Terminator 2: Judgment Day

Partial

Williams1991WPC-ALPHAwilliams.terminator-2-judgment-day.1991

4 unresolved conflicts

  • The early manual coil/location list identifies solenoid 12 as Knock Down / SM1-26-600, while the later manual electrical table says Not Used. The retained VPW script has no SolCallback(12). The definition retains the channel as optional and does not manufacture a resolution. outputs.pinmame.output.solenoid.12
  • The later lamp schematic connector labels do not match the matrix table labels one-for-one. Matrix address/name identity is preserved from the printed matrix table; connector labels are not synthesized into wiring fields. outputs.pinmame.output.lamp
  • The manual names five GI strings (GI 1 Top Insert, GI 2 Left Playfield, GI 3 Right Playfield, GI 4 Not Used, GI 5 Bottom Insert), while the retained VPW script exposes GI2/GI3 emitter arrays and a separate Case 3 Light2-Light5 branch; legacy mapping names also differ. Physical five-channel routing and script callback grouping remain explicit, unresolved evidence rather than an averaged map. outputs.pinmame.output.gi
  • The manual lists a Backglass Flashlamp at solenoid 24, but the retained script has no SolCallback(24). Physical inventory and emulator address are retained without inventing a callback or playfield emitter. outputs.pinmame.output.solenoid.24

Wire it up

what an authoring tool needs first
Bind this ROM
t2_l8

20 ROM sets resolve to this machine. Clones share the definition unless a hardware difference is listed.

Controller platform
pinmame.wpc-alpha

PinMAME already reports logical active state. Do not invert again in the table — normally-closed is a physical fact recorded per switch, not a runtime transform.

Displays
  • 128x32 dot-matrix display128×32
Address space
Switches
1–118 (80)
Solenoids
1–50 (50)
Lamps
11–88 (64)
GI
0–4 (5)
DIP
1–8 (8)
Cabinet & flipper inputs
11flipper.lower.right.switch12flipper.lower.left.switch111flipper.lower.right.button113flipper.lower.left.button1cabinet.coin.12cabinet.coin.23cabinet.coin.34cabinet.coin.413cabinet.start14cabinet.tilt22cabinet.coin-door34cabinet.grip-trigger

Portable roles — the consuming engine maps them to its own input actions.

Playfield

Where each address physically sits. The switch and lamp maps below show the electrical layout — this shows the same devices as the player sees them.

Playfield map

168 placements · 21 stacked · normalised player view · outline is nominal

211 Right Flipper · 46 Lower Right Flipper212 Left Flipper · 48 Lower Left Flipper15 Trough Left16 Trough Center17 Trough Right218 Outhole · 3 Outhole225 Left Outlane · 8 Kickback26 Left Return Lane27 Right Return Lane28 Right Outlane331 Gun Loaded · 2 Gun Kicker · 21 Gun Flashlamps332 Gun Mark · 33 Gun Home · 11 Gun Motor36 Mid Left Standup Target37 Mid Center Standup Target38 Mid Right Standup Target341 Left Jet · 13 Left Jet · 2 GI 3: Right Playfield342 Right Jet · 14 Right Jet · 2 GI 3: Right Playfield343 Bottom Jet · 15 Bottom Jet · 2 GI 3: Right Playfield244 Left Sling · 6 Left Sling245 Right Sling · 5 Right Sling46 Top Right Standup Target47 Mid Right Standup Target48 Bottom Right Standup Target251 Left Lock · 16 Left Lock53 Low Escape Route54 High Escape Route255 Top Lock · 10 Top Lock56 Top Lane Left57 Top Lane Center58 Top Lane Right61 Left Ramp Entry62 Left Ramp Made263 Right Ramp Entry · 22 Right Ramp Flashlamps64 Right Ramp Made65 Low Chase Loop66 High Chase Loop71 Target 1 High272 Target 2 · 25 Targets Flashlamps73 Target 374 Target 475 Target 5 Low276 Ball Popper · 1 Ball Popper377 Drop Target · 28 Drop Target · 52 Eyes Upper78 Shooter4 Trough9 Plunger17 Hot Dog Flashlamps17 Hot Dog Flashlamps218 Right Sling Flashlamps · 2 GI 3: Right Playfield219 Left Sling Flashlamps · 2 GI 3: Right Playfield20 Left Lock Flashlamps21 Gun Flashlamps23 Left Ramp Flashlamps26 Left Popper Flashlamps26 Left Popper Flashlamps27 Right Popper Flashlamps27 Right Popper Flashlamps11 Multiplier 2x12 Multiplier 4x13 Hold Bonus14 Multiplier 6x15 Multiplier 8x16 Shoot Again17 Mouth21 Kickback22 Special22 Special23 Left Return Lane24 Right Return Lane25 Data Base 326 Load Gun27 Extra Ball28 Load for Jackpot31 Target 1 High32 Target 233 Target 334 Target 435 Target 5 Low36 Middle Target Bank Left37 Middle Target Bank Center38 Middle Target Bank Right41 Lock Two42 Data Base 243 10 Million44 Extra Ball45 Multi-ball46 Light Hurry Up47 Hold Bonus48 Security Pass51 Eyes Lower51 Eyes Lower53 5 Million54 3 Million55 1 Million56 750 Thousand57 500 Thousand58 250 Thousand61 Left CPU Lit62 Left Vault Key63 Left Silent Alarm64 Left Passcode65 Left Checkpoint66 Lock 167 Data Base 168 Left Ramp71 Right CPU Lit72 Right Vault Key73 Right Silent Alarm74 Right Passcode75 Right Checkpoint76 Right Bank Top77 Right Bank Middle78 Right Bank Bottom81 Chase Values82 Right Ramp83 Hurry Up85 Drop Target86 Top Lane Left87 Top Lane Center88 Top Lane Right2 GI 3: Right Playfield2 GI 3: Right Playfield22 GI 3: Right Playfield · 2 GI 3: Right Playfield2 GI 3: Right Playfield2 GI 3: Right Playfield22 GI 3: Right Playfield · 2 GI 3: Right Playfield2 GI 3: Right Playfield2 GI 3: Right Playfield2 GI 3: Right Playfield2 GI 3: Right Playfield2 GI 3: Right Playfield2 GI 3: Right Playfield2 GI 3: Right Playfield2 GI 3: Right Playfield2 GI 3: Right Playfield2 GI 3: Right Playfield2 GI 3: Right Playfield2 GI 3: Right Playfield2 GI 3: Right Playfield2 GI 3: Right Playfield2 GI 3: Right Playfield

