORG
J12-P9TAN-BLK
CPU/Sound board
validated
42
Light lock target right
Microswitch
switch.light-lock-target-right
J1-P4GRN-ORG
J12-P8TAN-RED
CPU/Sound board
validated
43
Unused matrix switch 43
switch.unused-matrix-switch-43
J1-P4GRN-ORG
J12-P7TAN-ORG
CPU/Sound board
validated
44
Unused matrix switch 44
switch.unused-matrix-switch-44
J1-P4GRN-ORG
J12-P6TAN-YEL
CPU/Sound board
validated
45
Unused matrix switch 45
switch.unused-matrix-switch-45
J1-P4GRN-ORG
J12-P4TAN-GRN
CPU/Sound board
validated
46
Unused matrix switch 46
switch.unused-matrix-switch-46
J1-P4GRN-ORG
J12-P3TAN-BLU
CPU/Sound board
validated
47
Cyclops spinner
Other
switch.cyclops-spinner
J1-P4GRN-ORG
J12-P2TAN-VIO
CPU/Sound board
validated
48
Right ramp entrance
Opto
switch.right-ramp-entrance
J1-P4GRN-ORG
J12-P1TAN-WHT
CPU/Sound board
validated
49
Right orbit
Leaf
switch.right-orbit
J1-P5GRN-YEL
J6-P9WHT-BRN
CPU/Sound board
validated
50
Left Nightcrawler hit
Microswitch
switch.left-nightcrawler-hit
J1-P5GRN-YEL
J6-P8WHT-RED
CPU/Sound board
validated
51
Right Nightcrawler hit
Microswitch
switch.right-nightcrawler-hit
J1-P5GRN-YEL
J6-P7WHT-ORG
CPU/Sound board
validated
52
Right ramp exit
Opto
switch.right-ramp-exit
J1-P5GRN-YEL
J6-P6WHT-YEL
CPU/Sound board
validated
53
Center lock 1 bottom
Opto
switch.center-lock-1-bottom
ball.position
J1-P5GRN-YEL
J6-P5WHT-GRN
CPU/Sound board
validated
54
Left inner loop
Leaf
switch.left-inner-loop
J1-P5GRN-YEL
J6-P3WHT-BLU
CPU/Sound board
validated
55
Left up-kicker
Microswitch
switch.left-up-kicker
ball.loaded
J1-P5GRN-YEL
J6-P2WHT-VIO
CPU/Sound board
validated
56
Right Nightcrawler down
Microswitch
switch.right-nightcrawler-down
position.down
J1-P5GRN-YEL
J6-P1WHT-GRY
CPU/Sound board
validated
57
Unused matrix switch 57
switch.unused-matrix-switch-57
J1-P5GRN-YEL
J12-P9TAN-BLK
CPU/Sound board
validated
58
Unused matrix switch 58
switch.unused-matrix-switch-58
J1-P5GRN-YEL
J12-P8TAN-RED
CPU/Sound board
validated
59
Unused matrix switch 59
switch.unused-matrix-switch-59
J1-P5GRN-YEL
J12-P7TAN-ORG
CPU/Sound board
validated
60
Unused matrix switch 60
switch.unused-matrix-switch-60
J1-P5GRN-YEL
J12-P6TAN-YEL
CPU/Sound board
validated
61
Unused matrix switch 61
switch.unused-matrix-switch-61
J1-P5GRN-YEL
J12-P4TAN-GRN
CPU/Sound board
validated
62
Unused matrix switch 62
switch.unused-matrix-switch-62
J1-P5GRN-YEL
J12-P3TAN-BLU
CPU/Sound board
validated
63
Unused matrix switch 63
switch.unused-matrix-switch-63
J1-P5GRN-YEL
J12-P2TAN-VIO
CPU/Sound board
validated
64
Unused matrix switch 64
switch.unused-matrix-switch-64
J1-P5GRN-YEL
J12-P1TAN-WHT
CPU/Sound board
validated
65
Left coin chute
Button
switch.left-coin-chute
cabinet.coin
validated
66
Center coin chute
Button
switch.center-coin-chute
cabinet.coin
validated
67
Right coin chute
Button
switch.right-coin-chute
cabinet.coin
validated
68
Fourth coin chuteopt
Button
switch.fourth-coin-chute
cabinet.coin
validated
69
Fifth coin chuteopt
Button
switch.fifth-coin-chute
cabinet.coin
validated
70
Unused dedicated switch D6
switch.unused-dedicated-switch-d6
validated
71
Unused dedicated switch D7
switch.unused-dedicated-switch-d7
validated
72
Unused dedicated switch D8
switch.unused-dedicated-switch-d8
validated
81
Right flipper end-of-strokeNC
Leaf
switch.right-flipper-end-of-stroke
validated
82
Right flipper button
Button
switch.right-flipper-button
flipper.right.button
validated
83
Left flipper end-of-strokeNC
Leaf
switch.left-flipper-end-of-stroke
validated
84
Left flipper button
Button
switch.left-flipper-button
flipper.left.button
validated
85
Unused dedicated switch D16
switch.unused-dedicated-switch-d16
validated
86
Upper-right flipper button
Button
switch.upper-right-flipper-button
flipper.upper.button
validated
87
Unused dedicated switch D14
switch.unused-dedicated-switch-d14
validated
88
Unused dedicated switch D13
switch.unused-dedicated-switch-d13
validated

