X-Men Pro

Partial

Stern2012SAMstern.x-men-pro.2012 1 of 2 editions

Wire it up

what an authoring tool needs first
Bind this ROM
xmn_100xmn_104xmn_105xmn_130xmn_150xmn_151

7 ROM sets resolve to this machine. Clones share the definition unless a hardware difference is listed.

Controller platform
pinmame.sam

PinMAME already reports logical active state. Do not invert again in the table — normally-closed is a physical fact recorded per switch, not a runtime transform.

Displays
  • Dot-matrix display128×32
Address space
Switches
-7–88 (88)
Solenoids
1–33 (33)
Lamps
1–80 (80)
GI
0–0 (1)
DIP
1–8 (8)

A single aggregate GI channel — the whole string switches together.

Ball positions at start
18Trough 4 left19Trough 320Trough 221Trough 1 right22Trough jam23Shooter lane38Center lock 239Center lock 340Center lock 4 top53Center lock 1 bottom

Create balls on these switches so the ROM finds a full trough at boot.

Coverage

Partial

Real evidence exists, but authoring requirements are still missing or in conflict. Verify before shipping a table.

Catalog Identity
validated
Address Enumeration
validated
Semantic Naming
validated
Physical Wiring
validated
Mechanisms
validated
Variant Coverage
validated
Recreation Knowledge
validated
Still missing · 1
Spatial Placement

Switches

The addresses PinMAME reports as closed. Numbers are the public API values, not matrix hardware pins.

88 addresses

Switch map

Sequential addresses, grouped in columns of eight.

used unused
 
+0
+1
+2
+3
+4
+5
+6
+7
1–8
9–16
17–24
25–32
33–40
41–48
49–56
57–64
65–72
73–80
81–88
Hover or tap an address to identify it.

Outside the matrix-7, -6, -5, -4, -3, -2, -1, 0 — dedicated, diagnostic or flipper-column addresses. See the table below.