Hover a marker to identify it, or click to keep it selected. Numbered markers are several devices in one spot — clicking lists them.

Show
Marker shape
  • emitterlights the playfield106
  • sensorsenses the ball45
  • effectmoves the ball17
  • nStackseveral devices in one spot21
135 devices shown

Not on the playfield20 unused, 19 cabinet or service, 18 virtual, 8 dip switch, 2 internal nonvisual, 1 constant — declared rather than missing.

Coverage

Partial

Real evidence exists, but authoring requirements are still missing or in conflict. Verify before shipping a table.

Catalog Identity
validated
Address Enumeration
validated
Semantic Naming
validated
Physical Wiring
conflicted
Mechanisms
validated
Variant Coverage
validated
Recreation Knowledge
validated
Still missing · 2
Spatial PlacementUnresolved Conflicts

Switches

The addresses PinMAME reports as closed. Numbers are the public API values, not matrix hardware pins.

79 addresses

Switch map

Column × row matrix — the address is column·row.

used unused
 
1
2
3
4
5
6
7
8
1
2
3
4
5
6
7
8
11
Hover or tap an address to identify it.

Outside the matrix1, 2, 3, 4, 5, 6, 7, 8 — dedicated, diagnostic or flipper-column addresses. See the table below.

79 shown
# Name Device ID Role Evidence
1
Coin Chute 1
switch.cabinet-1
cabinet.coin.1
validated
2
Coin Chute 2
switch.cabinet-2
cabinet.coin.2
validated
3
Coin Chute 3
switch.cabinet-3
cabinet.coin.3
validated
4
Coin Chute 4opt
switch.cabinet-4
cabinet.coin.4
validated
5
Coin-Door Cancel
switch.cabinet-5
service.cancel
validated
6
Coin-Door Down
switch.cabinet-6
service.down
validated
7
Coin-Door Up
switch.cabinet-7
service.up
validated
8
Coin-Door Enter
switch.cabinet-8
service.enter
validated
11
Right Flipper
Microswitch
switch.matrix-11
flipper.lower.right.switch
validated
12
Left Flipper
Microswitch
switch.matrix-12
flipper.lower.left.switch
validated
13
Start Button
Microswitch
switch.matrix-13
cabinet.start
validated
14
Plumb Bob Tilt
Microswitch
switch.matrix-14
cabinet.tilt
validated
15
Trough Left
Microswitch
switch.matrix-15
internal.trough
validated
16
Trough Center
Microswitch
switch.matrix-16
internal.trough
validated
17
Trough Right
Microswitch
switch.matrix-17
internal.trough
validated
18
Outhole
Microswitch
switch.matrix-18
validated
21
Slam TiltNC
Microswitch
switch.matrix-21
validated
22
Coin Door ClosedNC
Microswitch
switch.matrix-22
cabinet.coin-door
validated
23
Ticket Dispenser
Microswitch
switch.matrix-23
service.ticket
validated
25
Left Outlane
Microswitch
switch.matrix-25
validated
26
Left Return Lane
Microswitch
switch.matrix-26
validated
27
Right Return Lane
Microswitch
switch.matrix-27
validated
28
Right Outlane
Microswitch
switch.matrix-28
validated
31
Gun Loaded
Microswitch
switch.matrix-31
validated
32
Gun Mark
Microswitch
switch.matrix-32
validated
33
Gun Home
Microswitch
switch.matrix-33
validated
34
Grip Trigger
Microswitch
switch.matrix-34
cabinet.grip-trigger
validated
35
Unused matrix position 35
switch.matrix-35
validated
36
Mid Left Standup Target
Microswitch
switch.matrix-36
validated
37
Mid Center Standup Target
Microswitch
switch.matrix-37
validated
38
Mid Right Standup Target
Microswitch
switch.matrix-38
validated
41
Left Jet
Microswitch
switch.matrix-41
validated
42
Right Jet
Microswitch
switch.matrix-42
validated
43
Bottom Jet
Microswitch
switch.matrix-43
validated
44
Left Sling
Microswitch
switch.matrix-44
validated
45
Right Sling
Microswitch
switch.matrix-45
validated
46
Top Right Standup Target
Microswitch
switch.matrix-46
validated
47
Mid Right Standup Target
Microswitch
switch.matrix-47
validated
48
Bottom Right Standup Target
Microswitch
switch.matrix-48
validated
51
Left Lock
Microswitch
switch.matrix-51
validated
52
Unused matrix position 52
switch.matrix-52
validated
53
Low Escape Route
Microswitch
switch.matrix-53
validated
54
High Escape Route
Microswitch
switch.matrix-54
validated
55
Top Lock
Microswitch
switch.matrix-55
validated
56
Top Lane Left
Microswitch