Controlled devices

Everything the ROM can energise, grouped the way a table author builds it.

Coils, magnets & motors

25
25 shown
# Name Device ID Kind Role Wiring Evidence
1
Trough up-kicker
device.trough-up-kicker Coil
Q1BRN-BLK
I/O Power Driver board
validated
2
Auto launch
device.auto-launch Coil
Q2BRN-RED
I/O Power Driver board
validated
3
Lower-left eject
device.lower-left-eject Coil
Q3BRN-ORG
I/O Power Driver board
validated
4
Magneto magnet
device.magneto-magnet Magnet
Q4BRN-YEL
I/O Power Driver board
validated
5
Left up-kicker
device.left-up-kicker Coil
Q5BRN-GRN
I/O Power Driver board
validated
6
Center lock up-posts
device.center-lock-up-posts Coil
Q6BRN-BLU
I/O Power Driver board
validated
7
Center lock latch
device.center-lock-latch Coil
Q7BRN-VIO
I/O Power Driver board
validated
8
Shaker motoropt
device.shaker-motor Motor
cabinet.shaker
Q8BRN-GRY
I/O Power Driver board
validated
9
Left pop bumper
device.left-pop-bumper Coil
Q9BLU-BRN
I/O Power Driver board
validated
10
Right pop bumper
device.right-pop-bumper Coil
Q10BLU-RED
I/O Power Driver board
validated
11
Bottom pop bumper
device.bottom-pop-bumper Coil
Q11BLU-ORG
I/O Power Driver board
validated
12
Upper-right flipper
device.upper-right-flipper Coil
Q12BLU-YEL
I/O Power Driver board
validated
13
Left slingshot
device.left-slingshot Coil
Q13BLU-GRN
I/O Power Driver board
validated
14
Right slingshot
device.right-slingshot Coil
Q14BLU-BLU
I/O Power Driver board
validated
15
Left flipper
device.left-flipper Coil
Q15ORG-GRY
I/O Power Driver board
validated
16
Right flipper
device.right-flipper Coil
Q16ORG-VIO
I/O Power Driver board
validated
23
Disc motor power
device.disc-motor-power Relay
Q23VIO-BLK
I/O Power Driver board
validated
24
Coin meteropt
device.coin-meter Coil
cabinet.coin-meter
Q24VIO-GRY
I/O Power Driver board
validated
26
Orbit diverter
device.orbit-diverter Coil
Q26BLK-RED
I/O Power Driver board
validated
27
Iceman ramp motor
device.iceman-ramp-motor Motor
Q27BLK-ORG
I/O Power Driver board
validated
51
Wolverine magnet
device.wolverine-magnet Magnet
Q41ORG-BRN
520-5325-00 eight-transistor auxiliary driver board
validated
52
Left Nightcrawler raise
device.left-nightcrawler-raise Coil
Q42ORG-RED
520-5325-00 eight-transistor auxiliary driver board
validated
53
Right Nightcrawler raise
device.right-nightcrawler-raise Coil
Q43ORG-BLK
520-5325-00 eight-transistor auxiliary driver board
validated
57
Left Nightcrawler latch release
device.left-nightcrawler-latch-release Coil
Q47ORG-VIO
520-5325-00 eight-transistor auxiliary driver board
validated
58
Right Nightcrawler latch release
device.right-nightcrawler-latch-release Coil
Q48ORG-GRY
520-5325-00 eight-transistor auxiliary driver board
validated