88 shown
# Name Device ID Role Wiring Evidence
-7
Pendulum tilt
Tilt
switch.pendulum-tilt
validated
-6
Slam tiltNC
Tilt
switch.slam-tilt
validated
-5
Ticket notchopt
Microswitch
switch.ticket-notch
validated
-4
Unused dedicated switch D20
switch.unused-dedicated-switch-d20
validated
-3
Coin-door Back button
Button
switch.coin-door-back-button
validated
-2
Coin-door Minus button
Button
switch.coin-door-minus-button
validated
-1
Coin-door Plus button
Button
switch.coin-door-plus-button
validated
0
Coin-door Select button
Button
switch.coin-door-select-button
validated
1
Left two-bank bottom target
Microswitch
switch.left-two-bank-bottom-target
J1-P1GRN-BRN
J6-P9WHT-BRN
CPU/Sound board
validated
2
Left two-bank top target
Microswitch
switch.left-two-bank-top-target
J1-P1GRN-BRN
J6-P8WHT-RED
CPU/Sound board
validated
3
Unused matrix switch 3
switch.unused-matrix-switch-3
J1-P1GRN-BRN
J6-P7WHT-ORG
CPU/Sound board
validated
4
Lower-left eject
Microswitch
switch.lower-left-eject
ball.loaded
J1-P1GRN-BRN
J6-P6WHT-YEL
CPU/Sound board
validated
5
Unused matrix switch 5
switch.unused-matrix-switch-5
J1-P1GRN-BRN
J6-P5WHT-GRN
CPU/Sound board
validated
6
Unused matrix switch 6
switch.unused-matrix-switch-6
J1-P1GRN-BRN
J6-P3WHT-BLU
CPU/Sound board
validated
7
Right two-bank top target
Microswitch
switch.right-two-bank-top-target
J1-P1GRN-BRN
J6-P2WHT-VIO
CPU/Sound board
validated
8
Right two-bank bottom target
Microswitch
switch.right-two-bank-bottom-target
J1-P1GRN-BRN
J6-P1WHT-GRY
CPU/Sound board
validated
9
Unused matrix switch 9
switch.unused-matrix-switch-9
J1-P1GRN-BRN
J12-P9TAN-BLK
CPU/Sound board
validated
10
Unused matrix switch 10
switch.unused-matrix-switch-10
J1-P1GRN-BRN
J12-P8TAN-RED
CPU/Sound board
validated
11
Left ramp exit
Opto
switch.left-ramp-exit
J1-P1GRN-BRN
J12-P7TAN-ORG
CPU/Sound board
validated
12
Unused matrix switch 12
switch.unused-matrix-switch-12
J1-P1GRN-BRN
J12-P6TAN-YEL
CPU/Sound board
validated
13
Left ramp entrance
Opto
switch.left-ramp-entrance
J1-P1GRN-BRN
J12-P4TAN-GRN
CPU/Sound board
validated
14
Left orbit
Leaf
switch.left-orbit
J1-P1GRN-BRN
J12-P3TAN-BLU
CPU/Sound board
validated
15
Tournament start
Button
switch.tournament-start
J1-P1GRN-BRN
J12-P2TAN-VIO
CPU/Sound board
validated
16
Start
Button
switch.start
J1-P1GRN-BRN
J12-P1TAN-WHT
CPU/Sound board
validated
17
Unused matrix switch 17
switch.unused-matrix-switch-17
J1-P3GRN-RED
J6-P9WHT-BRN
CPU/Sound board
validated
18
Trough 4 left
Microswitch
switch.trough-4-left
ball.position
J1-P3GRN-RED
J6-P8WHT-RED
CPU/Sound board
validated
19
Trough 3
Microswitch
switch.trough-3
ball.position
J1-P3GRN-RED
J6-P7WHT-ORG
CPU/Sound board
validated
20
Trough 2
Microswitch
switch.trough-2
ball.position
J1-P3GRN-RED
J6-P6WHT-YEL
CPU/Sound board
validated
21
Trough 1 right
Microswitch
switch.trough-1-right
ball.position
J1-P3GRN-RED
J6-P5WHT-GRN
CPU/Sound board
validated
22
Trough jam
Opto
switch.trough-jam
ball.position
J1-P3GRN-RED
J6-P3WHT-BLU
CPU/Sound board
validated
23
Shooter lane
Microswitch
switch.shooter-lane
ball.position
J1-P3GRN-RED
J6-P2WHT-VIO
CPU/Sound board
validated
24
Left outlane
Leaf
switch.left-outlane
J1-P3GRN-RED
J6-P1WHT-GRY
CPU/Sound board
validated
25
Left return lane
Leaf
switch.left-return-lane
J1-P3GRN-RED
J12-P9TAN-BLK
CPU/Sound board
validated
26
Left slingshot
Leaf
switch.left-slingshot
J1-P3GRN-RED
J12-P8TAN-RED
CPU/Sound board
validated
27
Right slingshot
Leaf
switch.right-slingshot
J1-P3GRN-RED
J12-P7TAN-ORG
CPU/Sound board
validated
28
Right return lane left
Leaf
switch.right-return-lane-left
J1-P3GRN-RED
J12-P6TAN-YEL
CPU/Sound board
validated
29
Right outlane
Leaf
switch.right-outlane
J1-P3GRN-RED
J12-P4TAN-GRN
CPU/Sound board
validated
30
Left pop bumper
Leaf
switch.left-pop-bumper
J1-P3GRN-RED
J12-P3TAN-BLU
CPU/Sound board
validated
31
Right pop bumper
Leaf
switch.right-pop-bumper
J1-P3GRN-RED
J12-P2TAN-VIO
CPU/Sound board
validated
32
Bottom pop bumper
Leaf
switch.bottom-pop-bumper
J1-P3GRN-RED
J12-P1TAN-WHT
CPU/Sound board
validated
33
Right return lane right
Leaf
switch.right-return-lane-right
J1-P4GRN-ORG
J6-P9WHT-BRN
CPU/Sound board
validated
34
Unused matrix switch 34
switch.unused-matrix-switch-34
J1-P4GRN-ORG
J6-P8WHT-RED
CPU/Sound board
validated
35
Unused matrix switch 35
switch.unused-matrix-switch-35
J1-P4GRN-ORG
J6-P7WHT-ORG
CPU/Sound board
validated