switch.matrix-56
validated
57
Top Lane Center
Microswitch
switch.matrix-57
validated
58
Top Lane Right
Microswitch
switch.matrix-58
validated
61
Left Ramp Entry
Microswitch
switch.matrix-61
validated
62
Left Ramp Made
Microswitch
switch.matrix-62
validated
63
Right Ramp Entry
Microswitch
switch.matrix-63
validated
64
Right Ramp Made
Microswitch
switch.matrix-64
validated
65
Low Chase Loop
Microswitch
switch.matrix-65
validated
66
High Chase Loop
Microswitch
switch.matrix-66
validated
67
Unused matrix position 67
switch.matrix-67
validated
68
Unused matrix position 68
switch.matrix-68
validated
71
Target 1 High
Microswitch
switch.matrix-71
validated
72
Target 2
Microswitch
switch.matrix-72
validated
73
Target 3
Microswitch
switch.matrix-73
validated
74
Target 4
Microswitch
switch.matrix-74
validated
75
Target 5 Low
Microswitch
switch.matrix-75
validated
76
Ball Popper
Microswitch
switch.matrix-76
validated
77
Drop Target
Microswitch
switch.matrix-77
validated
78
Shooter
Microswitch
switch.matrix-78
validated
81
Unused matrix position 81
switch.matrix-81
validated
82
Unused matrix position 82
switch.matrix-82
validated
83
Unused matrix position 83
switch.matrix-83
validated
84
Unused matrix position 84
switch.matrix-84
validated
85
Unused matrix position 85
switch.matrix-85
validated
86
Unused matrix position 86
switch.matrix-86
validated
87
Unused matrix position 87
switch.matrix-87
validated
88
Unused matrix position 88
switch.matrix-88
validated
111
Lower Right Flipper Buttonopt
Leaf
switch.generic-111
flipper.lower.right.button
validated
112
Lower Right Flipper EOSNCopt
Leaf
switch.generic-112
internal.flipper.lower.right.eos
validated
113
Lower Left Flipper Buttonopt
Leaf
switch.generic-113
flipper.lower.left.button
validated
114
Lower Left Flipper EOSNCopt
Leaf
switch.generic-114
internal.flipper.lower.left.eos
validated
115
Unused Generic Flipper Input 115
switch.generic-115
internal.unused.flipper
validated
116
Unused Generic Flipper Input 116
switch.generic-116
internal.unused.flipper
validated
117
Unused Generic Flipper Input 117
switch.generic-117
internal.unused.flipper
validated
118
Unused Generic Flipper Input 118
switch.generic-118
internal.unused.flipper
validated

Controlled devices

Everything the ROM can energise, grouped the way a table author builds it.

Coils, magnets & motors

21
21 shown
# Name Device ID Role Wiring Evidence
1
Ball Popper
device.ball-popper
Q82Vio-Brn
WPC driver board
validated
2
Gun Kicker
device.gun-kicker
Q80Vio-Red
WPC driver board
validated
3
Outhole
device.outhole
Q78Vio-Orn
WPC driver board
validated
4
Trough
device.trough
Q76Vio-Yel
WPC driver board
validated
5
Right Sling
device.right-sling
Q64Vio-Grn
WPC driver board
validated
6
Left Sling
device.left-sling
Q66Vio-Blu
WPC driver board
validated
7
Knocker
device.knocker
cabinet.knocker
Q68Vio-Blk
WPC driver board
validated
8
Kickback
device.kickback
Q70Vio-Gry
WPC driver board
validated
9
Plunger
device.plunger
Q58Brn-Blk
WPC driver board
validated
10
Top Lock
device.top-lock
Q56Brn-Red
WPC driver board
validated
11
Gun Motor
device.gun-motor
Q54Brn-Orn
WPC driver board
validated
12
Knock Downopt
device.knock-down
Q52Brn-Yel
WPC driver board
validated
13
Left Jet
device.left-jet
Q50Brn-Grn
WPC driver board
validated
14
Right Jet
device.right-jet
Q48Brn-Blu
WPC driver board
validated
15
Bottom Jet
device.bottom-jet
Q46Brn-Vio
WPC driver board
validated
16
Left Lock
device.left-lock
Q44Brn-Gry
WPC driver board
validated
28
Drop Target
device.drop-target
Q20Blu-Yel
WPC driver board
validated
34
Unused Generic Flipper Output 34
device.unused-generic-flipper-output-34
internal.unused.generic-flipper
validated
36
Unused Generic Flipper Output 36
device.unused-generic-flipper-output-36
internal.unused.generic-flipper
validated
46
Lower Right Flipper
device.lower-right-flipper
flipper.lower.right
Blu-Yel
WPC driver board
validated
48
Lower Left Flipper
device.lower-left-flipper
flipper.lower.left
Gry-Yel
WPC driver board
validated