Flashers

12
12 shown
# Name Device ID Wiring Evidence
17
Left-side double flasher
device.left-side-double-flasher
Q17VIO-BRN
I/O Power Driver board
validated
18
Right-side flasher
device.right-side-flasher
Q18VIO-RED
I/O Power Driver board
validated
19
Disc clear double flasher
device.disc-clear-double-flasher
Q19VIO-ORG
I/O Power Driver board
validated
20
Disc blue double flasher
device.disc-blue-double-flasher
Q20VIO-YEL
I/O Power Driver board
validated
21
Wolverine flasher
device.wolverine-flasher
Q21VIO-GRN
I/O Power Driver board
validated
22
Magneto left/right double flasher
device.magneto-left-right-double-flasher
Q22VIO-BLU
I/O Power Driver board
validated
25
Pop bumper flasher
device.pop-bumper-flasher
Q25BLK-BRN
I/O Power Driver board
validated
28
Backpanel left triple flasher
device.backpanel-left-triple-flasher
Q28BLK-YEL
I/O Power Driver board
validated
29
Backpanel right triple flasher
device.backpanel-right-triple-flasher
Q29BLK-GRN
I/O Power Driver board
validated
30
Magneto spotlight flasher
device.magneto-spotlight-flasher
Q30BLK-BLU
I/O Power Driver board
validated
31
Bottom-arch double flasher
device.bottom-arch-double-flasher
Q31BLK-VIO
I/O Power Driver board
validated
32
Magneto figure flasher
device.magneto-figure-flasher
Q32BLK-GRY
I/O Power Driver board
validated

Lamps

80

Lamp map

Sequential addresses, grouped in columns of eight.