36
Wolverine bash target
Microswitch
switch.wolverine-bash-target
J1-P4GRN-ORG
J6-P6WHT-YEL
CPU/Sound board
validated
37
Unused matrix switch 37
switch.unused-matrix-switch-37
J1-P4GRN-ORG
J6-P5WHT-GRN
CPU/Sound board
validated
38
Center lock 2
Opto
switch.center-lock-2
ball.position
J1-P4GRN-ORG
J6-P3WHT-BLU
CPU/Sound board
validated
39
Center lock 3
Opto
switch.center-lock-3
ball.position
J1-P4GRN-ORG
J6-P2WHT-VIO
CPU/Sound board
validated
40
Center lock 4 top
Opto
switch.center-lock-4-top
ball.position
J1-P4GRN-ORG
J6-P1WHT-GRY
CPU/Sound board
validated
41
Light lock target left
Microswitch
switch.light-lock-target-left
J1-P4GRN-ORG
J12-P9TAN-BLK
CPU/Sound board
validated
42
Light lock target right
Microswitch
switch.light-lock-target-right
J1-P4GRN-ORG
J12-P8TAN-RED
CPU/Sound board
validated
43
Unused matrix switch 43
switch.unused-matrix-switch-43
J1-P4GRN-ORG
J12-P7TAN-ORG
CPU/Sound board
validated
44
Unused matrix switch 44
switch.unused-matrix-switch-44
J1-P4GRN-ORG
J12-P6TAN-YEL
CPU/Sound board
validated
45
Unused matrix switch 45
switch.unused-matrix-switch-45
J1-P4GRN-ORG
J12-P4TAN-GRN
CPU/Sound board
validated
46
Unused matrix switch 46
switch.unused-matrix-switch-46
J1-P4GRN-ORG
J12-P3TAN-BLU
CPU/Sound board
validated
47
Cyclops spinner
Other
switch.cyclops-spinner
J1-P4GRN-ORG
J12-P2TAN-VIO
CPU/Sound board
validated
48
Right ramp entrance
Opto
switch.right-ramp-entrance
J1-P4GRN-ORG
J12-P1TAN-WHT
CPU/Sound board
validated
49
Right orbit
Leaf
switch.right-orbit
J1-P5GRN-YEL
J6-P9WHT-BRN
CPU/Sound board
validated
50
Unused matrix switch 50
switch.unused-matrix-switch-50
J1-P5GRN-YEL
J6-P8WHT-RED
CPU/Sound board
validated
51
Unused matrix switch 51
switch.unused-matrix-switch-51
J1-P5GRN-YEL
J6-P7WHT-ORG
CPU/Sound board
validated
52
Right ramp exit
Opto
switch.right-ramp-exit
J1-P5GRN-YEL
J6-P6WHT-YEL
CPU/Sound board
validated
53
Center lock 1 bottom
Opto
switch.center-lock-1-bottom
ball.position
J1-P5GRN-YEL
J6-P5WHT-GRN
CPU/Sound board
validated
54
Left inner loop
Leaf
switch.left-inner-loop
J1-P5GRN-YEL
J6-P3WHT-BLU
CPU/Sound board
validated
55
Left up-kicker
Microswitch
switch.left-up-kicker
ball.loaded
J1-P5GRN-YEL
J6-P2WHT-VIO
CPU/Sound board
validated
56
Unused matrix switch 56
switch.unused-matrix-switch-56
J1-P5GRN-YEL
J6-P1WHT-GRY
CPU/Sound board
validated
57
Unused matrix switch 57
switch.unused-matrix-switch-57
J1-P5GRN-YEL
J12-P9TAN-BLK
CPU/Sound board
validated
58
Unused matrix switch 58
switch.unused-matrix-switch-58
J1-P5GRN-YEL
J12-P8TAN-RED
CPU/Sound board
validated
59
Unused matrix switch 59
switch.unused-matrix-switch-59
J1-P5GRN-YEL
J12-P7TAN-ORG
CPU/Sound board
validated
60
Unused matrix switch 60
switch.unused-matrix-switch-60
J1-P5GRN-YEL
J12-P6TAN-YEL
CPU/Sound board
validated
61
Unused matrix switch 61
switch.unused-matrix-switch-61
J1-P5GRN-YEL
J12-P4TAN-GRN
CPU/Sound board
validated
62
Unused matrix switch 62
switch.unused-matrix-switch-62
J1-P5GRN-YEL
J12-P3TAN-BLU
CPU/Sound board
validated
63
Unused matrix switch 63
switch.unused-matrix-switch-63
J1-P5GRN-YEL
J12-P2TAN-VIO
CPU/Sound board
validated
64
Unused matrix switch 64
switch.unused-matrix-switch-64
J1-P5GRN-YEL
J12-P1TAN-WHT
CPU/Sound board
validated
65
Left coin chute
Button
switch.left-coin-chute
validated
66
Center coin chute
Button
switch.center-coin-chute
validated
67
Right coin chute
Button
switch.right-coin-chute
validated
68
Fourth coin chuteopt
Button
switch.fourth-coin-chute
validated
69
Fifth coin chuteopt
Button
switch.fifth-coin-chute
validated
70
Unused dedicated switch D6
switch.unused-dedicated-switch-d6
validated
71
Unused dedicated switch D7
switch.unused-dedicated-switch-d7
validated
72
Unused dedicated switch D8
switch.unused-dedicated-switch-d8
validated
81
Right flipper end-of-strokeNC
Leaf
switch.right-flipper-end-of-stroke
validated
82
Right flipper button
Button
switch.right-flipper-button
validated
83
Left flipper end-of-strokeNC
Leaf
switch.left-flipper-end-of-stroke
validated
84
Left flipper button
Button
switch.left-flipper-button
validated
85
Unused dedicated switch D16
switch.unused-dedicated-switch-d16
validated
86
Upper-right flipper button
Button
switch.upper-right-flipper-button
validated
87
Unused dedicated switch D14
switch.unused-dedicated-switch-d14
validated
88
Unused dedicated switch D13
switch.unused-dedicated-switch-d13
validated