Flashers

11
11 shown
# Name Device ID Role Wiring Evidence
17
Hot Dog Flashlamps
device.hot-dog-flashlamps
Q42Blk-Brn
WPC driver board
validated
18
Right Sling Flashlamps
device.right-sling-flashlamps
Q40Blk-Red
WPC driver board
validated
19
Left Sling Flashlamps
device.left-sling-flashlamps
Q38Blk-Orn
WPC driver board
validated
20
Left Lock Flashlamps
device.left-lock-flashlamps
Q36Blk-Yel
WPC driver board
validated
21
Gun Flashlamps
device.gun-flashlamps
Q28Blu-Grn
WPC driver board
validated
22
Right Ramp Flashlamps
device.right-ramp-flashlamps
Q30Blu-Blk
WPC driver board
validated
23
Left Ramp Flashlamps
device.left-ramp-flashlamps
Q34Blu-Vio
WPC driver board
validated
24
Backglass Flashlampopt
device.backglass-flashlamp
backbox.flasher
Q32Blu-Gry
WPC driver board
validated
25
Targets Flashlamps
device.targets-flashlamps
Q26Blu-Brn
WPC driver board
validated
26
Left Popper Flashlamps
device.left-popper-flashlamps
Q24Blu-Red
WPC driver board
validated
27
Right Popper Flashlamps
device.right-popper-flashlamps
Q22Blu-Orn
WPC driver board
validated

Lamps

64

Lamp map

Column × row matrix — the address is column·row.

used unused
 
1
2
3
4
5
6
7
8
1
2
3
4
5
6
7
8
Hover or tap an address to identify it.
64 shown
# Name Device ID Role Evidence
11
Multiplier 2x
lamp.matrix-11
validated
12
Multiplier 4x
lamp.matrix-12
validated
13
Hold Bonus
lamp.matrix-13
validated
14
Multiplier 6x
lamp.matrix-14
validated
15
Multiplier 8x
lamp.matrix-15
validated
16
Shoot Again
lamp.matrix-16
validated
17
Mouth
lamp.matrix-17
validated
18
Not Used
lamp.matrix-18
validated
21
Kickback
lamp.matrix-21
validated
22
Special
lamp.matrix-22
validated
23
Left Return Lane
lamp.matrix-23
validated
24
Right Return Lane
lamp.matrix-24
validated
25
Data Base 3
lamp.matrix-25
validated
26
Load Gun
lamp.matrix-26
validated
27
Extra Ball
lamp.matrix-27
validated
28
Load for Jackpot
lamp.matrix-28
validated
31
Target 1 High
lamp.matrix-31
validated
32
Target 2
lamp.matrix-32
validated
33
Target 3
lamp.matrix-33
validated
34
Target 4
lamp.matrix-34
validated
35
Target 5 Low
lamp.matrix-35
validated
36
Middle Target Bank Left
lamp.matrix-36
validated
37
Middle Target Bank Center
lamp.matrix-37
validated
38
Middle Target Bank Right
lamp.matrix-38
validated
41
Lock Two
lamp.matrix-41
validated
42
Data Base 2
lamp.matrix-42
validated
43
10 Million
lamp.matrix-43
validated
44
Extra Ball
lamp.matrix-44
validated
45
Multi-ball
lamp.matrix-45
validated
46
Light Hurry Up
lamp.matrix-46
validated
47
Hold Bonus
lamp.matrix-47
validated
48
Security Pass
lamp.matrix-48
validated
51
Eyes Lower
lamp.matrix-51
validated
52
Eyes Upper
lamp.matrix-52
validated
53
5 Million
lamp.matrix-53
validated
54
3 Million
lamp.matrix-54
validated
55
1 Million
lamp.matrix-55
validated
56
750 Thousand
lamp.matrix-56
validated
57
500 Thousand
lamp.matrix-57
validated
58
250 Thousand
lamp.matrix-58
validated
61
Left CPU Lit
lamp.matrix-61
validated
62
Left Vault Key
lamp.matrix-62
validated
63
Left Silent Alarm
lamp.matrix-63
validated
64
Left Passcode
lamp.matrix-64
validated
65
Left Checkpoint
lamp.matrix-65
validated
66
Lock 1
lamp.matrix-66
validated
67
Data Base 1
lamp.matrix-67
validated
68
Left Ramp
lamp.matrix-68
validated
71
Right CPU Lit
lamp.matrix-71
validated
72
Right Vault Key
lamp.matrix-72
validated
73
Right Silent Alarm
lamp.matrix-73
validated
74
Right Passcode
lamp.matrix-74
validated
75
Right Checkpoint
lamp.matrix-75
validated
76
Right Bank Top
lamp.matrix-76
validated
77
Right Bank Middle
lamp.matrix-77
validated
78
Right Bank Bottom
lamp.matrix-78
validated
81
Chase Values
lamp.matrix-81
validated
82
Right Ramp
lamp.matrix-82
validated
83
Hurry Up
lamp.matrix-83
validated
84
Start Buttonopt
lamp.matrix-84
cabinet.start
validated
85
Drop Target
lamp.matrix-85
validated
86
Top Lane Left
lamp.matrix-86
validated
87
Top Lane Center
lamp.matrix-87
validated
88
Top Lane Right
lamp.matrix-88
validated