used unused
 
+0
+1
+2
+3
+4
+5
+6
+7
1–8
9–16
17–24
25–32
33–40
41–48
49–56
57–64
65–72
73–80
Hover or tap an address to identify it.
80 shown
# Name Device ID Role Wiring Evidence
1
Unused lamp 1
lamp.unused-lamp-1-1
I/O Power Driver board lamp matrix
validated
2
Unused lamp 2
lamp.unused-lamp-2-2
I/O Power Driver board lamp matrix
validated
3
Unused lamp 3
lamp.unused-lamp-3-3
I/O Power Driver board lamp matrix
validated
4
Unused lamp 4
lamp.unused-lamp-4-4
I/O Power Driver board lamp matrix
validated
5
Unused lamp 5
lamp.unused-lamp-5-5
I/O Power Driver board lamp matrix
validated
6
Unused lamp 6
lamp.unused-lamp-6-6
I/O Power Driver board lamp matrix
validated
7
Unused lamp 7
lamp.unused-lamp-7-7
I/O Power Driver board lamp matrix
validated
8
Unused lamp 8
lamp.unused-lamp-8-8
I/O Power Driver board lamp matrix
validated
9
Unused lamp 9
lamp.unused-lamp-9-9
I/O Power Driver board lamp matrix
validated
10
Unused lamp 10
lamp.unused-lamp-10-10
I/O Power Driver board lamp matrix
validated
11
Unused lamp 11
lamp.unused-lamp-11-11
I/O Power Driver board lamp matrix
validated
12
Unused lamp 12
lamp.unused-lamp-12-12
I/O Power Driver board lamp matrix
validated
13
Unused lamp 13
lamp.unused-lamp-13-13
I/O Power Driver board lamp matrix
validated
14
Unused lamp 14
lamp.unused-lamp-14-14
I/O Power Driver board lamp matrix
validated
15
Unused lamp 15
lamp.unused-lamp-15-15
I/O Power Driver board lamp matrix
validated
16
Unused lamp 16
lamp.unused-lamp-16-16
I/O Power Driver board lamp matrix
validated
17
Omega Red
lamp.omega-red-17
I/O Power Driver board lamp matrix
validated
18
Sentinels
lamp.sentinels-18
I/O Power Driver board lamp matrix
validated
19
Brotherhood
lamp.brotherhood-19
I/O Power Driver board lamp matrix
validated
20
Rogue
lamp.rogue-20
I/O Power Driver board lamp matrix
validated
21
Iceman
lamp.iceman-21
I/O Power Driver board lamp matrix
validated
22
Wolverine
lamp.wolverine-22
I/O Power Driver board lamp matrix
validated
23
Xavier
lamp.xavier-23
I/O Power Driver board lamp matrix
validated
24
Storm
lamp.storm-24
I/O Power Driver board lamp matrix
validated
25
Phoenix
lamp.phoenix-25
I/O Power Driver board lamp matrix
validated
26
Cyclops
lamp.cyclops-26
I/O Power Driver board lamp matrix
validated
27
Beast
lamp.beast-27
I/O Power Driver board lamp matrix
validated
28
Sabretooth
lamp.sabretooth-28
I/O Power Driver board lamp matrix
validated
29
Shadow King
lamp.shadow-king-29
I/O Power Driver board lamp matrix
validated
30
Hellfire Club
lamp.hellfire-club-30
I/O Power Driver board lamp matrix
validated
31
Juggernaut
lamp.juggernaut-31
I/O Power Driver board lamp matrix
validated
32
Shoot Again
lamp.shoot-again-32
I/O Power Driver board lamp matrix
validated
33
Left Special
lamp.left-special-33
I/O Power Driver board lamp matrix
validated
34
Left return lane
lamp.left-return-lane-34
I/O Power Driver board lamp matrix
validated
35
Left two-bank bottom
lamp.left-two-bank-bottom-35
I/O Power Driver board lamp matrix
validated
36
Left two-bank top
lamp.left-two-bank-top-36
I/O Power Driver board lamp matrix
validated
37
Wolverine
lamp.wolverine-37
I/O Power Driver board lamp matrix
validated
38
Wolverine red
lamp.wolverine-red-38
I/O Power Driver board lamp matrix
validated
39
Start button
lamp.start-button-39
cabinet.start
I/O Power Driver board lamp matrix
validated
40
Unused lamp 40
lamp.unused-lamp-40-40
I/O Power Driver board lamp matrix
validated
41
Bottom pop bumper
lamp.bottom-pop-bumper-41
I/O Power Driver board lamp matrix
validated
42
Right pop bumper
lamp.right-pop-bumper-42
I/O Power Driver board lamp matrix
validated
43
Left pop bumper
lamp.left-pop-bumper-43
I/O Power Driver board lamp matrix
validated
44
Unused lamp 44
lamp.unused-lamp-44-44
I/O Power Driver board lamp matrix
validated
45
Dark Phoenix
lamp.dark-phoenix-45
I/O Power Driver board lamp matrix
validated
46
Extra Ball
lamp.extra-ball-46
I/O Power Driver board lamp matrix
validated
47
Danger Room
lamp.danger-room-47
I/O Power Driver board lamp matrix
validated
48
Villain
lamp.villain-48
I/O Power Driver board lamp matrix
validated
49
Left inner loop green
lamp.left-inner-loop-green-49
I/O Power Driver board lamp matrix
validated
50
Rogue
lamp.rogue-50
I/O Power Driver board lamp matrix
validated
51
Left inner loop red
lamp.left-inner-loop-red-51
I/O Power Driver board lamp matrix
validated
52
Gambit
lamp.gambit-52
I/O Power Driver board lamp matrix
validated
53
Beast
lamp.beast-53
I/O Power Driver board lamp matrix
validated
54
Left orbit red
lamp.left-orbit-red-54
I/O Power Driver board lamp matrix
validated
55
Left ramp red
lamp.left-ramp-red-55
I/O Power Driver board lamp matrix
validated
56
Storm
lamp.storm-56
I/O Power Driver board lamp matrix
validated
57
Up-kicker red
lamp.up-kicker-red-57
I/O Power Driver board lamp matrix
validated
58
Xavier
lamp.xavier-58
I/O Power Driver board lamp matrix
validated
59
Left eject top
lamp.left-eject-top-59
I/O Power Driver board lamp matrix
validated
60
Light Lock left
lamp.light-lock-left-60
I/O Power Driver board lamp matrix
validated
61
Unused lamp 61
lamp.unused-lamp-61-61
I/O Power Driver board lamp matrix
validated
62
Unused lamp 62
lamp.unused-lamp-62-62
I/O Power Driver board lamp matrix
validated
63
Unused lamp 63
lamp.unused-lamp-63-63
I/O Power Driver board lamp matrix
validated
64
Unused lamp 64
lamp.unused-lamp-64-64
I/O Power Driver board lamp matrix
validated
65
Magneto green
lamp.magneto-green-65
I/O Power Driver board lamp matrix
validated
66
Magneto
lamp.magneto-66
I/O Power Driver board lamp matrix
validated
67
Magneto red
lamp.magneto-red-67
I/O Power Driver board lamp matrix
validated
68
Right return lane left
lamp.right-return-lane-left-68
I/O Power Driver board lamp matrix
validated
69
Right return lane right
lamp.right-return-lane-right-69
I/O Power Driver board lamp matrix
validated
70
Right Special
lamp.right-special-70
I/O Power Driver board lamp matrix
validated
71
Right two-bank bottom
lamp.right-two-bank-bottom-71
I/O Power Driver board lamp matrix
validated
72
Right two-bank top
lamp.right-two-bank-top-72
I/O Power Driver board lamp matrix
validated
73
Iceman
lamp.iceman-73
I/O Power Driver board lamp matrix
validated
74
Right ramp red
lamp.right-ramp-red-74
I/O Power Driver board lamp matrix
validated
75
Right inner loop red
lamp.right-inner-loop-red-75
I/O Power Driver board lamp matrix
validated
76
Cyclops
lamp.cyclops-76
I/O Power Driver board lamp matrix
validated
77
Light Lock right
lamp.light-lock-right-77
I/O Power Driver board lamp matrix
validated
78
Right orbit red
lamp.right-orbit-red-78
I/O Power Driver board lamp matrix
validated
79
Phoenix
lamp.phoenix-79
I/O Power Driver board lamp matrix
validated
80
Right orbit green
lamp.right-orbit-green-80
I/O Power Driver board lamp matrix
validated