Controlled devices

Everything the ROM can energise, grouped the way a table author builds it.

Coils, magnets & motors

20
20 shown
# Name Device ID Kind Wiring Evidence
1
Trough up-kicker
device.trough-up-kicker Coil
Q1BRN-BLK
I/O Power Driver board
validated
2
Auto launch
device.auto-launch Coil
Q2BRN-RED
I/O Power Driver board
validated
3
Lower-left eject
device.lower-left-eject Coil
Q3BRN-ORG
I/O Power Driver board
validated
4
Magneto magnet
device.magneto-magnet Magnet
Q4BRN-YEL
I/O Power Driver board
validated
5
Left up-kicker
device.left-up-kicker Coil
Q5BRN-GRN
I/O Power Driver board
validated
6
Center lock up-posts
device.center-lock-up-posts Coil
Q6BRN-BLU
I/O Power Driver board
validated
7
Center lock latch
device.center-lock-latch Coil
Q7BRN-VIO
I/O Power Driver board
validated
8
Shaker motoropt
device.shaker-motor Motor
Q8BRN-GRY
I/O Power Driver board
validated
9
Left pop bumper
device.left-pop-bumper Coil
Q9BLU-BRN
I/O Power Driver board
validated
10
Right pop bumper
device.right-pop-bumper Coil
Q10BLU-RED
I/O Power Driver board
validated
11
Bottom pop bumper
device.bottom-pop-bumper Coil
Q11BLU-ORG
I/O Power Driver board
validated
12
Upper-right flipper
device.upper-right-flipper Coil
Q12BLU-YEL
I/O Power Driver board
validated
13
Left slingshot
device.left-slingshot Coil
Q13BLU-GRN
I/O Power Driver board
validated
14
Right slingshot
device.right-slingshot Coil
Q14BLU-BLU
I/O Power Driver board
validated
15
Left flipper
device.left-flipper Coil
Q15ORG-GRY
I/O Power Driver board
validated
16
Right flipper
device.right-flipper Coil
Q16ORG-VIO
I/O Power Driver board
validated
23
Unused Pro output 23 (no Magneto disc motor)
device.unused-pro-output-23-no-magneto-disc-motor Relay
Q23VIO-BLK
I/O Power Driver board
validated
24
Coin meteropt
device.coin-meter Coil
Q24VIO-GRY
I/O Power Driver board
validated
26
Orbit diverter
device.orbit-diverter Coil
Q26BLK-RED
I/O Power Driver board
validated
32
Wolverine magnet
device.wolverine-magnet Magnet
Q32BLK-GRY
I/O Power Driver board
validated

Flashers

12
12 shown
# Name Device ID Wiring Evidence
17
Left-side double flasher
device.left-side-double-flasher
Q17VIO-BRN
I/O Power Driver board
validated
18
Right-side flasher
device.right-side-flasher
Q18VIO-RED
I/O Power Driver board
validated
19
Unused Pro output 19 (no Magneto disc clear flasher)
device.unused-pro-output-19-no-magneto-disc-clear-flasher
Q19VIO-ORG
I/O Power Driver board
validated
20
Unused Pro output 20 (no Magneto disc blue flasher)
device.unused-pro-output-20-no-magneto-disc-blue-flasher
Q20VIO-YEL
I/O Power Driver board
validated
21
Wolverine flasher
device.wolverine-flasher
Q21VIO-GRN
I/O Power Driver board
validated
22
Magneto feature double flasher
device.magneto-feature-double-flasher
Q22VIO-BLU
I/O Power Driver board
validated
25
Pop bumper flasher
device.pop-bumper-flasher
Q25BLK-BRN
I/O Power Driver board
validated
27
Center-left red feature flasher
device.center-left-red-feature-flasher
Q27BLK-ORG
I/O Power Driver board
validated
28
Backpanel left triple flasher
device.backpanel-left-triple-flasher
Q28BLK-YEL
I/O Power Driver board
validated
29
Backpanel right triple flasher
device.backpanel-right-triple-flasher
Q29BLK-GRN
I/O Power Driver board
validated
30
Unused Pro output 30
device.unused-pro-output-30
Q30BLK-BLU
I/O Power Driver board
validated
31
Magneto center red feature flasher
device.magneto-center-red-feature-flasher
Q31BLK-VIO
I/O Power Driver board
validated

Lamps

80

Lamp map

Sequential addresses, grouped in columns of eight.