General illumination

5
5 shown
# Name Device ID Wiring Evidence
0
GI 1: Top Insert
gi.string-1
Q18Wht-Brn
WPC driver board
validated
1
GI 2: Left Playfield
gi.string-2
Q10Wht-Vio
WPC driver board
validated
2
GI 3: Right Playfield
gi.string-3
Q14Wht-Yel
WPC driver board
validated
3
GI 4: Not Used
gi.string-4
Q16Wht-Orn
WPC driver board
validated
4
GI 5: Bottom Insert
gi.string-5
Q12Wht-Grn
WPC driver board
validated

Virtual & other outputs

18
18 shown
# Name Device ID Role Evidence
29
Unused WPC State/Generic Output 29
device.unused-wpc-state-generic-output-29
internal.unused.wpc-output
validated
30
Unused WPC State/Generic Output 30
device.unused-wpc-state-generic-output-30
internal.unused.wpc-output
validated
31
Unused WPC State/Generic Output 31
device.unused-wpc-state-generic-output-31
internal.unused.wpc-output
validated
32
Unused WPC State/Generic Output 32
device.unused-wpc-state-generic-output-32
internal.unused.wpc-output
validated
33
Unused WPC State/Generic Output 33
device.unused-wpc-state-generic-output-33
internal.unused.wpc-output
validated
35
Unused WPC State/Generic Output 35
device.unused-wpc-state-generic-output-35
internal.unused.wpc-output
validated
37
Unused WPC State/Generic Output 37
device.unused-wpc-state-generic-output-37
internal.unused.wpc-output
validated
38
Unused WPC State/Generic Output 38
device.unused-wpc-state-generic-output-38
internal.unused.wpc-output
validated
39
Unused WPC State/Generic Output 39
device.unused-wpc-state-generic-output-39
internal.unused.wpc-output
validated
40
Unused WPC State/Generic Output 40
device.unused-wpc-state-generic-output-40
internal.unused.wpc-output
validated
41
Unused WPC State/Generic Output 41
device.unused-wpc-state-generic-output-41
internal.unused.wpc-output
validated
42
Unused WPC State/Generic Output 42
device.unused-wpc-state-generic-output-42
internal.unused.wpc-output
validated
43
Unused WPC State/Generic Output 43
device.unused-wpc-state-generic-output-43
internal.unused.wpc-output
validated
44
Unused WPC State/Generic Output 44
device.unused-wpc-state-generic-output-44
internal.unused.wpc-output
validated
45
Unused WPC State/Generic Output 45
device.unused-wpc-state-generic-output-45
internal.unused.wpc-output
validated
47
Unused WPC State/Generic Output 47
device.unused-wpc-state-generic-output-47
internal.unused.wpc-output
validated
49
Unused WPC State/Generic Output 49
device.unused-wpc-state-generic-output-49
internal.unused.wpc-output
validated
50
Unused WPC State/Generic Output 50
device.unused-wpc-state-generic-output-50
internal.unused.wpc-output
validated

Configuration & other inputs

9 shown
# Name Device ID Kind Evidence
1
CPU/Sound Board DIP 1
switch.dip-1 DIP switch validated
2
CPU/Sound Board DIP 2
switch.dip-2 DIP switch validated
3
CPU/Sound Board DIP 3
switch.dip-3 DIP switch validated
4
CPU/Sound Board DIP 4
switch.dip-4 DIP switch validated
5
CPU/Sound Board DIP 5
switch.dip-5 DIP switch validated
6
CPU/Sound Board DIP 6
switch.dip-6 DIP switch validated
7
CPU/Sound Board DIP 7
switch.dip-7 DIP switch validated
8
CPU/Sound Board DIP 8
switch.dip-8 DIP switch validated
24
Test Position Always Closed
Microswitch
switch.matrix-24 Constant validated

Mechanisms

Logical assemblies with their actuators, sensors and observed behaviour. Click a chip to jump to the address it refers to.

Shooter lane and auto plunger

mechanism.shooter-lane

Kicker

The retained saucer stack uses switch 78, a 0-degree/50-strength kick, and kick-force variance 3.

Drives
Senses

Left lock saucer

mechanism.left-lock

Kicker

The retained left lock stack uses switch 51 and kicks at 160 degrees with strength 13.

Drives
Senses

Top lock saucer

mechanism.top-lock

Kicker

The retained top lock stack uses switch 55, kicks at 270 degrees with strength 5, and has kick-force variance 6.

Drives
Senses

Motorized cannon traverse

mechanism.gun-traverse

Motorized

cvpmMech one-solenoid/reverse/non-linear; solenoid 11, length 240, steps 240; home switch 33 window 0-5, mark switch 32 window 98-105; visual callback uses CurrentPos=aNewPos/3. The retained script moves T2_Gun and its held ball, not a keyframed or magnet cannon.

Cannon fire and gun-loaded kicker

mechanism.gun-fire

Kicker

Solenoid 2 fires the loaded ball from switch 31 by -CurrentPos at strength 45, clears the loaded ball, and is commanded by the grip trigger switch 34.

Skull ball popper

mechanism.skull-ball-popper

Toy

SolSkull is the retained callback: manual solenoid 1 Ball Popper opens the skull/ball path from switch 76. The callback name is retained and is not turned into a virtual skull device.

Single skull drop target

mechanism.drop-target

Drop Target Bank

A single switch 77 target is reset by dtDrop1.SolDropUp on solenoid 28.

Left outer-lane kickback

mechanism.kickback

Kicker

SolAPlunger is the left outer-lane kicker saver; it is distinct from the auto-plunger output 9.