General illumination

4
4 shown
# Name Device ID Role Wiring Evidence
0
General illumination master
gi.master
validated
54
White GI subtract/dim
device.white-gi-subtract-dim
internal.gi.channel
Q44ORG-YEL
520-5325-00 eight-transistor auxiliary driver board
validated
55
Red GI subtract/dim
device.red-gi-subtract-dim
internal.gi.channel
Q45ORG-GRN
520-5325-00 eight-transistor auxiliary driver board
validated
56
Blue GI subtract/dim
device.blue-gi-subtract-dim
internal.gi.channel
Q46ORG-BLU
520-5325-00 eight-transistor auxiliary driver board
validated

Virtual & other outputs

1
1 shown
# Name Device ID Evidence
33
ROM flipper-enable state
virtual.flipper-enable validated

Configuration & other inputs

8 shown
# Name Device ID Evidence
1
CPU/Sound board DIP switch 1
Dip
switch.dip-1 validated
2
CPU/Sound board DIP switch 2
Dip
switch.dip-2 validated
3
CPU/Sound board DIP switch 3
Dip
switch.dip-3 validated
4
CPU/Sound board DIP switch 4
Dip
switch.dip-4 validated
5
CPU/Sound board DIP switch 5
Dip
switch.dip-5 validated
6
CPU/Sound board DIP switch 6
Dip
switch.dip-6 validated
7
CPU/Sound board DIP switch 7
Dip
switch.dip-7 validated
8
CPU/Sound board DIP switch 8
Dip
switch.dip-8 validated

Mechanisms

Logical assemblies with their actuators, sensors and observed behaviour. Click a chip to jump to the address it refers to.

Auto launcher

mechanism.auto-launcher

Kicker

Output 2 launches a ball held at shooter-lane switch 23. Preserve a manual plunger input as well because the shooter assembly supports player plunges.

Power Scoop lower-left eject

mechanism.lower-left-eject

Kicker

Switch 4 stays active while a ball is held. Output 3 ejects it back onto the playfield; the working VPX geometry uses a near-horizontal 354-degree kick with high speed.

Left vertical up-kicker

mechanism.left-up-kicker

Kicker

Switch 55 holds the ball below the playfield. Output 5 kicks vertically and diverts the ball onto the left ramp.

Magneto orbit diverter

mechanism.orbit-diverter

Diverter

Output 26 rotates the orbit diverter between the normal orbit and the route into the rear of the Magneto lock.

Magneto magnetic spinning disc

mechanism.magneto-disc

Rotary

PWM output 4 controls the playfield magnet beneath the disc. Output 23 powers the disc motor; no index or home switch exists. The proven VPX implementation uses a turntable speed of 100 with a spin-down value of 10 and keeps the magnet independent of motor state.

Wolverine bash toy and magnet

mechanism.wolverine

Toy

The Wolverine is a passive wobbling bash toy sensed by switch 36. Public auxiliary output 51 (physical Q41) controls the nearby magnet; the proven table does not center-grab the ball, which preserves the real toy's deflecting behavior.

Iceman motorized Ice Slide ramp

mechanism.iceman-ramp

Motorized

Output 27 moves the ramp toward the opposite endpoint. Home switch 34 closes at the 14-degree endpoint; away switch 35 closes at the 60-degree endpoint; both are open in transit. The proven 8 ms simulation advances 0.16 degree per tick, reverses the next travel direction at each endpoint, and carries a ball with the rotating ramp rather than letting it fall through.

Red, blue, and white GI mixing

mechanism.color-gi

Other

GI 0 is the master on/off state. Modulated public outputs 54-56 map to physical Q44-Q46 and subtract/dim the white, red, and blue channels respectively: the proven table renders channel intensity as 255 minus the output value while GI 0 is on.

Three-flipper assembly

mechanism.flippers

Other

Outputs 15 and 16 drive the lower flippers; output 12 drives the upper-right flipper. Dedicated inputs 84/83 are left button/EOS, 82/81 right button/EOS, and 86 is the upper staged button. Public virtual output 33 is the ROM flipper-enable state used by the proven table to gate all three coils.

Cyclops spinner

mechanism.spinner

Rotary

Each rotation pulse of the passive Cyclops spinner closes switch 47.

Optional shaker motor

mechanism.optional-shaker

Motorized

Output 8 is the optional 16 VAC shaker installation and may be absent from a stock machine.

Recreation notes

Working knowledge that has no schema field yet — edition differences, tuning values, pitfalls.