used unused
 
+0
+1
+2
+3
+4
+5
+6
+7
1–8
9–16
17–24
25–32
33–40
41–48
49–56
57–64
65–72
73–80
Hover or tap an address to identify it.
80 shown
# Name Device ID Wiring Evidence
1
Unused Pro lamp channel 1
lamp.unused-1
I/O Power Driver board lamp matrix
validated
2
Unused Pro lamp channel 2
lamp.unused-2
I/O Power Driver board lamp matrix
validated
3
Shoot Again
lamp.shoot-again-3
I/O Power Driver board lamp matrix
validated
4
Left Special
lamp.left-special-4
I/O Power Driver board lamp matrix
validated
5
Left return lane
lamp.left-return-lane-5
I/O Power Driver board lamp matrix
validated
6
Blackbird launch left
lamp.blackbird-launch-left-6
I/O Power Driver board lamp matrix
validated
7
Blackbird launch right
lamp.blackbird-launch-right-7
I/O Power Driver board lamp matrix
validated
8
Right Special
lamp.right-special-8
I/O Power Driver board lamp matrix
validated
9
Left two-bank bottom
lamp.left-two-bank-bottom-9
I/O Power Driver board lamp matrix
validated
10
Left two-bank top
lamp.left-two-bank-top-10
I/O Power Driver board lamp matrix
validated
11
Left Nightcrawler feature insert
lamp.left-nightcrawler-feature-insert-11
I/O Power Driver board lamp matrix
validated
12
Dark Phoenix
lamp.dark-phoenix-12
I/O Power Driver board lamp matrix
validated
13
Extra Ball
lamp.extra-ball-13
I/O Power Driver board lamp matrix
validated
14
Danger Room
lamp.danger-room-14
I/O Power Driver board lamp matrix
validated
15
Villain
lamp.villain-15
I/O Power Driver board lamp matrix
validated
16
Gambit
lamp.gambit-16
I/O Power Driver board lamp matrix
validated
17
Beast
lamp.beast-17
I/O Power Driver board lamp matrix
validated
18
Far-left upper lane red arrow
lamp.far-left-upper-lane-red-arrow-18
I/O Power Driver board lamp matrix
validated
19
Storm
lamp.storm-19
I/O Power Driver board lamp matrix
validated
20
Left ramp red arrow
lamp.left-ramp-red-arrow-20
I/O Power Driver board lamp matrix
validated
21
Upper-left orbit red arrow
lamp.upper-left-orbit-red-arrow-21
I/O Power Driver board lamp matrix
validated
22
Rogue
lamp.rogue-22
I/O Power Driver board lamp matrix
validated
23
Left Lock
lamp.left-lock-23
I/O Power Driver board lamp matrix
validated
24
Upper-center lane red arrow
lamp.upper-center-lane-red-arrow-24
I/O Power Driver board lamp matrix
validated
25
Xavier
lamp.xavier-25
I/O Power Driver board lamp matrix
validated
26
Unused Pro lamp channel 26
lamp.unused-26
I/O Power Driver board lamp matrix
validated
27
Unused Pro lamp channel 27
lamp.unused-27
I/O Power Driver board lamp matrix
validated
28
Left Light Lock
lamp.left-light-lock-28
I/O Power Driver board lamp matrix
validated
29
Right Light Lock
lamp.right-light-lock-29
I/O Power Driver board lamp matrix
validated
30
Wolverine feature insert
lamp.wolverine-feature-insert-30
I/O Power Driver board lamp matrix
validated
31
Wolverine red arrow
lamp.wolverine-red-arrow-31
I/O Power Driver board lamp matrix
validated
32
Unused Pro lamp channel 32
lamp.unused-32
I/O Power Driver board lamp matrix
validated
33
Magneto feature insert
lamp.magneto-feature-insert-33
I/O Power Driver board lamp matrix
validated
34
Center Lock
lamp.center-lock-34
I/O Power Driver board lamp matrix
validated
35
Magneto red arrow
lamp.magneto-red-arrow-35
I/O Power Driver board lamp matrix
validated
36
Cyclops red arrow
lamp.cyclops-red-arrow-36
I/O Power Driver board lamp matrix
validated
37
Cyclops
lamp.cyclops-37
I/O Power Driver board lamp matrix
validated
38
Right Nightcrawler feature insert
lamp.right-nightcrawler-feature-insert-38
I/O Power Driver board lamp matrix
validated
39
Unused Pro lamp channel 39
lamp.unused-39
I/O Power Driver board lamp matrix
validated
40
Unused Pro lamp channel 40
lamp.unused-40
I/O Power Driver board lamp matrix
validated
41
Unused Pro lamp channel 41
lamp.unused-41
I/O Power Driver board lamp matrix
validated
42
Unused Pro lamp channel 42
lamp.unused-42
I/O Power Driver board lamp matrix
validated
43
Iceman red arrow
lamp.iceman-red-arrow-43
I/O Power Driver board lamp matrix
validated
44
Iceman
lamp.iceman-44
I/O Power Driver board lamp matrix
validated
45
Phoenix red arrow
lamp.phoenix-red-arrow-45
I/O Power Driver board lamp matrix
validated
46
Phoenix
lamp.phoenix-46
I/O Power Driver board lamp matrix
validated
47
Right Lock
lamp.right-lock-47
I/O Power Driver board lamp matrix
validated
48
Magneto completion medallion left
lamp.magneto-completion-medallion-left-48
I/O Power Driver board lamp matrix
validated
49
Magneto completion medallion right
lamp.magneto-completion-medallion-right-49
I/O Power Driver board lamp matrix
validated
50
Iceman character ring
lamp.iceman-character-ring-50
I/O Power Driver board lamp matrix
validated
51
Wolverine character ring
lamp.wolverine-character-ring-51
I/O Power Driver board lamp matrix
validated
52
Xavier character ring
lamp.xavier-character-ring-52
I/O Power Driver board lamp matrix
validated
53
Storm character ring
lamp.storm-character-ring-53
I/O Power Driver board lamp matrix
validated
54
Phoenix character ring
lamp.phoenix-character-ring-54
I/O Power Driver board lamp matrix
validated
55
Cyclops character ring
lamp.cyclops-character-ring-55
I/O Power Driver board lamp matrix
validated
56
Beast character ring
lamp.beast-character-ring-56
I/O Power Driver board lamp matrix
validated
57
Rogue character ring
lamp.rogue-character-ring-57
I/O Power Driver board lamp matrix
validated
58
Unused Pro lamp channel 58
lamp.unused-58
I/O Power Driver board lamp matrix
validated
59
Unused Pro lamp channel 59
lamp.unused-59
I/O Power Driver board lamp matrix
validated
60
Left pop bumper
lamp.left-pop-bumper-60
I/O Power Driver board lamp matrix
validated
61
Right pop bumper
lamp.right-pop-bumper-61
I/O Power Driver board lamp matrix
validated
62
Bottom pop bumper
lamp.bottom-pop-bumper-62
I/O Power Driver board lamp matrix
validated
63
Unused Pro lamp channel 63
lamp.unused-63
I/O Power Driver board lamp matrix
validated
64
Unused Pro lamp channel 64
lamp.unused-64
I/O Power Driver board lamp matrix
validated
65
Sabretooth
lamp.sabretooth-65
I/O Power Driver board lamp matrix
validated
66
Shadow King
lamp.shadow-king-66
I/O Power Driver board lamp matrix
validated
67
Hellfire Club
lamp.hellfire-club-67
I/O Power Driver board lamp matrix
validated
68
Juggernaut
lamp.juggernaut-68
I/O Power Driver board lamp matrix
validated
69
Brotherhood
lamp.brotherhood-69
I/O Power Driver board lamp matrix
validated
70
Sentinels
lamp.sentinels-70
I/O Power Driver board lamp matrix
validated
71
Omega Red
lamp.omega-red-71
I/O Power Driver board lamp matrix
validated
72
Unused Pro lamp channel 72
lamp.unused-72
I/O Power Driver board lamp matrix
validated
73
Unused Pro lamp channel 73
lamp.unused-73
I/O Power Driver board lamp matrix
validated
74
Unused Pro lamp channel 74
lamp.unused-74
I/O Power Driver board lamp matrix
validated
75
Unused Pro lamp channel 75
lamp.unused-75
I/O Power Driver board lamp matrix
validated
76
Unused Pro lamp channel 76
lamp.unused-76
I/O Power Driver board lamp matrix
validated
77
Unused Pro lamp channel 77
lamp.unused-77
I/O Power Driver board lamp matrix
validated
78
Unused Pro lamp channel 78
lamp.unused-78
I/O Power Driver board lamp matrix
validated
79
Unused Pro lamp channel 79
lamp.unused-79
I/O Power Driver board lamp matrix
validated
80
Unused Pro lamp channel 80
lamp.unused-80
I/O Power Driver board lamp matrix
validated