Drives

Direct wiring

Connections that exist in copper, not in the ROM. These fire whether or not a game is running.

Recreation notes

Working knowledge that has no schema field yet — edition differences, tuning values, pitfalls.

Coverage: partial — complete semantic inventory and reviewed normalized coordinates are retained, but author-ready status is blocked by explicit spatial and source conflicts. This is the physical Williams machine only. FreeWPC custom-ROM drivers and virtual/community rethemes are not claimed by the canonical definition.

Evidence precedence and exact identity

The retained known-working VPW 0022 embedded script is the semantic controller authority. The Williams operations manual is the physical wiring, switch/coil/lamp, GI, and assembly authority. Pinned PinMAME revision 4ec52ff0ac13 controls public address routing, the WPC-DMD hardware generation (0x4), and the driver family. The retained table SHA-256 is 3727bf57102fceb13b9f8e6370bd7bc4fbd2571d95affb7bff34eb7c5f2e9f8c; its embedded script SHA-256 is b5153ac46f6d4b58afb676c1f7bfdff17c6ffb953941daed8dd841c679f4e831. The manual SHA-256 is 8540d654b39c58ad3b19ece0f42eb1dfdb8460d249e9480f8906385c8ecdb16b; the authorized external t2_l8.zip evidence SHA-256 is 4cdd95d435334c3bd6fe19556b410b558e67266b30e7fb767f52f4d14ed525b1.

The canonical driver set is t2_d2, t2_d3, t2_d4, t2_d6, t2_d8, t2_l2, t2_l2sp1, t2_l3, t2_l4, t2_l6, t2_l8, t2_l81, t2_l82, t2_l83, t2_l84, t2_p2f, t2_p2g, t2_f19, t2_f20, and t2_f32. D-series ghost fixes, sound/attract/profanity revisions, and the L83/L84 physical-compatible MODs retain the same physical I/O. The FreeWPC records are alternative firmware for the stock physical T2 hardware; they remain controller variants of this machine and do not create a separate physical machine or community retheme entry.

Controller inventory

All 64 printed switch-matrix positions 11 through 88 are present, including printed Not Used positions. Cabinet/service inputs 1-8, optional generic flipper inputs 111-118, and DIP inputs 1-8 are explicit. All printed lamp addresses 11-88 are present, including lamp 18 Not Used and the optional cabinet start-button lamp 84. Solenoids 1-28, the two lower-flipper aliases 46/48, five GI address slots 0-4, and the 128x32 DMD are explicit. Public lamp addresses remain WPC matrix addresses; do not replace them with sequential 1-64 values.

The retained script callbacks are: 1 SolSkull (physical Ball Popper, opening the skull path from switch 76), 2 gun fire/kicker, 3 outhole, 4 trough ball release, 7 knocker, 8 left outer-lane kickback saver, 9 auto plunger, 10 top lock, 11 gun motor, 16 left lock, and 28 drop-target reset. Flashers 17-27 use the script's SetLamp 117 through SetLamp 127 mappings except 24, which has no retained callback. The manual's physical output names remain authoritative even when the script callback name is thematic.

The manual solenoid table's exact wire/connector/transistor/part-number data is retained on every physical solenoid output. High-power outputs 1-8 use J130, low-power outputs 9-16 use J127, flashers use the J126/J125/J122 branches shown on manual page 48, and drop-target reset 28 is J122-4/Q20/AE-26-1200. The two lower flippers are output 46 Blu-Yel/J109-7/FL-11630 and output 48 Gry-Yel/J109-5/FL-11630. GI strings retain the printed rows: GI1 Wht-Brn/J120-7/Q18/#555, GI2 Wht-Vio/J119-1/Q10/#555, GI3 Wht-Yel/J121-9/Q14/#555, GI4 Wht-Orn/J120-8/Q16 with no printed lamp part, and GI5 Wht-Grn/J120-10/Q12/#555. Lamp-matrix connector labels are not copied into output wiring because the later schematic disagrees with the matrix table.

Mechanisms and physical assemblies

The three-ball trough initializes bsTrough.InitSw 18,17,16,15, with switch 18 as the outhole/exit and switches 17, 16, and 15 as the three stack seats, and sets Balls=3; BallRelease kicks at 90 degrees with strength 8. The shooter lane is switch 78 with a 0-degree/50-strength kick and variance 3. The left lock is switch 51 at 160/13; the top lock is switch 55 at 270/5 with variance 6. The single drop target is switch 77 reset by solenoid 28.

The cannon is a cvpmMech one-solenoid, reverse, non-linear mechanism driven by solenoid 11, length 240, steps 240. Home switch 33 is the 0-5 window and mark switch 32 is the 98-105 window. The retained firing callback kicks switch 31 by -CurrentPos with strength 45 and clears the loaded ball; the visual callback uses CurrentPos=aNewPos/3. Recreating the cannon requires a motorized traverse and loaded-ball/fire state, not the modern comparison script's keyframed or magnet device. The VPW table's T2_Gun primitive is a shared assembly anchor for the internal mark/home contacts, not a substitute for the manual's A-14507/A-14504/A-13892-2 physical assemblies. Switch 34 is the trigger on the cabinet gun grip; the working script maps PlungerKey directly to that controller switch, so it intentionally has no playfield coordinate.