Coverage
partial — normalized spatial placements pending.
Previously validated non-spatial scope
physical inventory, PinMAME bindings, custom mechanisms, and recreation behavior validated

Identity and evidence precedence

This definition covers both artwork packages of the Limited Edition hardware: Magneto LE (IPDB 5823, 250 units) and Wolverine LE (IPDB 5824, 300 units), Stern model I-00D2. They share the same playfield and I/O. Drivers xmn_*h/xmn_*hc are LE firmware, and early xmn_102 is also explicitly identified as Limited Edition by PinMAME even though it predates the h naming convention. Non-h Pro revisions have materially different hardware and are not compatible with this definition.

The known-working X-Men LE (Stern 2012) VPW v1.0.6.vbs is ground truth for public PinMAME addresses, callbacks, initial states, and mechanism causality. The Stern manual governs physical inventory, diagnostic numbering, wiring, and assemblies. Pinned PinMAME source governs the SAM transport, 128x32 DMD, driver identities, and the eight-transistor board's public custom-output range.

Controller topology and initial state

The SAM switch matrix is 1-64; dedicated cabinet switches use PinMAME public values 65-72, 81-88, and -7 through 0; DIP inputs are 1-8. The four-ball trough closes switches 18-21 at initialization. General illumination is public GI 0. Physical main-driver Q1-Q32 are public solenoids 1-32. PinMAME public 51-58 map in order to physical auxiliary Q41-Q48. Public solenoid 33 is a software flipper-enable event used by the proven VPX table and is not a cabinet transistor.

Edition-only devices

LE-only switches are 12 left Nightcrawler down, 34/35 Iceman endpoints, 50/51 Nightcrawler hit sensors, and 56 right Nightcrawler down. LE-only public auxiliary outputs are 51 Wolverine magnet, 52/53 Nightcrawler raise coils, 54/55/56 white/red/blue GI dim channels, and 57/58 Nightcrawler latch releases. The LE also uses main output 23 for the Magneto disc motor and output 27 for the Iceman ramp motor. Do not transfer these devices to a Pro recreation.

Magneto disc and lock

The Magneto disc motor and magnet are independent. Output 23 spins the disc without a position sensor; PWM output 4 controls its magnet. Behind it, the orbit diverter on output 26 routes balls into a four-level vertical lock. Lock sensors are 53 at the bottom, then 38, 39, and 40 at the top. Outputs 6 and 7 operate the dual linked up-post and latch mechanism; the proven model raises both posts and schedules their return after 500 ms.

Nightcrawler pop-ups

Each Nightcrawler has separate raise and latch-release coils. Output 52 raises the left figure and output 53 the right; the down switches 12/56 clear immediately. The figures mechanically latch at full height without upper sensors. Switches 50/51 register ball strikes. Outputs 57/58 release the latches, after which the figures fall and close their down switches only at the bottom. A faithful simulation must model the un-sensed upper latch and should move a resting ball out of the travel envelope before raising, as the proven table does.

Iceman Ice Slide

Output 27 drives a two-position motorized ramp that transfers the ball from the right side toward the left. The known endpoints are 14 degrees home and 60 degrees away. Switch 34 is home, switch 35 away, and both remain open during travel. The ROM energizes the motor toward the next endpoint; the working implementation remembers direction and reverses it after each limit. Move any ball already on the ramp with the rotating surface.

Wolverine, ejects, and standard playfield

The Wolverine assembly combines a passive bash toy on switch 36 with a separate playfield magnet on public output 51/physical Q41. The toy should wobble from impact rather than behave like a drop target. The Power Scoop at switch 4 ejects through output 3. The vertical up-kicker at switch 55 fires with output 5 and diverts the ball onto the left ramp. Output 2 auto-launches from shooter switch 23. The upper-right flipper is output 12 with dedicated button 86; lower flippers are 15/16 with buttons 84/82 and normally-closed EOS contacts 83/81.

Lamps and GI

The standard lamp matrix is exactly 1-80; 1-16, 40, 44, and 61-64 are explicitly unused in the service chart. The remaining addresses and names are enumerated in the JSON. GI 0 is the master supply. Public modulated outputs 54-56 are active subtraction/dimming channels: the proven table computes each color as 255 - output while GI is on. This polarity matters when recreating red, blue, white, and mixed illumination.

Other physical inventory

The machine has four balls, three flippers, three pops, two slings, a passive Cyclops spinner, two main molded ramps, the Iceman transfer ramp, seven standup/bash targets, the Magneto diverter/lock, two playfield magnets, two eject devices, and an optional shaker. The left pair 1/2 are Hellfire targets, right pair 7/8 Brotherhood, 41/42 Light Lock, and 36 Wolverine. None of these target banks is a resettable drop-target bank.