General illumination

1
1 shown
# Name Device ID Evidence
0
General illumination master
gi.master validated

Virtual & other outputs

1
1 shown
# Name Device ID Evidence
33
PinMAME SAM game-on state
virtual.game-on validated

Configuration & other inputs

8 shown
# Name Device ID Evidence
1
CPU/Sound board DIP switch 1
Dip
switch.dip-1 validated
2
CPU/Sound board DIP switch 2
Dip
switch.dip-2 validated
3
CPU/Sound board DIP switch 3
Dip
switch.dip-3 validated
4
CPU/Sound board DIP switch 4
Dip
switch.dip-4 validated
5
CPU/Sound board DIP switch 5
Dip
switch.dip-5 validated
6
CPU/Sound board DIP switch 6
Dip
switch.dip-6 validated
7
CPU/Sound board DIP switch 7
Dip
switch.dip-7 validated
8
CPU/Sound board DIP switch 8
Dip
switch.dip-8 validated

Mechanisms

Logical assemblies with their actuators, sensors and observed behaviour. Click a chip to jump to the address it refers to.

Left vertical up-kicker

mechanism.left-up-kicker

Kicker

Switch 55 holds the ball; output 5 kicks it vertically onto the left ramp.

Magneto orbit diverter

mechanism.orbit-diverter

Diverter

Output 26 sends the orbit shot into the rear of the lock.

Magneto playfield magnet

mechanism.magneto-magnet

Other

PWM output 4 controls the Magneto magnet. The Pro has no spinning disc motor.

Wolverine bash toy and magnet

mechanism.wolverine

Toy

Switch 36 senses the passive wobbling bash toy; the proven Pro table binds output 32 to a nearby playfield magnet with center-grab disabled, so the ball is deflected rather than rigidly centered.

Three-flipper assembly

mechanism.flippers

Other

Physical outputs 15/16 drive the lower pair and output 12 drives the upper-right flipper; dedicated switch 86 is the staged upper button. The legacy table visually couples the upper flipper to output 16 and comments out callback 12, so recreations must retain the physical 12/86 mapping instead of copying that shortcut.

Cyclops spinner

mechanism.spinner

Rotary

The passive spinner pulses switch 47.

Optional shaker motor

mechanism.optional-shaker

Motorized

Output 8 is the optional 16 VAC shaker installation and may be absent from a stock machine.

Recreation notes

Working knowledge that has no schema field yet — edition differences, tuning values, pitfalls.