The manual mechanism map and assembly pages identify the A-8039-3 outhole/trough, C-9638 shooter, A-14525 right kickback, B-11873 left kickback, C-13174-L/R lower flipper assemblies, B-12665 kicker arms with B-13935 coils, A-14507 gun-kicker assembly, A-14504 cannon platform, A-13892-2 motor regulator, ball eject assemblies, A-14501 ball popper, A-14615 single-bank drop target, and lamp boards A-K. These relationships are retained as physical authoring knowledge; ambiguous manual assembly naming is not silently relabeled.

Printed conflicts and script boundaries

Solenoid 12 is deliberately optional/conflicted: the early solenoid/location list says Knock Down / SM1-26-600, while the later electrical table says Not Used; the retained script has no SolCallback(12). The later lamp schematic connector labels differ from the lamp matrix table; matrix address/name identity is retained without invented connector wiring. The manual names five GI strings as GI 1 Top Insert, GI 2 Left Playfield, GI 3 Right Playfield, GI 4 Not Used, and GI 5 Bottom Insert. The retained script instead toggles GI2 (B1-B6 plus named GI objects 1-20/001/002) and GI3 (named GI objects 21-35) for Case 2, has a separate Case 3 Light2-Light5 branch, no Case 1 behavior, and exits on Case 4. Decorative Light2-Light5 and laser overlays are not promoted as physical GI or cannon emitters. The spatial audit retains the exact Case 2 object centers as conflicted evidence and leaves the other string routing unresolved.

The modern comparison script is not semantic authority. Its four-position trough, pulsed 62/64, virtual devices, and keyframed/magnet cannon are excluded. The g5k script is corroborating only where it agrees with the retained VPW behavior.

Normalized playfield geometry

The exact coordinate convention is x=raw_x/964, y=raw_y/2162, with x=0 left and x=1 right, y=0 rear/backglass and y=1 apron/player. Placements name their exact retained VPX object and use the vpx-table.t2-vpw-0022 source. The extraction contains 548 retained files totaling 132,477,924 bytes. Its retained extracted-vpxtool.manifest.json lists every sorted relative POSIX path with byte size and SHA-256; canonical JSON bytes hash to f56ab9a0b6287c71b984c42d97c88cbf98345a0614a8a920e93374e06ba2fab9. The curator recomputes and verifies the complete manifest before regeneration and whenever the evidence root is configured during --check.

Lamp, switch, flasher, cannon, trough, lock, shooter, popper, bumper, slingshot, ramp-entry, and lower-flipper positions with exact named table objects or disclosed assembly projections are retained in the definition. Switches 41-43 and outputs 13-15 share the exact three bumper centers. Switches 44/45 and outputs 6/5 use the extractor's exact left/right slingshot-wall drag-point centroids. Gates sw61 and sw63 locate the two ramp-entry switches. The left-outlane switch 25 anchors kickback output 8. Cabinet grip switch 34, knocker output 7, backglass flasher 24, start-button lamp 84, and the DMD are controlled non-playfield records rather than fake playfield points. Lamp 52 drives the exact object-space Primitive.L52 skull-eye mesh; because that primitive reports (0,0), its coordinate is an observed projection to the adjacent exact skull drop-target center and says so explicitly.

The three physical trough contacts are retained as an ordered 40/60/80-percent projection between the exact drain and ball-release anchors, consistent with the manual left/center/right map and carrying about plus or minus 0.03 normalized practical uncertainty. Their behavior and address order are complete, but the working table exposes only the cvpmBallStack rather than exact hidden contact seats. The remaining spatial blockers are optional/conflicted solenoid 12 and the unresolved GI 1/2/5 physical-string routing. The separate solenoid 12, GI-routing, and lamp-connector evidence conflicts also remain author-critical. The definition must remain partial until those exact facts are resolved by retained evidence.

ROM sets

Every driver that resolves to this physical machine.

ROM set Description Year Parent Hardware
t2_l84Terminator 2: Judgment Day (L-84 Profanity, bugfix/MOD, LED Ghost Fix)
Community profanity/bugfix/MOD ROM; retained as a physical-compatible ROM variant with the same Williams WPC-DMD I/O and playfield.
2023t2_l8compatible
t2_l83Terminator 2: Judgment Day (L-83 Profanity, bugfix/MOD, LED Ghost Fix)
Community profanity/bugfix/MOD ROM; retained as a physical-compatible ROM variant with the same Williams WPC-DMD I/O and playfield.
2022t2_l8compatible
t2_p2gTerminator 2: Judgment Day (P-2G Profanity, LED Ghost Fix)
Firmware, sound, attract-score, profanity, or LED ghost-fix revision; physical playfield, controller generation, and I/O are unchanged.
1991t2_l8identical
t2_p2fTerminator 2: Judgment Day (P-2F Profanity)
Firmware, sound, attract-score, profanity, or LED ghost-fix revision; physical playfield, controller generation, and I/O are unchanged.
1991t2_l8identical
t2_l82Terminator 2: Judgment Day (L-82 Attract Score patch)
Firmware, sound, attract-score, profanity, or LED ghost-fix revision; physical playfield, controller generation, and I/O are unchanged.
1991t2_l8identical
t2_l81Terminator 2: Judgment Day (L-81 Attract Sound patch)
Firmware, sound, attract-score, profanity, or LED ghost-fix revision; physical playfield, controller generation, and I/O are unchanged.
1991t2_l8identical
t2_l8Terminator 2: Judgment Day (L-8)
Firmware, sound, attract-score, profanity, or LED ghost-fix revision; physical playfield, controller generation, and I/O are unchanged.
1991identical
t2_l6Terminator 2: Judgment Day (L-6)
Firmware, sound, attract-score, profanity, or LED ghost-fix revision; physical playfield, controller generation, and I/O are unchanged.
1991t2_l8identical

Parent set: t2_l8 — clones share this definition unless a hardware difference is noted.