Normalized spatial evidence

The partial spatial records retain direct coordinates when an exact LE VPX table object supplies them, and explicitly disclosed derived/shared assembly anchors where the working script and mechanism justify reusing a table point. The VPW v1.0 table supplies the normalized controller/device points; the exact LE v2.0.1 table supplies the named flasher geometry retained for F18, F22, F28, F29, and F31. Placement provenance names only the table that supplies each coordinate. The exact LE v2.2.7a_TEST table remains retained as corroborating evidence, but it is not incorrectly claimed as a coordinate source.

The official Stern manual PDF page 60 was visually verified at the root: F17 reads FLASH: LEFT SIDE (X2) and F18 reads FLASH: RIGHT SIDE, so F18 quantity is one. The reviewed flasher set contains 21 manual sockets; 16 direct placements are retained for F17/F18/F21/F22/F25/F28/F29/F31/F32, while F19/F20/F30 retain their manual quantities without spatial placements. F19 and F20 each expose only one virtual/render center per circuit, and the F30 point is an undisclosed Cyclops spinner proxy; duplicated or semantically mismatched points are not socket geometry.

The four ball-position switches 18-21 use exact table kicker centers. Switch 22 is a distinct manual trough-jam opto; the retained LE tables do not supply its exact geometry, so it has no speculative placement. Outputs Q6/Q7 share the exact Trigger.sw53.center anchor only as derived assembly geometry: the working script/mechanism ties both actuators to the center-lock assembly, but this is not an exact actuator object coordinate. F22 uses the exact v2.0.1 Light.f122a (0.608390, 0.169829) and Light.f122b (0.450827, 0.172193) emitter centers; the prior Primitive.Target_004_*/Target_001_* lightmap recipients are excluded. F30 exact emitter geometry is unresolved: no f130 emitter exists, and (0.689153, 0.184374) is a Cyclops spinner proxy rather than an F30 placement. F19/F20 per-socket geometry, F30 emitter geometry, and switch 22 exact geometry are the authoring-critical spatial blockers. The definition remains partial with coverage.missing containing spatial_placement and coverage.dimensions.spatial_placement set to unknown. Cabinet/service inputs, the start-button lamp, shaker, coin meter, unused channels, the DIP bank, GI dim control outputs 54-56, and virtual output 33 remain explicitly controlled non-playfield records. The Pro table and archive xmn_151 table are excluded from LE spatial evidence.

ROM sets

Every driver that resolves to this physical machine.

ROM set Description Year Parent Hardware
xmn_151hcX-Men Limited Edition (V1.51) (Colored MOD)
Colored-ROM modification only; physical I/O and mechanisms are unchanged.
2014xmn_151hidentical
xmn_151hX-Men Limited Edition (V1.51)
Firmware revision within this physical edition; playfield I/O and mechanisms are unchanged.
2014identical
xmn_150hX-Men Limited Edition (V1.5)
Firmware revision within this physical edition; playfield I/O and mechanisms are unchanged.
2014xmn_151hidentical
xmn_130hX-Men Limited Edition (V1.3)
Firmware revision within this physical edition; playfield I/O and mechanisms are unchanged.
2013xmn_151hidentical
xmn_124hX-Men Limited Edition (V1.24)
Firmware revision within this physical edition; playfield I/O and mechanisms are unchanged.
2013xmn_151hidentical
xmn_123hX-Men Limited Edition (V1.23)
Firmware revision within this physical edition; playfield I/O and mechanisms are unchanged.
2012xmn_151hidentical
xmn_122hX-Men Limited Edition (V1.22)
Firmware revision within this physical edition; playfield I/O and mechanisms are unchanged.
2012xmn_151hidentical
xmn_121hX-Men Limited Edition (V1.21)
Firmware revision within this physical edition; playfield I/O and mechanisms are unchanged.
2012xmn_151hidentical

Parent set: xmn_151h — clones share this definition unless a hardware difference is noted.

Evidence

Every claim above traces to one of these. When they disagree: a known-working VPX script wins on controller addresses and causality, the manual wins on wiring and construction, pinned PinMAME wins on emulator routing and display layout.

  • Operator manual

    manual.x-men-pro-le.2012

    XMenManual_042214.pdf: PDF pages 56-62 and 97-117; official low-resolution manufacturer copy; page 60 was visually verified at the root for the F17/F18 flasher quantities

    by
    Stern Pinball
    sha256
    0812b91d0950…
  • Operator manual

    manual.x-men-pro-le.2012.high-resolution

    Higher-resolution scan of the same Stern manual; switch table page 56, lamp table page 58, coil table page 60, eight-transistor board page 101, LE LED boards pages 103-104, GI maps pages 109-111

    by
    Stern Pinball manual mirrored by PrimeTime Amusements
    sha256
    d793836fefab…
  • VPX script

    vpx.x-men-le-vpw-1.0.6

    X-Men LE (Stern 2012) VPW v1.0.6.vbs: initialization, solenoid callbacks, GI callbacks, Iceman movement, Nightcrawler state machines, Magneto disc, lock, kickers, trough, and switches