Coverage
partial — normalized spatial placements pending.
Previously validated non-spatial scope
physical inventory, public PinMAME bindings, lamp semantics, mechanisms, and edition differences validated

Identity and evidence precedence

This definition covers non-LE drivers xmn_100, xmn_104, xmn_105, xmn_130, xmn_150, xmn_151, and xmn_151c, using Stern model I-00D1 and IPDB 5822. Those revisions use one physical Pro playfield; xmn_151c only changes ROM colorization. The authenticated XMen FS (physmod5).vpt table running xmen_150 is ground truth for controller callbacks, object placement, playfield labels, mechanisms, and active-high rendering behavior. The independent known-working Pro script corroborates public addresses. The combined Stern manual supplies common SAM service topology and shared assemblies but its edition-specific lamp and low-current output charts describe the LE, so those labels are deliberately not transferred to the Pro. Pinned PinMAME source governs driver identity, SAM serialization, and the native 128x32 four-bit DMD.

Controller topology and initial state

The SAM switch matrix is public 1-64; dedicated cabinet inputs occupy 65-72, 81-88, and -7 through 0; DIP inputs are 1-8. The four-ball trough initializes switches 18-21 closed, and switch 22 is its jam opto. Standard lamps are public 1-80 and GI is public 0. Main outputs are public 1-32. The Pro does not install the LE auxiliary eight-transistor board or its public 51-58 output range.

Lamps and physical placement

All public lamp addresses 1-80 are explicit in the JSON. The authenticated table consumes exactly 3-25, 28-31, 33-38, 43-57, 60-62, and 65-71; every other address is explicitly unused. Each used lamp was correlated with an extracted VPX coordinate during curation, but those coordinates have not yet been normalized and promoted into this definition. Semantic labels come from the table's playfield art. Descriptive location labels are retained for otherwise unlabeled red route arrows and the two Magneto completion medallions so an author can identify them without inventing rule terminology. Lamps 11 and 38 carry left/right Nightcrawler feature artwork but are ordinary static inserts on the Pro, not moving toys. Lamp callbacks and GI 0 are active-high in the proven scripts.

Coils, flashers, and the upper flipper exception

Outputs 1-18 are the common trough, launcher, eject, magnets, lock, optional shaker, pops, three physical flippers, slings, and left/right flashers. Outputs 19, 20, 23, and 30 are unused on the Pro; in particular there is no spinning Magneto disc motor. Output 21 flashes Wolverine, 22 Magneto, 25 the pop area, 26 moves the orbit diverter, 27 is a center-left red flasher, 28/29 drive left/right backpanel groups, 31 is the Magneto center red flasher, and 32 is the Wolverine playfield magnet. The JSON records every observed flasher object's coordinates, including multi-object groups.

The physical upper-right flipper is output 12 with staged dedicated button 86/D15. The legacy table comments out callback 12 and rotates its upper flipper object together with lower-right output 16. That is a table shortcut, not machine wiring; authors must implement the physical 12/86 channel pair. Lower flippers are outputs 15/16 with buttons 84/82 and normally-closed EOS inputs 83/81.

Magneto lock, Wolverine, and ball devices

PWM output 4 controls the Magneto playfield magnet. Output 26 routes the orbit shot into the four-position vertical Magneto lock. Occupancy switches are 53 at the bottom, followed by 38, 39, and 40 at the top; outputs 6 and 7 operate the linked up-post and latch mechanism. Wolverine is a passive wobbling bash toy on switch 36 plus a separate output-32 playfield magnet. The proven table disables center-grab so the magnet deflects the ball rather than pinning it rigidly.

The Power Scoop holds a ball at switch 4 and ejects with output 3. The left vertical up-kicker holds at switch 55 and output 5 sends the ball onto the left ramp. Output 2 auto-launches from shooter switch 23 while the cabinet also retains a manual plunger. Pops use output/switch pairs 9/30, 10/31, and 11/32; slings use 13/26 and 14/27. The passive Cyclops spinner pulses switch 47.

Important Pro differences

The Pro omits the LE motorized Iceman Ice Slide, both latched Nightcrawler pop-up mechanisms, the spinning Magneto disc, red/blue/white subtractive color-GI channels, and auxiliary driver board. It retains two printed Nightcrawler lamp features and ordinary Iceman inserts, which must not be mistaken for the missing LE mechanisms. The Wolverine magnet moves from LE public 51/physical Q41 to Pro main output 32. Output 27 is a flasher instead of the LE Iceman motor, and output 31 is a different red feature flasher. Never apply the combined manual's LE lamp table or these LE output labels to a Pro recreation.

Author construction checklist

  • Build the four-ball trough, shooter/manual plunger, auto launcher, Power Scoop eject, left VUK, four-level Magneto lock and diverter, two playfield magnets, passive Wolverine bash toy, three flippers, three pops, two slings, Cyclops spinner, seven standup/bash targets, two molded ramps, inner loop, and both outer orbits.
  • Bind every public input and output from the JSON, including explicit unused lamp and coil channels, GI 0, the 128x32 DMD, and the upper-right physical flipper exception.
  • Recover and normalize the 58 standard-lamp and flasher-group placements from the authenticated table and pinned playfield art before authoring; these coordinates are not yet stored in the definition. Do not invent LE hardware where the Pro art retains only a themed insert.
  • Treat working-table kick force, angle, animation, capture, and magnet values as proven authoring baselines, while preserving controller causality and physical channel assignments.