Evidence

Every claim above traces to one of these. When they disagree: a known-working VPX script wins on controller addresses and causality, the manual wins on wiring and construction, pinned PinMAME wins on emulator routing and display layout.

  • PinMAME catalog

    BSD-3-Clause

    pinmame.catalog.4ec52ff0ac13

    Pinned catalog driver records for the t2_* family

    by
    PinMAME contributors
    rev
    4ec52ff0ac13
  • PinMAME source

    BSD-3-Clause

    pinmame.core.4ec52ff0ac13

    src/libpinmame/libpinmame.h PINMAME_HARDWARE_GEN_WPCDMD=0x4; src/wpc/sims/wpc/full/t2.c GEN_WPCDMD, wpc_dispDMD, t2 driver family

    by
    PinMAME contributors
    rev
    4ec52ff0ac13
    sha256
    e894868e6895…
  • Human review

    BSD-3-Clause

    controller-profile.pinmame-wpc-alpha

    WPC public switch, lamp, solenoid, and five-GI address rules; emulator lamp remapping

    internal:controllers/pinmame/wpc-alpha.json
    by
    PinMAME contributors
    rev
    repository
  • Operator manual

    manual.williams.terminator-2-judgment-day.1991

    Manifest ID other.arcarc.williams.terminator-2-judgment-day.1991.8540d654b39c; 118-page image-only Williams operations manual: switch tables pp.45-46,102-103,117; coil tables pp.2,47-50,104-105,112,114; lamp tables pp.51-53,79,100-101,117; mechanism map p.70; assemblies pp.68-96; cannon pp.10,24,54,70,86,90-92,110-114; rules pp.6-20

    external:pinmame-manuals/by-machine/williams.terminator-2-judgment-day.1991/arcarc/Terminator%202%20Judgement%20Day%20Operations%20Manual.pdf
    by
    Williams Electronics
    sha256
    8540d654b39c…
  • Human review

    manual-support.williams.terminator-2-judgment-day.1991

    Retained page index, mechanism notes, rendered pages, contact sheets, and reference PNGs used for visual verification

    external:pinmame-manuals/by-machine/williams.terminator-2-judgment-day.1991/arcarc/extracted
    by
    Williams manual extraction
  • VPX table

    vpx-table.t2-vpw-0022

    Retained known-working VPW 0022 physical table; geometry source only for named VPX objects and embedded-script container

    external:pinmame-vpx-sources/williams/terminator-2-judgment-day-1991/source/Terminator%202%20VPW_0022.vpx
    by
    VPW table authors
    sha256
    3727bf57102f…
  • VPX script

    vpx-script.t2-vpw-0022

    Retained embedded VPW script; evidence authority is semantic_controller and mechanism_causality: cGameName=t2_l8, callbacks, switch semantics, ball stacks, gun mechanism, drop target, flashers, and GI callback behavior

    external:pinmame-vpx-sources/williams/terminator-2-judgment-day-1991/extracted-vpxtool/script.vbs
    by
    VPW table authors
    sha256
    b5153ac46f6d…
  • VPX table

    vpx-extraction.t2-vpw-0022

    Canonical manifest covers every sorted relative POSIX path, byte size, and SHA-256 under extracted-vpxtool; manifest SHA-256 f56ab9a0b6287c71b984c42d97c88cbf98345a0614a8a920e93374e06ba2fab9; 548 files, 132477924 bytes, bounds left=0 top=0 right=964 bottom=2162; normalized coordinates are x/964 and y/2162

    external:pinmame-vpx-sources/williams/terminator-2-judgment-day-1991/extracted-vpxtool.manifest.json
    by
    vpxtool extraction
  • VPX script

    vpx-script.t2-g5k-v1-1a

    Corroborating g5k script inventory; consulted where it agrees with the retained VPW script, never promoted over it

    external:pinmame-vpx-sources/williams/terminator-2-judgment-day-1991/scripts/Terminator%202%20(Williams%201991)%20g5k%20v1.1a.vbs
    by
    g5k table authors
    sha256
    f6c3d5ec0aa9…
  • VPX script

    vpx-script.t2-modern-comparison

    Comparison-only modern script; its four-position trough, pulsed 62/64, virtual devices, and keyframed/magnet cannon are excluded from this physical VPW definition

    external:pinmame-vpx-sources/williams/terminator-2-judgment-day-1991/scripts/Terminator%202%20(Williams%201991).vbs
    by
    Modern community table authors
    sha256
    1bbcc5873a1d…
  • ROM analysis

    rom.t2-l8-authorized-corpus

    Pre-existing authorized local ROM evidence; bytes are not copied into this repository

    external:pinmame-roms/t2_l8.zip
    by
    Authorized local evidence
    sha256
    4cdd95d43533…

Something wrong or missing?

This definition still has 2 unmet requirements, listed under Coverage above. Fixes belong in the definition itself — editing on GitHub forks it for you and opens the pull request.

Cite a source for anything you change — a manual page, a line in a working VPX script, PinMAME source, or a reading from the machine's own service menu. Claims without provenance cannot be validated.