    by
    Table authors credited in the script and vpxtable_scripts contributors
    rev
    0c036bb61b4b
    sha256
    6d445e523986…
  • Human review

    stern.x-men-product-page

    Manufacturer Pro and Limited Edition feature inventories, including edition-only Ice Slide, Nightcrawler, spinning disc, and color GI mechanisms

    by
    Stern Pinball
  • PinMAME source

    BSD-3-Clause

    pinmame.core.4ec52ff0ac13

    src/wpc/sam.c X-Men INITGAME and full driver family; src/wpc/sam_original.c historical ROM identity; public custom outputs 51-58 for the eight-transistor board

    by
    PinMAME contributors
    rev
    4ec52ff0ac13
  • PinMAME catalog

    BSD-3-Clause

    pinmame.catalog.4ec52ff0ac13

    PinmameGetGames X-Men driver records

    by
    PinMAME contributors
    rev
    4ec52ff0ac13
  • Runtime run

    runtime.x-men-le.boot-start

    Exact xmn_151h boot/start scenario with switches 18-21 initialized, four coin pulses, and start; ROM archive SHA-256 cc8069743e6a0f45c3b310c0804230241739b5cf8c51f0481d96810f9edab5be

    external:pinmame-game-code/xmn_151h/harness/boot-start-le.json
    by
    Generated locally with LibPinMAME from the user-authorized ROM corpus; ROM bytes remain external
    rev
    4ec52ff0ac13
    sha256
    72730b25d7ce…
  • VPX table

    vpx-table.x-men-le-vpw-1.0

    Exact physical LE table found in the first requested VPX search location and retained byte-for-byte at external:pinmame-vpx-sources/stern/x-men-limited-edition-2012/source/X-Men LE (Stern 2012) VPW v1.0.vpx. vpxtool git:v0.33.3 extraction is retained at external:pinmame-vpx-sources/stern/x-men-limited-edition-2012/extraction/VPW_v1.0; candidate and review artifacts are retained at external:pinmame-review-artifacts/stern/x-men-limited-edition-2012. Canonical playfield bounds are left=0 top=0 right=952 bottom=2115. The embedded script is the VPW v1.0 implementation of the pinned LE v1.0.6 semantic mapping.

    external:pinmame-vpx-sources/stern/x-men-limited-edition-2012/source/X-Men LE (Stern 2012) VPW v1.0.vpx
    by
    VPW table authors and local user-authorized source
    sha256
    332c0a822024…
  • VPX table

    vpx-table.x-men-le-v2.0.1

    Exact physical LE corroborating table found in the first requested VPX search location and retained byte-for-byte at external:pinmame-vpx-sources/stern/x-men-limited-edition-2012/source/X-Men LE (Stern 2012) v2.0.1.vpx; vpxtool git:v0.33.3 extraction is retained at external:pinmame-vpx-sources/stern/x-men-limited-edition-2012/extraction/v2.0.1 and review artifacts at external:pinmame-review-artifacts/stern/x-men-limited-edition-2012. Its canonical playfield bounds are left=0 top=0 right=952 bottom=2115.

    external:pinmame-vpx-sources/stern/x-men-limited-edition-2012/source/X-Men LE (Stern 2012) v2.0.1.vpx
    by
    Local user-authorized source
    sha256
    5b78b36d07ed…
  • VPX table

    vpx-table.x-men-le-v2.2.7a-test

    Exact physical LE corroborating test table found in the first requested VPX search location and retained byte-for-byte at external:pinmame-vpx-sources/stern/x-men-limited-edition-2012/source/X-Men LE (Stern 2012) v2.2.7a_TEST.vpx; vpxtool git:v0.33.3 extraction is retained at external:pinmame-vpx-sources/stern/x-men-limited-edition-2012/extraction/v2.2.7a_TEST and review artifacts at external:pinmame-review-artifacts/stern/x-men-limited-edition-2012. Its canonical playfield bounds are left=0 top=0 right=952 bottom=2115.

    external:pinmame-vpx-sources/stern/x-men-limited-edition-2012/source/X-Men LE (Stern 2012) v2.2.7a_TEST.vpx
    by
    Local user-authorized source
    sha256
    68a4ffd02b70…

Something wrong or missing?

This definition still has 1 unmet requirement, listed under Coverage above. Fixes belong in the definition itself — editing on GitHub forks it for you and opens the pull request.

Cite a source for anything you change — a manual page, a line in a working VPX script, PinMAME source, or a reading from the machine's own service menu. Claims without provenance cannot be validated.

Other editions

X-Men shipped in 2 editions with different playfields. Compare what each one actually has before building against this definition.

All 2 editions of X-Men, side by side

Same platform