ROM sets

Every driver that resolves to this physical machine.

ROM set Description Year Parent Hardware
xmn_151cX-Men (V1.51) (Colored MOD)
Colored-ROM modification only; physical I/O and mechanisms are unchanged.
2014xmn_151hidentical
xmn_151X-Men (V1.51)
Firmware revision within this physical edition; playfield I/O and mechanisms are unchanged.
2014xmn_151hidentical
xmn_150X-Men (V1.5)
Firmware revision within this physical edition; playfield I/O and mechanisms are unchanged.
2014xmn_151hidentical
xmn_130X-Men (V1.3)
Firmware revision within this physical edition; playfield I/O and mechanisms are unchanged.
2013xmn_151hidentical
xmn_105X-Men (V1.05)
Firmware revision within this physical edition; playfield I/O and mechanisms are unchanged.
2013xmn_151hidentical
xmn_104X-Men (V1.04)
Firmware revision within this physical edition; playfield I/O and mechanisms are unchanged.
2012xmn_151hidentical
xmn_100X-Men (V1.0)
Firmware revision within this physical edition; playfield I/O and mechanisms are unchanged.
2012xmn_151hidentical

Evidence

Every claim above traces to one of these. When they disagree: a known-working VPX script wins on controller addresses and causality, the manual wins on wiring and construction, pinned PinMAME wins on emulator routing and display layout.

  • Operator manual

    manual.x-men-pro-le.2012

    XMenManual_042214.pdf: PDF pages 56-62 and 97-117; official low-resolution manufacturer copy; page 60 was visually verified at the root for the F17/F18 flasher quantities

    by
    Stern Pinball
    sha256
    0812b91d0950…
  • Operator manual

    manual.x-men-pro-le.2012.high-resolution

    Higher-resolution scan of the same Stern manual; switch table page 56, lamp table page 58, coil table page 60, eight-transistor board page 101, LE LED boards pages 103-104, GI maps pages 109-111

    by
    Stern Pinball manual mirrored by PrimeTime Amusements
    sha256
    d793836fefab…
  • VPX script

    vpx.x-men-pro-icpjuggla

    X-Men(ICPjuggla)6-27c.vbs: Pro ROM xmn_151, solenoid callbacks, lamp callback addresses, Wolverine and Magneto magnets, trough, lock, kickers, ramps, and switches

    by
    Table authors credited in the script and vpxtable_scripts contributors
    rev
    0c036bb61b4b
    sha256
    2441d88ab8ae…
  • Human review

    stern.x-men-product-page

    Manufacturer Pro and Limited Edition feature inventories, including edition-only Ice Slide, Nightcrawler, spinning disc, and color GI mechanisms

    by
    Stern Pinball
  • PinMAME source

    BSD-3-Clause

    pinmame.core.4ec52ff0ac13

    src/wpc/sam.c X-Men INITGAME and full driver family; src/wpc/sam_original.c historical ROM identity; public custom outputs 51-58 for the eight-transistor board

    by
    PinMAME contributors
    rev
    4ec52ff0ac13
  • PinMAME catalog

    BSD-3-Clause

    pinmame.catalog.4ec52ff0ac13

    PinmameGetGames X-Men driver records

    by
    PinMAME contributors
    rev
    4ec52ff0ac13
  • VPX table

    vpx-table.x-men-pro-physmod5

    XMen FS (physmod5).vpt from XMen FS (physmod5).zip; archive SHA-256 6f5eae417c894af5947a819448f45616cb2348a1cfdca5cff544e6bdcda439fb; embedded script SHA-256 90cd88f121798f7c91ba738713c2aae99784751637380beb864ee3e2bcde25cb; read-only inventory SHA-256 ff52f1deaee9182f1b6e33785887dab774d15aa6b963f1ca627a835198ce1020; playfield artwork PF A.jpg SHA-256 bc62ed5d55b1c3394beae1c78b1f72544bcdcf3d3008cf51b1cfefea8be01cc1. The embedded xmen_150 script, physical lamp/flasher objects, coordinates, playfield labels, switches, and mechanisms were inspected.

    by
    85vett and table authors credited by the archived table
    sha256
    00784b76eb35…

Something wrong or missing?

This definition still has 1 unmet requirement, listed under Coverage above. Fixes belong in the definition itself — editing on GitHub forks it for you and opens the pull request.

Cite a source for anything you change — a manual page, a line in a working VPX script, PinMAME source, or a reading from the machine's own service menu. Claims without provenance cannot be validated.

Other editions

X-Men shipped in 2 editions with different playfields. Compare what each one actually has before building against this definition.

All 2 editions of X-Men, side by side

Same platform